(Ready) Clockwork Cult Rework: Proof-of-concept
This commit is contained in:
committed by
CitadelStationBot
parent
b51e4457f5
commit
e575bd6685
@@ -3,10 +3,11 @@ The /tg/ codebase currently requires you to have 11 z-levels of the same size di
|
||||
z-level order is important, the order you put them in inside the map config.dm will determine what z level number they are assigned ingame.
|
||||
Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
|
||||
|
||||
current as of 2016/6/2
|
||||
current as of september 17, 2017
|
||||
z1 = station
|
||||
z2 = centcom
|
||||
z5 = mining
|
||||
z6 = city of cogs
|
||||
Everything else = randomized space
|
||||
Last space-z level = empty
|
||||
*/
|
||||
@@ -17,6 +18,7 @@ Last space-z level = empty
|
||||
|
||||
#define MAIN_STATION "Main Station"
|
||||
#define CENTCOM "CentCom"
|
||||
#define CITY_OF_COGS "City of Cogs"
|
||||
#define EMPTY_AREA_1 "Empty Area 1"
|
||||
#define EMPTY_AREA_2 "Empty Area 2"
|
||||
#define MINING "Mining Asteroid"
|
||||
@@ -38,6 +40,7 @@ Last space-z level = empty
|
||||
#define ZLEVEL_STATION_PRIMARY 2
|
||||
#define ZLEVEL_MINING 5
|
||||
#define ZLEVEL_LAVALAND 5
|
||||
#define ZLEVEL_CITYOFCOGS 6
|
||||
#define ZLEVEL_EMPTY_SPACE 12
|
||||
#define ZLEVEL_TRANSIT 11
|
||||
|
||||
|
||||
Reference in New Issue
Block a user