[Ready] Shuttle dock() rewrite (#2040)
This commit is contained in:
committed by
kevinz000
parent
bbc28aa856
commit
e522f715a2
+176
-172
@@ -74,7 +74,7 @@
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//returns turfs within our projected rectangle in a specific order.
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//this ensures that turfs are copied over in the same order, regardless of any rotation
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/obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir, area/A)
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/obj/docking_port/proc/return_ordered_turfs(_x, _y, _z, _dir, area_type)
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if(!_dir)
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_dir = dir
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if(!_x)
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@@ -105,8 +105,8 @@
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xi = _x + (dx-dwidth)*cos - (dy-dheight)*sin
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yi = _y + (dy-dheight)*cos + (dx-dwidth)*sin
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var/turf/T = locate(xi, yi, _z)
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if(A)
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if(get_area(T) == A)
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if(area_type)
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if(istype(get_area(T), area_type))
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. += T
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else
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. += null
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@@ -142,6 +142,7 @@
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name = "dock"
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var/turf_type = /turf/open/space
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var/baseturf_type = /turf/open/space
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var/area_type = /area/space
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var/last_dock_time
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@@ -173,14 +174,16 @@
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SSshuttle.transit += src
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/obj/docking_port/stationary/transit/proc/dezone()
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for(var/i in assigned_turfs)
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var/turf/T = i
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for(var/i in 1 to assigned_turfs.len)
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var/turf/T = assigned_turfs[i]
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if(T.type == turf_type)
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T.ChangeTurf(/turf/open/space)
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T.ChangeTurf(/turf/open/space,new_baseturf=/turf/open/space)
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T.flags |= UNUSED_TRANSIT_TURF
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/obj/docking_port/stationary/transit/Destroy(force=FALSE)
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if(force)
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if(get_docked())
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to_chat("A transit dock was destroyed while something was docked to it.")
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SSshuttle.transit -= src
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if(owner)
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owner = null
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@@ -195,7 +198,8 @@
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name = "shuttle"
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icon_state = "pinonclose"
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var/area/shuttle/areaInstance
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var/area_type = /area/shuttle
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var/list/area/shuttle/shuttle_areas
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var/timer //used as a timer (if you want time left to complete move, use timeLeft proc)
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var/last_timer_length
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@@ -217,7 +221,7 @@
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var/launch_status = NOLAUNCH
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var/knockdown = TRUE //Will it knock down mobs when it docks?
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var/list/movement_force = list("KNOCKDOWN" = 3, "THROW" = 0)
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// A timid shuttle will not register itself with the shuttle subsystem
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// All shuttle templates are timid
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@@ -237,7 +241,7 @@
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destination = null
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previous = null
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assigned_transit = null
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areaInstance = null
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shuttle_areas = null
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. = ..()
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/obj/docking_port/mobile/Initialize(mapload)
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@@ -245,19 +249,18 @@
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if(!timid)
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register()
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var/area/A = get_area(src)
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if(istype(A, /area/shuttle))
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areaInstance = A
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if(!id)
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id = "[SSshuttle.mobile.len]"
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if(name == "shuttle")
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name = "shuttle[SSshuttle.mobile.len]"
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if(!areaInstance)
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areaInstance = new()
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areaInstance.name = name
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areaInstance.contents += return_ordered_turfs()
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shuttle_areas = list()
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var/list/all_turfs = return_ordered_turfs(x, y, z, dir)
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for(var/i in 1 to all_turfs.len)
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var/turf/curT = all_turfs[i]
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var/area/cur_area = curT.loc
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if(istype(cur_area, area_type))
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shuttle_areas[cur_area] = TRUE
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initial_engines = count_engines()
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current_engines = initial_engines
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@@ -378,32 +381,41 @@
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/obj/docking_port/mobile/proc/jumpToNullSpace()
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// Destroys the docking port and the shuttle contents.
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// Not in a fancy way, it just ceases.
