ports "Adds superlube to the clown ruin" and buffs clown PDAs

This commit is contained in:
Ghommie
2019-11-11 23:10:22 +01:00
parent c4849ead74
commit e50c56150e
6 changed files with 70 additions and 63 deletions
+6 -5
View File
@@ -203,11 +203,12 @@ GLOBAL_LIST_EMPTY(bloody_footprints_cache)
#define LOCKED_SENSORS 2
//Wet floor type flags. Stronger ones should be higher in number.
#define TURF_DRY 0
#define TURF_WET_WATER 1
#define TURF_WET_PERMAFROST 2
#define TURF_WET_ICE 4
#define TURF_WET_LUBE 8
#define TURF_DRY (0)
#define TURF_WET_WATER (1<<0)
#define TURF_WET_PERMAFROST (1<<1)
#define TURF_WET_ICE (1<<2)
#define TURF_WET_LUBE (1<<3)
#define TURF_WET_SUPERLUBE (1<<4)
#define IS_WET_OPEN_TURF(O) O.GetComponent(/datum/component/wet_floor)
+2
View File
@@ -201,6 +201,8 @@
#define SLIDE (1<<1)
#define GALOSHES_DONT_HELP (1<<2)
#define SLIDE_ICE (1<<3)
#define SLIP_WHEN_CRAWLING (1<<4) //clown planet ruin
#define SLIP_WHEN_JOGGING (1<<5) //slips prevented by walking are also dodged if the mob is not sprinting or fatigued... unless this flag is on.
#define MAX_CHICKENS 50