(Ready) Clockwork Cult Rework: Proof-of-concept
This commit is contained in:
committed by
CitadelStationBot
parent
b51e4457f5
commit
e575bd6685
@@ -211,6 +211,13 @@
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var/datum/action/item_action/chameleon/change/chameleon_action
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/obj/item/clothing/under/chameleon/ratvar
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name = "ratvarian engineer's jumpsuit"
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desc = "A tough jumpsuit woven from alloy threads. It can take on the appearance of other jumpsuits."
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icon_state = "engine"
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item_state = "engi_suit"
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item_color = "engine"
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/obj/item/clothing/under/chameleon/New()
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..()
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chameleon_action = new(src)
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@@ -586,6 +586,57 @@
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H.adjustFireLoss(-4)
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H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
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/datum/species/golem/clockwork
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name = "Clockwork Golem"
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id = "clockwork golem"
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say_mod = "clicks"
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limbs_id = "clockgolem"
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info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>clockwork golem</span><span class='bold alloy'>, you are faster than \
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other types of golem (being a machine), and are immune to electric shocks.</span>"
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species_traits = list(NO_UNDERWEAR, NOTRANSSTING, NOBREATH, NOZOMBIE, VIRUSIMMUNE, RADIMMUNE, NOBLOOD, RESISTCOLD, RESISTPRESSURE)
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armor = 40 //Reinforced, but also slim to allow for fast movement
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attack_verb = "smash"
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attack_sound = 'sound/magic/clockwork/anima_fragment_attack.ogg'
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sexes = FALSE
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speedmod = 0
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siemens_coeff = 0
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damage_overlay_type = "synth"
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prefix = "Clockwork"
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var/has_corpse
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/datum/species/golem/clockwork/on_species_gain(mob/living/carbon/human/H)
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. = ..()
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H.faction |= "ratvar"
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/datum/species/golem/clockwork/on_species_loss(mob/living/carbon/human/H)
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if(!is_servant_of_ratvar(H))
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H.faction -= "ratvar"
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. = ..()
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/datum/species/golem/clockwork/get_spans()
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return SPAN_ROBOT //beep
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/datum/species/golem/clockwork/spec_death(gibbed, mob/living/carbon/human/H)
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gibbed = !has_corpse ? FALSE : gibbed
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. = ..()
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if(!has_corpse)
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var/turf/T = get_turf(H)
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H.visible_message("<span class='warning'>[H]'s exoskeleton shatters, collapsing into a heap of scrap!</span>")
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playsound(H, 'sound/magic/clockwork/anima_fragment_death.ogg', 50, TRUE)
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for(var/i in 1 to rand(3, 5))
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new/obj/item/clockwork/alloy_shards/small(T)
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new/obj/item/clockwork/alloy_shards/clockgolem_remains(T)
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qdel(H)
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/datum/species/golem/clockwork/no_scrap //These golems are created through the herald's beacon and leave normal corpses on death.
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id = "clockwork golem servant"
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armor = 15 //Balance reasons make this armor weak
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has_corpse = TRUE
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blacklisted = TRUE
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dangerous_existence = TRUE
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/datum/species/golem/cloth
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name = "Cloth Golem"
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id = "cloth golem"
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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/obj/item/robot_module
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name = "Default"
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icon = 'icons/obj/module.dmi'
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@@ -680,4 +681,609 @@
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/datum/robot_energy_storage/beacon
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max_energy = 30
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recharge_rate = 1
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name = "Marker Beacon Storage"
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name = "Marker Beacon Storage"
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=======
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/obj/item/robot_module
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name = "Default"
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icon = 'icons/obj/module.dmi'
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icon_state = "std_module"
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w_class = WEIGHT_CLASS_GIGANTIC
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item_state = "electronic"
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lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
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flags_1 = CONDUCT_1
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var/list/basic_modules = list() //a list of paths, converted to a list of instances on New()
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var/list/emag_modules = list() //ditto
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var/list/ratvar_modules = list() //ditto ditto
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var/list/modules = list() //holds all the usable modules
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var/list/added_modules = list() //modules not inherient to the robot module, are kept when the module changes
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var/list/storages = list()
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var/cyborg_base_icon = "robot" //produces the icon for the borg and, if no special_light_key is set, the lights
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var/special_light_key //if we want specific lights, use this instead of copying lights in the dmi
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var/moduleselect_icon = "nomod"
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var/can_be_pushed = TRUE
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var/magpulsing = FALSE
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var/clean_on_move = FALSE
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var/did_feedback = FALSE
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var/feedback_key
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var/hat_offset = -3
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var/list/ride_offset_x = list("north" = 0, "south" = 0, "east" = -6, "west" = 6)
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var/list/ride_offset_y = list("north" = 4, "south" = 4, "east" = 3, "west" = 3)
