Merge pull request #3103 from Citadel-Station-13/upstream-merge-31222

[MIRROR] Ports dash weapons to the dash datum
This commit is contained in:
LetterJay
2017-10-04 23:01:59 -04:00
committed by GitHub
9 changed files with 92 additions and 123 deletions

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@@ -592,49 +592,3 @@
var/datum/language_holder/H = M.get_language_holder()
H.open_language_menu(usr)
/datum/action/innate/dash
name = "Dash"
desc = "Teleport to the targeted location."
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "jetboot"
var/charged = TRUE
var/charge_rate = 250
var/mob/living/carbon/human/holder
var/obj/item/dashing_item
var/dash_sound = 'sound/magic/blink.ogg'
var/recharge_sound = 'sound/magic/charge.ogg'
var/beam_effect = "blur"
var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
/datum/action/innate/dash/Grant(mob/user, obj/dasher)
. = ..()
dashing_item = dasher
holder = user
/datum/action/innate/dash/IsAvailable()
if(charged)
return TRUE
else
return FALSE
/datum/action/innate/dash/Activate()
dashing_item.attack_self(holder) //Used to toggle dash behavior in the dashing item
/datum/action/innate/dash/proc/Teleport(mob/user, atom/target)
var/turf/T = get_turf(target)
if(target in view(user.client.view, get_turf(user)))
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
user.forceMove(T)
playsound(T, dash_sound, 25, 1)
var/obj/spot2 = new phasein(get_turf(user), user.dir)
spot1.Beam(spot2,beam_effect,time=20)
charged = FALSE
holder.update_action_buttons_icon()
addtimer(CALLBACK(src, .proc/charge), charge_rate)
/datum/action/innate/dash/proc/charge()
charged = TRUE
holder.update_action_buttons_icon()
playsound(dashing_item, recharge_sound, 50, 1)
to_chat(holder, "<span class='warning'>[dashing_item] is ready for another jaunt.</span>")

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@@ -0,0 +1,50 @@
/datum/action/innate/dash
name = "Dash"
desc = "Teleport to the targeted location."
icon_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "jetboot"
var/current_charges = 1
var/max_charges = 1
var/charge_rate = 250
var/mob/living/carbon/human/holder
var/obj/item/dashing_item
var/dash_sound = 'sound/magic/blink.ogg'
var/recharge_sound = 'sound/magic/charge.ogg'
var/beam_effect = "blur"
var/phasein = /obj/effect/temp_visual/dir_setting/ninja/phase
var/phaseout = /obj/effect/temp_visual/dir_setting/ninja/phase/out
/datum/action/innate/dash/Grant(mob/user, obj/dasher)
. = ..()
dashing_item = dasher
holder = user
/datum/action/innate/dash/IsAvailable()
if(current_charges > 0)
return TRUE
else
return FALSE
/datum/action/innate/dash/Activate()
dashing_item.attack_self(holder) //Used to toggle dash behavior in the dashing item
/datum/action/innate/dash/proc/Teleport(mob/user, atom/target)
if(!IsAvailable())
return
var/turf/T = get_turf(target)
if(target in view(user.client.view, get_turf(user)))
var/obj/spot1 = new phaseout(get_turf(user), user.dir)
user.forceMove(T)
playsound(T, dash_sound, 25, 1)
var/obj/spot2 = new phasein(get_turf(user), user.dir)
spot1.Beam(spot2,beam_effect,time=20)
current_charges--
holder.update_action_buttons_icon()
addtimer(CALLBACK(src, .proc/charge), charge_rate)
/datum/action/innate/dash/proc/charge()
current_charges = Clamp(current_charges + 1, 0, max_charges)
holder.update_action_buttons_icon()
if(recharge_sound)
playsound(dashing_item, recharge_sound, 50, 1)
to_chat(holder, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")

View File

@@ -98,7 +98,6 @@
var/datum/action/innate/cult/spin2win/linked_action
var/spinning = FALSE
var/spin_cooldown = 250
var/list/shards = list()
var/dash_toggled = TRUE
/obj/item/twohanded/required/cult_bastard/Initialize()
@@ -174,11 +173,12 @@
if(H.stat != CONSCIOUS)
var/obj/item/device/soulstone/SS = new /obj/item/device/soulstone(src)
SS.attack(H, user)
shards += SS
return
if(!LAZYLEN(SS.contents))
qdel(SS)
if(istype(target, /obj/structure/constructshell) && contents.len)
var/obj/item/device/soulstone/SS = contents[1]
if(istype(SS) && SS.transfer_soul("CONSTRUCT",target,user))
if(istype(SS))
SS.transfer_soul("CONSTRUCT",target,user)
qdel(SS)
/datum/action/innate/dash/cult
@@ -193,7 +193,7 @@
phaseout = /obj/effect/temp_visual/dir_setting/cult/phase/out
/datum/action/innate/dash/cult/IsAvailable()
if(iscultist(holder) && charged)
if(iscultist(holder) && current_charges)
return TRUE
else
return FALSE

View File

@@ -162,7 +162,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,1)
if(do_after(user, 40, target = sword))
playsound(src,'sound/effects/pray_chaplain.ogg',60,1)
for(var/obj/item/device/soulstone/SS in sword.shards)
for(var/obj/item/device/soulstone/SS in sword.contents)
SS.usability = TRUE
for(var/mob/living/simple_animal/shade/EX in SS)
SSticker.mode.remove_cultist(EX.mind, 1, 0)

