Configuration datum refactor
This commit is contained in:
committed by
CitadelStationBot
parent
d25894447e
commit
e5ef3d2405
+21
-17
@@ -26,74 +26,74 @@
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/proc/log_admin(text)
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GLOB.admin_log.Add(text)
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if (config.log_admin)
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if (CONFIG_GET(flag/log_admin))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMIN: [text]")
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//Items using this proc are stripped from public logs - use with caution
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/proc/log_admin_private(text)
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GLOB.admin_log.Add(text)
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if (config.log_admin)
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if (CONFIG_GET(flag/log_admin))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMINPRIVATE: [text]")
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/proc/log_adminsay(text)
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if (config.log_adminchat)
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if (CONFIG_GET(flag/log_adminchat))
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log_admin_private("ASAY: [text]")
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/proc/log_dsay(text)
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if (config.log_adminchat)
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if (CONFIG_GET(flag/log_adminchat))
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log_admin("DSAY: [text]")
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/proc/log_game(text)
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if (config.log_game)
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if (CONFIG_GET(flag/log_game))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]GAME: [text]")
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/proc/log_vote(text)
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if (config.log_vote)
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if (CONFIG_GET(flag/log_vote))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]VOTE: [text]")
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/proc/log_access(text)
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if (config.log_access)
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if (CONFIG_GET(flag/log_access))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ACCESS: [text]")
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/proc/log_say(text)
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if (config.log_say)
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if (CONFIG_GET(flag/log_say))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]SAY: [text]")
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/proc/log_prayer(text)
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if (config.log_prayer)
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if (CONFIG_GET(flag/log_prayer))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]PRAY: [text]")
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/proc/log_law(text)
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if (config.log_law)
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if (CONFIG_GET(flag/log_law))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]LAW: [text]")
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/proc/log_ooc(text)
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if (config.log_ooc)
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if (CONFIG_GET(flag/log_ooc))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]OOC: [text]")
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/proc/log_whisper(text)
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if (config.log_whisper)
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if (CONFIG_GET(flag/log_whisper))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]WHISPER: [text]")
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/proc/log_emote(text)
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if (config.log_emote)
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if (CONFIG_GET(flag/log_emote))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]EMOTE: [text]")
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/proc/log_attack(text)
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if (config.log_attack)
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if (CONFIG_GET(flag/log_attack))
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WRITE_FILE(GLOB.world_attack_log, "\[[time_stamp()]]ATTACK: [text]")
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/proc/log_pda(text)
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if (config.log_pda)
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if (CONFIG_GET(flag/log_pda))
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WRITE_FILE(GLOB.world_pda_log, "\[[time_stamp()]]PDA: [text]")
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/proc/log_comment(text)
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if (config.log_pda)
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if (CONFIG_GET(flag/log_pda))
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//reusing the PDA option because I really don't think news comments are worth a config option
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]COMMENT: [text]")
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/proc/log_chat(text)
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if (config.log_pda)
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if (CONFIG_GET(flag/log_pda))
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WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]CHAT: [text]")
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/proc/log_qdel(text)
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@@ -102,6 +102,10 @@
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/proc/log_sql(text)
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WRITE_FILE(GLOB.sql_error_log, "\[[time_stamp()]]SQL: [text]")
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/proc/log_config(text)
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WRITE_FILE(GLOB.config_error_log, text)
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SEND_TEXT(world.log, text)
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//This replaces world.log so it displays both in DD and the file
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/proc/log_world(text)
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WRITE_FILE(GLOB.world_runtime_log, text)
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@@ -314,10 +314,11 @@
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// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
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/proc/get_candidates(be_special_type, afk_bracket = config.inactivity_period, jobbanType)
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/proc/get_candidates(be_special_type, afk_bracket = CONFIG_GET(number/inactivity_period), jobbanType)
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var/list/candidates = list()
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// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
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while(!candidates.len && afk_bracket < config.afk_period)
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var/afk_period = CONFIG_GET(number/afk_period)
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while(!candidates.len && afk_bracket < afk_period)
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for(var/mob/dead/observer/G in GLOB.player_list)
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if(G.client != null)
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if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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@@ -114,3 +115,93 @@
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for(var/path in subtypesof(prototype))
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L+= path
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return L
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=======
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//////////////////////////
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/////Initial Building/////
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//////////////////////////
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/proc/make_datum_references_lists()
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//hair
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init_sprite_accessory_subtypes(/datum/sprite_accessory/hair, GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
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//facial hair
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init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
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//underwear
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init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
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//undershirt
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init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
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//socks
