From e6c61c46c8b2d714740627f6bf9731507de6b653 Mon Sep 17 00:00:00 2001 From: DeltaFire Date: Fri, 13 Nov 2020 17:47:17 +0100 Subject: [PATCH] tweaks corruption gain from rads Since they got immunity to the other special bad stuff, no need to also give them superlow rad damage, given they already have a tripled minimum until which they're safe --- code/modules/mob/living/carbon/life.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 6243b6cb36..53f25dd776 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -444,7 +444,7 @@ if(!HAS_TRAIT(src, TRAIT_ROBOTIC_ORGANISM)) adjustToxLoss(log(radiation-RAD_MOB_SAFE)*RAD_TOX_COEFFICIENT) else if(radiation > RAD_MOB_SAFE * 3) - adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT*0.2, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels. + adjustToxLoss(log(radiation-RAD_MOB_SAFE*3)*RAD_TOX_COEFFICIENT, toxins_type = TOX_SYSCORRUPT) //Robots are more resistant to rads, but in the end suffer slow corruption at high levels. /mob/living/carbon/handle_stomach() set waitfor = 0