diff --git a/code/game/gamemodes/objective_items.dm b/code/game/gamemodes/objective_items.dm index f56ca61584..15e07527b9 100644 --- a/code/game/gamemodes/objective_items.dm +++ b/code/game/gamemodes/objective_items.dm @@ -63,7 +63,7 @@ /datum/objective_item/steal/hypo name = "the hypospray." - targetitem = /obj/item/reagent_containers/hypospray/CMO + targetitem = /obj/item/hypospray/mkii/CMO //CITADEL EDIT, changing theft objective for the Hypo MK II difficulty = 5 excludefromjob = list("Chief Medical Officer") diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index 105aef4e9c..778ce38fe1 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -69,7 +69,7 @@ new /obj/item/storage/belt/medical(src) new /obj/item/device/healthanalyzer/advanced(src) new /obj/item/device/assembly/flash/handheld(src) - new /obj/item/reagent_containers/hypospray/CMO(src) +// new /obj/item/reagent_containers/hypospray/CMO(src) // CITADEL EDIT comments out the hypospray mk I. the MK II kit is modularized new /obj/item/device/autosurgeon/cmo(src) new /obj/item/door_remote/chief_medical_officer(src) new /obj/item/clothing/neck/petcollar(src)