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init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
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//lizard bodyparts (blizzard intensifies)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/lizard, GLOB.animated_tails_list_lizard)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/human, GLOB.animated_tails_list_human)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts, GLOB.snouts_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/horns,GLOB.horns_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.ears_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, GLOB.wings_open_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, GLOB.frills_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, GLOB.spines_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/spines_animated, GLOB.animated_spines_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
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init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.r_wings_list,roundstart = TRUE)
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//Species
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for(var/spath in subtypesof(/datum/species))
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var/datum/species/S = new spath()
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GLOB.species_list[S.id] = spath
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//Surgeries
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for(var/path in subtypesof(/datum/surgery))
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GLOB.surgeries_list += new path()
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//Materials
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for(var/path in subtypesof(/datum/material))
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var/datum/material/D = new path()
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GLOB.materials_list[D.id] = D
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//Techs
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for(var/path in subtypesof(/datum/tech))
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var/datum/tech/D = new path()
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GLOB.tech_list[D.id] = D
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//Emotes
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for(var/path in subtypesof(/datum/emote))
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var/datum/emote/E = new path()
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E.emote_list[E.key] = E
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init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
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/* // Uncomment to debug chemical reaction list.
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/client/verb/debug_chemical_list()
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for (var/reaction in chemical_reactions_list)
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. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
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if(islist(chemical_reactions_list[reaction]))
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var/list/L = chemical_reactions_list[reaction]
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for(var/t in L)
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. += " has: [t]\n"
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to_chat(world, .)
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*/
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//creates every subtype of prototype (excluding prototype) and adds it to list L.
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//if no list/L is provided, one is created.
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/proc/init_subtypes(prototype, list/L)
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if(!istype(L))
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L = list()
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for(var/path in subtypesof(prototype))
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L += new path()
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return L
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//returns a list of paths to every subtype of prototype (excluding prototype)
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//if no list/L is provided, one is created.
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/proc/init_paths(prototype, list/L)
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if(!istype(L))
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L = list()
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for(var/path in subtypesof(prototype))
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L+= path
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return L
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>>>>>>> 4178c20... Configuration datum refactor (#30763)
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@@ -220,7 +220,6 @@ GLOBAL_LIST_INIT(skin_tones, list(
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))
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GLOBAL_LIST_EMPTY(species_list)
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GLOBAL_LIST_EMPTY(roundstart_species)
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/proc/age2agedescription(age)
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switch(age)
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@@ -1,3 +1,4 @@
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<<<<<<< HEAD
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#define ION_FILE "ion_laws.json"
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/proc/lizard_name(gender)
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@@ -244,3 +245,253 @@ GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
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. += "."
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else
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. += ", "
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=======
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#define ION_FILE "ion_laws.json"
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/proc/lizard_name(gender)
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if(gender == MALE)
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return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_male)]"
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else
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return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]"
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/proc/plasmaman_name()
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return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]"
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/proc/church_name()
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var/static/church_name
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if (church_name)
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return church_name
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var/name = ""
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name += pick("Holy", "United", "First", "Second", "Last")
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if (prob(20))
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name += " Space"
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name += " " + pick("Church", "Cathedral", "Body", "Worshippers", "Movement", "Witnesses")
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name += " of [religion_name()]"
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return name
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GLOBAL_VAR(command_name)
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/proc/command_name()
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if (GLOB.command_name)
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return GLOB.command_name
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var/name = "Central Command"
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GLOB.command_name = name
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return name
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/proc/change_command_name(name)
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GLOB.command_name = name
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return name
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/proc/religion_name()
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var/static/religion_name
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if (religion_name)
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return religion_name
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var/name = ""
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name += pick("bee", "science", "edu", "captain", "assistant", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob")
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name += pick("ism", "ia", "ology", "istism", "ites", "ick", "ian", "ity")
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return capitalize(name)
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/proc/station_name()
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if(!GLOB.station_name)
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var/newname
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var/config_station_name = CONFIG_GET(string/stationname)