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var/obj/docking_port/stationary/S0 = get_docked()
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var/obj/docking_port/stationary/current_dock = get_docked()
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var/turf_type = /turf/open/space
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var/baseturf_type = /turf/open/space
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var/area_type = /area/space
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// If the shuttle is docked to a stationary port, restore its normal
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// "empty" area and turf
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if(S0)
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if(S0.turf_type)
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turf_type = S0.turf_type
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if(S0.area_type)
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area_type = S0.area_type
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if(current_dock)
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if(current_dock.turf_type)
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turf_type = current_dock.turf_type
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if(current_dock.baseturf_type)
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baseturf_type = current_dock.baseturf_type
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if(current_dock.area_type)
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area_type = current_dock.area_type
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var/list/L0 = return_ordered_turfs(x, y, z, dir, areaInstance)
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var/list/shuttle_turfs = return_ordered_turfs(x, y, z, dir, area_type)
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//remove area surrounding docking port
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if(areaInstance.contents.len)
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var/area/A0 = locate("[area_type]")
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if(!A0)
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A0 = new area_type(null)
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for(var/turf/T0 in L0)
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A0.contents += T0
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for(var/i in 1 to shuttle_areas.len)
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var/area/shuttle_area = shuttle_areas[i]
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if(shuttle_area.contents.len)
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var/area/underlying_area = locate("[area_type]")
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if(!underlying_area)
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underlying_area = new area_type(null)
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for(var/ii in shuttle_turfs)
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var/turf/T = shuttle_turfs[ii]
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var/area/old_area = T.loc
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underlying_area.contents += T
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T.change_area(old_area, underlying_area)
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for(var/i in L0)
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var/turf/T0 =i
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if(!T0)
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for(var/i in shuttle_turfs)
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var/turf/T = i
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if(!T)
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continue
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T0.empty(turf_type)
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T.empty(turf_type, baseturf_type)
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qdel(src, force=TRUE)
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@@ -418,7 +430,7 @@
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ripples.Cut()
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/obj/docking_port/mobile/proc/ripple_area(obj/docking_port/stationary/S1)
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var/list/L0 = return_ordered_turfs(x, y, z, dir, areaInstance)
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var/list/L0 = return_ordered_turfs(x, y, z, dir, area_type)
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var/list/L1 = return_ordered_turfs(S1.x, S1.y, S1.z, S1.dir)
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var/list/ripple_turfs = list()
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@@ -439,117 +451,134 @@
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for(var/obj/machinery/door/poddoor/shuttledock/pod in GLOB.airlocks)
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pod.check()
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//this is the main proc. It instantly moves our mobile port to stationary port S1
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//it handles all the generic behaviour, such as sanity checks, closing doors on the shuttle, stunning mobs, etc
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/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/S1, force=FALSE)
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if(S1.get_docked() == src)
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remove_ripples()
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return
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//this is the main proc. It instantly moves our mobile port to stationary port new_dock
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/obj/docking_port/mobile/proc/dock(obj/docking_port/stationary/new_dock, movement_direction, force=FALSE)
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// Crashing this ship with NO SURVIVORS
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if(new_dock.get_docked() == src)
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remove_ripples()
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return DOCKING_COMPLETE
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if(!force)
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if(!check_dock(S1))
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return -1
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if(!check_dock(new_dock))
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return DOCKING_BLOCKED
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if(!canMove())
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return -1
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return DOCKING_IMMOBILIZED
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var/obj/docking_port/stationary/S0 = get_docked()
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var/turf_type = /turf/open/space
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var/area_type = /area/space
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if(S0)
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if(S0.turf_type)
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turf_type = S0.turf_type
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if(S0.area_type)
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area_type = S0.area_type
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var/obj/docking_port/stationary/old_dock = get_docked()
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var/turf_type = /turf/open/space //The turf that gets placed under where the shuttle moved from
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var/baseturf_type = /turf/open/space //The baseturf that the gets assigned to the turf_type above
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var/area_type = /area/space //The area that gets placed under where the shuttle moved from
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if(old_dock) //Dock overwrites
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if(old_dock.turf_type)
