From 1caba774316571d4ffae48ccfbd90267fe464836 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Tue, 29 Aug 2017 17:16:17 -0500 Subject: [PATCH 01/83] Server tools versioning and fix to displayed testmerges --- code/__DEFINES/server_tools.dm | 4 +++- code/datums/helper_datums/getrev.dm | 10 ++++++++-- code/modules/server_tools/server_tools.dm | 4 ++++ 3 files changed, 15 insertions(+), 3 deletions(-) diff --git a/code/__DEFINES/server_tools.dm b/code/__DEFINES/server_tools.dm index a4afa58a87..d2be3e578e 100644 --- a/code/__DEFINES/server_tools.dm +++ b/code/__DEFINES/server_tools.dm @@ -9,7 +9,9 @@ //keep these in sync with TGS3 #define SERVICE_WORLD_PARAM "server_service" -#define SERVICE_PR_TEST_JSON "..\\..\\prtestjob.json" +#define SERVICE_VERSION_PARAM "server_service_version" +#define SERVICE_PR_TEST_JSON "prtestjob.json" +#define SERVICE_PR_TEST_JSON_OLD "..\\..\\[SERVICE_PR_TEST_JSON]" #define SERVICE_CMD_HARD_REBOOT "hard_reboot" #define SERVICE_CMD_GRACEFUL_SHUTDOWN "graceful_shutdown" diff --git a/code/datums/helper_datums/getrev.dm b/code/datums/helper_datums/getrev.dm index 806f48a24f..c6958fa997 100644 --- a/code/datums/helper_datums/getrev.dm +++ b/code/datums/helper_datums/getrev.dm @@ -6,8 +6,14 @@ var/date /datum/getrev/New() - if(world.RunningService() && fexists(SERVICE_PR_TEST_JSON)) - testmerge = json_decode(file2text(SERVICE_PR_TEST_JSON)) + if(world.RunningService()) + var/file_name + if(ServiceVersion()) //will return null for versions < 3.0.91.0 + file_name = SERVICE_PR_TEST_JSON_OLD + else + file_name = SERVICE_PR_TEST_JSON + if(fexists(file_name)) + testmerge = json_decode(file2text(file_name)) #ifdef SERVERTOOLS else if(!world.RunningService() && fexists("../prtestjob.lk")) //tgs2 support var/list/tmp = world.file2list("..\\prtestjob.lk") diff --git a/code/modules/server_tools/server_tools.dm b/code/modules/server_tools/server_tools.dm index be8c80ac24..f16a56b2f9 100644 --- a/code/modules/server_tools/server_tools.dm +++ b/code/modules/server_tools/server_tools.dm @@ -4,6 +4,10 @@ GLOBAL_PROTECT(reboot_mode) /world/proc/RunningService() return params[SERVICE_WORLD_PARAM] +/proc/ServiceVersion() + if(world.RunningService()) + return world.params[SERVICE_VERSION_PARAM] + /world/proc/ExportService(command) return RunningService() && shell("python code/modules/server_tools/nudge.py \"[command]\"") == 0 From acd129ac37292a70ac03b43a1f91a90f7160e129 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Wed, 30 Aug 2017 08:01:27 -0500 Subject: [PATCH 02/83] Adds db connectivity check to jobban cache building --- code/modules/admin/banjob.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/admin/banjob.dm b/code/modules/admin/banjob.dm index 0128b719d7..a260746e66 100644 --- a/code/modules/admin/banjob.dm +++ b/code/modules/admin/banjob.dm @@ -22,6 +22,8 @@ return 0 /proc/jobban_buildcache(client/C) + if(!SSdbcore.Connect()) + return if(C && istype(C)) C.jobbancache = list() var/datum/DBQuery/query_jobban_build_cache = SSdbcore.NewQuery("SELECT job, reason FROM [format_table_name("ban")] WHERE ckey = '[sanitizeSQL(C.ckey)]' AND (bantype = 'JOB_PERMABAN' OR (bantype = 'JOB_TEMPBAN' AND expiration_time > Now())) AND isnull(unbanned)") From 64b94e93934f2a972dc331b58c4c911f54fa678a Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 4 Sep 2017 11:07:47 -0500 Subject: [PATCH 03/83] disables the lisp that lizard tongues have --- code/modules/surgery/organs/tongue.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/modules/surgery/organs/tongue.dm b/code/modules/surgery/organs/tongue.dm index b69c1f4c5c..0113166d86 100644 --- a/code/modules/surgery/organs/tongue.dm +++ b/code/modules/surgery/organs/tongue.dm @@ -47,6 +47,7 @@ say_mod = "hisses" taste_sensitivity = 10 // combined nose + tongue, extra sensitive +/* /obj/item/organ/tongue/lizard/TongueSpeech(var/message) var/regex/lizard_hiss = new("s+", "g") var/regex/lizard_hiSS = new("S+", "g") @@ -54,6 +55,7 @@ message = lizard_hiss.Replace(message, "sss") message = lizard_hiSS.Replace(message, "SSS") return message + */ /obj/item/organ/tongue/fly name = "proboscis" From 4099a17c528321aaf311c4dab4becf560c217934 Mon Sep 17 00:00:00 2001 From: Ashe Higgs Date: Wed, 6 Sep 2017 21:59:05 -0400 Subject: [PATCH 04/83] Adds CE power tool sprites for the toolbelt (#30456) --- icons/obj/clothing/belt_overlays.dmi | Bin 1279 -> 1541 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/icons/obj/clothing/belt_overlays.dmi b/icons/obj/clothing/belt_overlays.dmi index bbd4df9bb00e86a632ed171988bcad57233e7306..5946966d24d68db05e1884899e975d95098fee7e 100644 GIT binary patch delta 1285 zcmV+g1^W8`355)hBLV?0ktOkebUy(5+$$j=A(fStK0ZG7&j{s>1n}_i%gf8CsHnmK z05<>tjE#-o-`_(+LzI-1zrVk9baX{UMXao>EG#S*6%~t7%KiWV00DGTPE!Ct=GbNc z00AC)R9JLGWpiV4X>fFDZ*Bkpc$}4#!EVAZ42I9`Q&ez8)5?%`+GPTNO&s7AA~!Wn zwlqPGOT^nRgEA&fDCsSZzAyUYSeaMvn~&|jTJN^y3CU|`tG8I~DJOg7~&JG5=YQT20vS>B=xL23OfuP56tsMKK`|;}4qJCY}ciHn`8(?Q2$^S_K zlJyBE2-Zn7CM`(9&{8~qo2IZrA+(bOJA7rt|06U6-X{$?FvqtOgy}dp_8c4ILN=Zm zgj{GK-Nca-2B=Fno;IzIyE)n>oGd{y6xu4?G0-BetE000A8NklBndVo~t`rQV|4gu_@{sft0RRzwU1Du?&+{Xc_CnUNWqyua&-1Fv2iGT(zPmKX&NU%%18P2yk% z`$yeREzkAfLudOqm-TrUWMAP9mW2)ze7crZGcc&J~06p!@F5^szyK)%KJgqj#9 z{N$9Hn(VCWIA9tC&SV`p3j+PD1JjtnIlTwx2tTj);CyFY#{p^V!MO#sNCs+e8>q&Z z{*ZAUKrXTNwo5!aJxh9j#y7Z%4zTu*!L^YOfIkXY0D*)*oxmXwNcbn<+Q^rHZ?QPE zVC|oRYa?HO2L32Ofk5EhgT~LgPY?t_5QMWq#j!W}>w&!fGkOHB_XB2OWeEf@y&qIN zZb~(v@*D(~vYx>gt^>Jy5C$eLvDyFVxelx*&Y(A@OpaJG4D^itRn+w!r9|WO_m9X%6pFju(WCIISnKHN_%* z7J+K{v?fty^lGc+uGh~(QGzj3y^Og|MM?;aG8d0_97d_IS6QNu5InFF=Y@`4M{L(JwOm*!m@ZSJsq9I1W} zM&L1ld~5)CR3Lw%0Q^+x{HIL1eJP{I-lqbPcTVHW*S&94An?xl{-aSS5&_6N=jX5A vfBrJObGklI=>T#Ck#|l5{7r(q&{O;aN7k->8URyD00000NkvXXu0mjfQ2}I? delta 1021 zcmVMktOkez`(#OSC7U30004WQchCV=-0C=30lfg~{ArOYoyH7#dYhzq(;>n9?)AZ230-1&BLb?lPm@V<`McrBx zqp-JueBb0}fTeiZ?)FEqIqd5TQn22MXR*G!ud8S^o3wa*s4IiEGyJuG2n>v=T%39c zrUln6>PlM*X|JiP6TyH}Z9Iop|KT<3Rr9oJZgSw!wZPu}CI2QRD7F`zAvmwF@AHBp zjG9t!n!`$ipl1ngJQu|OA+!V`WDPYkr@NDc`8ZehEe*!UV!SX2`Pf2!h!ZD!pe{d< zD_wNFi7m?;37s;9m>f`lTLt;&G~s0thOuYM-sjtXlcjfe6aJapQf!Z#&+q>Z(o;8; z$qe?s00083Nkl3gl=TJc%%6wzEz^o zOJIYZQ{UFgx^SgQZ;^{{tdfQL&fRrc^51F;w2v@2`J;m1h1F? zp%+v8z;G+{>cw<_!j4xjChRaPB=mB)@ueOB00000fa?c$@nCf^@!C8TZ_ML}?$QOE zpVQk`+dabX?5f?Ja$T1JdraVd)q#B`FseFm5i2+_XK+CH19Jus%5_}^EaD6fhU$^D*OpF9L>4AmNu2*kS?+|Be}( z^CQO3IcyD`{d;C?&L@n&2vAHQ_!toIk zAoNk3mTp>T!1yB*II4ODKlu)no9TwrPw_@zk2R+m)bEoK7?e-FkZ%Rq7lsgJU>XpcvU z%`KXl;Dnk%>Z9y9`+BvqT)~qgaucOK%ChWRL7?45>6qRku}{;mWf7J2}#HRtbAi3gw}mi3p| znRc7Li{N~ccut(0&1TdpaXydp+;8IKk0L(}a6Y&FIOEDp=)E68000000I(dm`@5>) r?(gaW?&km?!2KKm00000s1bhwh`VR5YNI-l00000NkvXXu0mjfSNQ2l From d73b82cf1140157d5280108c542b2a13fdfb7b83 Mon Sep 17 00:00:00 2001 From: tortellinitony <22010639+tortellinitony@users.noreply.github.com> Date: Thu, 7 Sep 2017 00:38:24 -0400 Subject: [PATCH 06/83] Gets rid of manual overlay manipulation --- .../clock_structures/prolonging_prism.dm | 2 +- code/game/objects/items/devices/flashlight.dm | 2 +- .../objects/items/devices/pressureplates.dm | 2 +- code/game/objects/items/tools.dm | 793 ++++++++++++++++++ code/game/turfs/turf.dm | 4 +- code/modules/hydroponics/hydroponics.dm | 2 +- 6 files changed, 799 insertions(+), 6 deletions(-) diff --git a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm index cf730189e3..a6bc9a7f38 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm @@ -126,7 +126,7 @@ if(!hex_combo) hex_combo = mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER) else - hex_combo.overlays += mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER) + hex_combo.add_overlay(mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)) if(hex_combo) //YOU BUILT A HEXAGON hex_combo.pixel_x = -16 hex_combo.pixel_y = -16 diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index b41438451c..9c19f37f3f 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -428,7 +428,7 @@ /obj/item/device/flashlight/glowstick/update_icon() item_state = "glowstick" - overlays.Cut() + cut_overlays() if(!fuel) icon_state = "glowstick-empty" cut_overlays() diff --git a/code/game/objects/items/devices/pressureplates.dm b/code/game/objects/items/devices/pressureplates.dm index bab40edb29..b8b4884db7 100644 --- a/code/game/objects/items/devices/pressureplates.dm +++ b/code/game/objects/items/devices/pressureplates.dm @@ -86,7 +86,7 @@ icon_state = null active = TRUE if(tile_overlay) - loc.overlays += tile_overlay + loc.add_overlay(tile_overlay) else if(crossed) trigger() //no cheesing. diff --git a/code/game/objects/items/tools.dm b/code/game/objects/items/tools.dm index 23f68ca93c..0e557497c0 100644 --- a/code/game/objects/items/tools.dm +++ b/code/game/objects/items/tools.dm @@ -1,3 +1,4 @@ +<<<<<<< HEAD #define WELDER_FUEL_BURN_INTERVAL 13 /* Tools! @@ -788,3 +789,795 @@ user.put_in_active_hand(cutjaws) #undef WELDER_FUEL_BURN_INTERVAL +======= +#define WELDER_FUEL_BURN_INTERVAL 13 + +/* Tools! + * Note: Multitools are /obj/item/device + * + * Contains: + * Wrench + * Screwdriver + * Wirecutters + * Welding Tool + * Crowbar + */ + +/* + * Wrench + */ +/obj/item/wrench + name = "wrench" + desc = "A wrench with common uses. Can be found in your hand." + icon = 'icons/obj/tools.dmi' + icon_state = "wrench" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + throwforce = 7 + w_class = WEIGHT_CLASS_SMALL + usesound = 'sound/items/ratchet.ogg' + materials = list(MAT_METAL=150) + origin_tech = "materials=1;engineering=1" + attack_verb = list("bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + +/obj/item/wrench/suicide_act(mob/user) + user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/wrench/cyborg + name = "automatic wrench" + desc = "An advanced robotic wrench. Can be found in construction cyborgs." + toolspeed = 0.5 + +/obj/item/wrench/brass + name = "brass wrench" + desc = "A brass wrench. It's faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "wrench_brass" + toolspeed = 0.5 + +/obj/item/wrench/abductor + name = "alien wrench" + desc = "A polarized wrench. It causes anything placed between the jaws to turn." + icon = 'icons/obj/abductor.dmi' + icon_state = "wrench" + usesound = 'sound/effects/empulse.ogg' + toolspeed = 0.1 + origin_tech = "materials=5;engineering=5;abductor=3" + +/obj/item/wrench/power + name = "hand drill" + desc = "A simple powered hand drill. It's fitted with a bolt bit." + icon_state = "drill_bolt" + item_state = "drill" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + usesound = 'sound/items/drill_use.ogg' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get + force = 8 //might or might not be too high, subject to change + w_class = WEIGHT_CLASS_SMALL + throwforce = 8 + attack_verb = list("drilled", "screwed", "jabbed") + toolspeed = 0.25 + +/obj/item/wrench/power/attack_self(mob/user) + playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power + to_chat(user, "You attach the screw driver bit to [src].") + qdel(src) + user.put_in_active_hand(s_drill) + +/obj/item/wrench/power/suicide_act(mob/user) + user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") + return (BRUTELOSS) + +/obj/item/wrench/medical + name = "medical wrench" + desc = "A medical wrench with common(medical?) uses. Can be found in your hand." + icon_state = "wrench_medical" + force = 2 //MEDICAL + throwforce = 4 + origin_tech = "materials=1;engineering=1;biotech=3" + attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") + +/obj/item/wrench/medical/suicide_act(mob/living/user) + user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") + // TODO Make them glow with the power of the M E D I C A L W R E N C H + // during their ascension + + // Stun stops them from wandering off + user.Stun(100, ignore_canstun = TRUE) + playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) + + // Let the sound effect finish playing + sleep(20) + + if(!user) + return + + for(var/obj/item/W in user) + user.dropItemToGround(W) + + var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) + W.add_fingerprint(user) + W.desc += " For some reason, it reminds you of [user.name]." + + if(!user) + return + + user.dust() + + return OXYLOSS + +/* + * Screwdriver + */ +/obj/item/screwdriver + name = "screwdriver" + desc = "You can be totally screwy with this." + icon = 'icons/obj/tools.dmi' + icon_state = "screwdriver" + item_state = "screwdriver" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + w_class = WEIGHT_CLASS_TINY + throwforce = 5 + throw_speed = 3 + throw_range = 5 + materials = list(MAT_METAL=75) + attack_verb = list("stabbed") + hitsound = 'sound/weapons/bladeslice.ogg' + usesound = 'sound/items/screwdriver.ogg' + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + var/random_color = TRUE //if the screwdriver uses random coloring + var/static/list/screwdriver_colors = list(\ + "blue" = rgb(24, 97, 213), \ + "red" = rgb(149, 23, 16), \ + "pink" = rgb(213, 24, 141), \ + "brown" = rgb(160, 82, 18), \ + "green" = rgb(14, 127, 27), \ + "cyan" = rgb(24, 162, 213), \ + "yellow" = rgb(213, 140, 24), \ + ) + +/obj/item/screwdriver/suicide_act(mob/user) + user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/screwdriver/Initialize() + . = ..() + if(random_color) //random colors! + var/our_color = pick(screwdriver_colors) + add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) + update_icon() + if(prob(75)) + pixel_y = rand(0, 16) + +/obj/item/screwdriver/update_icon() + if(!random_color) //icon override + return + cut_overlays() + var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") + base_overlay.appearance_flags = RESET_COLOR + add_overlay(base_overlay) + +/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) + . = list() + if(isinhands && random_color) + var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") + M.appearance_flags = RESET_COLOR + . += M + +/obj/item/screwdriver/get_belt_overlay() + if(random_color) + var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") + var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") + body.color = color + head.add_overlay(body) + return head + else + return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) + +/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) + if(!istype(M)) + return ..() + if(user.zone_selected != "eyes" && user.zone_selected != "head") + return ..() + if(user.disabilities & CLUMSY && prob(50)) + M = user + return eyestab(M,user) + +/obj/item/screwdriver/brass + name = "brass screwdriver" + desc = "A screwdriver made of brass. The handle feels freezing cold." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "screwdriver_brass" + item_state = "screwdriver_brass" + toolspeed = 0.5 + random_color = FALSE + +/obj/item/screwdriver/abductor + name = "alien screwdriver" + desc = "An ultrasonic screwdriver." + icon = 'icons/obj/abductor.dmi' + icon_state = "screwdriver_a" + item_state = "screwdriver_nuke" + usesound = 'sound/items/pshoom.ogg' + toolspeed = 0.1 + random_color = FALSE + +/obj/item/screwdriver/power + name = "hand drill" + desc = "A simple powered hand drill. It's fitted with a screw bit." + icon_state = "drill_screw" + item_state = "drill" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get + force = 8 //might or might not be too high, subject to change + w_class = WEIGHT_CLASS_SMALL + throwforce = 8 + throw_speed = 2 + throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far + attack_verb = list("drilled", "screwed", "jabbed","whacked") + hitsound = 'sound/items/drill_hit.ogg' + usesound = 'sound/items/drill_use.ogg' + toolspeed = 0.25 + random_color = FALSE + +/obj/item/screwdriver/power/suicide_act(mob/user) + user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/screwdriver/power/attack_self(mob/user) + playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power + to_chat(user, "You attach the bolt driver bit to [src].") + qdel(src) + user.put_in_active_hand(b_drill) + +/obj/item/screwdriver/cyborg + name = "powered screwdriver" + desc = "An electrical screwdriver, designed to be both precise and quick." + usesound = 'sound/items/drill_use.ogg' + toolspeed = 0.5 + +/* + * Wirecutters + */ +/obj/item/wirecutters + name = "wirecutters" + desc = "This cuts wires." + icon = 'icons/obj/tools.dmi' + icon_state = null + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 6 + throw_speed = 3 + throw_range = 7 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=80) + attack_verb = list("pinched", "nipped") + hitsound = 'sound/items/wirecutter.ogg' + usesound = 'sound/items/wirecutter.ogg' + origin_tech = "materials=1;engineering=1" + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + + +/obj/item/wirecutters/New(loc, var/param_color = null) + ..() + if(!icon_state) + if(!param_color) + param_color = pick("yellow","red") + icon_state = "cutters_[param_color]" + +/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) + if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) + user.visible_message("[user] cuts [C]'s restraints with [src]!") + qdel(C.handcuffed) + C.handcuffed = null + if(C.buckled && C.buckled.buckle_requires_restraints) + C.buckled.unbuckle_mob(C) + C.update_handcuffed() + return + else + ..