Merge branch 'master' into glassware

This commit is contained in:
TrilbySpaceClone
2019-12-07 12:50:32 -05:00
932 changed files with 16815 additions and 10794 deletions

View File

@@ -720,20 +720,44 @@
if(!check_rights(R_SPAWN))
return
var/turf/T = get_turf(usr)
var/chosen = pick_closest_path(object)
if(!chosen)
return
if(ispath(chosen, /turf))
var/turf/T = get_turf(usr.loc)
T.ChangeTurf(chosen)
else
var/atom/A = new chosen(usr.loc)
var/atom/A = new chosen(T)
A.flags_1 |= ADMIN_SPAWNED_1
log_admin("[key_name(usr)] spawned [chosen] at [AREACOORD(usr)]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Spawn Atom") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/podspawn_atom(object as text)
set category = "Debug"
set desc = "(atom path) Spawn an atom via supply drop"
set name = "Podspawn"
if(!check_rights(R_SPAWN))
return
var/chosen = pick_closest_path(object)
if(!chosen)
return
var/turf/T = get_turf(usr)
if(ispath(chosen, /turf))
T.ChangeTurf(chosen)
else
var/obj/structure/closet/supplypod/centcompod/pod = new()
var/atom/A = new chosen(pod)
A.flags_1 |= ADMIN_SPAWNED_1
new /obj/effect/abstract/DPtarget(T, pod)
log_admin("[key_name(usr)] pod-spawned [chosen] at [AREACOORD(usr)]")
SSblackbox.record_feedback("tally", "admin_verb", 1, "Podspawn Atom") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/spawn_cargo(object as text)
set category = "Debug"
set desc = "(atom path) Spawn a cargo crate"
@@ -875,7 +899,7 @@
/datum/admins/proc/dynamic_mode_options(mob/user)
var/dat = {"
<center><B><h2>Dynamic Mode Options</h2></B></center><hr>
<br/>
<br/>
<h3>Common options</h3>
<i>All these options can be changed midround.</i> <br/>
<br/>

View File

@@ -108,7 +108,7 @@ GLOBAL_LIST_INIT(admin_verbs_fun, list(
/client/proc/roll_dices //CIT CHANGE - Adds dice verb
))
GLOBAL_PROTECT(admin_verbs_fun)
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
GLOBAL_LIST_INIT(admin_verbs_spawn, list(/datum/admins/proc/spawn_atom, /datum/admins/proc/podspawn_atom, /datum/admins/proc/spawn_cargo, /datum/admins/proc/spawn_objasmob, /client/proc/respawn_character))
GLOBAL_PROTECT(admin_verbs_spawn)
GLOBAL_LIST_INIT(admin_verbs_server, world.AVerbsServer())
/world/proc/AVerbsServer()

View File

@@ -34,15 +34,15 @@
return
/obj/effect/sound_emitter/examine(mob/user)
..()
. = ..()
if(!isobserver(user))
return
to_chat(user, "<span class='boldnotice'>Sound File:</span> [sound_file ? sound_file : "None chosen"]")
to_chat(user, "<span class='boldnotice'>Mode:</span> [motus_operandi]</span>")
to_chat(user, "<span class='boldnotice'>Range:</span> [emitter_range]</span>")
to_chat(user, "<b>Sound is playing at [sound_volume]% volume.</b>")
. += "<span class='boldnotice'>Sound File:</span> [sound_file ? sound_file : "None chosen"]"
. += "<span class='boldnotice'>Mode:</span> [motus_operandi]</span>"
. += "<span class='boldnotice'>Range:</span> [emitter_range]</span>"
. += "<b>Sound is playing at [sound_volume]% volume.</b>"
if(user.client.holder)
to_chat(user, "<b>Alt-click it to quickly activate it!</b>")
. += "<b>Alt-click it to quickly activate it!</b>"
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/effect/sound_emitter/attack_ghost(mob/user)

View File

@@ -2355,7 +2355,7 @@
var/atom/target //Where the object will be spawned
var/where = href_list["object_where"]
if (!( where in list("onfloor","inhand","inmarked") ))
if (!( where in list("onfloor","frompod","inhand","inmarked") ))
where = "onfloor"
@@ -2366,7 +2366,7 @@
where = "onfloor"
target = usr
if("onfloor")
if("onfloor", "frompod")
switch(href_list["offset_type"])
if ("absolute")
target = locate(0 + X,0 + Y,0 + Z)
@@ -2382,7 +2382,10 @@
else
target = marked_datum
var/obj/structure/closet/supplypod/centcompod/pod
if(target)
if(where == "frompod")
pod = new()
for (var/path in paths)
for (var/i = 0; i < number; i++)
if(path in typesof(/turf))
@@ -2391,7 +2394,11 @@
if(N && obj_name)
N.name = obj_name
else
var/atom/O = new path(target)
var/atom/O
if(where == "frompod")
O = new path(pod)
else
O = new path(target)
if(!QDELETED(O))
O.flags_1 |= ADMIN_SPAWNED_1
if(obj_dir)
@@ -2411,6 +2418,8 @@
R.module.add_module(I, TRUE, TRUE)
R.activate_module(I)
if(pod)
new /obj/effect/abstract/DPtarget(target, pod)
if (number == 1)
log_admin("[key_name(usr)] created a [english_list(paths)]")

View File

@@ -1249,7 +1249,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
return
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
var/list/punishment_list = list(ADMIN_PUNISHMENT_PIE, ADMIN_PUNISHMENT_FIREBALL, ADMIN_PUNISHMENT_LIGHTNING, ADMIN_PUNISHMENT_BRAINDAMAGE, ADMIN_PUNISHMENT_BSA, ADMIN_PUNISHMENT_GIB, ADMIN_PUNISHMENT_SUPPLYPOD_QUICK, ADMIN_PUNISHMENT_SUPPLYPOD, ADMIN_PUNISHMENT_MAZING, ADMIN_PUNISHMENT_ROD)
var/punishment = input("Choose a punishment", "DIVINE SMITING") as null|anything in punishment_list
@@ -1277,6 +1277,22 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/turf/startT = spaceDebrisStartLoc(startside, T.z)
var/turf/endT = spaceDebrisFinishLoc(startside, T.z)
new /obj/effect/immovablerod(startT, endT,target)
if(ADMIN_PUNISHMENT_SUPPLYPOD_QUICK)
var/target_path = input(usr,"Enter typepath of an atom you'd like to send with the pod (type \"empty\" to send an empty pod):" ,"Typepath","/obj/item/reagent_containers/food/snacks/grown/harebell") as null|text
var/obj/structure/closet/supplypod/centcompod/pod = new()
pod.damage = 40
pod.explosionSize = list(0,0,0,2)
pod.effectStun = TRUE
if (isnull(target_path)) //The user pressed "Cancel"
return
if (target_path != "empty")//if you didn't type empty, we want to load the pod with a delivery
var/delivery = text2path(target_path)
if(!ispath(delivery))
delivery = pick_closest_path(target_path)
if(!delivery)
alert("ERROR: Incorrect / improper path given.")
new delivery(pod)
new /obj/effect/abstract/DPtarget(get_turf(target), pod)
if(ADMIN_PUNISHMENT_SUPPLYPOD)
var/datum/centcom_podlauncher/plaunch = new(usr)
if(!holder)
@@ -1289,6 +1305,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
plaunch.temp_pod.explosionSize = list(0,0,0,2)
plaunch.temp_pod.effectStun = TRUE
plaunch.ui_interact(usr)
return //We return here because punish_log() is handled by the centcom_podlauncher datum
if(ADMIN_PUNISHMENT_MAZING)
if(!puzzle_imprison(target))
@@ -1298,11 +1315,13 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
var/obj/item/reagent_containers/food/snacks/pie/cream/nostun/creamy = new(get_turf(target))
creamy.splat(target)
var/msg = "[key_name_admin(usr)] punished [key_name_admin(target)] with [punishment]."
message_admins(msg)
admin_ticket_log(target, msg)
log_admin("[key_name(usr)] punished [key_name(target)] with [punishment].")
punish_log(target, punishment)
/client/proc/punish_log(var/whom, var/punishment)
var/msg = "[key_name_admin(usr)] punished [key_name_admin(whom)] with [punishment]."
message_admins(msg)
admin_ticket_log(whom, msg)
log_admin("[key_name(usr)] punished [key_name(whom)] with [punishment].")
/client/proc/trigger_centcom_recall()
if(!check_rights(R_ADMIN))

View File

@@ -56,7 +56,7 @@
if(used)
to_chat(H, "You already used this contract!")
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src)
var/list/candidates = pollCandidatesForMob("Do you want to play as a wizard's [href_list["school"]] apprentice?", ROLE_WIZARD, null, ROLE_WIZARD, 150, src, ignore_category = POLL_IGNORE_WIZARD)
if(LAZYLEN(candidates))
if(QDELETED(src))
return
@@ -182,6 +182,10 @@
name = "syndicate medical teleporter"
borg_to_spawn = "Medical"
/obj/item/antag_spawner/nuke_ops/borg_tele/saboteur
name = "syndicate saboteur teleporter"
borg_to_spawn = "Saboteur"
/obj/item/antag_spawner/nuke_ops/borg_tele/spawn_antag(client/C, turf/T, kind, datum/mind/user)
var/mob/living/silicon/robot/R
var/datum/antagonist/nukeop/creator_op = user.has_antag_datum(/datum/antagonist/nukeop,TRUE)
@@ -191,6 +195,8 @@
switch(borg_to_spawn)
if("Medical")
R = new /mob/living/silicon/robot/modules/syndicate/medical(T)
if("Saboteur")
R = new /mob/living/silicon/robot/modules/syndicate/saboteur(T)
else
R = new /mob/living/silicon/robot/modules/syndicate(T) //Assault borg by default
@@ -235,7 +241,7 @@
return
if(used)
return
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src)
var/list/candidates = pollCandidatesForMob("Do you want to play as a [initial(demon_type.name)]?", ROLE_ALIEN, null, ROLE_ALIEN, 50, src, ignore_category = POLL_IGNORE_DEMON)
if(LAZYLEN(candidates))
if(used || QDELETED(src))
return

View File

@@ -611,16 +611,16 @@
. = ..()
/obj/item/abductor_baton/examine(mob/user)
..()
. = ..()
switch(mode)
if(BATON_STUN)
to_chat(user, "<span class='warning'>The baton is in stun mode.</span>")
. += "<span class='warning'>The baton is in stun mode.</span>"
if(BATON_SLEEP)
to_chat(user, "<span class='warning'>The baton is in sleep inducement mode.</span>")
. += "<span class='warning'>The baton is in sleep inducement mode.</span>"
if(BATON_CUFF)
to_chat(user, "<span class='warning'>The baton is in restraining mode.</span>")
. += "<span class='warning'>The baton is in restraining mode.</span>"
if(BATON_PROBE)
to_chat(user, "<span class='warning'>The baton is in probing mode.</span>")
. += "<span class='warning'>The baton is in probing mode.</span>"
/obj/item/radio/headset/abductor
name = "alien headset"

View File

@@ -24,7 +24,7 @@
for(var/obj/item/abductor/gizmo/G in B.contents)
console.AddGizmo(G)
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/abductor/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
if(!visualsOnly)
link_to_console(H)
@@ -49,7 +49,7 @@
/obj/item/abductor/gizmo = 1
)
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/abductor/scientist/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
if(!visualsOnly)
var/obj/item/implant/abductor/beamplant = new

View File

@@ -20,7 +20,7 @@
/obj/item/organ/heart/gland/examine(mob/user)
. = ..()
if((user.mind && HAS_TRAIT(user.mind, TRAIT_ABDUCTOR_SCIENTIST_TRAINING)) || isobserver(user))
to_chat(user, "<span class='notice'>It is \a [true_name].</span>")
. += "<span class='notice'>It is \a [true_name].</span>"
/obj/item/organ/heart/gland/proc/ownerCheck()
if(ishuman(owner))

View File

@@ -170,9 +170,9 @@ GLOBAL_LIST_EMPTY(blob_nodes)
add_points(0)
/mob/camera/blob/examine(mob/user)
..()
. = ..()
if(blob_reagent_datum)
to_chat(user, "Its chemical is <font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>.")
. += "Its chemical is <font color=\"[blob_reagent_datum.color]\">[blob_reagent_datum.name]</font>."
/mob/camera/blob/update_health_hud()
if(blob_core)

View File

@@ -243,18 +243,21 @@
else
return ..()
/obj/structure/blob/proc/chemeffectreport(mob/user)
/obj/structure/blob/proc/chemeffectreport()
RETURN_TYPE(/list)
. = list()
if(overmind)
to_chat(user, "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>")
to_chat(user, "<b>Material Effects:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdescdamage]</span>")
to_chat(user, "<b>Material Properties:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdesceffect]</span><br>")
. += "<b>Material: <font color=\"[overmind.blob_reagent_datum.color]\">[overmind.blob_reagent_datum.name]</font><span class='notice'>.</span></b>"
. += "<b>Material Effects:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdescdamage]</span>"
. += "<b>Material Properties:</b> <span class='notice'>[overmind.blob_reagent_datum.analyzerdesceffect]</span><br>"
else
to_chat(user, "<b>No Material Detected!</b><br>")
. += "<b>No Material Detected!</b><br>"
/obj/structure/blob/proc/typereport(mob/user)
to_chat(user, "<b>Blob Type:</b> <span class='notice'>[uppertext(initial(name))]</span>")
to_chat(user, "<b>Health:</b> <span class='notice'>[obj_integrity]/[max_integrity]</span>")
to_chat(user, "<b>Effects:</b> <span class='notice'>[scannerreport()]</span>")
/obj/structure/blob/proc/typereport()
RETURN_TYPE(/list)
. = list("<b>Blob Type:</b> <span class='notice'>[uppertext(initial(name))]</span>")
. += "<b>Health:</b> <span class='notice'>[obj_integrity]/[max_integrity]</span>"
. += "<b>Effects:</b> <span class='notice'>[scannerreport()]</span>"
/obj/structure/blob/attack_animal(mob/living/simple_animal/M)
if(ROLE_BLOB in M.faction) //sorry, but you can't kill the blob as a blobbernaut
@@ -310,20 +313,20 @@
return B
/obj/structure/blob/examine(mob/user)
..()
. = ..()
var/datum/atom_hud/hud_to_check = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
if(user.research_scanner || hud_to_check.hudusers[user])
to_chat(user, "<b>Your HUD displays an extensive report...</b><br>")
. += "<b>Your HUD displays an extensive report...</b><br>"
if(overmind)
to_chat(user, "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>")
. += "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>"
else
to_chat(user, "<b>Core neutralized. Critical mass no longer attainable.</b>")
chemeffectreport(user)
typereport(user)
. += "<b>Core neutralized. Critical mass no longer attainable.</b>"
. += chemeffectreport()
. += typereport()
else
if(isobserver(user) && overmind)
to_chat(user, "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>")
to_chat(user, "It seems to be made of [get_chem_name()].")
. += "<b>Progress to Critical Mass:</b> <span class='notice'>[overmind.blobs_legit.len]/[overmind.blobwincount].</span>"
. += "It seems to be made of [get_chem_name()]."
/obj/structure/blob/proc/scannerreport()
return "A generic blob. Looks like someone forgot to override this proc, adminhelp this."

View File

@@ -21,5 +21,5 @@
/obj/effect/clockwork/examine(mob/user)
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
desc = clockwork_desc
..()
. = ..()
desc = initial(desc)

View File

@@ -6,6 +6,7 @@
/obj/effect/clockwork/overlay/examine(mob/user)
if(linked)
linked.examine(user)
return ..()
/obj/effect/clockwork/overlay/ex_act()
return FALSE

View File

@@ -196,15 +196,15 @@
..()
/obj/effect/clockwork/sigil/transmission/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
var/structure_number = 0
for(var/obj/structure/destructible/clockwork/powered/P in range(SIGIL_ACCESS_RANGE, src))
structure_number++
to_chat(user, "<span class='[get_clockwork_power() ? "brass":"alloy"]'>It is storing <b>[DisplayPower(get_clockwork_power())]</b> of shared power, \
and <b>[structure_number]</b> clockwork structure[structure_number == 1 ? " is":"s are"] in range.</span>")
. += "<span class='[get_clockwork_power() ? "brass":"alloy"]'>It is storing <b>[DisplayPower(get_clockwork_power())]</b> of shared power, \
and <b>[structure_number]</b> clockwork structure[structure_number == 1 ? " is":"s are"] in range.</span>"
if(iscyborg(user))
to_chat(user, "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>")
. += "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>"
/obj/effect/clockwork/sigil/transmission/sigil_effects(mob/living/L)
if(is_servant_of_ratvar(L))
@@ -279,13 +279,13 @@
var/static/list/damage_heal_order = list(CLONE, TOX, BURN, BRUTE, OXY) //we heal damage in this order
/obj/effect/clockwork/sigil/vitality/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='[GLOB.clockwork_vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":GLOB.clockwork_vitality]</b> units of vitality.</span>")
. += "<span class='[GLOB.clockwork_vitality ? "inathneq_small":"alloy"]'>It has access to <b>[GLOB.ratvar_awakens ? "INFINITE":GLOB.clockwork_vitality]</b> units of vitality.</span>"
if(GLOB.ratvar_awakens)
to_chat(user, "<span class='inathneq_small'>It can revive Servants at no cost!</span>")
. += "<span class='inathneq_small'>It can revive Servants at no cost!</span>"
else
to_chat(user, "<span class='inathneq_small'>It can revive Servants at a cost of <b>[revive_cost]</b> vitality.</span>")
. += "<span class='inathneq_small'>It can revive Servants at a cost of <b>[revive_cost]</b> vitality.</span>"
/obj/effect/clockwork/sigil/vitality/sigil_effects(mob/living/L)
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)

View File

@@ -53,9 +53,9 @@
return TRUE
/obj/effect/clockwork/spatial_gateway/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='brass'>It has [uses] use\s remaining.</span>")
. += "<span class='brass'>It has [uses] use\s remaining.</span>"
//ATTACK GHOST IGNORING PARENT RETURN VALUE
/obj/effect/clockwork/spatial_gateway/attack_ghost(mob/user)

View File

@@ -20,5 +20,5 @@
/obj/item/clockwork/examine(mob/user)
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
desc = clockwork_desc
..()
. = ..()
desc = initial(desc)

View File

@@ -12,7 +12,7 @@
/obj/item/clockwork/component/examine(mob/user)
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='[get_component_span(component_id)]'>You can activate this in your hand to break it down for power.</span>")
. += "<span class='[get_component_span(component_id)]'>You can activate this in your hand to break it down for power.</span>"
/obj/item/clockwork/component/attack_self(mob/living/user)
if(is_servant_of_ratvar(user))
@@ -181,9 +181,9 @@
pixel_y = rand(-sprite_shift, sprite_shift)
/obj/item/clockwork/alloy_shards/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='brass'>Can be consumed by a replica fabricator as a source of power.</span>")
. += "<span class='brass'>Can be consumed by a replica fabricator as a source of power.</span>"
/obj/item/clockwork/alloy_shards/proc/replace_name_desc()
name = "replicant alloy shard"

View File

@@ -27,11 +27,11 @@
armour_penetration = initial(armour_penetration)
/obj/item/clockwork/weapon/ratvarian_spear/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='inathneq_small'>Attacks on living non-Servants will generate <b>[bonus_burn]</b> units of vitality.</span>")
. += "<span class='inathneq_small'>Attacks on living non-Servants will generate <b>[bonus_burn]</b> units of vitality.</span>"
if(!iscyborg(user))
to_chat(user, "<span class='brass'>Throwing the spear will do massive damage, break the spear, and knock down the target.</span>")
. += "<span class='brass'>Throwing the spear will do massive damage, break the spear, and knock down the target.</span>"
/obj/item/clockwork/weapon/ratvarian_spear/attack(mob/living/target, mob/living/carbon/human/user)
. = ..()

View File

@@ -121,15 +121,15 @@
adjust_clockwork_power(0.1) //Slabs serve as very weak power generators on their own (no, not enough to justify spamming them)
/obj/item/clockwork/slab/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
if(LAZYLEN(quickbound))
for(var/i in 1 to quickbound.len)
if(!quickbound[i])
continue
var/datum/clockwork_scripture/quickbind_slot = quickbound[i]
to_chat(user, "<b>Quickbind</b> button: <span class='[get_component_span(initial(quickbind_slot.primary_component))]'>[initial(quickbind_slot.name)]</span>.")
to_chat(user, "<b>Available power:</b> <span class='bold brass'>[DisplayPower(get_clockwork_power())].</span>")
. += "<b>Quickbind</b> button: <span class='[get_component_span(initial(quickbind_slot.primary_component))]'>[initial(quickbind_slot.name)]</span>."
. += "<b>Available power:</b> <span class='bold brass'>[DisplayPower(get_clockwork_power())].</span>"
//Slab actions; Hierophant, Quickbind
/obj/item/clockwork/slab/ui_action_click(mob/user, action)

View File

@@ -28,7 +28,7 @@
/obj/item/clockwork/construct_chassis/examine(mob/user)
clockwork_desc = "[clockwork_desc]<br>[construct_desc]"
..()
. = ..()
clockwork_desc = initial(clockwork_desc)
//ATTACK HAND IGNORING PARENT RETURN VALUE

View File

@@ -44,16 +44,16 @@
speed_multiplier = initial(speed_multiplier)
/obj/item/clockwork/replica_fabricator/examine(mob/living/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='brass'>Can be used to replace walls, floors, tables, windows, windoors, and airlocks with Clockwork variants.</span>")
to_chat(user, "<span class='brass'>Can construct Clockwork Walls on Clockwork Floors and deconstruct Clockwork Walls to Clockwork Floors.</span>")
. += "<span class='brass'>Can be used to replace walls, floors, tables, windows, windoors, and airlocks with Clockwork variants.</span>"
. += "<span class='brass'>Can construct Clockwork Walls on Clockwork Floors and deconstruct Clockwork Walls to Clockwork Floors.</span>"
if(uses_power)
to_chat(user, "<span class='alloy'>It can consume floor tiles, rods, metal, and plasteel for power at rates of <b>2:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_METAL)]</b>, \
and <b>1:[DisplayPower(POWER_PLASTEEL)]</b>, respectively.</span>")
to_chat(user, "<span class='alloy'>It can also consume brass sheets for power at a rate of <b>1:[DisplayPower(POWER_FLOOR)]</b>.</span>")
to_chat(user, "<span class='alloy'>Use it in-hand to produce <b>5</b> brass sheets at a cost of <b>[DisplayPower(POWER_WALL_TOTAL)]</b> power.</span>")
to_chat(user, "<span class='alloy'>It has access to <b>[DisplayPower(get_clockwork_power())]</b> of power.</span>")
. += "<span class='alloy'>It can consume floor tiles, rods, metal, and plasteel for power at rates of <b>2:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_ROD)]</b>, <b>1:[DisplayPower(POWER_METAL)]</b>, \
and <b>1:[DisplayPower(POWER_PLASTEEL)]</b>, respectively.</span>"
. += "<span class='alloy'>It can also consume brass sheets for power at a rate of <b>1:[DisplayPower(POWER_FLOOR)]</b>.</span>"
. += "<span class='alloy'>Use it in-hand to produce <b>5</b> brass sheets at a cost of <b>[DisplayPower(POWER_WALL_TOTAL)]</b> power.</span>"
. += "<span class='alloy'>It has access to <b>[DisplayPower(get_clockwork_power())]</b> of power.</span>"
/obj/item/clockwork/replica_fabricator/attack_self(mob/living/user)
if(is_servant_of_ratvar(user))

