More dynamic fixes, AKA if Ghommie keeps merging without telling me I will maybe get irate (#11688)
* Starting a replacement of how threat works. * no, we do it this way * Added threat levels to jobs * Added threat to... a lot. * Updated for traitor classes. * Fixed errors, except for one. It's consistently giving me "maximum number of internal arrays exceeded (65535)". I have no idea what could be causing this. * Added type annotation to GetJob. * This one I should change though * wow how'd that happen * spammable means low threat * Made story threat have initial threat level on average * Made somet rulesets force if they won the vote * ) * Gave EVERY job threat, added a config for it. * Rebalanced some numbers * Update code/game/gamemodes/dynamic/dynamic_storytellers.dm Co-Authored-By: Ghom <42542238+Ghommie@users.noreply.github.com> * Removes mush threat * Makes devil threat scale with form * reviewing reviewer's review of reviewer * Gutlunches can be friendly spawned, so no * Also made forced-friendly mobs not count * null checks better * Made antag threats in config, too * various fixes * Another couple dynamic fixes * Made an admin message chunk all one line. * Make roundstarts ignore current threat It's not even calculated yet, so this is probably better. * Minimum pop for chaotic/teamwork. * More conveyance issues, removed superfluous threat costs * More conveyance and tweaks * Makes storyteller min players use all players instead of ready * Lowered chaos weight with chaotic * Blob now has correct cost Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
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@@ -415,7 +415,7 @@
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required_candidates = 1
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blocking_rules = list(/datum/dynamic_ruleset/roundstart/clockcult)
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weight = 4
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cost = 10
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cost = 20
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requirements = list(101,101,101,80,60,50,50,50,50,50)
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high_population_requirement = 50
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repeatable = TRUE
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