() + +/obj/item/wirecutters/suicide_act(mob/user) + user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, usesound, 50, 1, -1) + return (BRUTELOSS) + +/obj/item/wirecutters/brass + name = "brass wirecutters" + desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "cutters_brass" + toolspeed = 0.5 + +/obj/item/wirecutters/abductor + name = "alien wirecutters" + desc = "Extremely sharp wirecutters, made out of a silvery-green metal." + icon = 'icons/obj/abductor.dmi' + icon_state = "cutters" + toolspeed = 0.1 + origin_tech = "materials=5;engineering=4;abductor=3" + +/obj/item/wirecutters/cyborg + name = "wirecutters" + desc = "This cuts wires." + toolspeed = 0.5 + +/obj/item/wirecutters/power + name = "jaws of life" + desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." + icon_state = "jaws_cutter" + item_state = "jawsoflife" + origin_tech = "materials=2;engineering=2" + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + usesound = 'sound/items/jaws_cut.ogg' + toolspeed = 0.25 + +/obj/item/wirecutters/power/suicide_act(mob/user) + user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") + playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) + if(iscarbon(user)) + var/mob/living/carbon/C = user + var/obj/item/bodypart/BP = C.get_bodypart("head") + if(BP) + BP.drop_limb() + playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) + return (BRUTELOSS) + +/obj/item/wirecutters/power/attack_self(mob/user) + playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power + to_chat(user, "You attach the pry jaws to [src].") + qdel(src) + user.put_in_active_hand(pryjaws) +/* + * Welding Tool + */ +/obj/item/weldingtool + name = "welding tool" + desc = "A standard edition welder provided by Nanotrasen." + icon = 'icons/obj/tools.dmi' + icon_state = "welder" + item_state = "welder" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 3 + throwforce = 5 + hitsound = "swing_hit" + usesound = 'sound/items/welder.ogg' + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' + throw_speed = 3 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) + resistance_flags = FIRE_PROOF + + materials = list(MAT_METAL=70, MAT_GLASS=30) + origin_tech = "engineering=1;plasmatech=1" + var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) + var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) + var/max_fuel = 20 //The max amount of fuel the welder can hold + var/change_icons = 1 + var/can_off_process = 0 + var/light_intensity = 2 //how powerful the emitted light is when used. + var/burned_fuel_for = 0 //when fuel was last removed + heat = 3800 + toolspeed = 1 + +/obj/item/weldingtool/Initialize() + . = ..() + create_reagents(max_fuel) + reagents.add_reagent("welding_fuel", max_fuel) + update_icon() + + +/obj/item/weldingtool/proc/update_torch() + if(welding) + add_overlay("[initial(icon_state)]-on") + item_state = "[initial(item_state)]1" + else + item_state = "[initial(item_state)]" + + +/obj/item/weldingtool/update_icon() + cut_overlays() + if(change_icons) + var/ratio = get_fuel() / max_fuel + ratio = Ceiling(ratio*4) * 25 + add_overlay("[initial(icon_state)][ratio]") + update_torch() + return + + +/obj/item/weldingtool/process() + switch(welding) + if(0) + force = 3 + damtype = "brute" + update_icon() + if(!can_off_process) + STOP_PROCESSING(SSobj, src) + return + //Welders left on now use up fuel, but lets not have them run out quite that fast + if(1) + force = 15 + damtype = "fire" + ++burned_fuel_for + if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) + remove_fuel(1) + update_icon() + + //This is to start fires. process() is only called if the welder is on. + open_flame() + + +/obj/item/weldingtool/suicide_act(mob/user) + user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") + return (FIRELOSS) + + +/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/screwdriver)) + flamethrower_screwdriver(I, user) + else if(istype(I, /obj/item/stack/rods)) + flamethrower_rods(I, user) + else + return ..() + + +/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) + if(!istype(H)) + return ..() + + var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) + + if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) + if(src.remove_fuel(1)) + playsound(loc, usesound, 50, 1) + if(user == H) + user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") + if(!do_mob(user, H, 50)) + return + item_heal_robotic(H, user, 15, 0) + else + return ..() + + +/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) + if(!proximity) return + + if(welding) + remove_fuel(1) + var/turf/location = get_turf(user) + location.hotspot_expose(700, 50, 1) + if(get_fuel() <= 0) + set_light(0) + + if(isliving(O)) + var/mob/living/L = O + if(L.IgniteMob()) + message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") + log_game("[key_name(user)] set [key_name(L)] on fire") + + +/obj/item/weldingtool/attack_self(mob/user) + switched_on(user) + if(welding) + set_light(light_intensity) + + update_icon() + + +//Returns the amount of fuel in the welder +/obj/item/weldingtool/proc/get_fuel() + return reagents.get_reagent_amount("welding_fuel") + + +//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() +/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) + if(!welding || !check_fuel()) + return 0 + if(amount) + burned_fuel_for = 0 + if(get_fuel() >= amount) + reagents.remove_reagent("welding_fuel", amount) + check_fuel() + if(M) + M.flash_act(light_intensity) + return TRUE + else + if(M) + to_chat(M, "You need more welding fuel to complete this task!") + return FALSE + + +//Turns off the welder if there is no more fuel (does this really need to be its own proc?) +/obj/item/weldingtool/proc/check_fuel(mob/user) + if(get_fuel() <= 0 && welding) + switched_on(user) + update_icon() + //mob icon update + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands(0) + + return 0 + return 1 + +//Switches the welder on +/obj/item/weldingtool/proc/switched_on(mob/user) + if(!status) + to_chat(user, "[src] can't be turned on while unsecured!") + return + welding = !welding + if(welding) + if(get_fuel() >= 1) + to_chat(user, "You switch [src] on.") + playsound(loc, acti_sound, 50, 1) + force = 15 + damtype = "fire" + hitsound = 'sound/items/welder.ogg' + update_icon() + START_PROCESSING(SSobj, src) + else + to_chat(user, "You need more fuel!") + switched_off(user) + else + to_chat(user, "You switch [src] off.") + playsound(loc, deac_sound, 50, 1) + switched_off(user) + +//Switches the welder off +/obj/item/weldingtool/proc/switched_off(mob/user) + welding = 0 + set_light(0) + + force = 3 + damtype = "brute" + hitsound = "swing_hit" + update_icon() + + +/obj/item/weldingtool/examine(mob/user) + ..() + to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") + +/obj/item/weldingtool/is_hot() + return welding * heat + +//Returns whether or not the welding tool is currently on. +/obj/item/weldingtool/proc/isOn() + return welding + + +/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) + if(welding) + to_chat(user, "Turn it off first!") + return + status = !status + if(status) + to_chat(user, "You resecure [src].") + else + to_chat(user, "[src] can now be attached and modified.") + add_fingerprint(user) + +/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) + if(!status) + var/obj/item/stack/rods/R = I + if (R.use(1)) + var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) + if(!remove_item_from_storage(F)) + user.transferItemToLoc(src, F, TRUE) + F.weldtool = src + add_fingerprint(user) + to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") + user.put_in_hands(F) + else + to_chat(user, "You need one rod to start building a flamethrower!") + +/obj/item/weldingtool/ignition_effect(atom/A, mob/user) + if(welding && remove_fuel(1, user)) + . = "[user] casually lights [A] with [src], what a badass." + else + . = "" + +/obj/item/weldingtool/largetank + name = "industrial welding tool" + desc = "A slightly larger welder with a larger tank." + icon_state = "indwelder" + max_fuel = 40 + materials = list(MAT_GLASS=60) + origin_tech = "engineering=2;plasmatech=2" + +/obj/item/weldingtool/largetank/cyborg + name = "integrated welding tool" + desc = "An advanced welder designed to be used in robotic systems." + toolspeed = 0.5 + +/obj/item/weldingtool/largetank/flamethrower_screwdriver() + return + + +/obj/item/weldingtool/mini + name = "emergency welding tool" + desc = "A miniature welder used during emergencies." + icon_state = "miniwelder" + max_fuel = 10 + w_class = WEIGHT_CLASS_TINY + materials = list(MAT_METAL=30, MAT_GLASS=10) + change_icons = 0 + +/obj/item/weldingtool/mini/flamethrower_screwdriver() + return + +/obj/item/weldingtool/abductor + name = "alien welding tool" + desc = "An alien welding tool. Whatever fuel it uses, it never runs out." + icon = 'icons/obj/abductor.dmi' + icon_state = "welder" + toolspeed = 0.1 + light_intensity = 0 + change_icons = 0 + origin_tech = "plasmatech=5;engineering=5;abductor=3" + +/obj/item/weldingtool/abductor/process() + if(get_fuel() <= max_fuel) + reagents.add_reagent("welding_fuel", 1) + ..() + +/obj/item/weldingtool/hugetank + name = "upgraded industrial welding tool" + desc = "An upgraded welder based of the industrial welder." + icon_state = "upindwelder" + item_state = "upindwelder" + max_fuel = 80 + materials = list(MAT_METAL=70, MAT_GLASS=120) + origin_tech = "engineering=3;plasmatech=2" + +/obj/item/weldingtool/experimental + name = "experimental welding tool" + desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." + icon_state = "exwelder" + item_state = "exwelder" + max_fuel = 40 + materials = list(MAT_METAL=70, MAT_GLASS=120) + origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" + var/last_gen = 0 + change_icons = 0 + can_off_process = 1 + light_intensity = 1 + toolspeed = 0.5 + var/nextrefueltick = 0 + +/obj/item/weldingtool/experimental/brass + name = "brass welding tool" + desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "brasswelder" + item_state = "brasswelder" + + +/obj/item/weldingtool/experimental/process() + ..() + if(get_fuel() < max_fuel && nextrefueltick < world.time) + nextrefueltick = world.time + 10 + reagents.add_reagent("welding_fuel", 1) + + +/* + * Crowbar + */ + +/obj/item/crowbar + name = "pocket crowbar" + desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." + icon = 'icons/obj/tools.dmi' + icon_state = "crowbar" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + usesound = 'sound/items/crowbar.ogg' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + throwforce = 7 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=50) + origin_tech = "engineering=1;combat=1" + attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + +/obj/item/crowbar/suicide_act(mob/user) + user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/crowbar/red + icon_state = "crowbar_red" + force = 8 + +/obj/item/crowbar/brass + name = "brass crowbar" + desc = "A brass crowbar. It feels faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "crowbar_brass" + toolspeed = 0.5 + +/obj/item/crowbar/abductor + name = "alien crowbar" + desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." + icon = 'icons/obj/abductor.dmi' + usesound = 'sound/weapons/sonic_jackhammer.ogg' + icon_state = "crowbar" + toolspeed = 0.1 + origin_tech = "combat=4;engineering=4;abductor=3" + +/obj/item/crowbar/large + name = "crowbar" + desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." + force = 12 + w_class = WEIGHT_CLASS_NORMAL + throw_speed = 3 + throw_range = 3 + materials = list(MAT_METAL=70) + icon_state = "crowbar_large" + item_state = "crowbar" + toolspeed = 0.5 + +/obj/item/crowbar/cyborg + name = "hydraulic crowbar" + desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." + usesound = 'sound/items/jaws_pry.ogg' + force = 10 + toolspeed = 0.5 + +/obj/item/crowbar/power + name = "jaws of life" + desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." + icon_state = "jaws_pry" + item_state = "jawsoflife" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" + usesound = 'sound/items/jaws_pry.ogg' + force = 15 + toolspeed = 0.25 + +/obj/item/crowbar/power/suicide_act(mob/user) + user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/crowbar/power/attack_self(mob/user) + playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power + to_chat(user, "You attach the cutting jaws to [src].") + qdel(src) + user.put_in_active_hand(cutjaws) + +#undef WELDER_FUEL_BURN_INTERVAL +>>>>>>> 2240756... Gets rid of manual overlay manipulation (#30454) diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index e6314861b6..c8be2aa28a 100755 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -524,12 +524,12 @@ /turf/proc/photograph(limit=20) var/image/I = new() - I.overlays += src + I.add_overlay(src) for(var/V in contents) var/atom/A = V if(A.invisibility) continue - I.overlays += A + I.add_overlay(A) if(limit) limit-- else diff --git a/code/modules/hydroponics/hydroponics.dm b/code/modules/hydroponics/hydroponics.dm index 66a15ac705..52f5e4e138 100644 --- a/code/modules/hydroponics/hydroponics.dm +++ b/code/modules/hydroponics/hydroponics.dm @@ -248,7 +248,7 @@ if(istype(src, /obj/machinery/hydroponics/soil)) add_atom_colour(rgb(255, 175, 0), FIXED_COLOUR_PRIORITY) else - overlays += mutable_appearance('icons/obj/hydroponics/equipment.dmi', "gaia_blessing") + add_overlay(mutable_appearance('icons/obj/hydroponics/equipment.dmi', "gaia_blessing")) set_light(3) update_icon_hoses() From d8a3b87719be4d429bccd12d6f13a4d531318d76 Mon Sep 17 00:00:00 2001 From: ShizCalev Date: Thu, 7 Sep 2017 06:14:17 -0400 Subject: [PATCH 07/83] Fixes brains counting towards highlander killstreaks --- code/game/objects/items/weaponry.dm | 569 ++++++++++++++++++++++++++++ 1 file changed, 569 insertions(+) diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index 13acf7e990..fe9c9485cd 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -23,6 +23,7 @@ else M.visible_message("[M] has been banned FOR NO REISIN by [user]", "You have been banned FOR NO REISIN by [user]", "you hear a banhammer banning someone") +<<<<<<< HEAD playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much /obj/item/sord @@ -589,4 +590,572 @@ /obj/item/proc/can_trigger_gun(mob/living/user) if(!user.can_use_guns(src)) return FALSE +======= + playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much + +/obj/item/sord + name = "\improper SORD" + desc = "This thing is so unspeakably shitty you are having a hard time even holding it." + icon_state = "sord" + item_state = "sord" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + slot_flags = SLOT_BELT + force = 2 + throwforce = 1 + w_class = WEIGHT_CLASS_NORMAL + hitsound = 'sound/weapons/bladeslice.ogg' + attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + +/obj/item/sord/suicide_act(mob/user) + user.visible_message("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.", \ + "You try to impale yourself with [src], but it's USELESS...") + return SHAME + +/obj/item/claymore + name = "claymore" + desc = "What are you standing around staring at this for? Get to killing!" + icon_state = "claymore" + item_state = "claymore" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + hitsound = 'sound/weapons/bladeslice.ogg' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT | SLOT_BACK + force = 40 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 50 + sharpness = IS_SHARP + max_integrity = 200 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) + resistance_flags = FIRE_PROOF + +/obj/item/claymore/suicide_act(mob/user) + user.visible_message("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS + desc = "THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!\nActivate it in your hand to point to the nearest victim." + flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1 + slot_flags = null + block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY + luminosity = 3 + attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS + var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE + var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK + +/obj/item/claymore/highlander/Initialize() + . = ..() + START_PROCESSING(SSobj, src) + +/obj/item/claymore/highlander/Destroy() + if(nuke_disk) + nuke_disk.forceMove(get_turf(src)) + nuke_disk.visible_message("The nuke disk is vulnerable!") + nuke_disk = null + STOP_PROCESSING(SSobj, src) + return ..() + +/obj/item/claymore/highlander/process() + if(ishuman(loc)) + var/mob/living/carbon/human/H = loc + loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS) + H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS + else + if(!admin_spawned) + qdel(src) + + +/obj/item/claymore/highlander/pickup(mob/living/user) + to_chat(user, "The power of Scotland protects you! You are shielded from all stuns and knockdowns.") + user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!") + user.status_flags += IGNORESLOWDOWN + +/obj/item/claymore/highlander/dropped(mob/living/user) + user.status_flags -= IGNORESLOWDOWN + qdel(src) //If this ever happens, it's because you lost an arm + +/obj/item/claymore/highlander/examine(mob/user) + ..() + to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.") + if(nuke_disk) + to_chat(user, "It's holding the nuke disk!") + +/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user) + . = ..