View File

@@ -39,7 +39,7 @@
/obj/item/mmi/posibrain/soul_vessel/examine(mob/user)
if((is_servant_of_ratvar(user) || isobserver(user)) && clockwork_desc)
desc = clockwork_desc
..()
. = ..()
desc = initial(desc)
/obj/item/mmi/posibrain/soul_vessel/transfer_personality(mob/candidate)

View File

@@ -57,7 +57,7 @@
msg += "[addendum]\n"
msg += "*---------*</span>"
to_chat(user, msg)
return list(msg)
/mob/living/simple_animal/hostile/clockwork/proc/examine_info() //Override this on a by-mob basis to have unique examine info
return

View File

@@ -43,10 +43,10 @@
var/can_see_clockwork = is_servant_of_ratvar(user) || isobserver(user)
if(can_see_clockwork && clockwork_desc)
desc = clockwork_desc
..()
. = ..()
desc = initial(desc)
if(unanchored_icon)
to_chat(user, "<span class='notice'>[src] is [anchored ? "":"not "]secured to the floor.</span>")
. += "<span class='notice'>[src] is [anchored ? "":"not "]secured to the floor.</span>"
/obj/structure/destructible/clockwork/examine_status(mob/user)
if(is_servant_of_ratvar(user) || isobserver(user))
@@ -155,12 +155,12 @@
var/inactive_icon = null //icon_state while process() isn't being called
/obj/structure/destructible/clockwork/powered/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
if(!can_access_clockwork_power(src))
to_chat(user, "<span class='alloy'>It has no access to the power network! Create a sigil of transmission nearby.</span>")
. += "<span class='alloy'>It has no access to the power network! Create a sigil of transmission nearby.</span>"
else
to_chat(user, "<span class='brass'>It has access to <b>[DisplayPower(get_clockwork_power())]</b> of power.</span>")
. += "<span class='brass'>It has access to <b>[DisplayPower(get_clockwork_power())]</b> of power.</span>"
/obj/structure/destructible/clockwork/powered/Destroy()
SSfastprocess.processing -= src

View File

@@ -16,16 +16,16 @@
return ..()
/obj/structure/destructible/clockwork/trap/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "It's wired to:")
. += "It's wired to:"
if(!wired_to.len)
to_chat(user, "Nothing.")
. += "Nothing."
else
for(var/V in wired_to)
var/obj/O = V
var/distance = get_dist(src, O)
to_chat(user, "[O] ([distance == 0 ? "same tile" : "[distance] tiles [dir2text(get_dir(src, O))]"])")
. += "[O] ([distance == 0 ? "same tile" : "[distance] tiles [dir2text(get_dir(src, O))]"])"
/obj/structure/destructible/clockwork/trap/wrench_act(mob/living/user, obj/item/I)
if(!is_servant_of_ratvar(user))

View File

@@ -223,34 +223,34 @@
/obj/structure/destructible/clockwork/massive/celestial_gateway/examine(mob/user)
icon_state = "spatial_gateway" //cheat wildly by pretending to have an icon
..()
. = ..()
icon_state = initial(icon_state)
if(is_servant_of_ratvar(user) || isobserver(user))
if(!active)
to_chat(user, "<span class='big'><b>Time until the Ark's activation:</b> [DisplayTimeText(get_arrival_time())]</span>")
. += "<span class='big'><b>Time until the Ark's activation:</b> [DisplayTimeText(get_arrival_time())]</span>"
else
if(grace_period)
to_chat(user, "<span class='big'><b>Crew grace period time remaining:</b> [DisplayTimeText(get_arrival_time())]</span>")
. += "<span class='big'><b>Crew grace period time remaining:</b> [DisplayTimeText(get_arrival_time())]</span>"
else
to_chat(user, "<span class='big'><b>Time until Ratvar's arrival:</b> [DisplayTimeText(get_arrival_time())]</span>")
. += "<span class='big'><b>Time until Ratvar's arrival:</b> [DisplayTimeText(get_arrival_time())]</span>"
switch(progress_in_seconds)
if(-INFINITY to GATEWAY_REEBE_FOUND)
to_chat(user, "<span class='heavy_brass'>The Ark is feeding power into the bluespace field.</span>")
. += "<span class='heavy_brass'>The Ark is feeding power into the bluespace field.</span>"
if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING)
to_chat(user, "<span class='heavy_brass'>The field is ripping open a copy of itself in Ratvar's prison.</span>")
. += "<span class='heavy_brass'>The field is ripping open a copy of itself in Ratvar's prison.</span>"
if(GATEWAY_RATVAR_COMING to INFINITY)
to_chat(user, "<span class='heavy_brass'>With the bluespace field established, Ratvar is preparing to come through!</span>")
. += "<span class='heavy_brass'>With the bluespace field established, Ratvar is preparing to come through!</span>"
else
if(!active)
to_chat(user, "<span class='warning'>Whatever it is, it doesn't seem to be active.</span>")
. += "<span class='warning'>Whatever it is, it doesn't seem to be active.</span>"
else
switch(progress_in_seconds)
if(-INFINITY to GATEWAY_REEBE_FOUND)
to_chat(user, "<span class='warning'>You see a swirling bluespace anomaly steadily growing in intensity.</span>")
. += "<span class='warning'>You see a swirling bluespace anomaly steadily growing in intensity.</span>"
if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING)
to_chat(user, "<span class='warning'>The anomaly is stable, and you can see flashes of something from it.</span>")
. += "<span class='warning'>The anomaly is stable, and you can see flashes of something from it.</span>"
if(GATEWAY_RATVAR_COMING to INFINITY)
to_chat(user, "<span class='boldwarning'>The anomaly is stable! Something is coming through!</span>")
. += "<span class='boldwarning'>The anomaly is stable! Something is coming through!</span>"
/obj/structure/destructible/clockwork/massive/celestial_gateway/process()
if(seconds_until_activation == -1) //we never do anything

View File

@@ -21,9 +21,9 @@
toggle(1)
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='nzcrentr_small'>It requires <b>[DisplayPower(hierophant_cost)]</b> to broadcast over the Hierophant Network, and <b>[DisplayPower(gateway_cost)]</b> to open a Spatial Gateway.</span>")
. += "<span class='nzcrentr_small'>It requires <b>[DisplayPower(hierophant_cost)]</b> to broadcast over the Hierophant Network, and <b>[DisplayPower(gateway_cost)]</b> to open a Spatial Gateway.</span>"
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/can_be_unfasten_wrench(mob/user, silent)
if(active)

View File

@@ -47,16 +47,16 @@
STOP_PROCESSING(SSprocessing, src)
/obj/structure/destructible/clockwork/heralds_beacon/examine(mob/user)
..()
. = ..()
if(isobserver(user) || is_servant_of_ratvar(user))
if(!available)
if(!GLOB.ratvar_approaches)
to_chat(user, "<span class='bold alloy'>It can no longer be activated.</span>")
. += "<span class='bold alloy'>It can no longer be activated.</span>"
else
to_chat(user, "<span class='bold neovgre_small'>It has been activated!</span>")
. += "<span class='bold neovgre_small'>It has been activated!</span>"
else
to_chat(user, "<span class='brass'>There are <b>[time_remaining]</b> second[time_remaining != 1 ? "s" : ""] remaining to vote.</span>")
to_chat(user, "<span class='big brass'>There are <b>[voters.len]/[votes_needed]</b> votes to activate the beacon!</span>")
. += "<span class='brass'>There are <b>[time_remaining]</b> second[time_remaining != 1 ? "s" : ""] remaining to vote.</span>"
. += "<span class='big brass'>There are <b>[voters.len]/[votes_needed]</b> votes to activate the beacon!</span>"
/obj/structure/destructible/clockwork/heralds_beacon/attack_hand(mob/living/user)
. = ..()

View File

@@ -17,9 +17,9 @@
var/mania_cost = 150
/obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user) || isobserver(user))
to_chat(user, "<span class='sevtug_small'>It requires <b>[DisplayPower(mania_cost)]</b> to run.</span>")
. += "<span class='sevtug_small'>It requires <b>[DisplayPower(mania_cost)]</b> to run.</span>"
/obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects)
if(active)

View File

@@ -25,8 +25,8 @@
return ..()
/obj/structure/destructible/clockwork/ocular_warden/examine(mob/user)
..()
to_chat(user, "<span class='brass'>[target ? "<b>It's fixated on [target]!</b>" : "Its gaze is wandering aimlessly."]</span>")
. = ..()
. += "<span class='brass'>[target ? "<b>It's fixated on [target]!</b>" : "Its gaze is wandering aimlessly."]</span>"
/obj/structure/destructible/clockwork/ocular_warden/hulk_damage()
return 25

View File

@@ -25,11 +25,11 @@
. = ..()
/obj/structure/destructible/clockwork/stargazer/examine(mob/user)
..()
. = ..()
if(is_servant_of_ratvar(user))
to_chat(user, "<span class='nzcrentr_small'>Generates <b>[DisplayPower(STARGAZER_POWER)]</b> per second while viewing starlight within [STARGAZER_RANGE] tiles.</span>")
. += "<span class='nzcrentr_small'>Generates <b>[DisplayPower(STARGAZER_POWER)]</b> per second while viewing starlight within [STARGAZER_RANGE] tiles.</span>"
if(star_light_star_bright)
to_chat(user, "[is_servant_of_ratvar(user) ? "<span class='nzcrentr_small'>It can see starlight!</span>" : "It's shining brilliantly!"]")
. += "[is_servant_of_ratvar(user) ? "<span class='nzcrentr_small'>It can see starlight!</span>" : "It's shining brilliantly!"]"
/obj/structure/destructible/clockwork/stargazer/process()
star_light_star_bright = check_starlight()

View File

@@ -113,7 +113,7 @@
"<span class='danger'>You start tenderly lifting [skewee] off of [src]...</span>")
if(!do_after(user, 60, target = skewee))
skewee.visible_message("<span class='warning'>[skewee] painfully slides back down [src].</span>")
skewee.emote("moan")
skewee.say("Oof, ouch owwie!!", forced = "fail brass skewer removal")
return
skewee.visible_message("<span class='danger'>[skewee] comes free of [src] with a squelching pop!</span>", \
"<span class='boldannounce'>You come free of [src]!</span>")

View File

@@ -651,7 +651,7 @@
/obj/item/melee/blood_magic/manipulator/examine(mob/user)
. = ..()
if(iscultist(user))
to_chat(user, "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>")
. += "<span class='cultitalic'>The [name] currently has <b>[uses]</b> blood charges left.</span>"
/obj/item/melee/blood_magic/manipulator/afterattack(atom/target, mob/living/carbon/human/user, proximity)
if(proximity)

View File

@@ -119,10 +119,11 @@
AddComponent(/datum/component/butchering, 50, 80)
/obj/item/twohanded/required/cult_bastard/examine(mob/user)
. = ..()
if(contents.len)
desc+="<br><b>There are [contents.len] souls trapped within the sword's core.</b>"
. += "<br><b>There are [contents.len] souls trapped within the sword's core.</b>"
else
desc+="<br>The sword appears to be quite lifeless."
. += "<br>The sword appears to be quite lifeless."
/obj/item/twohanded/required/cult_bastard/can_be_pulled(user)
return FALSE
@@ -557,11 +558,11 @@
var/uses = 4
/obj/item/cult_shift/examine(mob/user)
..()
. = ..()
if(uses)
to_chat(user, "<span class='cult'>It has [uses] use\s remaining.</span>")
. += "<span class='cult'>It has [uses] use\s remaining.</span>"
else
to_chat(user, "<span class='cult'>It seems drained.</span>")
. += "<span class='cult'>It seems drained.</span>"
/obj/item/cult_shift/proc/handle_teleport_grab(turf/T, mob/user)
var/mob/living/carbon/C = user

View File

@@ -29,10 +29,10 @@
/obj/structure/destructible/cult/examine(mob/user)
..()
to_chat(user, "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>")
. = ..()
. += "<span class='notice'>\The [src] is [anchored ? "":"not "]secured to the floor.</span>"
if((iscultist(user) || isobserver(user)) && cooldowntime > world.time)
to_chat(user, "<span class='cult italic'>The magic in [src] is too weak, [p_they()] will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
. += "<span class='cult italic'>The magic in [src] is too weak, [p_they()] will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>"
/obj/structure/destructible/cult/examine_status(mob/user)
if(iscultist(user) || isobserver(user))

View File

@@ -15,12 +15,12 @@ This file contains the cult dagger and rune list code
GLOB.rune_types[initial(R.cultist_name)] = R //Uses the cultist name for displaying purposes
/obj/item/melee/cultblade/dagger/examine(mob/user)
..()
. = ..()
if(iscultist(user) || isobserver(user))
to_chat(user, "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar'Sie.</span>")
to_chat(user, "<span class='cult'>Striking a cult structure will unanchor or reanchor it.</span>")
to_chat(user, "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>")
to_chat(user, "<span class='cult'>Striking a noncultist, however, will tear their flesh.</span>")
. += "<span class='cult'>The scriptures of the Geometer. Allows the scribing of runes and access to the knowledge archives of the cult of Nar'Sie.</span>"
. += "<span class='cult'>Striking a cult structure will unanchor or reanchor it.</span>"
. += "<span class='cult'>Striking another cultist with it will purge holy water from them.</span>"
. += "<span class='cult'>Striking a noncultist, however, will tear their flesh.</span>"
/obj/item/melee/cultblade/dagger/attack(mob/living/M, mob/living/user)
if(iscultist(M))

View File

@@ -47,13 +47,13 @@ Runes can either be invoked by one's self or with many different cultists. Each
add_alt_appearance(/datum/atom_hud/alternate_appearance/basic/silicons, "cult_runes", I)
/obj/effect/rune/examine(mob/user)
..()
. = ..()
if(iscultist(user) || user.stat == DEAD) //If they're a cultist or a ghost, tell them the effects
to_chat(user, "<b>Name:</b> [cultist_name]")
to_chat(user, "<b>Effects:</b> [capitalize(cultist_desc)]")
to_chat(user, "<b>Required Acolytes:</b> [req_cultists_text ? "[req_cultists_text]":"[req_cultists]"]")
. += "<b>Name:</b> [cultist_name]"
. += "<b>Effects:</b> [capitalize(cultist_desc)]"
. += "<b>Required Acolytes:</b> [req_cultists_text ? "[req_cultists_text]":"[req_cultists]"]"
if(req_keyword && keyword)
to_chat(user, "<b>Keyword:</b> [keyword]")
. += "<b>Keyword:</b> [keyword]"
/obj/effect/rune/attackby(obj/I, mob/user, params)
if(istype(I, /obj/item/melee/cultblade/dagger) && iscultist(user))
@@ -525,10 +525,10 @@ structure_check() searches for nearby cultist structures required for the invoca
var/static/revives_used = -SOULS_TO_REVIVE // Cultists get one "free" revive
/obj/effect/rune/raise_dead/examine(mob/user)
..()
. = ..()
if(iscultist(user) || user.stat == DEAD)
var/revive_number = LAZYLEN(GLOB.sacrificed) - revives_used
to_chat(user, "<b>Revives Remaining:</b> [revive_number]")
. += "<b>Revives Remaining:</b> [revive_number]"
/obj/effect/rune/raise_dead/invoke(var/list/invokers)
var/turf/T = get_turf(src)
@@ -622,11 +622,11 @@ structure_check() searches for nearby cultist structures required for the invoca
GLOB.wall_runes += src
/obj/effect/rune/wall/examine(mob/user)
..()
. = ..()
if(density && iscultist(user))
var/datum/timedevent/TMR = active_timers[1]
if(TMR)
to_chat(user, "<span class='cultitalic'>The air above this rune has hardened into a barrier that will last [DisplayTimeText(TMR.timeToRun - world.time)].</span>")
. += "<span class='cultitalic'>The air above this rune has hardened into a barrier that will last [DisplayTimeText(TMR.timeToRun - world.time)].</span>"
/obj/effect/rune/wall/Destroy()
GLOB.wall_runes -= src

View File

@@ -64,26 +64,25 @@
/mob/living/carbon/true_devil/examine(mob/user)
var/msg = "<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!\n"
. = list("<span class='info'>*---------*\nThis is [icon2html(src, user)] <b>[src]</b>!")
//Left hand items
for(var/obj/item/I in held_items)
if(!(I.item_flags & ABSTRACT))
msg += "It is holding [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))].\n"
. += "It is holding [I.get_examine_string(user)] in its [get_held_index_name(get_held_index_of_item(I))]."
//Braindead
if(!client && stat != DEAD)
msg += "The devil seems to be in deep contemplation.\n"
. += "The devil seems to be in deep contemplation."
//Damaged
if(stat == DEAD)
msg += "<span class='deadsay'>The hellfire seems to have been extinguished, for now at least.</span>\n"
. += "<span class='deadsay'>The hellfire seems to have been extinguished, for now at least.</span>"
else if(health < (maxHealth/10))
msg += "<span class='warning'>You can see hellfire inside its gaping wounds.</span>\n"
. += "<span class='warning'>You can see hellfire inside its gaping wounds.</span>"
else if(health < (maxHealth/2))
msg += "<span class='warning'>You can see hellfire inside its wounds.</span>\n"
msg += "*---------*</span>"
to_chat(user, msg)
. += "<span class='warning'>You can see hellfire inside its wounds.</span>"
. += "*---------*</span>"
/mob/living/carbon/true_devil/IsAdvancedToolUser()
return 1

View File

@@ -97,14 +97,14 @@ the new instance inside the host to be updated to the template's stats.
/mob/camera/disease/examine(mob/user)
..()
. = ..()
if(isobserver(user))
to_chat(user, "<span class='notice'>[src] has [points]/[total_points] adaptation points.</span>")
to_chat(user, "<span class='notice'>[src] has the following unlocked:</span>")
. += "<span class='notice'>[src] has [points]/[total_points] adaptation points.</span>"
. += "<span class='notice'>[src] has the following unlocked:</span>"
for(var/A in purchased_abilities)
var/datum/disease_ability/B = A
if(istype(B))
to_chat(user, "<span class='notice'>[B.name]</span>")
. += "<span class='notice'>[B.name]</span>"
/mob/camera/disease/say(message, bubble_type, var/list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
return

View File

@@ -52,12 +52,11 @@
/mob/living/simple_animal/hostile/morph/examine(mob/user)
if(morphed)
form.examine(user) // Refactor examine to return desc so it's static? Not sure if worth it
. = form.examine(user)
if(get_dist(user,src)<=3)
to_chat(user, "<span class='warning'>It doesn't look quite right...</span>")
. += "<span class='warning'>It doesn't look quite right...</span>"
else
..()
return
. = ..()
/mob/living/simple_animal/hostile/morph/med_hud_set_health()
if(morphed && !isliving(form))

View File

@@ -0,0 +1,181 @@
/obj/item/borg_chameleon
name = "cyborg chameleon projector"
icon = 'icons/obj/device.dmi'
icon_state = "shield0"
flags_1 = CONDUCT_1
item_flags = NOBLUDGEON
item_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
var/friendlyName
var/savedName
var/active = FALSE
var/activationCost = 300
var/activationUpkeep = 50
var/disguise = null
var/disguise_icon_override = null
var/disguise_pixel_offset = null
var/mob/listeningTo
var/static/list/signalCache = list( // list here all signals that should break the camouflage
COMSIG_PARENT_ATTACKBY,
COMSIG_ATOM_ATTACK_HAND,
COMSIG_MOVABLE_IMPACT_ZONE,
COMSIG_ATOM_BULLET_ACT,
COMSIG_ATOM_EX_ACT,
COMSIG_ATOM_FIRE_ACT,
COMSIG_ATOM_EMP_ACT,
)
var/mob/living/silicon/robot/user // needed for process()
var/animation_playing = FALSE
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
/obj/item/borg_chameleon/Initialize()
. = ..()
friendlyName = pick(GLOB.ai_names)
/obj/item/borg_chameleon/Destroy()
listeningTo = null
return ..()
/obj/item/borg_chameleon/dropped(mob/user)
. = ..()
disrupt(user)
/obj/item/borg_chameleon/equipped(mob/user)
. = ..()
disrupt(user)
/obj/item/borg_chameleon/attack_self(mob/living/silicon/robot/user)
if (user && user.cell && user.cell.charge > activationCost)
if (isturf(user.loc))
toggle(user)
else
to_chat(user, "<span class='warning'>You can't use [src] while inside something!</span>")
else
to_chat(user, "<span class='warning'>You need at least [activationCost] charge in your cell to use [src]!</span>")
/obj/item/borg_chameleon/proc/toggle(mob/living/silicon/robot/user)
if(active)
playsound(src, 'sound/effects/pop.ogg', 100, TRUE, -6)
to_chat(user, "<span class='notice'>You deactivate \the [src].</span>")
deactivate(user)
else
if(animation_playing)
to_chat(user, "<span class='notice'>\the [src] is recharging.</span>")
return
var/borg_icon = input(user, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
if(!borg_icon)
return FALSE
switch(borg_icon)
if("Default")
disguise = "engineer"
disguise_icon_override = 'icons/mob/robots.dmi'
if("Default - Treads")
disguise = "engi-tread"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Loader")
disguise = "loaderborg"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Handy")
disguise = "handyeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Sleek")
disguise = "sleekeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Can")
disguise = "caneng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Marina")
disguise = "marinaeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Spider")
disguise = "spidereng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Heavy")
disguise = "heavyeng"
disguise_icon_override = 'modular_citadel/icons/mob/robots.dmi'
if("Pup Dozer")
disguise = "pupdozer"
disguise_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
disguise_pixel_offset = -16
if("Vale")
disguise = "valeeng"
disguise_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
disguise_pixel_offset = -16
animation_playing = TRUE
to_chat(user, "<span class='notice'>You activate \the [src].</span>")
playsound(src, 'sound/effects/seedling_chargeup.ogg', 100, TRUE, -6)
var/start = user.filters.len
var/X,Y,rsq,i,f
for(i=1, i<=7, ++i)
do
X = 60*rand() - 30
Y = 60*rand() - 30
rsq = X*X + Y*Y
while(rsq<100 || rsq>900)
user.filters += filter(type="wave", x=X, y=Y, size=rand()*2.5+0.5, offset=rand())
for(i=1, i<=7, ++i)
f = user.filters[start+i]
animate(f, offset=f:offset, time=0, loop=3, flags=ANIMATION_PARALLEL)
animate(offset=f:offset-1, time=rand()*20+10)
if (do_after(user, 50, target=user) && user.cell.use(activationCost))
playsound(src, 'sound/effects/bamf.ogg', 100, TRUE, -6)
to_chat(user, "<span class='notice'>You are now disguised as the Nanotrasen engineering borg \"[friendlyName]\".</span>")
activate(user)
else
to_chat(user, "<span class='warning'>The chameleon field fizzles.</span>")
do_sparks(3, FALSE, user)
for(i=1, i<=min(7, user.filters.len), ++i) // removing filters that are animating does nothing, we gotta stop the animations first
f = user.filters[start+i]
animate(f)
user.filters = null
animation_playing = FALSE
/obj/item/borg_chameleon/process()
if (user)
if (!user.cell || !user.cell.use(activationUpkeep))
disrupt(user)
else
return PROCESS_KILL
/obj/item/borg_chameleon/proc/activate(mob/living/silicon/robot/user)
START_PROCESSING(SSobj, src)
src.user = user
savedName = user.name
user.name = friendlyName
user.module.cyborg_base_icon = disguise
user.module.cyborg_icon_override = disguise_icon_override
user.module.cyborg_pixel_offset = disguise_pixel_offset
user.bubble_icon = "robot"
active = TRUE
user.update_icons()
if(listeningTo == user)
return
if(listeningTo)
UnregisterSignal(listeningTo, signalCache)
RegisterSignal(user, signalCache, .proc/disrupt)
listeningTo = user
/obj/item/borg_chameleon/proc/deactivate(mob/living/silicon/robot/user)
STOP_PROCESSING(SSobj, src)
if(listeningTo)
UnregisterSignal(listeningTo, signalCache)
listeningTo = null
do_sparks(5, FALSE, user)
user.name = savedName
user.module.cyborg_base_icon = initial(user.module.cyborg_base_icon)
user.module.cyborg_icon_override = 'icons/mob/robots.dmi'
user.bubble_icon = "syndibot"
active = FALSE
user.update_icons()
user.pixel_x = 0 //this solely exists because of dogborgs. I want anyone who ever reads this code later on to know this. Don't ask me why it's here, doesn't work above update_icons()
src.user = user
/obj/item/borg_chameleon/proc/disrupt(mob/living/silicon/robot/user)
if(active)
to_chat(user, "<span class='danger'>Your chameleon field deactivates.</span>")
deactivate(user)

