diff --git a/code/modules/ninja/suit/suit.dm b/code/modules/ninja/suit/suit.dm index 4e7ad477e2..377020e33a 100644 --- a/code/modules/ninja/suit/suit.dm +++ b/code/modules/ninja/suit/suit.dm @@ -45,13 +45,14 @@ Contents: var/s_delay = 40//How fast the suit does certain things, lower is faster. Can be overridden in specific procs. Also determines adverse probability. var/a_transfer = 20//How much radium is used per adrenaline boost. var/a_maxamount = 7//Maximum number of adrenaline boosts. + var/s_maxamount = 20//Maximum number of smoke bombs. //Support function variables. var/s_active = 0//Stealth off. var/s_busy = FALSE//Is the suit busy with a process? Like AI hacking. Used for safety functions. //Ability function variables. - var/s_bombs = 10//Number of starting ninja smoke bombs. + var/s_bombs = 10//Number of smoke bombs. var/a_boost = 3//Number of adrenaline boosters. diff --git a/code/modules/ninja/suit/suit_attackby.dm b/code/modules/ninja/suit/suit_attackby.dm index d185d596a3..0496a2f1c3 100644 --- a/code/modules/ninja/suit/suit_attackby.dm +++ b/code/modules/ninja/suit/suit_attackby.dm @@ -10,6 +10,12 @@ a_boost++; to_chat(U, "There are now [a_boost] adrenaline boosts remaining.") return + if(I.reagents.has_reagent("smoke_powder", a_transfer) && s_bombs < s_maxamount) + I.reagents.remove_reagent("smoke_powder", a_transfer) + s_bombs++; + to_chat(U, "There are now [s_bombs] smoke bombs remaining.") + return + else if(istype(I, /obj/item/stock_parts/cell)) var/obj/item/stock_parts/cell/CELL = I