ok
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@@ -337,6 +337,7 @@
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return TRUE
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return FALSE
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/// one move is a tile.
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/obj/item/projectile/proc/return_predicted_turf_after_moves(moves, forced_angle) //I say predicted because there's no telling that the projectile won't change direction/location in flight.
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if(!trajectory && isnull(forced_angle) && isnull(Angle))
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return FALSE
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@@ -344,7 +345,7 @@
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if(!current)
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var/turf/T = get_turf(src)
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current = new(T.x, T.y, T.z, pixel_x, pixel_y, isnull(forced_angle)? Angle : forced_angle, pixel_increment_amount || SSprojectiles.global_pixel_increment_amount)
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var/datum/point/vector/v = current.return_vector_after_increments(moves * SSprojectiles.global_iterations_per_move)
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var/datum/point/vector/v = current.return_vector_after_increments(TILES_TO_PIXELS(moves) / (pixel_increment_amount || SSprojectiles.global_pixel_increment_amount))
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return v.return_turf()
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/obj/item/projectile/proc/return_pathing_turfs_in_moves(moves, forced_angle)
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