(Ready) Clockwork Cult Rework: Proof-of-concept
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CitadelStationBot
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// DRIVERS //
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/////////////
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//Belligerent: Channeled for up to fifteen times over thirty seconds. Forces non-servants that can hear the chant to walk, doing minor damage. Nar-Sian cultists are burned.
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/datum/clockwork_scripture/channeled/belligerent
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descname = "Channeled, Area Slowdown"
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name = "Belligerent"
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desc = "Forces all nearby non-servants to walk rather than run, doing minor damage. Chanted every two seconds for up to thirty seconds."
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chant_invocations = list("Punish their blindness!", "Take time, make slow!")
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chant_amount = 15
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chant_interval = 20
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channel_time = 20
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usage_tip = "Useful for crowd control in a populated area and disrupting mass movement."
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//Hateful Manacles: Applies restraints from melee over several seconds. The restraints function like handcuffs and break on removal.
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/datum/clockwork_scripture/ranged_ability/hateful_manacles
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descname = "Handcuffs"
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name = "Hateful Manacles"
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desc = "Forms replicant manacles around a target's wrists that function like handcuffs."
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invocations = list("Shackle the heretic!", "Break them in body and spirit!")
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channel_time = 15
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power_cost = 25
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whispered = TRUE
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usage_tip = "The manacles are about as strong as zipties, and break when removed."
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tier = SCRIPTURE_DRIVER
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primary_component = BELLIGERENT_EYE
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sort_priority = 1
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ranged_type = /obj/effect/proc_holder/slab/hateful_manacles
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slab_overlay = "hateful_manacles"
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ranged_message = "<span class='neovgre_small'><i>You charge the clockwork slab with divine energy.</i>\n\
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<b>Left-click a target within melee range to shackle!\n\
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Click your slab to cancel.</b></span>"
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timeout_time = 200
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quickbind = TRUE
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quickbind_desc = "Forces nearby non-Servants to walk, doing minor damage with each chant.<br><b>Maximum 15 chants.</b>"
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/datum/clockwork_scripture/channeled/belligerent/chant_effects(chant_number)
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for(var/mob/living/carbon/C in hearers(7, invoker))
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C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
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new /obj/effect/temp_visual/ratvar/belligerent(get_turf(invoker))
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return TRUE
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quickbind_desc = "Applies handcuffs to a struck target."
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//Judicial Visor: Creates a judicial visor, which can smite an area.
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/datum/clockwork_scripture/create_object/judicial_visor
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descname = "Delayed Area Knockdown Glasses"
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name = "Judicial Visor"
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desc = "Creates a visor that can smite an area, applying Belligerent and briefly stunning. The smote area will explode after 3 seconds."
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invocations = list("Grant me the flames of Engine!")
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channel_time = 10
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consumed_components = list(BELLIGERENT_EYE = 1)
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//Sigil of Transgression: Creates a sigil of transgression, which briefly stuns and applies Belligerent to the first non-servant to cross it.
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/datum/clockwork_scripture/create_object/sigil_of_transgression
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descname = "Trap, Stunning"
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name = "Sigil of Transgression"
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desc = "Wards a tile with a sigil, which will briefly stun the next non-Servant to cross it and apply Belligerent to them."
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invocations = list("Divinity, smite...", "...those who tresspass here!")
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channel_time = 50
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power_cost = 50
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whispered = TRUE
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object_path = /obj/item/clothing/glasses/judicial_visor
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creator_message = "<span class='brass'>You form a judicial visor, which is capable of smiting a small area.</span>"
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usage_tip = "The visor has a thirty-second cooldown once used."
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object_path = /obj/effect/clockwork/sigil/transgression
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creator_message = "<span class='brass'>A sigil silently appears below you. The next non-Servant to cross it will be smitten.</span>"
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usage_tip = "The sigil does not silence its victim, and is generally used to soften potential converts or would-be invaders."
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tier = SCRIPTURE_DRIVER
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space_allowed = TRUE
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one_per_tile = TRUE
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primary_component = BELLIGERENT_EYE
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sort_priority = 2
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quickbind = TRUE
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quickbind_desc = "Creates a Judicial Visor, which can smite an area, applying Belligerent and briefly stunning."
