diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm
index 429357d826..b42346382f 100644
--- a/code/modules/mob/living/carbon/human/human_defense.dm
+++ b/code/modules/mob/living/carbon/human/human_defense.dm
@@ -55,11 +55,11 @@
visible_message("[src] deflects the projectile!", "You deflect the projectile!")
playsound(src, pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, 1)
if(!mind.martial_art.reroute_deflection)
- return BULLET_ACT_BLOCK
+ return FALSE
else
P.firer = src
P.setAngle(rand(0, 360))//SHING
- return BULLET_ACT_FORCE_PIERCE
+ return FALSE
if(!(P.original == src && P.firer == src)) //can't block or reflect when shooting yourself
if(P.is_reflectable)