View File

@@ -307,7 +307,7 @@
/obj/item/melee/supermatter_sword,
/obj/item/shield/changeling,
/obj/item/lava_staff,
/obj/item/dash/energy_katana,
/obj/item/energy_katana,
/obj/item/hierophant_club,
/obj/item/his_grace,
/obj/item/gun/ballistic/minigun,

View File

@@ -1,60 +1,4 @@
/obj/item/dash
name = "abstract dash weapon"
var/max_charges = 3
var/current_charges = 3
var/charge_rate = 30 //In deciseconds
var/dash_toggled = TRUE
var/bypass_density = FALSE //Can we beam past windows/airlocks/etc
var/start_effect_type = /obj/effect/temp_visual/dir_setting/ninja/phase/out
var/end_effect_type = /obj/effect/temp_visual/dir_setting/ninja/phase
var/beam_icon_state = "blur"
var/dash_beam_type = /obj/effect/ebeam
/obj/item/dash/proc/charge()
current_charges = Clamp(current_charges + 1, 0, max_charges)
if(istype(loc, /mob/living))
to_chat(loc, "<span class='notice'>[src] now has [current_charges]/[max_charges] charges.</span>")
/obj/item/dash/attack_self(mob/user)
dash_toggled = !dash_toggled
to_chat(user, "<span class='notice'>You [dash_toggled ? "enable" : "disable"] the dash function on [src].</span>")
/obj/item/dash/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(dash_toggled)
dash(user, target)
return
/obj/item/dash/proc/dash(mob/user, atom/target)
if(!current_charges)
return
if(Adjacent(target))
return
if(target.density)
return
var/turf/T = get_turf(target)
if(!bypass_density)
for(var/turf/turf in getline(get_turf(user),T))
for(var/atom/A in turf)
if(A.density)
return
if(target in view(user.client.view, get_turf(user)))
var/obj/spot1 = new start_effect_type(T, user.dir)
user.forceMove(T)
playsound(T, 'sound/magic/blink.ogg', 25, 1)
playsound(T, "sparks", 50, 1)
var/obj/spot2 = new end_effect_type(get_turf(user), user.dir)
spot1.Beam(spot2, beam_icon_state,time = 2, maxdistance = 20, beam_type = dash_beam_type)
current_charges--
addtimer(CALLBACK(src, .proc/charge), charge_rate)
/obj/item/dash/energy_katana
/obj/item/energy_katana
name = "energy katana"
desc = "A katana infused with strong energy."
icon_state = "energy_katana"
@@ -73,23 +17,40 @@
sharpness = IS_SHARP
max_integrity = 200
resistance_flags = LAVA_PROOF | FIRE_PROOF | ACID_PROOF
bypass_density = TRUE
var/datum/effect_system/spark_spread/spark_system
var/datum/action/innate/dash/ninja/jaunt
var/dash_toggled = TRUE
/obj/item/dash/energy_katana/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
/obj/item/energy_katana/Initialize()
. = ..()
jaunt = new(src)
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
/obj/item/energy_katana/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
if(dash_toggled)
return ..()
jaunt.Teleport(user, target)
if(proximity_flag && (isobj(target) || issilicon(target)))
spark_system.start()
playsound(user, "sparks", 50, 1)
playsound(user, 'sound/weapons/blade1.ogg', 50, 1)
target.emag_act(user)
/obj/item/energy_katana/pickup(mob/living/user)
. = ..()
jaunt.Grant(user, src)
user.update_icons()
/obj/item/energy_katana/dropped(mob/user)
. = ..()
jaunt.Remove(user)
user.update_icons()
//If we hit the Ninja who owns this Katana, they catch it.
//Works for if the Ninja throws it or it throws itself or someone tries
//To throw it at the ninja
/obj/item/dash/energy_katana/throw_impact(atom/hit_atom)
/obj/item/energy_katana/throw_impact(atom/hit_atom)
if(ishuman(hit_atom))
var/mob/living/carbon/human/H = hit_atom
if(istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
@@ -100,7 +61,7 @@
..()
/obj/item/dash/energy_katana/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
/obj/item/energy_katana/proc/returnToOwner(mob/living/carbon/human/user, doSpark = 1, caught = 0)
if(!istype(user))
return
forceMove(get_turf(user))
@@ -127,12 +88,15 @@
if(msg)
to_chat(user, "<span class='notice'>[msg]</span>")
/obj/item/dash/energy_katana/Initialize()
. = ..()
spark_system = new /datum/effect_system/spark_spread()
spark_system.set_up(5, 0, src)
spark_system.attach(src)
/obj/item/dash/energy_katana/Destroy()
/obj/item/energy_katana/Destroy()
QDEL_NULL(spark_system)
return ..()
/datum/action/innate/dash/ninja
current_charges = 3
max_charges = 3
charge_rate = 30
recharge_sound = null

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@@ -12,7 +12,7 @@
l_pocket = /obj/item/grenade/plastic/x4
r_pocket = /obj/item/tank/internals/emergency_oxygen
internals_slot = slot_r_store
belt = /obj/item/dash/energy_katana
belt = /obj/item/energy_katana
implants = list(/obj/item/implant/explosive)

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@@ -30,7 +30,7 @@ Contents:
var/datum/effect_system/spark_spread/spark_system
var/list/stored_research = list()//For stealing station research.
var/obj/item/disk/tech_disk/t_disk//To copy design onto disk.
var/obj/item/dash/energy_katana/energyKatana //For teleporting the katana back to the ninja (It's an ability)
var/obj/item/energy_katana/energyKatana //For teleporting the katana back to the ninja (It's an ability)
//Other articles of ninja gear worn together, used to easily reference them after initializing.
var/obj/item/clothing/head/helmet/space/space_ninja/n_hood