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var/ride_allow_incapacitated = FALSE
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var/allow_riding = TRUE
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/obj/item/robot_module/New()
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..()
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for(var/i in basic_modules)
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var/obj/item/I = new i(src)
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basic_modules += I
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basic_modules -= i
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for(var/i in emag_modules)
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var/obj/item/I = new i(src)
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emag_modules += I
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emag_modules -= i
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for(var/i in ratvar_modules)
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var/obj/item/I = new i(src)
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ratvar_modules += I
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ratvar_modules -= i
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/obj/item/robot_module/Destroy()
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basic_modules.Cut()
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emag_modules.Cut()
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ratvar_modules.Cut()
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modules.Cut()
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added_modules.Cut()
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storages.Cut()
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return ..()
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/obj/item/robot_module/emp_act(severity)
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for(var/obj/O in modules)
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O.emp_act(severity)
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..()
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/obj/item/robot_module/proc/get_usable_modules()
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. = modules.Copy()
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/obj/item/robot_module/proc/get_inactive_modules()
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. = list()
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var/mob/living/silicon/robot/R = loc
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for(var/m in get_usable_modules())
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if(!(m in R.held_items))
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. += m
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/obj/item/robot_module/proc/get_or_create_estorage(var/storage_type)
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for(var/datum/robot_energy_storage/S in storages)
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if(istype(S, storage_type))
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return S
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return new storage_type(src)
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/obj/item/robot_module/proc/add_module(obj/item/I, nonstandard, requires_rebuild)
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if(istype(I, /obj/item/stack))
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var/obj/item/stack/S = I
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if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel)))
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if(S.materials[MAT_METAL])
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S.cost = S.materials[MAT_METAL] * 0.25
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S.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
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else if(istype(S, /obj/item/stack/sheet/glass))
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S.cost = 500
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S.source = get_or_create_estorage(/datum/robot_energy_storage/glass)
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else if(istype(S, /obj/item/stack/sheet/rglass/cyborg))
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var/obj/item/stack/sheet/rglass/cyborg/G = S
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G.source = get_or_create_estorage(/datum/robot_energy_storage/metal)
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G.glasource = get_or_create_estorage(/datum/robot_energy_storage/glass)
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else if(istype(S, /obj/item/stack/medical))
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S.cost = 250
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S.source = get_or_create_estorage(/datum/robot_energy_storage/medical)
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else if(istype(S, /obj/item/stack/cable_coil))
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S.cost = 1
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S.source = get_or_create_estorage(/datum/robot_energy_storage/wire)
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else if(istype(S, /obj/item/stack/marker_beacon))
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S.cost = 1
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S.source = get_or_create_estorage(/datum/robot_energy_storage/beacon)
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if(S && S.source)
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S.materials = list()
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S.is_cyborg = 1
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if(istype(I, /obj/item/restraints/handcuffs/cable))
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var/obj/item/restraints/handcuffs/cable/C = I
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C.wirestorage = get_or_create_estorage(/datum/robot_energy_storage/wire)
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if(I.loc != src)
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I.forceMove(src)
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modules += I
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I.flags_1 |= NODROP_1
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I.mouse_opacity = MOUSE_OPACITY_OPAQUE
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if(nonstandard)
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added_modules += I
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if(requires_rebuild)
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rebuild_modules()
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return I
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/obj/item/robot_module/proc/remove_module(obj/item/I, delete_after)
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basic_modules -= I
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modules -= I
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emag_modules -= I
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ratvar_modules -= I
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added_modules -= I
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rebuild_modules()
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if(delete_after)
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qdel(I)
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/obj/item/robot_module/proc/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
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for(var/datum/robot_energy_storage/st in storages)
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st.energy = min(st.max_energy, st.energy + coeff * st.recharge_rate)
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for(var/obj/item/I in get_usable_modules())
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if(istype(I, /obj/item/device/assembly/flash))
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var/obj/item/device/assembly/flash/F = I
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F.times_used = 0
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F.crit_fail = 0
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F.update_icon()
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else if(istype(I, /obj/item/melee/baton))
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var/obj/item/melee/baton/B = I
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if(B.cell)
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B.cell.charge = B.cell.maxcharge
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else if(istype(I, /obj/item/gun/energy))
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var/obj/item/gun/energy/EG = I
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if(!EG.chambered)
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EG.recharge_newshot() //try to reload a new shot.
