Merge pull request #1770 from Citadel-Station-13/upstream-merge-28584
[MIRROR] Ancient Space Station [Space Spawn Ruin]
This commit is contained in:
@@ -271,3 +271,68 @@
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power_equip = 0
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power_light = 0
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poweralm = 0
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//Ruin of ancient Space Station
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/area/ruin/ancientstation
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name = "Charlie Station Main Corridor"
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icon_state = "green"
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/area/ruin/ancientstation/powered
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name = "Powered Tile"
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icon_state = "teleporter"
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requires_power = FALSE
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/area/ruin/ancientstation/space
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name = "Exposed To Space"
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icon_state = "teleporter"
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has_gravity = FALSE
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/area/ruin/ancientstation/atmo
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name = "Beta Station Atmospherics"
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icon_state = "red"
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has_gravity = FALSE
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/area/ruin/ancientstation/betanorth
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name = "Beta Station North Corridor"
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icon_state = "blue"
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/area/ruin/ancientstation/solar
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name = "Station Solar Array"
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icon_state = "panelsAP"
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/area/ruin/ancientstation/engi
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name = "Charlie Station Engineering"
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icon_state = "engine"
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/area/ruin/ancientstation/comm
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name = "Charlie Station Command"
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icon_state = "captain"
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/area/ruin/ancientstation/hydroponics
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name = "Charlie Station Hydroponics"
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icon_state = "garden"
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/area/ruin/ancientstation/kitchen
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name = "Charlie Station Kitchen"
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icon_state = "kitchen"
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/area/ruin/ancientstation/sec
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name = "Charlie Station Security"
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icon_state = "red"
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/area/ruin/ancientstation/deltacorridor
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name = "Delta Station Main Corridor"
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icon_state = "green"
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/area/ruin/ancientstation/proto
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name = "Delta Station Prototype Lab"
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icon_state = "toxlab"
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/area/ruin/ancientstation/rnd
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name = "Delta Station Research and Development"
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icon_state = "toxlab"
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/area/ruin/ancientstation/hivebot
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name = "Hivebot Mothership"
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icon_state = "teleporter"
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@@ -50,6 +50,11 @@
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var/area/A = I
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LAZYADD(A.firedoors, src)
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/obj/machinery/door/firedoor/closed
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icon_state = "door_closed"
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opacity = TRUE
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density = TRUE
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//see also turf/AfterChange for adjacency shennanigans
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/obj/machinery/door/firedoor/proc/remove_from_areas()
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@@ -314,3 +314,29 @@ update_label("John Doe", "Clowny")
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/obj/item/weapon/card/id/away/hotel/securty
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name = "Officer ID"
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access = list(GLOB.access_away_general, GLOB.access_away_maint, GLOB.access_away_sec)
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/obj/item/weapon/card/id/away/old
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name = "a perfectly generic identification card"
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desc = "A perfectly generic identification card. Looks like it could use some flavor."
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access = list(GLOB.access_away_general)
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/obj/item/weapon/card/id/away/old/sec
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name = "Security Officer ID"
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desc = "Security officers ID card."
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icon_state = "centcom"
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/obj/item/weapon/card/id/away/old/sci
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name = "Scientist ID"
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desc = "Scientists ID card."
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icon_state = "centcom"
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/obj/item/weapon/card/id/away/old/eng
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name = "Engineer ID"
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desc = "Engineers ID card."
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icon_state = "centcom"
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/obj/item/weapon/card/id/away/old/apc
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name = "APC Access ID"
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desc = "Special ID card to allow access to APCs"
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icon_state = "centcom"
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access = list(GLOB.access_engine_equip)
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@@ -27,6 +27,9 @@
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* Backpack Types
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*/
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/obj/item/weapon/storage/backpack/old
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max_combined_w_class = 12
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/obj/item/weapon/storage/backpack/holding
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name = "bag of holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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@@ -31,6 +31,22 @@
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new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
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new /obj/item/device/healthanalyzer(src)
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/obj/item/weapon/storage/firstaid/ancient
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icon_state = "firstaid"
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desc = "A first aid kit with the ability to heal common types of injuries."
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/obj/item/weapon/storage/firstaid/ancient/PopulateContents()
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if(empty)
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return
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new /obj/item/stack/medical/gauze(src)
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new /obj/item/stack/medical/bruise_pack(src)
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new /obj/item/stack/medical/bruise_pack(src)
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new /obj/item/stack/medical/bruise_pack(src)
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new /obj/item/stack/medical/ointment(src)
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new /obj/item/stack/medical/ointment(src)
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new /obj/item/stack/medical/ointment(src)
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/obj/item/weapon/storage/firstaid/fire
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name = "burn treatment kit"
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desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
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@@ -437,3 +437,67 @@
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head = /obj/item/clothing/head/HoS/syndicate
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
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/obj/effect/mob_spawn/human/oldsec
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant"
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mob_name = "a security officer"
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper"
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roundstart = FALSE
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/security
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shoes = /obj/item/clothing/shoes/jackboots
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id = /obj/item/weapon/card/id/away/old/sec
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/obj/effect/mob_spawn/human/oldsec/Destroy()
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new/obj/structure/showcase/oldpod(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/oldeng
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
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mob_name = "a engineer"
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper"
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roundstart = FALSE
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a engineer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/engineer
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shoes = /obj/item/clothing/shoes/workboots
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id = /obj/item/weapon/card/id/away/old/eng
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/obj/effect/mob_spawn/human/oldeng/Destroy()
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new/obj/structure/showcase/oldpod(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/oldsci
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant"
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mob_name = "a scientist"
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper"
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roundstart = FALSE
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/scientist
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shoes = /obj/item/clothing/shoes/laceup
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id = /obj/item/weapon/card/id/away/old/sci
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/obj/effect/mob_spawn/human/oldsci/Destroy()
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new/obj/structure/showcase/oldpod(get_turf(src))
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return ..()
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@@ -39,6 +39,13 @@
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icon = 'icons/obj/cloning.dmi'
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icon_state = "pod_g"
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/obj/structure/showcase/oldpod
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name = "damage cyrogenic pod"
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desc = "A damage cyrogenic pod long since lost to time, including its former occupant..."
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper-open"
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//Deconstructing
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//Showcases can be any sprite, so it makes sense that they can't be constructed.
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//However if a player wants to move an existing showcase or remove one, this is for that.
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@@ -115,6 +115,8 @@
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soundin = pick('sound/weapons/punch1.ogg','sound/weapons/punch2.ogg','sound/weapons/punch3.ogg','sound/weapons/punch4.ogg')
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if ("clownstep")
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soundin = pick('sound/effects/clownstep1.ogg','sound/effects/clownstep2.ogg')
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if ("suitstep")
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soundin = pick('sound/effects/suitstep1.ogg','sound/effects/suitstep2.ogg')
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if ("swing_hit")
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soundin = pick('sound/weapons/genhit1.ogg', 'sound/weapons/genhit2.ogg', 'sound/weapons/genhit3.ogg')
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if ("hiss")
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