Configuration datum refactor

This commit is contained in:
Jordan Brown
2017-09-28 21:37:53 -05:00
committed by CitadelStationBot
parent d25894447e
commit e5ef3d2405
138 changed files with 5936 additions and 571 deletions
+21 -17
View File
@@ -26,74 +26,74 @@
/proc/log_admin(text)
GLOB.admin_log.Add(text)
if (config.log_admin)
if (CONFIG_GET(flag/log_admin))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMIN: [text]")
//Items using this proc are stripped from public logs - use with caution
/proc/log_admin_private(text)
GLOB.admin_log.Add(text)
if (config.log_admin)
if (CONFIG_GET(flag/log_admin))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMINPRIVATE: [text]")
/proc/log_adminsay(text)
if (config.log_adminchat)
if (CONFIG_GET(flag/log_adminchat))
log_admin_private("ASAY: [text]")
/proc/log_dsay(text)
if (config.log_adminchat)
if (CONFIG_GET(flag/log_adminchat))
log_admin("DSAY: [text]")
/proc/log_game(text)
if (config.log_game)
if (CONFIG_GET(flag/log_game))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]GAME: [text]")
/proc/log_vote(text)
if (config.log_vote)
if (CONFIG_GET(flag/log_vote))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]VOTE: [text]")
/proc/log_access(text)
if (config.log_access)
if (CONFIG_GET(flag/log_access))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ACCESS: [text]")
/proc/log_say(text)
if (config.log_say)
if (CONFIG_GET(flag/log_say))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]SAY: [text]")
/proc/log_prayer(text)
if (config.log_prayer)
if (CONFIG_GET(flag/log_prayer))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]PRAY: [text]")
/proc/log_law(text)
if (config.log_law)
if (CONFIG_GET(flag/log_law))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]LAW: [text]")
/proc/log_ooc(text)
if (config.log_ooc)
if (CONFIG_GET(flag/log_ooc))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]OOC: [text]")
/proc/log_whisper(text)
if (config.log_whisper)
if (CONFIG_GET(flag/log_whisper))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]WHISPER: [text]")
/proc/log_emote(text)
if (config.log_emote)
if (CONFIG_GET(flag/log_emote))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]EMOTE: [text]")
/proc/log_attack(text)
if (config.log_attack)
if (CONFIG_GET(flag/log_attack))
WRITE_FILE(GLOB.world_attack_log, "\[[time_stamp()]]ATTACK: [text]")
/proc/log_pda(text)
if (config.log_pda)
if (CONFIG_GET(flag/log_pda))
WRITE_FILE(GLOB.world_pda_log, "\[[time_stamp()]]PDA: [text]")
/proc/log_comment(text)
if (config.log_pda)
if (CONFIG_GET(flag/log_pda))
//reusing the PDA option because I really don't think news comments are worth a config option
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]COMMENT: [text]")
/proc/log_chat(text)
if (config.log_pda)
if (CONFIG_GET(flag/log_pda))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]CHAT: [text]")
/proc/log_qdel(text)
@@ -102,6 +102,10 @@
/proc/log_sql(text)
WRITE_FILE(GLOB.sql_error_log, "\[[time_stamp()]]SQL: [text]")
/proc/log_config(text)
WRITE_FILE(GLOB.config_error_log, text)
SEND_TEXT(world.log, text)
//This replaces world.log so it displays both in DD and the file
/proc/log_world(text)
WRITE_FILE(GLOB.world_runtime_log, text)
+3 -2
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@@ -314,10 +314,11 @@
// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
/proc/get_candidates(be_special_type, afk_bracket = config.inactivity_period, jobbanType)
/proc/get_candidates(be_special_type, afk_bracket = CONFIG_GET(number/inactivity_period), jobbanType)
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
while(!candidates.len && afk_bracket < config.afk_period)
var/afk_period = CONFIG_GET(number/afk_period)
while(!candidates.len && afk_bracket < afk_period)
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
+91
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@@ -1,3 +1,4 @@
<<<<<<< HEAD
//////////////////////////
/////Initial Building/////
//////////////////////////
@@ -114,3 +115,93 @@
for(var/path in subtypesof(prototype))
L+= path
return L
=======
//////////////////////////
/////Initial Building/////
//////////////////////////
/proc/make_datum_references_lists()
//hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair, GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
//facial hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
//underwear
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
//undershirt
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
//lizard bodyparts (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/lizard, GLOB.animated_tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/human, GLOB.animated_tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts, GLOB.snouts_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/horns,GLOB.horns_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, GLOB.wings_open_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, GLOB.frills_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, GLOB.spines_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines_animated, GLOB.animated_spines_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.r_wings_list,roundstart = TRUE)
//Species
for(var/spath in subtypesof(/datum/species))
var/datum/species/S = new spath()
GLOB.species_list[S.id] = spath
//Surgeries
for(var/path in subtypesof(/datum/surgery))
GLOB.surgeries_list += new path()
//Materials
for(var/path in subtypesof(/datum/material))
var/datum/material/D = new path()
GLOB.materials_list[D.id] = D
//Techs
for(var/path in subtypesof(/datum/tech))
var/datum/tech/D = new path()
GLOB.tech_list[D.id] = D
//Emotes
for(var/path in subtypesof(/datum/emote))
var/datum/emote/E = new path()
E.emote_list[E.key] = E
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
for (var/reaction in chemical_reactions_list)
. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
if(islist(chemical_reactions_list[reaction]))
var/list/L = chemical_reactions_list[reaction]
for(var/t in L)
. += " has: [t]\n"
to_chat(world, .)