() + if(!QDELETED(target) && iscarbon(target) && target.stat == DEAD && target.mind && target.mind.special_role == "highlander") + user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES + add_notch(user) + target.visible_message("[target] crumbles to dust beneath [user]'s blows!", "As you fall, your body crumbles to dust!") + target.dust() + +/obj/item/claymore/highlander/attack_self(mob/living/user) + var/closest_victim + var/closest_distance = 255 + for(var/mob/living/carbon/human/H in GLOB.player_list - user) + if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance)) + closest_victim = H + if(!closest_victim) + to_chat(user, "[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.") + return + to_chat(user, "[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].") + +/obj/item/claymore/highlander/IsReflect() + return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME? + +/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE + notches++ + force++ + var/new_name = name + switch(notches) + if(1) + to_chat(user, "Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.") + to_chat(user, "You feel your fallen foe's soul entering your blade, restoring your wounds!") + new_name = "notched claymore" + if(2) + to_chat(user, "Another falls before you. Another soul fuses with your own. Another notch in the blade.") + new_name = "double-notched claymore" + add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY) + if(3) + to_chat(user, "You're beginning to relish the thrill of battle.") + new_name = "triple-notched claymore" + add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY) + if(4) + to_chat(user, "You've lost count of how many you've killed.") + new_name = "many-notched claymore" + add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY) + if(5) + to_chat(user, "Five voices now echo in your mind, cheering the slaughter.") + new_name = "battle-tested claymore" + add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY) + if(6) + to_chat(user, "Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.") + new_name = "battle-scarred claymore" + add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY) + if(7) + to_chat(user, "Kill. Butcher. Conquer.") + new_name = "vicious claymore" + add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY) + if(8) + to_chat(user, "IT NEVER GETS OLD. THE SCREAMING. THE BLOOD AS IT SPRAYS ACROSS YOUR FACE.") + new_name = "bloodthirsty claymore" + add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY) + if(9) + to_chat(user, "ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.") + new_name = "gore-stained claymore" + add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY) + if(10) + user.visible_message("[user]'s eyes light up with a vengeful fire!", \ + "YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! THERE CAN BE ONLY ONE!!!") + user.update_icons() + new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]" + icon_state = "claymore_valhalla" + item_state = "cultblade" + remove_atom_colour(ADMIN_COLOUR_PRIORITY) + + name = new_name + playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) + +/obj/item/katana + name = "katana" + desc = "Woefully underpowered in D20" + icon_state = "katana" + item_state = "katana" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT | SLOT_BACK + force = 40 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + hitsound = 'sound/weapons/bladeslice.ogg' + attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 50 + sharpness = IS_SHARP + max_integrity = 200 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) + resistance_flags = FIRE_PROOF + +/obj/item/katana/cursed + slot_flags = null + +/obj/item/katana/suicide_act(mob/user) + user.visible_message("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!") + return(BRUTELOSS) + +/obj/item/wirerod + name = "wired rod" + desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." + icon_state = "wiredrod" + item_state = "rods" + flags_1 = CONDUCT_1 + force = 9 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + materials = list(MAT_METAL=1150, MAT_GLASS=75) + attack_verb = list("hit", "bludgeoned", "whacked", "bonked") + +/obj/item/wirerod/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/shard)) + var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear + + remove_item_from_storage(user) + qdel(I) + qdel(src) + + user.put_in_hands(S) + to_chat(user, "You fasten the glass shard to the top of the rod with the cable.") + + else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1)) + var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod + + remove_item_from_storage(user) + + to_chat(user, "You fasten [I] to the top of the rod with the cable.") + + qdel(I) + qdel(src) + + user.put_in_hands(P) + else + return ..() + + +/obj/item/throwing_star + name = "throwing star" + desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts" + icon_state = "throwingstar" + item_state = "eshield0" + lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + force = 2 + throwforce = 20 //This is never used on mobs since this has a 100% embed chance. + throw_speed = 4 + embedded_pain_multiplier = 4 + w_class = WEIGHT_CLASS_SMALL + embed_chance = 100 + embedded_fall_chance = 0 //Hahaha! + sharpness = IS_SHARP + materials = list(MAT_METAL=500, MAT_GLASS=500) + resistance_flags = FIRE_PROOF + + +/obj/item/switchblade + name = "switchblade" + icon_state = "switchblade" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + desc = "A sharp, concealable, spring-loaded knife." + flags_1 = CONDUCT_1 + force = 3 + w_class = WEIGHT_CLASS_SMALL + throwforce = 5 + throw_speed = 3 + throw_range = 6 + materials = list(MAT_METAL=12000) + origin_tech = "engineering=3;combat=2" + hitsound = 'sound/weapons/genhit.ogg' + attack_verb = list("stubbed", "poked") + resistance_flags = FIRE_PROOF + var/extended = 0 + +/obj/item/switchblade/attack_self(mob/user) + extended = !extended + playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) + if(extended) + force = 20 + w_class = WEIGHT_CLASS_NORMAL + throwforce = 23 + icon_state = "switchblade_ext" + attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + hitsound = 'sound/weapons/bladeslice.ogg' + sharpness = IS_SHARP + else + force = 3 + w_class = WEIGHT_CLASS_SMALL + throwforce = 5 + icon_state = "switchblade" + attack_verb = list("stubbed", "poked") + hitsound = 'sound/weapons/genhit.ogg' + sharpness = IS_BLUNT + +/obj/item/switchblade/suicide_act(mob/user) + user.visible_message("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + return (BRUTELOSS) + +/obj/item/phone + name = "red phone" + desc = "Should anything ever go wrong..." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "red_phone" + force = 3 + throwforce = 2 + throw_speed = 3 + throw_range = 4 + w_class = WEIGHT_CLASS_SMALL + attack_verb = list("called", "rang") + hitsound = 'sound/weapons/ring.ogg' + +/obj/item/phone/suicide_act(mob/user) + if(locate(/obj/structure/chair/stool) in user.loc) + user.visible_message("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!") + else + user.visible_message("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!") + return(OXYLOSS) + +/obj/item/cane + name = "cane" + desc = "A cane used by a true gentleman. Or a clown." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "cane" + item_state = "stick" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + force = 5 + throwforce = 5 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=50) + attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") + +/obj/item/staff + name = "wizard staff" + desc = "Apparently a staff used by the wizard." + icon = 'icons/obj/wizard.dmi' + icon_state = "staff" + lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' + force = 3 + throwforce = 5 + throw_speed = 2 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + armour_penetration = 100 + attack_verb = list("bludgeoned", "whacked", "disciplined") + resistance_flags = FLAMMABLE + +/obj/item/staff/broom + name = "broom" + desc = "Used for sweeping, and flying into the night while cackling. Black cat not included." + icon = 'icons/obj/wizard.dmi' + icon_state = "broom" + resistance_flags = FLAMMABLE + +/obj/item/staff/stick + name = "stick" + desc = "A great tool to drag someone else's drinks across the bar." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "stick" + item_state = "stick" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + force = 3 + throwforce = 5 + throw_speed = 2 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + +/obj/item/ectoplasm + name = "ectoplasm" + desc = "spooky" + gender = PLURAL + icon = 'icons/obj/wizard.dmi' + icon_state = "ectoplasm" + +/obj/item/ectoplasm/suicide_act(mob/user) + user.visible_message("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.") + return (OXYLOSS) + +/obj/item/mounted_chainsaw + name = "mounted chainsaw" + desc = "A chainsaw that has replaced your arm." + icon_state = "chainsaw_on" + item_state = "mounted_chainsaw" + lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' + flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1 + w_class = WEIGHT_CLASS_HUGE + force = 21 + throwforce = 0 + throw_range = 0 + throw_speed = 0 + sharpness = IS_SHARP + attack_verb = list("sawed", "torn", "cut", "chopped", "diced") + hitsound = 'sound/weapons/chainsawhit.ogg' + +/obj/item/mounted_chainsaw/Destroy() + var/obj/item/bodypart/part + new /obj/item/twohanded/required/chainsaw(get_turf(src)) + if(iscarbon(loc)) + var/mob/living/carbon/holder = loc + var/index = holder.get_held_index_of_item(src) + if(index) + part = holder.hand_bodyparts[index] + . = ..() + if(part) + part.drop_limb() + +/obj/item/statuebust + name = "bust" + desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it + icon = 'icons/obj/statue.dmi' + icon_state = "bust" + force = 15 + throwforce = 10 + throw_speed = 5 + throw_range = 2 + attack_verb = list("busted") + +/obj/item/tailclub + name = "tail club" + desc = "For the beating to death of lizards with their own tails." + icon_state = "tailclub" + force = 14 + throwforce = 1 // why are you throwing a club do you even weapon + throw_speed = 1 + throw_range = 1 + attack_verb = list("clubbed", "bludgeoned") + +/obj/item/melee/chainofcommand/tailwhip + name = "liz o' nine tails" + desc = "A whip fashioned from the severed tails of lizards." + icon_state = "tailwhip" + origin_tech = "engineering=3;combat=3;biotech=3" + needs_permit = 0 + +/obj/item/melee/chainofcommand/tailwhip/kitty + name = "cat o' nine tails" + desc = "A whip fashioned from the severed tails of cats." + icon_state = "catwhip" + +/obj/item/melee/skateboard + name = "skateboard" + desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon." + icon_state = "skateboard" + item_state = "skateboard" + force = 12 + throwforce = 4 + w_class = WEIGHT_CLASS_HUGE + attack_verb = list("smacked", "whacked", "slammed", "smashed") + +/obj/item/melee/skateboard/attack_self(mob/user) + new /obj/vehicle/scooter/skateboard(get_turf(user)) + qdel(src) + +/obj/item/melee/baseball_bat + name = "baseball bat" + desc = "There ain't a skull in the league that can withstand a swatter." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "baseball_bat" + item_state = "baseball_bat" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + force = 10 + throwforce = 12 + attack_verb = list("beat", "smacked") + w_class = WEIGHT_CLASS_HUGE + var/homerun_ready = 0 + var/homerun_able = 0 + +/obj/item/melee/baseball_bat/homerun + name = "home run bat" + desc = "This thing looks dangerous... Dangerously good at baseball, that is." + homerun_able = 1 + +/obj/item/melee/baseball_bat/attack_self(mob/user) + if(!homerun_able) + ..() + return + if(homerun_ready) + to_chat(user, "You're already ready to do a home run!") + ..() + return + to_chat(user, "You begin gathering strength...") + playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1) + if(do_after(user, 90, target = src)) + to_chat(user, "You gather power! Time for a home run!") + homerun_ready = 1 + ..() + +/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user) + . = ..() + var/atom/throw_target = get_edge_target_turf(target, user.dir) + if(homerun_ready) + user.visible_message("It's a home run!") + target.throw_at(throw_target, rand(8,10), 14, user) + target.ex_act(EXPLODE_HEAVY) + playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) + homerun_ready = 0 + return + else if(!target.anchored) + target.throw_at(throw_target, rand(1,2), 7, user) + +/obj/item/melee/baseball_bat/ablative + name = "metal baseball bat" + desc = "This bat is made of highly reflective, highly armored material." + icon_state = "baseball_bat_metal" + item_state = "baseball_bat_metal" + force = 12 + throwforce = 15 + +/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers + var/picksound = rand(1,2) + var/turf = get_turf(src) + if(picksound == 1) + playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1) + if(picksound == 2) + playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1) + return 1 + +/obj/item/melee/flyswatter + name = "flyswatter" + desc = "Useful for killing insects of all sizes." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "flyswatter" + item_state = "flyswatter" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + force = 1 + throwforce = 1 + attack_verb = list("swatted", "smacked") + hitsound = 'sound/effects/snap.ogg' + w_class = WEIGHT_CLASS_SMALL + //Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc. + var/list/strong_against + +/obj/item/melee/flyswatter/Initialize() + . = ..() + strong_against = typecacheof(list( + /mob/living/simple_animal/hostile/poison/bees/, + /mob/living/simple_animal/butterfly, + /mob/living/simple_animal/cockroach, + /obj/item/queen_bee + )) + + +/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag) + if(proximity_flag) + if(is_type_in_typecache(target, strong_against)) + new /obj/effect/decal/cleanable/deadcockroach(get_turf(target)) + to_chat(user, "You easily splat the [target].") + if(istype(target, /mob/living/)) + var/mob/living/bug = target + bug.death(1) + else + qdel(target) + +/obj/item/circlegame + name = "circled hand" + desc = "If somebody looks at this while it's below your waist, you get to bop them." + icon_state = "madeyoulook" + force = 0 + throwforce = 0 + flags_1 = DROPDEL_1 | ABSTRACT_1 + attack_verb = list("bopped") + +/obj/item/proc/can_trigger_gun(mob/living/user) + if(!user.can_use_guns(src)) + return FALSE +>>>>>>> 129a7b9... Fixes brains counting towards highlander killstreaks (#30396) return TRUE From 3f025582f285a0e5a39c48d9a0c8762aa3ecaa0b Mon Sep 17 00:00:00 2001 From: Kyle Spier-Swenson Date: Thu, 7 Sep 2017 08:01:26 -0700 Subject: [PATCH 08/83] Gives admins the ability to show a read only vv window to a player --- code/datums/datumvars.dm | 506 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 506 insertions(+) diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index 87c6ad7334..cb9be25f05 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -22,6 +22,7 @@ //please call . = ..() first and append to the result, that way parent items are always at the top and child items are further down //add separaters by doing . += "---" +<<<<<<< HEAD /datum/proc/vv_get_dropdown() . = list() . += "---" @@ -485,6 +486,472 @@ if(!check_rights(0)) return +======= +/datum/proc/vv_get_dropdown() + . = list() + . += "---" + .["Call Proc"] = "?_src_=vars;proc_call=\ref[src]" + .["Mark Object"] = "?_src_=vars;mark_object=\ref[src]" + .["Delete"] = "?_src_=vars;delete=\ref[src]" + .["Show VV To Player"] = "?_src_=vars;expose=\ref[src]" + + +/datum/proc/on_reagent_change() + return + + +/client/proc/debug_variables(datum/D in world) + set category = "Debug" + set name = "View Variables" + //set src in world + var/static/cookieoffset = rand(1, 9999) //to force cookies to reset after the round. + + if(!usr.client || !usr.client.holder) //The usr vs src abuse in this proc is intentional and must not be changed + to_chat(usr, "You need to be an administrator to access this.") + return + + if(!D) + return + + var/islist = islist(D) + if (!islist && !istype(D)) + return + + var/title = "" + var/refid = "\ref[D]" + var/icon/sprite + var/hash + + var/type = /list + if (!islist) + type = D.type + + + + if(istype(D, /atom)) + var/atom/AT = D + if(AT.icon && AT.icon_state) + sprite = new /icon(AT.icon, AT.icon_state) + hash = md5(AT.icon) + hash = md5(hash + AT.icon_state) + src << browse_rsc(sprite, "vv[hash].png") + + title = "[D] (\ref[D]) = [type]" + + var/sprite_text + if(sprite) + sprite_text = "" + var/list/atomsnowflake = list() + + if(istype(D, /atom)) + var/atom/A = D + if(isliving(A)) + atomsnowflake += "[D]" + if(A.dir) + atomsnowflake += "
<< [dir2text(A.dir)] >>" + var/mob/living/M = A + atomsnowflake += {" +
[M.ckey ? M.ckey : "No ckey"] / [M.real_name ? M.real_name : "No real name"] +
+ BRUTE:[M.getBruteLoss()] + FIRE:[M.getFireLoss()] + TOXIN:[M.getToxLoss()] + OXY:[M.getOxyLoss()] + CLONE:[M.getCloneLoss()] + BRAIN:[M.getBrainLoss()] + STAMINA:[M.getStaminaLoss()] + + "} + else + atomsnowflake += "[D]" + if(A.dir) + atomsnowflake += "
<< [dir2text(A.dir)] >>" + else + atomsnowflake += "[D]" + + var/formatted_type = "[type]" + if(length(formatted_type) > 25) + var/middle_point = length(formatted_type) / 2 + var/splitpoint = findtext(formatted_type,"/",middle_point) + if(splitpoint) + formatted_type = "[copytext(formatted_type,1,splitpoint)]
[copytext(formatted_type,splitpoint)]" + else + formatted_type = "Type too long" //No suitable splitpoint (/) found. + + var/marked + if(holder && holder.marked_datum && holder.marked_datum == D) + marked = "
Marked Object" + var/varedited_line = "" + if(!islist && D.var_edited) + varedited_line = "
Var Edited" + + var/list/dropdownoptions = list() + if (islist) + dropdownoptions = list( + "---", + "Add Item" = "?_src_=vars;listadd=[refid]", + "Remove Nulls" = "?_src_=vars;listnulls=[refid]", + "Remove Dupes" = "?_src_=vars;listdupes=[refid]", + "Set len" = "?_src_=vars;listlen=[refid]", + "Shuffle" = "?_src_=vars;listshuffle=[refid]", + "Show VV To Player" = "?_src_=vars;expose=[refid]" + ) + else + dropdownoptions = D.vv_get_dropdown() + var/list/dropdownoptions_html = list() + + for (var/name in dropdownoptions) + var/link = dropdownoptions[name] + if (link) + dropdownoptions_html += "" + else + dropdownoptions_html += "" + + var/list/names = list() + if (!islist) + for (var/V in D.vars) + names += V + sleep(1)//For some reason, without this sleep, VVing will cause client to disconnect on certain objects. + + var/list/variable_html = list() + if (islist) + var/list/L = D + for (var/i in 1 to L.len) + var/key = L[i] + var/value + if (IS_NORMAL_LIST(L) && !isnum(key)) + value = L[key] + variable_html += debug_variable(i, value, 0, D) + else + + names = sortList(names) + for (var/V in names) + if(D.can_vv_get(V)) + variable_html += D.vv_get_var(V) + + var/html = {" + + + [title] + + + + +
+ + + + + +
+ + + + +
+ [sprite_text] +
+ [atomsnowflake.Join()] +
+
+
+ [formatted_type] + [marked] + [varedited_line] +
+
+
+ Refresh +
+ +
+
+
+
+
+ + E - Edit, tries to determine the variable type by itself.
+ C - Change, asks you for the var type first.
+ M - Mass modify: changes this variable for all objects of this type.
