This commit is contained in:
Ghommie
2020-03-23 19:01:25 +01:00
1328 changed files with 398201 additions and 231766 deletions
+65 -31
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@@ -2,32 +2,57 @@
#define CHECK_DNA_AND_SPECIES(C) if((!(C.dna)) || (!(C.dna.species))) return
//Defines copying names of mutations in all cases, make sure to change this if you change mutation's name
#define HULK "Hulk"
#define XRAY "X Ray Vision"
#define COLDRES "Cold Resistance"
#define TK "Telekinesis"
#define NERVOUS "Nervousness"
#define EPILEPSY "Epilepsy"
#define MUTATE "Unstable DNA"
#define COUGH "Cough"
#define DWARFISM "Dwarfism"
#define CLOWNMUT "Clumsiness"
#define TOURETTES "Tourettes Syndrome"
#define DEAFMUT "Deafness"
#define BLINDMUT "Blindness"
#define RACEMUT "Monkified"
#define BADSIGHT "Near Sightness"
#define LASEREYES "Laser Eyes"
#define CHAMELEON "Chameleon"
#define WACKY "Wacky"
#define MUT_MUTE "Mute"
#define SMILE "Smile"
#define STONER "Stoner"
#define UNINTELLIGIBLE "Unintelligible"
#define SWEDISH "Swedish"
#define CHAV "Chav"
#define ELVIS "Elvis"
//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type
#define HULK /datum/mutation/human/hulk
#define XRAY /datum/mutation/human/thermal/x_ray
#define SPACEMUT /datum/mutation/human/space_adaptation
#define TK /datum/mutation/human/telekinesis
#define NERVOUS /datum/mutation/human/nervousness
#define EPILEPSY /datum/mutation/human/epilepsy
#define MUTATE /datum/mutation/human/bad_dna
#define COUGH /datum/mutation/human/cough
#define DWARFISM /datum/mutation/human/dwarfism
#define GIGANTISM /datum/mutation/human/gigantism
#define CLOWNMUT /datum/mutation/human/clumsy
#define TOURETTES /datum/mutation/human/tourettes
#define DEAFMUT /datum/mutation/human/deaf
#define BLINDMUT /datum/mutation/human/blind
#define RACEMUT /datum/mutation/human/race
#define BADSIGHT /datum/mutation/human/nearsight
#define LASEREYES /datum/mutation/human/laser_eyes
#define CHAMELEON /datum/mutation/human/chameleon
#define WACKY /datum/mutation/human/wacky
#define MUT_MUTE /datum/mutation/human/mute
#define SMILE /datum/mutation/human/smile
#define STONER /datum/mutation/human/stoner
#define UNINTELLIGIBLE /datum/mutation/human/unintelligible
#define SWEDISH /datum/mutation/human/swedish
#define CHAV /datum/mutation/human/chav
#define ELVIS /datum/mutation/human/elvis
#define RADIOACTIVE /datum/mutation/human/radioactive
#define GLOWY /datum/mutation/human/glow
#define ANTIGLOWY /datum/mutation/human/glow/anti
#define TELEPATHY /datum/mutation/human/telepathy
#define FIREBREATH /datum/mutation/human/firebreath
#define VOID /datum/mutation/human/void
#define TONGUESPIKE /datum/mutation/human/tongue_spike
#define TONGUESPIKECHEM /datum/mutation/human/tongue_spike/chem
#define STRONG /datum/mutation/human/strong
#define STIMMED /datum/mutation/human/stimmed
#define FIRESWEAT /datum/mutation/human/fire
#define THERMAL /datum/mutation/human/thermal
#define ANTENNA /datum/mutation/human/antenna
#define PARANOIA /datum/mutation/human/paranoia
#define MINDREAD /datum/mutation/human/mindreader
#define INSULATED /datum/mutation/human/insulated
#define SHOCKTOUCH /datum/mutation/human/shock
#define OLFACTION /datum/mutation/human/olfaction
#define ACIDFLESH /datum/mutation/human/acidflesh
#define BADBLINK /datum/mutation/human/badblink
#define SPASTIC /datum/mutation/human/spastic
#define GELADIKINESIS /datum/mutation/human/geladikinesis
#define CRYOKINESIS /datum/mutation/human/cryokinesis
#define SPIDER_WEB /datum/mutation/human/webbing
#define UI_CHANGED "ui changed"
#define UE_CHANGED "ue changed"
@@ -39,10 +64,12 @@
//Types of usual mutations
#define POSITIVE 1
#define NEGATIVE 2
#define MINOR_NEGATIVE 3
#define MINOR_NEGATIVE 4
//Mutations that cant be taken from genetics and are not in SE
#define NON_SCANNABLE -1
//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate
#define MUT_NORMAL 1
#define MUT_EXTRA 2
#define MUT_OTHER 3
//DNA - Because fuck you and your magic numbers being all over the codebase.
#define DNA_BLOCK_SIZE 3
@@ -63,7 +90,8 @@
#define DNA_MUTANTMARKING_BLOCK 13
#define DNA_TAUR_BLOCK 14
#define DNA_STRUC_ENZYMES_BLOCKS 18
#define DNA_SEQUENCE_LENGTH 4
#define DNA_MUTATION_BLOCKS 8
#define DNA_UNIQUE_ENZYMES_LEN 32
//Transformation proc stuff
@@ -141,7 +169,13 @@
#define STANDARD_ORGAN_HEALING (1/(15 MINUTES / (2 SECONDS)))
#define STANDARD_ORGAN_DECAY (1/(15 MINUTES / (2 SECONDS))) //designed to fail organs when left to decay for ~15 minutes. 2 SECOND is SSmobs tickrate.
//used for the can_chromosome var on mutations
#define CHROMOSOME_NEVER 0
#define CHROMOSOME_NONE 1
#define CHROMOSOME_USED 2
#define G_MALE 1
#define G_FEMALE 2
#define G_PLURAL 3
#define G_NEUTER 4
#define G_NEUTER 4
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@@ -1,3 +1,6 @@
#define TRAITOR_HUMAN /datum/traitor_class/human/freeform
#define TRAITOR_AI /datum/traitor_class/ai
#define NUKE_RESULT_FLUKE 0
#define NUKE_RESULT_NUKE_WIN 1
#define NUKE_RESULT_CREW_WIN 2
@@ -34,6 +37,21 @@
#define HIJACK_HIJACKER 1 //Needs to be present for shuttle to be hijacked
#define HIJACK_PREVENT 2 //Prevents hijacking same way as non-antags
//Syndicate Contracts
#define CONTRACT_STATUS_INACTIVE 1
#define CONTRACT_STATUS_ACTIVE 2
#define CONTRACT_STATUS_BOUNTY_CONSOLE_ACTIVE 3
#define CONTRACT_STATUS_EXTRACTING 4
#define CONTRACT_STATUS_COMPLETE 5
#define CONTRACT_STATUS_ABORTED 6
#define CONTRACT_PAYOUT_LARGE 1
#define CONTRACT_PAYOUT_MEDIUM 2
#define CONTRACT_PAYOUT_SMALL 3
#define CONTRACT_UPLINK_PAGE_CONTRACTS "CONTRACTS"
#define CONTRACT_UPLINK_PAGE_HUB "HUB"
//Overthrow time to update heads obj
#define OBJECTIVE_UPDATING_TIME 300
@@ -57,3 +75,9 @@
#define CAT_STRUCTURE "Structures"
#define MARTIALART_HUNTER "hunter-fu"
//Blob
#define BLOB_REROLL_TIME 2400 // blob gets a free reroll every X time
#define BLOB_SPREAD_COST 4
#define BLOB_ATTACK_REFUND 2 //blob refunds this much if it attacks and doesn't spread
#define BLOB_REFLECTOR_COST 15
+14 -28
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@@ -36,39 +36,37 @@
#define CAN_CLIMAX_WITH (1<<7)
#define GENITAL_CAN_AROUSE (1<<8)
#define COCK_SIZE_MIN 1
#define COCK_SIZE_MAX 20
#define COCK_GIRTH_RATIO_MAX 1.25
#define COCK_GIRTH_RATIO_DEF 0.75
#define COCK_GIRTH_RATIO_MIN 0.5
#define DEF_VAGINA_SHAPE "Human"
#define KNOT_GIRTH_RATIO_MAX 3
#define KNOT_GIRTH_RATIO_DEF 2.1
#define KNOT_GIRTH_RATIO_MIN 1.25
#define COCK_SIZE_DEF 6
#define COCK_DIAMETER_RATIO_MAX 0.42
#define COCK_DIAMETER_RATIO_DEF 0.25
#define COCK_DIAMETER_RATIO_MIN 0.15
#define DEF_COCK_SHAPE "Human"
#define BALLS_VOLUME_BASE 25
#define BALLS_VOLUME_MULT 1
#define DEF_BALLS_SHAPE "Single"
#define BALLS_SIZE_MIN 1
#define BALLS_SIZE_DEF 2
#define BALLS_SIZE_MAX 3
#define BALLS_SACK_SIZE_MIN 1
#define BALLS_SACK_SIZE_DEF 8
#define BALLS_SACK_SIZE_MAX 40
#define CUM_RATE 2 // holy shit what a really shitty define name - relates to units per arbitrary measure of time?
#define CUM_RATE_MULT 1
#define CUM_EFFICIENCY 1 //amount of nutrition required per life()
#define EGG_GIRTH_MIN 1//inches
#define EGG_GIRTH_DEF 6
#define EGG_GIRTH_MAX 16
#define BREASTS_VOLUME_BASE 50 //base volume for the reagents in the breasts, multiplied by the size then multiplier. 50u for A cups, 850u for HH cups.
#define BREASTS_VOLUME_MULT 1 //global multiplier for breast volume.
#define BREASTS_SIZE_DEF "c" //lowercase cause those sprite accessory don't use uppercased letters.
#define DEF_BREASTS_SHAPE "Pair"
#define MILK_RATE 5
#define MILK_RATE_MULT 1
#define MILK_EFFICIENCY 1
@@ -83,8 +81,6 @@
//Citadel istypes
#define isgenital(A) (istype(A, /obj/item/organ/genital))
#define isborer(A) (istype(A, /mob/living/simple_animal/borer))
#define CITADEL_MENTOR_OOC_COLOUR "#224724"
//xenobio console upgrade stuff
@@ -92,14 +88,6 @@
#define XENOBIO_UPGRADE_SLIMEBASIC 2
#define XENOBIO_UPGRADE_SLIMEADV 4
//stamina stuff
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
//Citadel toggles because bitflag memes
#define MEDIHOUND_SLEEPER (1<<0)
#define EATING_NOISES (1<<1)
@@ -117,8 +105,6 @@
#define TOGGLES_CITADEL (EATING_NOISES|DIGESTION_NOISES|BREAST_ENLARGEMENT|PENIS_ENLARGEMENT)
//component stuff
#define COMSIG_COMBAT_TOGGLED "combatmode_toggled" //called by combat mode toggle on all equipped items. args: (mob/user, combatmode)
#define COMSIG_VORE_TOGGLED "voremode_toggled" // totally not copypasta
//belly sound pref things
+49
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@@ -29,7 +29,54 @@
#define EFFECT_DROWSY "drowsy"
#define EFFECT_JITTER "jitter"
// /mob/living/combat_flags
#define CAN_TOGGLE_COMBAT_MODE(mob) FORCE_BOOLEAN((mob.stat == CONSCIOUS) && !(mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT))
/// Default combat flags for those affected by ((stamina combat))
#define COMBAT_FLAGS_DEFAULT NONE
/// Default combat flags for everyone else (so literally everyone but humans)
#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED)
/// Default combat flags for those only affected by sprint (so just silicons)
#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED)
/// The user wants combat mode on
#define COMBAT_FLAG_COMBAT_TOGGLED (1<<0)
/// The user wants sprint mode on
#define COMBAT_FLAG_SPRINT_TOGGLED (1<<1)
/// Combat mode is currently active
#define COMBAT_FLAG_COMBAT_ACTIVE (1<<2)
/// Sprint is currently active
#define COMBAT_FLAG_SPRINT_ACTIVE (1<<3)
/// Currently attempting to crawl under someone
#define COMBAT_FLAG_ATTEMPTING_CRAWL (1<<4)
/// Currently stamcritted
#define COMBAT_FLAG_HARD_STAMCRIT (1<<5)
/// Currently attempting to resist up from the ground
#define COMBAT_FLAG_RESISTING_REST (1<<6)
/// Intentionally resting
#define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7)
/// Currently stamcritted but not as violently
#define COMBAT_FLAG_SOFT_STAMCRIT (1<<8)
// Helpers for getting someone's stamcrit state. Cast to living.
#define NOT_STAMCRIT 0
#define SOFT_STAMCRIT 1
#define HARD_STAMCRIT 2
// Stamcrit check helpers
#define IS_STAMCRIT(mob) (CHECK_STAMCRIT(mob) != NOT_STAMCRIT)
#define CHECK_STAMCRIT(mob) ((mob.combat_flags & COMBAT_FLAG_HARD_STAMCRIT)? HARD_STAMCRIT : ((mob.combat_flags & COMBAT_FLAG_SOFT_STAMCRIT)? SOFT_STAMCRIT : NOT_STAMCRIT))
//stamina stuff
#define STAMINA_SOFTCRIT 100 //softcrit for stamina damage. prevents standing up, prevents performing actions that cost stamina, etc, but doesn't force a rest or stop movement
#define STAMINA_CRIT 140 //crit for stamina damage. forces a rest, and stops movement until stamina goes back to stamina softcrit
#define STAMINA_SOFTCRIT_TRADITIONAL 0 //same as STAMINA_SOFTCRIT except for the more traditional health calculations
#define STAMINA_CRIT_TRADITIONAL -40 //ditto, but for STAMINA_CRIT
#define CRAWLUNDER_DELAY 30 //Delay for crawling under a standing mob
//Bitflags defining which status effects could be or are inflicted on a mob
// This is a bit out of date/inaccurate in light of all the new status effects and is probably pending rework.
#define CANSTUN (1<<0)
#define CANKNOCKDOWN (1<<1)
#define CANUNCONSCIOUS (1<<2)
@@ -203,3 +250,5 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
#define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting.
#define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default.
#define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs.
+41
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@@ -0,0 +1,41 @@
/// Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type.
/// `parent` must not be modified if this is to be returned.
/// This will be noted in the runtime logs
#define COMPONENT_INCOMPATIBLE 1
/// Returned in PostTransfer to prevent transfer, similar to `COMPONENT_INCOMPATIBLE`
#define COMPONENT_NOTRANSFER 2
/// Return value to cancel attaching
#define ELEMENT_INCOMPATIBLE 1
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)
// How multiple components of the exact same type are handled in the same datum
/// old component is deleted (default)
#define COMPONENT_DUPE_HIGHLANDER 0
/// duplicates allowed
#define COMPONENT_DUPE_ALLOWED 1
/// new component is deleted
#define COMPONENT_DUPE_UNIQUE 2
/// old component is given the initialization args of the new
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4
/// each component of the same type is consulted as to whether the duplicate should be allowed
#define COMPONENT_DUPE_SELECTIVE 5
//Redirection component init flags
#define REDIRECT_TRANSFER_WITH_TURF 1
//Arch
#define ARCH_PROB "probability" //Probability for each item
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
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@@ -0,0 +1,16 @@
/// Used to trigger signals and call procs registered for that signal
/// The datum hosting the signal is automaticaly added as the first argument
/// Returns a bitfield gathered from all registered procs
/// Arguments given here are packaged in a list and given to _SendSignal
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
/// A wrapper for _AddElement that allows us to pretend we're using normal named arguments
#define AddElement(arguments...) _AddElement(list(##arguments))
/// A wrapper for _RemoveElement that allows us to pretend we're using normal named arguments
#define RemoveElement(arguments...) _RemoveElement(list(##arguments))
/// A wrapper for _AddComponent that allows us to pretend we're using normal named arguments
#define AddComponent(arguments...) _AddComponent(list(##arguments))
@@ -1,28 +1,3 @@
#define SEND_SIGNAL(target, sigtype, arguments...) ( !target.comp_lookup || !target.comp_lookup[sigtype] ? NONE : target._SendSignal(sigtype, list(target, ##arguments)) )
#define SEND_GLOBAL_SIGNAL(sigtype, arguments...) ( SEND_SIGNAL(SSdcs, sigtype, ##arguments) )
#define COMPONENT_INCOMPATIBLE 1
#define COMPONENT_NOTRANSFER 2
#define ELEMENT_INCOMPATIBLE 1 // Return value to cancel attaching
// /datum/element flags
/// Causes the detach proc to be called when the host object is being deleted
#define ELEMENT_DETACH (1 << 0)
/**
* Only elements created with the same arguments given after `id_arg_index` share an element instance
* The arguments are the same when the text and number values are the same and all other values have the same ref
*/
#define ELEMENT_BESPOKE (1 << 1)
// How multiple components of the exact same type are handled in the same datum
#define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default)
#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed
#define COMPONENT_DUPE_UNIQUE 2 //new component is deleted
#define COMPONENT_DUPE_UNIQUE_PASSARGS 4 //old component is given the initialization args of the new
// All signals. Format:
// When the signal is called: (signal arguments)
// All signals send the source datum of the signal as the first argument
@@ -47,6 +22,10 @@
#define COMSIG_PARENT_PREQDELETED "parent_preqdeleted" //before a datum's Destroy() is called: (force), returning a nonzero value will cancel the qdel operation
#define COMSIG_PARENT_QDELETING "parent_qdeleting" //just before a datum's Destroy() is called: (force), at this point none of the other components chose to interrupt qdel and Destroy will be called
/// Trait signals
#define COMPONENT_ADD_TRAIT (1<<0)
#define COMPONENT_REMOVE_TRAIT (1<<1)
// /atom signals
#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from base of atom/attackby(): (/obj/item, /mob/living, params)
#define COMPONENT_NO_AFTERATTACK 1 //Return this in response if you don't want afterattack to be called
@@ -202,14 +181,28 @@
#define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living)
#define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living)
#define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage)
#define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage, source, siemens_coeff, flags)
#define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: ()
#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive)
#define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client)
#define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override)
#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_KNOCKDOWN "living_knockdown" //from base of mob/living/Knockdown() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_PARALYZE "living_paralyze" //from base of mob/living/Paralyze() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_IMMOBILIZE "living_immobilize" //from base of mob/living/Immobilize() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_UNCONSCIOUS "living_unconscious" //from base of mob/living/Unconscious() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_SLEEP "living_sleeping" //from base of mob/living/Sleeping() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_DAZE "living_daze" //from base of mob/living/Daze() (amount, update, ignore)
#define COMSIG_LIVING_STATUS_STAGGER "living_stagger" //from base of mob/living/Stagger() (amount, update, ignore)
#define COMPONENT_NO_STUN 1 //For all of them
// /mob/living/carbon signals
#define COMSIG_CARBON_SOUNDBANG "carbon_soundbang" //from base of mob/living/carbon/soundbang_act(): (list(intensity))
#define COMSIG_CARBON_IDENTITY_TRANSFERRED_TO "carbon_id_transferred_to" //from datum/dna/transfer_identity(): (datum/dna, transfer_SE)
// /mob/living/simple_animal/hostile signals
#define COMSIG_HOSTILE_ATTACKINGTARGET "hostile_attackingtarget"
@@ -233,6 +226,7 @@
#define COMSIG_ITEM_PRE_ATTACK "item_pre_attack" //from base of obj/item/pre_attack(): (atom/target, mob/user, params)
#define COMPONENT_NO_ATTACK 1
#define COMSIG_ITEM_AFTERATTACK "item_afterattack" //from base of obj/item/afterattack(): (atom/target, mob/user, params)
#define COMSIG_ITEM_ALT_AFTERATTACK "item_alt_afterattack" //from base of obj/item/altafterattack(): (atom/target, mob/user, proximity, params)
#define COMSIG_ITEM_EQUIPPED "item_equip" //from base of obj/item/equipped(): (/mob/equipper, slot)
#define COMSIG_ITEM_DROPPED "item_drop" //from base of obj/item/dropped(): (mob/user)
#define COMSIG_ITEM_PICKUP "item_pickup" //from base of obj/item/pickup(): (/mob/taker)
@@ -274,6 +268,9 @@
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACK "human_melee_unarmed_attack" //from mob/living/carbon/human/UnarmedAttack(): (atom/target)
#define COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY "human_melee_unarmed_attackby" //from mob/living/carbon/human/UnarmedAttack(): (mob/living/carbon/human/attacker)
#define COMSIG_HUMAN_DISARM_HIT "human_disarm_hit" //Hit by successful disarm attack (mob/living/carbon/human/attacker,zone_targeted)
#define COMSIG_HUMAN_PREFS_COPIED_TO "human_prefs_copied_to" //from datum/preferences/copy_to(): (datum/preferences, icon_updates, roundstart_checks)
#define COMSIG_HUMAN_HARDSET_DNA "human_hardset_dna" //from mob/living/carbon/human/hardset_dna(): (ui, list/mutation_index, newreal_name, newblood_type, datum/species, newfeatures)
#define COMSIG_HUMAN_ON_RANDOMIZE "humman_on_randomize" //from base of proc/randomize_human()
// /datum/species signals
#define COMSIG_SPECIES_GAIN "species_gain" //from datum/species/on_species_gain(): (datum/species/new_species, datum/species/old_species)
@@ -340,19 +337,6 @@
#define COMSIG_ACTION_TRIGGER "action_trigger" //from base of datum/action/proc/Trigger(): (datum/action)
#define COMPONENT_ACTION_BLOCK_TRIGGER 1
/*******Non-Signal Component Related Defines*******/
//Redirection component init flags
#define REDIRECT_TRANSFER_WITH_TURF 1
//Arch
#define ARCH_PROB "probability" //Probability for each item
#define ARCH_MAXDROP "max_drop_amount" //each item's max drop amount
//Ouch my toes!
#define CALTROP_BYPASS_SHOES 1
#define CALTROP_IGNORE_WALKERS 2
//Xenobio hotkeys
#define COMSIG_XENO_SLIME_CLICK_CTRL "xeno_slime_click_ctrl" //from slime CtrlClickOn(): (/mob)
#define COMSIG_XENO_SLIME_CLICK_ALT "xeno_slime_click_alt" //from slime AltClickOn(): (/mob)
+27
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@@ -92,3 +92,30 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
// radiation
#define RAD_PROTECT_CONTENTS (1<<0)
#define RAD_NO_CONTAMINATE (1<<1)
//Mob mobility var flags
/// any flag
#define CHECK_MOBILITY(target, flags) CHECK_BITFIELD(target.mobility_flags, flags)
#define CHECK_ALL_MOBILITY(target, flags) CHECK_MULTIPLE_BITFIELDS(target.mobility_flags, flags)
/// can move
#define MOBILITY_MOVE (1<<0)
/// can, and is, standing up.
