From e6114f784051275c8e433440fcaaf00a663c6f0a Mon Sep 17 00:00:00 2001 From: ktccd Date: Sun, 27 Aug 2017 09:58:50 +0200 Subject: [PATCH] Makes humans use MUTCOLORS (#2513) Exactly what it sounds like. Enables humans to use mutant colours and disables the preset skintones. Preset skintones are still doable, since mutant colours can be accurately adjusted by putting in RGB values for the colours, but it'd be more manual work. On the other hand, you can now get a more accurate skin tone... --- code/modules/mob/living/carbon/human/species_types/humans.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/carbon/human/species_types/humans.dm b/code/modules/mob/living/carbon/human/species_types/humans.dm index 70df503ff4..2ded5497ee 100644 --- a/code/modules/mob/living/carbon/human/species_types/humans.dm +++ b/code/modules/mob/living/carbon/human/species_types/humans.dm @@ -2,10 +2,10 @@ name = "Human" id = "human" default_color = "FFFFFF" - species_traits = list(MUTCOLORS_PARTSONLY,EYECOLOR,HAIR,FACEHAIR,LIPS) + species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS) mutant_bodyparts = list("tail_human", "ears", "taur") default_features = list("tail_human" = "None", "ears" = "None", "taur" = "none") - use_skintones = 1 + use_skintones = FALSE skinned_type = /obj/item/stack/sheet/animalhide/human disliked_food = GROSS | RAW liked_food = JUNKFOOD | FRIED