+
+
+ + + + + +
+
+ Search: +
+
+ +
+
+
    + [variable_html.Join()] +
+ + + +"} + src << browse(html, "window=variables[refid];size=475x650") + + +#define VV_HTML_ENCODE(thing) ( sanitize ? html_encode(thing) : thing ) +/proc/debug_variable(name, value, level, datum/DA = null, sanitize = TRUE) + var/header + if(DA) + if (islist(DA)) + var/index = name + if (value) + name = DA[name] //name is really the index until this line + else + value = DA[name] + header = "
  • (E) (C) (-) " + else + header = "
  • (E) (C) (M) " + else + header = "
  • " + + var/item + if (isnull(value)) + item = "[VV_HTML_ENCODE(name)] = null" + + else if (istext(value)) + item = "[VV_HTML_ENCODE(name)] = \"[VV_HTML_ENCODE(value)]\"" + + else if (isicon(value)) + #ifdef VARSICON + var/icon/I = new/icon(value) + var/rnd = rand(1,10000) + var/rname = "tmp\ref[I][rnd].png" + usr << browse_rsc(I, rname) + item = "[VV_HTML_ENCODE(name)] = ([value]) " + #else + item = "[VV_HTML_ENCODE(name)] = /icon ([value])" + #endif + +/* else if (istype(value, /image)) + #ifdef VARSICON + var/rnd = rand(1, 10000) + var/image/I = value + + src << browse_rsc(I.icon, "tmp\ref[value][rnd].png") + html += "[name] = " + #else + html += "[name] = /image ([value])" + #endif +*/ + else if (isfile(value)) + item = "[VV_HTML_ENCODE(name)] = '[value]'" + + //else if (istype(value, /client)) + // var/client/C = value + // item = "[VV_HTML_ENCODE(name)] \ref[value] = [C] [C.type]" + + else if (istype(value, /datum)) + var/datum/D = value + if ("[D]" != "[D.type]") //if the thing as a name var, lets use it. + item = "[VV_HTML_ENCODE(name)] \ref[value] = [D] [D.type]" + else + item = "[VV_HTML_ENCODE(name)] \ref[value] = [D.type]" + + else if (islist(value)) + var/list/L = value + var/list/items = list() + + if (L.len > 0 && !(name == "underlays" || name == "overlays" || L.len > (IS_NORMAL_LIST(L) ? 50 : 150))) + for (var/i in 1 to L.len) + var/key = L[i] + var/val + if (IS_NORMAL_LIST(L) && !isnum(key)) + val = L[key] + if (!val) + val = key + key = i + + items += debug_variable(key, val, level + 1, sanitize = sanitize) + + item = "[VV_HTML_ENCODE(name)] = /list ([L.len])
      [items.Join()]
    " + else + item = "[VV_HTML_ENCODE(name)] = /list ([L.len])" + + else + item = "[VV_HTML_ENCODE(name)] = [VV_HTML_ENCODE(value)]" + + return "[header][item]
  • " + +#undef VV_HTML_ENCODE + +/client/proc/view_var_Topic(href, href_list, hsrc) + if( (usr.client != src) || !src.holder ) + return + if(href_list["Vars"]) + debug_variables(locate(href_list["Vars"])) + + else if(href_list["datumrefresh"]) + var/datum/DAT = locate(href_list["datumrefresh"]) + if(!DAT) //can't be an istype() because /client etc aren't datums + return + src.debug_variables(DAT) + + else if(href_list["mob_player_panel"]) + if(!check_rights(0)) + return + +>>>>>>> 6656ce6... Gives admins the ability to show a read only vv window to a player (#30463) var/mob/M = locate(href_list["mob_player_panel"]) in GLOB.mob_list if(!istype(M)) to_chat(usr, "This can only be used on instances of type /mob") @@ -541,6 +1008,7 @@ return var/mob/M = locate(href_list["regenerateicons"]) in GLOB.mob_list +<<<<<<< HEAD if(!ismob(M)) to_chat(usr, "This can only be done to instances of type /mob") return @@ -557,6 +1025,44 @@ if(!check_rights(0)) return +======= + if(!ismob(M)) + to_chat(usr, "This can only be done to instances of type /mob") + return + M.regenerate_icons() + else if(href_list["expose"]) + if(!check_rights(R_ADMIN, FALSE)) + return + var/thing = locate(href_list["expose"]) + if (!thing) + return + var/value = vv_get_value(VV_CLIENT) + if (value["class"] != VV_CLIENT) + return + var/client/C = value["value"] + if (!C) + return + var/prompt = alert("Do you want to grant [C] access to view this VV window? (they will not be able to edit or change anything nor open nested vv windows unless they themselves are an admin)", "Confirm", "Yes", "No") + if (prompt != "Yes" || !usr.client) + return + message_admins("[key_name_admin(usr)] Showed [key_name_admin(C)] a VV window") + log_admin("Admin [key_name(usr)] Showed [key_name(C)] a VV window of a [thing]") + to_chat(C, "[usr.client.holder.fakekey ? "an Administrator" : "[usr.client.key]"] has granted you access to view a View Variables window") + C.debug_variables(thing) + + +//Needs +VAREDIT past this point + + else if(check_rights(R_VAREDIT)) + + + //~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records). + + if(href_list["rename"]) + if(!check_rights(0)) + return + +>>>>>>> 6656ce6... Gives admins the ability to show a read only vv window to a player (#30463) var/mob/M = locate(href_list["rename"]) in GLOB.mob_list if(!istype(M)) to_chat(usr, "This can only be used on instances of type /mob") From f4dbb6dc365138669b10853682b4e1a690211a3c Mon Sep 17 00:00:00 2001 From: kingofkosmos Date: Wed, 6 Sep 2017 12:35:58 +0300 Subject: [PATCH 09/83] Fixes drone light toggle while dead --- .../mob/living/simple_animal/friendly/drone/verbs.dm | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/code/modules/mob/living/simple_animal/friendly/drone/verbs.dm b/code/modules/mob/living/simple_animal/friendly/drone/verbs.dm index 18bd4cc3b0..2b35ba1b55 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/verbs.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/verbs.dm @@ -15,6 +15,12 @@ /mob/living/simple_animal/drone/verb/toggle_light() set category = "Drone" set name = "Toggle drone light" +<<<<<<< HEAD +======= + if(stat == DEAD) + to_chat(src, "There's no light in your life... by that I mean you're dead.") + return +>>>>>>> a2511ab... Makes things worse for someone who's already having a difficult time. if(light_on) set_light(0) else From c2c69d359f1255e1869d9a9b69bc8633cee9dd38 Mon Sep 17 00:00:00 2001 From: AnturK Date: Wed, 6 Sep 2017 10:44:38 +0200 Subject: [PATCH 10/83] Fixes shuttle name on ramming. --- code/modules/shuttle/on_move.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm index 59a0a46ae8..e80b690737 100644 --- a/code/modules/shuttle/on_move.dm +++ b/code/modules/shuttle/on_move.dm @@ -14,7 +14,12 @@ All ShuttleMove procs go here // Called from the new turf before anything has been moved // Only gets called if fromShuttleMove returns true first // returns the new move_mode (based on the old) +<<<<<<< HEAD /turf/proc/toShuttleMove(turf/oldT, shuttle_dir, move_mode) +======= +/turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle) + var/shuttle_dir = shuttle.dir +>>>>>>> 9ac60a8... Typo for(var/i in contents) var/atom/movable/thing = i if(ismob(thing)) From b9bbd348df9963cc1ec65340f92b7434ee2a8822 Mon Sep 17 00:00:00 2001 From: KorPhaeron Date: Thu, 7 Sep 2017 12:48:26 -0500 Subject: [PATCH 12/83] You can now drag things up and down ladders (#30202) * Can drag things up and down ladders * Somehow left out this line * Icon update, auto_connect * Uses the proper pulling proc --- code/game/objects/structures/ladders.dm | 40 ++++++++++++++++--------- 1 file changed, 26 insertions(+), 14 deletions(-) diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index 84d9481464..c1a45ad20e 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -7,6 +7,7 @@ var/height = 0 //the 'height' of the ladder. higher numbers are considered physically higher var/obj/structure/ladder/down = null //the ladder below this one var/obj/structure/ladder/up = null //the ladder above this one + var/auto_connect = FALSE /obj/structure/ladder/unbreakable //mostly useful for awaymissions to prevent halting progress in a mission name = "sturdy ladder" @@ -19,12 +20,18 @@ return INITIALIZE_HINT_LATELOAD /obj/structure/ladder/Destroy() + if(up && up.down == src) + up.down = null + up.update_icon() + if(down && down.up == src) + down.up = null + down.update_icon() GLOB.ladders -= src . = ..() /obj/structure/ladder/LateInitialize() for(var/obj/structure/ladder/L in GLOB.ladders) - if(L.id == id) + if(L.id == id || (auto_connect && L.auto_connect && L.x == x && L.y == y)) if(L.height == (height - 1)) down = L continue @@ -50,31 +57,33 @@ else //wtf make your ladders properly assholes icon_state = "ladder00" -/obj/structure/ladder/proc/go_up(mob/user,is_ghost) +/obj/structure/ladder/proc/travel(going_up, mob/user, is_ghost, obj/structure/ladder/ladder) if(!is_ghost) - show_fluff_message(1,user) - up.add_fingerprint(user) - user.loc = get_turf(up) + show_fluff_message(going_up,user) + ladder.add_fingerprint(user) + + var/atom/movable/AM + if(user.pulling) + AM = user.pulling + user.pulling.forceMove(get_turf(ladder)) + user.forceMove(get_turf(ladder)) + if(AM) + user.start_pulling(AM) -/obj/structure/ladder/proc/go_down(mob/user,is_ghost) - if(!is_ghost) - show_fluff_message(0,user) - down.add_fingerprint(user) - user.loc = get_turf(down) /obj/structure/ladder/proc/use(mob/user,is_ghost=0) if(up && down) switch( alert("Go up or down the ladder?", "Ladder", "Up", "Down", "Cancel") ) if("Up") - go_up(user,is_ghost) + travel(TRUE, user, is_ghost, up) if("Down") - go_down(user,is_ghost) + travel(FALSE, user, is_ghost, down) if("Cancel") return else if(up) - go_up(user,is_ghost) + travel(TRUE, user, is_ghost, up) else if(down) - go_down(user,is_ghost) + travel(FALSE, user,is_ghost, down) else to_chat(user, "[src] doesn't seem to lead anywhere!") @@ -108,3 +117,6 @@ . = ..() else return QDEL_HINT_LETMELIVE + +/obj/structure/ladder/auto_connect //They will connect to ladders with the same X and Y without needing to share an ID + auto_connect = TRUE \ No newline at end of file From 62225acc2b91c17ea74f67a405ffc5af658e5608 Mon Sep 17 00:00:00 2001 From: Poojawa Date: Fri, 8 Sep 2017 06:56:31 -0500 Subject: [PATCH 14/83] Update verbs.dm --- code/modules/mob/living/simple_animal/friendly/drone/verbs.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/modules/mob/living/simple_animal/friendly/drone/verbs.dm b/code/modules/mob/living/simple_animal/friendly/drone/verbs.dm index 2b35ba1b55..49faea14b3 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/verbs.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/verbs.dm @@ -15,12 +15,10 @@ /mob/living/simple_animal/drone/verb/toggle_light() set category = "Drone" set name = "Toggle drone light" -<<<<<<< HEAD -======= + if(stat == DEAD) to_chat(src, "There's no light in your life... by that I mean you're dead.") return ->>>>>>> a2511ab... Makes things worse for someone who's already having a difficult time. if(light_on) set_light(0) else From 17b5eecf833d0319e8bd9a836e1d934f76c3a5d9 Mon Sep 17 00:00:00 2001 From: erwgd Date: Fri, 8 Sep 2017 04:58:03 +0100 Subject: [PATCH 15/83] Updated metadata on title1.ogg (#30477) --- sound/ambience/title1.ogg | Bin 801075 -> 801075 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/sound/ambience/title1.ogg b/sound/ambience/title1.ogg index 1858f38e338af753c010c815b60424734a1d3245..560fb6342f44310f5289257a93fb5a7e568431d7 100644 GIT binary patch delta 261 zcmdn|$zby*g9!mF*H<>>P7Fz?=Vf4Ea4agxEH1H)&~;8tP3Z>;IOpf)rskE{2IrR+ zC8ri!DP)wC6jr4i%iK*n75<}V!WUpN?nm}HO delta 182 zcmdn|$zby*g9!mF*YZ5HCx#^0OEEAoBo>uq7MIwDr52SG<>zE3C*}kv7bTV?XV`NA zWz$phic)R86052_fV|}V+}zZ>65HVX(xT*4tH~0KmdXM^@siAvoK)MK)UwnZW4+w` z6p&6A#}HRrBLf2yd&bQZ8I##3FJN?P{=(7zg@X}@nShuXh*^M`6^Pk@m>q~g@|-}- O1;pIjzi{x_8vp<*20gF< From 00dd2f283befbd73a1c8d253203e1e1e0299e7aa Mon Sep 17 00:00:00 2001 From: JJRcop Date: Fri, 8 Sep 2017 10:31:33 -0400 Subject: [PATCH 17/83] Adds Internet admin midi (#30457) * Adds Internet admin midi * Moves global regex into proc (shell_url_scrub) * Moves shelleo to world Adds quotes around the command in shelleo, to encapsulate it * Admins can stop playing web sounds * Revised internet midi extension order Moved m4a to least preferred, as it can potentially carry non-aac or non-mpeg-3 audio * Kills \n in web sound * play_web_sound availability based on config * play web sound and shelleo tweaks istypeless for in play web sound & readability parenthesis around binary AND add return index defines for shelleo proc * Security fix for play web sound --- code/__DEFINES/misc.dm | 5 ++ code/__HELPERS/shell.dm | 57 ++++++++++++++ code/controllers/configuration.dm | 6 +- code/modules/admin/admin_verbs.dm | 3 + code/modules/admin/verbs/playsound.dm | 60 +++++++++++++++ code/modules/client/preferences_toggles.dm | 3 + code/modules/goonchat/browserOutput.dm | 14 ++++ .../browserassets/css/browserOutput.css | 13 +++- .../browserassets/html/browserOutput.html | 16 ++-- .../browserassets/js/browserOutput.js | 77 +++++++++++++++++-- config/config.txt | 8 ++ tgstation.dme | 1 + 12 files changed, 246 insertions(+), 17 deletions(-) create mode 100644 code/__HELPERS/shell.dm diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 6ccebf83b0..209a33e0c5 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -453,3 +453,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE #define MOUSE_OPACITY_TRANSPARENT 0 #define MOUSE_OPACITY_ICON 1 #define MOUSE_OPACITY_OPAQUE 2 + +//world/proc/shelleo +#define SHELLEO_ERRORLEVEL 1 +#define SHELLEO_STDOUT 2 +#define SHELLEO_STDERR 3 diff --git a/code/__HELPERS/shell.dm b/code/__HELPERS/shell.dm new file mode 100644 index 0000000000..8b615eac0a --- /dev/null +++ b/code/__HELPERS/shell.dm @@ -0,0 +1,57 @@ +//Runs the command in the system's shell, returns a list of (error code, stdout, stderr) + +#define SHELLEO_NAME "data/shelleo." +#define SHELLEO_ERR ".err" +#define SHELLEO_OUT ".out" +/world/proc/shelleo(command) + var/static/list/shelleo_ids = list() + var/stdout = "" + var/stderr = "" + var/errorcode = 1 + var/shelleo_id + var/out_file = "" + var/err_file = "" + var/static/list/interpreters = list("[MS_WINDOWS]" = "cmd /c", "[UNIX]" = "sh -c") + var/interpreter = interpreters["[world.system_type]"] + if(interpreter) + for(var/seo_id in shelleo_ids) + if(!shelleo_ids[seo_id]) + shelleo_ids[seo_id] = TRUE + shelleo_id = "[seo_id]" + break + if(!shelleo_id) + shelleo_id = "[shelleo_ids.len + 1]" + shelleo_ids += shelleo_id + shelleo_ids[shelleo_id] = TRUE + out_file = "[SHELLEO_NAME][shelleo_id][SHELLEO_OUT]" + err_file = "[SHELLEO_NAME][shelleo_id][SHELLEO_ERR]" + errorcode = shell("[interpreter] \"[command]\" > [out_file] 2> [err_file]") + if(fexists(out_file)) + stdout = file2text(out_file) + fdel(out_file) + if(fexists(err_file)) + stderr = file2text(err_file) + fdel(err_file) + shelleo_ids[shelleo_id] = FALSE + else + CRASH("Operating System: [world.system_type] not supported") // If you encounter this error, you are encouraged to update this proc with support for the new operating system + . = list(errorcode, stdout, stderr) +#undef SHELLEO_NAME +#undef SHELLEO_ERR +#undef SHELLEO_OUT + +/proc/shell_url_scrub(url) + var/static/regex/bad_chars_regex = regex("\[^#%&./:=?\\w]*", "g") + var/scrubbed_url = "" + var/bad_match = "" + var/last_good = 1 + var/bad_chars = 1 + do + bad_chars = bad_chars_regex.Find(url) + scrubbed_url += copytext(url, last_good, bad_chars) + if(bad_chars) + bad_match = url_encode(bad_chars_regex.match) + scrubbed_url += bad_match + last_good = bad_chars + length(bad_match) + while(bad_chars) + . = scrubbed_url diff --git a/code/controllers/configuration.dm b/code/controllers/configuration.dm index 1d853c332b..bba82e6c8a 100644 --- a/code/controllers/configuration.dm +++ b/code/controllers/configuration.dm @@ -16,7 +16,7 @@ GLOBAL_PROTECT(config_dir) return ..() /datum/configuration/vv_edit_var(var_name, var_value) - var/static/list/banned_edits = list("cross_address", "cross_allowed", "autoadmin", "autoadmin_rank") + var/static/list/banned_edits = list("cross_address", "cross_allowed", "autoadmin", "autoadmin_rank", "invoke_youtubedl") if(var_name in banned_edits) return FALSE return ..