ok
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@@ -5,7 +5,7 @@
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pass_flags = PASSTABLE | PASSGLASS | PASSGRILLE
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flag = "rad"
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irradiate = 5000
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speed = 0.4
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pixels_per_Second = TILES_TO_PIXELS(25)
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hitsound = 'sound/weapons/emitter2.ogg'
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impact_type = /obj/effect/projectile/impact/xray
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var/static/list/particle_colors = list(
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@@ -10,7 +10,7 @@
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jitter = 20
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hitsound = 'sound/weapons/taserhit.ogg'
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range = 14
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speed = 0.6
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pixels_per_second = TILES_TO_PIXELS(16.667)
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tracer_type = /obj/effect/projectile/tracer/stun
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muzzle_type = /obj/effect/projectile/muzzle/stun
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impact_type = /obj/effect/projectile/impact/stun
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