More dynamic fixes, AKA if Ghommie keeps merging without telling me I will maybe get irate (#11688)

* Starting a replacement of how threat works.

* no, we do it this way

* Added threat levels to jobs

* Added threat to... a lot.

* Updated for traitor classes.

* Fixed errors, except for one.

It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this.

* Added type annotation to GetJob.

* This one I should change though

* wow how'd that happen

* spammable means low threat

* Made story threat have initial threat level on average

* Made somet rulesets force if they won the vote

* )

* Gave EVERY job threat, added a config for it.

* Rebalanced some numbers

* Update code/game/gamemodes/dynamic/dynamic_storytellers.dm

Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com>

* Removes mush threat

* Makes devil threat scale with form

* reviewing reviewer's review of reviewer

* Gutlunches can be friendly spawned, so no

* Also made forced-friendly mobs not count

* null checks better

* Made antag threats in config, too

* various fixes

* Another couple dynamic fixes

* Made an admin message chunk all one line.

* Make roundstarts ignore current threat

It's not even calculated yet, so this is probably better.

* Minimum pop for chaotic/teamwork.

* More conveyance issues, removed superfluous threat costs

* More conveyance and tweaks

* Makes storyteller min players use all players instead of ready

* Lowered chaos weight with chaotic

* Blob now has correct cost

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
This commit is contained in:
Putnam3145
2020-03-31 04:10:59 -07:00
committed by GitHub
parent abc4b5d331
commit e63dc08e66
8 changed files with 36 additions and 25 deletions
@@ -368,12 +368,16 @@
var/list/datum/dynamic_storyteller/runnable_storytellers = new
var/list/probabilities = Get(/datum/config_entry/keyed_list/storyteller_weight)
var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
var/list/min_player_counts = Get(/datum/config_entry/keyed_list/storyteller_min_players)
for(var/T in storyteller_cache)
var/datum/dynamic_storyteller/S = T
var/config_tag = initial(S.config_tag)
var/probability = (config_tag in probabilities) ? probabilities[config_tag] : initial(S.weight)
var/min_players = (config_tag in min_player_counts) ? min_player_counts[config_tag] : initial(S.min_players)
if(probability <= 0)
continue
if(length(GLOB.player_list) < min_players)
continue
if(SSpersistence.saved_storytellers.len == repeated_mode_adjust.len)
var/name = initial(S.name)
var/recent_round = min(SSpersistence.saved_storytellers.Find(name),3)
@@ -92,3 +92,7 @@
/datum/config_entry/keyed_list/storyteller_weight
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM
/datum/config_entry/keyed_list/storyteller_min_players
key_mode = KEY_MODE_TEXT
value_mode = VALUE_MODE_NUM