View File

@@ -55,9 +55,9 @@
/obj/machinery/nuclearbomb/examine(mob/user)
. = ..()
if(exploding)
to_chat(user, "It is in the process of exploding. Perhaps reviewing your affairs is in order.")
. += "It is in the process of exploding. Perhaps reviewing your affairs is in order."
if(timing)
to_chat(user, "There are [get_time_left()] seconds until detonation.")
. += "There are [get_time_left()] seconds until detonation."
/obj/machinery/nuclearbomb/selfdestruct
name = "station self-destruct terminal"
@@ -472,9 +472,9 @@
/obj/machinery/nuclearbomb/beer/examine(mob/user)
. = ..()
if(keg.reagents.total_volume)
to_chat(user, "<span class='notice'>It has [keg.reagents.total_volume] unit\s left.</span>")
. += "<span class='notice'>It has [keg.reagents.total_volume] unit\s left.</span>"
else
to_chat(user, "<span class='danger'>It's empty.</span>")
. += "<span class='danger'>It's empty.</span>"
/obj/machinery/nuclearbomb/beer/attackby(obj/item/W, mob/user, params)
if(W.is_refillable())
@@ -615,7 +615,7 @@ This is here to make the tiles around the station mininuke change when it's arme
var/captain = user.mind && user.mind.assigned_role == "Captain"
var/nukie = user.mind && user.mind.has_antag_datum(/datum/antagonist/nukeop)
if(ghost || captain || nukie)
to_chat(user, "<span class='warning'>The serial numbers on [src] are incorrect.</span>")
. += "<span class='warning'>The serial numbers on [src] are incorrect.</span>"
/obj/item/disk/nuclear/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/claymore/highlander) && !fake)

View File

@@ -2,7 +2,7 @@
var/mode = TRACK_NUKE_DISK
/obj/item/pinpointer/nuke/examine(mob/user)
..()
. = ..()
var/msg = "Its tracking indicator reads "
switch(mode)
if(TRACK_NUKE_DISK)
@@ -13,10 +13,10 @@
msg += "\"vasvygengbefuvc\"."
else
msg = "Its tracking indicator is blank."
to_chat(user, msg)
. += msg
for(var/obj/machinery/nuclearbomb/bomb in GLOB.machines)
if(bomb.timing)
to_chat(user, "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()].")
. += "Extreme danger. Arming signal detected. Time remaining: [bomb.get_time_left()]."
/obj/item/pinpointer/nuke/process()
..()

View File

@@ -368,11 +368,11 @@
scatter()
/obj/item/ectoplasm/revenant/examine(mob/user)
..()
. = ..()
if(inert)
to_chat(user, "<span class='revennotice'>It seems inert.</span>")
. += "<span class='revennotice'>It seems inert.</span>"
else if(reforming)
to_chat(user, "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>")
. += "<span class='revenwarning'>It is shifting and distorted. It would be wise to destroy this.</span>"
/obj/item/ectoplasm/revenant/proc/reform()
if(QDELETED(src) || QDELETED(revenant) || inert)

View File

@@ -48,12 +48,17 @@
A.verbs -= /mob/living/silicon/ai/proc/choose_modules
A.malf_picker.remove_malf_verbs(A)
qdel(A.malf_picker)
SSticker.mode.traitors -= owner
if(!silent && owner.current)
to_chat(owner.current,"<span class='userdanger'> You are no longer the [special_role]! </span>")
owner.special_role = null
..()
. = ..()
/datum/antagonist/traitor/proc/handle_hearing(datum/source, list/hearing_args)
var/message = hearing_args[HEARING_RAW_MESSAGE]
message = GLOB.syndicate_code_phrase_regex.Replace(message, "<span class='blue'>$1</span>")
message = GLOB.syndicate_code_response_regex.Replace(message, "<span class='red'>$1</span>")
hearing_args[HEARING_RAW_MESSAGE] = message
/datum/antagonist/traitor/proc/add_objective(datum/objective/O)
objectives += O
@@ -255,16 +260,20 @@
/datum/antagonist/traitor/apply_innate_effects(mob/living/mob_override)
. = ..()
update_traitor_icons_added()
var/mob/living/silicon/ai/A = mob_override || owner.current
if(istype(A) && traitor_kind == TRAITOR_AI)
var/mob/M = mob_override || owner.current
if(isAI(M) && traitor_kind == TRAITOR_AI)
var/mob/living/silicon/ai/A = M
A.hack_software = TRUE
RegisterSignal(M, COMSIG_MOVABLE_HEAR, .proc/handle_hearing)
/datum/antagonist/traitor/remove_innate_effects(mob/living/mob_override)
. = ..()
update_traitor_icons_removed()
var/mob/living/silicon/ai/A = mob_override || owner.current
if(istype(A) && traitor_kind == TRAITOR_AI)
var/mob/M = mob_override || owner.current
if(isAI(M) && traitor_kind == TRAITOR_AI)
var/mob/living/silicon/ai/A = M
A.hack_software = FALSE
UnregisterSignal(M, COMSIG_MOVABLE_HEAR)
/datum/antagonist/traitor/proc/give_codewords()
if(!owner.current)

View File

@@ -383,7 +383,9 @@
if(!istype(user) || on_cooldown)
return
var/turf/T = get_turf(user)
if(!T)
var/area/A = get_area(user)
if(!T || !A || A.noteleport)
to_chat(user, "<span class='warning'>You play \the [src], yet no sound comes out of it... Looks like it won't work here.</span>")
return
on_cooldown = TRUE
last_user = user

View File

@@ -35,15 +35,15 @@
to_chat(user, "<span class='danger'>An overwhelming feeling of dread comes over you as you pick up the soulstone. It would be wise to be rid of this quickly.</span>")
/obj/item/soulstone/examine(mob/user)
..()
. = ..()
if(usability || iscultist(user) || iswizard(user) || isobserver(user))
if (old_shard)
to_chat(user, "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>")
. += "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>"
else
to_chat(user, "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>")
to_chat(user, "<span class='cult'>The captured soul can be placed into a construct shell to produce a construct, or released from the stone as a shade.</span>")
. += "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>"
. += "<span class='cult'>The captured soul can be placed into a construct shell to produce a construct, or released from the stone as a shade.</span>"
if(spent)
to_chat(user, "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>")
. += "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>"
/obj/item/soulstone/Destroy() //Stops the shade from being qdel'd immediately and their ghost being sent back to the arrival shuttle.
for(var/mob/living/simple_animal/shade/A in src)
@@ -102,13 +102,13 @@
desc = "A wicked machine used by those skilled in magical arts. It is inactive."
/obj/structure/constructshell/examine(mob/user)
..()
. = ..()
if(iscultist(user) || iswizard(user) || user.stat == DEAD)
to_chat(user, "<span class='cult'>A construct shell, used to house bound souls from a soulstone.</span>")
to_chat(user, "<span class='cult'>Placing a soulstone with a soul into this shell allows you to produce your choice of the following:</span>")
to_chat(user, "<span class='cult'>An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.</span>")
to_chat(user, "<span class='cult'>A <b>Wraith</b>, which does high damage and can jaunt through walls, though it is quite fragile.</span>")
to_chat(user, "<span class='cult'>A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>")
. += "<span class='cult'>A construct shell, used to house bound souls from a soulstone.</span>"
. += "<span class='cult'>Placing a soulstone with a soul into this shell allows you to produce your choice of the following:</span>"
. += "<span class='cult'>An <b>Artificer</b>, which can produce <b>more shells and soulstones</b>, as well as fortifications.</span>"
. += "<span class='cult'>A <b>Wraith</b>, which does high damage and can jaunt through walls, though it is quite fragile.</span>"
. += "<span class='cult'>A <b>Juggernaut</b>, which is very hard to kill and can produce temporary walls, but is slow.</span>"
/obj/structure/constructshell/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/soulstone))

View File

@@ -11,12 +11,18 @@
var/buy_word = "Learn"
var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
var/list/no_coexistance_typecache //Used so you can't have specific spells together
var/dynamic_cost = 0 // How much threat the spell costs to purchase for dynamic.
var/dynamic_requirement = 0 // How high the threat level needs to be for purchasing in dynamic.
/datum/spellbook_entry/New()
..()
no_coexistance_typecache = typecacheof(no_coexistance_typecache)
/datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(dynamic_requirement > 0 && mode.threat_level < dynamic_requirement)
return 0
return 1
/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book) // Specific circumstances
@@ -25,6 +31,10 @@
for(var/spell in user.mind.spell_list)
if(is_type_in_typecache(spell, no_coexistance_typecache))
return 0
if(dynamic_cost>0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < dynamic_cost)
return 0
return 1
/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
@@ -60,6 +70,10 @@
SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
return 1
//No same spell found - just learn it
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.spend_threat(dynamic_cost)
mode.log_threat("Wizard spent [dynamic_cost] on [name].")
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
user.mind.AddSpell(S)
to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
@@ -83,6 +97,10 @@
if(!S)
S = new spell_type()
var/spell_levels = 0
if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
mode.refund_threat(dynamic_cost)
mode.log_threat("Wizard refunded [dynamic_cost] on [name].")
for(var/obj/effect/proc_holder/spell/aspell in user.mind.spell_list)
if(initial(S.name) == initial(aspell.name))
spell_levels = aspell.spell_level
@@ -285,20 +303,8 @@
name = "Staff of Change"
desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
item_path = /obj/item/gun/magic/staff/change
/datum/spellbook_entry/item/staffchange/IsAvailible()
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_staff_of_change_requirement))
return 0
/datum/spellbook_entry/item/staffchange/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_staff_of_change_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on staff of change.")
return ..()
dynamic_requirement = 60
dynamic_cost = 20
/datum/spellbook_entry/item/staffanimation
name = "Staff of Animation"
@@ -383,20 +389,8 @@
desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
item_path = /obj/item/antag_spawner/contract
category = "Assistance"
/datum/spellbook_entry/item/contract/IsAvailible()
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_apprentice_cost))
return 0
/datum/spellbook_entry/item/contract/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_apprentice_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on apprentice contract.")
return ..()
dynamic_requirement = 50
dynamic_cost = 10
/datum/spellbook_entry/item/guardian
name = "Guardian Deck"
@@ -416,20 +410,11 @@
item_path = /obj/item/antag_spawner/slaughter_demon
limit = 3
category = "Assistance"
dynamic_requirement = 60
/datum/spellbook_entry/item/bloodbottle/IsAvailible()
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"])
return 0
/datum/spellbook_entry/item/bloodbottle/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on slaughter demon.")
return ..()
/datum/spellbook_entry/item/bloodbottle/New()
..()
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
/datum/spellbook_entry/item/hugbottle
name = "Bottle of Tickles"
@@ -444,20 +429,11 @@
cost = 1 //non-destructive; it's just a jape, sibling!
limit = 3
category = "Assistance"
dynamic_requirement = 40
/datum/spellbook_entry/item/hugbottle/IsAvailible()
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < round(CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3))
return 0
/datum/spellbook_entry/item/hugbottle/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on laughter demon.")
return ..()
/datum/spellbook_entry/item/hugbottle/New()
..()
dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
/datum/spellbook_entry/item/mjolnir
name = "Mjolnir"
@@ -521,7 +497,7 @@
if(!SSticker.mode)
return FALSE
else
return TRUE
return ..()
/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -534,15 +510,13 @@
/datum/spellbook_entry/summon/guns
name = "Summon Guns"
desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!"
dynamic_cost = 10
dynamic_requirement = 60
/datum/spellbook_entry/summon/guns/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_summon_guns_requirement))
return 0
return !CONFIG_GET(flag/no_summon_guns)
return (!CONFIG_GET(flag/no_summon_guns) && ..())
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -552,7 +526,7 @@
to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_summon_guns_cost)
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon guns.")
return 1
@@ -560,15 +534,13 @@
/datum/spellbook_entry/summon/magic
name = "Summon Magic"
desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
dynamic_cost = 10
dynamic_requirement = 60
/datum/spellbook_entry/summon/magic/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_summon_magic_requirement))
return 0
return !CONFIG_GET(flag/no_summon_magic)
return (!CONFIG_GET(flag/no_summon_guns) && ..())
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
@@ -578,7 +550,7 @@
to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic))
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_summon_magic_cost)
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon magic.")
return 1
@@ -586,28 +558,26 @@
/datum/spellbook_entry/summon/events
name = "Summon Events"
desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events."
dynamic_cost = 20
dynamic_requirement = 60
var/times = 0
/datum/spellbook_entry/summon/events/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
var/datum/game_mode/dynamic/mode = SSticker.mode
if(mode.threat < CONFIG_GET(number/dynamic_summon_events_requirement))
return 0
return !CONFIG_GET(flag/no_summon_events)
return (!CONFIG_GET(flag/no_summon_events) && ..())
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
summonevents()
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = dynamic_cost
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon events.")
times++
playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
to_chat(user, "<span class='notice'>You have cast summon events.</span>")
if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
var/datum/game_mode/dynamic/mode = SSticker.mode
var/threat_spent = CONFIG_GET(number/dynamic_summon_events_cost)
mode.spend_threat(threat_spent)
mode.log_threat("Wizard spent [threat_spent] on summon events.")
return 1
/datum/spellbook_entry/summon/events/GetInfo()
@@ -632,11 +602,11 @@
var/list/categories = list()
/obj/item/spellbook/examine(mob/user)
..()
. = ..()
if(owner)
to_chat(user, "There is a small signature on the front cover: \"[owner]\".")
. += "There is a small signature on the front cover: \"[owner]\"."
else
to_chat(user, "It appears to have no author.")
. += "It appears to have no author."
/obj/item/spellbook/Initialize()
. = ..()

View File

@@ -165,7 +165,7 @@
owner.AddSpell(new /obj/effect/proc_holder/spell/aimed/fireball(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned powerful, destructive spells. You are able to cast magic missile and fireball.")
if(APPRENTICE_BLUESPACE)
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/area_teleport/teleport(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/turf_teleport/blink(null))
owner.AddSpell(new /obj/effect/proc_holder/spell/targeted/ethereal_jaunt(null))
to_chat(owner, "<B>Your service has not gone unrewarded, however. Studying under [master.current.real_name], you have learned reality bending mobility spells. You are able to cast teleport and ethereal jaunt.")
if(APPRENTICE_HEALING)

View File

@@ -112,8 +112,8 @@
return TRUE
/obj/item/assembly/examine(mob/user)
..()
to_chat(user, "<span class='notice'>\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]</span>")
. = ..()
. += "<span class='notice'>\The [src] [secured? "is secured and ready to be used!" : "can be attached to other things."]</span>"
/obj/item/assembly/attack_self(mob/user)

View File

@@ -8,9 +8,9 @@
var/cooldown = FALSE //Door cooldowns
/obj/item/assembly/control/examine(mob/user)
..()
. = ..()
if(id)
to_chat(user, "<span class='notice'>Its channel ID is '[id]'.</span>")
. += "<span class='notice'>Its channel ID is '[id]'.</span>"
/obj/item/assembly/control/activate()
cooldown = TRUE

View File

@@ -11,8 +11,8 @@
var/alarm_health = HEALTH_THRESHOLD_CRIT
/obj/item/assembly/health/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Use a multitool to swap between \"detect death\" mode and \"detect critical state\" mode.</span>")
. = ..()
. += "<span class='notice'>Use a multitool to swap between \"detect death\" mode and \"detect critical state\" mode.</span>"
/obj/item/assembly/health/activate()
if(!..())

View File

@@ -38,8 +38,8 @@
. = ..()
/obj/item/assembly/infra/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>")
. = ..()
. += "<span class='notice'>The infrared trigger is [on?"on":"off"].</span>"
/obj/item/assembly/infra/activate()
if(!..())

View File

@@ -9,8 +9,8 @@
/obj/item/assembly/mousetrap/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The pressure plate is [armed?"primed":"safe"].</span>")
. = ..()
. += "<span class='notice'>The pressure plate is [armed?"primed":"safe"].</span>"
/obj/item/assembly/mousetrap/activate()
if(..())

View File

@@ -21,8 +21,8 @@
. = ..()
/obj/item/assembly/prox_sensor/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The proximity sensor is [timing ? "arming" : (scanning ? "armed" : "disarmed")].</span>")
. = ..()
. += "<span class='notice'>The proximity sensor is [timing ? "arming" : (scanning ? "armed" : "disarmed")].</span>"
/obj/item/assembly/prox_sensor/activate()
if(!..())

View File

@@ -169,8 +169,8 @@ Code:
return TRUE
/obj/item/assembly/signaler/receiver/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The radio receiver is [on?"on":"off"].</span>")
. = ..()
. += "<span class='notice'>The radio receiver is [on?"on":"off"].</span>"
/obj/item/assembly/signaler/receiver/receive_signal(datum/signal/signal)
if(!on)

View File

@@ -31,8 +31,8 @@
. = ..()
/obj/item/assembly/timer/examine(mob/user)
..()
to_chat(user, "<span class='notice'>The timer is [timing ? "counting down from [time]":"set for [time] seconds"].</span>")
. = ..()
. += "<span class='notice'>The timer is [timing ? "counting down from [time]":"set for [time] seconds"].</span>"
/obj/item/assembly/timer/activate()
if(!..())

View File

@@ -22,8 +22,8 @@
"voice sensor")
/obj/item/assembly/voice/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>")
. = ..()
. += "<span class='notice'>Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.</span>"
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode)
. = ..()

View File

@@ -199,7 +199,7 @@
var/radiated_temperature = location.air.temperature*FIRE_SPREAD_RADIOSITY_SCALE
for(var/t in location.atmos_adjacent_turfs)
var/turf/open/T = t
if(T.active_hotspot)
if(!T.active_hotspot)
T.hotspot_expose(radiated_temperature, CELL_VOLUME/4)
else

View File

@@ -15,7 +15,7 @@
//used for mapping and for breathing while in walls (because that's a thing that needs to be accounted for...)
//string parsed by /datum/gas/proc/copy_from_turf
var/initial_gas_mix = "o2=22;n2=82;TEMP=293.15"
var/initial_gas_mix = OPENTURF_DEFAULT_ATMOS
//approximation of MOLES_O2STANDARD and MOLES_N2STANDARD pending byond allowing constant expressions to be embedded in constant strings
// If someone will place 0 of some gas there, SHIT WILL BREAK. Do not do that.
@@ -72,11 +72,13 @@
air.copy_from(copy)
/turf/return_air()
RETURN_TYPE(/datum/gas_mixture)
var/datum/gas_mixture/GM = new
GM.copy_from_turf(src)
return GM
/turf/open/return_air()
RETURN_TYPE(/datum/gas_mixture)
return air
/turf/temperature_expose()

View File

@@ -222,11 +222,11 @@
. = ..()
switch(buildstage)
if(0)
to_chat(user, "<span class='notice'>It is missing air alarm electronics.</span>")
. += "<span class='notice'>It is missing air alarm electronics.</span>"
if(1)
to_chat(user, "<span class='notice'>It is missing wiring.</span>")
. += "<span class='notice'>It is missing wiring.</span>"
if(2)
to_chat(user, "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] the interface.</span>")
. += "<span class='notice'>Alt-click to [locked ? "unlock" : "lock"] the interface.</span>"
/obj/machinery/airalarm/ui_status(mob/user)
if(user.has_unlimited_silicon_privilege && aidisabled)

View File

@@ -41,11 +41,11 @@ Pipelines + Other Objects -> Pipe network
var/on = FALSE
/obj/machinery/atmospherics/examine(mob/user)
..()
. = ..()
if(is_type_in_list(src, GLOB.ventcrawl_machinery) && isliving(user))
var/mob/living/L = user
if(L.ventcrawler)
to_chat(L, "<span class='notice'>Alt-click to crawl through it.</span>")
. += "<span class='notice'>Alt-click to crawl through it.</span>"
/obj/machinery/atmospherics/New(loc, process = TRUE, setdir)
if(!isnull(setdir))

View File

@@ -30,8 +30,8 @@ Thus, the two variables affect pump operation are set in New():
/obj/machinery/atmospherics/components/binary/pump/examine(mob/user)
. = ..()
to_chat(user,"<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>")
to_chat(user,"<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>")
. += "<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>"
. += "<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>"
/obj/machinery/atmospherics/components/binary/pump/CtrlClick(mob/user)
var/area/A = get_area(src)