() @@ -94,6 +94,8 @@ GLOBAL_PROTECT(config_dir) var/panic_server_name var/panic_address //Reconnect a player this linked server if this server isn't accepting new players + var/invoke_youtubedl + //IP Intel vars var/ipintel_email var/ipintel_rating_bad = 1 @@ -476,6 +478,8 @@ GLOBAL_PROTECT(config_dir) if("panic_server_address") if(value != "byond://address:port") panic_address = value + if("invoke_youtubedl") + invoke_youtubedl = value if("show_irc_name") showircname = 1 if("see_own_notes") diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index f8e5c31687..343e954a8d 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -261,6 +261,8 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list( verbs += GLOB.admin_verbs_poll if(rights & R_SOUNDS) verbs += GLOB.admin_verbs_sounds + if(config.invoke_youtubedl) + verbs += /client/proc/play_web_sound if(rights & R_SPAWN) verbs += GLOB.admin_verbs_spawn @@ -283,6 +285,7 @@ GLOBAL_LIST_INIT(admin_verbs_hideable, list( /client/proc/stealth, GLOB.admin_verbs_poll, GLOB.admin_verbs_sounds, + /client/proc/play_web_sound, GLOB.admin_verbs_spawn, /*Debug verbs added by "show debug verbs"*/ /client/proc/Cell, diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm index 84a29d9c01..20c1d91fd2 100644 --- a/code/modules/admin/verbs/playsound.dm +++ b/code/modules/admin/verbs/playsound.dm @@ -36,7 +36,11 @@ for(var/mob/M in GLOB.player_list) if(M.client.prefs.toggles & SOUND_MIDI) + var/user_vol = M.client.chatOutput.adminMusicVolume + if(user_vol) + admin_sound.volume = vol * (user_vol / 100) SEND_SOUND(M, admin_sound) + admin_sound.volume = vol SSblackbox.add_details("admin_verb","Play Global Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! @@ -52,6 +56,62 @@ playsound(get_turf(src.mob), S, 50, 0, 0) SSblackbox.add_details("admin_verb","Play Local Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! +/client/proc/play_web_sound() + set category = "Fun" + set name = "Play Internet Sound" + if(!check_rights(R_SOUNDS)) + return + + if(!config.invoke_youtubedl) + to_chat(src, "Youtube-dl was not configured, action unavailable") //Check config.txt for the INVOKE_YOUTUBEDL value + return + + var/web_sound_input = input("Enter content URL (supported sites only, leave blank to stop playing)", "Play Internet Sound via youtube-dl") as text|null + if(istext(web_sound_input)) + var/web_sound_url = "" + var/pitch + if(length(web_sound_input)) + + web_sound_input = trim(web_sound_input) + var/static/regex/html_protocol_regex = regex("https?://") + if(findtext(web_sound_input, ":") && !findtext(web_sound_input, html_protocol_regex)) + to_chat(src, "Non-http(s) URIs are not allowed.") + to_chat(src, "For youtube-dl shortcuts like ytsearch: please use the appropriate full url from the website.") + return + var/shell_scrubbed_input = shell_url_scrub(web_sound_input) + var/list/output = world.shelleo("[config.invoke_youtubedl] --format \"bestaudio\[ext=aac]/bestaudio\[ext=mp3]/bestaudio\[ext=m4a]\" --get-url \"[shell_scrubbed_input]\"") + var/errorlevel = output[SHELLEO_ERRORLEVEL] + var/stdout = output[SHELLEO_STDOUT] + var/stderr = output[SHELLEO_STDERR] + if(!errorlevel) + var/static/regex/content_url_regex = regex("https?://\\S+") + if(content_url_regex.Find(stdout)) + web_sound_url = content_url_regex.match + + if(SSevents.holidays && SSevents.holidays[APRIL_FOOLS]) + pitch = pick(0.5, 0.7, 0.8, 0.85, 0.9, 0.95, 1.1, 1.2, 1.4, 1.6, 2.0, 2.5) + to_chat(src, "You feel the Honkmother messing with your song...") + + log_admin("[key_name(src)] played web sound: [web_sound_input]") + message_admins("[key_name(src)] played web sound: [web_sound_input]") + else + to_chat(src, "Youtube-dl URL retrieval FAILED:") + to_chat(src, "[stderr]") + + else //pressed ok with blank + log_admin("[key_name(src)] stopped web sound") + message_admins("[key_name(src)] stopped web sound") + web_sound_url = " " + + if(web_sound_url) + for(var/m in GLOB.player_list) + var/mob/M = m + var/client/C = M.client + if((C.prefs.toggles & SOUND_MIDI) && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) + C.chatOutput.sendMusic(web_sound_url, pitch) + + SSblackbox.add_details("admin_verb","Play Internet Sound") + /client/proc/set_round_end_sound(S as sound) set category = "Fun" set name = "Set Round End Sound" diff --git a/code/modules/client/preferences_toggles.dm b/code/modules/client/preferences_toggles.dm index 1d04964a8b..8e8690bde3 100644 --- a/code/modules/client/preferences_toggles.dm +++ b/code/modules/client/preferences_toggles.dm @@ -144,6 +144,9 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, togglemidis)() else to_chat(usr, "You will no longer hear sounds uploaded by admins") usr.stop_sound_channel(CHANNEL_ADMIN) + var/client/C = usr.client + if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) + C.chatOutput.sendMusic(" ") SSblackbox.add_details("preferences_verb","Toggle Hearing Midis|[usr.client.prefs.toggles & SOUND_MIDI]") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! /datum/verbs/menu/Settings/Sound/togglemidis/Get_checked(client/C) return C.prefs.toggles & SOUND_MIDI diff --git a/code/modules/goonchat/browserOutput.dm b/code/modules/goonchat/browserOutput.dm index 85770f618a..408da4c401 100644 --- a/code/modules/goonchat/browserOutput.dm +++ b/code/modules/goonchat/browserOutput.dm @@ -13,6 +13,7 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic var/cookieSent = FALSE // Has the client sent a cookie for analysis var/broken = FALSE var/list/connectionHistory //Contains the connection history passed from chat cookie + var/adminMusicVolume = 100 //This is for the Play Global Sound verb /datum/chatOutput/New(client/C) owner = C @@ -79,6 +80,9 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic if("analyzeClientData") data = analyzeClientData(arglist(params)) + if("setMusicVolume") + data = setMusicVolume(arglist(params)) + if(data) ehjax_send(data = data) @@ -120,6 +124,16 @@ GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of ic data = json_encode(data) C << output("[data]", "[window]:ehjaxCallback") +/datum/chatOutput/proc/sendMusic(music, pitch) + var/list/music_data = list("adminMusic" = url_encode(url_encode(music))) + if(pitch) + music_data["musicRate"] = pitch + ehjax_send(data = music_data) + +/datum/chatOutput/proc/setMusicVolume(volume = "") + if(volume) + adminMusicVolume = Clamp(text2num(volume), 0, 100) + //Sends client connection details to the chat to handle and save /datum/chatOutput/proc/sendClientData() //Get dem deets diff --git a/code/modules/goonchat/browserassets/css/browserOutput.css b/code/modules/goonchat/browserassets/css/browserOutput.css index 36640db74e..fa2c5d056c 100644 --- a/code/modules/goonchat/browserassets/css/browserOutput.css +++ b/code/modules/goonchat/browserassets/css/browserOutput.css @@ -101,7 +101,7 @@ a.popt {text-decoration: none;} top: 0; right: 0; } -#options a { +#options .optionsCell { background: #ddd; height: 30px; padding: 5px 0; @@ -111,7 +111,7 @@ a.popt {text-decoration: none;} line-height: 28px; border-top: 1px solid #b4b4b4; } -#options a:hover {background: #ccc;} +#options .optionsCell:hover {background: #ccc;} #options .toggle { width: 40px; background: #ccc; @@ -121,7 +121,7 @@ a.popt {text-decoration: none;} } #options .sub {clear: both; display: none; width: 160px;} #options .sub.scroll {overflow-y: scroll;} -#options .sub a {padding: 3px 0 3px 8px; line-height: 30px; font-size: 0.9em; clear: both;} +#options .sub.optionsCell {padding: 3px 0 3px 8px; line-height: 30px; font-size: 0.9em; clear: both;} #options .sub span { display: block; line-height: 30px; @@ -136,6 +136,13 @@ a.popt {text-decoration: none;} line-height: 30px; float: right; } +#options .sub input { + position: absolute; + padding: 7px 5px; + width: 121px; + line-height: 30px; + float: left; +} #options .decreaseFont {border-top: 0;} /* POPUPS */ diff --git a/code/modules/goonchat/browserassets/html/browserOutput.html b/code/modules/goonchat/browserassets/html/browserOutput.html index f55e69ecd1..a9e30b6b51 100644 --- a/code/modules/goonchat/browserassets/html/browserOutput.html +++ b/code/modules/goonchat/browserassets/html/browserOutput.html @@ -28,17 +28,19 @@ --ms + \ No newline at end of file diff --git a/code/modules/goonchat/browserassets/js/browserOutput.js b/code/modules/goonchat/browserassets/js/browserOutput.js index c7eff15913..eccb0dd2b6 100644 --- a/code/modules/goonchat/browserassets/js/browserOutput.js +++ b/code/modules/goonchat/browserassets/js/browserOutput.js @@ -61,8 +61,17 @@ var opts = { 'clientDataLimit': 5, 'clientData': [], + //Admin music volume update + 'volumeUpdateDelay': 5000, //Time from when the volume updates to data being sent to the server + 'volumeUpdating': false, //True if volume update function set to fire + 'updatedVolume': 0, //The volume level that is sent to the server + }; +function clamp(val, min, max) { + return Math.max(min, Math.min(val, max)) +} + function outerHTML(el) { var wrap = document.createElement('div'); wrap.appendChild(el.cloneNode(true)); @@ -95,6 +104,15 @@ function linkify(text) { }); } +function byondDecode(message) { + // Basically we url_encode twice server side so we can manually read the encoded version and actually do UTF-8. + // The replace for + is because FOR SOME REASON, BYOND replaces spaces with a + instead of %20, and a plus with %2b. + // Marvelous. + message = message.replace(/\+/g, "%20"); + message = decoder(message); + return message; +} + //Actually turns the highlight term match into appropriate html function addHighlightMarkup(match) { var extra = ''; @@ -176,11 +194,7 @@ function output(message, flag) { if (flag !== 'internal') opts.lastPang = Date.now(); - // Basically we url_encode twice server side so we can manually read the encoded version and actually do UTF-8. - // The replace for + is because FOR SOME REASON, BYOND replaces spaces with a + instead of %20, and a plus with %2b. - // Marvelous. - message = message.replace(/\+/g, "%20") - message = decoder(message) + message = byondDecode(message) //The behemoth of filter-code (for Admin message filters) //Note: This is proooobably hella inefficient @@ -423,7 +437,22 @@ function ehjaxCallback(data) { var firebugEl = document.createElement('script'); firebugEl.src = 'https://getfirebug.com/firebug-lite-debug.js'; document.body.appendChild(firebugEl); - } + } else if (data.adminMusic) { + if (typeof data.adminMusic === 'string') { + var adminMusic = byondDecode(data.adminMusic); + adminMusic = adminMusic.match(/https?:\/\/\S+/) || ''; + if (data.musicRate) { + var newRate = Number(data.musicRate); + if(newRate) { + $('#adminMusic').prop('defaultPlaybackRate', newRate); + } + } else { + $('#adminMusic').prop('defaultPlaybackRate', 1.0); + } + $('#adminMusic').prop('src', adminMusic); + $('#adminMusic').trigger("play"); + } + } } } @@ -446,6 +475,13 @@ function toggleWasd(state) { opts.wasd = (state == 'on' ? true : false); } +function sendVolumeUpdate() { + opts.volumeUpdating = false; + if(opts.updatedVolume) { + runByond('?_src_=chat&proc=setMusicVolume¶m[volume]='+opts.updatedVolume); + } +} + /***************************************** * * DOM READY @@ -486,6 +522,7 @@ $(function() { 'spingDisabled': getCookie('pingdisabled'), 'shighlightTerms': getCookie('highlightterms'), 'shighlightColor': getCookie('highlightcolor'), + 'smusicVolume': getCookie('musicVolume'), }; if (savedConfig.sfontSize) { @@ -517,6 +554,14 @@ $(function() { opts.highlightColor = savedConfig.shighlightColor; internalOutput('Loaded highlight color of: '+savedConfig.shighlightColor+'', 'internal'); } + if (savedConfig.smusicVolume) { + var newVolume = clamp(savedConfig.smusicVolume, 0, 100); + $('#adminMusic').prop('volume', newVolume / 100); + $('#musicVolume').val(newVolume); + opts.updatedVolume = newVolume; + sendVolumeUpdate(); + internalOutput('Loaded music volume of: '+savedConfig.smusicVolume+'', 'internal'); + } (function() { var dataCookie = getCookie('connData'); @@ -835,6 +880,26 @@ $(function() { opts.messageCount = 0; }); + $('#musicVolumeSpan').hover(function() { + $('#musicVolumeText').addClass('hidden'); + $('#musicVolume').removeClass('hidden'); + }, function() { + $('#musicVolume').addClass('hidden'); + $('#musicVolumeText').removeClass('hidden'); + }); + + $('#musicVolume').change(function() { + var newVolume = $('#musicVolume').val(); + newVolume = clamp(newVolume, 0, 100); + $('#adminMusic').prop('volume', newVolume / 100); + setCookie('musicVolume', newVolume, 365); + opts.updatedVolume = newVolume; + if(!opts.volumeUpdating) { + setTimeout(sendVolumeUpdate, opts.volumeUpdateDelay); + opts.volumeUpdating = true; + } + }); + $('img.icon').error(iconError); diff --git a/config/config.txt b/config/config.txt index ae2cc1e43a..70fe7812b2 100644 --- a/config/config.txt +++ b/config/config.txt @@ -191,6 +191,14 @@ CHECK_RANDOMIZER ## Ban appeals URL - usually for a forum or wherever people should go to contact your admins. # BANAPPEALS http://justanotherday.example.com +## System command that invokes youtube-dl, used by Play Internet Sound. +## You can install youtube-dl with +## "pip install youtube-dl" if you have pip installed +## from https://github.com/rg3/youtube-dl/releases +## or your package manager +## The default value assumes youtube-dl is in your system PATH +# INVOKE_YOUTUBEDL youtube-dl + ## In-game features ##Toggle for having jobs load up from the .txt # LOAD_JOBS_FROM_TXT diff --git a/tgstation.dme b/tgstation.dme index df879e0b4d..961b2f163c 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -95,6 +95,7 @@ #include "code\__HELPERS\pronouns.dm" #include "code\__HELPERS\radio.dm" #include "code\__HELPERS\sanitize_values.dm" +#include "code\__HELPERS\shell.dm" #include "code\__HELPERS\text.dm" #include "code\__HELPERS\text_vr.dm" #include "code\__HELPERS\time.dm" From cf07ead653fbc0cfd3b3195e69b133e0c17185b6 Mon Sep 17 00:00:00 2001 From: kingofkosmos Date: Fri, 8 Sep 2017 17:57:51 +0300 Subject: [PATCH 19/83] Regularizes resisting out of containers --- .../abduction/machinery/experiment.dm | 22 +- code/game/machinery/cloning.dm | 3 + code/game/machinery/dna_scanner.dm | 24 +- code/game/machinery/gulag_teleporter.dm | 23 +- code/game/machinery/suit_storage_unit.dm | 278 ++++++++++++++++++ .../objects/items/implants/implantchair.dm | 191 ++++++++++++ .../structures/crates_lockers/closets.dm | 25 +- code/game/objects/structures/morgue.dm | 26 +- .../transit_tubes/transit_tube_pod.dm | 3 + code/modules/VR/vr_sleeper.dm | 4 + .../components/unary_devices/cryo.dm | 27 +- .../kitchen_machinery/gibber.dm | 5 +- 12 files changed, 567 insertions(+), 64 deletions(-) diff --git a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm index 58ca8bbea9..182b7e2756 100644 --- a/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm +++ b/code/game/gamemodes/miniantags/abduction/machinery/experiment.dm @@ -12,6 +12,8 @@ var/list/abductee_minds var/flash = " - || - " var/obj/machinery/abductor/console/console + var/message_cooldown = 0 + var/breakout_time = 0.75 /obj/machinery/abductor/experiment/MouseDrop_T(mob/target, mob/user) if(user.stat || user.lying || !Adjacent(user) || !target.Adjacent(user) || !ishuman(target)) @@ -40,25 +42,23 @@ /obj/machinery/abductor/experiment/relaymove(mob/user) if(user.stat != CONSCIOUS) return - container_resist(user) + if(message_cooldown <= world.time) + message_cooldown = world.time + 50 + to_chat(user, "[src]'s door won't budge!") /obj/machinery/abductor/experiment/container_resist(mob/living/user) - var/breakout_time = 600 user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT - to_chat(user, "You lean on the back of [src] and start pushing the door open... (this will take about a minute.)") - user.visible_message("You hear a metallic creaking from [src]!") - - if(do_after(user,(breakout_time), target = src)) + user.visible_message("You see [user] kicking against the door of [src]!", \ + "You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ + "You hear a metallic creaking from [src].") + if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds if(!user || user.stat != CONSCIOUS || user.loc != src || state_open) return - - visible_message("[user] successfully broke out of [src]!") - to_chat(user, "You successfully break out of [src]!") - + user.visible_message("[user] successfully broke out of [src]!", \ + "You successfully break out of [src]!") open_machine() - /obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H) var/icon/photo = null var/g = (H.gender == FEMALE) ? "f" : "m" diff --git a/code/game/machinery/cloning.dm b/code/game/machinery/cloning.dm index 7ea954a671..2276b5154b 100644 --- a/code/game/machinery/cloning.dm +++ b/code/game/machinery/cloning.dm @@ -392,6 +392,9 @@ QDEL_IN(mob_occupant, 40) /obj/machinery/clonepod/relaymove(mob/user) + container_resist() + +/obj/machinery/clonepod/container_resist(mob/living/user) if(user.stat == CONSCIOUS) go_out() diff --git a/code/game/machinery/dna_scanner.dm b/code/game/machinery/dna_scanner.dm index 65a6088721..4085b4edb4 100644 --- a/code/game/machinery/dna_scanner.dm +++ b/code/game/machinery/dna_scanner.dm @@ -14,6 +14,8 @@ var/damage_coeff var/scan_level var/precision_coeff + var/message_cooldown + var/breakout_time = 2 /obj/machinery/dna_scannernew/RefreshParts() scan_level = 0 @@ -65,23 +67,20 @@ open_machine() /obj/machinery/dna_scannernew/container_resist(mob/living/user) - var/breakout_time = 2 - if(state_open || !locked) //Open and unlocked, no need to escape - state_open = TRUE + if(!locked) + open_machine() return user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT - to_chat(user, "You lean on the back of [src] and start pushing the door open... (this will take about [breakout_time] minutes.)") - user.visible_message("You hear a metallic creaking from [src]!") - + user.visible_message("You see [user] kicking against the door of [src]!", \ + "You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ + "You hear a metallic creaking from [src].") if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked) return - locked = FALSE - visible_message("[user] successfully broke out of [src]!") - to_chat(user, "You successfully break out of [src]!") - + user.visible_message("[user] successfully broke out of [src]!", \ + "You successfully break out of [src]!") open_machine() /obj/machinery/dna_scannernew/proc/locate_computer(type_) @@ -122,10 +121,11 @@ /obj/machinery/dna_scannernew/relaymove(mob/user as mob) if(user.stat || locked) + if(message_cooldown <= world.time) + message_cooldown = world.time + 50 + to_chat(user, "[src]'s door won't budge!") return - open_machine() - return /obj/machinery/dna_scannernew/attackby(obj/item/I, mob/user, params) diff --git a/code/game/machinery/gulag_teleporter.dm b/code/game/machinery/gulag_teleporter.dm index b37c5a10a7..d77e91af90 100644 --- a/code/game/machinery/gulag_teleporter.dm +++ b/code/game/machinery/gulag_teleporter.dm @@ -19,6 +19,8 @@ The console is located at computer/gulag_teleporter.dm active_power_usage = 5000 circuit = /obj/item/circuitboard/machine/gulag_teleporter var/locked = FALSE + var/message_cooldown + var/breakout_time = 1 var/jumpsuit_type = /obj/item/clothing/under/rank/prisoner var/shoes_type = /obj/item/clothing/shoes/sneakers/orange