#define MOBILITY_STAND (1<<1)
/// can pickup items
#define MOBILITY_PICKUP (1<<2)
/// can use items and interact with world objects like opening closets/etc
#define MOBILITY_USE (1<<3)
/// can use interfaces like consoles
#define MOBILITY_UI (1<<4)
/// can use storage item
#define MOBILITY_STORAGE (1<<5)
/// can pull things
#define MOBILITY_PULL (1<<6)
/// can hold non-nodropped items voluntarily
#define MOBILITY_HOLD (1<<7)
/// Can resist out of buckling, grabs, cuffs, etc, in the usual order (buckle --> cuffs --> grab)
#define MOBILITY_RESIST (1<<8)
#define MOBILITY_FLAGS_DEFAULT (MOBILITY_MOVE | MOBILITY_STAND | MOBILITY_PICKUP | MOBILITY_USE | MOBILITY_UI | MOBILITY_STORAGE | MOBILITY_PULL | MOBILITY_RESIST)
#define MOBILITY_FLAGS_ANY_INTERACTION (MOBILITY_USE | MOBILITY_PICKUP | MOBILITY_UI | MOBILITY_STORAGE)
+1 -4
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@@ -4,11 +4,8 @@
/// Hard materials, such as iron or metal
#define MAT_CATEGORY_RIGID "rigid material"
/// Gets the reference for the material type that was given
#define getmaterialref(A) (SSmaterials.materials[A] || A)
/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes.
#define MATERIAL_COLOR (1<<0)
#define MATERIAL_ADD_PREFIX (1<<1)
#define MATERIAL_NO_EFFECTS (1<<2)
#define MATERIAL_AFFECT_STATISTICS (1<<3)
+4 -1
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@@ -201,4 +201,7 @@
#define RULE_OF_THREE(a, b, x) ((a*x)/b)
// )
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
#define MANHATTAN_DISTANCE(a, b) (abs(a.x - b.x) + abs(a.y - b.y))
/// Make sure something is a boolean TRUE/FALSE 1/0 value, since things like bitfield & bitflag doesn't always give 1s and 0s.
#define FORCE_BOOLEAN(x) ((x)? TRUE : FALSE)
+1
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@@ -407,6 +407,7 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S
#define DUMMY_HUMAN_SLOT_ADMIN "admintools"
#define DUMMY_HUMAN_SLOT_MANIFEST "dummy_manifest_generation"
#define DUMMY_HUMAN_SLOT_HALLUCINATION "dummy_hallucination"
#define DUMMY_HUMAN_SLOT_EXAMINER "dummy_examiner"
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
+13
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@@ -58,8 +58,10 @@
#define BODYPART_DISABLED_DAMAGE 1
#define BODYPART_DISABLED_PARALYSIS 2
#define DEFAULT_BODYPART_ICON 'icons/mob/human_parts.dmi'
#define DEFAULT_BODYPART_ICON_ORGANIC 'icons/mob/human_parts_greyscale.dmi'
#define DEFAULT_BODYPART_ICON_ROBOTIC 'icons/mob/augmentation/augments.dmi'
#define DEFAULT_BODYPART_ICON_CITADEL 'modular_citadel/icons/mob/mutant_bodyparts.dmi'
#define MONKEY_BODYPART "monkey"
#define ALIEN_BODYPART "alien"
@@ -208,6 +210,17 @@
#define MAX_CHICKENS 50
///Flags used by the flags parameter of electrocute act.
///Makes it so that the shock doesn't take gloves into account.
#define SHOCK_NOGLOVES (1 << 0)
///Used when the shock is from a tesla bolt.
#define SHOCK_TESLA (1 << 1)
///Used when an illusion shocks something. Makes the shock deal stamina damage and not trigger certain secondary effects.
#define SHOCK_ILLUSION (1 << 2)
///The shock doesn't stun.
#define SHOCK_NOSTUN (1 << 3)
#define INCORPOREAL_MOVE_BASIC 1
#define INCORPOREAL_MOVE_SHADOW 2 // leaves a trail of shadows
+13 -5
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@@ -17,6 +17,9 @@
//ids
#define MOVESPEED_ID_MOB_WALK_RUN_CONFIG_SPEED "MOB_WALK_RUN"
#define MOVESPEED_ID_MOB_GRAB_STATE "MOB_GRAB_STATE"
#define MOVESPEED_ID_MOB_EQUIPMENT "MOB_EQUIPMENT"
#define MOVESPEED_ID_MOB_GRAVITY "MOB_GRAVITY"
#define MOVESPEED_ID_CONFIG_SPEEDMOD "MOB_CONFIG_MODIFIER"
#define MOVESPEED_ID_SLIME_REAGENTMOD "SLIME_REAGENT_MODIFIER"
@@ -28,6 +31,7 @@
#define MOVESPEED_ID_TARANTULA_WEB "TARANTULA_WEB"
#define MOVESPEED_ID_LIVING_TURF_SPEEDMOD "LIVING_TURF_SPEEDMOD"
#define MOVESPEED_ID_LIVING_LIMBLESS "LIVING_LIMBLESS"
#define MOVESPEED_ID_CARBON_SOFTCRIT "CARBON_SOFTCRIT"
#define MOVESPEED_ID_CARBON_OLDSPEED "CARBON_DEPRECATED_SPEED"
@@ -59,15 +63,19 @@
#define MOVESPEED_ID_HUMAN_CARRYING "HUMAN_CARRY"
#define MOVESPEED_ID_SHRINK_RAY "SHRUNKEN_SPEED_MODIFIER"
#define MOVESPEED_ID_TASED_STATUS "TASED"
#define MOVESPEED_ID_SLAUGHTER "SLAUGHTER"
#define MOVESPEED_ID_CYBER_THRUSTER "CYBER_IMPLANT_THRUSTER"
#define MOVESPEED_ID_JETPACK "JETPACK"
#define MOVESPEED_ID_SHOVE "SHOVE"
#define MOVESPEED_ID_MKULTRA "MKULTRA"
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
#define MOVESPEED_ID_TASED_STATUS "TASED"
#define MOVESPEED_ID_ELECTROSTAFF "ELECTROSTAFF"
#define MOVESPEED_ID_SHOVE "SHOVE"
#define MOVESPEED_ID_FAT "FAT"
#define MOVESPEED_ID_COLD "COLD"
#define MOVESPEED_ID_HUNGRY "HUNGRY"
#define MOVESPEED_ID_DAMAGE_SLOWDOWN "DAMAGE"
#define MOVESPEED_ID_DAMAGE_SLOWDOWN_FLYING "FLYING"
+4
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@@ -23,6 +23,10 @@ Ask ninjanomnom if they're around
#define RAD_MOB_MUTATE 1250 // How much stored radiation to check for mutation
#define RAD_MONKEY_GORILLIZE 1650 // How much stored radiation to check for Harambe time.
#define RAD_MOB_GORILLIZE_FACTOR 100
#define RAD_MONKEY_GORILLIZE_EXPONENT 0.5
#define RAD_MOB_VOMIT 2000 // The amount of radiation to check for vomitting
#define RAD_MOB_VOMIT_PROB 1 // Chance per tick of vomitting
+2 -1
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@@ -81,7 +81,8 @@
//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 2048 //Citadel edit: What's the WORST that could happen?
#define MAX_FAVOR_LEN 4096 //double the maximum message length.
#define MAX_FLAVOR_LEN 4096 //double the maximum message length.
#define MAX_TASTE_LEN 40 //lick... vore... ew...
#define MAX_NAME_LEN 42
#define MAX_BROADCAST_LEN 512
#define MAX_CHARTER_LEN 80
+13 -2
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@@ -37,15 +37,25 @@
/////////////
// DEBUFFS //
/////////////
/// The affected is unable to move, or to use, hold, or pickup items.
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun
#define STATUS_EFFECT_STUN /datum/status_effect/incapacitating/stun //the affected is stunned
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is unable to stand up
#define STATUS_EFFECT_KNOCKDOWN /datum/status_effect/incapacitating/knockdown //the affected is knocked down
#define STATUS_EFFECT_IMMOBILIZED /datum/status_effect/incapacitating/immobilized //the affected is unable to move
#define STATUS_EFFECT_PARALYZED /datum/status_effect/incapacitating/paralyzed //the affected is unable to move, use items, or stand up.
/// The affected is unable to use or pickup items
#define STATUS_EFFECT_DAZED /datum/status_effect/incapacitating/dazed
#define STATUS_EFFECT_UNCONSCIOUS /datum/status_effect/incapacitating/unconscious //the affected is unconscious
#define STATUS_EFFECT_SLEEPING /datum/status_effect/incapacitating/sleeping //the affected is asleep
/// Blocks sprint
#define STATUS_EFFECT_STAGGERED /datum/status_effect/staggered
#define STATUS_EFFECT_TASED_WEAK /datum/status_effect/electrode //not as crippling, just slows down
#define STATUS_EFFECT_TASED /datum/status_effect/electrode/no_combat_mode //the affected has been tased, preventing fine muscle control
@@ -111,3 +121,4 @@
#define STATUS_EFFECT_RAINBOWPROTECTION /datum/status_effect/rainbow_protection //Invulnerable and pacifistic
#define STATUS_EFFECT_SLIMESKIN /datum/status_effect/slimeskin //Increased armor
#define STATUS_EFFECT_DNA_MELT /datum/status_effect/dna_melt //usually does something horrible to you when you hit 100 genetic instability
-1
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@@ -56,7 +56,6 @@
#define INIT_ORDER_SERVER_MAINT 93
#define INIT_ORDER_INPUT 85
#define INIT_ORDER_VIS 80
#define INIT_ORDER_MATERIALS 76
#define INIT_ORDER_RESEARCH 75
#define INIT_ORDER_EVENTS 70
#define INIT_ORDER_JOBS 65
+39 -2
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@@ -1,3 +1,5 @@
#define SIGNAL_TRAIT(trait_ref) "trait [trait_ref]"
// trait accessor defines
#define ADD_TRAIT(target, trait, source) \
do { \
@@ -6,12 +8,14 @@
target.status_traits = list(); \
_L = target.status_traits; \
_L[trait] = list(source); \
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
} else { \
_L = target.status_traits; \
if (_L[trait]) { \
_L[trait] |= list(source); \
} else { \
_L[trait] = list(source); \
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_ADD_TRAIT); \
} \
} \
} while (0)
@@ -31,7 +35,8 @@
} \
};\
if (!length(_L[trait])) { \
_L -= trait \
_L -= trait; \
SEND_SIGNAL(target, SIGNAL_TRAIT(trait), COMPONENT_REMOVE_TRAIT); \
}; \
if (!length(_L)) { \
target.status_traits = null \
@@ -46,7 +51,8 @@
for (var/_T in _L) { \
_L[_T] &= _S;\
if (!length(_L[_T])) { \
_L -= _T } \
_L -= _T ; \
SEND_SIGNAL(target, SIGNAL_TRAIT(_T), COMPONENT_REMOVE_TRAIT); } \
};\
if (!length(_L)) { \
target.status_traits = null\
@@ -77,6 +83,7 @@
#define TRAIT_DISFIGURED "disfigured"
#define TRAIT_XENO_HOST "xeno_host" //Tracks whether we're gonna be a baby alien's mummy.
#define TRAIT_STUNIMMUNE "stun_immunity"
#define TRAIT_TASED_RESISTANCE "tased_resistance" //prevents you from suffering most of the effects of being tased
#define TRAIT_SLEEPIMMUNE "sleep_immunity"
#define TRAIT_PUSHIMMUNE "push_immunity"
#define TRAIT_SHOCKIMMUNE "shock_immunity"
@@ -124,6 +131,8 @@
#define TRAIT_UNINTELLIGIBLE_SPEECH "unintelligible-speech"
#define TRAIT_SOOTHED_THROAT "soothed-throat"
#define TRAIT_LAW_ENFORCEMENT_METABOLISM "law-enforcement-metabolism"
#define TRAIT_QUICK_CARRY "quick-carry"
#define TRAIT_QUICKER_CARRY "quicker-carry"
#define TRAIT_STRONG_GRABBER "strong_grabber"
#define TRAIT_CALCIUM_HEALER "calcium_healer"
#define TRAIT_MAGIC_CHOKE "magic_choke"
@@ -137,8 +146,31 @@
#define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites.
#define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat.
#define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events"
#define TRAIT_NO_MIDROUND_ANTAG "no-midround-antag" //can't be turned into an antag by random events
// mobility flag traits
// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
// BUT FOR NOW, THESE ARE HOOKED TO DO update_mobility() VIA COMSIG IN living_mobility.dm
// SO IF YOU ADD MORE, BESURE TO UPDATE IT THERE.
/// Disallow movement
#define TRAIT_MOBILITY_NOMOVE "mobility_nomove"
/// Disallow pickup
#define TRAIT_MOBILITY_NOPICKUP "mobility_nopickup"
/// Disallow item use
#define TRAIT_MOBILITY_NOUSE "mobility_nouse"
#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking
/**
* COMBAT MODE/SPRINT MODE TRAITS
*/
/// Prevents combat mode from being active.
#define TRAIT_COMBAT_MODE_LOCKED "combatmode_locked"
/// Prevents sprinting from being active.
#define TRAIT_SPRINT_LOCKED "sprint_locked"
//non-mob traits
#define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it
@@ -175,6 +207,8 @@
#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
#define TRAIT_FREESPRINT "free_sprinting"
#define TRAIT_XRAY_VISION "xray_vision"
#define TRAIT_THERMAL_VISION "thermal_vision"
#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
#define TRAIT_NO_INTERNALS "no-internals"
#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
@@ -200,10 +234,13 @@
#define ROUNDSTART_TRAIT "roundstart" //cannot be removed without admin intervention
#define GHOSTROLE_TRAIT "ghostrole"
#define APHRO_TRAIT "aphro"
#define BLOODSUCKER_TRAIT "bloodsucker"
#define CLOTHING_TRAIT "clothing" //used for quirky carrygloves
// unique trait sources, still defines
#define STATUE_MUTE "statue"
#define CLONING_POD_TRAIT "cloning-pod"
#define VIRTUAL_REALITY_TRAIT "vr_trait"
#define CHANGELING_DRAIN "drain"
#define CHANGELING_HIVEMIND_MUTE "ling_mute"
#define ABYSSAL_GAZE_BLIND "abyssal_gaze"
-45
View File
@@ -60,7 +60,6 @@ GLOBAL_LIST_EMPTY(genitals_list)
GLOBAL_LIST_EMPTY(cock_shapes_list)
GLOBAL_LIST_EMPTY(gentlemans_organ_names)
GLOBAL_LIST_EMPTY(balls_shapes_list)
GLOBAL_LIST_EMPTY(breasts_size_list)
GLOBAL_LIST_EMPTY(breasts_shapes_list)
GLOBAL_LIST_EMPTY(vagina_shapes_list)
GLOBAL_LIST_INIT(cum_into_containers_list, list(/obj/item/reagent_containers/food/snacks/pie)) //Yer fuggin snowflake name list jfc
@@ -107,38 +106,6 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
if(!src.holder) return
message_admins("[key_name_admin(usr)] manually reloaded mentors")
//Flavor Text
/mob/proc/set_flavor()
set name = "Set Flavor Text"
set desc = "Sets an extended description of your character's features."
set category = "IC"
var/new_flavor = stripped_multiline_input(usr, "Set the flavor text in your 'examine' verb. This can also be used for OOC notes and preferences!", "Flavor Text", flavor_text, MAX_FAVOR_LEN, TRUE)
if(!isnull(new_flavor))
flavor_text = html_decode(new_flavor)
to_chat(src, "Your flavor text has been updated.")
//Flavor Text
/mob/proc/set_flavor_2()
set name = "Set Temporary Flavor Text"
set desc = "Sets a description of your character's current appearance. Use this for emotions, poses etc."
set category = "IC"
var/new_flavor = stripped_multiline_input(usr, "Set the temporary flavor text in your 'examine' verb. This should be used only for things pertaining to the current round!", "Short-Term Flavor Text", flavor_text_2, MAX_FAVOR_LEN, TRUE)
if(!isnull(new_flavor))
flavor_text_2 = html_decode(new_flavor)
to_chat(src, "Your temporary flavor text has been updated.")
/mob/proc/print_flavor_text(flavor,temp = FALSE)
if(!flavor)
return
// We are decoding and then encoding to not only get correct amount of characters, but also to prevent partial escaping characters being shown.
var/msg = html_decode(replacetext(flavor, "\n", " "))
if(length_char(msg) <= 40)
return "<span class='notice'>[html_encode(msg)]</span>"
else
return "<span class='notice'>[html_encode(copytext_char(msg, 1, 37))]... <a href='?src=[REF(src)];flavor[temp ? "2" : ""]_more=1'>More...</span></a>"
//LOOC toggles
/client/verb/listen_looc()
set name = "Show/Hide LOOC"
@@ -171,18 +138,6 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE)
return TRUE
return FALSE
/mob/living/carbon/proc/has_ovipositor()
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_PENIS)
if(G && istype(G, /obj/item/organ/genital/ovipositor))
return TRUE
return FALSE
/mob/living/carbon/human/proc/has_eggsack()
var/obj/item/organ/genital/G = getorganslot(ORGAN_SLOT_TESTICLES)
if(G && istype(G, /obj/item/organ/genital/eggsack))
return TRUE
return FALSE
/mob/living/carbon/proc/is_groin_exposed(list/L)
if(!L)
L = get_equipped_items()
+10 -1
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@@ -174,6 +174,15 @@
L[T] = TRUE
return L
/proc/typecacheof_assoc_list(list/pathlist, ignore_root_path = FALSE)
. = list()
if(!istype(pathlist))
return
for(var/P in pathlist)
var/value = pathlist[P]
for(var/T in (ignore_root_path ? subtypesof(P) : typesof(P)))
.[T] = value
//Empties the list by setting the length to 0. Hopefully the elements get garbage collected
/proc/clearlist(list/list)
if(istype(list))
@@ -579,4 +588,4 @@
var/list/ret = list()
for(var/key in input)
ret += key
return ret
return ret
+5
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@@ -1,5 +1,10 @@
#define BP_MAX_ROOM_SIZE 300
GLOBAL_LIST_INIT(typecache_powerfailure_safe_areas, typecacheof(/area/engine/engineering, \
/area/engine/supermatter, \
/area/engine/atmospherics_engine, \
/area/ai_monitored/turret_protected/ai))
//Repopulates sortedAreas list
/proc/repopulate_sorted_areas()
GLOB.sortedAreas = list()
+12
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@@ -0,0 +1,12 @@
//////////////////////////////////////////////////////////
//A bunch of helpers to make genetics less of a headache//
//////////////////////////////////////////////////////////
#define GET_INITIALIZED_MUTATION(A) GLOB.all_mutations[A]
#define GET_GENE_STRING(A, B) (B.mutation_index[A])
#define GET_SEQUENCE(A) (GLOB.full_sequences[A])
#define GET_MUTATION_STABILIZER(A) ((A.stabilizer_coeff < 0) ? 1 : A.stabilizer_coeff)
#define GET_MUTATION_SYNCHRONIZER(A) ((A.synchronizer_coeff < 0) ? 1 : A.synchronizer_coeff)
#define GET_MUTATION_POWER(A) ((A.power_coeff < 0) ? 1 : A.power_coeff)
#define GET_MUTATION_ENERGY(A) ((A.energy_coeff < 0) ? 1 : A.energy_coeff)
+34 -1
View File
@@ -425,7 +425,7 @@
candidates -= M
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(/datum/element/ghost_role_eligibility)
var/datum/element/ghost_role_eligibility/eligibility = SSdcs.GetElement(list(/datum/element/ghost_role_eligibility))
var/list/candidates = eligibility.get_all_ghost_role_eligible()
return pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
@@ -549,3 +549,36 @@
var/pressure = environment.return_pressure()
if(pressure <= LAVALAND_EQUIPMENT_EFFECT_PRESSURE)
. = TRUE
/proc/ispipewire(item)
var/static/list/pipe_wire = list(
/obj/machinery/atmospherics,
/obj/structure/disposalpipe,
/obj/structure/cable
)
return (is_type_in_list(item, pipe_wire))
// Find a obstruction free turf that's within the range of the center. Can also condition on if it is of a certain area type.
