More dynamic fixes, AKA if Ghommie keeps merging without telling me I will maybe get irate (#11688)
* Starting a replacement of how threat works. * no, we do it this way * Added threat levels to jobs * Added threat to... a lot. * Updated for traitor classes. * Fixed errors, except for one. It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this. * Added type annotation to GetJob. * This one I should change though * wow how'd that happen * spammable means low threat * Made story threat have initial threat level on average * Made somet rulesets force if they won the vote * ) * Gave EVERY job threat, added a config for it. * Rebalanced some numbers * Update code/game/gamemodes/dynamic/dynamic_storytellers.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Removes mush threat * Makes devil threat scale with form * reviewing reviewer's review of reviewer * Gutlunches can be friendly spawned, so no * Also made forced-friendly mobs not count * null checks better * Made antag threats in config, too * various fixes * Another couple dynamic fixes * Made an admin message chunk all one line. * Make roundstarts ignore current threat It's not even calculated yet, so this is probably better. * Minimum pop for chaotic/teamwork. * More conveyance issues, removed superfluous threat costs * More conveyance and tweaks * Makes storyteller min players use all players instead of ready * Lowered chaos weight with chaotic * Blob now has correct cost Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -368,12 +368,16 @@
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var/list/datum/dynamic_storyteller/runnable_storytellers = new
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var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
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var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
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var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players)
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for(var/T in storyteller_cache)
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var/datum/dynamic_storyteller/S = T
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var/config_tag = initial(S.config_tag)
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var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight)
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var/min_players = (config_tag in min_player_counts) ? min_player_counts[config_tag] : initial(S.min_players)
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if(probability <= 0)
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continue
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if(length(GLOB.player_list) < min_players)
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continue
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if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
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var/name = initial(S.name)
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var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
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@@ -92,3 +92,7 @@
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/datum/config_entry/keyed_list/storyteller_weight
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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/datum/config_entry/keyed_list/storyteller_min_players
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key_mode = KEY_MODE_TEXT
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value_mode = VALUE_MODE_NUM
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