Merge pull request #1770 from Citadel-Station-13/upstream-merge-28584

[MIRROR] Ancient Space Station [Space Spawn Ruin]
This commit is contained in:
LetterJay
2017-06-27 21:25:50 -05:00
committed by GitHub
27 changed files with 19807 additions and 1 deletions
@@ -314,3 +314,29 @@ update_label("John Doe", "Clowny")
/obj/item/weapon/card/id/away/hotel/securty
name = "Officer ID"
access = list(GLOB.access_away_general, GLOB.access_away_maint, GLOB.access_away_sec)
/obj/item/weapon/card/id/away/old
name = "a perfectly generic identification card"
desc = "A perfectly generic identification card. Looks like it could use some flavor."
access = list(GLOB.access_away_general)
/obj/item/weapon/card/id/away/old/sec
name = "Security Officer ID"
desc = "Security officers ID card."
icon_state = "centcom"
/obj/item/weapon/card/id/away/old/sci
name = "Scientist ID"
desc = "Scientists ID card."
icon_state = "centcom"
/obj/item/weapon/card/id/away/old/eng
name = "Engineer ID"
desc = "Engineers ID card."
icon_state = "centcom"
/obj/item/weapon/card/id/away/old/apc
name = "APC Access ID"
desc = "Special ID card to allow access to APCs"
icon_state = "centcom"
access = list(GLOB.access_engine_equip)
@@ -27,6 +27,9 @@
* Backpack Types
*/
/obj/item/weapon/storage/backpack/old
max_combined_w_class = 12
/obj/item/weapon/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
@@ -31,6 +31,22 @@
new /obj/item/weapon/reagent_containers/hypospray/medipen(src)
new /obj/item/device/healthanalyzer(src)
/obj/item/weapon/storage/firstaid/ancient
icon_state = "firstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/weapon/storage/firstaid/ancient/PopulateContents()
if(empty)
return
new /obj/item/stack/medical/gauze(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/bruise_pack(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
new /obj/item/stack/medical/ointment(src)
/obj/item/weapon/storage/firstaid/fire
name = "burn treatment kit"
desc = "A specialized medical kit for when the toxins lab <i>-spontaneously-</i> burns down."
@@ -437,3 +437,67 @@
head = /obj/item/clothing/head/HoS/syndicate
mask = /obj/item/clothing/mask/cigarette/cigar/havana
glasses = /obj/item/clothing/glasses/thermal/eyepatch
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
/obj/effect/mob_spawn/human/oldsec
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant"
mob_name = "a security officer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/security
shoes = /obj/item/clothing/shoes/jackboots
id = /obj/item/weapon/card/id/away/old/sec
/obj/effect/mob_spawn/human/oldsec/Destroy()
new/obj/structure/showcase/oldpod(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/oldeng
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
mob_name = "a engineer"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a engineer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/engineer
shoes = /obj/item/clothing/shoes/workboots
id = /obj/item/weapon/card/id/away/old/eng
/obj/effect/mob_spawn/human/oldeng/Destroy()
new/obj/structure/showcase/oldpod(get_turf(src))
return ..()
/obj/effect/mob_spawn/human/oldsci
name = "old cryogenics pod"
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant"
mob_name = "a scientist"
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper"
roundstart = FALSE
death = FALSE
random = TRUE
mob_species = /datum/species/human
flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
uniform = /obj/item/clothing/under/rank/scientist
shoes = /obj/item/clothing/shoes/laceup
id = /obj/item/weapon/card/id/away/old/sci
/obj/effect/mob_spawn/human/oldsci/Destroy()
new/obj/structure/showcase/oldpod(get_turf(src))
return ..()
+7
View File
@@ -39,6 +39,13 @@
icon = 'icons/obj/cloning.dmi'
icon_state = "pod_g"
/obj/structure/showcase/oldpod
name = "damage cyrogenic pod"
desc = "A damage cyrogenic pod long since lost to time, including its former occupant..."
icon = 'icons/obj/cryogenic2.dmi'
icon_state = "sleeper-open"
//Deconstructing
//Showcases can be any sprite, so it makes sense that they can't be constructed.
//However if a player wants to move an existing showcase or remove one, this is for that.