Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into auxtools-atmos
This commit is contained in:
@@ -12,6 +12,19 @@
|
||||
clawfootstep = FOOTSTEP_HARD_CLAW
|
||||
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
|
||||
|
||||
/// Minimum explosion power to break tile
|
||||
var/explosion_power_break_tile = EXPLOSION_POWER_FLOOR_TILE_BREAK
|
||||
/// Minimum explosion power to break turf
|
||||
var/explosion_power_break_turf = EXPLOSION_POWER_FLOOR_TURF_BREAK
|
||||
//// Minimum explosion power to scrape away the floor
|
||||
var/explosion_power_turf_scrape = EXPLOSION_POWER_FLOOR_TURF_SCRAPE
|
||||
//// Shielded turfs are completely protected from anything under this
|
||||
var/explosion_power_protect_shielded = EXPLOSION_POWER_FLOOR_SHIELDED_IMMUNITY
|
||||
/// Starting from here, there's a chance for this to break
|
||||
var/explosion_power_minimum_chance_break = EXPLOSION_POWER_FLOOR_MINIMUM_TURF_BREAK
|
||||
/// Starting from here, +20% chance to break turf.
|
||||
var/explosion_power_break_turf_bonus = EXPLOSION_POWER_FLOOR_TURF_BREAK_BONUS
|
||||
|
||||
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
|
||||
var/icon_plating = "plating"
|
||||
thermal_conductivity = 0.04
|
||||
@@ -98,6 +111,48 @@
|
||||
src.break_tile()
|
||||
src.hotspot_expose(1000,CELL_VOLUME)
|
||||
|
||||
/turf/open/floor/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
var/shielded = is_shielded()
|
||||
. = ..()
|
||||
if(shielded)
|
||||
if(power < explosion_power_protect_shielded)
|
||||
return
|
||||
else
|
||||
power -= explosion_power_protect_shielded
|
||||
hotspot_expose(1000, CELL_VOLUME)
|
||||
if(power < explosion_power_break_tile)
|
||||
return
|
||||
if(power < explosion_power_minimum_chance_break)
|
||||
if(prob(33 + ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_break_tile))))
|
||||
break_tile()
|
||||
return
|
||||
if((power < explosion_power_turf_scrape) && ((power >= explosion_power_break_turf) || prob((1 - ((explosion_power_break_turf - power) / (explosion_power_break_turf - explosion_power_minimum_chance_break))) * 100 + ((power > explosion_power_break_turf_bonus)? 20 : 0))))
|
||||
switch(pick(1, 2;75, 3))
|
||||
if(1)
|
||||
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
|
||||
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
ReplaceWithLattice()
|
||||
else
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
if(prob(33))
|
||||
new /obj/item/stack/sheet/metal(src)
|
||||
return
|
||||
if(2)
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
if(3)
|
||||
if(prob(80))
|
||||
ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
else
|
||||
break_tile()
|
||||
hotspot_expose(1000,CELL_VOLUME)
|
||||
if(prob(33))
|
||||
new /obj/item/stack/sheet/metal(src)
|
||||
if(power >= explosion_power_turf_scrape)
|
||||
ScrapeAway(2, flags = CHANGETURF_INHERIT_AIR)
|
||||
return
|
||||
|
||||
/turf/open/floor/is_shielded()
|
||||
for(var/obj/structure/A in contents)
|
||||
if(A.level == 3)
|
||||
|
||||
@@ -12,6 +12,11 @@
|
||||
sheet_amount = 1
|
||||
girder_type = /obj/structure/girder/reinforced
|
||||
explosion_block = 2
|
||||
wave_explosion_block = EXPLOSION_BLOCK_BLAST_PROOF
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_BLAST_PROOF
|
||||
explosion_power_to_scrape = EXPLOSION_POWER_RWALL_SCRAPE
|
||||
explosion_power_to_dismantle = EXPLOSION_POWER_RWALL_DISMANTLE
|
||||
explosion_power_minimum_chance_dismantle = EXPLOSION_POWER_RWALL_MINIMUM_DISMANTLE
|
||||
rad_insulation = RAD_HEAVY_INSULATION
|
||||
|
||||
/turf/closed/wall/r_wall/deconstruction_hints(mob/user)
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
icon = 'icons/turf/walls/wall.dmi'
|
||||
icon_state = "wall"
|
||||
explosion_block = 1
|
||||
wave_explosion_block = EXPLOSION_BLOCK_WALL
|
||||
wave_explosion_multiply = EXPLOSION_DAMPEN_WALL
|
||||
flags_1 = DEFAULT_RICOCHET_1
|
||||
flags_ricochet = RICOCHET_HARD
|
||||
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
@@ -15,6 +17,14 @@
|
||||
|
||||
baseturfs = /turf/open/floor/plating
|
||||
|
||||
explosion_flags = EXPLOSION_FLAG_HARD_OBSTACLE
|
||||
/// Explosion power to disintegrate the wall
|
||||
var/explosion_power_to_scrape = EXPLOSION_POWER_WALL_SCRAPE
|
||||
/// Explosion power to dismantle the wall
|
||||
var/explosion_power_to_dismantle = EXPLOSION_POWER_WALL_DISMANTLE
|
||||
/// Explosion power to potentially dismantle the wall
|
||||
var/explosion_power_minimum_chance_dismantle = EXPLOSION_POWER_WALL_MINIMUM_DISMANTLE
|
||||
|
||||
var/hardness = 40 //lower numbers are harder. Used to determine the probability of a hulk smashing through.
|
||||
var/slicing_duration = 100 //default time taken to slice the wall
|
||||
var/sheet_type = /obj/item/stack/sheet/metal
|
||||
@@ -91,6 +101,13 @@
|
||||
if(!density)
|
||||
..()
|
||||
|
||||
/turf/closed/wall/wave_ex_act(power, datum/wave_explosion/explosion, dir)
|
||||
. = ..()
|
||||
var/resultant_power = power * explosion.wall_destroy_mod
|
||||
if(resultant_power >= explosion_power_to_scrape)
|
||||
ScrapeAway()
|
||||
else if((resultant_power >= explosion_power_to_dismantle) || ((resultant_power >= explosion_power_minimum_chance_dismantle) && prob(((resultant_power - explosion_power_minimum_chance_dismantle) / (explosion_power_to_dismantle - explosion_power_minimum_chance_dismantle)) * 100)))
|
||||
dismantle_wall(prob((resultant_power - explosion_power_to_dismantle)/(explosion_power_to_scrape - explosion_power_to_dismantle)), TRUE)
|
||||
|
||||
/turf/closed/wall/blob_act(obj/structure/blob/B)
|
||||
if(prob(50))
|
||||
|
||||
Reference in New Issue
Block a user