/proc/find_obstruction_free_location(var/range, var/atom/center, var/area/specific_area)
var/list/turfs = RANGE_TURFS(range, center)
var/list/possible_loc = list()
for(var/turf/found_turf in turfs)
var/area/turf_area = get_area(found_turf)
if(specific_area) // We check if both the turf is a floor, and that it's actually in the area. // We also want a location that's clear of any obstructions.
if(!istype(turf_area, specific_area))
continue
if(!isspaceturf(found_turf))
if(!is_blocked_turf(found_turf))
possible_loc.Add(found_turf)
if(possible_loc.len < 1) // Need at least one free location.
return FALSE
return pick(possible_loc)
/proc/power_fail(duration_min, duration_max)
for(var/P in GLOB.apcs_list)
var/obj/machinery/power/apc/C = P
if(C.cell && SSmapping.level_trait(C.z, ZTRAIT_STATION))
var/area/A = C.area
if(GLOB.typecache_powerfailure_safe_areas[A.type])
continue
C.energy_fail(rand(duration_min,duration_max))
-1
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@@ -54,7 +54,6 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/testicles, GLOB.balls_shapes_list)
GLOB.breasts_size_list = list ("a", "b", "c", "d", "e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
GLOB.gentlemans_organ_names = list("phallus", "willy", "dick", "prick", "member", "tool", "gentleman's organ",
"cock", "wang", "knob", "dong", "joystick", "pecker", "johnson", "weenie", "tadger", "schlong", "thirsty ferret",
"baloney pony", "schlanger", "Mutton dagger", "old blind bob","Hanging Johnny", "fishing rod", "Tally whacker", "polly rocket",
+36 -33
View File
@@ -47,7 +47,7 @@
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear/socks, GLOB.socks_list)
return pick(GLOB.socks_list)
/proc/random_features()
/proc/random_features(intendedspecies)
if(!GLOB.tails_list_human.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
if(!GLOB.tails_list_lizard.len)
@@ -105,6 +105,8 @@
var/datum/sprite_accessory/mam_tails/instance = GLOB.mam_tails_list[mtpath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
continue
if(!S.ckeys_allowed)
snowflake_mam_tails_list[S.name] = mtpath
var/list/snowflake_markings_list = list()
@@ -112,6 +114,8 @@
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[mmpath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
continue
if(!S.ckeys_allowed)
snowflake_markings_list[S.name] = mmpath
var/list/snowflake_ears_list = list()
@@ -119,6 +123,8 @@
var/datum/sprite_accessory/mam_ears/instance = GLOB.mam_ears_list[mepath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
continue
if(!S.ckeys_allowed)
snowflake_ears_list[S.name] = mepath
var/list/snowflake_mam_snouts_list = list()
@@ -126,8 +132,19 @@
var/datum/sprite_accessory/mam_snouts/instance = GLOB.mam_snouts_list[mspath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
continue
if(!S.ckeys_allowed)
snowflake_mam_snouts_list[S.name] = mspath
var/list/snowflake_ipc_antenna_list = list()
for(var/mspath in GLOB.ipc_antennas_list)
var/datum/sprite_accessory/mam_snouts/instance = GLOB.ipc_antennas_list[mspath]
if(istype(instance, /datum/sprite_accessory))
var/datum/sprite_accessory/S = instance
if(intendedspecies && S.recommended_species && !S.recommended_species.Find(intendedspecies))
continue
if(!S.ckeys_allowed)
snowflake_ipc_antenna_list[S.name] = mspath
var/color1 = random_short_color()
var/color2 = random_short_color()
var/color3 = random_short_color()
@@ -153,10 +170,10 @@
"insect_fluff" = "None",
"insect_markings" = pick(GLOB.insect_markings_list),
"taur" = "None",
"mam_body_markings" = pick(snowflake_markings_list),
"mam_ears" = pick(snowflake_ears_list),
"mam_snouts" = pick(snowflake_mam_snouts_list),
"mam_tail" = pick(snowflake_mam_tails_list),
"mam_body_markings" = snowflake_markings_list.len ? pick(snowflake_markings_list) : "None",
"mam_ears" = snowflake_ears_list ? pick(snowflake_ears_list) : "None",
"mam_snouts" = snowflake_mam_snouts_list ? pick(snowflake_mam_snouts_list) : "None",
"mam_tail" = snowflake_mam_tails_list ? pick(snowflake_mam_tails_list) : "None",
"mam_tail_animated" = "None",
"xenodorsal" = "Standard",
"xenohead" = "Standard",
@@ -164,35 +181,21 @@
"genitals_use_skintone" = FALSE,
"has_cock" = FALSE,
"cock_shape" = pick(GLOB.cock_shapes_list),
"cock_length" = 6,
"cock_girth_ratio" = COCK_GIRTH_RATIO_DEF,
"cock_length" = COCK_SIZE_DEF,
"cock_diameter_ratio" = COCK_DIAMETER_RATIO_DEF,
"cock_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"has_sheath" = FALSE,
"sheath_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"has_balls" = FALSE,
"balls_internal" = FALSE,
"balls_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"balls_amount" = 2,
"balls_sack_size" = BALLS_SACK_SIZE_DEF,
"balls_size" = BALLS_SIZE_DEF,
"balls_shape" = "Single",
"balls_shape" = DEF_BALLS_SHAPE,
"balls_cum_rate" = CUM_RATE,
"balls_cum_mult" = CUM_RATE_MULT,
"balls_efficiency" = CUM_EFFICIENCY,
"has_ovi" = FALSE,
"ovi_shape" = "knotted",
"ovi_length" = 6,
"ovi_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"has_eggsack" = FALSE,
"eggsack_internal" = TRUE,
"eggsack_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"eggsack_size" = BALLS_SACK_SIZE_DEF,
"eggsack_egg_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"eggsack_egg_size" = EGG_GIRTH_DEF,
"has_breasts" = FALSE,
"breasts_color" = pick("FFFFFF","7F7F7F", "7FFF7F", "7F7FFF", "FF7F7F", "7FFFFF", "FF7FFF", "FFFF7F"),
"breasts_size" = pick(GLOB.breasts_size_list),
"breasts_shape" = "Pair",
"breasts_size" = pick(CONFIG_GET(keyed_list/breasts_cups_prefs)),
"breasts_shape" = DEF_BREASTS_SHAPE,
"breasts_producing" = FALSE,
"has_vag" = FALSE,
"vag_shape" = pick(GLOB.vagina_shapes_list),
@@ -204,10 +207,11 @@
"womb_cum_rate" = CUM_RATE,
"womb_cum_mult" = CUM_RATE_MULT,
"womb_efficiency" = CUM_EFFICIENCY,
"ipc_screen" = "Sunburst",
"ipc_screen" = snowflake_ipc_antenna_list ? pick(snowflake_ipc_antenna_list) : "None",
"ipc_antenna" = "None",
"flavor_text" = "",
"meat_type" = "Mammalian"
"meat_type" = "Mammalian",
"body_model" = MALE
))
/proc/random_hair_style(gender)
@@ -356,7 +360,7 @@ GLOBAL_LIST_EMPTY(species_list)
checked_health["health"] = health
return ..()
/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null)
/proc/do_after(mob/user, var/delay, needhand = 1, atom/target = null, progress = 1, datum/callback/extra_checks = null, required_mobility_flags = (MOBILITY_USE|MOBILITY_MOVE))
if(!user)
return 0
var/atom/Tloc = null
@@ -384,6 +388,7 @@ GLOBAL_LIST_EMPTY(species_list)
var/endtime = world.time + delay
var/starttime = world.time
. = 1
var/mob/living/L = isliving(user) && user //evals to last thing eval'd
while (world.time < endtime)
stoplag(1)
if (progress)
@@ -393,15 +398,13 @@ GLOBAL_LIST_EMPTY(species_list)
drifting = 0
Uloc = user.loc
if(QDELETED(user) || user.stat || user.IsKnockdown() || user.IsStun() || (!drifting && user.loc != Uloc) || (extra_checks && !extra_checks.Invoke()))
if(L && !CHECK_ALL_MOBILITY(L, required_mobility_flags))
. = 0
break
if(isliving(user))
var/mob/living/L = user
if(L.recoveringstam)
. = 0
break
if(QDELETED(user) || user.stat || (!drifting && user.loc != Uloc) || (extra_checks && !extra_checks.Invoke()))
. = 0
break
if(!QDELETED(Tloc) && (QDELETED(target) || Tloc != target.loc))
if((Uloc != Tloc || Tloc != user) && !drifting)
+1
View File
@@ -354,6 +354,7 @@
roundend_report.set_content(content)
roundend_report.stylesheets = list()
roundend_report.add_stylesheet("roundend", 'html/browser/roundend.css')
roundend_report.add_stylesheet("font-awesome", 'html/font-awesome/css/all.min.css')
roundend_report.open(0)
/datum/controller/subsystem/ticker/proc/personal_report(client/C, popcount)
+15 -1
View File
@@ -49,7 +49,7 @@
alert("Invalid name.")
return ""
return sanitize(t)
/proc/sanitize_filename(t)
return sanitize_simple(t, list("\n"="", "\t"="", "/"="", "\\"="", "?"="", "%"="", "*"="", ":"="", "|"="", "\""="", "<"="", ">"=""))
@@ -798,3 +798,17 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
out += prob(replaceprob)? pick(replacementchars) : char
return out.Join("")
/proc/readable_corrupted_text(text)
var/list/corruption_options = list("..", "£%", "~~\"", "!!", "*", "^", "$!", "-", "}", "?")
var/corrupted_text = ""
for(var/letter_index = 1; letter_index <= length(text); letter_index++) // Have every letter have a chance of creating corruption on either side
var/letter = text[letter_index] // Small chance of letters being removed in place of corruption - still overall readable
if(prob(15))
corrupted_text += pick(corruption_options)
if(prob(95))
corrupted_text += letter
else
corrupted_text += pick(corruption_options)
if(prob(15))
corrupted_text += pick(corruption_options)
return corrupted_text
-111
View File
@@ -1,111 +0,0 @@
/*
// Contains VOREStation based vore description type2type functions
// list2text - takes delimiter and returns text
// text2list - takes delimiter, and creates list
//
*/
// Concatenates a list of strings into a single string. A seperator may optionally be provided.
/proc/list2text(list/ls, sep)
if (ls.len <= 1) // Early-out code for empty or singleton lists.
return ls.len ? ls[1] : ""
var/l = ls.len // Made local for sanic speed.
var/i = 0 // Incremented every time a list index is accessed.
if (sep <> null)
// Macros expand to long argument lists like so: sep, ls[++i], sep, ls[++i], sep, ls[++i], etc...
#define S1 sep, ls[++i]
#define S4 S1, S1, S1, S1
#define S16 S4, S4, S4, S4
#define S64 S16, S16, S16, S16
. = "[ls[++i]]" // Make sure the initial element is converted to text.
// Having the small concatenations come before the large ones boosted speed by an average of at least 5%.
if (l-1 & 0x01) // 'i' will always be 1 here.
. = text("[][][]", ., S1) // Append 1 element if the remaining elements are not a multiple of 2.
if (l-i & 0x02)
. = text("[][][][][]", ., S1, S1) // Append 2 elements if the remaining elements are not a multiple of 4.
if (l-i & 0x04)
. = text("[][][][][][][][][]", ., S4) // And so on....
if (l-i & 0x08)
. = text("[][][][][][][][][][][][][][][][][]", ., S4, S4)
if (l-i & 0x10)
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16)
if (l-i & 0x20)
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16, S16)
if (l-i & 0x40)
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64)
while (l > i) // Chomp through the rest of the list, 128 elements at a time.
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64)
#undef S64
#undef S16
#undef S4
#undef S1
else
// Macros expand to long argument lists like so: ls[++i], ls[++i], ls[++i], etc...
#define S1 ls[++i]
#define S4 S1, S1, S1, S1
#define S16 S4, S4, S4, S4
#define S64 S16, S16, S16, S16
. = "[ls[++i]]" // Make sure the initial element is converted to text.
if (l-1 & 0x01) // 'i' will always be 1 here.
. += S1 // Append 1 element if the remaining elements are not a multiple of 2.
if (l-i & 0x02)
. = text("[][][]", ., S1, S1) // Append 2 elements if the remaining elements are not a multiple of 4.
if (l-i & 0x04)
. = text("[][][][][]", ., S4) // And so on...
if (l-i & 0x08)
. = text("[][][][][][][][][]", ., S4, S4)
if (l-i & 0x10)
. = text("[][][][][][][][][][][][][][][][][]", ., S16)
if (l-i & 0x20)
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S16, S16)
if (l-i & 0x40)
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64)
while (l > i) // Chomp through the rest of the list, 128 elements at a time.
. = text("[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]\
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]", ., S64, S64)
#undef S64
#undef S16
#undef S4
#undef S1
// Converts a string into a list by splitting the string at each delimiter found. (discarding the seperator)
/proc/text2list(text, delimiter="\n")
var/delim_len = length(delimiter)
if (delim_len < 1)
return list(text)
. = list()
var/last_found = 1
var/found
do
found = findtext(text, delimiter, last_found, 0)
. += copytext(text, last_found, found)
last_found = found + delim_len
while (found)
// Returns true if val is from min to max, inclusive.
/proc/IsInRange(val, min, max)
return (val >= min) && (val <= max)
+4 -2
View File
@@ -1426,7 +1426,9 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/get_random_drink()
var/list/blocked = list(/obj/item/reagent_containers/food/drinks/soda_cans,
/obj/item/reagent_containers/food/drinks/bottle
/obj/item/reagent_containers/food/drinks/bottle,
/obj/item/reagent_containers/food/drinks/flask/russian,
/obj/item/reagent_containers/food/drinks/flask/steel
)
return pick(subtypesof(/obj/item/reagent_containers/food/drinks) - blocked)
@@ -1562,4 +1564,4 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
channels_to_use += channel
if(channels_to_use.len)
world.TgsChatBroadcast()
world.TgsChatBroadcast()
-39
View File
@@ -1,39 +0,0 @@
/datum/projectile_data
var/src_x
var/src_y
var/time
var/distance
var/power_x
var/power_y
var/dest_x
var/dest_y
/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
var/power_x, var/power_y, var/dest_x, var/dest_y)
src.src_x = src_x
src.src_y = src_y
src.time = time
src.distance = distance
src.power_x = power_x
src.power_y = power_y
src.dest_x = dest_x
src.dest_y = dest_y
/proc/projectile_trajectory(src_x, src_y, rotation, angle, power)
// returns the destination (Vx,y) that a projectile shot at [src_x], [src_y], with an angle of [angle],
// rotated at [rotation] and with the power of [power]
// Thanks to VistaPOWA for this function
var/power_x = power * cos(angle)
var/power_y = power * sin(angle)
var/time = 2* power_y / 10 //10 = g
var/distance = time * power_x
var/dest_x = src_x + distance*sin(rotation);
var/dest_y = src_y + distance*cos(rotation);
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
+23 -1
View File
@@ -214,7 +214,7 @@ GLOBAL_LIST_INIT(bitfields, list(
"CAN_MASTURBATE_WITH" = CAN_MASTURBATE_WITH,
"MASTURBATE_LINKED_ORGAN" = MASTURBATE_LINKED_ORGAN,
"CAN_CLIMAX_WITH" = CAN_CLIMAX_WITH
),
"mob_biotypes" = list (
"MOB_ORGANIC" = MOB_ORGANIC,
@@ -227,5 +227,27 @@ GLOBAL_LIST_INIT(bitfields, list(
"MOB_EPIC" = MOB_EPIC,
"MOB_REPTILE" = MOB_REPTILE,
"MOB_SPIRIT" = MOB_SPIRIT
),
"mobility_flags" = list(
"MOBILITY_MOVE" = MOBILITY_MOVE,
"MOBILITY_STAND" = MOBILITY_STAND,
"MOBILITY_PICKUP" = MOBILITY_PICKUP,
"MOBILITY_USE" = MOBILITY_USE,
"MOBILITY_UI" = MOBILITY_UI,
"MOBILITY_STORAGE" = MOBILITY_STORAGE,
"MOBILITY_PULL" = MOBILITY_PULL,
"MOBILITY_HOLD" = MOBILITY_HOLD,
"MOBILITY_RESIST" = MOBILITY_RESIST
),
"combat_flags" = list(
"COMBAT_FLAG_COMBAT_TOGGLED" = COMBAT_FLAG_COMBAT_TOGGLED,
"COMBAT_FLAG_SPRINT_TOGGLED" = COMBAT_FLAG_SPRINT_TOGGLED,
"COMBAT_FLAG_COMBAT_ACTIVE" = COMBAT_FLAG_COMBAT_ACTIVE,
"COMBAT_FLAG_SPRINT_ACTIVE" = COMBAT_FLAG_SPRINT_ACTIVE,
"COMBAT_FLAG_ATTEMPTING_CRAWL" = COMBAT_FLAG_ATTEMPTING_CRAWL,
"COMBAT_FLAG_HARD_STAMCRIT" = COMBAT_FLAG_HARD_STAMCRIT,
"COMBAT_FLAG_SOFT_STAMCRIT" = COMBAT_FLAG_SOFT_STAMCRIT,
"COMBAT_FLAG_INTENTIONALLY_RESTING" = COMBAT_FLAG_INTENTIONALLY_RESTING,
"COMBAT_FLAG_RESISTING_REST" = COMBAT_FLAG_RESISTING_REST
)
))
+5 -2
View File
@@ -21,8 +21,11 @@ GLOBAL_LIST(op_se_blocks)
GLOBAL_VAR(NULLED_SE)
GLOBAL_VAR(NULLED_UI)
GLOBAL_LIST_EMPTY(global_mutations) // list of hidden mutation things
GLOBAL_LIST_EMPTY(all_mutations)
GLOBAL_LIST_EMPTY(full_sequences)
GLOBAL_LIST_EMPTY(bad_mutations)
GLOBAL_LIST_EMPTY(good_mutations)
GLOBAL_LIST_EMPTY(not_good_mutations)
GLOBAL_LIST_EMPTY(not_good_mutations)
GLOBAL_LIST_EMPTY(mutation_recipes)
+1 -1
View File
@@ -36,7 +36,7 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
/obj/item/clothing/head/welding = 1,
/obj/item/clothing/mask/gas = 15,
/obj/item/clothing/suit/hazardvest = 1,
/obj/item/clothing/under/rank/vice = 1,
/obj/item/clothing/under/misc/vice_officer = 1,
/obj/item/clothing/suit/hooded/flashsuit = 2,
/obj/item/clothing/accessory/medal/greytide = 1,
/obj/item/assembly/prox_sensor = 4,
-1
View File
@@ -29,7 +29,6 @@ GLOBAL_LIST_EMPTY(available_ai_shells)
GLOBAL_LIST_INIT(simple_animals, list(list(),list(),list(),list())) // One for each AI_* status define
GLOBAL_LIST_EMPTY(spidermobs) //all sentient spider mobs
GLOBAL_LIST_EMPTY(bots_list)
GLOBAL_LIST_EMPTY(living_cameras)
GLOBAL_LIST_EMPTY(aiEyes)
GLOBAL_LIST_EMPTY(language_datum_instances)
+3 -1
View File
@@ -18,6 +18,7 @@
#define POLL_IGNORE_DEMON "demon"
#define POLL_IGNORE_WIZARD "wizard"
#define POLL_IGNORE_CLONE "clone"
#define POLL_IGNORE_CONTRACTOR_SUPPORT "contractor_support"
GLOBAL_LIST_INIT(poll_ignore_desc, list(
POLL_IGNORE_SENTIENCE_POTION = "Sentience potion",
@@ -37,7 +38,8 @@ GLOBAL_LIST_INIT(poll_ignore_desc, list(
POLL_IGNORE_SPLITPERSONALITY = "Split Personality",
POLL_IGNORE_DEMON = "Demons",
POLL_IGNORE_WIZARD = "Wizards",
POLL_IGNORE_CLONE = "Defective/SDGF clones"
POLL_IGNORE_CLONE = "Defective/SDGF clones",
POLL_IGNORE_CONTRACTOR_SUPPORT = "Contractor Support Unit"
))
GLOBAL_LIST_INIT(poll_ignore, init_poll_ignore())
+2 -2
View File
@@ -14,7 +14,7 @@
if(check_click_intercept(params,A))
return
if(stat || lockcharge || IsKnockdown() || IsStun() || IsUnconscious())
if(stat || locked_down || IsParalyzed() || IsStun() || IsUnconscious())
return
var/list/modifiers = params2list(params)
@@ -66,7 +66,7 @@
if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
return
if(!W && get_dist(src,A) <= interaction_range)
if(!W && (get_dist(src,A) <= interaction_range))
A.attack_robot(src)
return
+2 -2
View File
@@ -273,7 +273,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
if(!istype(L) || !L.can_resist())
return
L.changeNext_move(CLICK_CD_RESIST)
if(L.canmove)
if(CHECK_MOBILITY(L, MOBILITY_MOVE))
return L.resist_fire() //I just want to start a flame in your hearrrrrrtttttt.
@@ -601,7 +601,7 @@ so as to remain in compliance with the most up-to-date laws."
if(!istype(L) || !L.can_resist())
return
L.changeNext_move(CLICK_CD_RESIST)
if((L.canmove) && (L.last_special <= world.time))
if(CHECK_MOBILITY(L, MOBILITY_MOVE) && (L.last_special <= world.time))
return L.resist_restraints()
/obj/screen/alert/restrained/buckled/Click()
+11 -11
View File
@@ -48,7 +48,7 @@
if(isovermind(usr))
var/mob/camera/blob/B = usr
if(!B.placed)
B.place_blob_core(B.base_point_rate, 0)
B.place_blob_core(0)
B.transport_core()
/obj/screen/blob/Blobbernaut
@@ -91,26 +91,26 @@
var/mob/camera/blob/B = usr
B.create_factory()
/obj/screen/blob/ReadaptChemical
/obj/screen/blob/ReadaptStrain
icon_state = "ui_chemswap"
name = "Readapt Chemical (40)"
desc = "Randomly rerolls your chemical for 40 resources."
name = "Readapt Strain (40)"
desc = "Allows you to choose a new strain from 4 random choices for 40 resources."
