Merge branch 'master' into upstream-merge-37582
This commit is contained in:
@@ -127,6 +127,18 @@
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self_delay = 20
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max_amount = 12
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/obj/item/stack/medical/gauze/wirecutter_act(mob/living/user, obj/item/I)
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if(get_amount() < 2)
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to_chat(user, "<span class='warning'>You need at least two gauze to do this!</span>")
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return
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new /obj/item/stack/sheet/cloth(user.drop_location())
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user.visible_message("[user] cuts [src] into pieces of cloth with [I].", \
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"<span class='notice'>You cut [src] into pieces of cloth with [I].</span>", \
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"<span class='italics'>You hear cutting.</span>")
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var/obj/item/stack/medical/gauze/R = src
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src = null
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R.use(2)
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/obj/item/stack/medical/gauze/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] begins tightening \the [src] around [user.p_their()] neck! It looks like [user.p_they()] forgot how to use medical supplies!</span>")
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return OXYLOSS
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@@ -156,4 +168,4 @@
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/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
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return TOXLOSS
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return TOXLOSS
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@@ -82,7 +82,7 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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singular_name = "plasma glass sheet"
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icon_state = "sheet-pglass"
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item_state = "sheet-pglass"
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmaglass
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@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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item_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/rglass
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@@ -175,7 +175,7 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-prglass"
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item_state = "sheet-prglass"
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT/2, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmarglass
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@@ -195,7 +195,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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singular_name = "titanium glass sheet"
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-titaniumglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/titaniumglass
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@@ -214,7 +214,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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singular_name = "plastitanium glass sheet"
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-plastitaniumglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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@@ -211,10 +211,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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if(W.is_sharp())
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playsound(loc, 'sound/weapons/slice.ogg', 50, 1, -1)
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user.visible_message("[user] starts cutting hair off \the [src].", "<span class='notice'>You start cutting the hair off \the [src]...</span>", "<span class='italics'>You hear the sound of a knife rubbing against flesh.</span>")
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if(do_after(user,50, target = src))
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if(do_after(user, 50, target = src))
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to_chat(user, "<span class='notice'>You cut the hair from this [src.singular_name].</span>")
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var/obj/item/stack/sheet/hairlesshide/HS = new(user.loc)
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HS.amount = 1
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new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
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use(1)
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else
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return ..()
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@@ -228,21 +227,11 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \
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if(exposed_temperature >= drying_threshold_temperature)
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wetness--
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if(wetness == 0)
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//Try locating an exisitng stack on the tile and add to there if possible
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for(var/obj/item/stack/sheet/leather/HS in src.loc)
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if(HS.amount < 50)
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HS.amount++
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src.use(1)
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wetness = initial(wetness)
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break
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//If it gets to here it means it did not find a suitable stack on the tile.
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var/obj/item/stack/sheet/leather/HS = new(src.loc)
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HS.amount = 1
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new /obj/item/stack/sheet/leather(drop_location(), 1)
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wetness = initial(wetness)
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src.use(1)
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use(1)
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/obj/item/stack/sheet/wetleather/microwave_act(obj/machinery/microwave/MW)
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..()
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var/obj/item/stack/sheet/leather/L = new(loc)
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L.amount = amount
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new /obj/item/stack/sheet/leather(drop_location(), amount)
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qdel(src)
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@@ -14,13 +14,12 @@
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grind_results = list("silicon" = 20, "copper" = 5)
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/obj/item/stack/light_w/attackby(obj/item/O, mob/user, params)
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var/atom/Tsec = user.drop_location()
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if(istype(O, /obj/item/wirecutters))
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var/obj/item/stack/cable_coil/CC = new (user.loc)
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CC.amount = 5
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var/obj/item/stack/cable_coil/CC = new (Tsec, 5)
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CC.add_fingerprint(user)
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amount--
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var/obj/item/stack/sheet/glass/G = new (user.loc)
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var/obj/item/stack/sheet/glass/G = new (Tsec)
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G.add_fingerprint(user)
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if(amount <= 0)
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qdel(src)
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@@ -28,7 +27,6 @@
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else if(istype(O, /obj/item/stack/sheet/metal))
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var/obj/item/stack/sheet/metal/M = O
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if (M.use(1))
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use(1)
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var/obj/item/L = new /obj/item/stack/tile/light(user.loc)
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to_chat(user, "<span class='notice'>You make a light tile.</span>")
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L.add_fingerprint(user)
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@@ -121,6 +121,9 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
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/obj/item/stack/sheet/metal/twenty
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amount = 20
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/obj/item/stack/sheet/metal/ten
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amount = 10
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/obj/item/stack/sheet/metal/five
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amount = 5
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@@ -349,6 +352,11 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \
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if(!iscultist(user))
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to_chat(user, "<span class='warning'>Only one with forbidden knowledge could hope to work this metal...</span>")
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return
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var/turf/T = get_turf(user) //we may have moved. adjust as needed...
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var/area/A = get_area(user)
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if((!is_station_level(T.z) && !is_mining_level(T.z)) || (A && !A.blob_allowed))
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to_chat(user, "<span class='warning'>The veil is not weak enough here.</span>")
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return FALSE
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return ..()
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/obj/item/stack/sheet/runed_metal/Initialize(mapload, new_amount, merge = TRUE)
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@@ -33,10 +33,13 @@
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return
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return TRUE
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/obj/item/stack/Initialize(mapload, new_amount=null , merge = TRUE)
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/obj/item/stack/Initialize(mapload, new_amount, merge = TRUE)
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. = ..()
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if(new_amount)
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if(new_amount != null)
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amount = new_amount
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while(amount > max_amount)
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amount -= max_amount
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new type(loc, max_amount, FALSE)
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if(!merge_type)
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merge_type = type
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if(merge)
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