Porting brain trauma updates: Curse of madness, cloning traumas, random brain trauma event.
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@@ -349,7 +349,7 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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/mob/proc/reagent_check(datum/reagent/R) // utilized in the species code
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return 1
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/proc/notify_ghosts(message, ghost_sound, enter_link, atom/source, mutable_appearance/alert_overlay, action = NOTIFY_JUMP, flashwindow = TRUE, ignore_mapload = TRUE, ignore_key, ignore_dnr_observers = FALSE) //Easy notification of ghosts.
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/proc/notify_ghosts(message, ghost_sound, enter_link, atom/source, mutable_appearance/alert_overlay, action = NOTIFY_JUMP, flashwindow = TRUE, ignore_mapload = TRUE, ignore_key, ignore_dnr_observers = FALSE, header) //Easy notification of ghosts.
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if(ignore_mapload && SSatoms.initialized != INITIALIZATION_INNEW_REGULAR) //don't notify for objects created during a map load
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return
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for(var/mob/dead/observer/O in GLOB.player_list)
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@@ -366,6 +366,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp
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if(A)
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if(O.client.prefs && O.client.prefs.UI_style)
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A.icon = ui_style2icon(O.client.prefs.UI_style)
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if (header)
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A.name = header
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A.desc = message
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A.action = action
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A.target = source
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