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R.toner = R.tonermax
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/obj/item/robot_module/proc/rebuild_modules() //builds the usable module list from the modules we have
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var/mob/living/silicon/robot/R = loc
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var/held_modules = R.held_items.Copy()
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R.uneq_all()
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modules = list()
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for(var/obj/item/I in basic_modules)
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add_module(I, FALSE, FALSE)
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if(R.emagged)
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for(var/obj/item/I in emag_modules)
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add_module(I, FALSE, FALSE)
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if(is_servant_of_ratvar(R))
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for(var/obj/item/I in ratvar_modules)
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add_module(I, FALSE, FALSE)
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for(var/obj/item/I in added_modules)
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add_module(I, FALSE, FALSE)
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for(var/i in held_modules)
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if(i)
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R.activate_module(i)
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if(R.hud_used)
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R.hud_used.update_robot_modules_display()
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/obj/item/robot_module/proc/transform_to(new_module_type)
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var/mob/living/silicon/robot/R = loc
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var/obj/item/robot_module/RM = new new_module_type(R)
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if(!RM.be_transformed_to(src))
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qdel(RM)
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return
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R.module = RM
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R.update_module_innate()
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RM.rebuild_modules()
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INVOKE_ASYNC(RM, .proc/do_transform_animation)
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qdel(src)
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return RM
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/obj/item/robot_module/proc/be_transformed_to(obj/item/robot_module/old_module)
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for(var/i in old_module.added_modules)
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added_modules += i
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old_module.added_modules -= i
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did_feedback = old_module.did_feedback
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return TRUE
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/obj/item/robot_module/proc/do_transform_animation()
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var/mob/living/silicon/robot/R = loc
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R.notransform = TRUE
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var/obj/effect/temp_visual/decoy/fading/fivesecond/ANM = new /obj/effect/temp_visual/decoy/fading/fivesecond(R.loc, R)
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ANM.layer = R.layer - 0.01
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new /obj/effect/temp_visual/small_smoke(R.loc)
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if(R.hat)
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R.hat.forceMove(get_turf(R))
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R.hat = null
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R.update_headlamp()
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R.alpha = 0
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animate(R, alpha = 255, time = 50)
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var/prev_lockcharge = R.lockcharge
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R.SetLockdown(1)
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R.anchored = TRUE
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sleep(2)
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for(var/i in 1 to 4)
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playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1)
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sleep(12)
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if(!prev_lockcharge)
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R.SetLockdown(0)
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R.anchored = FALSE
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R.notransform = FALSE