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if(config_station_name)
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newname = config_station_name
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else
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newname = new_station_name()
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set_station_name(newname)
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return GLOB.station_name
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/proc/set_station_name(newname)
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GLOB.station_name = newname
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var/config_server_name = CONFIG_GET(string/servername)
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if(config_server_name)
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world.name = "[config_server_name][config_server_name == GLOB.station_name ? "" : ": [GLOB.station_name]"]"
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else
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world.name = GLOB.station_name
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/proc/new_station_name()
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var/random = rand(1,5)
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var/name = ""
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var/new_station_name = ""
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//Rare: Pre-Prefix
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if (prob(10))
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name = pick(GLOB.station_prefixes)
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new_station_name = name + " "
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name = ""
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// Prefix
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for(var/holiday_name in SSevents.holidays)
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if(holiday_name == "Friday the 13th")
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random = 13
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var/datum/holiday/holiday = SSevents.holidays[holiday_name]
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name = holiday.getStationPrefix()
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//get normal name
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if(!name)
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name = pick(GLOB.station_names)
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if(name)
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new_station_name += name + " "
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// Suffix
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name = pick(GLOB.station_suffixes)
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new_station_name += name + " "
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// ID Number
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switch(random)
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if(1)
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new_station_name += "[rand(1, 99)]"
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if(2)
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new_station_name += pick(GLOB.greek_letters)
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if(3)
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new_station_name += "\Roman[rand(1,99)]"
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if(4)
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new_station_name += pick(GLOB.phonetic_alphabet)
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if(5)
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new_station_name += pick(GLOB.numbers_as_words)
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if(13)
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new_station_name += pick("13","XIII","Thirteen")
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return new_station_name
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/proc/syndicate_name()
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var/static/syndicate_name
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if (syndicate_name)
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return syndicate_name
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var/name = ""
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// Prefix
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name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib")
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// Suffix
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if (prob(80))
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name += " "
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// Full
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if (prob(60))
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name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive")
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// Broken
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else
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name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive")
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name += pick("", "-")
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name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Code")
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// Small
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else
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name += pick("-", "*", "")
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name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
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syndicate_name = name
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return name
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//Traitors and traitor silicons will get these. Revs will not.
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GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
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GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
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/*
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Should be expanded.
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How this works:
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Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation.
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Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict."
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The phrase should then have the words: James Smith.
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The response should then have the words: run, void, and derelict.
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This way assures that the code is suited to the conversation and is unpredicatable.
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Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
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Can probably be done through "{ }" but I don't really see the practical benefit.
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One example of an earlier system is commented below.
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/N
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*/
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/proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm
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if(!return_list)
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. = ""
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else
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. = list()
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var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely.
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50; 2,
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200; 3,
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50; 4,
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25; 5
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)
|
||||
|
||||
var/list/safety = list(1,2,3)//Tells the proc which options to remove later on.
|
||||
var/nouns = strings(ION_FILE, "ionabstract")
|
||||
var/objects = strings(ION_FILE, "ionobjects")
|
||||
var/adjectives = strings(ION_FILE, "ionadjectives")
|
||||
var/threats = strings(ION_FILE, "ionthreats")
|
||||
var/foods = strings(ION_FILE, "ionfood")
|
||||
var/drinks = strings(ION_FILE, "iondrinks")
|
||||
var/list/locations = GLOB.teleportlocs.len ? GLOB.teleportlocs : drinks //if null, defaults to drinks instead.
|
||||
|
||||
var/list/names = list()
|
||||
for(var/datum/data/record/t in GLOB.data_core.general)//Picks from crew manifest.
|
||||
names += t.fields["name"]
|
||||
|
||||
var/maxwords = words//Extra var to check for duplicates.
|
||||
|
||||
for(words,words>0,words--)//Randomly picks from one of the choices below.
|
||||
|
||||
if(words==1&&(1 in safety)&&(2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected.
|
||||
safety = list(pick(1,2))//Select choice 1 or 2.
|
||||
else if(words==1&&maxwords==2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen,
|
||||
safety = list(3)//Default to list 3
|
||||
|
||||
switch(pick(safety))//Chance based on the safety list.
|
||||
if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc.
|
||||
switch(rand(1,2))//Mainly to add more options later.