var/obj/machinery/gulag_item_reclaimer/linked_reclaimer @@ -46,7 +48,7 @@ The console is located at computer/gulag_teleporter.dm /obj/machinery/gulag_teleporter/interact(mob/user) if(locked) - to_chat(user, "[src] is locked.") + to_chat(user, "[src] is locked!") return toggle_open() @@ -89,28 +91,27 @@ The console is located at computer/gulag_teleporter.dm if(user.stat != CONSCIOUS) return if(locked) - to_chat(user, "[src] is locked!") + if(message_cooldown <= world.time) + message_cooldown = world.time + 50 + to_chat(user, "[src]'s door won't budge!") return open_machine() /obj/machinery/gulag_teleporter/container_resist(mob/living/user) - var/breakout_time = 600 if(!locked) open_machine() return user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT - to_chat(user, "You lean on the back of [src] and start pushing the door open... (this will take about a minute.)") - user.visible_message("You hear a metallic creaking from [src]!") - - if(do_after(user,(breakout_time), target = src)) + user.visible_message("You see [user] kicking against the door of [src]!", \ + "You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ + "You hear a metallic creaking from [src].") + if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked) return - locked = FALSE - visible_message("[user] successfully broke out of [src]!") - to_chat(user, "You successfully break out of [src]!") - + user.visible_message("[user] successfully broke out of [src]!", \ + "You successfully break out of [src]!") open_machine() /obj/machinery/gulag_teleporter/proc/locate_reclaimer() diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index cd2a5bd3b5..6ab0cbf17b 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -6,6 +6,7 @@ icon_state = "close" anchored = TRUE density = TRUE +<<<<<<< HEAD max_integrity = 250 var/obj/item/clothing/suit/space/suit = null @@ -101,6 +102,105 @@ mask_type = /obj/item/clothing/mask/breath storage_type = /obj/item/tank/internals/emergency_oxygen/double +======= + max_integrity = 250 + + var/obj/item/clothing/suit/space/suit = null + var/obj/item/clothing/head/helmet/space/helmet = null + var/obj/item/clothing/mask/mask = null + var/obj/item/storage = null + + var/suit_type = null + var/helmet_type = null + var/mask_type = null + var/storage_type = null + + state_open = FALSE + var/locked = FALSE + panel_open = FALSE + var/safeties = TRUE + + var/uv = FALSE + var/uv_super = FALSE + var/uv_cycles = 6 + var/message_cooldown + var/breakout_time = 0.5 + +/obj/machinery/suit_storage_unit/standard_unit + suit_type = /obj/item/clothing/suit/space/eva + helmet_type = /obj/item/clothing/head/helmet/space/eva + mask_type = /obj/item/clothing/mask/breath + +/obj/machinery/suit_storage_unit/captain + suit_type = /obj/item/clothing/suit/space/hardsuit/captain + mask_type = /obj/item/clothing/mask/gas/sechailer + storage_type = /obj/item/tank/jetpack/oxygen/captain + +/obj/machinery/suit_storage_unit/engine + suit_type = /obj/item/clothing/suit/space/hardsuit/engine + mask_type = /obj/item/clothing/mask/breath + +/obj/machinery/suit_storage_unit/ce + suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite + mask_type = /obj/item/clothing/mask/breath + storage_type= /obj/item/clothing/shoes/magboots/advance + +/obj/machinery/suit_storage_unit/security + suit_type = /obj/item/clothing/suit/space/hardsuit/security + mask_type = /obj/item/clothing/mask/gas/sechailer + +/obj/machinery/suit_storage_unit/hos + suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos + mask_type = /obj/item/clothing/mask/gas/sechailer + storage_type = /obj/item/tank/internals/oxygen + +/obj/machinery/suit_storage_unit/atmos + suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos + mask_type = /obj/item/clothing/mask/gas + storage_type = /obj/item/watertank/atmos + +/obj/machinery/suit_storage_unit/mining + suit_type = /obj/item/clothing/suit/hooded/explorer + mask_type = /obj/item/clothing/mask/gas/explorer + +/obj/machinery/suit_storage_unit/mining/eva + suit_type = /obj/item/clothing/suit/space/hardsuit/mining + mask_type = /obj/item/clothing/mask/breath + +/obj/machinery/suit_storage_unit/cmo + suit_type = /obj/item/clothing/suit/space/hardsuit/medical + mask_type = /obj/item/clothing/mask/breath + +/obj/machinery/suit_storage_unit/rd + suit_type = /obj/item/clothing/suit/space/hardsuit/rd + mask_type = /obj/item/clothing/mask/breath + +/obj/machinery/suit_storage_unit/syndicate + suit_type = /obj/item/clothing/suit/space/hardsuit/syndi + mask_type = /obj/item/clothing/mask/gas/syndicate + storage_type = /obj/item/tank/jetpack/oxygen/harness + +/obj/machinery/suit_storage_unit/ert/command + suit_type = /obj/item/clothing/suit/space/hardsuit/ert + mask_type = /obj/item/clothing/mask/breath + storage_type = /obj/item/tank/internals/emergency_oxygen/double + +/obj/machinery/suit_storage_unit/ert/security + suit_type = /obj/item/clothing/suit/space/hardsuit/ert/sec + mask_type = /obj/item/clothing/mask/breath + storage_type = /obj/item/tank/internals/emergency_oxygen/double + +/obj/machinery/suit_storage_unit/ert/engineer + suit_type = /obj/item/clothing/suit/space/hardsuit/ert/engi + mask_type = /obj/item/clothing/mask/breath + storage_type = /obj/item/tank/internals/emergency_oxygen/double + +/obj/machinery/suit_storage_unit/ert/medical + suit_type = /obj/item/clothing/suit/space/hardsuit/ert/med + mask_type = /obj/item/clothing/mask/breath + storage_type = /obj/item/tank/internals/emergency_oxygen/double + +>>>>>>> d4d898f... Regularizes resisting out of containers (#30412) /obj/machinery/suit_storage_unit/Initialize() . = ..() wires = new /datum/wires/suit_storage_unit(src) @@ -162,6 +262,7 @@ /obj/machinery/suit_storage_unit/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) +<<<<<<< HEAD open_machine() dump_contents() new /obj/item/stack/sheet/metal (loc, 2) @@ -312,6 +413,183 @@ return ..() +======= + open_machine() + dump_contents() + new /obj/item/stack/sheet/metal (loc, 2) + qdel(src) + +/obj/machinery/suit_storage_unit/MouseDrop_T(atom/A, mob/user) + if(user.stat || user.lying || !Adjacent(user) || !Adjacent(A) || !isliving(A)) + return + var/mob/living/target = A + if(!state_open) + to_chat(user, "The unit's doors are shut!") + return + if(!is_operational()) + to_chat(user, "The unit is not operational!") + return + if(occupant || helmet || suit || storage) + to_chat(user, "It's too cluttered inside to fit in!") + return + + if(target == user) + user.visible_message("[user] starts squeezing into [src]!", "You start working your way into [src]...") + else + target.visible_message("[user] starts shoving [target] into [src]!", "[user] starts shoving you into [src]!") + + if(do_mob(user, target, 30)) + if(occupant || helmet || suit || storage) + return + if(target == user) + user.visible_message("[user] slips into [src] and closes the door behind them!", "You slip into [src]'s cramped space and shut its door.") + else + target.visible_message("[user] pushes [target] into [src] and shuts its door!", "[user] shoves you into [src] and shuts the door!") + close_machine(target) + add_fingerprint(user) + +/obj/machinery/suit_storage_unit/proc/cook() + if(uv_cycles) + uv_cycles-- + uv = TRUE + locked = TRUE + update_icon() + if(occupant) + var/mob/living/mob_occupant = occupant + if(uv_super) + mob_occupant.adjustFireLoss(rand(20, 36)) + else + mob_occupant.adjustFireLoss(rand(10, 16)) + mob_occupant.emote("scream") + addtimer(CALLBACK(src, .proc/cook), 50) + else + uv_cycles = initial(uv_cycles) + uv = FALSE + locked = FALSE + if(uv_super) + visible_message("[src]'s door creaks open with a loud whining noise. A cloud of foul black smoke escapes from its chamber.") + playsound(src, 'sound/machines/airlock_alien_prying.ogg', 50, 1) + helmet = null + qdel(helmet) + suit = null + qdel(suit) // Delete everything but the occupant. + mask = null + qdel(mask) + storage = null + qdel(storage) + // The wires get damaged too. + wires.cut_all() + else + if(!occupant) + visible_message("[src]'s door slides open. The glowing yellow lights dim to a gentle green.") + else + visible_message("[src]'s door slides open, barraging you with the nauseating smell of charred flesh.") + playsound(src, 'sound/machines/airlockclose.ogg', 25, 1) + for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected + I.clean_blood() + I.fingerprints = list() + open_machine(FALSE) + if(occupant) + dump_contents() + +/obj/machinery/suit_storage_unit/proc/shock(mob/user, prb) + if(!prob(prb)) + var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread + s.set_up(5, 1, src) + s.start() + if(electrocute_mob(user, src, src, 1, TRUE)) + return 1 + +/obj/machinery/suit_storage_unit/relaymove(mob/user) + if(locked) + if(message_cooldown <= world.time) + message_cooldown = world.time + 50 + to_chat(user, "[src]'s door won't budge!") + return + open_machine() + dump_contents() + +/obj/machinery/suit_storage_unit/container_resist(mob/living/user) + if(!locked) + open_machine() + dump_contents() + return + user.changeNext_move(CLICK_CD_BREAKOUT) + user.last_special = world.time + CLICK_CD_BREAKOUT + user.visible_message("You see [user] kicking against the doors of [src]!", \ + "You start kicking against the doors... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ + "You hear a thump from [src].") + if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds + if(!user || user.stat != CONSCIOUS || user.loc != src ) + return + user.visible_message("[user] successfully broke out of [src]!", \ + "You successfully break out of [src]!") + open_machine() + dump_contents() + + add_fingerprint(user) + if(locked) + visible_message("You see [user] kicking against the doors of [src]!", \ + "You start kicking against the doors...") + addtimer(CALLBACK(src, .proc/resist_open, user), 300) + else + open_machine() + dump_contents() + +/obj/machinery/suit_storage_unit/proc/resist_open(mob/user) + if(!state_open && occupant && (user in src) && user.stat == 0) // Check they're still here. + visible_message("You see [user] bursts out of [src]!", \ + "You escape the cramped confines of [src]!") + open_machine() + +/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params) + if(state_open && is_operational()) + if(istype(I, /obj/item/clothing/suit/space)) + if(suit) + to_chat(user, "The unit already contains a suit!.") + return + if(!user.drop_item()) + return + suit = I + else if(istype(I, /obj/item/clothing/head/helmet)) + if(helmet) + to_chat(user, "The unit already contains a helmet!") + return + if(!user.drop_item()) + return + helmet = I + else if(istype(I, /obj/item/clothing/mask)) + if(mask) + to_chat(user, "The unit already contains a mask!") + return + if(!user.drop_item()) + return + mask = I + else + if(storage) + to_chat(user, "The auxiliary storage compartment is full!") + return + if(!user.drop_item()) + return + storage = I + + I.loc = src + visible_message("[user] inserts [I] into [src]", "You load [I] into [src].") + update_icon() + return + + if(panel_open && is_wire_tool(I)) + wires.interact(user) + if(!state_open) + if(default_deconstruction_screwdriver(user, "panel", "close", I)) + return + if(default_pry_open(I)) + dump_contents() + return + + return ..() + +>>>>>>> d4d898f... Regularizes resisting out of containers (#30412) /obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) diff --git a/code/game/objects/items/implants/implantchair.dm b/code/game/objects/items/implants/implantchair.dm index 55a35960cf..c7035f748e 100644 --- a/code/game/objects/items/implants/implantchair.dm +++ b/code/game/objects/items/implants/implantchair.dm @@ -1,3 +1,4 @@ +<<<<<<< HEAD /obj/machinery/implantchair name = "mindshield implanter" desc = "Used to implant occupants with mindshield implants." @@ -185,3 +186,193 @@ log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.") return 1 +======= +/obj/machinery/implantchair + name = "mindshield implanter" + desc = "Used to implant occupants with mindshield implants." + icon = 'icons/obj/machines/implantchair.dmi' + icon_state = "implantchair" + density = TRUE + opacity = 0 + anchored = TRUE + + var/ready = TRUE + var/replenishing = FALSE + + var/ready_implants = 5 + var/max_implants = 5 + var/injection_cooldown = 600 + var/replenish_cooldown = 6000 + var/implant_type = /obj/item/implant/mindshield + var/auto_inject = FALSE + var/auto_replenish = TRUE + var/special = FALSE + var/special_name = "special function" + var/message_cooldown + var/breakout_time = 1 + +/obj/machinery/implantchair/Initialize() + . = ..() + open_machine() + update_icon() + + +/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state) + ui.open() + + +/obj/machinery/implantchair/ui_data() + var/list/data = list() + data["occupied"] = occupant ? 1 : 0 + data["open"] = state_open + + data["occupant"] = list() + if(occupant) + var/mob/living/mob_occupant = occupant + data["occupant"]["name"] = mob_occupant.name + data["occupant"]["stat"] = mob_occupant.stat + + data["special_name"] = special ? special_name : null + data["ready_implants"] = ready_implants + data["ready"] = ready + data["replenishing"] = replenishing + + return data + +/obj/machinery/implantchair/ui_act(action, params) + if(..()) + return + switch(action) + if("door") + if(state_open) + close_machine() + else + open_machine() + . = TRUE + if("implant") + implant(occupant,usr) + . = TRUE + +/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user) + if (!istype(M)) + return + if(!ready_implants || !ready) + return + if(implant_action(M,user)) + ready_implants-- + if(!replenishing && auto_replenish) + replenishing = TRUE + addtimer(CALLBACK(src,"replenish"),replenish_cooldown) + if(injection_cooldown > 0) + ready = FALSE + addtimer(CALLBACK(src,"set_ready"),injection_cooldown) + else + playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1) + update_icon() + +/obj/machinery/implantchair/proc/implant_action(mob/living/M) + var/obj/item/implant/I = new implant_type + if(I.implant(M)) + visible_message("[M] has been implanted by the [name].") + return 1 + +/obj/machinery/implantchair/update_icon() + icon_state = initial(icon_state) + if(state_open) + icon_state += "_open" + if(occupant) + icon_state += "_occupied" + if(ready) + add_overlay("ready") + else + cut_overlays() + +/obj/machinery/implantchair/proc/replenish() + if(ready_implants < max_implants) + ready_implants++ + if(ready_implants < max_implants) + addtimer(CALLBACK(src,"replenish"),replenish_cooldown) + else + replenishing = FALSE + +/obj/machinery/implantchair/proc/set_ready() + ready = TRUE + update_icon() + +/obj/machinery/implantchair/container_resist(mob/living/user) + user.changeNext_move(CLICK_CD_BREAKOUT) + user.last_special = world.time + CLICK_CD_BREAKOUT + user.visible_message("You see [user] kicking against the door of [src]!", \ + "You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ + "You hear a metallic creaking from [src].") + if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds + if(!user || user.stat != CONSCIOUS || user.loc != src || state_open) + return + user.visible_message("[user] successfully broke out of [src]!", \ + "You successfully break out of [src]!") + open_machine() + +/obj/machinery/implantchair/relaymove(mob/user) + if(message_cooldown <= world.time) + message_cooldown = world.time + 50 + to_chat(user, "[src]'s door won't budge!") + +/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user) + if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser()) + return + close_machine(target) + +/obj/machinery/implantchair/close_machine(mob/living/user) + if((isnull(user) || istype(user)) && state_open) + ..(user) + if(auto_inject && ready && ready_implants > 0) + implant(user,null) + +/obj/machinery/implantchair/genepurge + name = "Genetic purifier" + desc = "Used to purge human genome of foreign influences" + special = TRUE + special_name = "Purge genome" + injection_cooldown = 0 + replenish_cooldown = 300 + +/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user) + if(!istype(H)) + return 0 + H.set_species(/datum/species/human, 1)//lizards go home + purrbation_remove(H)//remove cats + H.dna.remove_all_mutations()//hulks out + return 1 + + +/obj/machinery/implantchair/brainwash + name = "Neural Imprinter" + desc = "Used to indoctrinate rehabilitate hardened recidivists." + special_name = "Imprint" + injection_cooldown = 3000 + auto_inject = FALSE + auto_replenish = FALSE + special = TRUE + var/objective = "Obey the law. Praise Nanotrasen." + var/custom = FALSE + +/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user) + if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway. + return 0 + if(custom) + if(!user || !user.Adjacent(src)) + return 0 + objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120) + message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.") + log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.") + var/datum/objective/custom_objective = new/datum/objective(objective) + custom_objective.owner = C.mind + C.mind.objectives += custom_objective + C.mind.announce_objectives() + message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.") + log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.") + return 1 +>>>>>>> d4d898f... Regularizes resisting out of containers (#30412) diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index 78e672e49d..4f8705aa71 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -16,7 +16,7 @@ integrity_failure = 50 armor = list(melee = 20, bullet = 10, laser = 10, energy = 0, bomb = 10, bio = 0, rad = 0, fire = 70, acid = 60) var/breakout_time = 2 - var/lastbang + var/message_cooldown var/can_weld_shut = TRUE var/horizontal = FALSE var/allow_objects = FALSE @@ -300,14 +300,12 @@ /obj/structure/closet/relaymove(mob/user) if(user.stat || !isturf(loc) || !isliving(user)) return - var/mob/living/L = user - if(!open()) - if(L.last_special <= world.time) - container_resist(L) - if(world.time > lastbang+5) - lastbang = world.time - for(var/mob/M in get_hearers_in_view(src, null)) - M.show_message("BANG, bang!", 2) + if(locked) + if(message_cooldown <= world.time) + message_cooldown = world.time + 50 + to_chat(user, "[src]'s door won't budge!") + return + container_resist() /obj/structure/closet/attack_hand(mob/user) ..