/obj/screen/blob/ReadaptChemical/MouseEntered(location,control,params)
/obj/screen/blob/ReadaptStrain/MouseEntered(location,control,params)
if(hud && hud.mymob && isovermind(hud.mymob))
var/mob/camera/blob/B = hud.mymob
if(B.free_chem_rerolls)
name = "Readapt Chemical (FREE)"
desc = "Randomly rerolls your chemical for free."
if(B.free_strain_rerolls)
name = "Readapt Strain (FREE)"
desc = "Randomly rerolls your strain for free."
else
name = initial(name)
desc = initial(desc)
..()
/obj/screen/blob/ReadaptChemical/Click()
/obj/screen/blob/ReadaptStrain/Click()
if(isovermind(usr))
var/mob/camera/blob/B = usr
B.chemical_reroll()
B.strain_reroll()
/obj/screen/blob/RelocateCore
icon_state = "ui_swap"
@@ -175,7 +175,7 @@
using.hud = src
static_inventory += using
using = new /obj/screen/blob/ReadaptChemical()
using = new /obj/screen/blob/ReadaptStrain()
using.screen_loc = ui_storage1
using.hud = src
static_inventory += using
+1 -1
View File
@@ -128,7 +128,7 @@
//CITADEL CHANGES - sprint button
using = new /obj/screen/sprintbutton
using.icon = tg_ui_icon_to_cit_ui(ui_style)
using.icon_state = (owner.sprinting ? "act_sprint_on" : "act_sprint")
using.icon_state = ((owner.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) ? "act_sprint_on" : "act_sprint")
using.screen_loc = ui_movi
using.hud = src
static_inventory += using
+7 -13
View File
@@ -11,7 +11,7 @@
if(item_flags & NO_ATTACK_CHAIN_SOFT_STAMCRIT)
if(isliving(user))
var/mob/living/L = user
if(L.getStaminaLoss() >= STAMINA_SOFTCRIT)
if(IS_STAMCRIT(L))
to_chat(L, "<span class='warning'>You are too exhausted to swing [src]!</span>")
return
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
@@ -58,7 +58,7 @@
if(item_flags & NOBLUDGEON)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
@@ -88,7 +88,7 @@
return
if(item_flags & NOBLUDGEON)
return
if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) // CIT CHANGE - makes it impossible to attack in stamina softcrit
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
return // CIT CHANGE - ditto
user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
@@ -109,11 +109,9 @@
/mob/living/attacked_by(obj/item/I, mob/living/user)
//CIT CHANGES START HERE - combatmode and resting checks
var/totitemdamage = I.force
if(iscarbon(user))
var/mob/living/carbon/tempcarb = user
if(!tempcarb.combatmode)
totitemdamage *= 0.5
if(user.resting)
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
totitemdamage *= 0.5
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
totitemdamage *= 0.5
//CIT CHANGES END HERE
if(user != src && check_shields(I, totitemdamage, "the [I.name]", MELEE_ATTACK, I.armour_penetration))
@@ -125,11 +123,7 @@
if(prob(33))
I.add_mob_blood(src)
var/turf/location = get_turf(src)
if(iscarbon(src))
var/mob/living/carbon/C = src
C.bleed(totitemdamage)
else
add_splatter_floor(location)
add_splatter_floor(location)
if(totitemdamage >= 10 && get_dist(user, src) <= 1) //people with TK won't get smeared with blood
user.add_mob_blood(src)
return TRUE //successful attack
+2 -2
View File
@@ -20,7 +20,7 @@
var/override = 0
for(var/datum/mutation/human/HM in dna.mutations)
override += HM.on_attack_hand(src, A, proximity)
override += HM.on_attack_hand(A, proximity)
if(override)
return
@@ -95,7 +95,7 @@
return
for(var/datum/mutation/human/HM in dna.mutations)
HM.on_ranged_attack(src, A, mouseparams)
HM.on_ranged_attack(A, mouseparams)
if(isturf(A) && get_dist(src,A) <= 1)
src.Move_Pulled(A)
@@ -371,19 +371,18 @@
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/config_tag = initial(S.config_tag)
var/final_weight = initial(S.weight)
if(probabilities[config_tag]<=0)
var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight)
if(probability <= 0)
continue
final_weight = probabilities[config_tag]
if(SSpersistence.saved_storytellers.len == 3 && repeated_mode_adjust.len == 3)
if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
var/name = initial(S.name)
var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
var/adjustment = 0
while(recent_round)
adjustment += repeated_mode_adjust[recent_round]
recent_round = SSpersistence.saved_modes.Find(name,recent_round+1,0)
final_weight *= ((100-adjustment)/100)
runnable_storytellers[S] = final_weight
probability *= ((100-adjustment)/100)
runnable_storytellers[S] = probability
return runnable_storytellers
@@ -335,6 +335,10 @@
config_entry_value = 16
min_val = 0
/datum/config_entry/number/station_space_budget
config_entry_value = 10
min_val = 0
/datum/config_entry/flag/allow_random_events // Enables random events mid-round when set
/datum/config_entry/number/events_min_time_mul // Multipliers for random events minimal starting time and minimal players amounts
@@ -419,3 +423,16 @@
config_entry_value = 3
/datum/config_entry/flag/suicide_allowed
/datum/config_entry/keyed_list/breasts_cups_prefs
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_FLAG
config_entry_value = list("a", "b", "c", "d", "e") //keep these lowercase
/datum/config_entry/number/penis_min_inches_prefs
config_entry_value = 1
min_val = 0
/datum/config_entry/number/penis_max_inches_prefs
config_entry_value = 20
min_val = 0
@@ -82,17 +82,23 @@
config_entry_value = 600
min_val = 0
/datum/config_entry/number/vote_autotransfer_initial //length of time before the first autotransfer vote is called (deciseconds, default 2 hours)
/// Length of time before the first autotransfer vote is called (deciseconds, default 2 hours)
/// Set to 0 to disable the subsystem altogether.
/datum/config_entry/number/vote_autotransfer_initial
config_entry_value = 72000
min_val = 0
/datum/config_entry/number/vote_autotransfer_interval //length of time to wait before subsequent autotransfer votes (deciseconds, default 30 minutes)
///length of time to wait before subsequent autotransfer votes (deciseconds, default 30 minutes)
/datum/config_entry/number/vote_autotransfer_interval
config_entry_value = 18000
min_val = 0
/datum/config_entry/number/vote_autotransfer_maximum // maximum extensions until the round autoends
/// maximum extensions until the round autoends.
/// Set to 0 to force automatic crew transfer after the 'vote_autotransfer_initial' elapsed.
/// Set to -1 to disable the maximum extensions cap.
/datum/config_entry/number/vote_autotransfer_maximum
config_entry_value = 4
min_val = 0
min_val = -1
/datum/config_entry/flag/default_no_vote // vote does not default to nochange/norestart
@@ -459,3 +465,6 @@
/datum/config_entry/number/max_bunker_days
config_entry_value = 7
min_val = 1
/datum/config_entry/flag/minimaps_enabled
config_entry_value = TRUE
+1 -1
View File
@@ -63,7 +63,7 @@
//Sleeping in here prevents future fires until returned.
/datum/controller/subsystem/proc/fire(resumed = 0)
flags |= SS_NO_FIRE
throw EXCEPTION("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
CRASH("Subsystem [src]([type]) does not fire() but did not set the SS_NO_FIRE flag. Please add the SS_NO_FIRE flag to any subsystem that doesn't fire so it doesn't get added to the processing list and waste cpu.")
/datum/controller/subsystem/Destroy()
dequeue()
+3 -5
View File
@@ -257,8 +257,7 @@ SUBSYSTEM_DEF(air)
T.add_atom_colour("#00ff00", TEMPORARY_COLOUR_PRIORITY)
#endif
T.excited = TRUE
active_turfs |= T
SSair_turfs.currentrun |= T
active_turfs[T] = SSair_turfs.currentrun[T] = TRUE
if(blockchanges && T.excited_group)
T.excited_group.garbage_collect()
add_to_react_queue(T)
@@ -274,10 +273,9 @@ SUBSYSTEM_DEF(air)
/datum/controller/subsystem/air/proc/add_to_react_queue(turf/open/T)
if(istype(T) && T.air)
turf_react_queue |= T
turf_react_queue[T] = TRUE
if(currentpart == SSAIR_REACTQUEUE)
currentrun |= T
return
currentrun[T] = TRUE
/datum/controller/subsystem/air/proc/remove_from_react_queue(turf/open/T)
turf_react_queue -= T
+13 -10
View File
@@ -16,7 +16,7 @@ SUBSYSTEM_DEF(atoms)
/datum/controller/subsystem/atoms/Initialize(timeofday)
GLOB.fire_overlay.appearance_flags = RESET_COLOR
setupGenetics() //to set the mutations' place in structural enzymes, so monkey.initialize() knows where to put the monkey mutation.
setupGenetics() //to set the mutations' sequence.
initialized = INITIALIZATION_INNEW_MAPLOAD
InitializeAtoms()
return ..()
@@ -108,16 +108,19 @@ SUBSYSTEM_DEF(atoms)
BadInitializeCalls = SSatoms.BadInitializeCalls
/datum/controller/subsystem/atoms/proc/setupGenetics()
var/list/avnums = new /list(DNA_STRUC_ENZYMES_BLOCKS)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
avnums[i] = i
CHECK_TICK
for(var/A in subtypesof(/datum/mutation/human))
var/datum/mutation/human/B = new A()
if(B.dna_block == NON_SCANNABLE)
var/list/mutations = subtypesof(/datum/mutation/human)
shuffle_inplace(mutations)
for(var/A in subtypesof(/datum/generecipe))
var/datum/generecipe/GR = A
GLOB.mutation_recipes[initial(GR.required)] = initial(GR.result)
for(var/i in 1 to LAZYLEN(mutations))
var/path = mutations[i] //byond gets pissy when we do it in one line
var/datum/mutation/human/B = new path ()
B.alias = "Mutation #[i]"
GLOB.all_mutations[B.type] = B
GLOB.full_sequences[B.type] = generate_gene_sequence(B.blocks)
if(B.locked)
continue
B.dna_block = pick_n_take(avnums)
if(B.quality == POSITIVE)
GLOB.good_mutations |= B
else if(B.quality == NEGATIVE)
+21 -8
View File
@@ -1,3 +1,5 @@
#define NO_MAXVOTES_CAP -1
SUBSYSTEM_DEF(autotransfer)
name = "Autotransfer Vote"
flags = SS_KEEP_TIMING | SS_BACKGROUND
@@ -7,21 +9,32 @@ SUBSYSTEM_DEF(autotransfer)
var/targettime
var/voteinterval
var/maxvotes
var/curvotes
var/curvotes = 0
/datum/controller/subsystem/autotransfer/Initialize(timeofday)
var/init_vote = CONFIG_GET(number/vote_autotransfer_initial)
if(!init_vote) //Autotransfer voting disabled.
can_fire = FALSE
return ..()
starttime = world.time
targettime = starttime + CONFIG_GET(number/vote_autotransfer_initial)
targettime = starttime + init_vote
voteinterval = CONFIG_GET(number/vote_autotransfer_interval)
maxvotes = CONFIG_GET(number/vote_autotransfer_maximum)
curvotes = 0
return ..()
/datum/controller/subsystem/autotransfer/Recover()
starttime = SSautotransfer.starttime
voteinterval = SSautotransfer.voteinterval
curvotes = SSautotransfer.curvotes
/datum/controller/subsystem/autotransfer/fire()
if(maxvotes > curvotes)
if(world.time > targettime)
SSvote.initiate_vote("transfer",null) //TODO figure out how to not use null as the user
targettime = targettime + voteinterval
curvotes += 1
if(world.time < targettime)
return
if(maxvotes == NO_MAXVOTES_CAP || maxvotes > curvotes)
SSvote.initiate_vote("transfer","server")
targettime = targettime + voteinterval
curvotes++
else
SSshuttle.autoEnd()
#undef NO_MAXVOTES_CAP
+38 -12
View File
@@ -1,27 +1,53 @@
PROCESSING_SUBSYSTEM_DEF(dcs)
name = "Datum Component System"
flags = SS_NO_INIT
var/list/elements_by_type = list()
/datum/controller/subsystem/processing/dcs/Recover()
comp_lookup = SSdcs.comp_lookup
/datum/controller/subsystem/processing/dcs/proc/GetElement(datum/element/eletype, ...)
/datum/controller/subsystem/processing/dcs/proc/GetElement(list/arguments)
var/datum/element/eletype = arguments[1]
var/element_id = eletype
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
if(initial(eletype.element_flags) & ELEMENT_BESPOKE)
var/list/fullid = list("[eletype]")
for(var/i in initial(eletype.id_arg_index) to length(args))
var/argument = args[i]
if(istext(argument) || isnum(argument))
fullid += "[argument]"
else
fullid += "[REF(argument)]"
element_id = fullid.Join("&")
element_id = GetIdFromArguments(arguments)
. = elements_by_type[element_id]
if(.)
return
if(!ispath(eletype, /datum/element))
CRASH("Attempted to instantiate [eletype] as a /datum/element")
. = elements_by_type[element_id] = new eletype
. = elements_by_type[element_id] = new eletype
/****
* Generates an id for bespoke elements when given the argument list
* Generating the id here is a bit complex because we need to support named arguments
* Named arguments can appear in any order and we need them to appear after ordered arguments
* We assume that no one will pass in a named argument with a value of null
**/
/datum/controller/subsystem/processing/dcs/proc/GetIdFromArguments(list/arguments)
var/datum/element/eletype = arguments[1]
var/list/fullid = list("[eletype]")
var/list/named_arguments = list()
for(var/i in initial(eletype.id_arg_index) to length(arguments))
var/key = arguments[i]
var/value
if(istext(key))
value = arguments[key]
if(!(istext(key) || isnum(key)))
key = REF(key)
key = "[key]" // Key is stringified so numbers dont break things
if(!isnull(value))
if(!(istext(value) || isnum(value)))
value = REF(value)
named_arguments["[key]"] = value
else
fullid += "[key]"
if(length(named_arguments))
named_arguments = sortList(named_arguments)
fullid += named_arguments
return list2params(fullid)
+4 -4
View File
@@ -83,15 +83,15 @@ SUBSYSTEM_DEF(jukeboxes)
return
for(var/list/jukeinfo in activejukeboxes)
if(!jukeinfo.len)
EXCEPTION("Active jukebox without any associated metadata.")
stack_trace("Active jukebox without any associated metadata.")
continue
var/datum/track/juketrack = jukeinfo[1]
if(!istype(juketrack))
EXCEPTION("Invalid jukebox track datum.")
stack_trace("Invalid jukebox track datum.")
continue
var/obj/jukebox = jukeinfo[3]
if(!istype(jukebox))
EXCEPTION("Nonexistant or invalid object associated with jukebox.")
stack_trace("Nonexistant or invalid object associated with jukebox.")
continue
var/sound/song_played = sound(juketrack.song_path)
var/area/currentarea = get_area(jukebox)
@@ -103,7 +103,7 @@ SUBSYSTEM_DEF(jukeboxes)
for(var/mob/M in GLOB.player_list)
if(!M.client)
continue
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS))
if(!(M.client.prefs.toggles & SOUND_INSTRUMENTS) || !M.can_hear())
M.stop_sound_channel(jukeinfo[2])
continue
+10
View File
@@ -14,6 +14,7 @@ SUBSYSTEM_DEF(mapping)
var/list/ruins_templates = list()
var/list/space_ruins_templates = list()
var/list/lava_ruins_templates = list()
var/list/station_ruins_templates = list()
var/datum/space_level/isolated_ruins_z //Created on demand during ruin loading.
var/list/shuttle_templates = list()
@@ -94,6 +95,11 @@ SUBSYSTEM_DEF(mapping)
var/list/space_ruins = levels_by_trait(ZTRAIT_SPACE_RUINS)
if (space_ruins.len)
seedRuins(space_ruins, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
// Generate station space ruins
var/list/station_ruins = levels_by_trait(ZTRAIT_STATION)
if (station_ruins.len)
seedRuins(station_ruins, CONFIG_GET(number/station_space_budget), /area/space/station_ruins, station_ruins_templates)
SSmapping.seedStation()
loading_ruins = FALSE
#endif
@@ -161,6 +167,7 @@ SUBSYSTEM_DEF(mapping)
ruins_templates = SSmapping.ruins_templates
space_ruins_templates = SSmapping.space_ruins_templates
lava_ruins_templates = SSmapping.lava_ruins_templates
station_ruins_templates = SSmapping.station_ruins_templates
shuttle_templates = SSmapping.shuttle_templates
shelter_templates = SSmapping.shelter_templates
unused_turfs = SSmapping.unused_turfs
@@ -352,6 +359,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
// Still supporting bans by filename
var/list/banned = generateMapList("[global.config.directory]/lavaruinblacklist.txt")
banned += generateMapList("[global.config.directory]/spaceruinblacklist.txt")
banned += generateMapList("[global.config.directory]/stationruinblacklist.txt")
for(var/item in sortList(subtypesof(/datum/map_template/ruin), /proc/cmp_ruincost_priority))
var/datum/map_template/ruin/ruin_type = item
@@ -372,6 +380,8 @@ GLOBAL_LIST_EMPTY(the_station_areas)
space_ruins_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/station))
station_room_templates[R.name] = R
else if(istype(R, /datum/map_template/ruin/spacenearstation))
station_ruins_templates[R.name] = R
/datum/controller/subsystem/mapping/proc/preloadShuttleTemplates()
var/list/unbuyable = generateMapList("[global.config.directory]/unbuyableshuttles.txt")
+11 -9
View File
@@ -5,23 +5,25 @@ These materials call on_applied() on whatever item they are applied to, common e
SUBSYSTEM_DEF(materials)
name = "Materials"
flags = SS_NO_FIRE
init_order = INIT_ORDER_MATERIALS
flags = SS_NO_FIRE | SS_NO_INIT
///Dictionary of material.type || material ref
var/list/materials = list()
var/list/materials
///Dictionary of category || list of material refs
var/list/materials_by_category = list()
var/list/materials_by_category
///List of stackcrafting recipes for materials using rigid materials
var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE))
/datum/controller/subsystem/materials/Initialize(timeofday)
InitializeMaterials()
return ..()
///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info)
/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday)
/datum/controller/subsystem/materials/proc/InitializeMaterials()
materials = list()
materials_by_category = list()
for(var/type in subtypesof(/datum/material))
var/datum/material/ref = new type
materials[type] = ref
for(var/c in ref.categories)
materials_by_category[c] += list(ref)
/datum/controller/subsystem/materials/proc/GetMaterialRef(datum/material/fakemat)
if(!materials)
InitializeMaterials()
return materials[fakemat] || fakemat
+20
View File
@@ -0,0 +1,20 @@
SUBSYSTEM_DEF(minimaps)
name = "Minimaps"
flags = SS_NO_FIRE
var/list/station_minimaps
var/datum/minimap_group/station_minimap
/datum/controller/subsystem/minimaps/Initialize()
if(!CONFIG_GET(flag/minimaps_enabled))
to_chat(world, "<span class='boldwarning'>Minimaps disabled! Skipping init.</span>")
return ..()
build_minimaps()
return ..()
/datum/controller/subsystem/minimaps/proc/build_minimaps()
station_minimaps = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
var/datum/space_level/SL = SSmapping.get_level(z)
var/name = (SL.name == initial(SL.name))? "[z] - Station" : "[z] - [SL.name]"
station_minimaps += new /datum/minimap(z, name = name)
station_minimap = new(station_minimaps, "Station")
+4 -6
View File
@@ -26,18 +26,16 @@ SUBSYSTEM_DEF(mobs)
var/seconds = wait * 0.1
if (!resumed)
src.currentrun = GLOB.mob_living_list.Copy()
if (GLOB.living_cameras.len)
src.currentrun += GLOB.living_cameras
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
while(currentrun.len)
var/mob/M = currentrun[currentrun.len]
var/mob/living/L = currentrun[currentrun.len]
currentrun.len--
if(M)
M.Life(seconds, times_fired)
if(L)
L.Life(seconds, times_fired)
else
GLOB.mob_living_list.Remove(M)
GLOB.mob_living_list.Remove(L)
if (MC_TICK_CHECK)
return
@@ -85,7 +85,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
our_quirks -= i
cut += i
pointscut += quirk_points_by_name(i)
if (pointscut >= 0) //with how it works, it needs to be above zero, not below, as points for positive is positive, and negative is negative, we only want it to break if it's above zero, ie. we cut more positive than negative
if (pointscut >= 0)
break
/* //Code to automatically reduce positive quirks until balance is even.
var/points_used = total_points(our_quirks)
@@ -102,7 +102,7 @@ PROCESSING_SUBSYSTEM_DEF(quirks)
*/
//Nah, let's null all non-neutrals out.
if (pointscut != 0)// only if the pointscutting didn't work.
if (pointscut < 0)// only if the pointscutting didn't work.
if(cut.len)
for(var/i in our_quirks)
if(quirk_points_by_name(i) != 0)
@@ -0,0 +1,3 @@
PROCESSING_SUBSYSTEM_DEF(status_effects)
wait = 1
flags = SS_TICKER
+4 -8
View File
@@ -113,11 +113,8 @@ SUBSYSTEM_DEF(shuttle)
qdel(T, force=TRUE)
CheckAutoEvac()
//Cargo stuff start
var/fire_time_diff = max(0, world.time - last_fire) //Don't want this to be below 0, seriously.
var/point_gain = (fire_time_diff / 600) * passive_supply_points_per_minute
points += point_gain
//Cargo stuff end
if(!(times_fired % CEILING(600/wait, 1)))
points += passive_supply_points_per_minute
var/esETA = emergency?.getModeStr()
emergency_shuttle_stat_text = "[esETA? "[esETA] [emergency.getTimerStr()]" : ""]"
@@ -185,14 +182,13 @@ SUBSYSTEM_DEF(shuttle)
WARNING("requestEvac(): There is no emergency shuttle, but the \
shuttle was called. Using the backup shuttle instead.")
if(!backup_shuttle)
throw EXCEPTION("requestEvac(): There is no emergency shuttle, \
CRASH("requestEvac(): There is no emergency shuttle, \
or backup shuttle! The game will be unresolvable. This is \
possibly a mapping error, more likely a bug with the shuttle \
manipulation system, or badminry. It is possible to manually \
resolve this problem by loading an emergency shuttle template \
manually, and then calling register() on the mobile docking port. \
Good luck.")