|
||||
if(1)
|
||||
if(names.len&&prob(70))
|
||||
. += pick(names)
|
||||
else
|
||||
if(prob(10))
|
||||
. += pick(lizard_name(MALE),lizard_name(FEMALE))
|
||||
else
|
||||
var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female))
|
||||
new_name += " "
|
||||
new_name += pick(GLOB.last_names)
|
||||
. += new_name
|
||||
if(2)
|
||||
. += pick(get_all_jobs())//Returns a job.
|
||||
safety -= 1
|
||||
if(2)
|
||||
switch(rand(1,3))//Food, drinks, or things. Only selectable once.
|
||||
if(1)
|
||||
. += lowertext(pick(drinks))
|
||||
if(2)
|
||||
. += lowertext(pick(foods))
|
||||
if(3)
|
||||
. += lowertext(pick(locations))
|
||||
safety -= 2
|
||||
if(3)
|
||||
switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once.
|
||||
if(1)
|
||||
. += lowertext(pick(nouns))
|
||||
if(2)
|
||||
. += lowertext(pick(objects))
|
||||
if(3)
|
||||
. += lowertext(pick(adjectives))
|
||||
if(4)
|
||||
. += lowertext(pick(threats))
|
||||
if(!return_list)
|
||||
if(words==1)
|
||||
. += "."
|
||||
else
|
||||
. += ", "
|
||||
>>>>>>> 4178c20... Configuration datum refactor (#30763)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
return copytext(sqltext, 2, lentext(sqltext));//Quote() adds quotes around input, we already do that
|
||||
|
||||
/proc/format_table_name(table as text)
|
||||
return global.sqlfdbktableprefix + table
|
||||
return CONFIG_GET(string/feedback_tableprefix) + table
|
||||
|
||||
/*
|
||||
* Text sanitization
|
||||
@@ -469,7 +469,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
|
||||
//in the json file and have it be reflected in the in game item/mob it came from.
|
||||
//(That's what things like savefiles are for) Note that this list is not shuffled.
|
||||
/proc/twitterize(list/proposed, filename, cullshort = 1, storemax = 1000)
|
||||
if(!islist(proposed) || !filename || !config.log_twitter)
|
||||
if(!islist(proposed) || !filename || !CONFIG_GET(flag/log_twitter))
|
||||
return
|
||||
|
||||
//Regular expressions are, as usual, absolute magic
|
||||
|
||||
@@ -554,3 +554,24 @@
|
||||
else
|
||||
return /datum
|
||||
return text2path(copytext(string_type, 1, last_slash))
|
||||
|
||||
//returns a string the last bit of a type, without the preceeding '/'
|
||||
/proc/type2top(the_type)
|
||||
//handle the builtins manually
|
||||
if(!ispath(the_type))
|
||||
return
|
||||
switch(the_type)
|
||||
if(/datum)
|
||||
return "datum"
|
||||
if(/atom)
|
||||
return "atom"
|
||||
if(/obj)
|
||||
return "obj"
|
||||
if(/mob)
|
||||
return "mob"
|
||||
if(/area)
|
||||
return "area"
|
||||
if(/turf)
|
||||
return "turf"
|
||||
else //regex everything else (works for /proc too)
|
||||
return lowertext(replacetext("[the_type]", "[type2parent(the_type)]/", ""))
|
||||
|
||||
@@ -1282,7 +1282,7 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
|
||||
#define QDEL_LIST(L) if(L) { for(var/I in L) qdel(I); L.Cut(); }
|
||||
#define QDEL_LIST_IN(L, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/______qdel_list_wrapper, L), time, TIMER_STOPPABLE)
|
||||
#define QDEL_LIST_ASSOC(L) if(L) { for(var/I in L) { qdel(L[I]); qdel(I); } L.Cut(); }
|
||||
#define QDEL_LIST_ASSOC_VAL(L) if(L) { for(var/I in L) qel(L[I]); L.Cut(); }
|
||||
#define QDEL_LIST_ASSOC_VAL(L) if(L) { for(var/I in L) qdel(L[I]); L.Cut(); }
|
||||
|
||||
/proc/______qdel_list_wrapper(list/L) //the underscores are to encourage people not to use this directly.
|
||||
QDEL_LIST(L)
|
||||
|
||||
Reference in New Issue
Block a user