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R.notify_ai(NEW_MODULE)
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if(R.hud_used)
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R.hud_used.update_robot_modules_display()
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if(feedback_key && !did_feedback)
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SSblackbox.inc(feedback_key, 1)
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/obj/item/robot_module/standard
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name = "Standard"
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basic_modules = list(
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/obj/item/device/assembly/flash/cyborg,
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/obj/item/reagent_containers/borghypo/epi,
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/obj/item/device/healthanalyzer,
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/obj/item/weldingtool/largetank/cyborg,
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/obj/item/wrench/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/stack/sheet/metal/cyborg,
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/obj/item/stack/rods/cyborg,
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/obj/item/stack/tile/plasteel/cyborg,
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/obj/item/extinguisher,
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/obj/item/pickaxe,
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/obj/item/device/t_scanner/adv_mining_scanner,
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/obj/item/restraints/handcuffs/cable/zipties/cyborg,
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/obj/item/soap/nanotrasen,
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/obj/item/borg/cyborghug)
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emag_modules = list(/obj/item/melee/transforming/energy/sword/cyborg)
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ratvar_modules = list(
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/obj/item/clockwork/slab/cyborg,
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/obj/item/clockwork/weapon/ratvarian_spear,
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/obj/item/clockwork/replica_fabricator/cyborg)
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moduleselect_icon = "standard"
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feedback_key = "cyborg_standard"
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hat_offset = -3
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/obj/item/robot_module/medical
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name = "Medical"
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basic_modules = list(
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/obj/item/device/assembly/flash/cyborg,
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/obj/item/device/healthanalyzer,
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/obj/item/reagent_containers/borghypo,
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/obj/item/reagent_containers/glass/beaker/large,
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/obj/item/reagent_containers/dropper,
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/obj/item/reagent_containers/syringe,
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/obj/item/surgical_drapes,
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/obj/item/retractor,
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/obj/item/hemostat,
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/obj/item/cautery,
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/obj/item/surgicaldrill,
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/obj/item/scalpel,
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/obj/item/circular_saw,
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/obj/item/extinguisher/mini,
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/obj/item/roller/robo,
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/obj/item/borg/cyborghug/medical,
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/obj/item/stack/medical/gauze/cyborg,
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/obj/item/organ_storage,
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/obj/item/borg/lollipop)
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emag_modules = list(/obj/item/reagent_containers/borghypo/hacked)
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ratvar_modules = list(
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/obj/item/clockwork/slab/cyborg/medical,
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/obj/item/clockwork/weapon/ratvarian_spear)
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cyborg_base_icon = "medical"
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moduleselect_icon = "medical"
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feedback_key = "cyborg_medical"
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can_be_pushed = FALSE
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hat_offset = 3