return
emergency = backup_shuttle
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
if(world.time - SSticker.round_start_time < srd)
@@ -420,7 +416,7 @@ SUBSYSTEM_DEF(shuttle)
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
if(!istype(M))
throw EXCEPTION("[M] is not a mobile docking port")
CRASH("[M] is not a mobile docking port")
if(M.assigned_transit)
return
+22 -22
View File
@@ -69,12 +69,12 @@ SUBSYSTEM_DEF(traumas)
"spiders" = typecacheof(list(/obj/structure/spider)),
"security" = typecacheof(list(/obj/item/clothing/under/rank/security, /obj/item/clothing/under/rank/warden,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/det,
"security" = typecacheof(list(/obj/item/clothing/under/rank/security/officer, /obj/item/clothing/under/rank/security/warden,
/obj/item/clothing/under/rank/security/head_of_security, /obj/item/clothing/under/rank/security/detective,
/obj/item/melee/baton, /obj/item/gun/energy/taser, /obj/item/restraints/handcuffs,
/obj/machinery/door/airlock/security, /obj/effect/hallucination/simple/securitron)),
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/clown, /obj/item/clothing/shoes/clown_shoes,
"clowns" = typecacheof(list(/obj/item/clothing/under/rank/civilian/clown, /obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/mask/gas/clown_hat, /obj/item/instrument/bikehorn,
/obj/item/pda/clown, /obj/item/grown/bananapeel)),
@@ -87,15 +87,15 @@ SUBSYSTEM_DEF(traumas)
"skeletons" = typecacheof(list(/obj/item/organ/tongue/bone, /obj/item/clothing/suit/armor/bone, /obj/item/stack/sheet/bone,
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton,
/obj/effect/decal/remains/human)),
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_security,
/obj/item/clothing/under/rank/chief_engineer, /obj/item/clothing/under/rank/chief_medical_officer,
/obj/item/clothing/under/rank/head_of_personnel, /obj/item/clothing/under/rank/research_director,
/obj/item/clothing/under/rank/head_of_security/grey, /obj/item/clothing/under/rank/head_of_security/alt,
/obj/item/clothing/under/rank/research_director/alt, /obj/item/clothing/under/rank/research_director/turtleneck,
/obj/item/clothing/under/captainparade, /obj/item/clothing/under/hosparademale, /obj/item/clothing/under/hosparadefem,
"conspiracies" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/security/head_of_security,
/obj/item/clothing/under/rank/engineering/chief_engineer, /obj/item/clothing/under/rank/medical/chief_medical_officer,
/obj/item/clothing/under/rank/civilian/head_of_personnel, /obj/item/clothing/under/rank/rnd/research_director,
/obj/item/clothing/under/rank/security/head_of_security/grey, /obj/item/clothing/under/rank/security/head_of_security/alt,
/obj/item/clothing/under/rank/rnd/research_director/alt, /obj/item/clothing/under/rank/rnd/research_director/turtleneck,
/obj/item/clothing/under/rank/captain/parade, /obj/item/clothing/under/rank/security/head_of_security/parade, /obj/item/clothing/under/rank/security/head_of_security/parade/female,
/obj/item/clothing/head/helmet/abductor, /obj/item/clothing/suit/armor/abductor/vest, /obj/item/abductor/baton,
/obj/item/storage/belt/military/abductor, /obj/item/gun/energy/alien, /obj/item/abductor/silencer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom_officer,
/obj/item/abductor/gizmo, /obj/item/clothing/under/rank/centcom/officer,
/obj/item/clothing/suit/space/hardsuit/ert, /obj/item/clothing/suit/space/hardsuit/ert/sec,
/obj/item/clothing/suit/space/hardsuit/ert/engi, /obj/item/clothing/suit/space/hardsuit/ert/med,
/obj/item/clothing/suit/space/hardsuit/deathsquad, /obj/item/clothing/head/helmet/space/hardsuit/deathsquad,
@@ -103,8 +103,8 @@ SUBSYSTEM_DEF(traumas)
"robots" = typecacheof(list(/obj/machinery/computer/upload, /obj/item/aiModule/, /obj/machinery/recharge_station,
/obj/item/aicard, /obj/item/deactivated_swarmer, /obj/effect/mob_spawn/swarmer)),
"doctors" = typecacheof(list(/obj/item/clothing/under/rank/medical, /obj/item/clothing/under/rank/chemist,
/obj/item/clothing/under/rank/nursesuit, /obj/item/clothing/under/rank/chief_medical_officer,
"doctors" = typecacheof(list(/obj/item/clothing/under/rank/medical/doctor, /obj/item/clothing/under/rank/medical/chemist,
/obj/item/clothing/under/rank/medical/doctor/nurse, /obj/item/clothing/under/rank/medical/chief_medical_officer,
/obj/item/reagent_containers/syringe, /obj/item/reagent_containers/pill/, /obj/item/reagent_containers/hypospray,
/obj/item/storage/firstaid, /obj/item/storage/pill_bottle, /obj/item/healthanalyzer,
/obj/structure/sign/departments/medbay, /obj/machinery/door/airlock/medical, /obj/machinery/sleeper,
@@ -112,10 +112,10 @@ SUBSYSTEM_DEF(traumas)
/obj/item/retractor, /obj/item/hemostat, /obj/item/cautery, /obj/item/surgicaldrill, /obj/item/scalpel, /obj/item/circular_saw,
/obj/item/clothing/suit/bio_suit/plaguedoctorsuit, /obj/item/clothing/head/plaguedoctorhat, /obj/item/clothing/mask/gas/plaguedoctor)),
"authority" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/head_of_personnel,
/obj/item/clothing/under/rank/head_of_security, /obj/item/clothing/under/rank/research_director,
/obj/item/clothing/under/rank/chief_medical_officer, /obj/item/clothing/under/rank/chief_engineer,
/obj/item/clothing/under/rank/centcom_officer, /obj/item/clothing/under/rank/centcom_commander,
"authority" = typecacheof(list(/obj/item/clothing/under/rank/captain, /obj/item/clothing/under/rank/civilian/head_of_personnel,
/obj/item/clothing/under/rank/security/head_of_security, /obj/item/clothing/under/rank/rnd/research_director,
/obj/item/clothing/under/rank/medical/chief_medical_officer, /obj/item/clothing/under/rank/engineering/chief_engineer,
/obj/item/clothing/under/rank/centcom/officer, /obj/item/clothing/under/rank/centcom/commander,
/obj/item/melee/classic_baton/telescopic, /obj/item/card/id/silver, /obj/item/card/id/gold,
/obj/item/card/id/captains_spare, /obj/item/card/id/centcom, /obj/machinery/door/airlock/command)),
@@ -131,7 +131,7 @@ SUBSYSTEM_DEF(traumas)
/obj/item/clothing/suit/wizrobe, /obj/item/clothing/head/wizard, /obj/item/spellbook, /obj/item/staff,
/obj/item/clothing/suit/space/hardsuit/shielded/wizard, /obj/item/clothing/suit/space/hardsuit/wizard,
/obj/item/gun/magic/staff, /obj/item/gun/magic/wand,
/obj/item/nullrod, /obj/item/clothing/under/rank/chaplain)),
/obj/item/nullrod, /obj/item/clothing/under/rank/civilian/chaplain)),
"aliens" = typecacheof(list(/obj/item/clothing/mask/facehugger, /obj/item/organ/body_egg/alien_embryo,
/obj/structure/alien, /obj/item/toy/toy_xeno,
@@ -145,21 +145,21 @@ SUBSYSTEM_DEF(traumas)
"birds" = typecacheof(list(/obj/item/clothing/mask/gas/plaguedoctor, /obj/item/reagent_containers/food/snacks/cracker,
/obj/item/clothing/suit/chickensuit, /obj/item/clothing/head/chicken,
/obj/item/clothing/suit/toggle/owlwings, /obj/item/clothing/under/owl, /obj/item/clothing/mask/gas/owl_mask,
/obj/item/clothing/under/griffin, /obj/item/clothing/shoes/griffin, /obj/item/clothing/head/griffin,
/obj/item/clothing/suit/toggle/owlwings, /obj/item/clothing/under/costume/owl, /obj/item/clothing/mask/gas/owl_mask,
/obj/item/clothing/under/costume/griffin, /obj/item/clothing/shoes/griffin, /obj/item/clothing/head/griffin,
/obj/item/clothing/head/helmet/space/freedom, /obj/item/clothing/suit/space/freedom)),
"anime" = typecacheof(list(/obj/item/clothing/under/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi,
"anime" = typecacheof(list(/obj/item/clothing/under/costume/schoolgirl, /obj/item/katana, /obj/item/reagent_containers/food/snacks/sashimi, /obj/item/reagent_containers/food/snacks/chawanmushi,
/obj/item/reagent_containers/food/drinks/bottle/sake, /obj/item/throwing_star, /obj/item/clothing/head/kitty/genuine, /obj/item/clothing/suit/space/space_ninja,
/obj/item/clothing/mask/gas/space_ninja, /obj/item/clothing/shoes/space_ninja, /obj/item/clothing/gloves/space_ninja, /obj/item/twohanded/vibro_weapon,
/obj/item/nullrod/scythe/vibro, /obj/item/energy_katana, /obj/item/toy/katana, /obj/item/nullrod/claymore/katana, /obj/structure/window/paperframe, /obj/structure/mineral_door/paperframe)),
"mimes" = typecacheof(list(/obj/item/pda/mime, /obj/item/clothing/under/rank/mime, /obj/item/clothing/mask/gas/mime,
"mimes" = typecacheof(list(/obj/item/pda/mime, /obj/item/clothing/under/rank/civilian/mime, /obj/item/clothing/mask/gas/mime,
/obj/item/clothing/head/frenchberet, /obj/item/clothing/suit/suspenders, /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing,
/obj/item/storage/backpack/mime, /obj/item/reagent_containers/food/snacks/grown/banana/mime,
/obj/item/grown/bananapeel/mimanapeel, /obj/item/cartridge/virus/mime, /obj/item/clothing/shoes/sneakers/mime,
/obj/item/bedsheet/mime, /obj/item/reagent_containers/food/snacks/burger/mime, /obj/item/clothing/head/beret, /obj/item/clothing/mask/gas/sexymime,
/obj/item/clothing/under/sexymime, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
/obj/item/clothing/under/rank/civilian/mime/sexy, /obj/item/toy/figure/mime, /obj/item/toy/crayon/mime, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced, /obj/mecha/combat/reticence)),
"cats" = typecacheof(list(/obj/item/organ/ears/cat, /obj/item/organ/tail/cat, /obj/item/laser_pointer, /obj/item/toy/cattoy, /obj/item/clothing/head/kitty,
/obj/item/clothing/head/collectable/kitty, /obj/item/melee/chainofcommand/tailwhip/kitty, /obj/item/stack/sheet/animalhide/cat)),
+5 -18
View File
@@ -89,20 +89,6 @@ SUBSYSTEM_DEF(vote)
choices[GLOB.master_mode] += non_voters.len
if(choices[GLOB.master_mode] >= greatest_votes)
greatest_votes = choices[GLOB.master_mode]
else if(mode == "transfer") // austation begin -- Crew autotransfer vote
var/factor = 1
switch(world.time / (1 MINUTES))
if(0 to 60)
factor = 0.5
if(61 to 120)
factor = 0.8
if(121 to 240)
factor = 1
if(241 to 300)
factor = 1.2
else
factor = 1.4
choices["Initiate Crew Transfer"] += round(non_voters.len * factor) // austation end
//get all options with that many votes and return them in a list
. = list()
if(greatest_votes)
@@ -370,7 +356,7 @@ SUBSYSTEM_DEF(vote)
var/list/runnable_storytellers = config.get_runnable_storytellers()
for(var/T in runnable_storytellers)
var/datum/dynamic_storyteller/S = T
runnable_storytellers[S] *= scores[initial(S.name)]
runnable_storytellers[S] *= round(stored_gamemode_votes[initial(S.name)]*100000,1)
var/datum/dynamic_storyteller/S = pickweightAllowZero(runnable_storytellers)
GLOB.dynamic_storyteller_type = S
if("map")
@@ -457,7 +443,7 @@ SUBSYSTEM_DEF(vote)
var/admin = FALSE
var/ckey = ckey(initiator_key)
if(GLOB.admin_datums[ckey])
if(GLOB.admin_datums[ckey] || initiator_key == "server")
admin = TRUE
if(next_allowed_time > world.time && !admin)
@@ -499,10 +485,11 @@ SUBSYSTEM_DEF(vote)
modes_to_add -= "traitor" // makes it so that traitor is always available
choices.Add(modes_to_add)
if("dynamic")
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
for(var/T in config.storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/list/probabilities = CONFIG_GET(keyed_list/storyteller_weight)
if(probabilities[initial(S.config_tag)] > 0)
var/probability = ((initial(S.config_tag) in probabilities) ? probabilities[initial(S.config_tag)] : initial(S.weight))
if(probability > 0)
choices.Add(initial(S.name))
choice_descs.Add(initial(S.desc))
if("custom")
+17 -10
View File
@@ -8,6 +8,7 @@
var/desc = null
var/obj/target = null
var/check_flags = 0
var/required_mobility_flags = MOBILITY_USE
var/processing = FALSE
var/obj/screen/movable/action_button/button = null
var/buttontooltipstyle = ""
@@ -96,20 +97,23 @@
/datum/action/proc/IsAvailable()
if(!owner)
return 0
return FALSE
var/mob/living/L = owner
if(istype(L) && !CHECK_ALL_MOBILITY(L, required_mobility_flags))
return FALSE
if(check_flags & AB_CHECK_RESTRAINED)
if(owner.restrained())
return 0
return FALSE
if(check_flags & AB_CHECK_STUN)
if(owner.IsKnockdown() || owner.IsStun())
return 0
if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_USE))
return FALSE
if(check_flags & AB_CHECK_LYING)
if(owner.lying)
return 0
if(istype(L) && !CHECK_MOBILITY(L, MOBILITY_STAND))
return FALSE
if(check_flags & AB_CHECK_CONSCIOUS)
if(owner.stat)
return 0
return 1
return FALSE
return TRUE
/datum/action/proc/UpdateButtonIcon(status_only = FALSE, force = FALSE)
if(button)
@@ -422,6 +426,7 @@
/datum/action/item_action/hands_free
check_flags = AB_CHECK_CONSCIOUS
required_mobility_flags = NONE
/datum/action/item_action/hands_free/activate
name = "Activate"
@@ -430,7 +435,8 @@
name = "Shift Nerves"
/datum/action/item_action/explosive_implant
check_flags = 0
check_flags = NONE
required_mobility_flags = NONE
name = "Activate Explosive Implant"
/datum/action/item_action/toggle_research_scanner
@@ -670,7 +676,8 @@
//Preset for general and toggled actions
/datum/action/innate
check_flags = 0
check_flags = NONE
required_mobility_flags = NONE
var/active = 0
/datum/action/innate/Trigger()
+2 -1
View File
@@ -83,6 +83,7 @@
elements.Cut()
/datum/beam/Destroy()
finished = TRUE
Reset()
target = null
origin = null
@@ -100,7 +101,7 @@
var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement
for(N in 0 to length-1 step 32)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X
if(QDELETED(src) || finished)
if(finished)
break
var/obj/effect/ebeam/X = new beam_type(origin_oldloc)
X.owner = src
+2 -2
View File
@@ -47,9 +47,9 @@
/datum/brain_trauma/special/imaginary_friend/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
var/list/candidates = pollCandidatesForMob("Do you want to play as [owner]'s imaginary friend?", ROLE_PAI, null, null, 75, friend, POLL_IGNORE_IMAGINARYFRIEND)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
C.transfer_ckey(friend, FALSE)
friend_initialized = TRUE
else
+1 -1
View File
@@ -136,7 +136,7 @@
fall_chance += 2
if(prob(fall_chance) && !owner.lying && !owner.buckled)
to_chat(owner, "<span class='warning'>Your leg gives out!</span>")
owner.Knockdown(35)
owner.DefaultCombatKnockdown(35)
else if(owner.get_active_held_item())
var/drop_chance = 1
+1 -1
View File
@@ -13,7 +13,7 @@
/datum/brain_trauma/special/godwoken/on_life()
..()
if(prob(4))
if(prob(33) && (owner.IsStun() || owner.IsKnockdown() || owner.IsUnconscious()))
if(prob(33) && owner.HighestImmobilityAmount())
speak("unstun", TRUE)
else if(prob(60) && owner.health <= owner.crit_threshold)
speak("heal", TRUE)
@@ -27,9 +27,9 @@
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
var/list/mob/candidates = pollCandidatesForMob("Do you want to play as [owner]'s split personality?", ROLE_PAI, null, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
C.transfer_ckey(stranger_backseat, FALSE)
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
+9 -3
View File
@@ -39,12 +39,18 @@
//title_image = ntitle_image
/datum/browser/proc/add_stylesheet(name, file)
if(istype(name, /datum/asset/spritesheet))
if (istype(name, /datum/asset/spritesheet))
var/datum/asset/spritesheet/sheet = name
stylesheets["spritesheet_[sheet.name].css"] = "data/spritesheets/[sheet.name]"
else
stylesheets["[ckey(name)].css"] = file
register_asset("[ckey(name)].css", file)
var/asset_name = "[name].css"
stylesheets[asset_name] = file
if(!SSassets.cache[asset_name])
register_asset(asset_name, file)
/datum/browser/proc/add_script(name, file)
scripts["[ckey(name)].js"] = file
register_asset("[ckey(name)].js", file)
/datum/browser/proc/set_content(ncontent)
content = ncontent
+2 -128
View File
@@ -4,132 +4,6 @@
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a `SendSignal()` call. Now every component that want's to can also know about this happening.
### In the code
See [this thread](https://tgstation13.org/phpBB/viewtopic.php?f=5&t=22674) for an introduction to the system as a whole.
#### Slippery things
At the time of this writing, every object that is slippery overrides atom/Crossed does some checks, then slips the mob. Instead of all those Crossed overrides they could add a slippery component to all these objects. And have the checks in one proc that is run by the Crossed event
#### Powercells
A lot of objects have powercells. The `get_cell()` proc was added to give generic access to the cell var if it had one. This is just a specific use case of `GetComponent()`
#### Radios
The radio object as it is should not exist, given that more things use the _concept_ of radios rather than the object itself. The actual function of the radio can exist in a component which all the things that use it (Request consoles, actual radios, the SM shard) can add to themselves.
#### Standos
Stands have a lot of procs which mimic mob procs. Rather than inserting hooks for all these procs in overrides, the same can be accomplished with signals
## API
### Defines
1. `COMPONENT_INCOMPATIBLE` Return this from `/datum/component/Initialize` or `datum/component/OnTransfer` to have the component be deleted if it's applied to an incorrect type. `parent` must not be modified if this is to be returned. This will be noted in the runtime logs
### Vars
1. `/datum/var/list/datum_components` (private)
* Lazy associated list of type -> component/list of components.
1. `/datum/var/list/comp_lookup` (private)
* Lazy associated list of signal -> registree/list of registrees
1. `/datum/var/list/signal_procs` (private)
* Associated lazy list of signals -> `/datum/callback`s that will be run when the parent datum receives that signal
1. `/datum/var/signal_enabled` (protected, boolean)
* If the datum is signal enabled. If not, it will not react to signals
* `FALSE` by default, set to `TRUE` when a signal is registered
1. `/datum/component/var/dupe_mode` (protected, enum)
* How duplicate component types are handled when added to the datum.
* `COMPONENT_DUPE_HIGHLANDER` (default): Old component will be deleted, new component will first have `/datum/component/proc/InheritComponent(datum/component/old, FALSE)` on it
* `COMPONENT_DUPE_ALLOWED`: The components will be treated as separate, `GetComponent()` will return the first added
* `COMPONENT_DUPE_UNIQUE`: New component will be deleted, old component will first have `/datum/component/proc/InheritComponent(datum/component/new, TRUE)` on it
* `COMPONENT_DUPE_UNIQUE_PASSARGS`: New component will never exist and instead its initialization arguments will be passed on to the old component.
1. `/datum/component/var/dupe_type` (protected, type)
* Definition of a duplicate component type
* `null` means exact match on `type` (default)
* Any other type means that and all subtypes
1. `/datum/component/var/datum/parent` (protected, read-only)
* The datum this component belongs to
* Never `null` in child procs
1. `report_signal_origin` (protected, boolean)
* If `TRUE`, will invoke the callback when signalled with the signal type as the first argument.
* `FALSE` by default.
### Procs
1. `/datum/proc/GetComponent(component_type(type)) -> datum/component?` (public, final)
* Returns a reference to a component of component_type if it exists in the datum, null otherwise
1. `/datum/proc/GetComponents(component_type(type)) -> list` (public, final)
* Returns a list of references to all components of component_type that exist in the datum
1. `/datum/proc/GetExactComponent(component_type(type)) -> datum/component?` (public, final)
* Returns a reference to a component whose type MATCHES component_type if that component exists in the datum, null otherwise
1. `GET_COMPONENT(varname, component_type)` OR `GET_COMPONENT_FROM(varname, component_type, src)`
* Shorthand for `var/component_type/varname = src.GetComponent(component_type)`
1. `SEND_SIGNAL(target, sigtype, ...)` (public, final)
* Use to send signals to target datum
* Extra arguments are to be specified in the signal definition
* Returns a bitflag with signal specific information assembled from all activated components
* Arguments are packaged in a list and handed off to _SendSignal()
1. `/datum/proc/AddComponent(component_type(type), ...) -> datum/component` (public, final)
* Creates an instance of `component_type` in the datum and passes `...` to its `Initialize()` call
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
* All components a datum owns are deleted with the datum
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
* If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it
* Properly handles duplicate situations based on the `dupe_mode` var
1. `/datum/proc/LoadComponent(component_type(type), ...) -> datum/component` (public, final)
* Equivalent to calling `GetComponent(component_type)` where, if the result would be `null`, returns `AddComponent(component_type, ...)` instead
1. `/datum/proc/ComponentActivated(datum/component/C)` (abstract, async)
* Called on a component's `parent` after a signal received causes it to activate. `src` is the parameter
* Will only be called if a component's callback returns `TRUE`
1. `/datum/proc/TakeComponent(datum/component/C)` (public, final)
* Properly transfers ownership of a component from one datum to another
* Signals `COMSIG_COMPONENT_REMOVING` on the parent
* Called on the datum you want to own the component with another datum's component
1. `/datum/proc/_SendSignal(signal, list/arguments)` (private, final)
* Handles most of the actual signaling procedure
* Will runtime if used on datums with an empty component list
1. `/datum/proc/RegisterSignal(datum/target, signal(string/list of strings), proc_ref(type), override(boolean))` (protected, final)
* If signal is a list it will be as if RegisterSignal was called for each of the entries with the same following arguments
* Makes the datum listen for the specified `signal` on it's `parent` datum.
* When that signal is received `proc_ref` will be called on the component, along with associated arguments
* Example proc ref: `.proc/OnEvent`
* If a previous registration is overwritten by the call, a runtime occurs. Setting `override` to TRUE prevents this
* These callbacks run asyncronously
* Returning `TRUE` from these callbacks will trigger a `TRUE` return from the `SendSignal()` that initiated it
1. `/datum/component/New(datum/parent, ...)` (private, final)
* Runs internal setup for the component
* Extra arguments are passed to `Initialize()`
1. `/datum/component/Initialize(...)` (abstract, no-sleep)
* Called by `New()` with the same argments excluding `parent`
* Component does not exist in `parent`'s `datum_components` list yet, although `parent` is set and may be used
* Signals will not be received while this function is running
* Component may be deleted after this function completes without being attached
* Do not call `qdel(src)` from this function
1. `/datum/component/Destroy(force(bool), silent(bool))` (virtual, no-sleep)
* Sends the `COMSIG_COMPONENT_REMOVING` signal to the parent datum if the `parent` isn't being qdeleted
* Properly removes the component from `parent` and cleans up references
* Setting `force` makes it not check for and remove the component from the parent
* Setting `silent` deletes the component without sending a `COMSIG_COMPONENT_REMOVING` signal
1. `/datum/component/proc/InheritComponent(datum/component/C, i_am_original(boolean))` (abstract, no-sleep)
* Called on a component when a component of the same type was added to the same parent
* See `/datum/component/var/dupe_mode`
* `C`'s type will always be the same of the called component
1. `/datum/component/proc/AfterComponentActivated()` (abstract, async)
* Called on a component that was activated after it's `parent`'s `ComponentActivated()` is called
1. `/datum/component/proc/OnTransfer(datum/new_parent)` (abstract, no-sleep)
* Called before `new_parent` is assigned to `parent` in `TakeComponent()`
* Allows the component to react to ownership transfers
1. `/datum/component/proc/_RemoveFromParent()` (private, final)
* Clears `parent` and removes the component from it's component list
1. `/datum/component/proc/_JoinParent` (private, final)
* Tries to add the component to it's `parent`s `datum_components` list
1. `/datum/component/proc/RegisterWithParent` (abstract, no-sleep)
* Used to register the signals that should be on the `parent` object
* Use this if you plan on the component transfering between parents
1. `/datum/component/proc/UnregisterFromParent` (abstract, no-sleep)
* Counterpart to `RegisterWithParent()`
* Used to unregister the signals that should only be on the `parent` object
### See/Define signals and their arguments in __DEFINES\components.dm
### See/Define signals and their arguments in [__DEFINES\components.dm](..\..\__DEFINES\components.dm)
+228 -36
View File
@@ -1,21 +1,71 @@
/**
* # Component
*
* The component datum
*
* A component should be a single standalone unit
* of functionality, that works by receiving signals from it's parent
* object to provide some single functionality (i.e a slippery component)
* that makes the object it's attached to cause people to slip over.
