Merge pull request #1770 from Citadel-Station-13/upstream-merge-28584
[MIRROR] Ancient Space Station [Space Spawn Ruin]
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@@ -437,3 +437,67 @@
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head = /obj/item/clothing/head/HoS/syndicate
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mask = /obj/item/clothing/mask/cigarette/cigar/havana
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glasses = /obj/item/clothing/glasses/thermal/eyepatch
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//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
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/obj/effect/mob_spawn/human/oldsec
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant"
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mob_name = "a security officer"
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper"
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roundstart = FALSE
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a security officer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/security
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shoes = /obj/item/clothing/shoes/jackboots
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id = /obj/item/weapon/card/id/away/old/sec
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/obj/effect/mob_spawn/human/oldsec/Destroy()
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new/obj/structure/showcase/oldpod(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/oldeng
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
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mob_name = "a engineer"
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper"
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roundstart = FALSE
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a engineer working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/engineer
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shoes = /obj/item/clothing/shoes/workboots
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id = /obj/item/weapon/card/id/away/old/eng
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/obj/effect/mob_spawn/human/oldeng/Destroy()
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new/obj/structure/showcase/oldpod(get_turf(src))
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return ..()
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/obj/effect/mob_spawn/human/oldsci
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name = "old cryogenics pod"
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desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant"
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mob_name = "a scientist"
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper"
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roundstart = FALSE
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death = FALSE
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random = TRUE
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mob_species = /datum/species/human
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flavour_text = "<font size=3><b>Y</b></font><b>ou are a scientist working for NanoTrasen, stationed onboard a state of the art research station. You vaguely recall rushing into a \
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cryogenics pod due to a oncoming radiation storm. The last thing you remember is the station's Artifical Program telling you that you would only be asleep for eight hours. As you open \
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your eyes, everything seems rusted and broken, a dark feeling sweels in your gut as you climb out of your pod."
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uniform = /obj/item/clothing/under/rank/scientist
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shoes = /obj/item/clothing/shoes/laceup
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id = /obj/item/weapon/card/id/away/old/sci
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/obj/effect/mob_spawn/human/oldsci/Destroy()
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new/obj/structure/showcase/oldpod(get_turf(src))
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return ..()
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@@ -39,6 +39,13 @@
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icon = 'icons/obj/cloning.dmi'
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icon_state = "pod_g"
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/obj/structure/showcase/oldpod
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name = "damage cyrogenic pod"
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desc = "A damage cyrogenic pod long since lost to time, including its former occupant..."
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icon = 'icons/obj/cryogenic2.dmi'
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icon_state = "sleeper-open"
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//Deconstructing
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//Showcases can be any sprite, so it makes sense that they can't be constructed.
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//However if a player wants to move an existing showcase or remove one, this is for that.
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