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quickbind_desc = "Creates a Sigil of Transgression, which will briefly stun and slow the next non-Servant to cross it."
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//Vanguard: Provides twenty seconds of stun immunity. At the end of the twenty seconds, 25% of all stuns absorbed are applied to the invoker.
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@@ -53,6 +53,7 @@
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Excessive absorption will cause unconsciousness."
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invocations = list("Shield me...", "...from darkness!")
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channel_time = 30
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power_cost = 25
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usage_tip = "You cannot reactivate Vanguard while still shielded by it."
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tier = SCRIPTURE_DRIVER
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primary_component = VANGUARD_COGWHEEL
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@@ -84,7 +85,7 @@
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desc = "Charges your slab with healing power, allowing you to convert all of a target Servant's brute, burn, and oxygen damage to half as much toxin damage."
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invocations = list("Mend the wounds of...", "...my inferior flesh.")
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channel_time = 30
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consumed_components = list(VANGUARD_COGWHEEL = 1)
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power_cost = 100
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usage_tip = "The Compromise is very fast to invoke, and will remove holy water from the target Servant."
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tier = SCRIPTURE_DRIVER
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primary_component = VANGUARD_COGWHEEL
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@@ -98,38 +99,77 @@
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Click your slab to cancel.</b></span>"
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//Geis: Grants a short-range binding attack that allows you to mute and drag around a target in a very obvious manner.
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/datum/clockwork_scripture/ranged_ability/geis
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descname = "Melee Mute & Stun"
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name = "Geis"
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desc = "Charges your slab with divine energy, allowing you to bind and pull a struck heretic."
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invocations = list("Divinity, grant me strength...", "...to bind the heathen!")
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//Abscond: Used to return to Reebe.
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/datum/clockwork_scripture/abscond
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descname = "Return to Reebe"
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name = "Abscond"
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desc = "Yanks you through space, returning you to home base."
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invocations = list("As we bid farewell, and return to the stars...", "...we shall find our way home.")
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whispered = TRUE
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channel_time = 20
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usage_tip = "You CANNOT TAKE ANY NON-PULL ACTIONS while the target is bound, so Sigils of Submission should be placed before use."
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channel_time = 50
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power_cost = 5
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special_power_text = "POWERCOST to bring pulled creature"
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special_power_cost = ABSCOND_ABDUCTION_COST
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usage_tip = "This can't be used while on Reebe, for obvious reasons."
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tier = SCRIPTURE_DRIVER
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primary_component = GEIS_CAPACITOR
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sort_priority = 5
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quickbind = TRUE
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quickbind_desc = "Allows you to bind and mute an adjacent target non-Servant.<br><b>Click your slab to disable.</b>"
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slab_overlay = "geis"
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ranged_type = /obj/effect/proc_holder/slab/geis
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ranged_message = "<span class='sevtug_small'><i>You charge the clockwork slab with divine energy.</i>\n\
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<b>Left-click a target within melee range to bind!\n\
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Click your slab to cancel.</b></span>"
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timeout_time = 100
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quickbind_desc = "Returns you to Reebe."
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/datum/clockwork_scripture/ranged_ability/geis/run_scripture()
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var/servants = 0
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if(!GLOB.ratvar_awakens)
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for(var/mob/living/M in GLOB.living_mob_list)
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if(can_recite_scripture(M, TRUE))
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servants++
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if(servants > SCRIPT_SERVANT_REQ)
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whispered = FALSE
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servants -= SCRIPT_SERVANT_REQ
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channel_time = min(channel_time + servants*3, 50)
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return ..()
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/datum/clockwork_scripture/abscond/check_special_requirements()
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if(invoker.z == ZLEVEL_CITYOFCOGS)
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to_chat(invoker, "<span class='danger'>You're already at Reebe.</span>")
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return
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return TRUE
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/datum/clockwork_scripture/abscond/recital()
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animate(invoker.client, color = "#AF0AAF", time = 50)
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. = ..()
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/datum/clockwork_scripture/abscond/scripture_effects()
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var/take_pulling = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
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var/turf/T = get_turf(pick(GLOB.servant_spawns))
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invoker.visible_message("<span class='warning'>[invoker] flickers and phases out of existence!</span>", \
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"<span class='bold sevtug_small'>You feel a dizzying sense of vertigo as you're yanked back to Reebe!</span>")
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T.visible_message("<span class='warning'>[invoker] flickers and phases into existence!</span>")
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playsound(invoker, 'sound/magic/magic_missile.ogg', 50, TRUE)
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playsound(T, 'sound/magic/magic_missile.ogg', 50, TRUE)
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do_sparks(5, TRUE, invoker)
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do_sparks(5, TRUE, T)
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if(take_pulling)
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adjust_clockwork_power(-special_power_cost)
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invoker.pulling.forceMove(T)
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invoker.forceMove(T)
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if(invoker.client)
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animate(invoker.client, color = initial(invoker.client.color), time = 25)
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/datum/clockwork_scripture/abscond/scripture_fail()
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if(invoker && invoker.client)
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animate(invoker.client, color = initial(invoker.client.color), time = 10)
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//Kindle: Charges the slab with blazing energy. It can be released to stun and silence a target.
