ports "Adds superlube to the clown ruin" and buffs clown PDAs
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@@ -203,11 +203,12 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
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#define LOCKED_SENSORS 2
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//Wet floor type flags. Stronger ones should be higher in number.
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#define TURF_DRY 0
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#define TURF_WET_WATER 1
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#define TURF_WET_PERMAFROST 2
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#define TURF_WET_ICE 4
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#define TURF_WET_LUBE 8
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#define TURF_DRY (0)
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#define TURF_WET_WATER (1<<0)
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#define TURF_WET_PERMAFROST (1<<1)
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#define TURF_WET_ICE (1<<2)
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#define TURF_WET_LUBE (1<<3)
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#define TURF_WET_SUPERLUBE (1<<4)
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#define IS_WET_OPEN_TURF(O) O.GetComponent(/datum/component/wet_floor)
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@@ -201,6 +201,8 @@
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#define SLIDE (1<<1)
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#define GALOSHES_DONT_HELP (1<<2)
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#define SLIDE_ICE (1<<3)
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#define SLIP_WHEN_CRAWLING (1<<4) //clown planet ruin
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#define SLIP_WHEN_JOGGING (1<<5) //slips prevented by walking are also dodged if the mob is not sprinting or fatigued... unless this flag is on.
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#define MAX_CHICKENS 50
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