*/
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
if(!istype(L))
L = list()
for(var/path in subtypesof(prototype))
L += new path()
return L
//returns a list of paths to every subtype of prototype (excluding prototype)
//if no list/L is provided, one is created.
/proc/init_paths(prototype, list/L)
if(!istype(L))
L = list()
for(var/path in subtypesof(prototype))
L+= path
return L
>>>>>>> 4178c20... Configuration datum refactor (#30763)
-1
View File
@@ -220,7 +220,6 @@ GLOBAL_LIST_INIT(skin_tones, list(
))
GLOBAL_LIST_EMPTY(species_list)
GLOBAL_LIST_EMPTY(roundstart_species)
/proc/age2agedescription(age)
switch(age)
+251
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@@ -1,3 +1,4 @@
<<<<<<< HEAD
#define ION_FILE "ion_laws.json"
/proc/lizard_name(gender)
@@ -244,3 +245,253 @@ GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
. += "."
else
. += ", "
=======
#define ION_FILE "ion_laws.json"
/proc/lizard_name(gender)
if(gender == MALE)
return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_male)]"
else
return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]"
/proc/plasmaman_name()
return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]"
/proc/church_name()
var/static/church_name
if (church_name)
return church_name
var/name = ""
name += pick("Holy", "United", "First", "Second", "Last")
if (prob(20))
name += " Space"
name += " " + pick("Church", "Cathedral", "Body", "Worshippers", "Movement", "Witnesses")
name += " of [religion_name()]"
return name
GLOBAL_VAR(command_name)
/proc/command_name()
if (GLOB.command_name)
return GLOB.command_name
var/name = "Central Command"
GLOB.command_name = name
return name
/proc/change_command_name(name)
GLOB.command_name = name
return name
/proc/religion_name()
var/static/religion_name
if (religion_name)
return religion_name
var/name = ""
name += pick("bee", "science", "edu", "captain", "assistant", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob")
name += pick("ism", "ia", "ology", "istism", "ites", "ick", "ian", "ity")
return capitalize(name)
/proc/station_name()
if(!GLOB.station_name)
var/newname
var/config_station_name = CONFIG_GET(string/stationname)
if(config_station_name)
newname = config_station_name
else
newname = new_station_name()
set_station_name(newname)
return GLOB.station_name
/proc/set_station_name(newname)
GLOB.station_name = newname
var/config_server_name = CONFIG_GET(string/servername)
if(config_server_name)
world.name = "[config_server_name][config_server_name == GLOB.station_name ? "" : ": [GLOB.station_name]"]"
else
world.name = GLOB.station_name
/proc/new_station_name()
var/random = rand(1,5)
var/name = ""
var/new_station_name = ""
//Rare: Pre-Prefix
if (prob(10))
name = pick(GLOB.station_prefixes)
new_station_name = name + " "
name = ""
// Prefix
for(var/holiday_name in SSevents.holidays)
if(holiday_name == "Friday the 13th")
random = 13
var/datum/holiday/holiday = SSevents.holidays[holiday_name]
name = holiday.getStationPrefix()
//get normal name
if(!name)
name = pick(GLOB.station_names)
if(name)
new_station_name += name + " "
// Suffix
name = pick(GLOB.station_suffixes)
new_station_name += name + " "
// ID Number
switch(random)
if(1)
new_station_name += "[rand(1, 99)]"
if(2)
new_station_name += pick(GLOB.greek_letters)
if(3)
new_station_name += "\Roman[rand(1,99)]"
if(4)
new_station_name += pick(GLOB.phonetic_alphabet)
if(5)
new_station_name += pick(GLOB.numbers_as_words)
if(13)
new_station_name += pick("13","XIII","Thirteen")
return new_station_name
/proc/syndicate_name()
var/static/syndicate_name
if (syndicate_name)
return syndicate_name
var/name = ""
// Prefix
name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib")
// Suffix
if (prob(80))
name += " "
// Full
if (prob(60))
name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive")
// Broken
else
name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive")
name += pick("", "-")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Code")
// Small
else
name += pick("-", "*", "")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
syndicate_name = name
return name
//Traitors and traitor silicons will get these. Revs will not.