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/obj/item/robot_module/engineering
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name = "Engineering"
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basic_modules = list(
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/obj/item/device/assembly/flash/cyborg,
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/obj/item/borg/sight/meson,
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/obj/item/construction/rcd/borg,
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/obj/item/pipe_dispenser,
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/obj/item/extinguisher,
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/obj/item/weldingtool/largetank/cyborg,
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/obj/item/screwdriver/cyborg,
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/obj/item/wrench/cyborg,
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/obj/item/crowbar/cyborg,
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/obj/item/wirecutters/cyborg,
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/obj/item/device/multitool/cyborg,
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/obj/item/device/t_scanner,
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/obj/item/device/analyzer,
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/obj/item/device/assembly/signaler/cyborg,
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/obj/item/areaeditor/blueprints/cyborg,
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/obj/item/device/electroadaptive_pseudocircuit,
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/obj/item/stack/sheet/metal/cyborg,
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/obj/item/stack/sheet/glass/cyborg,
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/obj/item/stack/sheet/rglass/cyborg,
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/obj/item/stack/rods/cyborg,
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/obj/item/stack/tile/plasteel/cyborg,
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/obj/item/stack/cable_coil/cyborg)
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emag_modules = list(/obj/item/borg/stun)
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ratvar_modules = list(
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/obj/item/clockwork/slab/cyborg/engineer,
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/obj/item/clockwork/replica_fabricator/cyborg)
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cyborg_base_icon = "engineer"
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moduleselect_icon = "engineer"
|
||||
feedback_key = "cyborg_engineering"
|
||||
magpulsing = TRUE
|
||||
hat_offset = INFINITY // No hats
|
||||
|
||||
/obj/item/robot_module/security
|
||||
name = "Security"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/restraints/handcuffs/cable/zipties/cyborg,
|
||||
/obj/item/melee/baton/loaded,
|
||||
/obj/item/gun/energy/disabler/cyborg,
|
||||
/obj/item/clothing/mask/gas/sechailer/cyborg)
|
||||
emag_modules = list(/obj/item/gun/energy/laser/cyborg)
|
||||
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/security,
|
||||
/obj/item/clockwork/weapon/ratvarian_spear)
|
||||
cyborg_base_icon = "sec"
|
||||
moduleselect_icon = "security"
|
||||
feedback_key = "cyborg_security"
|
||||
can_be_pushed = FALSE
|
||||
hat_offset = 3
|
||||
|
||||
/obj/item/robot_module/security/do_transform_animation()
|
||||
..()
|
||||
to_chat(loc, "<span class='userdanger'>While you have picked the security module, you still have to follow your laws, NOT Space Law. \
|
||||
For Asimov, this means you must follow criminals' orders unless there is a law 1 reason not to.</span>")
|
||||
|
||||
/obj/item/robot_module/security/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
|
||||
..()
|
||||
var/obj/item/gun/energy/e_gun/advtaser/cyborg/T = locate(/obj/item/gun/energy/e_gun/advtaser/cyborg) in basic_modules
|
||||
if(T)
|
||||
if(T.cell.charge < T.cell.maxcharge)
|
||||
var/obj/item/ammo_casing/energy/S = T.ammo_type[T.select]
|
||||
T.cell.give(S.e_cost * coeff)
|
||||
T.update_icon()
|
||||
else
|
||||
T.charge_tick = 0
|
||||
|
||||
/obj/item/robot_module/peacekeeper
|
||||
name = "Peacekeeper"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/cookiesynth,
|
||||
/obj/item/device/harmalarm,
|
||||
/obj/item/reagent_containers/borghypo/peace,
|
||||
/obj/item/holosign_creator/cyborg,
|
||||
/obj/item/borg/cyborghug/peacekeeper,
|
||||
/obj/item/extinguisher,
|
||||
/obj/item/borg/projectile_dampen)
|
||||
emag_modules = list(/obj/item/reagent_containers/borghypo/peace/hacked)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/peacekeeper,
|
||||
/obj/item/clockwork/weapon/ratvarian_spear)
|
||||
cyborg_base_icon = "peace"
|
||||
moduleselect_icon = "standard"
|
||||
feedback_key = "cyborg_peacekeeper"
|
||||
can_be_pushed = FALSE
|
||||
hat_offset = -2
|
||||
|
||||
/obj/item/robot_module/peacekeeper/do_transform_animation()
|
||||
..()
|
||||
