Merge branch 'master' of https://github.com/Citadel-Station-13/Citadel-Station-13 into auxtools-atmos
This commit is contained in:
@@ -111,7 +111,7 @@ GLOBAL_LIST_EMPTY(antagonists)
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var/datum/skill_modifier/job/M = GLOB.skill_modifiers[GET_SKILL_MOD_ID(A, type)]
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if(istype(M))
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M.name = "[name] Training"
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owner.AddComponent(/datum/component/activity)
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owner.current.AddComponent(/datum/component/activity)
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SEND_SIGNAL(owner.current, COMSIG_MOB_ANTAG_ON_GAIN, src)
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/datum/antagonist/proc/is_banned(mob/M)
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@@ -115,7 +115,7 @@
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skewee.visible_message("<span class='warning'>[skewee] painfully slides back down [src].</span>")
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if(skewee.stat >= UNCONSCIOUS)
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return //by ratvar, no more spamming my deadchat, holy fuck
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skewee.say("Oof, ouch owwie!!", forced = "fail brass skewer removal")
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skewee.emote("pain")
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return
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skewee.visible_message("<span class='danger'>[skewee] comes free of [src] with a squelching pop!</span>", \
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"<span class='boldannounce'>You come free of [src]!</span>")
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@@ -62,13 +62,24 @@
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/datum/action/innate/heretic_shatter/IsAvailable()
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if(IS_HERETIC(holder) || IS_HERETIC_MONSTER(holder))
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return TRUE
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return ..()
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else
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return FALSE
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/datum/action/innate/heretic_shatter/Activate()
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if(do_after(holder,10, target = holder))
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var/turf/safe_turf = find_safe_turf(zlevels = sword.z, extended_safety_checks = TRUE)
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if(!sword || QDELETED(sword))
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return
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if(!IsAvailable()) //Never trust the user.
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return
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var/swordz = (get_turf(sword))?.z //SHOULD usually have a turf but if it doesn't better be prepared.
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if(!swordz)
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to_chat(holder, "<span class='warning'>[sword] flickers but remains in place, as do you...</span>")
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return
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var/turf/safe_turf = find_safe_turf(zlevels = swordz, extended_safety_checks = TRUE)
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if(!safe_turf)
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to_chat(holder, "<span class='warning'>[sword] flickers but remains in place, as do you...</span>")
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return
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do_teleport(holder,safe_turf,forceMove = TRUE,channel=TELEPORT_CHANNEL_MAGIC)
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to_chat(holder,"<span class='warning'>You feel a gust of energy flow through your body... the Rusted Hills heard your call...</span>")
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qdel(sword)
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@@ -218,8 +229,8 @@
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flags_inv = NONE
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flags_cover = NONE
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desc = "Black like tar, doesn't reflect any light. Runic symbols line the outside, with each flash you lose comprehension of what you are seeing."
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item_flags = EXAMINE_SKIP
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armor = list("melee" = 30, "bullet" = 30, "laser" = 30,"energy" = 30, "bomb" = 15, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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obj_flags = NONE | EXAMINE_SKIP
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/obj/item/clothing/suit/hooded/cultrobes/void
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name = "void cloak"
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@@ -242,9 +253,10 @@
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//We need to account for the hood shenanigans, and that way we can make sure items always fit, even if one of the slots is used by the fucking hood.
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if(suittoggled)
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to_chat(carbon_user,"<span class='notice'>The light shifts around you making the cloak invisible!</span>")
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else
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obj_flags |= EXAMINE_SKIP
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else if(obj_flags & EXAMINE_SKIP) // ensures that it won't toggle visibility if raising the hood failed
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to_chat(carbon_user,"<span class='notice'>The kaleidoscope of colours collapses around you, as the cloak shifts to visibility!</span>")
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item_flags = suittoggled ? EXAMINE_SKIP : ~EXAMINE_SKIP
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obj_flags ^= EXAMINE_SKIP
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else
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to_chat(carbon_user,"<span class='danger'>You can't force the hood onto your head!</span>")
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@@ -633,7 +633,7 @@ This is here to make the tiles around the station mininuke change when it's arme
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AddComponent(/datum/component/stationloving, !fake)
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/obj/item/disk/nuclear/process()
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++process_tick
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process_tick++
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if(fake)
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STOP_PROCESSING(SSobj, src)
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CRASH("A fake nuke disk tried to call process(). Who the fuck and how the fuck")
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@@ -650,7 +650,7 @@ This is here to make the tiles around the station mininuke change when it's arme
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disk_comfort_level++
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if(disk_comfort_level >= 2) //Sleep tight, disky.
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if(process_tick % 30)
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if(!(process_tick % 30))
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visible_message("<span class='notice'>[src] sleeps soundly. Sleep tight, disky.</span>")
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if(last_disk_move < world.time - 5000 && prob((world.time - 5000 - last_disk_move)*0.0001))
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var/datum/round_event_control/operative/loneop = locate(/datum/round_event_control/operative) in SSevents.control
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@@ -177,6 +177,9 @@
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/mob/living/simple_animal/revenant/ex_act(severity, target)
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return 1 //Immune to the effects of explosions.
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/mob/living/simple_animal/revenant/wave_ex_act(power, datum/wave_explosion/explosion, dir)
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return power
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/mob/living/simple_animal/revenant/blob_act(obj/structure/blob/B)
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return //blah blah blobs aren't in tune with the spirit world, or something.
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