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
/*
Should be expanded.
How this works:
Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation.
Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict."
The phrase should then have the words: James Smith.
The response should then have the words: run, void, and derelict.
This way assures that the code is suited to the conversation and is unpredicatable.
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
Can probably be done through "{ }" but I don't really see the practical benefit.
One example of an earlier system is commented below.
/N
*/
/proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm
if(!return_list)
. = ""
else
. = list()
var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely.
50; 2,
200; 3,
50; 4,
25; 5
)
var/list/safety = list(1,2,3)//Tells the proc which options to remove later on.
var/nouns = strings(ION_FILE, "ionabstract")
var/objects = strings(ION_FILE, "ionobjects")
var/adjectives = strings(ION_FILE, "ionadjectives")
var/threats = strings(ION_FILE, "ionthreats")
var/foods = strings(ION_FILE, "ionfood")
var/drinks = strings(ION_FILE, "iondrinks")
var/list/locations = GLOB.teleportlocs.len ? GLOB.teleportlocs : drinks //if null, defaults to drinks instead.
var/list/names = list()
for(var/datum/data/record/t in GLOB.data_core.general)//Picks from crew manifest.
names += t.fields["name"]
var/maxwords = words//Extra var to check for duplicates.
for(words,words>0,words--)//Randomly picks from one of the choices below.
if(words==1&&(1 in safety)&&(2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected.
safety = list(pick(1,2))//Select choice 1 or 2.
else if(words==1&&maxwords==2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen,
safety = list(3)//Default to list 3
switch(pick(safety))//Chance based on the safety list.
if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc.
switch(rand(1,2))//Mainly to add more options later.
if(1)
if(names.len&&prob(70))
. += pick(names)
else
if(prob(10))
. += pick(lizard_name(MALE),lizard_name(FEMALE))
else
var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female))
new_name += " "
new_name += pick(GLOB.last_names)
. += new_name
if(2)
. += pick(get_all_jobs())//Returns a job.
safety -= 1
if(2)
switch(rand(1,3))//Food, drinks, or things. Only selectable once.
if(1)
. += lowertext(pick(drinks))
if(2)
. += lowertext(pick(foods))
if(3)
. += lowertext(pick(locations))
safety -= 2
if(3)
switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once.
if(1)
. += lowertext(pick(nouns))
if(2)
. += lowertext(pick(objects))
if(3)
. += lowertext(pick(adjectives))
if(4)
. += lowertext(pick(threats))
if(!return_list)
if(words==1)
. += "."
else
. += ", "
>>>>>>> 4178c20... Configuration datum refactor (#30763)
+2 -2
View File
@@ -19,7 +19,7 @@
return copytext(sqltext, 2, lentext(sqltext));//Quote() adds quotes around input, we already do that
/proc/format_table_name(table as text)
return global.sqlfdbktableprefix + table
return CONFIG_GET(string/feedback_tableprefix) + table
/*
* Text sanitization
@@ -469,7 +469,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
//in the json file and have it be reflected in the in game item/mob it came from.
//(That's what things like savefiles are for) Note that this list is not shuffled.
/proc/twitterize(list/proposed, filename, cullshort = 1, storemax = 1000)
if(!islist(proposed) || !filename || !config.log_twitter)
if(!islist(proposed) || !filename || !CONFIG_GET(flag/log_twitter))
return
//Regular expressions are, as usual, absolute magic
+21
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@@ -554,3 +554,24 @@
else
return /datum
return text2path(copytext(string_type, 1, last_slash))
//returns a string the last bit of a type, without the preceeding '/'
/proc/type2top(the_type)
//handle the builtins manually
if(!ispath(the_type))
return
switch(the_type)
if(/datum)
return "datum"
if(/atom)
return "atom"
if(/obj)
return "obj"
if(/mob)
return "mob"
if(/area)
return "area"
if(/turf)
return "turf"
else //regex everything else (works for /proc too)
return lowertext(replacetext("[the_type]", "[type2parent(the_type)]/", ""))
+1 -1
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@@ -1282,7 +1282,7 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
#define QDEL_LIST(L) if(L) { for(var/I in L) qdel(I); L.Cut(); }
#define QDEL_LIST_IN(L, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/______qdel_list_wrapper, L), time, TIMER_STOPPABLE)
#define QDEL_LIST_ASSOC(L) if(L) { for(var/I in L) { qdel(L[I]); qdel(I); } L.Cut(); }
#define QDEL_LIST_ASSOC_VAL(L) if(L) { for(var/I in L) qel(L[I]); L.Cut(); }
#define QDEL_LIST_ASSOC_VAL(L) if(L) { for(var/I in L) qdel(L[I]); L.Cut(); }
/proc/______qdel_list_wrapper(list/L) //the underscores are to encourage people not to use this directly.
QDEL_LIST(L)