() @@ -367,9 +365,10 @@ //okay, so the closet is either welded or locked... resist!!! user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT - to_chat(user, "You lean on the back of [src] and start pushing the door open.") - visible_message("[src] begins to shake violently!") - if(do_after(user,(breakout_time * 60 * 10), target = src)) //minutes * 60seconds * 10deciseconds + user.visible_message("[src] begins to shake violently!", \ + "You lean on the back of [src] and start pushing the door open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ + "You hear banging from [src].") + if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds if(!user || user.stat != CONSCIOUS || user.loc != src || opened || (!locked && !welded) ) return //we check after a while whether there is a point of resisting anymore and whether the user is capable of resisting @@ -388,7 +387,7 @@ /obj/structure/closet/AltClick(mob/user) ..() - if(!user.canUseTopic(src, be_close=TRUE)) + if(!user.canUseTopic(src, be_close=TRUE) || isturf(loc)) to_chat(user, "You can't do that right now!") return if(opened || !secure) diff --git a/code/game/objects/structures/morgue.dm b/code/game/objects/structures/morgue.dm index 600e15201d..f4a98811c0 100644 --- a/code/game/objects/structures/morgue.dm +++ b/code/game/objects/structures/morgue.dm @@ -23,6 +23,8 @@ var/obj/structure/tray/connected = null var/locked = FALSE var/opendir = SOUTH + var/message_cooldown + var/breakout_time = 1 /obj/structure/bodycontainer/Destroy() open() @@ -41,6 +43,11 @@ /obj/structure/bodycontainer/relaymove(mob/user) if(user.stat || !isturf(loc)) return + if(locked) + if(message_cooldown <= world.time) + message_cooldown = world.time + 50 + to_chat(user, "[src]'s door won't budge!") + return open() /obj/structure/bodycontainer/attack_paw(mob/user) @@ -84,11 +91,20 @@ qdel(src) /obj/structure/bodycontainer/container_resist(mob/living/user) - open() - -/obj/structure/bodycontainer/relay_container_resist(mob/living/user, obj/O) - to_chat(user, "You slam yourself into the side of [O].") - container_resist(user) + if(!locked) + open() + return + user.changeNext_move(CLICK_CD_BREAKOUT) + user.last_special = world.time + CLICK_CD_BREAKOUT + user.visible_message(null, \ + "You lean on the back of [src] and start pushing the tray open... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ + "You hear a metallic creaking from [src].") + if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds + if(!user || user.stat != CONSCIOUS || user.loc != src ) + return + user.visible_message("[user] successfully broke out of [src]!", \ + "You successfully break out of [src]!") + open() /obj/structure/bodycontainer/proc/open() playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) diff --git a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm index 89f02b13af..fcd9ead2a7 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm @@ -66,6 +66,9 @@ deconstruct(FALSE) /obj/structure/transit_tube_pod/container_resist(mob/living/user) + if(!user.incapacitated()) + empty_pod() + return if(!moving) user.changeNext_move(CLICK_CD_BREAKOUT) user.last_special = world.time + CLICK_CD_BREAKOUT diff --git a/code/modules/VR/vr_sleeper.dm b/code/modules/VR/vr_sleeper.dm index a83ced850e..f447b2f3e9 100644 --- a/code/modules/VR/vr_sleeper.dm +++ b/code/modules/VR/vr_sleeper.dm @@ -49,6 +49,10 @@ open_machine() +/obj/machinery/vr_sleeper/container_resist(mob/living/user) + open_machine() + + /obj/machinery/vr_sleeper/Destroy() open_machine() cleanup_vr_human() diff --git a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm index f0f41e375a..89e6538b07 100644 --- a/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm +++ b/code/modules/atmospherics/machinery/components/unary_devices/cryo.dm @@ -32,6 +32,8 @@ var/running_bob_anim = FALSE var/escape_in_progress = FALSE + var/message_cooldown + var/breakout_time = 0.5 /obj/machinery/atmospherics/components/unary/cryo_cell/Initialize() . = ..() @@ -219,7 +221,9 @@ update_icon() /obj/machinery/atmospherics/components/unary/cryo_cell/relaymove(mob/user) - container_resist(user) + if(message_cooldown <= world.time) + message_cooldown = world.time + 50 + to_chat(user, "[src]'s door won't budge!") /obj/machinery/atmospherics/components/unary/cryo_cell/open_machine(drop = 0) if(!state_open && !panel_open) @@ -239,16 +243,17 @@ return occupant /obj/machinery/atmospherics/components/unary/cryo_cell/container_resist(mob/living/user) - if(escape_in_progress) - to_chat(user, "You are already trying to exit (This will take around 30 seconds)") - return - escape_in_progress = TRUE - to_chat(user, "You struggle inside the cryotube, kicking the release with your foot... (This will take around 30 seconds.)") - audible_message("You hear a thump from [src].") - if(do_after(user, 300)) - if(occupant == user) // Check they're still here. - open_machine() - escape_in_progress = FALSE + user.changeNext_move(CLICK_CD_BREAKOUT) + user.last_special = world.time + CLICK_CD_BREAKOUT + user.visible_message("You see [user] kicking against the glass of [src]!", \ + "You struggle inside [src], kicking the release with your foot... (this will take about [(breakout_time<1) ? "[breakout_time*60] seconds" : "[breakout_time] minute\s"].)", \ + "You hear a thump from [src].") + if(do_after(user,(breakout_time*60*10), target = src)) //minutes * 60seconds * 10deciseconds + if(!user || user.stat != CONSCIOUS || user.loc != src ) + return + user.visible_message("[user] successfully broke out of [src]!", \ + "You successfully break out of [src]!") + open_machine() /obj/machinery/atmospherics/components/unary/cryo_cell/examine(mob/user) ..() diff --git a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm index d9f70160a4..978e8af62d 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/gibber.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/gibber.dm @@ -51,6 +51,9 @@ /obj/machinery/gibber/container_resist(mob/living/user) go_out() +/obj/machinery/gibber/relaymove(mob/living/user) + go_out() + /obj/machinery/gibber/attack_hand(mob/user) if(stat & (NOPOWER|BROKEN)) return @@ -225,4 +228,4 @@ if(M.loc == input_plate) M.forceMove(src) - M.gib() \ No newline at end of file + M.gib() From 33f36fd0de5d8dfa880ca0380f3f329ed5da6c9a Mon Sep 17 00:00:00 2001 From: ExcessiveUseOfCobblestone <11748095+ExcessiveUseOfCobblestone@users.noreply.github.com> Date: Fri, 8 Sep 2017 11:01:30 -0400 Subject: [PATCH 20/83] Adds Archaeology Component --- code/__DEFINES/components.dm | 11 ++- code/__DEFINES/is_helpers.dm | 2 + code/datums/components/archaeology.dm | 92 +++++++++++++++++++ code/game/atoms.dm | 5 +- .../mecha/equipment/tools/mining_tools.dm | 4 +- code/game/objects/items.dm | 3 +- code/game/objects/objs.dm | 1 + code/game/objects/structures/lattice.dm | 1 + .../structures/transit_tubes/transit_tube.dm | 1 + .../transit_tubes/transit_tube_pod.dm | 1 + code/game/objects/structures/window.dm | 1 + code/game/turfs/open.dm | 3 + code/game/turfs/simulated/floor.dm | 1 + code/game/turfs/simulated/floor/misc_floor.dm | 1 + .../turfs/simulated/floor/plating/asteroid.dm | 83 +++-------------- .../game/turfs/simulated/floor/reinf_floor.dm | 1 + code/game/turfs/simulated/wall/reinf_walls.dm | 1 + code/game/turfs/simulated/walls.dm | 1 + .../atmospherics/machinery/atmosmachinery.dm | 1 + .../atmospherics/machinery/other/meter.dm | 1 + code/modules/mob/living/carbon/human/human.dm | 2 +- code/modules/mob/living/living.dm | 1 + code/modules/power/cable.dm | 1 + code/modules/recycling/disposal-structures.dm | 1 + code/modules/recycling/disposal-unit.dm | 1 + tgstation.dme | 1 + 26 files changed, 146 insertions(+), 76 deletions(-) create mode 100644 code/datums/components/archaeology.dm diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm index 0225dad669..37af346a88 100644 --- a/code/__DEFINES/components.dm +++ b/code/__DEFINES/components.dm @@ -5,7 +5,7 @@ // How multiple components of the exact same type are handled in the same datum #define COMPONENT_DUPE_HIGHLANDER 0 //old component is deleted (default) -#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed +#define COMPONENT_DUPE_ALLOWED 1 //duplicates allowed #define COMPONENT_DUPE_UNIQUE 2 //new component is deleted // All signals. Format: @@ -14,5 +14,14 @@ #define COMSIG_COMPONENT_ADDED "component_added" //when a component is added to a datum: (datum/component) #define COMSIG_COMPONENT_REMOVING "component_removing" //before a component is removed from a datum because of RemoveComponent: (datum/component) #define COMSIG_PARENT_QDELETED "parent_qdeleted" //before a datum's Destroy() is called: () +<<<<<<< HEAD #define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable, atom) #define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (atom/movable) +======= +#define COMSIG_PARENT_ATTACKBY "atom_attackby" //from the base of atom/attackby: (obj/item, mob/living, params) +#define COMSIG_PARENT_EXAMINE "atom_examine" //from the base of atom/examine: (mob) +#define COMSIG_ATOM_ENTERED "atom_entered" //from base of atom/Entered(): (atom/movable, atom) +#define COMSIG_ATOM_EX_ACT "atom_ex_act" //from base of atom/ex_act(): (severity, target) +#define COMSIG_ATOM_SING_PULL "atom_sing_pull" //from base of atom/singularity_pull(): (S, current_size) +#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (atom/movable) +>>>>>>> 1e17bb7... Adds Archaeology Component (#30220) diff --git a/code/__DEFINES/is_helpers.dm b/code/__DEFINES/is_helpers.dm index 16b2a8f4fb..2c18e51f01 100644 --- a/code/__DEFINES/is_helpers.dm +++ b/code/__DEFINES/is_helpers.dm @@ -25,6 +25,8 @@ #define islava(A) (istype(A, /turf/open/lava)) +#define isplatingturf(A) (istype(A, /turf/open/floor/plating)) + //Mobs #define isliving(A) (istype(A, /mob/living)) diff --git a/code/datums/components/archaeology.dm b/code/datums/components/archaeology.dm new file mode 100644 index 0000000000..22a6b24bc4 --- /dev/null +++ b/code/datums/components/archaeology.dm @@ -0,0 +1,92 @@ +/datum/component/archaeology + dupe_type = COMPONENT_DUPE_UNIQUE + var/list/archdrops + var/prob2drop + var/dug + +/datum/component/archaeology/Initialize(_prob2drop, list/_archdrops = list()) + prob2drop = Clamp(_prob2drop, 0, 100) + archdrops = _archdrops + RegisterSignal(COMSIG_PARENT_ATTACKBY,.proc/Dig) + RegisterSignal(COMSIG_ATOM_EX_ACT, .proc/BombDig) + RegisterSignal(COMSIG_ATOM_SING_PULL, .proc/SingDig) + +/datum/component/archaeology/InheritComponent(datum/component/archaeology/A, i_am_original) + var/list/other_archdrops = A.archdrops + var/list/_archdrops = archdrops + for(var/I in other_archdrops) + _archdrops[I] += other_archdrops[I] + +/datum/component/archaeology/proc/Dig(mob/user, obj/item/W) + if(dug) + to_chat(user, "Looks like someone has dug here already.") + return FALSE + else + var/digging_speed + if (istype(W, /obj/item/shovel)) + var/obj/item/shovel/S = W + digging_speed = S.digspeed + else if (istype(W, /obj/item/pickaxe)) + var/obj/item/pickaxe/P = W + digging_speed = P.digspeed + + if (digging_speed && isturf(user.loc)) + to_chat(user, "You start digging...") + playsound(parent, 'sound/effects/shovel_dig.ogg', 50, 1) + + if(do_after(user, digging_speed, target = parent)) + to_chat(user, "You dig a hole.") + gets_dug() + dug = TRUE + SSblackbox.add_details("pick_used_mining",W.type) + return TRUE + return FALSE + +/datum/component/archaeology/proc/gets_dug() + if(dug) + return + else + var/turf/open/OT = get_turf(parent) + for(var/thing in archdrops) + var/maxtodrop = archdrops[thing] + for(var/i in 1 to maxtodrop) + if(prob(prob2drop)) // can't win them all! + new thing(OT) + + if(isopenturf(OT)) + if(OT.postdig_icon_change) + if(istype(OT, /turf/open/floor/plating/asteroid/) && !OT.postdig_icon) + var/turf/open/floor/plating/asteroid/AOT = parent + AOT.icon_plating = "[AOT.environment_type]_dug" + AOT.icon_state = "[AOT.environment_type]_dug" + else + if(isplatingturf(OT)) + var/turf/open/floor/plating/POT = parent + POT.icon_plating = "[POT.postdig_icon]" + OT.icon_state = "[OT.postdig_icon]" + + if(OT.slowdown) //Things like snow slow you down until you dig them. + OT.slowdown = 0 + dug = TRUE + +/datum/component/archaeology/proc/SingDig(S, current_size) + switch(current_size) + if(STAGE_THREE) + if(prob(30)) + gets_dug() + if(STAGE_FOUR) + if(prob(50)) + gets_dug() + else + if(current_size >= STAGE_FIVE && prob(70)) + gets_dug() + +/datum/component/archaeology/proc/BombDig(severity, target) + switch(severity) + if(3) + return + if(2) + if(prob(20)) + gets_dug() + if(1) + gets_dug() diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 77bcefeddf..1e8ef4c5e2 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -304,6 +304,7 @@ /atom/proc/ex_act(severity, target) set waitfor = FALSE contents_explosion(severity, target) + SendSignal(COMSIG_ATOM_EX_ACT, severity, target) /atom/proc/blob_act(obj/structure/blob/B) return @@ -468,8 +469,8 @@ GLOBAL_LIST_EMPTY(blood_splatter_icons) /atom/proc/singularity_act() return -/atom/proc/singularity_pull() - return +/atom/proc/singularity_pull(obj/singularity/S, current_size) + SendSignal(COMSIG_ATOM_SING_PULL, S, current_size) /atom/proc/acid_act(acidpwr, acid_volume) return diff --git a/code/game/mecha/equipment/tools/mining_tools.dm b/code/game/mecha/equipment/tools/mining_tools.dm index 6d15716941..d0a1310e8e 100644 --- a/code/game/mecha/equipment/tools/mining_tools.dm +++ b/code/game/mecha/equipment/tools/mining_tools.dm @@ -58,7 +58,9 @@ /turf/open/floor/plating/asteroid/drill_act(obj/item/mecha_parts/mecha_equipment/drill/drill) for(var/turf/open/floor/plating/asteroid/M in range(1, drill.chassis)) if(get_dir(drill.chassis,M)&drill.chassis.dir) - M.gets_dug() + for(var/I in GetComponents(/datum/component/archaeology)) + var/datum/component/archaeology/archy = I + archy.gets_dug() drill.log_message("Drilled through [src]") drill.move_ores() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 96dcba36cf..f640e0f90b 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -549,9 +549,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) transfer_blood = 0 /obj/item/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FOUR) throw_at(S,14,3, spin=0) - else ..() + else return /obj/item/throw_impact(atom/A) if(A && !QDELETED(A)) diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 1f3668f283..c8f105dfbe 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -169,6 +169,7 @@ return /obj/singularity_pull(S, current_size) + ..() if(!anchored || current_size >= STAGE_FIVE) step_towards(src,S) diff --git a/code/game/objects/structures/lattice.dm b/code/game/objects/structures/lattice.dm index 8a24b0271f..081cf186a3 100644 --- a/code/game/objects/structures/lattice.dm +++ b/code/game/objects/structures/lattice.dm @@ -45,6 +45,7 @@ qdel(src) /obj/structure/lattice/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FOUR) deconstruct() diff --git a/code/game/objects/structures/transit_tubes/transit_tube.dm b/code/game/objects/structures/transit_tubes/transit_tube.dm index 7b86cdffcc..10d883d392 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube.dm @@ -30,6 +30,7 @@ return ..() /obj/structure/transit_tube/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) deconstruct(FALSE) diff --git a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm index 89f02b13af..b885f980a2 100644 --- a/code/game/objects/structures/transit_tubes/transit_tube_pod.dm +++ b/code/game/objects/structures/transit_tubes/transit_tube_pod.dm @@ -62,6 +62,7 @@ AM.ex_act(severity, target) /obj/structure/transit_tube_pod/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) deconstruct(FALSE) diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index e70d5d3ddb..170a651315 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -105,6 +105,7 @@ qdel(src) /obj/structure/window/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) deconstruct(FALSE) diff --git a/code/game/turfs/open.dm b/code/game/turfs/open.dm index 2622a4e74c..f97f79068d 100644 --- a/code/game/turfs/open.dm +++ b/code/game/turfs/open.dm @@ -4,6 +4,9 @@ var/wet = 0 var/wet_time = 0 // Time in seconds that this floor will be wet for. var/mutable_appearance/wet_overlay + var/postdig_icon_change = FALSE + var/postdig_icon + var/list/archdrops /turf/open/indestructible name = "floor" diff --git a/code/game/turfs/simulated/floor.dm b/code/game/turfs/simulated/floor.dm index cfc834037d..df3d2aba86 100644 --- a/code/game/turfs/simulated/floor.dm +++ b/code/game/turfs/simulated/floor.dm @@ -170,6 +170,7 @@ return make_plating() /turf/open/floor/singularity_pull(S, current_size) + ..