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/datum/clockwork_scripture/ranged_ability/kindle
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descname = "Short-Range Single-Target Stun"
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name = "Kindle"
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desc = "Charges your slab with divine energy, allowing you to overwhelm a target with Ratvar's light."
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invocations = list("Divinity, show them your light!")
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whispered = TRUE
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channel_time = 30
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power_cost = 125
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usage_tip = "The light can be used from up to two tiles away. Damage taken will GREATLY REDUCE the stun's duration."
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tier = SCRIPTURE_DRIVER
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primary_component = GEIS_CAPACITOR
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sort_priority = 6
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slab_overlay = "volt"
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ranged_type = /obj/effect/proc_holder/slab/kindle
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ranged_message = "<span class='brass'><i>You charge the clockwork slab with divine energy.</i>\n\
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<b>Left-click a target within melee range to stun!\n\
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Click your slab to cancel.</b></span>"
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timeout_time = 150
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quickbind = TRUE
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quickbind_desc = "Stuns and mutes a target from a short range."
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//Sigil of Submission: Creates a sigil of submission, which converts one heretic above it after a delay.
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@@ -139,7 +179,7 @@
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desc = "Places a luminous sigil that will convert any non-Servants that remain on it for 8 seconds."
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invocations = list("Divinity, enlighten...", "...those who trespass here!")
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channel_time = 60
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consumed_components = list(GEIS_CAPACITOR = 1)
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power_cost = 125
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/submission
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creator_message = "<span class='brass'>A luminous sigil appears below you. Any non-Servants to cross it will be converted after 8 seconds if they do not move.</span>"
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@@ -159,6 +199,7 @@
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desc = "Creates a new clockwork slab."
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invocations = list("Metal, become greater!")
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channel_time = 10
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power_cost = 25
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whispered = TRUE
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object_path = /obj/item/clockwork/slab
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creator_message = "<span class='brass'>You copy a piece of replicant alloy and command it into a new slab.</span>"
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@@ -171,37 +212,44 @@
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quickbind_desc = "Creates a new Clockwork Slab."
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//Tinkerer's Cache: Creates a tinkerer's cache, allowing global component storage.
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/datum/clockwork_scripture/create_object/tinkerers_cache
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descname = "Necessary Structure, Shares Components"
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name = "Tinkerer's Cache"
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desc = "Forms a cache that can store an infinite amount of components. All caches are linked and will provide components to slabs. \
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Striking a cache with a slab will transfer that slab's components to the global cache."
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invocations = list("Constructing...", "...a cache!")
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//Stargazer: Creates a stargazer, a cheap power generator that utilizes starlight.
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/datum/clockwork_scripture/create_object/stargazer
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descname = "Necessary Structure, Generates Power From Starlight"
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name = "Stargazer"
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desc = "Forms a weak structure that generates power every second while within three tiles of starlight."
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invocations = list("Capture their inferior light for us!")
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channel_time = 50
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consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)
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object_path = /obj/structure/destructible/clockwork/cache
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creator_message = "<span class='brass'>You form a tinkerer's cache, which is capable of storing components, which will automatically be used by slabs.</span>"
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observer_message = "<span class='warning'>A hollow brass spire rises and begins to blaze!</span>"
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usage_tip = "Slabs will draw components from the global cache after the slab's own repositories, making caches extremely useful."