View File

@@ -30,8 +30,8 @@ Thus, the two variables affect pump operation are set in New():
/obj/machinery/atmospherics/components/binary/volume_pump/examine(mob/user)
. = ..()
to_chat(user,"<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>")
to_chat(user,"<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>")
. += "<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>"
. += "<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>"
/obj/machinery/atmospherics/components/binary/volume_pump/CtrlClick(mob/user)
var/area/A = get_area(src)

View File

@@ -4,7 +4,7 @@
desc = "Very useful for filtering gasses."
density = FALSE
can_unwrench = TRUE
var/target_pressure = ONE_ATMOSPHERE
var/transfer_rate = MAX_TRANSFER_RATE
var/filter_type = null
var/frequency = 0
var/datum/radio_frequency/radio_connection
@@ -14,8 +14,8 @@
/obj/machinery/atmospherics/components/trinary/filter/examine(mob/user)
. = ..()
to_chat(user,"<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>")
to_chat(user,"<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>")
. += "<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>"
. += "<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its flow rate.</span>"
/obj/machinery/atmospherics/components/trinary/filter/CtrlClick(mob/user)
var/area/A = get_area(src)
@@ -31,8 +31,8 @@
var/area/A = get_area(src)
var/turf/T = get_turf(src)
if(user.canUseTopic(src, BE_CLOSE, FALSE,))
target_pressure = MAX_OUTPUT_PRESSURE
to_chat(user,"<span class='notice'>You maximize the pressure on the [src].</span>")
transfer_rate = MAX_TRANSFER_RATE
to_chat(user,"<span class='notice'>You maximize the flow rate on the [src].</span>")
investigate_log("Filter, [src.name], was maximized by [key_name(usr)] at [x], [y], [z], [A]", INVESTIGATE_ATMOS)
message_admins("Filter, [src.name], was maximized by [ADMIN_LOOKUPFLW(usr)] at [ADMIN_COORDJMP(T)], [A]")
@@ -150,24 +150,19 @@
var/datum/gas_mixture/air2 = airs[2]
var/datum/gas_mixture/air3 = airs[3]
var/output_starting_pressure = air3.return_pressure()
var/input_starting_pressure = air1.return_pressure()
if(output_starting_pressure >= target_pressure)
//No need to transfer if target is already full!
if((input_starting_pressure < 0.01))
return
//Calculate necessary moles to transfer using PV=nRT
var/pressure_delta = target_pressure - output_starting_pressure
var/transfer_moles
if(air1.temperature > 0)
transfer_moles = pressure_delta*air3.volume/(air1.temperature * R_IDEAL_GAS_EQUATION)
var/transfer_ratio = transfer_rate/air1.volume
//Actually transfer the gas
if(transfer_moles > 0)
var/datum/gas_mixture/removed = air1.remove(transfer_moles)
if(transfer_ratio > 0)
var/datum/gas_mixture/removed = air1.remove_ratio(transfer_ratio)
if(!removed)
return
@@ -188,10 +183,13 @@
removed.gases[filter_type] = 0
GAS_GARBAGE_COLLECT(removed.gases)
var/datum/gas_mixture/target = (air2.return_pressure() < target_pressure ? air2 : air1) //if there's no room for the filtered gas; just leave it in air1
var/datum/gas_mixture/target = (air2.return_pressure() < 9000 ? air2 : air1)
target.merge(filtered_out)
air3.merge(removed)
if(air3.return_pressure() <= 9000)
air3.merge(removed)
else
air1.merge(removed) // essentially just leaving it in
update_parents()
@@ -209,8 +207,8 @@
/obj/machinery/atmospherics/components/trinary/filter/ui_data()
var/data = list()
data["on"] = on
data["pressure"] = round(target_pressure)
data["max_pressure"] = round(MAX_OUTPUT_PRESSURE)
data["rate"] = round(transfer_rate)
data["max_rate"] = round(MAX_TRANSFER_RATE)
data["filter_types"] = list()
data["filter_types"] += list(list("name" = "Nothing", "path" = "", "selected" = !filter_type))
@@ -227,21 +225,21 @@
on = !on
investigate_log("was turned [on ? "on" : "off"] by [key_name(usr)]", INVESTIGATE_ATMOS)
. = TRUE
if("pressure")
var/pressure = params["pressure"]
if(pressure == "max")
pressure = MAX_OUTPUT_PRESSURE
if("rate")
var/rate = params["rate"]
if(rate == "max")
rate = MAX_TRANSFER_RATE
. = TRUE
else if(pressure == "input")
pressure = input("New output pressure (0-[MAX_OUTPUT_PRESSURE] kPa):", name, target_pressure) as num|null
if(!isnull(pressure) && !..())
else if(rate == "input")
rate = input("New transfer rate (0-[MAX_TRANSFER_RATE] L/s):", name, transfer_rate) as num|null
if(!isnull(rate) && !..())
. = TRUE
else if(text2num(pressure) != null)
pressure = text2num(pressure)
else if(text2num(rate) != null)
rate = text2num(rate)
. = TRUE
if(.)
target_pressure = CLAMP(pressure, 0, MAX_OUTPUT_PRESSURE)
investigate_log("was set to [target_pressure] kPa by [key_name(usr)]", INVESTIGATE_ATMOS)
transfer_rate = CLAMP(rate, 0, MAX_TRANSFER_RATE)
investigate_log("was set to [transfer_rate] L/s by [key_name(usr)]", INVESTIGATE_ATMOS)
if("filter")
filter_type = null
var/filter_name = "nothing"

View File

@@ -16,8 +16,8 @@
//node 3 is the outlet, nodes 1 & 2 are intakes
/obj/machinery/atmospherics/components/trinary/mixer/examine(mob/user)
. = ..()
to_chat(user,"<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>")
to_chat(user,"<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>")
. += "<span class='notice'>You can hold <b>Ctrl</b> and click on it to toggle it on and off.</span>"
. += "<span class='notice'>You can hold <b>Alt</b> and click on it to maximize its pressure.</span>"
/obj/machinery/atmospherics/components/trinary/mixer/CtrlClick(mob/user)
var/area/A = get_area(src)

View File

@@ -262,14 +262,14 @@
open_machine()
/obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user)
..()
. = ..()
if(occupant)
if(on)
to_chat(user, "Someone's inside [src]!")
. += "Someone's inside [src]!"
else
to_chat(user, "You can barely make out a form floating in [src].")
. += "You can barely make out a form floating in [src]."
else
to_chat(user, "[src] seems empty.")
. += "[src] seems empty."
/obj/machinery/atmospherics/components/unary/cryo_cell/MouseDrop_T(mob/target, mob/user)
if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser())

View File

@@ -424,9 +424,9 @@
return FALSE
/obj/machinery/atmospherics/components/unary/vent_pump/examine(mob/user)
..()
. = ..()
if(welded)
to_chat(user, "It seems welded shut.")
. += "It seems welded shut."
/obj/machinery/atmospherics/components/unary/vent_pump/power_change()
..()

View File

@@ -118,7 +118,7 @@
/obj/machinery/atmospherics/components/unary/vent_scrubber/proc/broadcast_status()
if(!radio_connection)
return FALSE
var/list/f_types = list()
for(var/path in GLOB.meta_gas_ids)
f_types += list(list("gas_id" = GLOB.meta_gas_ids[path], "gas_name" = GLOB.meta_gas_names[path], "enabled" = (path in filter_types)))
@@ -205,7 +205,7 @@
air_contents.merge(filtered_out)
tile.assume_air(removed)
tile.air_update_turf()
else //Just siphoning all air
var/transfer_moles = environment.total_moles()*(volume_rate/environment.volume)
@@ -303,11 +303,11 @@
if(. && on && is_operational())
to_chat(user, "<span class='warning'>You cannot unwrench [src], turn it off first!</span>")
return FALSE
/obj/machinery/atmospherics/components/unary/vent_scrubber/examine(mob/user)
..()
. = ..()
if(welded)
to_chat(user, "It seems welded shut.")
. += "It seems welded shut."
/obj/machinery/atmospherics/components/unary/vent_scrubber/can_crawl_through()
return !welded

View File

@@ -111,8 +111,8 @@
. = "The connect error light is blinking."
/obj/machinery/meter/examine(mob/user)
..()
to_chat(user, status())
. = ..()
. += status()
/obj/machinery/meter/wrench_act(mob/user, obj/item/I)
to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")

View File

@@ -33,9 +33,9 @@
set_active(active) //Force overlay update.
/obj/machinery/atmospherics/miner/examine(mob/user)
..()
. = ..()
if(broken)
to_chat(user, "Its debug output is printing \"[broken_message]\".")
. += "Its debug output is printing \"[broken_message]\"."
/obj/machinery/atmospherics/miner/proc/check_operation()
if(!active)

View File

@@ -88,10 +88,10 @@
replace_tank(user, TRUE)
/obj/machinery/portable_atmospherics/examine(mob/user)
..()
. = ..()
if(holding)
to_chat(user, "<span class='notice'>\The [src] contains [holding]. Alt-click [src] to remove it.</span>")
to_chat(user, "<span class='notice'>Click [src] with another gas tank to hot swap [holding].</span>")
. += "<span class='notice'>\The [src] contains [holding]. Alt-click [src] to remove it.</span>"
. += "<span class='notice'>Click [src] with another gas tank to hot swap [holding].</span>"
/obj/machinery/portable_atmospherics/proc/replace_tank(mob/living/user, close_valve, obj/item/tank/new_tank)
if(holding)

View File

@@ -487,7 +487,7 @@
r_pocket = /obj/item/ammo_box/magazine/recharge/ctf
r_hand = /obj/item/gun/ballistic/automatic/laser/ctf
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly=FALSE)
/datum/outfit/ctf/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
if(visualsOnly)
return
var/list/no_drops = list()
@@ -529,7 +529,7 @@
r_hand = /obj/item/gun/energy/laser/instakill/blue
shoes = /obj/item/clothing/shoes/jackboots/fast
/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H)
/datum/outfit/ctf/red/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
var/obj/item/radio/R = H.ears
R.set_frequency(FREQ_CTF_RED)
@@ -537,7 +537,7 @@
R.independent = TRUE
H.dna.species.stunmod = 0
/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H)
/datum/outfit/ctf/blue/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
var/obj/item/radio/R = H.ears
R.set_frequency(FREQ_CTF_BLUE)

View File

@@ -440,7 +440,7 @@
uniform = /obj/item/clothing/under/pants/youngfolksjeans
id = /obj/item/card/id
/datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
/datum/outfit/beachbum/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE, client/preference_source)
..()
if(visualsOnly)
return

View File

@@ -154,7 +154,7 @@
//liquid plasma!!!!!!//
/turf/open/floor/plasteel/dark/snowdin
initial_gas_mix = "o2=22;n2=82;TEMP=180"
initial_gas_mix = FROZEN_ATMOS
planetary_atmos = 1
temperature = 180

View File

@@ -201,10 +201,10 @@
wanted_types = list(/obj/item/restraints/legcuffs/bola)
/datum/bounty/item/assistant/metalshields
name = "Metal Shields"
name = "Metal Shields" //I didnt realise how much work it was to make these, you need 2 Cloth, 3 Leather, Tools, 10 Metal, and a Cable Coil Stack for each one.
description = "NT is testing the effects of electricity on clowns wielding metal shields. We have clowns, and we have electricity. Send us the shields."
reward = 1400
required_count = 4
reward = 3000
required_count = 2
wanted_types = list(/obj/item/shield/makeshift)
/datum/bounty/item/assistant/toolbelts

View File

@@ -19,7 +19,7 @@
//Variables declared to change how items in the launch bay are picked and launched. (Almost) all of these are changed in the ui_act proc
//Some effect groups are choices, while other are booleans. This is because some effects can stack, while others dont (ex: you can stack explosion and quiet, but you cant stack ordered launch and random launch)
/datum/centcom_podlauncher
var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/DPtarget, /obj/effect/supplypod_selector ))
var/static/list/ignored_atoms = typecacheof(list(null, /mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object, /obj/effect/particle_effect/sparks, /obj/effect/abstract/DPtarget, /obj/effect/supplypod_selector ))
var/turf/oldTurf //Keeps track of where the user was at if they use the "teleport to centcom" button, so they can go back
var/client/holder //client of whoever is using this datum
var/area/bay //What bay we're using to launch shit from.
@@ -29,9 +29,10 @@
var/damageChoice = 0 //Determines if we do no damage (0), custom amnt of damage (1), or gib + 5000dmg (2)
var/launcherActivated = FALSE //check if we've entered "launch mode" (when we click a pod is launched). Used for updating mouse cursor
var/effectBurst = FALSE //Effect that launches 5 at once in a 3x3 area centered on the target
var/effectAnnounce = TRUE
var/numTurfs = 0 //Counts the number of turfs with things we can launch in the chosen bay (in the centcom map)
var/launchCounter = 1 //Used with the "Ordered" launch mode (launchChoice = 1) to see what item is launched
var/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
var/atom/specificTarget //Do we want to target a specific mob instead of where we click? Also used for smiting
var/list/orderedArea = list() //Contains an ordered list of turfs in an area (filled in the createOrderedArea() proc), read top-left to bottom-right. Used for the "ordered" launch mode (launchChoice = 1)
var/list/turf/acceptableTurfs = list() //Contians a list of turfs (in the "bay" area on centcom) that have items that can be launched. Taken from orderedArea
var/list/launchList = list() //Contains whatever is going to be put in the supplypod and fired. Taken from acceptableTurfs
@@ -66,12 +67,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
data["launchChoice"] = launchChoice //Launch turfs all at once (0), ordered (1), or randomly(1)
data["explosionChoice"] = explosionChoice //An explosion that occurs when landing. Can be no explosion (0), custom explosion (1), or maxcap (2)
data["damageChoice"] = damageChoice //Damage that occurs to any mob under the pod when it lands. Can be no damage (0), custom damage (1), or gib+5000dmg (2)
data["fallDuration"] = temp_pod.fallDuration //How long the pod's falling animation lasts
data["landingDelay"] = temp_pod.landingDelay //How long the pod takes to land after launching
data["openingDelay"] = temp_pod.openingDelay //How long the pod takes to open after landing
data["departureDelay"] = temp_pod.departureDelay //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
data["styleChoice"] = temp_pod.style //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
data["effectStun"] = temp_pod.effectStun //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
data["effectLimb"] = temp_pod.effectLimb //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
data["effectOrgans"] = temp_pod.effectOrgans //If true, yeets the organs out of any bodies caught under the pod when it lands
data["effectBluespace"] = temp_pod.bluespace //If true, the pod deletes (in a shower of sparks) after landing
data["effectStealth"] = temp_pod.effectStealth //If true, a target icon isnt displayed on the turf where the pod will land
data["effectQuiet"] = temp_pod.effectQuiet //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
@@ -81,12 +84,14 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
data["effectReverse"] = temp_pod.reversing //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
data["effectTarget"] = specificTarget //Launches the pod at the turf of a specific mob target, rather than wherever the user clicked. Useful for smites
data["effectName"] = temp_pod.adminNamed //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
data["effectAnnounce"] = effectAnnounce
data["giveLauncher"] = launcherActivated //If true, the user is in launch mode, and whenever they click a pod will be launched (either at their mouse position or at a specific target)
data["numObjects"] = numTurfs //Counts the number of turfs that contain a launchable object in the centcom supplypod bay
data["fallingSound"] = temp_pod.fallingSound != initial(temp_pod.fallingSound)//Admin sound to play as the pod falls
data["landingSound"] = temp_pod.landingSound //Admin sound to play when the pod lands
data["openingSound"] = temp_pod.openingSound //Admin sound to play when the pod opens
data["leavingSound"] = temp_pod.leavingSound //Admin sound to play when the pod leaves
data["soundVolume"] = temp_pod.soundVolume != 50 //Admin sound to play when the pod leaves
data["soundVolume"] = temp_pod.soundVolume != initial(temp_pod.soundVolume) //Admin sound to play when the pod leaves
return data
/datum/centcom_podlauncher/ui_act(action, params)
@@ -227,6 +232,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("effectLimb") //Toggle: Anyone carbon mob under the pod loses a limb when it lands
temp_pod.effectLimb = !temp_pod.effectLimb
. = TRUE
if("effectOrgans") //Toggle: Any carbon mob under the pod loses every limb and organ
temp_pod.effectOrgans = !temp_pod.effectOrgans
. = TRUE
if("effectBluespace") //Toggle: Deletes the pod after landing
temp_pod.bluespace = !temp_pod.bluespace
. = TRUE
@@ -245,6 +253,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("effectBurst") //Toggle: Launch 5 pods (with a very slight delay between) in a 3x3 area centered around the target
effectBurst = !effectBurst
. = TRUE
if("effectAnnounce") //Toggle: Sends a ghost announcement.
effectAnnounce = !effectAnnounce
. = TRUE
if("effectReverse") //Toggle: Don't send any items. Instead, after landing, close (taking any objects inside) and go back to the centcom bay it came from
temp_pod.reversing = !temp_pod.reversing
. = TRUE
@@ -261,11 +272,23 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
. = TRUE
////////////////////////////TIMER DELAYS//////////////////
if("fallDuration") //Change the falling animation duration
if (temp_pod.fallDuration != initial(temp_pod.fallDuration)) //If the fall duration has already been changed when we push the "change value" button, then set it to default
temp_pod.fallDuration = initial(temp_pod.fallDuration)
return
var/timeInput = input("Enter the duration of the pod's falling animation, in seconds", "Delay Time", initial(temp_pod.fallDuration) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallDuration)*0.1]) instead.")
timeInput = initial(temp_pod.fallDuration)
temp_pod.fallDuration = 10 * timeInput
. = TRUE
if("landingDelay") //Change the time it takes the pod to land, after firing
if (temp_pod.landingDelay != initial(temp_pod.landingDelay)) //If the landing delay has already been changed when we push the "change value" button, then set it to default
temp_pod.landingDelay = initial(temp_pod.landingDelay)
return
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to land, in seconds", 0.5) as null|num
var/timeInput = input("Enter the time it takes for the pod to land, in seconds", "Delay Time", initial(temp_pod.landingDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput)) //Sanitize input, if it doesnt check out, error and set to default
@@ -277,7 +300,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (temp_pod.openingDelay != initial(temp_pod.openingDelay)) //If the opening delay has already been changed when we push the "change value" button, then set it to default
temp_pod.openingDelay = initial(temp_pod.openingDelay)
return
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to open after landing, in seconds", 3) as null|num
var/timeInput = input("Enter the time it takes for the pod to open after landing, in seconds", "Delay Time", initial(temp_pod.openingDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput)) //Sanitize input
@@ -289,7 +312,7 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (temp_pod.departureDelay != initial(temp_pod.departureDelay)) //If the departure delay has already been changed when we push the "change value" button, then set it to default
temp_pod.departureDelay = initial(temp_pod.departureDelay)
return
var/timeInput = input("Delay Time", "Enter the time it takes for the pod to leave after opening, in seconds", 3) as null|num
var/timeInput = input("Enter the time it takes for the pod to leave after opening, in seconds", "Delay Time", initial(temp_pod.departureDelay) * 0.1) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput))
@@ -299,31 +322,57 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
. = TRUE
////////////////////////////ADMIN SOUNDS//////////////////
if("fallingSound") //Admin sound from a local file that plays when the pod falls
if ((temp_pod.fallingSound) != initial(temp_pod.fallingSound))
temp_pod.fallingSound = initial(temp_pod.fallingSound)
temp_pod.fallingSoundLength = initial(temp_pod.fallingSoundLength)
return
var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! NOTICE: Take a note of exactly how long the sound is.", "Pick a Sound File") as null|sound
if (isnull(soundInput))
return
var/timeInput = input(holder, "What is the exact length of the sound file, in seconds. This number will be used to line the sound up so that it finishes right as the pod lands!", "Pick a Sound File", 0.3) as null|num
if (isnull(timeInput))
return
if (!isnum(timeInput))
alert(usr, "That wasnt a number! Value set to default ([initial(temp_pod.fallingSoundLength)*0.1]) instead.")
temp_pod.fallingSound = soundInput
temp_pod.fallingSoundLength = 10 * timeInput
. = TRUE
if("landingSound") //Admin sound from a local file that plays when the pod lands
if (!isnull(temp_pod.landingSound))
temp_pod.landingSound = null
return
temp_pod.landingSound = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
var/soundInput = input(holder, "Please pick a sound file to play when the pod lands! I reccomend a nice \"oh shit, i'm sorry\", incase you hit someone with the pod.", "Pick a Sound File") as null|sound
if (isnull(soundInput))
return
temp_pod.landingSound = soundInput
. = TRUE
if("openingSound") //Admin sound from a local file that plays when the pod opens
if (!isnull(temp_pod.openingSound))
temp_pod.openingSound = null
return
temp_pod.openingSound = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
var/soundInput = input(holder, "Please pick a sound file to play when the pod opens! I reccomend a stock sound effect of kids cheering at a party, incase your pod is full of fun exciting stuff!", "Pick a Sound File") as null|sound
if (isnull(soundInput))
return
temp_pod.openingSound = soundInput
. = TRUE
if("leavingSound") //Admin sound from a local file that plays when the pod leaves
if (!isnull(temp_pod.leavingSound))
temp_pod.leavingSound = null
return
temp_pod.leavingSound = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
var/soundInput = input(holder, "Please pick a sound file to play when the pod leaves! I reccomend a nice slide whistle sound, especially if you're using the reverse pod effect.", "Pick a Sound File") as null|sound
if (isnull(soundInput))
return
temp_pod.leavingSound = soundInput
. = TRUE
if("soundVolume") //Admin sound from a local file that plays when the pod leaves
if (temp_pod.soundVolume != 50)
temp_pod.soundVolume = 50
if (temp_pod.soundVolume != initial(temp_pod.soundVolume))
temp_pod.soundVolume = initial(temp_pod.soundVolume)
return
temp_pod.soundVolume = input(holder, "Please pick a volume. Default is between 1 and 100 with 50 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
if (isnull(temp_pod.soundVolume))
temp_pod.soundVolume = 50
var/soundInput = input(holder, "Please pick a volume. Default is between 1 and 100 with 80 being average, but pick whatever. I'm a notification, not a cop. If you still cant hear your sound, consider turning on the Quiet effect. It will silence all pod sounds except for the custom admin ones set by the previous three buttons.", "Pick Admin Sound Volume") as null|num
if (isnull(soundInput))
return
temp_pod.soundVolume = soundInput
. = TRUE
////////////////////////////STYLE CHANGES//////////////////
//Style is a value that is used to keep track of what the pod is supposed to look like. It can be used with the POD_STYLES list (in cargo.dm defines)
@@ -364,6 +413,9 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if("styleGondola")
temp_pod.setStyle(STYLE_GONDOLA)
. = TRUE
if("styleSeeThrough")
temp_pod.setStyle(STYLE_SEETHROUGH)
. = TRUE
if("refresh") //Refresh the Pod bay. User should press this if they spawn something new in the centcom bay. Automatically called whenever the user launches a pod
refreshBay()
. = TRUE
@@ -403,12 +455,17 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if(left_click) //When we left click:
preLaunch() //Fill the acceptableTurfs list from the orderedArea list. Then, fill up the launchList list with items from the acceptableTurfs list based on the manner of launch (ordered, random, etc)
if (!isnull(specificTarget))
target = get_turf(specificTarget) //if we have a specific mob target, then always launch the pod at the turf of the mob
target = get_turf(specificTarget) //if we have a specific target, then always launch the pod at the turf of the target
else if (target)
target = get_turf(target) //Make sure we're aiming at a turf rather than an item or effect or something
else
return //if target is null and we don't have a specific target, cancel
if (effectAnnounce)
deadchat_broadcast("<span class='deadsay'>A special package is being launched at the station!</span>", turf_target = target)
var/list/bouttaDie = list()
for (var/mob/living/M in target)
bouttaDie.Add(M)
supplypod_punish_log(bouttaDie)
if (!effectBurst) //If we're not using burst mode, just launch normally.
launch(target)
else
@@ -422,7 +479,6 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
else
launch(target) //If we couldn't locate an adjacent turf, just launch at the normal target
sleep(rand()*2) //looks cooler than them all appearing at once. Gives the impression of burst fire.
log_admin("Centcom Supplypod Launch: [key_name(user)] launched a supplypod in [AREACOORD(target)]")
/datum/centcom_podlauncher/proc/refreshBay() //Called whenever the bay is switched, as well as wheneber a pod is launched
orderedArea = createOrderedArea(bay) //Create an ordered list full of turfs form the bay
@@ -486,11 +542,11 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
if (launchClone) //We arent launching the actual items from the bay, rather we are creating clones and launching those
for (var/atom/movable/O in launchList)
DuplicateObject(O).forceMove(toLaunch) //Duplicate each atom/movable in launchList and forceMove them into the supplypod
new /obj/effect/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
new /obj/effect/abstract/DPtarget(A, toLaunch) //Create the DPTarget, which will eventually forceMove the temp_pod to it's location
else
for (var/atom/movable/O in launchList) //If we aren't cloning the objects, just go through the launchList
O.forceMove(toLaunch) //and forceMove any atom/moveable into the supplypod
new /obj/effect/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
new /obj/effect/abstract/DPtarget(A, toLaunch) //Then, create the DPTarget effect, which will eventually forceMove the temp_pod to it's location
if (launchClone)
launchCounter++ //We only need to increment launchCounter if we are cloning objects.
//If we aren't cloning objects, taking and removing the first item each time from the acceptableTurfs list will inherently iterate through the list in order
@@ -508,4 +564,26 @@ force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.adm
updateCursor(FALSE) //Make sure our moues cursor resets to default. False means we are not in launch mode
qdel(temp_pod) //Delete the temp_pod
qdel(selector) //Delete the selector effect
. = ..()
. = ..()
/datum/centcom_podlauncher/proc/supplypod_punish_log(var/list/whoDyin)
var/podString = effectBurst ? "5 pods" : "a pod"
var/whomString = ""
if (LAZYLEN(whoDyin))
for (var/mob/living/M in whoDyin)
whomString += "[key_name(M)], "
var/delayString = temp_pod.landingDelay == initial(temp_pod.landingDelay) ? "" : " Delay=[temp_pod.landingDelay*0.1]s"
var/damageString = temp_pod.damage == 0 ? "" : " Dmg=[temp_pod.damage]"
var/explosionString = ""
var/explosion_sum = temp_pod.explosionSize[1] + temp_pod.explosionSize[2] + temp_pod.explosionSize[3] + temp_pod.explosionSize[4]
if (explosion_sum != 0)
explosionString = " Boom=|"
for (var/X in temp_pod.explosionSize)
explosionString += "[X]|"
var/msg = "launched [podString][whomString].[delayString][damageString][explosionString]]"
message_admins("[key_name_admin(usr)] [msg] in [AREACOORD(specificTarget)].")
if (!isemptylist(whoDyin))
for (var/mob/living/M in whoDyin)
admin_ticket_log(M, "[key_name_admin(usr)] [msg]")