* Useful when you want shared behaviour independent of type inheritance
*/
/datum/component
/// Defines how duplicate existing components are handled when added to a datum
/// See `COMPONENT_DUPE_*` definitions for available options
var/dupe_mode = COMPONENT_DUPE_HIGHLANDER
/// The type to check for duplication
/// `null` means exact match on `type` (default)
/// Any other type means that and all subtypes
var/dupe_type
/// The datum this components belongs to
var/datum/parent
//only set to true if you are able to properly transfer this component
//At a minimum RegisterWithParent and UnregisterFromParent should be used
//Make sure you also implement PostTransfer for any post transfer handling
/// Only set to true if you are able to properly transfer this component
/// At a minimum RegisterWithParent and UnregisterFromParent should be used
/// Make sure you also implement PostTransfer for any post transfer handling
var/can_transfer = FALSE
/datum/component/New(datum/P, ...)
parent = P
var/list/arguments = args.Copy(2)
/**
* Create a new component.
* Additional arguments are passed to `Initialize()`
*
* Arguments:
* * datum/P the parent datum this component reacts to signals from
*/
/datum/component/New(list/raw_args)
parent = raw_args[1]
var/list/arguments = raw_args.Copy(2)
if(Initialize(arglist(arguments)) == COMPONENT_INCOMPATIBLE)
qdel(src, TRUE, TRUE)
CRASH("Incompatible [type] assigned to a [P.type]! args: [json_encode(arguments)]")
CRASH("Incompatible [type] assigned to a [parent.type]! args: [json_encode(arguments)]")
_JoinParent(P)
_JoinParent(parent)
/**
* Called during component creation with the same arguments as in new excluding parent.
* Do not call `qdel(src)` from this function, `return COMPONENT_INCOMPATIBLE` instead
*/
/datum/component/proc/Initialize(...)
return
/**
* Properly removes the component from `parent` and cleans up references
* Setting `force` makes it not check for and remove the component from the parent
* Setting `silent` deletes the component without sending a `COMSIG_COMPONENT_REMOVING` signal
*/
/datum/component/Destroy(force=FALSE, silent=FALSE)
if(!force && parent)
_RemoveFromParent()
if(!silent)
SEND_SIGNAL(parent, COMSIG_COMPONENT_REMOVING, src)
parent = null
return ..()
/**
* Internal proc to handle behaviour of components when joining a parent
*/
/datum/component/proc/_JoinParent()
var/datum/P = parent
//lazy init the parent's dc list
@@ -51,21 +101,9 @@
RegisterWithParent()
// If you want/expect to be moving the component around between parents, use this to register on the parent for signals
/datum/component/proc/RegisterWithParent()
SEND_SIGNAL(src, COMSIG_COMPONENT_REGISTER_PARENT) //CITADEL EDIT
/datum/component/proc/Initialize(...)
return
/datum/component/Destroy(force=FALSE, silent=FALSE)
if(!force && parent)
_RemoveFromParent()
if(!silent)
SEND_SIGNAL(parent, COMSIG_COMPONENT_REMOVING, src)
parent = null
return ..()
/**
* Internal proc to handle behaviour when being removed from a parent
*/
/datum/component/proc/_RemoveFromParent()
var/datum/P = parent
var/list/dc = P.datum_components
@@ -84,9 +122,38 @@
UnregisterFromParent()
/datum/component/proc/UnregisterFromParent()
SEND_SIGNAL(src, COMSIG_COMPONENT_UNREGISTER_PARENT) //CITADEL EDIT
/**
* Register the component with the parent object
*
* Use this proc to register with your parent object
* Overridable proc that's called when added to a new parent
*/
/datum/component/proc/RegisterWithParent()
return
/**
* Unregister from our parent object
*
* Use this proc to unregister from your parent object
* Overridable proc that's called when removed from a parent
* *
*/
/datum/component/proc/UnregisterFromParent()
return
/**
* Register to listen for a signal from the passed in target
*
* This sets up a listening relationship such that when the target object emits a signal
* the source datum this proc is called upon, will recieve a callback to the given proctype
* Return values from procs registered must be a bitfield
*
* Arguments:
* * datum/target The target to listen for signals from
* * sig_type_or_types Either a string signal name, or a list of signal names (strings)
* * proctype The proc to call back when the signal is emitted
* * override If a previous registration exists you must explicitly set this
*/
/datum/proc/RegisterSignal(datum/target, sig_type_or_types, proctype, override = FALSE)
if(QDELETED(src) || QDELETED(target))
return
@@ -119,6 +186,16 @@
signal_enabled = TRUE
/**
* Stop listening to a given signal from target
*
* Breaks the relationship between target and source datum, removing the callback when the signal fires
* Doesn't care if a registration exists or not
*
* Arguments:
* * datum/target Datum to stop listening to signals from
* * sig_typeor_types Signal string key or list of signal keys to stop listening to specifically
*/
/datum/proc/UnregisterSignal(datum/target, sig_type_or_types)
var/list/lookup = target.comp_lookup
if(!signal_procs || !signal_procs[target] || !lookup)
@@ -126,6 +203,8 @@
if(!islist(sig_type_or_types))
sig_type_or_types = list(sig_type_or_types)
for(var/sig in sig_type_or_types)
if(!signal_procs[target][sig])
continue
switch(length(lookup[sig]))
if(2)
lookup[sig] = (lookup[sig]-src)[1]
@@ -148,15 +227,47 @@
if(!signal_procs[target].len)
signal_procs -= target
/**
* Called on a component when a component of the same type was added to the same parent
* See `/datum/component/var/dupe_mode`
* `C`'s type will always be the same of the called component
*/
/datum/component/proc/InheritComponent(datum/component/C, i_am_original)
return
/**
* Called on a component when a component of the same type was added to the same parent with COMPONENT_DUPE_SELECTIVE
* See `/datum/component/var/dupe_mode`
* `C`'s type will always be the same of the called component
* return TRUE if you are absorbing the component, otherwise FALSE if you are fine having it exist as a duplicate component
*/
/datum/component/proc/CheckDupeComponent(datum/component/C, ...)
return
/**
* Callback Just before this component is transferred
*
* Use this to do any special cleanup you might need to do before being deregged from an object
*
*/
/datum/component/proc/PreTransfer()
return
/**
* Callback Just after a component is transferred
*
* Use this to do any special setup you need to do after being moved to a new object
* Do not call `qdel(src)` from this function, `return COMPONENT_INCOMPATIBLE` instead
*
*/
/datum/component/proc/PostTransfer()
return COMPONENT_INCOMPATIBLE //Do not support transfer by default as you must properly support it
/**
* Internal proc to create a list of our type and all parent types
*/
/datum/component/proc/_GetInverseTypeList(our_type = type)
//we can do this one simple trick
var/current_type = parent_type
@@ -166,6 +277,11 @@
current_type = type2parent(current_type)
. += current_type
/**
* Internal proc to handle most all of the signaling procedure
* Will runtime if used on datums with an empty component list
* Use the `SEND_SIGNAL` define instead
*/
/datum/proc/_SendSignal(sigtype, list/arguments)
var/target = comp_lookup[sigtype]
if(!length(target))
@@ -183,9 +299,16 @@
. |= CallAsync(C, proctype, arguments)
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
/**
* Return any component assigned to this datum of the given type
* This will throw an error if it's possible to have more than one component of that type on the parent
*
* Arguments:
* * datum/component/c_type The typepath of the component you want to get a reference to
*/
/datum/proc/GetComponent(datum/component/c_type)
RETURN_TYPE(c_type)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED || initial(c_type.dupe_mode) == COMPONENT_DUPE_SELECTIVE)
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
var/list/dc = datum_components
if(!dc)
@@ -194,7 +317,18 @@
if(length(.))
return .[1]
/datum/proc/GetExactComponent(c_type)
// The type arg is casted so initial works, you shouldn't be passing a real instance into this
/**
* Return any component assigned to this datum of the exact given type
* This will throw an error if it's possible to have more than one component of that type on the parent
*
* Arguments:
* * datum/component/c_type The typepath of the component you want to get a reference to
*/
/datum/proc/GetExactComponent(datum/component/c_type)
RETURN_TYPE(c_type)
if(initial(c_type.dupe_mode) == COMPONENT_DUPE_ALLOWED || initial(c_type.dupe_mode) == COMPONENT_DUPE_SELECTIVE)
stack_trace("GetComponent was called to get a component of which multiple copies could be on an object. This can easily break and should be changed. Type: \[[c_type]\]")
var/list/dc = datum_components
if(!dc)
return null
@@ -206,6 +340,12 @@
return C
return null
/**
* Get all components of a given type that are attached to this datum
*
* Arguments:
* * c_type The component type path
*/
/datum/proc/GetComponents(c_type)
var/list/dc = datum_components
if(!dc)
@@ -214,7 +354,15 @@
if(!length(.))
return list(.)
/datum/proc/AddComponent(new_type, ...)
/**
* Creates an instance of `new_type` in the datum and attaches to it as parent
* Sends the `COMSIG_COMPONENT_ADDED` signal to the datum
* Returns the component that was created. Or the old component in a dupe situation where `COMPONENT_DUPE_UNIQUE` was set
* If this tries to add an component to an incompatible type, the component will be deleted and the result will be `null`. This is very unperformant, try not to do it
* Properly handles duplicate situations based on the `dupe_mode` var
*/
/datum/proc/_AddComponent(list/raw_args)
var/new_type = raw_args[1]
var/datum/component/nt = new_type
var/dm = initial(nt.dupe_mode)
var/dt = initial(nt.dupe_type)
@@ -229,7 +377,7 @@
new_comp = nt
nt = new_comp.type
args[1] = src
raw_args[1] = src
if(dm != COMPONENT_DUPE_ALLOWED)
if(!dt)
@@ -240,37 +388,62 @@
switch(dm)
if(COMPONENT_DUPE_UNIQUE)
if(!new_comp)
new_comp = new nt(arglist(args))
new_comp = new nt(raw_args)
if(!QDELETED(new_comp))
old_comp.InheritComponent(new_comp, TRUE)
QDEL_NULL(new_comp)
if(COMPONENT_DUPE_HIGHLANDER)
if(!new_comp)
new_comp = new nt(arglist(args))
new_comp = new nt(raw_args)
if(!QDELETED(new_comp))
new_comp.InheritComponent(old_comp, FALSE)
QDEL_NULL(old_comp)
if(COMPONENT_DUPE_UNIQUE_PASSARGS)
if(!new_comp)
var/list/arguments = args.Copy(2)
old_comp.InheritComponent(null, TRUE, arguments)
var/list/arguments = raw_args.Copy(2)
arguments.Insert(1, null, TRUE)
old_comp.InheritComponent(arglist(arguments))
else
old_comp.InheritComponent(new_comp, TRUE)
if(COMPONENT_DUPE_SELECTIVE)
var/list/arguments = raw_args.Copy()
arguments[1] = new_comp
var/make_new_component = TRUE
for(var/i in GetComponents(new_type))
var/datum/component/C = i
if(C.CheckDupeComponent(arglist(arguments)))
make_new_component = FALSE
QDEL_NULL(new_comp)
break
if(!new_comp && make_new_component)
new_comp = new nt(raw_args)
else if(!new_comp)
new_comp = new nt(arglist(args)) // There's a valid dupe mode but there's no old component, act like normal
new_comp = new nt(raw_args) // There's a valid dupe mode but there's no old component, act like normal
else if(!new_comp)
new_comp = new nt(arglist(args)) // Dupes are allowed, act like normal
new_comp = new nt(raw_args) // Dupes are allowed, act like normal
if(!old_comp && !QDELETED(new_comp)) // Nothing related to duplicate components happened and the new component is healthy
SEND_SIGNAL(src, COMSIG_COMPONENT_ADDED, new_comp)
return new_comp
return old_comp
/**
* Get existing component of type, or create it and return a reference to it
*
* Use this if the item needs to exist at the time of this call, but may not have been created before now
*
* Arguments:
* * component_type The typepath of the component to create or return
* * ... additional arguments to be passed when creating the component if it does not exist
*/
/datum/proc/LoadComponent(component_type, ...)
. = GetComponent(component_type)
if(!.)
return AddComponent(arglist(args))
return _AddComponent(args)
/**
* Removes the component from parent, ends up with a null parent
*/
/datum/component/proc/RemoveComponent()
if(!parent)
return
@@ -280,6 +453,14 @@
parent = null
SEND_SIGNAL(old_parent, COMSIG_COMPONENT_REMOVING, src)
/**
* Transfer this component to another parent
*
* Component is taken from source datum
*
* Arguments:
* * datum/component/target Target datum to transfer to
*/
/datum/proc/TakeComponent(datum/component/target)
if(!target || target.parent == src)
return
@@ -296,6 +477,14 @@
if(target == AddComponent(target))
target._JoinParent()
/**
* Transfer all components to target
*
* All components from source datum are taken
*
* Arguments:
* * /datum/target the target to move the components to
*/
/datum/proc/TransferComponents(datum/target)
var/list/dc = datum_components
if(!dc)
@@ -310,5 +499,8 @@
if(C.can_transfer)
target.TakeComponent(comps)
/**
* Return the object that is the host of any UI's that this component has
*/
/datum/component/ui_host()
return parent
+1 -1
View File
@@ -59,4 +59,4 @@
"<span class='userdanger'>You slide on [A]!</span>")
cooldown = world.time
H.Knockdown(60)
H.DefaultCombatKnockdown(60)
+2 -3
View File
@@ -100,7 +100,7 @@
AM.forceMove(T)
if(isliving(AM))
var/mob/living/L = AM
L.Knockdown(100)
L.DefaultCombatKnockdown(100)
L.adjustBruteLoss(30)
falling_atoms -= AM
@@ -110,8 +110,7 @@
if (isliving(AM))
var/mob/living/L = AM
L.notransform = TRUE
L.Stun(200)
L.resting = TRUE
L.Paralyze(200)
var/oldtransform = AM.transform
var/oldcolor = AM.color
@@ -8,7 +8,7 @@
/datum/crafting_recipe/mummy/body
name = "Mummification Bandages (Body)"
result = /obj/item/clothing/under/mummy
result = /obj/item/clothing/under/costume/mummy
reqs = list(/obj/item/stack/sheet/cloth = 5)
/datum/crafting_recipe/lizardhat
@@ -33,11 +33,17 @@
/obj/item/organ/ears/cat = 1)
category = CAT_CLOTHING
////////
//Huds//
////////
/datum/crafting_recipe/hudsunsec
name = "Security HUDsunglasses"
result = /obj/item/clothing/glasses/hud/security/sunglasses
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
parts = list(/obj/item/clothing/glasses/hud/security = 1,
/obj/item/clothing/glasses/sunglasses = 1)
reqs = list(/obj/item/clothing/glasses/hud/security = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
@@ -56,9 +62,11 @@
result = /obj/item/clothing/glasses/hud/health/sunglasses
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
parts = list(/obj/item/clothing/glasses/hud/health = 1,
/obj/item/clothing/glasses/sunglasses = 1)
reqs = list(/obj/item/clothing/glasses/hud/health = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
/datum/crafting_recipe/hudsunmedremoval
@@ -86,6 +94,27 @@
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/sunglasses/reagent = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/diagnostic_sunglasses
name = "Diagnostic HUDsunglasses"
result = /obj/item/clothing/glasses/hud/diagnostic/sunglasses
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
parts = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
/obj/item/clothing/glasses/sunglasses = 1)
reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
/obj/item/clothing/glasses/sunglasses = 1,
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
/datum/crafting_recipe/diagnostic_sunglasses_removal
name = "Diagnostic HUDsunglasses removal"
result = /obj/item/clothing/glasses/sunglasses
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/hud/diagnostic/sunglasses = 1)
category = CAT_CLOTHING
/* //Kevinz doesn't want it as a recipe for now, leaving it in if anything ever changes to let it in
/datum/crafting_recipe/stunglasses
name = "Stunglasses"
@@ -97,6 +126,85 @@
/obj/item/stack/cable_coil = 5)
category = CAT_CLOTHING
*/
// Eyepatch Glasses
/datum/crafting_recipe/secpatch
name = "Security Eyepatch HUD"
result = /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
parts = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1,
/obj/item/clothing/glasses/eyepatch = 1)
reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses = 1,
/obj/item/clothing/glasses/eyepatch = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/secpatch_removal
name = "Security HUDpatch Removal"
result = /obj/item/clothing/glasses/eyepatch
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/hud/security/sunglasses/eyepatch = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/medpatch
name = "Medical Eyepatch HUD"
result = /obj/item/clothing/glasses/hud/health/eyepatch
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
parts = list(/obj/item/clothing/glasses/hud/health = 1,
/obj/item/clothing/glasses/eyepatch = 1)
reqs = list(/obj/item/clothing/glasses/hud/health = 1,
/obj/item/clothing/glasses/eyepatch = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/medpatch_removal
name = "Medical HUDpatch Removal"
result = /obj/item/clothing/glasses/eyepatch
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/hud/health/eyepatch = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/diagpatch
name = "Diagnostic Eyepatch HUD"
result = /obj/item/clothing/glasses/hud/diagnostic/eyepatch
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
parts = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
/obj/item/clothing/glasses/eyepatch = 1)
reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1,
/obj/item/clothing/glasses/eyepatch = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/diagpatch_removal
name = "Diagnostic HUDpatch Removal"
result = /obj/item/clothing/glasses/eyepatch
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/hud/diagnostic/eyepatch = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/mesonpatch
name = "Meson Scanner Eyepatch"
result = /obj/item/clothing/glasses/meson/eyepatch
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
parts = list(/obj/item/clothing/glasses/meson = 1,
/obj/item/clothing/glasses/eyepatch = 1)
reqs = list(/obj/item/clothing/glasses/meson = 1,
/obj/item/clothing/glasses/eyepatch = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/mesonpatch_removal
name = "Meson Scanner patch Removal"
result = /obj/item/clothing/glasses/eyepatch
time = 20
tools = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
reqs = list(/obj/item/clothing/glasses/meson/eyepatch = 1)
category = CAT_CLOTHING
/datum/crafting_recipe/ghostsheet
name = "Ghost Sheet"
result = /obj/item/clothing/suit/ghost_sheet
@@ -130,7 +238,6 @@
reqs = list(/obj/item/stack/sheet/durathread = 7,
/obj/item/stack/sheet/leather = 3)
time = 70
always_availible = TRUE
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_toolbelt
@@ -139,7 +246,6 @@
reqs = list(/obj/item/stack/sheet/durathread = 5,
/obj/item/stack/sheet/leather = 2)
time = 30
always_availible = TRUE
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_bandolier
@@ -148,7 +254,6 @@
reqs = list(/obj/item/stack/sheet/durathread = 6,
/obj/item/stack/sheet/leather = 2)
time = 50
always_availible = TRUE
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_helmet
@@ -157,7 +262,6 @@
reqs = list(/obj/item/stack/sheet/durathread = 4,
/obj/item/stack/sheet/leather = 2)
time = 30
always_availible = TRUE
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_vest
@@ -166,7 +270,6 @@
reqs = list(/obj/item/stack/sheet/durathread = 6,
/obj/item/stack/sheet/leather = 3)
time = 50
always_availible = TRUE
category = CAT_CLOTHING
/datum/crafting_recipe/durathread_wintercoat
@@ -183,5 +286,4 @@
reqs = list(/obj/item/clothing/suit/hooded/wintercoat = 1,
/obj/item/bedsheet/cosmos = 1)
time = 60
always_availible = TRUE
category = CAT_CLOTHING
@@ -278,7 +278,7 @@
result = /obj/item/banner/command/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/captainparade = 1)
/obj/item/clothing/under/rank/captain/parade = 1)
category = CAT_MISC
/datum/crafting_recipe/engineering_banner
@@ -286,7 +286,7 @@
result = /obj/item/banner/engineering/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/engineer = 1)
/obj/item/clothing/under/rank/engineering/engineer = 1)
category = CAT_MISC
/datum/crafting_recipe/cargo_banner
@@ -294,7 +294,7 @@
result = /obj/item/banner/cargo/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/cargotech = 1)
/obj/item/clothing/under/rank/cargo/tech = 1)
category = CAT_MISC
/datum/crafting_recipe/science_banner
@@ -302,7 +302,7 @@
result = /obj/item/banner/science/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/scientist = 1)
/obj/item/clothing/under/rank/rnd/scientist = 1)
category = CAT_MISC
/datum/crafting_recipe/medical_banner
@@ -310,7 +310,7 @@
result = /obj/item/banner/medical/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/medical = 1)
/obj/item/clothing/under/rank/medical/doctor = 1)
category = CAT_MISC
/datum/crafting_recipe/security_banner
@@ -318,7 +318,7 @@
result = /obj/item/banner/security/mundane
time = 40
reqs = list(/obj/item/stack/rods = 2,
/obj/item/clothing/under/rank/security = 1)
/obj/item/clothing/under/rank/security/officer = 1)
category = CAT_MISC
/datum/crafting_recipe/bloodsucker/vassalrack
@@ -119,18 +119,6 @@
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
/datum/crafting_recipe/switchblade_ms
name = "Switchblade"
result = /obj/item/switchblade/crafted
reqs = list(/obj/item/weaponcrafting/stock = 1,
/obj/item/weaponcrafting/receiver = 1,
/obj/item/kitchen/knife = 1,
/obj/item/stack/cable_coil = 2)
tools = list(TOOL_WELDER)
time = 45
category = CAT_WEAPONRY
subcategory = CAT_WEAPON
//////////////////
///BOMB CRAFTING//
//////////////////
@@ -290,7 +278,7 @@
/datum/crafting_recipe/arrow
name = "Arrow"
result = /obj/item/ammo_casing/caseless/arrow
result = /obj/item/ammo_casing/caseless/arrow/wood
time = 30
reqs = list(/obj/item/stack/sheet/mineral/wood = 1,
/obj/item/stack/sheet/silk = 1,
@@ -305,24 +293,20 @@
always_availible = FALSE
reqs = list(/obj/item/stack/sheet/bone = 1,
/obj/item/stack/sheet/sinew = 1,
/obj/item/ammo_casing/caseless/arrow/ashen = 1)
/obj/item/ammo_casing/caseless/arrow/ash = 1)
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow
name = "Bonfire-Hardened Arrow"
result = /obj/item/ammo_casing/caseless/arrow/ashen
tools = list(/obj/structure/bonfire)
name = "Fire Hardened Arrow"
result = /obj/item/ammo_casing/caseless/arrow/ash
tools = list(TOOL_WELDER)
time = 30
always_availible = FALSE
reqs = list(/obj/item/ammo_casing/caseless/arrow = 1)
reqs = list(/obj/item/ammo_casing/caseless/arrow/wood = 1)
category = CAT_WEAPONRY
subcategory = CAT_AMMO
/datum/crafting_recipe/ashen_arrow/welder
name = "Welder-Hardened Arrow"
tools = list(TOOL_WELDER)
/datum/crafting_recipe/smartdart
name = "Medical smartdart"
result = /obj/item/reagent_containers/syringe/dart
+7 -10
View File
@@ -30,26 +30,23 @@
return ..()
/datum/component/fantasy/RegisterWithParent()
. = ..()
var/obj/item/master = parent
originalName = master.name
modify()
/datum/component/fantasy/UnregisterFromParent()
. = ..()
unmodify()
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, list/arguments)
/datum/component/fantasy/InheritComponent(datum/component/fantasy/newComp, original, quality, list/affixes, canFail, announce)
unmodify()
if(newComp)
quality += newComp.quality
canFail = newComp.canFail
announce = newComp.announce
src.quality += newComp.quality
src.canFail = newComp.canFail
src.announce = newComp.announce
else
arguments.len = 5 // This is done to replicate what happens when an arglist smaller than the necessary arguments is given
quality += arguments[1]
canFail = arguments[4] || canFail
announce = arguments[5] || announce
src.quality += quality
src.canFail = canFail || src.canFail
src.announce = announce || src.announce
modify()
/datum/component/fantasy/proc/randomQuality()
+1 -1
View File
@@ -18,7 +18,7 @@
var/mob/living/LM = parent
var/v = volume
var/e = e_range
if(!T.footstep || LM.buckled || LM.lying || !LM.canmove || LM.resting || LM.buckled || LM.throwing || LM.movement_type & (VENTCRAWLING | FLYING))
if(!T.footstep || LM.buckled || !CHECK_MOBILITY(LM, MOBILITY_STAND) || LM.buckled || LM.throwing || (LM.movement_type & (VENTCRAWLING | FLYING)))
if (LM.lying && !LM.buckled && !(!T.footstep || LM.movement_type & (VENTCRAWLING | FLYING))) //play crawling sound if we're lying
playsound(T, 'sound/effects/footstep/crawl1.ogg', 15 * v)
return
+1 -1
View File
@@ -54,7 +54,7 @@
msg += " and knocks [target] [target_buckled? "off of [target.buckled]" : "down"]"
if(target_buckled)
target.buckled.unbuckle_mob(target)
target.Knockdown(knockdown_time)
target.DefaultCombatKnockdown(knockdown_time)
if(length(msg))
user.visible_message("<span class='danger'>[msg]!</span>")
+7 -7
View File
@@ -42,7 +42,7 @@
RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine)
for(var/mat in mat_list) //Make the assoc list ref | amount
var/datum/material/M = getmaterialref(mat) || mat
var/datum/material/M = SSmaterials.GetMaterialRef(mat)
materials[M] = 0
/datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list)
@@ -130,7 +130,7 @@
/// For inserting an amount of material
/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
if(amt > 0 && has_space(amt))
var/total_amount_saved = total_amount
if(mat)
@@ -145,7 +145,7 @@
/// Uses an amount of a specific material, effectively removing it.