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power_cost = 50
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object_path = /obj/structure/destructible/clockwork/stargazer
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creator_message = "<span class='brass'>You form a stargazer, which will generate power near starlight.</span>"
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observer_message = "<span class='warning'>A large lantern-shaped machine forms!</span>"
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usage_tip = "For obvious reasons, make sure to place this near a window or somewhere else that can see space!"
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tier = SCRIPTURE_DRIVER
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one_per_tile = TRUE
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primary_component = REPLICANT_ALLOY
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sort_priority = 8
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quickbind = TRUE
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quickbind_desc = "Creates a Tinkerer's Cache, which stores components globally for slab access."
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var/static/prev_cost = 0
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quickbind_desc = "Creates a stargazer, which generates power when near starlight."
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/datum/clockwork_scripture/create_object/tinkerers_cache/creation_update()
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var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.4), 10)
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if(cache_cost_increase != prev_cost)
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prev_cost = cache_cost_increase
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consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)
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for(var/i in consumed_components)
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if(i != REPLICANT_ALLOY)
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consumed_components[i] += cache_cost_increase
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return TRUE
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return FALSE
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//Integration Cog: Creates an integration cog that can be inserted into APCs to passively siphon power.
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/datum/clockwork_scripture/create_object/integration_cog
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descname = "APC Power Siphoner"
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name = "Integration Cog"
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desc = "Fabricates an integration cog, which can be used on an open APC to replace its innards and passively siphon its power."
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invocations = list("Take that which sustains them!")
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channel_time = 10
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power_cost = 10
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whispered = TRUE
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object_path = /obj/item/clockwork/integration_cog
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creator_message = "<span class='brass'>You form an integration cog, which can be inserted into an open APC to passively siphon power.</span>"
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usage_tip = "Tampering isn't visible unless the APC is opened."
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tier = SCRIPTURE_DRIVER
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space_allowed = TRUE
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primary_component = HIEROPHANT_ANSIBLE
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sort_priority = 9
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quickbind = TRUE
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quickbind_desc = "Creates an integration cog, which can be used to siphon power from an open APC."
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//Wraith Spectacles: Creates a pair of wraith spectacles, which grant xray vision but damage vision slowly.
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@@ -211,6 +259,7 @@
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desc = "Fabricates a pair of glasses which grant true sight but cause gradual vision loss."
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invocations = list("Show the truth of this world to me!")
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channel_time = 10
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power_cost = 50
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whispered = TRUE
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object_path = /obj/item/clothing/glasses/wraith_spectacles
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creator_message = "<span class='brass'>You form a pair of wraith spectacles, which grant true sight but cause gradual vision loss.</span>"
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@@ -218,26 +267,6 @@
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tier = SCRIPTURE_DRIVER
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space_allowed = TRUE
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primary_component = HIEROPHANT_ANSIBLE
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sort_priority = 9
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quickbind = TRUE
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quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss."
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//Sigil of Transgression: Creates a sigil of transgression, which stuns the first nonservant to cross it.
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/datum/clockwork_scripture/create_object/sigil_of_transgression
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descname = "Trap, Stunning"
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name = "Sigil of Transgression"
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desc = "Wards a tile with a sigil, which will stun the next non-Servant to cross it."
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invocations = list("Divinity, smite...", "...those who tresspass here!")
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channel_time = 50
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consumed_components = list(HIEROPHANT_ANSIBLE = 1)
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whispered = TRUE
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object_path = /obj/effect/clockwork/sigil/transgression
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creator_message = "<span class='brass'>A sigil silently appears below you. The next non-Servant to cross it will be stunned.</span>"
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usage_tip = "The sigil, while fairly powerful in its stun, does not induce muteness in its victim."
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tier = SCRIPTURE_DRIVER
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one_per_tile = TRUE
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primary_component = HIEROPHANT_ANSIBLE
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sort_priority = 10
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quickbind = TRUE
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quickbind_desc = "Creates a Sigil of Transgression, which will stun the next non-Servant to cross it."
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quickbind_desc = "Creates a pair of Wraith Spectacles, which grant true sight but cause gradual vision loss."
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