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turf_type = old_dock.turf_type
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if(old_dock.baseturf_type)
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baseturf_type = old_dock.baseturf_type
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if(old_dock.area_type)
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area_type = old_dock.area_type
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var/destination_turf_type = S1.turf_type
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var/list/old_turfs = return_ordered_turfs(x, y, z, dir)
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var/list/new_turfs = return_ordered_turfs(new_dock.x, new_dock.y, new_dock.z, new_dock.dir)
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var/list/old_contents = list() //Lists of turfs to only move contents and area but not move the turf
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var/list/new_contents = list() //For structures etc that act attached to the ship
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var/list/L0 = return_ordered_turfs(x, y, z, dir, areaInstance)
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var/list/L1 = return_ordered_turfs(S1.x, S1.y, S1.z, S1.dir)
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var/area/underlying_old_area = locate("[area_type]")
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if(!underlying_old_area)
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underlying_old_area = new area_type(null)
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var/rotation = dir2angle(S1.dir)-dir2angle(dir)
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if ((rotation % 90) != 0)
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rotation += (rotation % 90) //diagonal rotations not allowed, round up
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rotation = SimplifyDegrees(rotation)
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var/rotation = 0
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if(new_dock.dir != dir) //Even when the dirs are the same rotation is coming out as not 0 for some reason
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rotation = dir2angle(new_dock)-dir2angle(dir)
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if ((rotation % 90) != 0)
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rotation += (rotation % 90) //diagonal rotations not allowed, round up
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rotation = SimplifyDegrees(rotation)
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if(!movement_direction)
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movement_direction = turn(preferred_direction, 180)
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//remove area surrounding docking port
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if(areaInstance.contents.len)
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var/area/A0 = locate("[area_type]")
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if(!A0)
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A0 = new area_type(null)
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for(var/turf/T0 in L0)
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var/area/old = T0.loc
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A0.contents += T0
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T0.change_area(old, A0)
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if (istype(S1, /obj/docking_port/stationary/transit))
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areaInstance.parallax_movedir = preferred_direction
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else
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areaInstance.parallax_movedir = FALSE
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remove_ripples()
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//move or squish anything in the way ship at destination
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roadkill(L0, L1, S1.dir)
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var/list/moved_atoms = list() //Everything not a turf that gets moved in the shuttle
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var/list/areas_to_move = list() //unique assoc list of areas on turfs being moved
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for(var/i in 1 to L0.len)
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var/turf/T0 = L0[i]
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if(!T0)
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/****************************************All beforeShuttleMove procs*****************************************/
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var/index = 1
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while(index <= old_turfs.len)
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var/turf/oldT = old_turfs[index]
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var/turf/newT = new_turfs[index]
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var/area/old_area = oldT.loc
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var/move_turf = TRUE //Should this turf be moved, if false remove from the turf list
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if(!(shuttle_areas[old_area]))
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move_turf = FALSE
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if(move_turf)
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move_turf = oldT.fromShuttleMove(newT, turf_type, baseturf_type) //turf
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if(move_turf) //Only call toShuttleMove if the source turf is willing to move
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move_turf = newT.toShuttleMove(oldT, dir) //turf
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for(var/ii in 1 to oldT.contents.len)
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var/atom/movable/moving_atom = oldT.contents[ii]
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if(moving_atom.beforeShuttleMove(newT, rotation) && !move_turf) //atoms
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old_contents += oldT
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new_contents += newT
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if(!move_turf)
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old_turfs.Cut(index,index+1)
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new_turfs.Cut(index,index+1)
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continue
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var/turf/T1 = L1[i]
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if(!T1)
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areas_to_move[old_area] = TRUE
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index++
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for(var/thing in areas_to_move)
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var/area/internal_area = thing
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internal_area.beforeShuttleMove() //areas
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if(!old_turfs.len && !old_contents.len) //This should only happen if no shuttle area has been specified
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return DOCKING_AREA_EMPTY
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/*******************************************All onShuttleMove procs******************************************/
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for(var/i in 1 to old_turfs.len)
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var/turf/oldT = old_turfs[i]
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var/turf/newT = new_turfs[i]
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if(!oldT || !newT) //This really shouldn't happen
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continue
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if(T0.type == T0.baseturf)
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for(var/thing in oldT) //Needs to be this kind of loop in case, because of shuttle rotation shenanigans, the destination turf is the same as the source turf
