diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index 429357d826..b42346382f 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -55,11 +55,11 @@ visible_message("[src] deflects the projectile!", "You deflect the projectile!") playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1) if(!mind.martial_art.reroute_deflection) - return BULLET_ACT_BLOCK + return FALSE else P.firer = src P.setAngle(rand(0, 360))//SHING - return BULLET_ACT_FORCE_PIERCE + return FALSE if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself if(P.is_reflectable)