View File

@@ -12,9 +12,9 @@
var/obj/machinery/computer/cargo/cargo_console = null
/obj/item/export_scanner/examine(user)
..()
. = ..()
if(!cargo_console)
to_chat(user, "<span class='notice'>[src] is not currently linked to a cargo console.</span>")
. += "<span class='notice'>[src] is not currently linked to a cargo console.</span>"
/obj/item/export_scanner/afterattack(obj/O, mob/user, proximity)
. = ..()

View File

@@ -183,7 +183,7 @@
LZ = pick(empty_turfs)
if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call
SSshuttle.points -= SO.pack.cost
new /obj/effect/DPtarget(LZ, podType, SO)
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
else
@@ -200,7 +200,7 @@
for(var/i in 1 to MAX_EMAG_ROCKETS)
var/LZ = pick(empty_turfs)
LAZYREMOVE(empty_turfs, LZ)
new /obj/effect/DPtarget(LZ, podType, SO)
new /obj/effect/abstract/DPtarget(LZ, podType, SO)
. = TRUE
update_icon()
CHECK_TICK

View File

@@ -39,7 +39,14 @@
set name = "Release Contents"
set category = "Gondola"
set desc = "Release any contents stored within your vast belly."
linked_pod.open(src)
linked_pod.open(src, forced = TRUE)
/mob/living/simple_animal/pet/gondola/gondolapod/examine(mob/user)
..()
if (contents.len)
to_chat(user, "<span class='notice'>It looks like it hasn't made its delivery yet.</b><span>")
else
to_chat(user, "<span class='notice'>It looks like it has already made its delivery.</b><span>")
/mob/living/simple_animal/pet/gondola/gondolapod/verb/check()
set name = "Count Contents"
@@ -47,7 +54,7 @@
set desc = "Take a deep look inside youself, and count up what's inside"
var/total = contents.len
if (total)
to_chat(src, "<span class='notice'>You detect [total] object[total > 1 ? "s" : ""] within your incredibly vast belly.</span>")
to_chat(src, "<span class='notice'>You detect [total] object\s within your incredibly vast belly.</span>")
else
to_chat(src, "<span class='notice'>A closer look inside yourself reveals... nothing.</span>")

View File

@@ -61,7 +61,7 @@
/datum/supply_pack/security/armory/dragnetgun
name = "DRAGnet gun Crate"
desc = "Contains two DRAGnet gun. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
desc = "Contains two DRAGnet guns. A Dynamic Rapid-Apprehension of the Guilty net the revolution in law enforcement technology that YOU Want! Requires Armory access to open."
cost = 3250
contains = list(/obj/item/gun/energy/e_gun/dragnet,
/obj/item/gun/energy/e_gun/dragnet)

View File

@@ -44,8 +44,51 @@
crate_name = "emergency crate"
crate_type = /obj/structure/closet/crate/internals
/datum/supply_pack/emergency/medicalemergency
name = "Emergency Medical Supplies" //Almost all of this can be ordered seperatly for a much cheaper price, but the HUD increases it.
desc = "Emergency supplies for a front-line medic. Contains two boxes of body bags, a medical HUD, a defib unit, medical belt, toxin bottles, epipens, and several types of medical kits."
cost = 10000
contains = list(/obj/item/storage/box/bodybags,
/obj/item/storage/box/bodybags,
/obj/item/clothing/glasses/hud/health,
/obj/item/defibrillator/loaded,
/obj/item/storage/belt/medical,
/obj/item/storage/firstaid/toxin,
/obj/item/storage/firstaid/o2,
/obj/item/storage/firstaid/brute,
/obj/item/storage/firstaid/fire,
/obj/item/reagent_containers/glass/bottle/toxin,
/obj/item/reagent_containers/glass/bottle/toxin,
/obj/item/storage/box/medipens)
crate_name = "medical emergency crate"
crate_type = /obj/structure/closet/crate/medical
/datum/supply_pack/emergency/medemergencylite
name = "Emergency Medical Supplies (Lite)"
desc = "A less than optimal, but still effective, set of tools for emergency care. Contains a box of bodybags, some normal (and advanced) health analyzers, healing sprays, a single first aid kit, charcoal, some gauze, a bottle of toxins, and some spare medipens."
cost = 2800
contains = list(/obj/item/storage/box/bodybags,
/obj/item/stack/medical/gauze,
/obj/item/stack/medical/gauze,
/obj/item/healthanalyzer,
/obj/item/healthanalyzer,
/obj/item/healthanalyzer/advanced,
/obj/item/storage/firstaid/regular,
/obj/item/reagent_containers/medspray/styptic,
/obj/item/reagent_containers/medspray/silver_sulf,
/obj/item/reagent_containers/medspray/synthflesh,
/obj/item/reagent_containers/glass/bottle/charcoal,
/obj/item/reagent_containers/glass/bottle/charcoal,
/obj/item/reagent_containers/glass/bottle/toxin,
/obj/item/reagent_containers/hypospray/medipen,
/obj/item/reagent_containers/hypospray/medipen,
/obj/item/reagent_containers/hypospray/medipen,
/obj/item/reagent_containers/hypospray/medipen)
crate_name = "medical emergency crate (lite)"
crate_type = /obj/structure/closet/crate/medical
/datum/supply_pack/emergency/radiatione_emergency
name = "Emergenc Radiation Protection Crate"
name = "Emergency Radiation Protection Crate"
desc = "Survive the Nuclear Apocalypse and Supermatter Engine alike with two sets of Radiation suits. Each set contains a helmet, suit, and Geiger counter. We'll even throw in a few pill bottles that are able to handles radiation and the affects of the poisoning."
cost = 2500
contains = list(/obj/item/clothing/head/radiation,
@@ -61,7 +104,7 @@
/datum/supply_pack/emergency/rcds
name = "Emergency RCDs"
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of Rcds to be able to easily fix up any problem you may have!"
desc = "Bombs going off on station? SME blown and now you need to fix the hole it left behind? Well this crate has a pare of RCDs to be able to easily fix up any problem you may have!"
cost = 1500
contains = list(/obj/item/construction/rcd,
/obj/item/construction/rcd)
@@ -70,7 +113,7 @@
/datum/supply_pack/emergency/soft_suit
name = "Emergency Space Suit "
desc = "Is there bombs going off left and right? Is there meteors shooting around the station? Well we have two fragile space suit for emergencys as well as air and masks."
desc = "Are there bombs going off left and right? Are there meteors shooting around the station? Well then! Here's two fragile space suit for emergencies. Comes with air and masks."
cost = 1200
contains = list(/obj/item/tank/internals/air,
/obj/item/tank/internals/air,
@@ -137,6 +180,18 @@
/obj/item/storage/box/metalfoam)
crate_name = "metal foam grenade crate"
/datum/supply_pack/emergency/mre
name = "MRE supply kit (emergency rations)"
desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank."
cost = 2000
contains = list(/obj/item/storage/box/mre/menu1/safe,
/obj/item/storage/box/mre/menu1/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu3,
/obj/item/storage/box/mre/menu4/safe)
crate_name = "MRE crate (emergency rations)"
/datum/supply_pack/emergency/syndicate
name = "NULL_ENTRY"
desc = "(#@&^$THIS PACKAGE CONTAINS 30TC WORTH OF SOME RANDOM SYNDICATE GEAR WE HAD LYING AROUND THE WAREHOUSE. GIVE EM HELL, OPERATIVE@&!*() "
@@ -205,7 +260,6 @@
name = "Space Suit Crate"
desc = "Contains two aging suits from Space-Goodwill. Requires EVA access to open."
cost = 3000
access = ACCESS_EVA
contains = list(/obj/item/clothing/suit/space,
/obj/item/clothing/suit/space,
/obj/item/clothing/head/helmet/space,
@@ -254,22 +308,3 @@
crate_name = "weed control crate"
crate_type = /obj/structure/closet/crate/secure/hydroponics
/datum/supply_pack/medical/anitvirus
name = "Virus Containment Crate"
desc = "Viro let out a death plague Mk II again? Someone didnt wash there hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it brakes out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
cost = 3000
access = ACCESS_MEDICAL
contains = list(/mob/living/simple_animal/bot/medbot,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/suit/bio_suit,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/storage/box/syringes,
/obj/item/storage/box/beakers)
crate_name = "virus containment unit crate"
crate_type = /obj/structure/closet/crate/secure/plasma

View File

@@ -56,6 +56,7 @@
name = "Engineering Hardsuit"
desc = "Poly 'Who stole all the hardsuits!' Well now you can get more hardsuits if needed! NOTE ONE HARDSUIT IS IN THIS CRATE, as well as one air tank and mask!"
cost = 2250
access = ACCESS_ENGINE
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine)
@@ -65,7 +66,7 @@
name = "Atmospherics Hardsuit"
desc = "Too many techs and not enough hardsuits? Time to buy some more! Comes with gas mask and air tank. Ask the CE to open."
cost = 5000
access = ACCESS_CE
access = ACCESS_CE //100% Fire and Bio resistance
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/engine/atmos)
@@ -74,7 +75,7 @@
/datum/supply_pack/engineering/industrialrcd
name = "Industrial RCD"
desc = "A industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Dose not contain spare ammo for the industrial RCD or any other RCD modles."
desc = "An industrial RCD in case the station has gone through more then one meteor storm and the CE needs to bring out the somthing a bit more reliable. Does not contain spare ammo for the industrial RCD or any other RCD models."
cost = 4500
access = ACCESS_CE
contains = list(/obj/item/construction/rcd/industrial)
@@ -91,15 +92,11 @@
crate_name = "insulated gloves crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/obj/item/stock_parts/cell/inducer_supply
maxcharge = 5000
charge = 5000
/datum/supply_pack/engineering/inducers
name = "NT-75 Electromagnetic Power Inducers Crate"
desc = "No rechargers? No problem, with the NT-75 EPI, you can recharge any standard cell-based equipment anytime, anywhere. Contains two Inducers."
cost = 2300
contains = list(/obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}, /obj/item/inducer/sci {cell_type = /obj/item/stock_parts/cell/inducer_supply; opened = 0}) //FALSE doesn't work in modified type paths apparently.
contains = list(/obj/item/inducer/sci/supply, /obj/item/inducer/sci/supply)
crate_name = "inducer crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
@@ -121,18 +118,6 @@
crate_name = "power cell crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/siezedpower
name = "Siezed Power Cell Crate"
desc = "We took the means of power! Contains three high-voltage plus power cells."
cost = 1300
contraband = TRUE
contains = list(/obj/item/stock_parts/cell/high/plus,
/obj/item/stock_parts/cell/high/plus,
/obj/item/stock_parts/cell/high/plus)
crate_name = "siezed crate"
crate_type = /obj/structure/closet/crate/engineering/electrical
/datum/supply_pack/engineering/shuttle_engine
name = "Shuttle Engine Crate"
desc = "Through advanced bluespace-shenanigans, our engineers have managed to fit an entire shuttle engine into one tiny little crate. Requires CE access to open."
@@ -142,22 +127,6 @@
crate_name = "shuttle engine crate"
crate_type = /obj/structure/closet/crate/secure/engineering
/datum/supply_pack/engineering/siezedproduction
name = "The Means of Production"
desc = "We will win for we have took over the production! S five metal sheets, five wire, three matter bins, one manipulater and one sheet of glass."
cost = 1500
contraband = TRUE
contains = list(/obj/item/stock_parts/cell/high/plus,
/obj/item/circuitboard/machine/autolathe,
/obj/item/stack/cable_coil/random/five,
/obj/item/stack/sheet/metal/five,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/manipulator,
/obj/item/stack/sheet/glass,)
crate_name = "siezed crate"
/datum/supply_pack/engineering/tools
name = "Toolbox Crate"
desc = "Any robust spaceman is never far from their trusty toolbox. Contains three electrical toolboxes and three mechanical toolboxes."
@@ -184,7 +153,7 @@
/datum/supply_pack/engineering/dna_vault
name = "DNA Vault Parts"
desc = "Secure the longevity of the current state of humanity within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes."
desc = "Secure the longevity of the current state of civilization within this massive library of scientific knowledge, capable of granting superhuman powers and abilities. Highly advanced research is required for proper construction. Also contains five DNA probes." //C'mon now, it's nae just humans on the station these days
cost = 12000
special = TRUE
contains = list(

View File

@@ -58,7 +58,7 @@
name = "Chicken Crate"
desc = "The chicken goes bwaak!"
cost = 2000
contains = list( /mob/living/simple_animal/chick)
contains = list(/mob/living/simple_animal/chick)
crate_name = "chicken crate"
/datum/supply_pack/critter/crab
@@ -135,7 +135,7 @@
/obj/item/clothing/neck/petcollar)
crate_name = "pug crate"
/datum/supply_pack/organic/critter/kiwi
/datum/supply_pack/critter/kiwi
name = "Space kiwi Crate"
cost = 2000
contains = list( /mob/living/simple_animal/kiwi)
@@ -150,6 +150,18 @@
/mob/living/simple_animal/hostile/retaliate/poison/snake)
crate_name = "snake crate"
/datum/supply_pack/critter/mouse
name = "Mouse Crate"
desc = "Good for snakes and lizards of all ages. Contains ~12 feeder mice."
cost = 2000
contains = list(/mob/living/simple_animal/mouse,)
crate_name = "mouse crate"
/datum/supply_pack/critter/mouse/generate()
. = ..()
for(var/i in 1 to 11)
new /mob/living/simple_animal/mouse(.)
/datum/supply_pack/critter/secbat
name = "Security Bat Crate"
desc = "Contains five security bats, perfect to Bat-up any security officer."

View File

@@ -9,6 +9,10 @@
/datum/supply_pack/materials
group = "Canisters & Materials"
//////////////////////////////////////////////////////////////////////////////
///////////////////////////// Materials //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/materials/cardboard50
name = "50 Cardboard Sheets"
desc = "Create a bunch of boxes."
@@ -58,6 +62,13 @@
contains = list(/obj/item/stack/sheet/mineral/sandstone/thirty)
crate_name = "sandstone blocks crate"
/datum/supply_pack/materials/rawlumber
name = "50 Towercap Logs"
desc = "Raw logs from towercaps. Contains fifty logs."
cost = 1000
contains = list(/obj/item/grown/log)
crate_name = "lumber crate"
/datum/supply_pack/materials/wood50
name = "50 Wood Planks"
desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
@@ -65,22 +76,31 @@
contains = list(/obj/item/stack/sheet/mineral/wood/fifty)
crate_name = "wood planks crate"
/datum/supply_pack/organic/rawcotton
/datum/supply_pack/materials/rawcotton
name = "Raw Cotton Crate"
desc = "Plushies have been on the down in the market, and now due to a flood of raw cotton the price of it is so cheap, its a steal! Contains 40 raw cotton sheets."
cost = 800 // 100 net cost, 20 x 20 = 400. 300 proffit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
cost = 800 // 100 net cost, 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
contains = list(/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/ten
)
crate_name = "cotton crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/rawlumber
name = "Raw Lumber Crate"
desc = "Raw logs from towercaps. Contains fifty logs."
cost = 1000
contains = list(/obj/item/grown/log)
crate_name = "lumber crate"
/datum/supply_pack/materials/rawcottonbulk
name = "Raw Cotton Crate (Bulk)"
desc = "We have so much of this stuff we need to get rid of it in -bulk- now. This crate contains 240 raw cotton sheets."
cost = 1300 // 100 net cost (per 40 cotton) , 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
contains = list(/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
/obj/item/stack/sheet/cotton/thirty,
)
crate_name = "bulk cotton crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/critter/animal_feed/generate()
. = ..()
@@ -89,7 +109,7 @@
/datum/supply_pack/materials/rcdammo
name = "Spare RDC ammo"
desc = "This crate contains sixteen RCD ammo packs, to help with any holes or projects people mite be working on."
desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
cost = 3750
contains = list(/obj/item/rcd_ammo,
/obj/item/rcd_ammo,
@@ -109,6 +129,18 @@
/obj/item/rcd_ammo)
crate_name = "rcd ammo"
/datum/supply_pack/materials/loom
name = "Loom"
desc = "A large pre-made loom."
cost = 1000
contains = list(/obj/structure/loom/unanchored)
crate_name = "loom crate"
crate_type = /obj/structure/closet/crate/large
//////////////////////////////////////////////////////////////////////////////
///////////////////////////// Canisters //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/materials/bz
name = "BZ Canister Crate"
desc = "Contains a canister of BZ. Requires Toxins access to open."
@@ -159,6 +191,10 @@
crate_name = "water vapor canister crate"
crate_type = /obj/structure/closet/crate/large
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Tanks ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/materials/fueltank
name = "Fuel Tank Crate"
desc = "Contains a welding fuel tank. Caution, highly flammable."
@@ -191,18 +227,4 @@
crate_name = "high-capacity water tank crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/loom
name = "Loom"
desc = "A large pre-made loom."
cost = 1000
contains = list(/obj/structure/loom)
crate_name = "loom crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/materials/wooden_barrel
name = "Wooden Barrel"
desc = "Wooden barrels ready for storage."
cost = 1500
contains = list(/obj/structure/fermenting_barrel)
crate_name = "wooden barrel crate"
crate_type = /obj/structure/closet/crate/large

View File

@@ -10,6 +10,16 @@
group = "Medical"
crate_type = /obj/structure/closet/crate/medical
/datum/supply_pack/medical/bodybags
name = "Bodybags"
desc = "For when the bodies hit the floor. Contains 4 boxes of bodybags."
cost = 1200
contains = list(/obj/item/storage/box/bodybags,
/obj/item/storage/box/bodybags,
/obj/item/storage/box/bodybags,
/obj/item/storage/box/bodybags,)
crate_name = "bodybag crate"
/datum/supply_pack/medical/firstaidbruises
name = "Bruise Treatment Kit Crate"
desc = "Contains three first aid kits focused on healing bruises and broken bones."
@@ -30,9 +40,10 @@
/datum/supply_pack/medical/bloodpacks
name = "Blood Pack Variety Crate"
desc = "Contains ten different blood packs for reintroducing blood to patients."
desc = "Contains nine different blood packs for reintroducing blood to patients, plus two universal synthetic blood packs."
cost = 3000
contains = list(/obj/item/reagent_containers/blood/random,
contains = list(/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/synthetics,
/obj/item/reagent_containers/blood/random,
/obj/item/reagent_containers/blood/APlus,
/obj/item/reagent_containers/blood/AMinus,
@@ -73,8 +84,9 @@
/datum/supply_pack/medical/medicalhardsuit
name = "Medical Hardsuit"
desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers."
desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers. Requires medical access to open."
cost = 2750
access = ACCESS_MEDICAL
contains = list(/obj/item/tank/internals/air,
/obj/item/clothing/mask/gas,
/obj/item/clothing/suit/space/hardsuit/medical)
@@ -151,7 +163,7 @@
/datum/supply_pack/medical/advrad
name = "Radiation Treatment Crate Deluxe"
desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pill bottle, as well as a radiation treatment deluxe pill bottle!"
desc = "A crate for when radiation is out of hand... Contains two rad-b-gone kits, one bottle of anti radiation deluxe pills, as well as a radiation treatment deluxe pill bottle!"
cost = 3500
contains = list(/obj/item/storage/pill_bottle/antirad_plus,
/obj/item/storage/pill_bottle/mutarad,
@@ -215,3 +227,23 @@
crate_name = "virus crate"
crate_type = /obj/structure/closet/crate/secure/plasma
dangerous = TRUE
/datum/supply_pack/medical/anitvirus
name = "Virus Containment Crate"
desc = "Viro let out a death plague Mk II again? Someone didnt wash their hands? Old plagues born anew? Well this crate is for you! Hope you cure it before it breaks out of the station... This crate needs medical access to open and has two bio suits, a box of needles and beakers, five spaceacillin needles, and a medibot."
cost = 3000
access = ACCESS_MEDICAL
contains = list(/mob/living/simple_animal/bot/medbot,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/head/bio_hood,
/obj/item/clothing/suit/bio_suit,
/obj/item/clothing/suit/bio_suit,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/reagent_containers/syringe/antiviral,
/obj/item/storage/box/syringes,
/obj/item/storage/box/beakers)
crate_name = "virus containment unit crate"
crate_type = /obj/structure/closet/crate/secure/plasma