to_chat(loc, "<span class='userdanger'>Under ASIMOV, you are an enforcer of the PEACE and preventer of HUMAN HARM. \
|
||||
You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.</span>")
|
||||
|
||||
/obj/item/robot_module/janitor
|
||||
name = "Janitor"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/screwdriver/cyborg,
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/stack/tile/plasteel/cyborg,
|
||||
/obj/item/soap/nanotrasen,
|
||||
/obj/item/storage/bag/trash/cyborg,
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/mop/cyborg,
|
||||
/obj/item/device/lightreplacer/cyborg,
|
||||
/obj/item/holosign_creator,
|
||||
/obj/item/reagent_containers/spray/cyborg_drying)
|
||||
emag_modules = list(/obj/item/reagent_containers/spray/cyborg_lube)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/janitor,
|
||||
/obj/item/clockwork/replica_fabricator/cyborg)
|
||||
cyborg_base_icon = "janitor"
|
||||
moduleselect_icon = "janitor"
|
||||
feedback_key = "cyborg_janitor"
|
||||
hat_offset = -5
|
||||
clean_on_move = TRUE
|
||||
|
||||
/obj/item/reagent_containers/spray/cyborg_drying
|
||||
name = "drying agent spray"
|
||||
color = "#A000A0"
|
||||
list_reagents = list("drying_agent" = 250)
|
||||
|
||||
/obj/item/reagent_containers/spray/cyborg_lube
|
||||
name = "lube spray"
|
||||
list_reagents = list("lube" = 250)
|
||||
|
||||
/obj/item/robot_module/janitor/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
|
||||
..()
|
||||
var/obj/item/device/lightreplacer/LR = locate(/obj/item/device/lightreplacer) in basic_modules
|
||||
if(LR)
|
||||
for(var/i in 1 to coeff)
|
||||
LR.Charge(R)
|
||||
|
||||
var/obj/item/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/reagent_containers/spray/cyborg_drying) in basic_modules
|
||||
if(CD)
|
||||
CD.reagents.add_reagent("drying_agent", 5 * coeff)
|
||||
|
||||
var/obj/item/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/reagent_containers/spray/cyborg_lube) in emag_modules
|
||||
if(CL)
|
||||
CL.reagents.add_reagent("lube", 2 * coeff)
|
||||
|
||||
/obj/item/robot_module/butler
|
||||
name = "Service"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass,
|
||||
/obj/item/reagent_containers/food/condiment/enzyme,
|
||||
/obj/item/pen,
|
||||
/obj/item/toy/crayon/spraycan/borg,
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/hand_labeler/borg,
|
||||
/obj/item/razor,
|
||||
/obj/item/device/instrument/violin,
|
||||
/obj/item/device/instrument/guitar,
|
||||
/obj/item/rsf/cyborg,
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/obj/item/lighter,
|
||||
/obj/item/storage/bag/tray,
|
||||
/obj/item/reagent_containers/borghypo/borgshaker,
|
||||
/obj/item/borg/lollipop)
|
||||
emag_modules = list(/obj/item/reagent_containers/borghypo/borgshaker/hacked)
|
||||
ratvar_modules = list(/obj/item/clockwork/slab/cyborg/service,
|
||||
/obj/item/borg/sight/xray/truesight_lens)
|
||||
moduleselect_icon = "service"
|
||||
special_light_key = "service"
|
||||
feedback_key = "cyborg_service"
|
||||
hat_offset = 0
|
||||
|
||||
/obj/item/robot_module/butler/respawn_consumable(mob/living/silicon/robot/R, coeff = 1)
|
||||
..()
|
||||
var/obj/item/reagent_containers/O = locate(/obj/item/reagent_containers/food/condiment/enzyme) in basic_modules
|
||||
if(O)
|
||||
O.reagents.add_reagent("enzyme", 2 * coeff)
|
||||
|
||||
/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Waitress", "Butler", "Tophat", "Kent", "Bro")
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
if("Waitress")
|
||||
cyborg_base_icon = "service_f"
|
||||
if("Butler")
|
||||
cyborg_base_icon = "service_m"
|
||||
if("Bro")
|
||||
cyborg_base_icon = "brobot"
|
||||
if("Kent")
|
||||
cyborg_base_icon = "kent"
|
||||
special_light_key = "medical"
|
||||
hat_offset = 3
|
||||
if("Tophat")
|
||||
cyborg_base_icon = "tophat"
|
||||
special_light_key = null
|
||||
hat_offset = INFINITY //He is already wearing a hat
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/miner
|
||||
name = "Miner"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/storage/bag/ore/cyborg,
|
||||
/obj/item/pickaxe/drill/cyborg,
|
||||
/obj/item/shovel,
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/weldingtool/mini,
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/storage/bag/sheetsnatcher/borg,
|
||||
/obj/item/device/t_scanner/adv_mining_scanner,
|
||||
/obj/item/gun/energy/kinetic_accelerator/cyborg,
|
||||
/obj/item/device/gps/cyborg,
|
||||
/obj/item/stack/marker_beacon)
|
||||
emag_modules = list(/obj/item/borg/stun)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/miner,
|
||||
/obj/item/clockwork/weapon/ratvarian_spear,
|
||||
/obj/item/borg/sight/xray/truesight_lens)
|
||||
cyborg_base_icon = "miner"
|
||||
moduleselect_icon = "miner"
|
||||
feedback_key = "cyborg_miner"
|
||||
hat_offset = 0
|
||||
|
||||
/obj/item/robot_module/syndicate
|
||||
name = "Syndicate Assault"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/melee/transforming/energy/sword/cyborg,
|
||||
/obj/item/gun/energy/printer,
|
||||
/obj/item/gun/ballistic/revolver/grenadelauncher/cyborg,
|
||||
/obj/item/card/emag,
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/pinpointer/syndicate_cyborg)
