diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index 396bcb4766..6535e40d0d 100644 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -354,3 +354,28 @@ item_color = "skull" above_suit = TRUE armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 5, "bomb" = 20, "bio" = 20, "rad" = 5, "fire" = 0, "acid" = 25) + +///////////////////// +//Synda Accessories// +///////////////////// + +/obj/item/clothing/accessory/padding + name = "soft padding" + desc = "Some long sheets of padding to help soften the blows of a physical attacks." + icon_state = "padding" + item_color = "nothing" + armor = list("melee" = 15, "bullet" = 10, "laser" = 0, "energy" = 0, "bomb" = 5, "bio" = 0, "rad" = 0, "fire" = -20, "acid" = 45) + +/obj/item/clothing/accessory/kevlar + name = "kevlar sheets" + desc = "Long thin sheets of kevlar to help resist bullets and some physical attacks.." + icon_state = "padding" + item_color = "nothing" + armor = list("melee" = 10, "bullet" = 20, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 25) + +/obj/item/clothing/accessory/plastics + name = "underling plastic sheet" + desc = "A full body sheet of white plastic to help defuse lasers and energy based weapons." + icon_state = "plastics" + item_color = "nothing" + armor = list("melee" = 0, "bullet" = 0, "laser" = 20, "energy" = 10, "bomb" = 0, "bio" = 30, "rad" = 0, "fire" = 0, "acid" = -40) diff --git a/code/modules/uplink/uplink_items.dm b/code/modules/uplink/uplink_items.dm index 8c02138900..b56d7ce84e 100644 --- a/code/modules/uplink/uplink_items.dm +++ b/code/modules/uplink/uplink_items.dm @@ -1269,9 +1269,44 @@ datum/uplink_item/stealthy_weapons/taeclowndo_shoes //Space Suits and Hardsuits /datum/uplink_item/suits - category = "Space Suits and Hardsuits" + category = "Space Suits, Hardsuits and Clothing" surplus = 40 +/datum/uplink_item/suits/turtlenck + name = "Tactical Turtleneck" + desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake." + item = /obj/item/clothing/under/syndicate + cost = 1 + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these + +/datum/uplink_item/suits/turtlenck_skirt + name = "Tactical Skirtleneck" + desc = "A slightly armored suit that has no sensor on them, if someone sees you in this hope they think its a fake." + item = /obj/item/clothing/under/syndicate/skirt + cost = 1 + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) //They already get these + +/datum/uplink_item/suits/padding + name = "Soft Padding" + desc = "Padding to add to a jumpsuit to help against melee and bullets." + item = /obj/item/clothing/accessory/padding + cost = 2 + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) + +/datum/uplink_item/suits/kevlar + name = "Kevlar sheets" + desc = "Kevlar sheets to add to jumpsuit to help against bullets and melee." + item = /obj/item/clothing/accessory/kevlar + cost = 2 + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) + +/datum/uplink_item/suits/plastic + name = "Plastic sheet" + desc = "Plastic body sheet to add to a jumpsuit to help against laser and energy harm." + item = /obj/item/clothing/accessory/plastics + cost = 2 + exclude_modes = list(/datum/game_mode/nuclear, /datum/game_mode/nuclear/clown_ops) + /datum/uplink_item/suits/space_suit name = "Syndicate Space Suit" desc = "This red and black Syndicate space suit is less encumbering than Nanotrasen variants, \ diff --git a/icons/mob/accessories.dmi b/icons/mob/accessories.dmi index 8e3e48230f..68f13c8875 100644 Binary files a/icons/mob/accessories.dmi and b/icons/mob/accessories.dmi differ diff --git a/icons/obj/clothing/accessories.dmi b/icons/obj/clothing/accessories.dmi index c35956687d..c62a88c829 100644 Binary files a/icons/obj/clothing/accessories.dmi and b/icons/obj/clothing/accessories.dmi differ