View File

@@ -9,6 +9,21 @@
/datum/supply_pack/misc
group = "Miscellaneous Supplies"
//////////////////////////////////////////////////////////////////////////////
//////////////////// Paperwork and Writing Supplies //////////////////////////
//////////////////////////////////////////////////////////////////////////////
/* I did it Kevin
/datum/supply_pack/misc/abandonedcrate
name = "Abandoned Crate"
desc = "Someone keeps finding these locked crates out in the boonies. How about you take a crack at it, we've had our fill. WARNING: EXPLOSIVE"
contraband = TRUE
cost = 12800
contains = list(/obj/structure/closet/crate/secure/loot)
crate_name = "abandoned crate"
crate_type = /obj/structure/closet/crate/large
dangerous = TRUE
*/
/datum/supply_pack/misc/artsupply
name = "Art Supplies"
desc = "Make some happy little accidents with six canvasses, two easels, two boxes of crayons, and a rainbow crayon!"
@@ -29,30 +44,6 @@
crate_name = "art supply crate"
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/misc/bicycle
name = "Bicycle"
desc = "Nanotrasen reminds all employees to never toy with powers outside their control."
cost = 1000000
contains = list(/obj/vehicle/ridden/bicycle)
crate_name = "Bicycle Crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/misc/bigband
name = "Big Band Instrument Collection"
desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!"
cost = 5000
crate_name = "Big band musical instruments collection"
contains = list(/obj/item/instrument/violin,
/obj/item/instrument/guitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/accordion,
/obj/item/instrument/saxophone,
/obj/item/instrument/trombone,
/obj/item/instrument/recorder,
/obj/item/instrument/harmonica,
/obj/structure/piano/unanchored)
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/misc/book_crate
name = "Book Crate"
desc = "Surplus from the Nanotrasen Archives, these five books are sure to be good reads."
@@ -107,14 +98,6 @@
crate_type = /obj/structure/closet/crate/wooden
crate_name = "calligraphy crate"
/datum/supply_pack/misc/wrapping_paper
name = "Festive Wrapping Paper Crate"
desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, the Clown's severed head? You can do all that, with this crate full of wrapping paper."
cost = 1000
contains = list(/obj/item/stack/wrapping_paper)
crate_type = /obj/structure/closet/crate/wooden
crate_name = "festive wrapping paper crate"
/datum/supply_pack/misc/paper_work
name = "Freelance Paper work"
desc = "The Nanotrasen Primary Bureaucratic Database Intelligence (PDBI) reports that the station has not completed its funding and grant paperwork this solar cycle. In order to gain further funding, your station is required to fill out (20) ten of these forms or no additional capital will be disbursed. We have sent you ten copies of the following form and we expect every one to be up to Nanotrasen Standards." // Disbursement. It's not a typo, look it up.
@@ -143,16 +126,134 @@
)
crate_name = "Paperwork"
/datum/supply_pack/misc/funeral
name = "Funeral Supply crate"
desc = "At the end of the day, someone's gonna want someone dead. Give them a proper send-off with these funeral supplies! Contains a coffin with burial garmets and flowers."
cost = 800
contains = list(/obj/item/clothing/under/burial,
/obj/item/reagent_containers/food/snacks/grown/harebell,
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium
)
crate_name = "coffin"
crate_type = /obj/structure/closet/crate/coffin
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////// Entertainment ///////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/misc/randombedsheets
name = "Bedsheet Crate (R)"
desc = "Snuggle up in some sweet sheets with this assorted bedsheet crate. Each set comes with eight random bedsheets for your slumbering pleasure!"
cost = 2000
contains = list(/obj/item/bedsheet/random,
/obj/item/bedsheet/random,
/obj/item/bedsheet/random,
/obj/item/bedsheet/random,
/obj/item/bedsheet/random,
/obj/item/bedsheet/random,
/obj/item/bedsheet/random,
/obj/item/bedsheet/random) //I'm lazy, and I copy paste stuff.
crate_name = "random bedsheet crate"
/datum/supply_pack/misc/coloredsheets
name = "Bedsheet Crate (C)"
desc = "Give your night life a splash of color with this crate filled with bedsheets! Contains a total of nine different-colored sheets."
cost = 1250
contains = list(/obj/item/bedsheet/blue,
/obj/item/bedsheet/green,
/obj/item/bedsheet/orange,
/obj/item/bedsheet/purple,
/obj/item/bedsheet/red,
/obj/item/bedsheet/yellow,
/obj/item/bedsheet/brown,
/obj/item/bedsheet/black,
/obj/item/bedsheet/rainbow)
crate_name = "colored bedsheet crate"
/datum/supply_pack/misc/bicycle
name = "Bicycle"
desc = "Nanotrasen reminds all employees to never toy with powers outside their control."
cost = 1000000
contains = list(/obj/vehicle/ridden/bicycle)
crate_name = "Bicycle Crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/misc/bigband
name = "Big Band Instrument Collection"
desc = "Get your sad station movin' and groovin' with this fine collection! Contains nine different instruments!"
cost = 5000
crate_name = "Big band musical instruments collection"
contains = list(/obj/item/instrument/violin,
/obj/item/instrument/guitar,
/obj/item/instrument/glockenspiel,
/obj/item/instrument/accordion,
/obj/item/instrument/saxophone,
/obj/item/instrument/trombone,
/obj/item/instrument/recorder,
/obj/item/instrument/harmonica,
/obj/structure/piano/unanchored)
crate_type = /obj/structure/closet/crate/wooden
/datum/supply_pack/misc/cbtpack
name = "CBT Equipment"
desc = "(*!&@#CBT is a special term coined by high ranking syndicate operatives for a special form of information extraction. While the training required to use this shipment is highly classified, the distribution of it's contents are not. In addition to this crates unusual contents, we have added a bar of soap.#@*$"
hidden = TRUE
cost = 2400
contains = list(/mob/living/simple_animal/chicken,
/obj/item/toy/beach_ball/holoball,
/obj/item/melee/baton/cattleprod,
/obj/item/soap/syndie)
crate_name = "cbt crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/misc/casinocrate
name = "Casino Crate"
desc = "Start up your own grand casino with this crate filled with slot machine and arcade boards!"
cost = 3000
contains = list(/obj/item/circuitboard/computer/arcade/battle,
/obj/item/circuitboard/computer/arcade/battle,
/obj/item/circuitboard/computer/arcade/orion_trail,
/obj/item/circuitboard/computer/arcade/orion_trail,
/obj/item/circuitboard/computer/arcade/minesweeper,
/obj/item/circuitboard/computer/arcade/minesweeper,
/obj/item/circuitboard/computer/slot_machine,
/obj/item/circuitboard/computer/slot_machine,
/obj/item/circuitboard/computer/slot_machine,
/obj/item/circuitboard/computer/slot_machine,
/obj/item/circuitboard/computer/slot_machine,
/obj/item/circuitboard/computer/slot_machine)
crate_name = "casino crate"
/datum/supply_pack/misc/coincrate
name = "Coin Crate"
desc = "Psssst, hey, you. Yes, you. I've heard that coins can do some special things on your station, give you access to some pretty cool stuff. Here's the deal, you give me some credits, and I give so some coins. Sound like a deal? I'll give you 10 for 10000 creds."
contraband = TRUE
cost = 3000
contains = list(/obj/item/coin/silver) // 400 x 10 = 2 sheets of silver for 2300cr
crate_name = "coin crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/misc/coincrate/generate()
. = ..()
for(var/i in 1 to 9)
new /obj/item/coin/silver(.)
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////// Misc Supplies ///////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/misc/exoticfootwear
name = "Exotic Footwear Crate"
desc = "Popularised by lizards and exotic dancers, the footwear included in this shipment is sure to give your feet the breathing room they deserve. Sweet Kicks Inc. is not responsible for any damage, distress, or @r0u$a1 caused by this shipment."
cost = 4337
contains = list(/obj/item/clothing/shoes/wraps,
/obj/item/clothing/shoes/wraps,
/obj/item/clothing/shoes/wraps/silver,
/obj/item/clothing/shoes/wraps/silver,
/obj/item/clothing/shoes/wraps/red,
/obj/item/clothing/shoes/wraps/red,
/obj/item/clothing/shoes/wraps/blue,
/obj/item/clothing/shoes/wraps/blue,
/obj/item/clothing/shoes/clown_shoes,
/obj/item/clothing/shoes/kindleKicks)
crate_name = "footie crate"
/datum/supply_pack/misc/wrapping_paper
name = "Festive Wrapping Paper Crate"
desc = "Want to mail your loved ones gift-wrapped chocolates, stuffed animals, or the Clown's severed head? You can do all that, with this crate full of wrapping paper."
cost = 1000
contains = list(/obj/item/stack/wrapping_paper)
crate_type = /obj/structure/closet/crate/wooden
crate_name = "festive wrapping paper crate"
/datum/supply_pack/misc/jukebox
name = "Jukebox"
@@ -160,9 +261,147 @@
contains = list(/obj/machinery/jukebox)
crate_name = "Jukebox"
/datum/supply_pack/misc/potted_plants
name = "Potted Plants Crate"
desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
cost = 730
contains = list(/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random)
crate_name = "potted plants crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/misc/religious_supplies
name = "Religious Supplies Crate"
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/storage/book/bible/booze,
/obj/item/storage/book/bible/booze,
/obj/item/clothing/suit/hooded/chaplain_hoodie,
/obj/item/clothing/suit/hooded/chaplain_hoodie
)
crate_name = "religious supplies crate"
/datum/supply_pack/misc/funeral
name = "Funeral Supplies"
desc = "Mourn your dead properly buy sending them off with love filled notes, clean clothes, and a proper ceremony. Contains two candle packs, funeral garb, flowers, a paperbin , and crayons to help aid in religious rituals. Coffin included."
cost = 1200
contains = list(/obj/item/clothing/under/burial,
/obj/item/storage/fancy/candle_box,
/obj/item/storage/fancy/candle_box,
/obj/item/reagent_containers/food/snacks/grown/harebell,
/obj/item/reagent_containers/food/snacks/grown/harebell,
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
/obj/item/reagent_containers/food/snacks/grown/poppy/lily,
/obj/item/reagent_containers/food/snacks/grown/poppy/lily,
/obj/item/storage/crayons,
/obj/item/paper_bin
)
crate_name = "coffin"
crate_type = /obj/structure/closet/crate/coffin
/datum/supply_pack/misc/shower
name = "Shower Supplies"
desc = "Everyone needs a bit of R&R. Make sure you get can get yours by ordering this crate filled with towels, rubber duckies, and some soap!"
cost = 1000
contains = list(/obj/item/reagent_containers/rag/towel,
/obj/item/reagent_containers/rag/towel,
/obj/item/reagent_containers/rag/towel,
/obj/item/reagent_containers/rag/towel,
/obj/item/reagent_containers/rag/towel,
/obj/item/reagent_containers/rag/towel,
/obj/item/bikehorn/rubberducky,
/obj/item/bikehorn/rubberducky,
/obj/item/soap/nanotrasen)
crate_name = "shower crate"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Misc + Decor ////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/misc/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
cost = 7000
contains = list(/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/blue/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/cyan/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/green/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/orange/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/purple/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/red/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblue/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/royalblack/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "exotic carpet crate"
/datum/supply_pack/misc/carpet
name = "Premium Carpet Crate"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains some classic carpet, along with black, red, and monochrome varients."
cost = 1350
contains = list(/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/fifty,
/obj/item/stack/tile/carpet/black/fifty,
/obj/item/stack/tile/carpet/black/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/blackred/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty,
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate"
/datum/supply_pack/misc/party
name = "Party Equipment"
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, a drinking shaker, and a bottle of patron & goldschlager!"
cost = 2000
contains = list(/obj/item/storage/box/drinkingglasses,
/obj/item/reagent_containers/food/drinks/shaker,
/obj/item/reagent_containers/food/drinks/bottle/patron,
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
/obj/item/reagent_containers/food/drinks/ale,
/obj/item/reagent_containers/food/drinks/ale,
/obj/item/reagent_containers/food/drinks/beer,
/obj/item/reagent_containers/food/drinks/beer,
/obj/item/reagent_containers/food/drinks/beer,
/obj/item/reagent_containers/food/drinks/beer,
/obj/item/flashlight/glowstick,
/obj/item/flashlight/glowstick/red,
/obj/item/flashlight/glowstick/blue,
/obj/item/flashlight/glowstick/cyan,
/obj/item/flashlight/glowstick/orange,
/obj/item/flashlight/glowstick/yellow,
/obj/item/flashlight/glowstick/pink)
crate_name = "party equipment crate"
/datum/supply_pack/misc/noslipfloor
name = "High-traction Floor Tiles"
desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!"
cost = 2000
contains = list(/obj/item/stack/tile/noslip/thirty,
/obj/item/stack/tile/noslip/thirty)
crate_name = "high-traction floor tiles crate"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////// Lewd Supplies ///////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/misc/lewd
name = "Lewd Crate" // OwO
desc = "Psss want to have a good time with your sluts? Well I got what you want maid clothing, dildos, collars and more!"
desc = "Pssst, want to have a good time with your sluts? Well I got what you want! Maid clothing, dildos, collars and more!"
cost = 5250
contraband = TRUE
contains = list(/obj/item/dildo/custom,
@@ -191,40 +430,4 @@
crate_name = "deluxe keg"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/misc/religious_supplies
name = "Religious Supplies Crate"
desc = "Keep your local chaplain happy and well-supplied, lest they call down judgement upon your cargo bay. Contains two bottles of holywater, bibles, chaplain robes, and burial garmets."
cost = 4000 // it costs so much because the Space Church is ran by Space Jews
contains = list(/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/reagent_containers/food/drinks/bottle/holywater,
/obj/item/storage/book/bible/booze,
/obj/item/storage/book/bible/booze,
/obj/item/clothing/suit/hooded/chaplain_hoodie,
/obj/item/clothing/suit/hooded/chaplain_hoodie
)
crate_name = "religious supplies crate"
/datum/supply_pack/misc/randomised/promiscuous
name = "Promiscuous Organs"
desc = "Do YOU want to have more genital? Well we have just the thing for you~. This crate has two autosurgeon, that will let you have a new sex, organ to impress that hot stud and or chick."
cost = 4000 //Only get 2!
contraband = TRUE
var/num_contained = 2
contains = list(/obj/item/autosurgeon/penis,
/obj/item/autosurgeon/testicles,
/obj/item/autosurgeon/vagina,
/obj/item/autosurgeon/breasts,
/obj/item/autosurgeon/womb)
crate_name = "promiscuous organs"
/datum/supply_pack/misc/toner
name = "Toner Crate"
desc = "Spent too much ink printing butt pictures? Fret not, with these six toner refills, you'll be printing butts 'till the cows come home!'"
cost = 1000
contains = list(/obj/item/toner,
/obj/item/toner,
/obj/item/toner,
/obj/item/toner,
/obj/item/toner,
/obj/item/toner)
crate_name = "toner crate"