|
||||
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/security,
|
||||
/obj/item/clockwork/weapon/ratvarian_spear)
|
||||
cyborg_base_icon = "synd_sec"
|
||||
moduleselect_icon = "malf"
|
||||
can_be_pushed = FALSE
|
||||
hat_offset = 3
|
||||
|
||||
/obj/item/robot_module/syndicate_medical
|
||||
name = "Syndicate Medical"
|
||||
basic_modules = list(
|
||||
/obj/item/device/assembly/flash/cyborg,
|
||||
/obj/item/reagent_containers/borghypo/syndicate,
|
||||
/obj/item/twohanded/shockpaddles/syndicate,
|
||||
/obj/item/device/healthanalyzer,
|
||||
/obj/item/surgical_drapes,
|
||||
/obj/item/retractor,
|
||||
/obj/item/hemostat,
|
||||
/obj/item/cautery,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw,
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/card/emag,
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/pinpointer/syndicate_cyborg,
|
||||
/obj/item/stack/medical/gauze/cyborg,
|
||||
/obj/item/gun/medbeam)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/medical,
|
||||
/obj/item/clockwork/weapon/ratvarian_spear)
|
||||
cyborg_base_icon = "synd_medical"
|
||||
moduleselect_icon = "malf"
|
||||
can_be_pushed = FALSE
|
||||
hat_offset = 3
|
||||
|
||||
/datum/robot_energy_storage
|
||||
var/name = "Generic energy storage"
|
||||
var/max_energy = 30000
|
||||
var/recharge_rate = 1000
|
||||
var/energy
|
||||
|
||||
/datum/robot_energy_storage/New(var/obj/item/robot_module/R = null)
|
||||
energy = max_energy
|
||||
if(R)
|
||||
R.storages |= src
|
||||
return
|
||||
|
||||
/datum/robot_energy_storage/proc/use_charge(amount)
|
||||
if (energy >= amount)
|
||||
energy -= amount
|
||||
if (energy == 0)
|
||||
return 1
|
||||
return 2
|
||||
else
|
||||
return 0
|
||||
|
||||
/datum/robot_energy_storage/proc/add_charge(amount)
|
||||
energy = min(energy + amount, max_energy)
|
||||
|
||||
/datum/robot_energy_storage/metal
|
||||
name = "Metal Synthesizer"
|
||||
|
||||
/datum/robot_energy_storage/glass
|
||||
name = "Glass Synthesizer"
|
||||
|
||||
/datum/robot_energy_storage/wire
|
||||
max_energy = 50
|
||||
recharge_rate = 2
|
||||
name = "Wire Synthesizer"
|
||||
|
||||
/datum/robot_energy_storage/medical
|
||||
max_energy = 2500
|
||||
recharge_rate = 250
|
||||
name = "Medical Synthesizer"
|
||||
|
||||
/datum/robot_energy_storage/beacon
|
||||
max_energy = 30
|
||||
recharge_rate = 1
|
||||
name = "Marker Beacon Storage"
|
||||
>>>>>>> b7e7779... (Ready) Clockwork Cult Rework: Proof-of-concept (#29741)
|
||||
|
||||
@@ -130,9 +130,9 @@
|
||||
hacked = TRUE
|
||||
visualAppearence = CLOCKDRONE
|
||||
can_be_held = FALSE
|
||||
flavortext = "<span class='heavy_brass'>You are a cogscarab</span><b>, a clockwork creation of Ratvar. As a cogscarab, you have low health, an inbuilt fabricator that can convert brass \
|
||||
to power, a set of relatively fast tools, </b><span class='heavy_brass'>can communicate over the Hierophant Network with :b</span><b>, and are immune to extreme \
|
||||
temperatures and pressures. \nYour goal is to serve the Justiciar and his servants by repairing and defending all they create.</b>"
|
||||
flavortext = "<b><span class='nezbere'>You are a cogscarab,</span> a tiny building construct of Ratvar. While you're weak and can't recite scripture, \
|
||||
you have a set of quick tools, as well as a replica fabricator that can create brass and convert objects.<br><br>Work with the servants of Ratvar \
|
||||
to construct and maintain defenses at the City of Cogs. If there are no servants, use this time to experiment with base designs!"
|
||||
|
||||
/mob/living/simple_animal/drone/cogscarab/ratvar //a subtype for spawning when ratvar is alive, has a slab that it can use and a normal fabricator
|
||||
default_storage = /obj/item/storage/toolbox/brass/prefilled/ratvar
|
||||
|
||||
@@ -164,6 +164,7 @@ Difficulty: Medium
|
||||
hitsound = 'sound/weapons/sear.ogg'
|
||||
var/storm_type = /datum/weather/ash_storm
|
||||
var/storm_cooldown = 0
|
||||
var/static/list/excluded_areas = list(/area/reebe/city_of_cogs)
|
||||
|
||||
/obj/item/staff/storm/attack_self(mob/user)
|
||||
if(storm_cooldown > world.time)
|
||||
@@ -171,6 +172,9 @@ Difficulty: Medium
|
||||
return
|
||||
|
||||
var/area/user_area = get_area(user)
|
||||
if(user_area.type in excluded_areas)
|
||||
to_chat(user, "<span class='warning'>Something is preventing you from using the staff here.</span>")
|
||||
return
|
||||
var/datum/weather/A
|
||||
for(var/V in SSweather.existing_weather)
|
||||
var/datum/weather/W = V
|
||||
|
||||
@@ -84,6 +84,7 @@
|
||||
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
|
||||
var/mob/living/silicon/ai/occupier = null
|
||||
var/transfer_in_progress = FALSE //Is there an AI being transferred out of us?
|
||||
var/obj/item/clockwork/integration_cog/integration_cog //Is there a cog siphoning power?
|
||||
var/longtermpower = 10
|
||||
var/auto_name = 0
|
||||
var/failure_timer = 0
|
||||
@@ -215,6 +216,8 @@
|
||||
else
|
||||
to_chat(user, "It's [ !terminal ? "not" : "" ] wired up.")
|
||||
to_chat(user, "The electronics are[!has_electronics?"n't":""] installed.")
