(Ready) Clockwork Cult Rework: Proof-of-concept

This commit is contained in:
Ashe Higgs
2017-09-26 16:21:26 -04:00
committed by CitadelStationBot
parent b51e4457f5
commit e575bd6685
103 changed files with 4394 additions and 2615 deletions
+4 -1
View File
@@ -3,10 +3,11 @@ The /tg/ codebase currently requires you to have 11 z-levels of the same size di
z-level order is important, the order you put them in inside the map config.dm will determine what z level number they are assigned ingame.
Names of z-level do not matter, but order does greatly, for instances such as checking alive status of revheads on z1
current as of 2016/6/2
current as of september 17, 2017
z1 = station
z2 = centcom
z5 = mining
z6 = city of cogs
Everything else = randomized space
Last space-z level = empty
*/
@@ -17,6 +18,7 @@ Last space-z level = empty
#define MAIN_STATION "Main Station"
#define CENTCOM "CentCom"
#define CITY_OF_COGS "City of Cogs"
#define EMPTY_AREA_1 "Empty Area 1"
#define EMPTY_AREA_2 "Empty Area 2"
#define MINING "Mining Asteroid"
@@ -38,6 +40,7 @@ Last space-z level = empty
#define ZLEVEL_STATION_PRIMARY 2
#define ZLEVEL_MINING 5
#define ZLEVEL_LAVALAND 5
#define ZLEVEL_CITYOFCOGS 6
#define ZLEVEL_EMPTY_SPACE 12
#define ZLEVEL_TRANSIT 11