View File

@@ -10,35 +10,13 @@
group = "Food & Hydroponics"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/organic/hydroponics/beekeeping_suits
name = "Beekeeper Suit Crate"
desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear."
cost = 1300
contains = list(/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit,
/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit)
crate_name = "beekeeper suits"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit
name = "Beekeeping Starter Crate"
desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit and helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!"
cost = 1800
contains = list(/obj/structure/beebox/unwrenched,
/obj/item/honey_frame,
/obj/item/honey_frame,
/obj/item/honey_frame,
/obj/item/queen_bee/bought,
/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit,
/obj/item/melee/flyswatter)
crate_name = "beekeeping starter crate"
crate_type = /obj/structure/closet/crate/hydroponics
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Food /////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/organic/randomised/candy
name = "Candy Crate"
desc = "For people that have a insatiable sweet tooth! Has ten candies to be eaten up.."
desc = "For people that have an insatiable sweet tooth! Has ten candies to be eaten up.."
cost = 2500
var/num_contained = 10 //number of items picked to be contained in a randomised crate
contains = list(/obj/item/reagent_containers/food/snacks/candy,
@@ -69,34 +47,16 @@
/obj/item/storage/fancy/donut_box)
crate_name = "candy crate"
/datum/supply_pack/organic/randomised/candy/fill(obj/structure/closet/crate/C)
var/list/L = contains.Copy()
for(var/i in 1 to num_contained)
var/item = pick_n_take(L)
new item(C)
/datum/supply_pack/organic/exoticseeds
name = "Exotic Seeds Crate"
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
cost = 1500
contains = list(/obj/item/seeds/nettle,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
/obj/item/seeds/plump,
/obj/item/seeds/liberty,
/obj/item/seeds/amanita,
/obj/item/seeds/reishi,
/obj/item/seeds/banana,
/obj/item/seeds/eggplant/eggy,
/obj/item/seeds/random,
/obj/item/seeds/random)
crate_name = "exotic seeds crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/food
name = "Food Crate"
desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, a enzyme and sugar bottle, and three slabs of monkeymeat."
desc = "Get things cooking with this crate full of useful ingredients! Contains a two dozen eggs, three bananas, and two bags of flour and rice, two cartons of milk, soymilk, as well as salt and pepper shakers, an enzyme and sugar bottle, and three slabs of monkeymeat."
cost = 1000
contains = list(/obj/item/reagent_containers/food/condiment/flour,
/obj/item/reagent_containers/food/condiment/flour,
@@ -119,6 +79,24 @@
/obj/item/reagent_containers/food/snacks/grown/banana)
crate_name = "food crate"
/datum/supply_pack/organic/fiestatortilla
name = "Fiesta Crate"
desc = "Spice up the kitchen with this fiesta themed food order! Contains 8 tortilla based food items, as well as a sombrero, moustache, and cloak!"
cost = 2750
contains = list(/obj/item/clothing/head/sombrero,
/obj/item/clothing/suit/hooded/cloak/david,
/obj/item/clothing/mask/fakemoustache,
/obj/item/reagent_containers/food/snacks/taco,
/obj/item/reagent_containers/food/snacks/taco,
/obj/item/reagent_containers/food/snacks/taco/plain,
/obj/item/reagent_containers/food/snacks/taco/plain,
/obj/item/reagent_containers/food/snacks/enchiladas,
/obj/item/reagent_containers/food/snacks/enchiladas,
/obj/item/reagent_containers/food/snacks/carneburrito,
/obj/item/reagent_containers/food/snacks/cheesyburrito,
/obj/item/reagent_containers/glass/bottle/capsaicin,
/obj/item/reagent_containers/glass/bottle/capsaicin)
crate_name = "fiesta crate"
/datum/supply_pack/organic/fruit_1
name = "Fruit Basic Crate"
@@ -146,7 +124,7 @@
/datum/supply_pack/organic/fruit_2
name = "Fruit Delux Crate"
desc = "Getting tired of the basic fruits and want to have something a bit more decadent! This crate is for you! Contains three of each - bunches of berries, apples, pineapples, cherries, green & red grapes, eggplants, bananas lastly ten strawberry."
desc = "Getting tired of the basic fruits and want to have something a bit more decadent! This crate is for you! Contains three of each - bunches of berries, apples, pineapples, cherries, green & red grapes, eggplants, bananas, peaches, and lastly seven strawberry. Includes one serving tray."
cost = 3500
contains = list(/obj/item/reagent_containers/food/snacks/grown/berries,
/obj/item/reagent_containers/food/snacks/grown/berries,
@@ -172,6 +150,9 @@
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/eggplant,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/peach,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
@@ -179,9 +160,7 @@
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry,
/obj/item/reagent_containers/food/snacks/grown/strawberry)
/obj/item/storage/bag/tray)
crate_name = "fruit crate"
/datum/supply_pack/organic/cream_piee
@@ -194,84 +173,51 @@
access = ACCESS_THEATRE
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/hunting
name = "Huntting gear"
desc = "Even in space, we can fine prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a huntting shotgun. "
cost = 3500
/datum/supply_pack/organic/fakemeat
name = "Meat Crate"
desc = "Run outta meat already? Keep the lizards content with this freezer filled with cruelty-free chemically compounded meat! Contains 12 slabs of meat product, and 4 slabs of *carp*."
cost = 1200 // Buying 3 food crates nets you 9 meat for 900 points, plus like, 6 bags of rice, flour, and egg boxes. This is 12 for 500, but you -only- get meat and carp.
contains = list(/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/meat/slab/meatproduct,
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
/obj/item/reagent_containers/food/snacks/carpmeat/imitation,
/obj/item/reagent_containers/food/snacks/carpmeat/imitation)
crate_name = "meaty crate"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/organic/monkeydripmeat
name = "*Meat* Crate"
desc = "Need some meat? With this do-it-yourself kit you'll be swimming in it! Contains a monkey cube, an IV drip, and some cryoxadone!"
cost = 2150
contraband = TRUE
contains = list(/obj/item/clothing/head/flatcap,
/obj/item/clothing/suit/hooded/wintercoat/captain,
/obj/item/reagent_containers/food/drinks/bottle/cognac,
/obj/item/storage/fancy/cigarettes/cigars/havana,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/under/rank/curator,
/obj/item/gun/ballistic/shotgun/lethal)
access = ACCESS_ARMORY
crate_name = "sporting crate"
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
contains = list(/obj/item/reagent_containers/food/snacks/monkeycube,
/obj/item/restraints/handcuffs/cable,
/obj/machinery/iv_drip,
/obj/item/reagent_containers/glass/beaker/cryoxadone,
/obj/item/reagent_containers/glass/beaker/cryoxadone)
crate_name = "monkey meat crate"
/datum/supply_pack/organic/hydroponics
name = "Hydroponics Crate"
desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
cost = 1750
contains = list(/obj/item/reagent_containers/spray/plantbgone,
/obj/item/reagent_containers/spray/plantbgone,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/hatchet,
/obj/item/cultivator,
/obj/item/plant_analyzer,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/clothing/suit/apron)
crate_name = "hydroponics crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/hydroponics/hydrotank
name = "Hydroponics Backpack Crate"
desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
cost = 1200
access = ACCESS_HYDROPONICS
contains = list(/obj/item/watertank)
crate_name = "hydroponics backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/cutlery
name = "Kitchen Cutlery Deluxe Set"
desc = "Need to slice and dice away those ''Tomatos'' well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
cost = 10000
contraband = TRUE
contains = list(/obj/item/sharpener,
/obj/item/kitchen/fork,
/obj/item/kitchen/fork,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife/butcher,
/obj/item/kitchen/knife/butcher,
/obj/item/kitchen/rollingpin, //Deluxe for a reason
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
crate_name = "kitchen cutlery deluxe set"
/datum/supply_pack/organic/mre
name = "MRE supply kit (emergency rations)"
desc = "The lights are out. Oxygen's running low. You've run out of food except space weevils. Don't let this be you! Order our NT branded MRE kits today! This pack contains 5 MRE packs with a randomized menu and an oxygen tank."
cost = 2000
contains = list(/obj/item/storage/box/mre/menu1/safe,
/obj/item/storage/box/mre/menu1/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu2/safe,
/obj/item/storage/box/mre/menu3,
/obj/item/storage/box/mre/menu4/safe)
crate_name = "MRE crate (emergency rations)"
/datum/supply_pack/organic/mixedboxes
name = "Mixed Ingredient Boxes"
desc = "Get overwhelmed with inspiration by ordering these boxes of surprise ingredients! Get four boxes filled with an assortment of products!"
cost = 2300
contains = list(/obj/item/storage/box/ingredients/wildcard,
/obj/item/storage/box/ingredients/wildcard,
/obj/item/storage/box/ingredients/wildcard,
/obj/item/storage/box/ingredients/wildcard)
crate_name = "wildcard food crate"
crate_type = /obj/structure/closet/crate/freezer
/datum/supply_pack/organic/pizza
name = "Pizza Crate"
@@ -307,16 +253,88 @@
considered <b>\[REDACTED\]</b> and returned at your leisure. Note that objects the anomaly produces are specifically attuned exactly to the individual opening the anomaly; regardless \
of species, the individual will find the object edible and it will taste great according to their personal definitions, which vary significantly based on person and species.")
/datum/supply_pack/organic/potted_plants
name = "Potted Plants Crate"
desc = "Spruce up the station with these lovely plants! Contains a random assortment of five potted plants from Nanotrasen's potted plant research division. Warranty void if thrown."
cost = 730
contains = list(/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random,
/obj/item/twohanded/required/kirbyplants/random)
crate_name = "potted plants crate"
//////////////////////////////////////////////////////////////////////////////
//////////////////////////// Hydroponics /////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/organic/hydroponics/beekeeping_suits
name = "Beekeeper Suit Crate"
desc = "Bee business booming? Better be benevolent and boost botany by bestowing bi-Beekeeper-suits! Contains two beekeeper suits and matching headwear."
cost = 1300
contains = list(/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit,
/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit)
crate_name = "beekeeper suits"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/hydroponics/beekeeping_fullkit
name = "Beekeeping Starter Crate"
desc = "BEES BEES BEES. Contains three honey frames, a beekeeper suit & helmet, flyswatter, bee house, and, of course, a pure-bred Nanotrasen-Standardized Queen Bee!"
cost = 1800
contains = list(/obj/structure/beebox/unwrenched,
/obj/item/honey_frame,
/obj/item/honey_frame,
/obj/item/honey_frame,
/obj/item/queen_bee/bought,
/obj/item/clothing/head/beekeeper_head,
/obj/item/clothing/suit/beekeeper_suit,
/obj/item/melee/flyswatter)
crate_name = "beekeeping starter crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/exoticseeds
name = "Exotic Seeds Crate"
desc = "Any entrepreneuring botanist's dream. Contains twelve different seeds, including three replica-pod seeds and two mystery seeds!"
cost = 1500
contains = list(/obj/item/seeds/nettle,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
/obj/item/seeds/replicapod,
/obj/item/seeds/plump,
/obj/item/seeds/liberty,
/obj/item/seeds/amanita,
/obj/item/seeds/reishi,
/obj/item/seeds/banana,
/obj/item/seeds/eggplant/eggy,
/obj/item/seeds/random,
/obj/item/seeds/random)
crate_name = "exotic seeds crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/hydroponics/hydrotank
name = "Hydroponics Backpack Crate"
desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
cost = 1200
access = ACCESS_HYDROPONICS
contains = list(/obj/item/watertank)
crate_name = "hydroponics backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/organic/hydroponics/maintgarden
name = "Maintenance Garden Crate"
desc = "Set up your own tiny paradise with do-it-yourself botany kit. Contains sandstone for dirt plots, pest spray, ammonia, a portable seed generator, basic botanical tools, and some seeds to start off with."
cost = 2700
contains = list(/obj/item/storage/bag/plants/portaseeder,
/obj/item/reagent_containers/spray/pestspray,
/obj/item/stack/sheet/mineral/sandstone/twelve,
/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/hatchet,
/obj/item/cultivator,
/obj/item/plant_analyzer,
/obj/item/flashlight,
/obj/item/seeds/carrot,
/obj/item/seeds/carrot,
/obj/item/seeds/tower,
/obj/item/seeds/tower,
/obj/item/seeds/watermelon,
/obj/item/seeds/watermelon,
/obj/item/seeds/grass,
/obj/item/seeds/grass)
crate_name = "maint garden crate"
crate_type = /obj/structure/closet/crate/hydroponics
/datum/supply_pack/organic/seeds
@@ -339,9 +357,29 @@
crate_name = "seeds crate"
crate_type = /obj/structure/closet/crate/hydroponics
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////// Misc /////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/organic/hunting
name = "Hunting Gear"
desc = "Even in space, we can find prey to hunt, this crate contains everthing a fine hunter needs to have a sporting time. This crate needs armory access to open. A true huntter only needs a fine bottle of cognac, a nice coat, some good o' cigars, and of cource a hunting shotgun. "
cost = 3500
contraband = TRUE
contains = list(/obj/item/clothing/head/flatcap,
/obj/item/clothing/suit/hooded/wintercoat/captain,
/obj/item/reagent_containers/food/drinks/bottle/cognac,
/obj/item/storage/fancy/cigarettes/cigars/havana,
/obj/item/clothing/gloves/color/white,
/obj/item/clothing/under/rank/curator,
/obj/item/gun/ballistic/shotgun/lethal)
access = ACCESS_ARMORY
crate_name = "sporting crate"
crate_type = /obj/structure/closet/crate/secure // Would have liked a wooden crate but access >:(
/datum/supply_pack/organic/vday
name = "Surplus Valentine Crate"
desc = "Turns out we got warehouses of this love-y dove-y crap. Were sending out small barged buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
desc = "Turns out we got warehouses of this love-y dove-y crap. We're sending out small bargain buddle of Valentine gear. This crate has two boxes of chocolate, three poppy flowers, five candy hearts, and three cards."
cost = 3000
contraband = TRUE
contains = list(/obj/item/storage/fancy/heart_box,

View File

@@ -141,7 +141,7 @@
/datum/supply_pack/science/relic
name = "Relic Crate"
desc = "Ever want to play with old discounted toys? Look no more. Contains two relics."
desc = "Ever wanted to play with old discounted toys? Look no further. Contains two relics."
cost = 1000
contraband = TRUE
contains = list(/obj/item/relic,

View File

@@ -9,40 +9,25 @@
/datum/supply_pack/service
group = "Service"
/datum/supply_pack/service/advlighting
name = "Advanced Lighting crate"
desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
cost = 2750
contains = list(/obj/item/construction/rld,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp/green,
/obj/item/storage/box/lights/mixed)
crate_name = "advanced lighting crate"
crate_type = /obj/structure/closet/crate/secure
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Cargo ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/service/cargo_supples
name = "Cargo Supplies Crate"
desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping."
desc = "Sold everything that wasn't bolted down? You can get right back to work with this crate containing stamps, an export scanner, destination tagger, hand labeler and some package wrapping. Now with extra toner cartidges!"
cost = 1000
contains = list(/obj/item/stamp,
/obj/item/stamp/denied,
/obj/item/export_scanner,
/obj/item/destTagger,
/obj/item/hand_labeler,
/obj/item/toner,
/obj/item/toner,
/obj/item/stack/packageWrap,
/obj/item/stack/packageWrap)
crate_name = "cargo supplies crate"
/datum/supply_pack/service/janitor/janpimp
name = "Custodial Cruiser"
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
cost = 3000
access = ACCESS_JANITOR
contains = list(/obj/vehicle/ridden/janicart,
/obj/item/key/janitor)
crate_name = "janitor ride crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/carpet_exotic
name = "Exotic Carpet Crate"
desc = "Exotic carpets straight from Space Russia, for all your decorating needs. Contains 100 tiles each of 10 different flooring patterns."
@@ -69,6 +54,63 @@
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "exotic carpet crate"
/datum/supply_pack/service/mule
name = "MULEbot Crate"
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
cost = 2000
contains = list(/mob/living/simple_animal/bot/mulebot)
crate_name = "\improper MULEbot Crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/minerkit
name = "Shaft Miner Starter Kit"
desc = "All the miners died too fast? Assistant wants to get a taste of life off-station? Either way, this kit is the best way to turn a regular crewman into an ore-producing, monster-slaying machine. Contains meson goggles, a pickaxe, advanced mining scanner, cargo headset, ore bag, gasmask, and explorer suit. Requires QM access to open."
cost = 2500
access = ACCESS_QM
contains = list(/obj/item/pickaxe/mini,
/obj/item/clothing/glasses/meson,
/obj/item/t_scanner/adv_mining_scanner/lesser,
/obj/item/radio/headset/headset_cargo/mining,
/obj/item/storage/bag/ore,
/obj/item/clothing/suit/hooded/explorer/standard,
/obj/item/clothing/mask/gas/explorer)
crate_name = "shaft miner starter kit"
crate_type = /obj/structure/closet/crate/secure
//////////////////////////////////////////////////////////////////////////////
/////////////////////// Chef, Botanist, Bartender ////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/service/buildabar
name = "Build a Bar Crate"
desc = "Looking to set up your own little safe haven? Maintenance bar too much of a bummer to work on? Maybe you just want to set up shop right in front of the bartender. Whatever your reasons, get a jump-start on this with this handy kit. Contains circuitboards for bar equipment, some parts, and some basic bartending supplies. (Batteries not Included)"
cost = 3750
contains = list(/obj/item/storage/box/drinkingglasses,
/obj/item/storage/box/drinkingglasses,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/manipulator,
/obj/item/stock_parts/manipulator,
/obj/item/stock_parts/manipulator,
/obj/item/stock_parts/capacitor,
/obj/item/stock_parts/capacitor,
/obj/item/stack/sheet/metal/ten,
/obj/item/stack/sheet/metal/five,
/obj/item/stack/sheet/glass/five,
/obj/item/stack/cable_coil/random,
/obj/item/reagent_containers/rag,
/obj/item/book/manual/wiki/barman_recipes,
/obj/item/book/granter/action/drink_fling,
/obj/item/reagent_containers/food/drinks/shaker,
/obj/item/circuitboard/machine/chem_dispenser/drinks/beer,
/obj/item/circuitboard/machine/chem_dispenser/drinks,
/obj/item/circuitboard/machine/dish_drive)
crate_name = "build a bar crate"
/datum/supply_pack/service/food_cart
name = "Food Cart Crate"
desc = "Want to sell food on the go? Cook lost their cart? Well we just so happen to have a few carts to spare!"
@@ -77,82 +119,39 @@
crate_name = "food cart crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/service/noslipfloor
name = "High-traction Floor Tiles"
desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!"
cost = 2000
contains = list(/obj/item/stack/tile/noslip/thirty,
/obj/item/stack/tile/noslip/thirty)
crate_name = "high-traction floor tiles crate"
/datum/supply_pack/service/icecream_cart
name = "Ice Cream Cart Crate"
desc = "Plasma fire a to hot for you, want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream."
desc = "Plasma fire too hot for you? Want a nice treat after a hard days work? Well now we have the cart for you! This Ice Cream Vat has everthing you need to make you and your friends so ice cream treats! This cart comes stocked with some ingredients for each type of scoopable icecream."
cost = 2750 //Comes prestocked with basic ingredients
contains = list(/obj/machinery/icecream_vat)
crate_name = "ice cream vat crate"
crate_type = /obj/structure/closet/crate
/datum/supply_pack/service/janitor
name = "Janitorial Supplies Crate"
desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag."
cost = 1300
contains = list(/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
/obj/item/mop,
/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/storage/bag/trash,
/obj/item/reagent_containers/spray/cleaner,
/obj/item/reagent_containers/rag,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/soap/nanotrasen)
crate_name = "janitorial supplies crate"
/datum/supply_pack/service/janitor/janicart
name = "Janitorial Cart and Galoshes Crate"
desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart."
cost = 2000
contains = list(/obj/structure/janitorialcart,
/obj/item/clothing/shoes/galoshes)
crate_name = "janitorial cart crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/janitor/janitank
name = "Janitor Backpack Crate"
desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open."
cost = 1000
access = ACCESS_JANITOR
contains = list(/obj/item/watertank/janitor)
crate_name = "janitor backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/janitor/janpremium
name = "Janitor Premium Supplies"
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
cost = 1750
access = ACCESS_JANITOR
contains = list(/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/reagent_containers/rag,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
crate_name = "janitor backpack crate"
/datum/supply_pack/service/mule
name = "MULEbot Crate"
desc = "Pink-haired Quartermaster not doing her job? Replace her with this tireless worker, today!"
cost = 2000
contains = list(/mob/living/simple_animal/bot/mulebot)
crate_name = "\improper MULEbot Crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/cutlery
name = "Kitchen Cutlery Deluxe Set"
desc = "Need to slice and dice away those ''Tomatoes''? Well we got what you need! From a nice set of knifes, forks, plates, glasses, and a whetstone for when you got some grizzle that is a bit harder to slice then normal."
cost = 10000
contraband = TRUE
contains = list(/obj/item/sharpener, //Deluxe for a reason
/obj/item/kitchen/fork,
/obj/item/kitchen/fork,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife,
/obj/item/kitchen/knife/butcher,
/obj/item/kitchen/knife/butcher,
/obj/item/kitchen/rollingpin,
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/trash/plate,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass,
/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass)
crate_name = "kitchen cutlery deluxe set"
/datum/supply_pack/service/party
name = "Party Equipment"
@@ -177,6 +176,124 @@
/obj/item/flashlight/glowstick/pink)
crate_name = "party equipment crate"
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////// Janitor //////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/service/advlighting
name = "Advanced Lighting crate"
desc = "Thanks to advanced lighting tech we here at the Lamp Factory have be able to produce more lamps and lamp items! This crate has three lamps, a box of lights and a state of the art rapid-light-device!"
cost = 2750
contains = list(/obj/item/construction/rld,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp,
/obj/item/flashlight/lamp/green,
/obj/item/storage/box/lights/mixed)
crate_name = "advanced lighting crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/lightbulbs
name = "Replacement Lights" //Subgrouping this with Advanced Lighting Crate, they're both lighting related.
desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer."
cost = 1200
contains = list(/obj/item/storage/box/lights/mixed,
/obj/item/storage/box/lights/mixed,
/obj/item/storage/box/lights/mixed,
/obj/item/lightreplacer)
crate_name = "replacement lights"
/datum/supply_pack/service/janitor/advanced
name = "Advanced Sanitation Crate"
desc = "Contains all the essentials for an advanced spacefaring cleanup crew. This kit includes a trashbag, an advanced mop, a bottle of space cleaner, a floor buffer, and a holosign projector. Requires Janitorial Access to Open"
cost = 5700
access = ACCESS_JANITOR
contains = list(/obj/item/storage/bag/trash/bluespace,
/obj/item/reagent_containers/spray/cleaner,
/obj/item/mop/advanced,
/obj/item/lightreplacer,
/obj/item/janiupgrade,
/obj/item/holosign_creator)
crate_name = "advanced santation crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/janitor/janpimp
name = "Custodial Cruiser"
desc = "Clown steal your ride? Assistant lock it in the dorms? Order a new one and get back to cleaning in style!"
cost = 3000
access = ACCESS_JANITOR
contains = list(/obj/vehicle/ridden/janicart,
/obj/item/key/janitor)
crate_name = "janitor ride crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/janitor/janitank
name = "Janitor Backpack Crate"
desc = "Call forth divine judgement upon dirt and grime with this high capacity janitor backpack. Contains 500 units of station-cleansing cleaner. Requires janitor access to open."
cost = 1000
access = ACCESS_JANITOR
contains = list(/obj/item/watertank/janitor)
crate_name = "janitor backpack crate"
crate_type = /obj/structure/closet/crate/secure
/datum/supply_pack/service/janitor/janpremium
name = "Janitor Supplies (Premium)"
desc = "The custodial union is in a tizzy, so we've gathered up some better supplies for you. In this crate you can get a brand new chem, Drying Agent. This stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, several cleaning grenades, some spare bottles of ammonia, and an MCE (or Massive Cleaning Explosive)."
cost = 2700
contains = list(/obj/item/grenade/clusterbuster/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/reagent_containers/rag,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
crate_name = "premium janitorial crate"
/datum/supply_pack/service/janitor/starter
name = "Janitorial Supplies (Standard)"
desc = "Fight back against dirt and grime with Nanotrasen's Janitorial Essentials(tm)! Contains three buckets, caution signs, and cleaner grenades. Also has a single mop, spray cleaner, rag, NT soap and a trash bag."
cost = 1300
contains = list(/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
/obj/item/reagent_containers/glass/bucket,
/obj/item/mop,
/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/storage/bag/trash,
/obj/item/reagent_containers/spray/cleaner,
/obj/item/reagent_containers/rag,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/grenade/chem_grenade/cleaner,
/obj/item/soap/nanotrasen)
crate_name = "standard janitorial crate"
/datum/supply_pack/service/janitor/janicart
name = "Janicart and Galoshes Crate"
desc = "The keystone to any successful janitor. As long as you have feet, this pair of galoshes will keep them firmly planted on the ground. Also contains a janitorial cart."
cost = 2000
contains = list(/obj/structure/janitorialcart,
/obj/item/clothing/shoes/galoshes)
crate_name = "janitorial cart crate"
crate_type = /obj/structure/closet/crate/large
/datum/supply_pack/service/janitor/janpremium
name = "Janitor Premium Supplies"
desc = "Do to the union for better supplies, we have desided to make a deal for you, In this crate you can get a brand new chem, Drying Angent this stuff is the work of slimes or magic! This crate also contains a rag to test out the Drying Angent magic, three wet floor signs, and some spare bottles of ammonia."
cost = 1750
access = ACCESS_JANITOR
contains = list(/obj/item/caution,
/obj/item/caution,
/obj/item/caution,
/obj/item/reagent_containers/rag,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/glass/bottle/ammonia,
/obj/item/reagent_containers/spray/drying_agent)
crate_name = "janitor backpack crate"
/datum/supply_pack/service/carpet
name = "Premium Carpet Crate"
desc = "Plasteel floor tiles getting on your nerves? These stacks of extra soft carpet will tie any room together. Contains the classics."
@@ -197,33 +314,8 @@
/obj/item/stack/tile/carpet/monochrome/fifty)
crate_name = "premium carpet crate #2"
/datum/supply_pack/service/lightbulbs
name = "Replacement Lights"
desc = "May the light of Aether shine upon this station! Or at least, the light of forty two light tubes and twenty one light bulbs as well as a light replacer."
cost = 1200
contains = list(/obj/item/storage/box/lights/mixed,
/obj/item/storage/box/lights/mixed,
/obj/item/storage/box/lights/mixed,
/obj/item/lightreplacer)
crate_name = "replacement lights"
/datum/supply_pack/service/minerkit
name = "Shaft Miner Starter Kit"
desc = "All the miners died too fast? Assistant wants to get a taste of life off-station? Either way, this kit is the best way to turn a regular crewman into an ore-producing, monster-slaying machine. Contains meson goggles, a pickaxe, advanced mining scanner, cargo headset, ore bag, gasmask, and explorer suit. Requires QM access to open."
cost = 2500
access = ACCESS_QM
contains = list(/obj/item/pickaxe/mini,
/obj/item/clothing/glasses/meson,
/obj/item/t_scanner/adv_mining_scanner/lesser,
/obj/item/radio/headset/headset_cargo/mining,
/obj/item/storage/bag/ore,
/obj/item/clothing/suit/hooded/explorer/standard,
/obj/item/clothing/mask/gas/explorer)
crate_name = "shaft miner starter kit"
crate_type = /obj/structure/closet/crate/secure
//////////////////////////////////////////////////////////////////////////////
/////////////////////////// Vending Restocks /////////////////////////////////
//////////////////////////// Vendor Refills //////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
/datum/supply_pack/service/vending/bartending