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var/atom/movable/moving_atom = thing
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moving_atom.onShuttleMove(newT, oldT, rotation, movement_force, movement_direction) //atoms
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moved_atoms += moving_atom
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oldT.onShuttleMove(newT, turf_type, baseturf_type, rotation, movement_force, movement_direction) //turfs
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var/area/shuttle_area = oldT.loc
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shuttle_area.onShuttleMove(oldT, newT, underlying_old_area) //areas
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for(var/i in 1 to old_contents.len) //This is for moving atoms that need to move without their turf
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var/turf/oldT = old_contents[i] //I'll figure out a way of merging these loops eventualy, probably
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var/turf/newT = new_contents[i]
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if(!oldT || !newT)
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continue
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for(var/atom/movable/AM in T0)
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AM.beforeShuttleMove(T1, rotation)
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for(var/thing in oldT)
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var/atom/movable/moving_atom = thing
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moving_atom.onShuttleMove(newT, oldT, rotation, movement_force, movement_direction) //atoms
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moved_atoms += moving_atom
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/******************************************All afterShuttleMove procs****************************************/
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for(var/i in 1 to new_turfs.len)
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var/turf/oldT = old_turfs[i]
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var/turf/newT = new_turfs[i]
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newT.afterShuttleMove(oldT) //turfs
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var/list/moved_atoms = list()
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for(var/i in 1 to moved_atoms.len)
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var/atom/movable/moved_object = moved_atoms[i]
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moved_object.afterShuttleMove(movement_force, dir, preferred_direction, movement_direction) //atoms
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for(var/i in 1 to L0.len)
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var/turf/T0 = L0[i]
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if(!T0)
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continue
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var/turf/T1 = L1[i]
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if(!T1)
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continue
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if(T0.type != T0.baseturf) //So if there is a hole in the shuttle we don't drag along the space/asteroid/etc to wherever we are going next
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T0.copyTurf(T1)
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T1.baseturf = destination_turf_type
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var/area/old = T1.loc
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areaInstance.contents += T1
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T1.change_area(old, areaInstance)
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underlying_old_area.afterShuttleMove()
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//copy over air
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if(isopenturf(T1))
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var/turf/open/Ts1 = T1
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Ts1.copy_air_with_tile(T0)
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for(var/thing in areas_to_move)
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var/area/internal_area = thing
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internal_area.afterShuttleMove() //areas
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//move mobile to new location
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for(var/atom/movable/AM in T0)
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if(AM.onShuttleMove(T1, rotation, knockdown))
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moved_atoms += AM
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new_dock.last_dock_time = world.time
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setDir(new_dock.dir)
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if(rotation)
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T1.shuttleRotate(rotation)
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SSair.remove_from_active(T1)
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T1.CalculateAdjacentTurfs()
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SSair.add_to_active(T1,1)
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T0.ChangeTurf(turf_type)
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SSair.remove_from_active(T0)
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T0.CalculateAdjacentTurfs()
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SSair.add_to_active(T0,1)
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for(var/am in moved_atoms)
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var/atom/movable/AM = am
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AM.afterShuttleMove()
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check_poddoors()
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S1.last_dock_time = world.time
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loc = S1.loc
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setDir(S1.dir)
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return DOCKING_SUCCESS
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/obj/docking_port/mobile/proc/findRoundstartDock()
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return SSshuttle.getDock(roundstart_move)
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@@ -567,40 +596,6 @@
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/obj/effect/landmark/shuttle_import
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name = "Shuttle Import"
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/obj/docking_port/mobile/proc/roadkill(list/L0, list/L1, dir)
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for(var/i in 1 to L0.len)
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var/turf/T0 = L0[i]
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var/turf/T1 = L1[i]
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if(!T0 || !T1)
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continue
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if(T0.type == T0.baseturf)
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continue
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// The corresponding tile will not be changed, so no roadkill
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for(var/atom/movable/AM in T1)
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||||
if(ismob(AM))
|
||||
if(isliving(AM))
|
||||
var/mob/living/M = AM
|
||||
if(M.buckled)
|
||||
M.buckled.unbuckle_mob(M, 1)
|
||||
if(M.pulledby)
|
||||
M.pulledby.stop_pulling()
|
||||
M.stop_pulling()
|
||||
M.visible_message("<span class='warning'>[src] slams into [M]!</span>")
|
||||
if(M.key || M.get_ghost(TRUE))
|
||||
SSblackbox.add_details("shuttle_gib", "[type]")
|
||||
else
|
||||
SSblackbox.add_details("shuttle_gib_unintelligent", "[type]")
|
||||
M.gib()
|
||||
|
||||
else //non-living mobs shouldn't be affected by shuttles, which is why this is an else
|
||||
if(istype(AM, /obj/singularity) && !istype(AM, /obj/singularity/narsie)) //it's a singularity but not a god, ignore it.