|
||||
if(user.Adjacent(src) && integration_cog)
|
||||
to_chat(user, "<span class='warning'>[src]'s innards have been replaced by strange brass machinery!</span>")
|
||||
|
||||
else
|
||||
if (stat & MAINT)
|
||||
@@ -224,6 +227,8 @@
|
||||
else
|
||||
to_chat(user, "The cover is closed.")
|
||||
|
||||
if(integration_cog && is_servant_of_ratvar(user))
|
||||
to_chat(user, "<span class='brass'>There is an integration cog installed!</span>")
|
||||
|
||||
// update the APC icon to show the three base states
|
||||
// also add overlays for indicator lights
|
||||
@@ -408,6 +413,17 @@
|
||||
"<span class='notice'>You remove the power control board.</span>")
|
||||
new /obj/item/electronics/apc(loc)
|
||||
return
|
||||
else if(integration_cog)
|
||||
user.visible_message("<span class='notice'>[user] starts prying [integration_cog] from [src]...</span>", \
|
||||
"<span class='notice'>You painstakingly start tearing [integration_cog] out of [src]'s guts...</span>")
|
||||
playsound(src, W.usesound, 50, TRUE)
|
||||
if(!do_after(user, 100 * W.toolspeed, target = src))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] destroys [integration_cog] in [src]!</span>", \
|
||||
"<span class='notice'>[integration_cog] comes free with a clank and snaps in two as the machinery returns to normal!</span>")
|
||||
playsound(src, 'sound/items/deconstruct.ogg', 50, TRUE)
|
||||
QDEL_NULL(integration_cog)
|
||||
return
|
||||
else if (opened!=2) //cover isn't removed
|
||||
opened = 0
|
||||
coverlocked = TRUE //closing cover relocks it
|
||||
@@ -625,6 +641,33 @@
|
||||
if (opened==2)
|
||||
opened = 1
|
||||
update_icon()
|
||||
else if(istype(W, /obj/item/clockwork/integration_cog) && is_servant_of_ratvar(user))
|
||||
if(integration_cog)
|
||||
to_chat(user, "<span class='warning'>This APC already has a cog.</span>")
|
||||
return
|
||||
if(!opened)
|
||||
user.visible_message("<span class='warning'>[user] slices [src]'s cover lock, and it swings wide open!</span>", \
|
||||
"<span class='alloy'>You slice [src]'s cover lock apart with [W], and the cover swings open.</span>")
|
||||
opened = TRUE
|
||||
update_icon()
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] presses [W] into [src]!</span>", \
|
||||
"<span class='alloy'>You hold [W] in place within [src], and it slowly begins to warm up...</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
|
||||
if(!do_after(user, 70, target = src))
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] installs [W] in [src]!</span>", \
|
||||
"<span class='alloy'>Replicant alloy rapidly covers the APC's innards, replacing the machinery.</span><br>\
|
||||
<span class='brass'>This APC will now passively provide power for the cult!</span>")
|
||||
playsound(user, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
|
||||
user.transferItemToLoc(W, src)
|
||||
integration_cog = W
|
||||
START_PROCESSING(SSfastprocess, W)
|
||||
playsound(src, 'sound/machines/clockcult/steam_whoosh.ogg', 50, FALSE)
|
||||
opened = FALSE
|
||||
locked = FALSE
|
||||
update_icon()
|
||||
return
|
||||
else if(panel_open && !opened && is_wire_tool(W))
|
||||
wires.interact(user)
|
||||
else
|
||||
@@ -695,7 +738,7 @@
|
||||
|
||||
/obj/machinery/power/apc/ui_data(mob/user)
|
||||
var/list/data = list(
|
||||
"locked" = locked,
|
||||
"locked" = integration_cog ? !is_servant_of_ratvar(user) : locked,
|
||||
"failTime" = failure_timer,
|
||||
"isOperating" = operating,
|
||||
"externalPower" = main_status,
|
||||
|
||||
@@ -70,7 +70,8 @@
|
||||
/obj/item/stack/medical/gauze = /datum/species/golem/cloth,
|
||||
/obj/item/stack/sheet/cloth = /datum/species/golem/cloth,
|
||||
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
|
||||
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic)
|
||||
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
|
||||
/obj/item/stack/tile/brass = /datum/species/golem/clockwork)
|
||||
|
||||
if(istype(I, /obj/item/stack))
|
||||
var/obj/item/stack/O = I
|
||||
|
||||
Reference in New Issue
Block a user