View File

@@ -15,15 +15,17 @@
armor = list("melee" = 30, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
anchored = TRUE //So it cant slide around after landing
anchorable = FALSE
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
//*****NOTE*****: Many of these comments are similarly described in centcom_podlauncher.dm. If you change them here, please consider doing so in the centcom podlauncher code as well!
var/adminNamed = FALSE //Determines whether or not the pod has been named by an admin. If true, the pod's name will not get overridden when the style of the pod changes (changing the style of the pod normally also changes the name+desc)
var/bluespace = FALSE //If true, the pod deletes (in a shower of sparks) after landing
var/landingDelay = 30 //How long the pod takes to land after launching
var/openingDelay = 30 //How long the pod takes to open after landing
var/departureDelay = 30 //How long the pod takes to leave after opening (if bluespace=true, it deletes. if reversing=true, it flies back to centcom)
var/departureDelay = 30 //How long the pod takes to leave after opening. If bluespace = TRUE, it deletes. If reversing = TRUE, it flies back to centcom.
var/damage = 0 //Damage that occurs to any mob under the pod when it lands.
var/effectStun = FALSE //If true, stuns anyone under the pod when it launches until it lands, forcing them to get hit by the pod. Devilish!
var/effectLimb = FALSE //If true, pops off a limb (if applicable) from anyone caught under the pod when it lands
var/effectOrgans = FALSE //If true, yeets out every limb and organ from anyone caught under the pod when it lands
var/effectGib = FALSE //If true, anyone under the pod will be gibbed when it lands
var/effectStealth = FALSE //If true, a target icon isnt displayed on the turf where the pod will land
var/effectQuiet = FALSE //The female sniper. If true, the pod makes no noise (including related explosions, opening sounds, etc)
@@ -31,10 +33,13 @@
var/effectCircle = FALSE //If true, allows the pod to come in at any angle. Bit of a weird feature but whatever its here
var/style = STYLE_STANDARD //Style is a variable that keeps track of what the pod is supposed to look like. It acts as an index to the POD_STYLES list in cargo.dm defines to get the proper icon/name/desc for the pod.
var/reversing = FALSE //If true, the pod will not send any items. Instead, after opening, it will close again (picking up items/mobs) and fly back to centcom
var/fallDuration = 4
var/fallingSoundLength = 11
var/fallingSound = 'sound/weapons/mortar_long_whistle.ogg'//Admin sound to play before the pod lands
var/landingSound //Admin sound to play when the pod lands
var/openingSound //Admin sound to play when the pod opens
var/leavingSound //Admin sound to play when the pod leaves
var/soundVolume = 50 //Volume to play sounds at. Ignores the cap
var/soundVolume = 80 //Volume to play sounds at. Ignores the cap
var/bay //Used specifically for the centcom_podlauncher datum. Holds the current bay the user is launching objects from. Bays are specific rooms on the centcom map.
var/list/explosionSize = list(0,0,2,3)
@@ -48,16 +53,18 @@
style = STYLE_CENTCOM
bluespace = TRUE
explosionSize = list(0,0,0,0)
landingDelay = 5 //Very speedy!
landingDelay = 20 //Very speedy!
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
/obj/structure/closet/supplypod/Initialize()
..()
. = ..()
setStyle(style, TRUE) //Upon initialization, give the supplypod an iconstate, name, and description based on the "style" variable. This system is important for the centcom_podlauncher to function correctly
/obj/structure/closet/supplypod/update_icon()
cut_overlays()
if (style != STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
if (style == STYLE_SEETHROUGH || style == STYLE_INVISIBLE) //If we're invisible, we dont bother adding any overlays
return
else
if (opened)
add_overlay("[icon_state]_open")
else
@@ -75,7 +82,7 @@
update_icon()
/obj/structure/closet/supplypod/tool_interact(obj/item/W, mob/user)
if (bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
if(bluespace) //We dont want to worry about interacting with bluespace pods, as they are due to delete themselves soon anyways.
return FALSE
else
..()
@@ -86,9 +93,6 @@
/obj/structure/closet/supplypod/contents_explosion() //Supplypods also protect their contents from the harmful effects of fucking exploding.
return
/obj/structure/closet/supplypod/prevent_content_explosion() //Useful for preventing epicenter explosions from damaging contents
return TRUE
/obj/structure/closet/supplypod/toggle(mob/living/user) //Supplypods shouldn't be able to be manually opened under any circumstances, as the open() proc generates supply order datums
return
@@ -101,17 +105,33 @@
if (effectLimb && iscarbon(M)) //If effectLimb is true (which means we pop limbs off when we hit people):
var/mob/living/carbon/CM = M
for (var/obj/item/bodypart/bodypart in CM.bodyparts) //Look at the bodyparts in our poor mob beneath our pod as it lands
if(bodypart.body_part != HEAD && bodypart.body_zone != CHEST)//we dont want to kill him, just teach em a lesson!
if(bodypart.body_part != HEAD && bodypart.body_part != CHEST)//we dont want to kill him, just teach em a lesson!
if (bodypart.dismemberable)
bodypart.dismember() //Using the power of flextape i've sawed this man's limb in half!
break
if (effectOrgans && iscarbon(M)) //effectOrgans means remove every organ in our mob
var/mob/living/carbon/CM = M
for(var/X in CM.internal_organs)
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs)) //Pick a random direction to toss them in
var/obj/item/organ/O = X
O.Remove(CM) //Note that this isn't the same proc as for lists
O.forceMove(T) //Move the organ outta the body
O.throw_at(destination, 2, 3) //Thow the organ at a random tile 3 spots away
sleep(1)
for (var/obj/item/bodypart/bodypart in CM.bodyparts) //Look at the bodyparts in our poor mob beneath our pod as it lands
var/destination = get_edge_target_turf(T, pick(GLOB.alldirs))
if (bodypart.dismemberable)
bodypart.dismember() //Using the power of flextape i've sawed this man's bodypart in half!
bodypart.throw_at(destination, 2, 3)
sleep(1)
if (effectGib) //effectGib is on, that means whatever's underneath us better be fucking oof'd on
M.adjustBruteLoss(5000) //THATS A LOT OF DAMAGE (called just in case gib() doesnt work on em)
M.gib() //After adjusting the fuck outta that brute loss we finish the job with some satisfying gibs
M.adjustBruteLoss(damage)
if (B[1] || B[2] || B[3] || B[4]) //If the explosion list isn't all zeroes, call an explosion
else
M.adjustBruteLoss(damage)
var/explosion_sum = B[1] + B[2] + B[3] + B[4]
if (explosion_sum != 0) //If the explosion list isn't all zeroes, call an explosion
explosion(get_turf(src), B[1], B[2], B[3], flame_range = B[4], silent = effectQuiet, ignorecap = istype(src, /obj/structure/closet/supplypod/centcompod)) //less advanced equipment than bluespace pod, so larger explosion when landing
else if (!effectQuiet) //If our explosion list IS all zeroes, we still make a nice explosion sound (unless the effectQuiet var is true)
playsound(src, "explosion", landingSound ? 15 : 80, 1)
@@ -128,22 +148,31 @@
/obj/structure/closet/supplypod/open(atom/movable/holder, var/broken = FALSE, var/forced = FALSE) //The holder var represents an atom whose contents we will be working with
var/turf/T = get_turf(holder) //Get the turf of whoever's contents we're talking about
if (!holder)
return
if(opened)
return
opened = TRUE //This is to ensure we don't open something that has already been opened
var/mob/M
if (istype(holder, /mob)) //Allows mobs to assume the role of the holder, meaning we look at the mob's contents rather than the supplypod's contents. Typically by this point the supplypod's contents have already been moved over to the mob's contents
M = holder
if (M.key && !forced && !broken) //If we are player controlled, then we shouldnt open unless the opening is manual, or if it is due to being destroyed (represented by the "broken" parameter)
return
opened = TRUE //This is to ensure we don't open something that has already been opened
if (openingSound)
playsound(get_turf(holder), openingSound, soundVolume, 0, 0)
playsound(get_turf(holder), openingSound, soundVolume, 0, 0) //Special admin sound to play
INVOKE_ASYNC(holder, .proc/setOpened) //Use the INVOKE_ASYNC proc to call setOpened() on whatever the holder may be, without giving the atom/movable base class a setOpened() proc definition
if (style == STYLE_SEETHROUGH)
update_icon()
for (var/atom/movable/O in holder.contents) //Go through the contents of the holder
O.forceMove(T) //move everything from the contents of the holder to the turf of the holder
if (!effectQuiet) //If we aren't being quiet, play an open sound
if (!effectQuiet && !openingSound && style != STYLE_SEETHROUGH) //If we aren't being quiet, play the default pod open sound
playsound(get_turf(holder), open_sound, 15, 1, -3)
if (broken) //If the pod is opening because it's been destroyed, we end here
return
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
if (style == STYLE_SEETHROUGH)
depart(src)
else
addtimer(CALLBACK(src, .proc/depart, holder), departureDelay) //Finish up the pod's duties after a certain amount of time
/obj/structure/closet/supplypod/proc/depart(atom/movable/holder)
if (leavingSound)
@@ -151,7 +180,7 @@
if (reversing) //If we're reversing, we call the close proc. This sends the pod back up to centcom
close(holder)
else if (bluespace) //If we're a bluespace pod, then delete ourselves (along with our holder, if a seperate holder exists)
if (style != STYLE_INVISIBLE)
if (!effectQuiet && style != STYLE_INVISIBLE && style != STYLE_SEETHROUGH)
do_sparks(5, TRUE, holder) //Create some sparks right before closing
qdel(src) //Delete ourselves and the holder
if (holder != src)
@@ -164,13 +193,14 @@
if (ismob(O) && !isliving(O)) //We dont want to take ghosts with us
continue
O.forceMove(holder) //Put objects inside before we close
var/obj/effect/temp_visual/risingPod = new /obj/effect/temp_visual/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
var/obj/effect/temp_visual/risingPod = new /obj/effect/abstract/DPfall(get_turf(holder), src) //Make a nice animation of flying back up
risingPod.pixel_z = 0 //The initial value of risingPod's pixel_z is 200 because it normally comes down from a high spot
holder.forceMove(bay) //Move the pod back to centcom, where it belongs
animate(risingPod, pixel_z = 200, time = 10, easing = LINEAR_EASING) //Animate our rising pod
QDEL_IN(risingPod, 10)
reversing = FALSE //Now that we're done reversing, we set this to false (otherwise we would get stuck in an infinite loop of calling the close proc at the bottom of open() )
bluespace = TRUE //Make it so that the pod doesn't stay in centcom forever
open(holder, forced = TRUE)
return
/obj/structure/closet/supplypod/proc/setOpened() //Proc exists here, as well as in any atom that can assume the role of a "holder" of a supplypod. Check the open() proc for more details
update_icon()
@@ -179,12 +209,11 @@
update_icon()
/obj/structure/closet/supplypod/Destroy()
if (!opened) //If we havent opened yet, we're opening because we've been destroyed. Lets dump our contents by opening up
open(src, broken = TRUE)
return ..()
open(src, broken = TRUE) //Lets dump our contents by opening up
. = ..()
//------------------------------------FALLING SUPPLY POD-------------------------------------//
/obj/effect/temp_visual/DPfall //Falling pod
/obj/effect/abstract/DPfall //Falling pod
name = ""
icon = 'icons/obj/supplypods.dmi'
pixel_x = -16
@@ -192,17 +221,22 @@
pixel_z = 200
desc = "Get out of the way!"
layer = FLY_LAYER//that wasnt flying, that was falling with style!
randomdir = FALSE
icon_state = ""
/obj/effect/temp_visual/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
if (pod.style != STYLE_INVISIBLE) //Check to ensure the pod isn't invisible
/obj/effect/abstract/DPfall/Initialize(dropLocation, obj/structure/closet/supplypod/pod)
if (pod.style == STYLE_SEETHROUGH)
pixel_x = -16
pixel_y = 0
for (var/atom/movable/O in pod.contents)
var/icon/I = getFlatIcon(O) //im so sorry
add_overlay(I)
else if (pod.style != STYLE_INVISIBLE) //Check to ensure the pod isn't invisible
icon_state = "[pod.icon_state]_falling"
name = pod.name
. = ..()
//------------------------------------TEMPORARY_VISUAL-------------------------------------//
/obj/effect/DPtarget //This is the object that forceMoves the supplypod to it's location
/obj/effect/abstract/DPtarget //This is the object that forceMoves the supplypod to it's location
name = "Landing Zone Indicator"
desc = "A holographic projection designating the landing zone of something. It's probably best to stand back."
icon = 'icons/mob/actions/actions_items.dmi'
@@ -212,45 +246,60 @@
var/obj/effect/temp_visual/fallingPod //Temporary "falling pod" that we animate
var/obj/structure/closet/supplypod/pod //The supplyPod that will be landing ontop of this target
/obj/effect/ex_act()
return
/obj/effect/DPtarget/Initialize(mapload, podParam, var/datum/supply_order/SO = null)
/obj/effect/abstract/DPtarget/Initialize(mapload, podParam, single_order = null)
. = ..()
if (ispath(podParam)) //We can pass either a path for a pod (as expressconsoles do), or a reference to an instantiated pod (as the centcom_podlauncher does)
podParam = new podParam() //If its just a path, instantiate it
pod = podParam
if (SO)
SO.generate(pod)
for (var/mob/living/M in podParam) //If there are any mobs in the supplypod, we want to forceMove them into the target. This is so that they can see where they are about to land, AND so that they don't get sent to the nullspace error room (as the pod is currently in nullspace)
if (single_order)
if (istype(single_order, /datum/supply_order))
var/datum/supply_order/SO = single_order
SO.generate(pod)
else if (istype(single_order, /atom/movable))
var/atom/movable/O = single_order
O.forceMove(pod)
for (var/mob/living/M in pod) //If there are any mobs in the supplypod, we want to forceMove them into the target. This is so that they can see where they are about to land, AND so that they don't get sent to the nullspace error room (as the pod is currently in nullspace)
M.forceMove(src)
if(pod.effectStun) //If effectStun is true, stun any mobs caught on this target until the pod gets a chance to hit them
for (var/mob/living/M in get_turf(src))
M.Stun(pod.landingDelay+10, ignore_canstun = TRUE)//you aint goin nowhere, kid.
if (pod.effectStealth) //If effectStealth is true we want to be invisible
alpha = 255
icon_state = ""
if (pod.fallDuration == initial(pod.fallDuration) && pod.landingDelay + pod.fallDuration < pod.fallingSoundLength)
pod.fallingSoundLength = 3 //The default falling sound is a little long, so if the landing time is shorter than the default falling sound, use a special, shorter default falling sound
pod.fallingSound = 'sound/weapons/mortar_whistle.ogg'
var/soundStartTime = pod.landingDelay - pod.fallingSoundLength + pod.fallDuration
if (soundStartTime < 0)
soundStartTime = 1
if (!pod.effectQuiet)
addtimer(CALLBACK(src, .proc/playFallingSound), soundStartTime)
addtimer(CALLBACK(src, .proc/beginLaunch, pod.effectCircle), pod.landingDelay)
/obj/effect/DPtarget/proc/beginLaunch(effectCircle) //Begin the animation for the pod falling. The effectCircle param determines whether the pod gets to come in from any descent angle
fallingPod = new /obj/effect/temp_visual/DPfall(drop_location(), pod)
/obj/effect/abstract/DPtarget/proc/playFallingSound()
playsound(src, pod.fallingSound, pod.soundVolume, 1, 6)
/obj/effect/abstract/DPtarget/proc/beginLaunch(effectCircle) //Begin the animation for the pod falling. The effectCircle param determines whether the pod gets to come in from any descent angle
fallingPod = new /obj/effect/abstract/DPfall(drop_location(), pod)
var/matrix/M = matrix(fallingPod.transform) //Create a new matrix that we can rotate
var/angle = effectCircle ? rand(0,360) : rand(70,110) //The angle that we can come in from
fallingPod.pixel_x = cos(angle)*200 //Use some ADVANCED MATHEMATICS to set the animated pod's position to somewhere on the edge of a circle with the center being the target
fallingPod.pixel_z = sin(angle)*200
fallingPod.pixel_x = cos(angle)*400 //Use some ADVANCED MATHEMATICS to set the animated pod's position to somewhere on the edge of a circle with the center being the target
fallingPod.pixel_z = sin(angle)*400
var/rotation = Get_Pixel_Angle(fallingPod.pixel_z, fallingPod.pixel_x) //CUSTOM HOMEBREWED proc that is just arctan with extra steps
M.Turn(rotation) //Turn our matrix accordingly
fallingPod.transform = M //Transform the animated pod according to the matrix
M = matrix(pod.transform) //Make another matrix based on the pod
M.Turn(rotation) //Turn the matrix
pod.transform = M //Turn the actual pod (Won't be visible until endLaunch() proc tho)
animate(fallingPod, pixel_z = 0, pixel_x = -16, time = 3, , easing = LINEAR_EASING) //Make the pod fall! At an angle!
addtimer(CALLBACK(src, .proc/endLaunch), 3, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
animate(fallingPod, pixel_z = 0, pixel_x = -16, time = pod.fallDuration, , easing = LINEAR_EASING) //Make the pod fall! At an angle!
addtimer(CALLBACK(src, .proc/endLaunch), pod.fallDuration, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
/obj/effect/DPtarget/proc/endLaunch()
/obj/effect/abstract/DPtarget/proc/endLaunch()
pod.update_icon()
pod.forceMove(drop_location()) //The fallingPod animation is over, now's a good time to forceMove the actual pod into position
QDEL_NULL(fallingPod) //Delete the falling pod effect, because at this point its animation is over. We dont use temp_visual because we want to manually delete it as soon as the pod appears
for (var/mob/living/M in src) //Remember earlier (initialization) when we moved mobs into the DPTarget so they wouldnt get lost in nullspace? Time to get them out
M.forceMove(pod)
pod.preOpen() //Begin supplypod open procedures. Here effects like explosions, damage, and other dangerous (and potentially admin-caused, if the centcom_podlauncher datum was used) memes will take place
QDEL_NULL(fallingPod) //The fallingPod's (the animated effect, not the actual pod) purpose is complete. It can rest easy now
qdel(src) //ditto
//------------------------------------UPGRADES-------------------------------------//

View File

@@ -45,11 +45,11 @@
update_status()
/obj/item/supplypod_beacon/examine(user)
..()
. = ..()
if(!express_console)
to_chat(user, "<span class='notice'>[src] is not currently linked to a Express Supply console.</span>")
. += "<span class='notice'>[src] is not currently linked to a Express Supply console.</span>"
else
to_chat(user, "<span class='notice'>Alt-click to unlink it from the Express Supply console.</span>")
. += "<span class='notice'>Alt-click to unlink it from the Express Supply console.</span>"
/obj/item/supplypod_beacon/Destroy()
if(express_console)
@@ -61,7 +61,7 @@
express_console.beacon = null
express_console = null
update_status(SP_UNLINK)
update_status(SP_UNREADY)
update_status(SP_UNREADY)
/obj/item/supplypod_beacon/proc/link_console(obj/machinery/computer/cargo/express/C, mob/living/user)
if (C.beacon)//if new console has a beacon, then...
@@ -91,5 +91,5 @@
if(new_beacon_name)
name += " ([tag])"
return
else
else
return ..()

View File

@@ -111,3 +111,6 @@
/datum/client_colour/monochrome
colour = list(rgb(77,77,77), rgb(150,150,150), rgb(28,28,28), rgb(0,0,0))
priority = INFINITY //we can't see colors anyway!
/datum/client_colour/monochrome/trance
priority = 1

View File

@@ -2299,10 +2299,6 @@ GLOBAL_LIST_EMPTY(preferences_datums)
character.shirt_color = shirt_color
character.socks_color = socks_color
character.backbag = backbag
character.jumpsuit_style = jumpsuit_style
var/datum/species/chosen_species
if(!roundstart_checks || (pref_species.id in GLOB.roundstart_races))
chosen_species = pref_species.type

View File

@@ -49,7 +49,7 @@
if(!(damagetype & (BRUTELOSS | FIRELOSS | TOXLOSS | OXYLOSS) ))
adjustOxyLoss(max(200 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(FALSE, penalize = TRUE)
death(FALSE)
return

View File

@@ -62,7 +62,7 @@
if(ismecha(M.loc)) // stops inventory actions in a mech
return
if(!M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
if(!. && !M.incapacitated() && loc == M && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
add_fingerprint(usr)
@@ -120,9 +120,9 @@
user.vv_edit_var(variable, user_vars_to_edit[variable])
/obj/item/clothing/examine(mob/user)
..()
. = ..()
if(damaged_clothes)
to_chat(user, "<span class='warning'>It looks damaged!</span>")
. += "<span class='warning'>It looks damaged!</span>"
var/datum/component/storage/pockets = GetComponent(/datum/component/storage)
if(pockets)
var/list/how_cool_are_your_threads = list("<span class='notice'>")
@@ -137,7 +137,7 @@
if(pockets.silent)
how_cool_are_your_threads += "Adding or removing items from [src] makes no noise.\n"
how_cool_are_your_threads += "</span>"
to_chat(user, how_cool_are_your_threads.Join())
. += how_cool_are_your_threads.Join()
/obj/item/clothing/obj_break(damage_flag)
if(!damaged_clothes)

View File

@@ -18,7 +18,7 @@
/obj/item/clothing/ears/earmuffs/ComponentInitialize()
. = ..()
AddComponent(/datum/component/earhealing)
AddElement(/datum/element/earhealing)
AddComponent(/datum/component/wearertargeting/earprotection, list(SLOT_EARS))
/obj/item/clothing/ears/headphones

View File

@@ -23,9 +23,9 @@
return BRUTELOSS
/obj/item/clothing/glasses/examine(mob/user)
..()
. = ..()
if(glass_colour_type && ishuman(user))
to_chat(user, "<span class='notice'>Alt-click to toggle its colors.</span>")
. += "<span class='notice'>Alt-click to toggle its colors.</span>"
/obj/item/clothing/glasses/visor_toggling()
..()
@@ -362,7 +362,7 @@
desc = replacetext(desc, "person", "man")
else if(user.gender == FEMALE)
desc = replacetext(desc, "person", "woman")
..()
. = ..()
desc = desk
/obj/item/clothing/glasses/thermal/eyepatch

View File

@@ -0,0 +1,44 @@
/obj/item/clothing/glasses/phantomthief
name = "suspicious paper mask"
desc = "A cheap, Syndicate-branded paper face mask. They'll never see it coming."
alternate_worn_icon = 'icons/mob/mask.dmi'
icon = 'icons/obj/clothing/masks.dmi'
icon_state = "s-ninja"
item_state = "s-ninja"
/obj/item/clothing/glasses/phantomthief/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wearertargeting/phantomthief)
/obj/item/clothing/glasses/phantomthief/syndicate
name = "suspicious plastic mask"
desc = "A cheap, bulky, Syndicate-branded plastic face mask. You have to break in to break out."
var/nextadrenalinepop
/obj/item/clothing/glasses/phantomthief/syndicate/examine(mob/user)
. = ..()
if(user.get_item_by_slot(SLOT_GLASSES) == src)
if(world.time >= nextadrenalinepop)
. += "<span class='notice'>The built-in adrenaline injector is ready for use.</span>"
else
. += "<span class='notice'>[DisplayTimeText(nextadrenalinepop - world.time)] left before the adrenaline injector can be used again."
/obj/item/clothing/glasses/phantomthief/syndicate/proc/injectadrenaline(mob/user, combatmodestate)
if(istype(user) && combatmodestate && world.time >= nextadrenalinepop)
nextadrenalinepop = world.time + 5 MINUTES
user.reagents.add_reagent("syndicateadrenals", 5)
user.playsound_local(user, 'sound/misc/adrenalinject.ogg', 100, 0, pressure_affected = FALSE)
/obj/item/clothing/glasses/phantomthief/syndicate/equipped(mob/user, slot)
. = ..()
if(!istype(user))
return
if(slot != SLOT_GLASSES)
return
RegisterSignal(user, COMSIG_COMBAT_TOGGLED, .proc/injectadrenaline)
/obj/item/clothing/glasses/phantomthief/syndicate/dropped(mob/user)
. = ..()
if(!istype(user))
return
UnregisterSignal(user, COMSIG_COMBAT_TOGGLED)

View File

@@ -14,7 +14,7 @@
/obj/item/clothing/gloves/ComponentInitialize()
. = ..()
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /obj/item/clothing/gloves/clean_blood)
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
/obj/item/clothing/gloves/clean_blood(datum/source, strength)
. = ..()

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