|
||||
continue
|
||||
if(!AM.anchored)
|
||||
step(AM, dir)
|
||||
else
|
||||
qdel(AM)
|
||||
|
||||
//used by shuttle subsystem to check timers
|
||||
/obj/docking_port/mobile/proc/check()
|
||||
check_effects()
|
||||
@@ -614,7 +609,7 @@
|
||||
// then try again
|
||||
switch(mode)
|
||||
if(SHUTTLE_CALL)
|
||||
if(dock(destination))
|
||||
if(dock(destination, preferred_direction))
|
||||
setTimer(20)
|
||||
return
|
||||
if(SHUTTLE_RECALL)
|
||||
@@ -643,14 +638,19 @@
|
||||
create_ripples(destination, tl)
|
||||
|
||||
var/obj/docking_port/stationary/S0 = get_docked()
|
||||
if(areaInstance.parallax_movedir && istype(S0, /obj/docking_port/stationary/transit) && timeLeft(1) <= PARALLAX_LOOP_TIME)
|
||||
parallax_slowdown()
|
||||
if(istype(S0, /obj/docking_port/stationary/transit) && timeLeft(1) <= PARALLAX_LOOP_TIME)
|
||||
for(var/place in shuttle_areas)
|
||||
var/area/shuttle/shuttle_area = place
|
||||
if(shuttle_area.parallax_movedir)
|
||||
parallax_slowdown()
|
||||
|
||||
/obj/docking_port/mobile/proc/parallax_slowdown()
|
||||
areaInstance.parallax_movedir = FALSE
|
||||
for(var/place in shuttle_areas)
|
||||
var/area/shuttle/shuttle_area = place
|
||||
shuttle_area.parallax_movedir = FALSE
|
||||
if(assigned_transit && assigned_transit.assigned_area)
|
||||
assigned_transit.assigned_area.parallax_movedir = FALSE
|
||||
var/list/L0 = return_ordered_turfs(x, y, z, dir, areaInstance)
|
||||
var/list/L0 = return_ordered_turfs(x, y, z, dir, area_type)
|
||||
for (var/thing in L0)
|
||||
var/turf/T = thing
|
||||
for (var/thing2 in T)
|
||||
@@ -740,9 +740,11 @@
|
||||
|
||||
// attempts to locate /obj/machinery/computer/shuttle with matching ID inside the shuttle
|
||||
/obj/docking_port/mobile/proc/getControlConsole()
|
||||
for(var/obj/machinery/computer/shuttle/S in areaInstance)
|
||||
if(S.shuttleId == id)
|
||||
return S
|
||||
for(var/place in shuttle_areas)
|
||||
var/area/shuttle/shuttle_area = place
|
||||
for(var/obj/machinery/computer/shuttle/S in shuttle_area)
|
||||
if(S.shuttleId == id)
|
||||
return S
|
||||
return null
|
||||
|
||||
/obj/docking_port/mobile/proc/hyperspace_sound(phase, list/areas)
|
||||
@@ -785,9 +787,11 @@
|
||||
|
||||
/obj/docking_port/mobile/proc/count_engines()
|
||||
. = 0
|
||||
for(var/obj/structure/shuttle/engine/E in areaInstance.contents)
|
||||
if(!QDELETED(E))
|
||||
. += E.engine_power
|
||||
for(var/thing in shuttle_areas)
|
||||
var/area/shuttle/areaInstance = thing
|
||||
for(var/obj/structure/shuttle/engine/E in areaInstance.contents)
|
||||
if(!QDELETED(E))
|
||||
. += E.engine_power
|
||||
|
||||
// Double initial engines to get to 0.5 minimum
|
||||
// Lose all initial engines to get to 2
|
||||
|
||||
Reference in New Issue
Block a user