/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
var/amount = materials[mat]
if(mat)
if(amount >= amt)
@@ -157,7 +157,7 @@
/// Proc for transfering materials to another container.
/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
if((amt==0)||(!T)||(!mat))
return FALSE
if(amt<0)
@@ -190,7 +190,7 @@
for(var/x in mats) //Loop through all required materials
var/datum/material/req_mat = x
if(!istype(req_mat))
req_mat = getmaterialref(req_mat) //Get the ref if necesary
req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref if necesary
if(!materials[req_mat]) //Do we have the resource?
return FALSE //Can't afford it
var/amount_required = mats[x] * multiplier
@@ -251,7 +251,7 @@
var/datum/material/req_mat = x
if(!istype(req_mat))
if(ispath(req_mat)) //Is this an actual material, or is it a category?
req_mat = getmaterialref(req_mat) //Get the ref
req_mat = SSmaterials.GetMaterialRef(req_mat) //Get the ref
else // Its a category. (For example MAT_CATEGORY_RIGID)
if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category?
@@ -316,5 +316,5 @@
/// Returns the amount of a specific material in this container.
/datum/component/material_container/proc/get_material_amount(var/datum/material/mat)
if(!istype(mat))
mat = getmaterialref(mat)
mat = SSmaterials.GetMaterialRef(mat)
return(materials[mat])
+2 -2
View File
@@ -101,11 +101,11 @@
host_mob = null
return ..()
/datum/component/nanites/InheritComponent(datum/component/nanites/new_nanites, i_am_original, list/arguments)
/datum/component/nanites/InheritComponent(datum/component/nanites/new_nanites, i_am_original, amount, cloud)
if(new_nanites)
adjust_nanites(null, new_nanites.nanite_volume)
else
adjust_nanites(null, arguments[1]) //just add to the nanite volume
adjust_nanites(null, amount) //just add to the nanite volume
/datum/component/nanites/process()
adjust_nanites(null, regen_rate)
+3 -3
View File
@@ -41,9 +41,9 @@
orbiters = null
return ..()
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, list/arguments)
if(arguments)
begin_orbit(arglist(arguments))
/datum/component/orbiter/InheritComponent(datum/component/orbiter/newcomp, original, atom/movable/orbiter, radius, clockwise, rotation_speed, rotation_segments, pre_rotation)
if(!newcomp)
begin_orbit(arglist(args.Copy(3)))
return
// The following only happens on component transfers
orbiters += newcomp.orbiters
+1 -1
View File
@@ -2,7 +2,7 @@
/datum/component/wearertargeting/phantomthief
dupe_mode = COMPONENT_DUPE_UNIQUE_PASSARGS
signals = list(COMSIG_COMBAT_TOGGLED)
signals = list(COMSIG_LIVING_COMBAT_ENABLED)
proctype = .proc/handlefilterstuff
var/filter_x
var/filter_y
+2 -2
View File
@@ -47,7 +47,7 @@
if(strength <= RAD_BACKGROUND_RADIATION)
return PROCESS_KILL
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, list/arguments)
/datum/component/radioactive/InheritComponent(datum/component/C, i_am_original, _strength, _source, _half_life, _can_contaminate)
if(!i_am_original)
return
if(!hl3_release_date) // Permanently radioactive things don't get to grow stronger
@@ -56,7 +56,7 @@
var/datum/component/radioactive/other = C
strength = max(strength, other.strength)
else
strength = max(strength, arguments[1])
strength = max(strength, _strength)
/datum/component/radioactive/proc/rad_examine(datum/source, mob/user, list/examine_list)
var/atom/master = parent
+15 -5
View File
@@ -53,11 +53,21 @@ handles linking back and forth.
/datum/component/remote_materials/proc/_MakeLocal()
silo = null
mat_container = parent.AddComponent(/datum/component/material_container,
list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic),
local_size,
FALSE,
/obj/item/stack)
var/static/list/allowed_mats = list(
/datum/material/iron,
/datum/material/glass,
/datum/material/silver,
/datum/material/gold,
/datum/material/diamond,
/datum/material/plasma,
/datum/material/uranium,
/datum/material/bananium,
/datum/material/titanium,
/datum/material/bluespace,
/datum/material/plastic,
)
mat_container = parent.AddComponent(/datum/component/material_container, allowed_mats, local_size, allowed_types=/obj/item/stack)
/datum/component/remote_materials/proc/set_local_size(size)
local_size = size
+3 -3
View File
@@ -240,7 +240,7 @@
/datum/component/riding/human/force_dismount(mob/living/user)
var/atom/movable/AM = parent
AM.unbuckle_mob(user)
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
user.visible_message("<span class='warning'>[AM] pushes [user] off of [AM.p_them()]!</span>")
/datum/component/riding/cyborg
@@ -298,7 +298,7 @@
M.Move(targetm)
M.visible_message("<span class='warning'>[M] is thrown clear of [AM]!</span>")
M.throw_at(target, 14, 5, AM)
M.Knockdown(60)
M.DefaultCombatKnockdown(60)
/datum/component/riding/proc/equip_buckle_inhands(mob/living/carbon/human/user, amount_required = 1, mob/living/riding_target_override)
var/list/equipped
@@ -341,7 +341,7 @@
var/mob/living/parent
var/selfdeleting = FALSE
/obj/item/riding_offhand/dropped()
/obj/item/riding_offhand/dropped(mob/user)
selfdeleting = TRUE
. = ..()
+2 -2
View File
@@ -22,7 +22,7 @@
return //undeads are unaffected by the spook-pocalypse.
if(istype(H.dna.species, /datum/species/zombie))
H.adjustStaminaLoss(25)
H.Knockdown(15) //zombies can't resist the doot
H.DefaultCombatKnockdown(15) //zombies can't resist the doot
C.Jitter(35)
C.stuttering = 20
if((!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
@@ -36,7 +36,7 @@
/datum/component/spooky/proc/spectral_change(mob/living/carbon/human/H, mob/user)
if((H.getStaminaLoss() > 95) && (!istype(H.dna.species, /datum/species/skeleton)) && (!istype(H.dna.species, /datum/species/golem)) && (!istype(H.dna.species, /datum/species/android)) && (!istype(H.dna.species, /datum/species/jelly)))
H.Knockdown(20)
H.DefaultCombatKnockdown(20)
H.set_species(/datum/species/skeleton)
H.visible_message("<span class='warning'>[H] has given up on life as a mortal.</span>")
var/T = get_turf(H)
+4 -4
View File
@@ -15,13 +15,13 @@
src.allow_death = allow_death
check_in_bounds() // Just in case something is being created outside of station/centcom
/datum/component/stationloving/InheritComponent(datum/component/stationloving/newc, original, list/arguments)
/datum/component/stationloving/InheritComponent(datum/component/stationloving/newc, original, inform_admins, allow_death)
if (original)
if (istype(newc))
if (newc)
inform_admins = newc.inform_admins
allow_death = newc.allow_death
else if (LAZYLEN(arguments))
inform_admins = arguments[1]
else
inform_admins = inform_admins
/datum/component/stationloving/proc/relocate()
var/targetturf = find_safe_turf()
@@ -11,7 +11,7 @@
var/turf/loccheck = get_turf(A)
if(is_reebe(loccheck.z))
user.visible_message("<span class='warning'>An unseen force knocks [user] to the ground!</span>", "<span class='big_brass'>\"I think not!\"</span>")
user.Knockdown(60)
user.DefaultCombatKnockdown(60)
return
if(istype(loccheck.loc, /area/fabric_of_reality))
to_chat(user, "<span class='danger'>You can't do that here!</span>")
@@ -25,7 +25,7 @@
for(var/mob/living/M in T)
if(M.movement_type & FLYING)
M.visible_message("<span class='danger'>The bluespace collapse crushes the air towards it, pulling [M] towards the ground...</span>")
M.Knockdown(5, TRUE, TRUE) //Overrides stun absorbs.
M.DefaultCombatKnockdown(5, TRUE, TRUE) //Overrides stun absorbs.
T.TerraformTurf(/turf/open/chasm/magic, /turf/open/chasm/magic)
for (var/obj/structure/ladder/unbreakable/binary/ladder in GLOB.ladders)
ladder.ActivateAlmonds()
+1 -1
View File
@@ -409,7 +409,7 @@
/datum/component/storage/proc/check_views()
for(var/mob/M in can_see_contents())
if(!isobserver(M) && !M.CanReach(src, view_only = TRUE))
if(!isobserver(M) && !M.CanReach(parent, view_only = TRUE))
close(M)
/datum/component/storage/proc/emp_act(datum/source, severity)
+2 -2
View File
@@ -43,13 +43,13 @@
master.cut_overlay(overlay)
return ..()
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, list/arguments)
/datum/component/thermite/InheritComponent(datum/component/thermite/newC, i_am_original, _amount)
if(!i_am_original)
return
if(newC)
amount += newC.amount
else
amount += arguments[1]
amount += _amount
/datum/component/thermite/proc/thermite_melt(mob/user)
var/turf/master = parent
+6 -2
View File
@@ -28,7 +28,7 @@ GLOBAL_LIST_EMPTY(uplinks)
var/compact_mode = FALSE
var/debug = FALSE
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate)
/datum/component/uplink/Initialize(_owner, _lockable = TRUE, _enabled = FALSE, datum/game_mode/_gamemode, starting_tc = 20, datum/ui_state/_checkstate, datum/traitor_class/traitor_class)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
@@ -47,7 +47,11 @@ GLOBAL_LIST_EMPTY(uplinks)
RegisterSignal(parent, COMSIG_PEN_ROTATED, .proc/pen_rotation)
GLOB.uplinks += src
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted)
var/list/filters = list()
if(istype(traitor_class))
filters = traitor_class.uplink_filters
starting_tc = traitor_class.TC
uplink_items = get_uplink_items(gamemode, TRUE, allow_restricted, filters)
if(_owner)
owner = _owner
+3 -1
View File
@@ -58,6 +58,7 @@
RegisterSignal(current_mind, COMSIG_PRE_MIND_TRANSFER, .proc/pre_player_transfer)
if(mastermind?.current)
mastermind.current.audiovisual_redirect = M
ADD_TRAIT(M, TRAIT_NO_MIDROUND_ANTAG, VIRTUAL_REALITY_TRAIT)
/datum/component/virtual_reality/UnregisterFromParent()
. = ..()
@@ -69,6 +70,7 @@
current_mind = null
if(mastermind?.current)
mastermind.current.audiovisual_redirect = null
REMOVE_TRAIT(parent, TRAIT_NO_MIDROUND_ANTAG, VIRTUAL_REALITY_TRAIT)
/**
* Called when attempting to connect a mob to a virtual reality mob.
@@ -235,7 +237,7 @@
qdel(src)
/**
* Used for recursive virtual realities shenanigeans and should be called only through the above proc.
* Used for recursive virtual realities shenanigeans and should be called by the above proc.
*/
/datum/component/virtual_reality/proc/vr_in_a_vr(mob/player, deathcheck = FALSE, lethal_cleanup = FALSE)
var/mob/M = parent
+2 -2
View File
@@ -12,9 +12,9 @@
var/permanent = FALSE
var/last_process = 0
/datum/component/wet_floor/InheritComponent(datum/newcomp, orig, argslist)
/datum/component/wet_floor/InheritComponent(datum/newcomp, orig, strength, duration_minimum, duration_add, duration_maximum, _permanent)
if(!newcomp) //We are getting passed the arguments of a would-be new component, but not a new component
add_wet(arglist(argslist))
add_wet(arglist(args.Copy(3)))
else //We are being passed in a full blown component
var/datum/component/wet_floor/WF = newcomp //Lets make an assumption
if(WF.gc()) //See if it's even valid, still. Also does LAZYLEN and stuff for us.
-1
View File
@@ -287,7 +287,6 @@
G.fields["gender"] = "Other"
L.fields["blood_type"] = H.dna.blood_type
L.fields["b_dna"] = H.dna.unique_enzymes
L.fields["enzymes"] = H.dna.struc_enzymes
L.fields["identity"] = H.dna.uni_identity
L.fields["species"] = H.dna.species.type
L.fields["features"] = H.dna.features
+48 -5
View File
@@ -1,12 +1,42 @@
/**
* The absolute base class for everything
*
* A datum instantiated has no physical world prescence, use an atom if you want something
* that actually lives in the world
*
* Be very mindful about adding variables to this class, they are inherited by every single
* thing in the entire game, and so you can easily cause memory usage to rise a lot with careless
* use of variables at this level
*/
/datum
/**
* Tick count time when this object was destroyed.
*
* If this is non zero then the object has been garbage collected and is awaiting either
* a hard del by the GC subsystme, or to be autocollected (if it has no references)
*/
var/gc_destroyed //Time when this object was destroyed.
var/list/active_timers //for SStimer
var/list/datum_components //for /datum/components
/// Active timers with this datum as the target
var/list/active_timers
/// Status traits attached to this datum
var/list/status_traits
/// Components attached to this datum
/// Lazy associated list in the structure of `type:component/list of components`
var/list/datum_components
/// Any datum registered to receive signals from this datum is in this list
/// Lazy associated list in the structure of `signal:registree/list of registrees`
var/list/comp_lookup //it used to be for looking up components which had registered a signal but now anything can register
/// Lazy associated list in the structure of `signals:proctype` that are run when the datum receives that signal
var/list/list/datum/callback/signal_procs
/// Is this datum capable of sending signals?
/// Set to true when a signal has been registered
var/signal_enabled = FALSE
/// Datum level flags
var/datum_flags = NONE
/// A weak reference to another datum
var/datum/weakref/weak_reference
#ifdef TESTING
@@ -18,9 +48,22 @@
var/list/cached_vars
#endif
// Default implementation of clean-up code.
// This should be overridden to remove all references pointing to the object being destroyed.
// Return the appropriate QDEL_HINT; in most cases this is QDEL_HINT_QUEUE.
/**
* Default implementation of clean-up code.
*
* This should be overridden to remove all references pointing to the object being destroyed, if
* you do override it, make sure to call the parent and return it's return value by default
*
* Return an appropriate QDEL_HINT to modify handling of your deletion;
* in most cases this is QDEL_HINT_QUEUE.
*
* The base case is responsible for doing the following
* * Erasing timers pointing to this datum
* * Erasing compenents on this datum
* * Notifying datums listening to signals from this datum that we are going away
*
* Returns QDEL_HINT_QUEUE
*/
/datum/proc/Destroy(force=FALSE, ...)
tag = null
datum_flags &= ~DF_USE_TAG //In case something tries to REF us
+14 -16
View File
@@ -26,10 +26,10 @@
/datum/proc/vv_get_dropdown()
. = list()
. += "---"
.["Call Proc"] = "?_src_=vars;[HrefToken()];proc_call=[REF(src)]"
.["Mark Object"] = "?_src_=vars;[HrefToken()];mark_object=[REF(src)]"
.["Delete"] = "?_src_=vars;[HrefToken()];delete=[REF(src)]"
.["Show VV To Player"] = "?_src_=vars;[HrefToken(TRUE)];expose=[REF(src)]"
.["Call Proc"] = "?_src_=vars;[HrefToken()];proc_call=\ref[src]"
.["Mark Object"] = "?_src_=vars;[HrefToken()];mark_object=\ref[src]"
.["Delete"] = "?_src_=vars;[HrefToken()];delete=\ref[src]"
.["Show VV To Player"] = "?_src_=vars;[HrefToken(TRUE)];expose=\ref[src]"
/datum/proc/on_reagent_change(changetype)
@@ -54,7 +54,7 @@
return
var/title = ""
var/refid = REF(D)
var/refid = "\ref[D]"
var/icon/sprite
var/hash
@@ -62,8 +62,6 @@
if (!islist)
type = D.type
if(istype(D, /atom))
var/atom/AT = D
if(AT.icon && AT.icon_state)
@@ -410,7 +408,7 @@
/client/proc/vv_update_display(datum/D, span, content)
src << output("[span]:[content]", "variables[REF(D)].browser:replace_span")
src << output("[span]:[content]", "variables\ref[D].browser:replace_span")
#define VV_HTML_ENCODE(thing) ( sanitize ? html_encode(thing) : thing )
@@ -423,9 +421,9 @@
name = DA[name] //name is really the index until this line
else
value = DA[name]
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];listedit=[REF(DA)];index=[index]'>E</a>) (<a href='?_src_=vars;[HrefToken()];listchange=[REF(DA)];index=[index]'>C</a>) (<a href='?_src_=vars;[HrefToken()];listremove=[REF(DA)];index=[index]'>-</a>) "
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];listedit=\ref[DA];index=[index]'>E</a>) (<a href='?_src_=vars;[HrefToken()];listchange=\ref[DA];index=[index]'>C</a>) (<a href='?_src_=vars;[HrefToken()];listremove=\ref[DA];index=[index]'>-</a>) "
else
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];datumedit=[REF(DA)];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;[HrefToken()];datumchange=[REF(DA)];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;[HrefToken()];datummass=[REF(DA)];varnamemass=[name]'>M</a>) "
header = "<li style='backgroundColor:white'>(<a href='?_src_=vars;[HrefToken()];datumedit=\ref[DA];varnameedit=[name]'>E</a>) (<a href='?_src_=vars;[HrefToken()];datumchange=\ref[DA];varnamechange=[name]'>C</a>) (<a href='?_src_=vars;[HrefToken()];datummass=\ref[DA];varnamemass=[name]'>M</a>) "
else
header = "<li>"
@@ -440,7 +438,7 @@
#ifdef VARSICON
var/icon/I = new/icon(value)
var/rnd = rand(1,10000)
var/rname = "tmp[REF(I)][rnd].png"
var/rname = "tmp\ref[I][rnd].png"
usr << browse_rsc(I, rname)
item = "[VV_HTML_ENCODE(name)] = (<span class='value'>[value]</span>) <img class=icon src=\"[rname]\">"
#else
@@ -453,9 +451,9 @@
else if (istype(value, /datum))
var/datum/D = value
if ("[D]" != "[D.type]") //if the thing as a name var, lets use it.
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D] [D.type]"
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D] [D.type]"
else
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D.type]"
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] [REF(value)]</a> = [D.type]"
else if (islist(value))
var/list/L = value
@@ -473,9 +471,9 @@
items += debug_variable(key, val, level + 1, sanitize = sanitize)
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a><ul>[items.Join()]</ul>"
else
item = "<a href='?_src_=vars;[HrefToken()];Vars=[REF(value)]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
item = "<a href='?_src_=vars;[HrefToken()];Vars=\ref[value]'>[VV_HTML_ENCODE(name)] = /list ([L.len])</a>"
else if (name in GLOB.bitfields)
var/list/flags = list()
@@ -587,7 +585,7 @@
var/prompt = alert("Do you want to grant [C] access to view this VV window? (they will not be able to edit or change anything nor open nested vv windows unless they themselves are an admin)", "Confirm", "Yes", "No")
if (prompt != "Yes" || !usr.client)
return
message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a <a href='?_src_=vars;[HrefToken(TRUE)];datumrefresh=[REF(thing)]'>VV window</a>")
message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a <a href='?_src_=vars;[HrefToken(TRUE)];datumrefresh=\ref[thing]'>VV window</a>")
log_admin("Admin [key_name(usr)] Showed [key_name(C)] a VV window of a [thing]")
to_chat(C, "[usr.client.holder.fakekey ? "an Administrator" : "[usr.client.key]"] has granted you access to view a View Variables window")
C.debug_variables(thing)
@@ -61,12 +61,12 @@ Bonus
symptom_delay_max = 60
if(A.properties["resistance"] >= 8) //mutate twice
power = 2
possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT]
possible_mutations = (GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.all_mutations[RACEMUT]
var/mob/living/carbon/M = A.affected_mob
if(M)
if(!M.has_dna())
return
archived_dna = M.dna.struc_enzymes
archived_dna = M.dna.mutation_index
// Give them back their old DNA when cured.
/datum/symptom/genetic_mutation/End(datum/disease/advance/A)
@@ -77,5 +77,5 @@ Bonus
if(M && archived_dna)
if(!M.has_dna())
return
M.dna.struc_enzymes = archived_dna
M.dna.mutation_index = archived_dna
M.domutcheck()
@@ -257,6 +257,8 @@
/datum/symptom/heal/coma/End(datum/disease/advance/A)
if(!..())
return
if(active_coma)
uncoma()
REMOVE_TRAIT(A.affected_mob, TRAIT_NOCRITDAMAGE, DISEASE_TRAIT)
/datum/symptom/heal/coma/CanHeal(datum/disease/advance/A)
@@ -277,9 +279,9 @@
/datum/symptom/heal/coma/proc/coma(mob/living/M)
if(deathgasp)
M.emote("deathgasp")
M.fakedeath("regenerative_coma")
M.fakedeath("regenerative_coma", TRUE)
M.update_stat()
M.update_canmove()
M.update_mobility()
addtimer(CALLBACK(src, .proc/uncoma, M), 300)
/datum/symptom/heal/coma/proc/uncoma(mob/living/M)
@@ -288,7 +290,7 @@
active_coma = FALSE
M.cure_fakedeath("regenerative_coma")
M.update_stat()
M.update_canmove()
M.update_mobility()
/datum/symptom/heal/coma/Heal(mob/living/carbon/M, datum/disease/advance/A, actual_power)
var/heal_amt = 4 * actual_power
+1 -1
View File
@@ -44,7 +44,7 @@
if(prob(25))
affected_mob.vomit(95)
H.emote("cough")
H.Knockdown(40)
H.DefaultCombatKnockdown(40)
H.losebreath += 4
if(prob(3))
to_chat(H, "<span class='danger'>You feel very weak and dizzy...</span>")
+8 -8
View File
@@ -32,16 +32,16 @@
..()
switch(stage)
if(1)
if (prob(stage_prob) && stage1)
if (prob(stage_prob) && length(stage1))
to_chat(affected_mob, pick(stage1))
if(2)
if (prob(stage_prob) && stage2)
if (prob(stage_prob) && length(stage2))
to_chat(affected_mob, pick(stage2))
if(3)
if (prob(stage_prob*2) && stage3)
if (prob(stage_prob*2) && length(stage3))
to_chat(affected_mob, pick(stage3))
if(4)
if (prob(stage_prob*2) && stage4)
if (prob(stage_prob*2) && length(stage4))
to_chat(affected_mob, pick(stage4))
if(5)
do_disease_transformation(affected_mob)
@@ -76,9 +76,9 @@
/datum/disease/transformation/proc/replace_banned_player(var/mob/living/new_mob) // This can run well after the mob has been transferred, so need a handle on the new mob to kill it if needed.
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [affected_mob.name]?", bantype, null, bantype, 50, affected_mob)
var/list/mob/candidates = pollCandidatesForMob("Do you want to play as [affected_mob.name]?", bantype, null, bantype, 50, affected_mob)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
var/mob/C = pick(candidates)
to_chat(affected_mob, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(affected_mob)]) to replace a jobbaned player.")
affected_mob.ghostize(0)
@@ -162,7 +162,7 @@
desc = "This disease, actually acute nanomachine infection, converts the victim into a cyborg."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list()
stage1 = null
stage2 = list("Your joints feel stiff.", "<span class='danger'>Beep...boop..</span>")
stage3 = list("<span class='danger'>Your joints feel very stiff.</span>", "Your skin feels loose.", "<span class='danger'>You can feel something move...inside.</span>")
stage4 = list("<span class='danger'>Your skin feels very loose.</span>", "<span class='danger'>You can feel... something...inside you.</span>")
@@ -195,7 +195,7 @@
desc = "This disease changes the victim into a xenomorph."
severity = DISEASE_SEVERITY_BIOHAZARD
visibility_flags = 0
stage1 = list()
stage1 = null
stage2 = list("Your throat feels scratchy.", "<span class='danger'>Kill...</span>")
stage3 = list("<span class='danger'>Your throat feels very scratchy.</span>", "Your skin feels tight.", "<span class='danger'>You can feel something move...inside.</span>")
stage4 = list("<span class='danger'>Your skin feels very tight.</span>", "<span class='danger'>Your blood boils!</span>", "<span class='danger'>You can feel... something...inside you.</span>")
+251 -65
View File
@@ -2,7 +2,6 @@
/////////////////////////// DNA DATUM
/datum/dna
var/unique_enzymes
var/struc_enzymes
var/uni_identity
var/blood_type
var/datum/species/species = new /datum/species/human //The type of mutant race the player is if applicable (i.e. potato-man)
@@ -11,10 +10,13 @@
var/nameless = FALSE
var/custom_species //siiiiigh I guess this is important
var/list/mutations = list() //All mutations are from now on here
var/list/temporary_mutations = list() //Timers for temporary mutations
var/list/temporary_mutations = list() //Temporary changes to the UE
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
var/mob/living/holder
var/delete_species = TRUE //Set to FALSE when a body is scanned by a cloner to fix #38875
var/mutation_index[DNA_MUTATION_BLOCKS] //List of which mutations this carbon has and its assigned block
var/stability = 100
var/scrambled = FALSE //Did we take something like mutagen? In that case we cant get our genes scanned to instantly cheese all the powers.
/datum/dna/New(mob/living/new_holder)
if(istype(new_holder))
@@ -42,8 +44,8 @@
destination.dna.unique_enzymes = unique_enzymes
destination.dna.uni_identity = uni_identity
destination.dna.blood_type = blood_type
destination.dna.features = features.Copy()
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.nameless = nameless
destination.dna.custom_species = custom_species
@@ -51,13 +53,14 @@
if(ishuman(destination))
var/mob/living/carbon/human/H = destination
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
destination.dna.mutation_index = mutation_index
SEND_SIGNAL(destination, COMSIG_CARBON_IDENTITY_TRANSFERRED_TO, src, transfer_SE)
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
new_dna.struc_enzymes = struc_enzymes
new_dna.mutation_index = mutation_index
new_dna.uni_identity = uni_identity
new_dna.blood_type = blood_type
new_dna.features = features.Copy()
@@ -67,26 +70,32 @@
new_dna.custom_species = custom_species
new_dna.mutations = mutations.Copy()
/datum/dna/proc/add_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_acquiring(holder)
//See mutation.dm for what 'class' does. 'time' is time till it removes itself in decimals. 0 for no timer
/datum/dna/proc/add_mutation(mutation, class = MUT_OTHER, time)
var/mutation_type = mutation
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = mutation
mutation_type = HM.type
if(get_mutation(mutation_type))
return
return force_give(new mutation_type (class, time, copymut = mutation))
/datum/dna/proc/remove_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_losing(holder)
/datum/dna/proc/remove_mutation(mutation_type)
return force_lose(get_mutation(mutation_type))
/datum/dna/proc/check_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
return mutations.Find(HM)
/datum/dna/proc/check_mutation(mutation_type)
return get_mutation(mutation_type)
/datum/dna/proc/remove_all_mutations()
remove_mutation_group(mutations)
/datum/dna/proc/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
remove_mutation_group(mutations, classes, mutadone)
scrambled = FALSE
/datum/dna/proc/remove_mutation_group(list/group)
/datum/dna/proc/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
if(!group)
return
for(var/datum/mutation/human/HM in group)
HM.force_lose(holder)
if((HM.class in classes) && !(HM.mutadone_proof && mutadone))
force_lose(HM)
/datum/dna/proc/generate_uni_identity()
. = ""
@@ -136,19 +145,49 @@
. += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters)
return .
/datum/dna/proc/generate_struc_enzymes()
var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS)
var/result = ""
for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
if(A.name == RACEMUT && ismonkey(holder))
sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE)
mutations |= A
else
sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6"))
/datum/dna/proc/generate_dna_blocks()
var/bonus
if(species && species.inert_mutation)
bonus = GET_INITIALIZED_MUTATION(species.inert_mutation)
var/list/mutations_temp = GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations + bonus
if(!LAZYLEN(mutations_temp))
return
mutation_index.Cut()
shuffle_inplace(mutations_temp)
if(ismonkey(holder))
mutations |= new RACEMUT(MUT_NORMAL)
mutation_index[RACEMUT] = GET_SEQUENCE(RACEMUT)
else
mutation_index[RACEMUT] = create_sequence(RACEMUT, FALSE)
for(var/i in 2 to DNA_MUTATION_BLOCKS)
var/datum/mutation/human/M = mutations_temp[i]
mutation_index[M.type] = create_sequence(M.type, FALSE,M.difficulty)
shuffle_inplace(mutation_index)
for(var/B in sorting)
result += B
return result
//Used to generate original gene sequences for every mutation
/proc/generate_gene_sequence(length=4)
var/static/list/active_sequences = list("AT","TA","GC","CG")
var/sequence
for(var/i in 1 to length*DNA_SEQUENCE_LENGTH)
sequence += pick(active_sequences)
return sequence
//Used to create a chipped gene sequence
/proc/create_sequence(mutation, active, difficulty)
if(!difficulty)
var/datum/mutation/human/A = GET_INITIALIZED_MUTATION(mutation) //leaves the possibility to change difficulty mid-round
if(!A)
return
difficulty = A.difficulty
difficulty += rand(-2,4)
var/sequence = GET_SEQUENCE(mutation)
if(active)
return sequence
while(difficulty)
var/randnum = rand(1, length(sequence))
sequence = copytext(sequence, 1, randnum) + "X" + copytext(sequence, randnum+1, length(sequence)+1)
difficulty--
return sequence
/datum/dna/proc/generate_unique_enzymes()
. = ""
@@ -201,12 +240,57 @@
if(DNA_TAUR_BLOCK)
construct_block(GLOB.taur_list.Find(features["taur"]), GLOB.taur_list.len)
//Please use add_mutation or activate_mutation instead
/datum/dna/proc/force_give(datum/mutation/human/HM)
if(holder && HM)
if(HM.class == MUT_NORMAL)
set_se(1, HM)
. = HM.on_acquiring(holder)
if(.)
qdel(HM)
update_instability()
//Use remove_mutation instead
/datum/dna/proc/force_lose(datum/mutation/human/HM)
if(holder && (HM in mutations))
set_se(0, HM)
. = HM.on_losing(holder)
update_instability(FALSE)
return
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(uni_identity == D.uni_identity && mutation_index == D.mutation_index && real_name == D.real_name && nameless == D.nameless && custom_species == D.custom_species)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
/datum/dna/proc/update_instability(alert=TRUE)
stability = 100
for(var/datum/mutation/human/M in mutations)
if(M.class == MUT_EXTRA)
stability -= M.instability * GET_MUTATION_STABILIZER(M)
if(holder)
var/message
if(alert)
switch(stability)
if(70 to 90)
message = "<span class='warning'>You shiver.</span>"
if(60 to 69)
message = "<span class='warning'>You feel cold.</span>"
if(40 to 59)
message = "<span class='warning'>You feel sick.</span>"
if(20 to 39)
message = "<span class='warning'>It feels like your skin is moving.</span>"
if(1 to 19)
message = "<span class='warning'>You can feel your cells burning.</span>"
if(-INFINITY to 0)
message = "<span class='boldwarning'>You can feel your DNA exploding, we need to do something fast!</span>"
if(stability <= 0)
holder.apply_status_effect(STATUS_EFFECT_DNA_MELT)
if(message)
to_chat(holder, message)
//used to update dna UI, UE, and dna.real_name.
/datum/dna/proc/update_dna_identity()
uni_identity = generate_uni_identity()
@@ -217,8 +301,8 @@
blood_type = newblood_type
unique_enzymes = generate_unique_enzymes()
uni_identity = generate_uni_identity()
struc_enzymes = generate_struc_enzymes()
features = random_features()
generate_dna_blocks()
features = random_features(species?.id)
/datum/dna/stored //subtype used by brain mob's stored_dna
@@ -232,10 +316,10 @@
/datum/dna/stored/check_mutation(mutation_name)
return
/datum/dna/stored/remove_all_mutations()
/datum/dna/stored/remove_all_mutations(list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
return
/datum/dna/stored/remove_mutation_group(list/group)
/datum/dna/stored/remove_mutation_group(list/group, list/classes = list(MUT_NORMAL, MUT_EXTRA, MUT_OTHER), mutadone = FALSE)
return
/////////////////////////// DNA MOB-PROCS //////////////////////
@@ -270,6 +354,7 @@
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
@@ -280,11 +365,10 @@
return dna
/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures)
/mob/living/carbon/human/proc/hardset_dna(ui, list/mutation_index, newreal_name, newblood_type, datum/species/mrace, newfeatures)
if(newfeatures)
dna.features = newfeatures
flavor_text = dna.features["flavor_text"] //Update the flavor_text to use new dna text
if(mrace)
var/datum/species/newrace = new mrace.type
@@ -302,10 +386,12 @@
dna.uni_identity = ui
updateappearance(icon_update=0)
if(se)
dna.struc_enzymes = se
if(LAZYLEN(mutation_index))
dna.mutation_index = mutation_index.Copy()
domutcheck()
SEND_SIGNAL(src, COMSIG_HUMAN_HARDSET_DNA, ui, mutation_index, newreal_name, newblood_type, mrace, newfeatures)
if(mrace || newfeatures || ui)
update_body()
update_hair()
@@ -326,13 +412,13 @@
switch(deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 4))
if(G_MALE)
gender = MALE
set_gender(MALE, TRUE)
if(G_FEMALE)
gender = FEMALE
set_gender(FEMALE, TRUE)
if(G_PLURAL)
gender = PLURAL
set_gender(PLURAL, TRUE)
else
gender = NEUTER
set_gender(NEUTER, TRUE)
/mob/living/carbon/human/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
..()
@@ -355,19 +441,63 @@
/mob/proc/domutcheck()
return
/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance
/mob/living/carbon/domutcheck()
if(!has_dna())
return
for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations)
if(ismob(A.check_block(src, force_powers)))
for(var/mutation in dna.mutation_index)
if(ismob(dna.check_block(mutation)))
return //we got monkeyized/humanized, this mob will be deleted, no need to continue.
update_mutations_overlay()
/datum/dna/proc/check_block(mutation)
var/datum/mutation/human/HM = get_mutation(mutation)
if(check_block_string(mutation))
if(!HM)
. = add_mutation(mutation, MUT_NORMAL)
return
return force_lose(HM)
//Return the active mutation of a type if there is one
/datum/dna/proc/get_mutation(A)
for(var/datum/mutation/human/HM in mutations)
if(HM.type == A)
return HM
/datum/dna/proc/check_block_string(mutation)
if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index))
return 0
return is_gene_active(mutation)
/datum/dna/proc/is_gene_active(mutation)
return (mutation_index[mutation] == GET_SEQUENCE(mutation))
/datum/dna/proc/set_se(on=TRUE, datum/mutation/human/HM)
if(!HM || !(HM.type in mutation_index) || (LAZYLEN(mutation_index) < DNA_MUTATION_BLOCKS))
return
. = TRUE
if(on)
mutation_index[HM.type] = GET_SEQUENCE(HM.type)
else if(GET_SEQUENCE(HM.type) == mutation_index[HM.type])
mutation_index[HM.type] = create_sequence(HM.type, FALSE, HM.difficulty)
/datum/dna/proc/activate_mutation(mutation) //note that this returns a boolean and not a new mob
if(!mutation)
return FALSE
var/mutation_type = mutation
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/M = mutation
mutation_type = M.type
if(!mutation_in_sequence(mutation_type)) //cant activate what we dont have, use add_mutation
return FALSE
add_mutation(mutation, MUT_NORMAL)
return TRUE
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
/proc/getleftblocks(input,blocknumber,blocksize)
if(blocknumber > 1)
return copytext_char(input,1,((blocksize*blocknumber)-(blocksize-1)))
@@ -384,29 +514,47 @@
return 0
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
/datum/dna/proc/mutation_in_sequence(mutation)
if(!mutation)
return
if(istype(mutation, /datum/mutation/human))
var/datum/mutation/human/HM = mutation
if(HM.type in mutation_index)
return TRUE
else if(mutation in mutation_index)
return TRUE
/mob/living/carbon/proc/randmut(list/candidates, difficulty = 2)
if(!has_dna())
return
var/datum/mutation/human/num = pick(candidates)
. = num.force_give(src)
var/mutation = pick(candidates)
. = dna.add_mutation(mutation)
/mob/living/carbon/proc/randmutb()
/mob/living/carbon/proc/easy_randmut(quality = POSITIVE + NEGATIVE + MINOR_NEGATIVE, scrambled = TRUE, sequence = TRUE, exclude_monkey = TRUE)
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT])
. = HM.force_give(src)
var/list/mutations = list()
if(quality & POSITIVE)
mutations += GLOB.good_mutations
if(quality & NEGATIVE)
mutations += GLOB.bad_mutations
if(quality & MINOR_NEGATIVE)
mutations += GLOB.not_good_mutations
var/list/possible = list()
for(var/datum/mutation/human/A in mutations)
if((!sequence || dna.mutation_in_sequence(A.type)) && !dna.get_mutation(A.type))
possible += A.type
if(exclude_monkey)
possible.Remove(RACEMUT)
if(LAZYLEN(possible))
var/mutation = pick(possible)
. = dna.activate_mutation(mutation)
if(scrambled)
var/datum/mutation/human/HM = dna.get_mutation(mutation)
if(HM)
HM.scrambled = TRUE
return TRUE
/mob/living/carbon/proc/randmutg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick(GLOB.good_mutations)
. = HM.force_give(src)
/mob/living/carbon/proc/randmutvg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM])
. = HM.force_give(src)
/mob/living/carbon/proc/randmuti()
if(!has_dna())
@@ -429,9 +577,9 @@
if(!M.has_dna())
return 0
if(se)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
for(var/i=1, i<=DNA_MUTATION_BLOCKS, i++)
if(prob(probability))
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.dna.generate_dna_blocks()
M.domutcheck()
if(ui)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
@@ -458,3 +606,41 @@
return value
/////////////////////////// DNA HELPER-PROCS
/mob/living/carbon/human/proc/something_horrible()
if(!has_dna()) //shouldn't ever happen anyway so it's just in really weird cases
return
if(dna.stability > 0)
return
var/instability = -dna.stability
dna.remove_all_mutations()
dna.stability = 100
if(prob(max(70-instability,0)))
switch(rand(0,3)) //not complete and utter death
if(0)
monkeyize()
if(1)
gain_trauma(/datum/brain_trauma/severe/paralysis)
if(2)
corgize()
if(3)
to_chat(src, "<span class='notice'>Oh, we actually feel quite alright!</span>")
else
switch(rand(0,3))
if(0)
gib()
if(1)
dust()
if(2)
death()
petrify(INFINITY)
if(3)
if(prob(90))
var/obj/item/bodypart/BP = get_bodypart(pick(BODY_ZONE_CHEST,BODY_ZONE_HEAD))
if(BP)
BP.dismember()
else
gib()
else
set_species(/datum/species/dullahan)
+19 -7
View File
@@ -1,4 +1,11 @@
/**
* A holder for simple behaviour that can be attached to many different types
*
* Only one element of each type is instanced during game init.
* Otherwise acts basically like a lightweight component.
*/
/datum/element
/// Option flags for element behaviour
var/element_flags = NONE
/**
* The index of the first attach argument to consider for duplicate elements
@@ -7,13 +14,17 @@
*/
var/id_arg_index = INFINITY
/// Activates the functionality defined by the element on the given target datum
/datum/element/proc/Attach(datum/target)
SHOULD_CALL_PARENT(1)
if(type == /datum/element)
return ELEMENT_INCOMPATIBLE
if(element_flags & ELEMENT_DETACH)
RegisterSignal(target, COMSIG_PARENT_QDELETING, .proc/Detach, override = TRUE)
/// Deactivates the functionality defines by the element on the given datum
/datum/element/proc/Detach(datum/source, force)
SHOULD_CALL_PARENT(1)
UnregisterSignal(source, COMSIG_PARENT_QDELETING)
/datum/element/Destroy(force)
@@ -24,16 +35,17 @@
//DATUM PROCS
/datum/proc/AddElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
args[1] = src
if(ele.Attach(arglist(args)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [eletype] assigned to a [type]! args: [json_encode(args)]")
/// Finds the singleton for the element type given and attaches it to src
/datum/proc/_AddElement(list/arguments)
var/datum/element/ele = SSdcs.GetElement(arguments)
arguments[1] = src
if(ele.Attach(arglist(arguments)) == ELEMENT_INCOMPATIBLE)
CRASH("Incompatible [arguments[1]] assigned to a [type]! args: [json_encode(args)]")
/**
* Finds the singleton for the element type given and detaches it from src
* You only need additional arguments beyond the type if you're using ELEMENT_BESPOKE
*/
/datum/proc/RemoveElement(eletype, ...)
var/datum/element/ele = SSdcs.GetElement(arglist(args))
/datum/proc/_RemoveElement(list/arguments)
var/datum/element/ele = SSdcs.GetElement(arguments)
ele.Detach(src)

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