() if(current_size == STAGE_THREE) if(prob(30)) if(floor_tile) diff --git a/code/game/turfs/simulated/floor/misc_floor.dm b/code/game/turfs/simulated/floor/misc_floor.dm index f8d6c1da71..f2475cf997 100644 --- a/code/game/turfs/simulated/floor/misc_floor.dm +++ b/code/game/turfs/simulated/floor/misc_floor.dm @@ -269,6 +269,7 @@ narsie_act(force, ignore_mobs, probability) /turf/open/floor/vines/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) if(prob(50)) ChangeTurf(src.baseturf) diff --git a/code/game/turfs/simulated/floor/plating/asteroid.dm b/code/game/turfs/simulated/floor/plating/asteroid.dm index b24b758d73..c6dd8cb2eb 100644 --- a/code/game/turfs/simulated/floor/plating/asteroid.dm +++ b/code/game/turfs/simulated/floor/plating/asteroid.dm @@ -9,11 +9,11 @@ icon = 'icons/turf/floors.dmi' icon_state = "asteroid" icon_plating = "asteroid" + postdig_icon_change = TRUE var/environment_type = "asteroid" var/turf_type = /turf/open/floor/plating/asteroid //Because caves do whacky shit to revert to normal - var/dug = 0 //0 = has not yet been dug, 1 = has already been dug - var/sand_type = /obj/item/ore/glass var/floor_variance = 20 //probability floor has a different icon state + archdrops = list(/obj/item/ore/glass = 5) /turf/open/floor/plating/asteroid/Initialize() var/proper_name = name @@ -22,6 +22,9 @@ if(prob(floor_variance)) icon_state = "[environment_type][rand(0,12)]" + if(LAZYLEN(archdrops)) + AddComponent(/datum/component/archaeology, 100, archdrops) + /turf/open/floor/plating/asteroid/burn_tile() return @@ -31,46 +34,7 @@ /turf/open/floor/plating/asteroid/MakeDry(wet_setting = TURF_WET_WATER) return -/turf/open/floor/plating/asteroid/ex_act(severity, target) - contents_explosion(severity, target) - switch(severity) - if(3) - return - if(2) - if(prob(20)) - src.gets_dug() - if(1) - src.gets_dug() - /turf/open/floor/plating/asteroid/attackby(obj/item/W, mob/user, params) - //note that this proc does not call ..() - if(!W || !user) - return 0 - var/digging_speed = 0 - if (istype(W, /obj/item/shovel)) - var/obj/item/shovel/S = W - digging_speed = S.digspeed - else if (istype(W, /obj/item/pickaxe)) - var/obj/item/pickaxe/P = W - digging_speed = P.digspeed - if (digging_speed) - var/turf/T = user.loc - if(!isturf(T)) - return - - if (dug) - to_chat(user, "This area has already been dug!") - return - - to_chat(user, "You start digging...") - playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) - - if(do_after(user, digging_speed, target = src)) - if(istype(src, /turf/open/floor/plating/asteroid)) - to_chat(user, "You dig a hole.") - gets_dug() - SSblackbox.add_details("pick_used_mining","[W.type]") - if(istype(W, /obj/item/storage/bag/ore)) var/obj/item/storage/bag/ore/S = W if(S.collection_mode == 1) @@ -88,37 +52,16 @@ var/turf/open/floor/light/F = T F.state = L.state playsound(src, 'sound/weapons/genhit.ogg', 50, 1) - -/turf/open/floor/plating/asteroid/proc/gets_dug() - if(dug) return - for(var/i in 1 to 5) - new sand_type(src) - dug = 1 - icon_plating = "[environment_type]_dug" - icon_state = "[environment_type]_dug" - slowdown = 0 - return + + return ..() + /turf/open/floor/plating/asteroid/singularity_act() if(turf_z_is_planet(src)) return ..() ChangeTurf(/turf/open/space) -/turf/open/floor/plating/asteroid/singularity_pull(S, current_size) - if(dug) - return - switch(current_size) - if(STAGE_THREE) - if(!prob(30)) - gets_dug() - if(STAGE_FOUR) - if(prob(50)) - gets_dug() - else - if(current_size >= STAGE_FIVE && prob(70)) - gets_dug() - /turf/open/floor/plating/asteroid/basalt name = "volcanic floor" @@ -127,7 +70,7 @@ icon_state = "basalt" icon_plating = "basalt" environment_type = "basalt" - sand_type = /obj/item/ore/glass/basalt + archdrops = list(/obj/item/ore/glass/basalt = 5) floor_variance = 15 /turf/open/floor/plating/asteroid/basalt/lava //lava underneath @@ -147,10 +90,10 @@ if("basalt5", "basalt9") B.set_light(1.4, 0.6, LIGHT_COLOR_LAVA) //barely anything! -/turf/open/floor/plating/asteroid/basalt/gets_dug() - if(!dug) - set_light(0) +/turf/open/floor/plating/asteroid/basalt/ComponentActivated(datum/component/C) ..() + if(istype(C, /datum/component/archaeology)) + set_light(0) ///////Surface. The surface is warm, but survivable without a suit. Internals are required. The floors break to chasms, which drop you into the underground. @@ -340,8 +283,8 @@ initial_gas_mix = "TEMP=180" slowdown = 2 environment_type = "snow" - sand_type = /obj/item/stack/sheet/mineral/snow flags_1 = NONE + archdrops = list(/obj/item/stack/sheet/mineral/snow = 5) /turf/open/floor/plating/asteroid/snow/airless initial_gas_mix = "TEMP=2.7" diff --git a/code/game/turfs/simulated/floor/reinf_floor.dm b/code/game/turfs/simulated/floor/reinf_floor.dm index df353653d7..eaf0e512f7 100644 --- a/code/game/turfs/simulated/floor/reinf_floor.dm +++ b/code/game/turfs/simulated/floor/reinf_floor.dm @@ -58,6 +58,7 @@ make_plating(1) /turf/open/floor/engine/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) if(floor_tile) if(prob(30)) diff --git a/code/game/turfs/simulated/wall/reinf_walls.dm b/code/game/turfs/simulated/wall/reinf_walls.dm index 261e856629..5ebe1d632a 100644 --- a/code/game/turfs/simulated/wall/reinf_walls.dm +++ b/code/game/turfs/simulated/wall/reinf_walls.dm @@ -247,6 +247,7 @@ icon_state = "r_wall" /turf/closed/wall/r_wall/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) if(prob(30)) dismantle_wall() diff --git a/code/game/turfs/simulated/walls.dm b/code/game/turfs/simulated/walls.dm index 57774a5754..9171c7f54c 100644 --- a/code/game/turfs/simulated/walls.dm +++ b/code/game/turfs/simulated/walls.dm @@ -245,6 +245,7 @@ QDEL_IN(O, 50) /turf/closed/wall/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) if(prob(50)) dismantle_wall() diff --git a/code/modules/atmospherics/machinery/atmosmachinery.dm b/code/modules/atmospherics/machinery/atmosmachinery.dm index e22da2f1b1..977d48fbd7 100644 --- a/code/modules/atmospherics/machinery/atmosmachinery.dm +++ b/code/modules/atmospherics/machinery/atmosmachinery.dm @@ -222,6 +222,7 @@ Pipelines + Other Objects -> Pipe network build_network() /obj/machinery/atmospherics/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) deconstruct(FALSE) diff --git a/code/modules/atmospherics/machinery/other/meter.dm b/code/modules/atmospherics/machinery/other/meter.dm index 89f8b8d2cb..b73fd986f8 100644 --- a/code/modules/atmospherics/machinery/other/meter.dm +++ b/code/modules/atmospherics/machinery/other/meter.dm @@ -120,6 +120,7 @@ return 1 /obj/machinery/meter/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) new /obj/item/pipe_meter(loc) qdel(src) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 304a745220..f93b1cc2f1 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -643,6 +643,7 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy) update_hair() /mob/living/carbon/human/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_THREE) for(var/obj/item/hand in held_items) if(prob(current_size * 5) && hand.w_class >= ((11-current_size)/2) && dropItemToGround(hand)) @@ -651,7 +652,6 @@ INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy) rad_act(current_size * 3) if(mob_negates_gravity()) return - ..() /mob/living/carbon/human/proc/do_cpr(mob/living/carbon/C) CHECK_DNA_AND_SPECIES(C) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 70a8474165..522bf5cf57 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -690,6 +690,7 @@ who.equip_to_slot(what, where, TRUE) /mob/living/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_SIX) throw_at(S,14,3, spin=1) else diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index ebe478a7bf..a24c0d7c57 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -170,6 +170,7 @@ By design, d1 is the smallest direction and d2 is the highest return 0 /obj/structure/cable/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) deconstruct() diff --git a/code/modules/recycling/disposal-structures.dm b/code/modules/recycling/disposal-structures.dm index efe730d1c2..9015320c56 100644 --- a/code/modules/recycling/disposal-structures.dm +++ b/code/modules/recycling/disposal-structures.dm @@ -335,6 +335,7 @@ /obj/structure/disposalpipe/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) deconstruct() diff --git a/code/modules/recycling/disposal-unit.dm b/code/modules/recycling/disposal-unit.dm index 14ebec8128..4c82605673 100644 --- a/code/modules/recycling/disposal-unit.dm +++ b/code/modules/recycling/disposal-unit.dm @@ -58,6 +58,7 @@ return ..() /obj/machinery/disposal/singularity_pull(S, current_size) + ..() if(current_size >= STAGE_FIVE) deconstruct() diff --git a/tgstation.dme b/tgstation.dme index df879e0b4d..4ecd700891 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -281,6 +281,7 @@ #include "code\datums\antagonists\datum_traitor.dm" #include "code\datums\antagonists\devil.dm" #include "code\datums\antagonists\ninja.dm" +#include "code\datums\components\archaeology.dm" #include "code\datums\components\component.dm" #include "code\datums\components\slippery.dm" #include "code\datums\diseases\_disease.dm" From 2ab29ccac45972556f0d0807f045754c942c1a6d Mon Sep 17 00:00:00 2001 From: Militaires Date: Fri, 8 Sep 2017 18:11:17 +0300 Subject: [PATCH 21/83] Adds shamebrero penguin for dumb alphonzo (#30487) --- .../living/simple_animal/friendly/penguin.dm | 8 +++++++- icons/mob/penguins.dmi | Bin 1090 -> 1721 bytes 2 files changed, 7 insertions(+), 1 deletion(-) diff --git a/code/modules/mob/living/simple_animal/friendly/penguin.dm b/code/modules/mob/living/simple_animal/friendly/penguin.dm index fdec7e7b47..1fa0fd53b8 100644 --- a/code/modules/mob/living/simple_animal/friendly/penguin.dm +++ b/code/modules/mob/living/simple_animal/friendly/penguin.dm @@ -24,11 +24,17 @@ butcher_results = list() gold_core_spawnable = 2 +/mob/living/simple_animal/pet/penguin/emperor/shamebrero + name = "Shamebrero penguin." + desc = "Shameful of all he surveys." + icon_state = "penguin_shamebrero" + icon_living = "penguin_shamebrero" + /mob/living/simple_animal/pet/penguin/baby speak = list("gah", "noot noot", "noot!", "noot", "squeee!", "noo!") name = "Penguin chick" real_name = "penguin" - desc = "Can't fly and can barely waddles, but the prince of all chicks." + desc = "Can't fly and barely waddles, yet the prince of all chicks." icon_state = "penguin_baby" icon_living = "penguin_baby" icon_dead = "penguin_baby_dead" diff --git a/icons/mob/penguins.dmi b/icons/mob/penguins.dmi index fae32b6bccaa443d13ea0b24ae5c7aef3e53a6f6..c7417f89b4a222138066ff88c4ed9ad560134be3 100644 GIT binary patch literal 1721 zcmV;q21fabP)004jp0{{R3ySI7-{{YCu3ggHTx$(Re(wt*Gki=-jIS^78Wk004#u2f)C< z`vYL~00001bW%=J06^y0W&i*Hr+QRabVOxyV{&P5bZKvH004NLm65>;0wEMd*ZLJQ zvyZ0Qwuu>H7R@h+;!CB{cv{ilrvcPcWlj8vpFR< ztD;F|xuC>=)h515h$2FY%^94&Sl3XZEQYL6vPW@(oVzcM2a|3R0e!KeK&TJg{fD_c zdS9+cA@9XwGF-RlZB)(zt!r2=(I3G5Qd%}l{qw^QBUzNb?w{q)000F@Nkl#)?+=tkZLHQeR*mK@s1OB%6wZjDCB)gL*g|pT7O`)B$c{zz@$^OL54K-@pC){g}1?AF}7udSot6r!<3} zI-h_1Jih#TdiwQp{Q2X2hGSWJS|2burD>LB&)FqEpYoU2{3Sn~^NT)^WobI#6GD)! zjnK&g0sW-=@a^p_&o39#ZMrirmps>pbpQE)f=Mt+Ckll0D~$4Mo~G&h`}^`;NuP` zHK6S9KD_#ct6m`O7s|*A({;^)zXqXG4%HbdmlHj z1R!}2xB`j;R9JmBzp1TsC)B|bLNJ7)1w;v@5s~^_ep^6Sw;3h_N)Av`fJA;*ptc{Y z0pj`F0yPRKdw9VHW&yY>13G86R!U|_O~1Z47WA5eM) z{2bB)95UFY$|%6VqlC*p8{nvUa1x+*kq!X8njG^=0HU?K6gVKA-w;T+ zKnR`T6Xt<~1Dajc56Jj)v3fKh=g-CJ(SWQ!7punuGX7kw9vz%N7pu6 z^YMF{hKX>=<3eXcwPoRFGKf?ZABqI28B`i0B{#HgoWd<*!0Uj;bXz4{9P7xw?6`4;y7;sF=7 z*ZvSd;u7cdrTxEzzYS@9Y5&hpKY-x$rTstA{#N`jTZqy6(*B=rv#69$&=ur#(|R8; zlwL3+O!$Ao2e3Am9IN|;bNhd`RZU=e7Y4$d$-N~`{|w+H|IfBs)$L908@;~XAV%aC|Yp5AL`A^*>vxEEb1P#e*hqs{HsG@ic49((Mu#~yp^vBw^N zN)YSiIdrZ%8-W*!&*@Uon{26F&?7=OAgB!Pm4oDyHTKr!#27-bwQ6doH@uLMx~Ne; zLl_HK(_;i%U{%1}yb~yXh^hB#F2H+{V6G5)P3d35b??M@Zc0 z`Z=fT5>EbGyip|7MX-2Cde;XS7mA*VmJaT9W`E(?d~AJuXnSt$VC}h;V~jPj zW{fhI)(mIQH8;YZTQ%AqY_{5iEn#D?!DeloKnQVbn%nILcQJfho5#lghK6w9P64u; P00000NkvXXu0mjfJ>FNf literal 1090 zcmV-I1ikx-P)fFDZ*Bkpc$`yKaB_9`^iy#0_2eo`Eh^5;&r`5fFwryM;w;ZhDainGjE%TB zGg33tGfE(w;*!LYR3KBSAT=+&G&4_$i!&v&s2HS;i!-e#F*g;&HpEaDpOTuGf>3No zSaEz(PJTY|T9OizDv5RsNHJ+Hg6kmBS*hviq^ONgD$37J&BLWdS;5uM1sq)fI<17D zA+HBp0009iNklf&U42CT)=s8q^_G$~Nd+wq4+S7br*Y&&@n)U~VuGd}G z{_N3qYLU!`>via%FcAcJW%AKS9FbCz%=V59mLnRDYb6@?=;bkuK;E#cHEmFkiyp=S zv_*B20W|1i03`!JIDA08qPhh5NCB%$xdy9C+Hn3E;A=+o4QQ(2{L38&e80LOLsHhm z+UHTPaRiPy!1`0DD8Po>@)!WbDgmq|prp@r?MoM`W%S=!^>y%MN@?8!mIM&W`Zz#K zKrR42yb=&7KzH%_#Q;_HfO611pnNf)=>eNT_khit0n#m?8FUY527ulN$R`2zyaxoZ zUBqh8Js`e&8mxR1D~NCI=+BsdsU^T0@+zl2AnG0v9RPL#Y=f{EPv@Ao0HPJt^l{sz zXB&idXh#9;F#?=pfD}xwnPxL+|IRtzP&E5HV-M|zYDKjIZRDP4a+x}2n{Bq)-pJHW zWjYbCTbWMV(9{MtOlvc32&y>EnYJ!JQw4c0IY7&wM(d729$aXpq>M)E3-X%6oAfG z&VaUc=yJH!`xX(4qNp+8E;Lw&ZL6GTeNU<$gMcgoQ2VGc0LzO~w_iQrcc*`Db=ReJ zhQudnUPj%Pk*2q9%@mxS8FTUUYpc5eUwYV|JXqGv0oQ*7q#_NNjO(J2fPw?8JUg?q z_$WX@fq5%>fNoGTfVcd3U$H3wX6g{LqtXsf`z+hqAOW-l>H>lve&~)DN(wNw1b8w+ z)n9Q8g&o-N<4^GH0>L;AaAsr#_k0AolK{u=4|dn!-d7jI0}BLxKY+CXkqWx_W_#!M7x7oz3k`zPwEzGB07*qo IM6N<$f?g)^1ONa4 From 2f438e5f4a21589a187a2232e78e83e303bb3f08 Mon Sep 17 00:00:00 2001 From: Ashe Higgs Date: Fri, 8 Sep 2017 11:18:14 -0400 Subject: [PATCH 23/83] Adds a short telegraph to the watcher's blasts (#30389) * Adds a telegraph to the watcher's blasts * hmm --- .../mob/living/simple_animal/hostile/hostile.dm | 12 +++++++++++- .../simple_animal/hostile/mining_mobs/basilisk.dm | 7 ++++++- 2 files changed, 17 insertions(+), 2 deletions(-) diff --git a/code/modules/mob/living/simple_animal/hostile/hostile.dm b/code/modules/mob/living/simple_animal/hostile/hostile.dm index 0f464de328..866f9c995a 100644 --- a/code/modules/mob/living/simple_animal/hostile/hostile.dm +++ b/code/modules/mob/living/simple_animal/hostile/hostile.dm @@ -28,6 +28,9 @@ var/ranged_message = "fires" //Fluff text for ranged mobs var/ranged_cooldown = 0 //What the current cooldown on ranged attacks is, generally world.time + ranged_cooldown_time var/ranged_cooldown_time = 30 //How long, in deciseconds, the cooldown of ranged attacks is + var/ranged_telegraph = "prepares to fire at *TARGET*!" //A message shown when the mob prepares to fire; use *TARGET* if you want to show the target's name + var/ranged_telegraph_sound //A sound played when the mob prepares to fire + var/ranged_telegraph_time = 0 //In deciseconds, how long between the telegraph and ranged shot var/ranged_ignores_vision = FALSE //if it'll fire ranged attacks even if it lacks vision on its target, only works with environment smash var/check_friendly_fire = 0 // Should the ranged mob check for friendlies when shooting var/retreat_distance = null //If our mob runs from players when they're too close, set in tile distance. By default, mobs do not retreat. @@ -232,7 +235,14 @@ var/target_distance = get_dist(targets_from,target) if(ranged) //We ranged? Shoot at em if(!target.Adjacent(targets_from) && ranged_cooldown <= world.time) //But make sure they're not in range for a melee attack and our range attack is off cooldown - OpenFire(target) + if(!ranged_telegraph_time || client) + OpenFire(target) + else + if(ranged_telegraph) + visible_message("[src] [replacetext(ranged_telegraph, "*TARGET*", "[target]")]") + if(ranged_telegraph_sound) + playsound(src, ranged_telegraph_sound, 75, FALSE) + addtimer(CALLBACK(src, .proc/OpenFire, target), ranged_telegraph_time) if(!Process_Spacemove()) //Drifting walk(src,0) return 1 diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm index f95820f87f..14b8056af6 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/basilisk.dm @@ -14,6 +14,9 @@ ranged = 1 ranged_message = "stares" ranged_cooldown_time = 30 + ranged_telegraph = "gathers energy and stares at *TARGET*!" + ranged_telegraph_sound = 'sound/magic/magic_missile.ogg' + ranged_telegraph_time = 7 throw_message = "does nothing against the hard shell of" vision_range = 2 speed = 3 @@ -70,9 +73,11 @@ melee_damage_lower = 15 melee_damage_upper = 15 attacktext = "impales" + ranged_telegraph = "fixates on *TARGET* as its eye shines blue!" + ranged_telegraph_sound = 'sound/magic/tail_swing.ogg' + ranged_telegraph_time = 5 a_intent = INTENT_HARM speak_emote = list("telepathically cries") - attack_sound = 'sound/weapons/bladeslice.ogg' stat_attack = UNCONSCIOUS movement_type = FLYING robust_searching = 1 From 71e87d851c9a943a4d864a219a0d0c715c84ae05 Mon Sep 17 00:00:00 2001 From: Jordan Brown Date: Fri, 8 Sep 2017 11:27:53 -0400 Subject: [PATCH 25/83] Adds Features per Fix tracking --- tools/github_webhook_processor.php | 128 ++++++++++++++++++++++++++++- 1 file changed, 127 insertions(+), 1 deletion(-) diff --git a/tools/github_webhook_processor.php b/tools/github_webhook_processor.php index 6113714566..75cb3562b6 100644 --- a/tools/github_webhook_processor.php +++ b/tools/github_webhook_processor.php @@ -23,6 +23,12 @@ //This is required as otherwise somebody could trick the script into leaking the api key. $hookSecret = '08ajh0qj93209qj90jfq932j32r'; +$trackPRBalance = true; //set this to false to disable PR balance tracking +$prBalanceJson = ''; //Set this to the path you'd like the writable pr balance file to be stored, not setting it writes it to the working directory +$startingPRBalance = 3; //Starting balance for never before seen users +//team 133041: tgstation/commit-access +$maintainer_team_id = 133041; //org team id that is exempt from PR balance system, setting this to null will use anyone with write access to the repo. Get from https://api.github.com/orgs/:org/teams + //Api key for pushing changelogs. $apiKey = '209ab8d879c0f987d06a09b9d879c0f987d06a09b9d8787d0a089c'; @@ -168,7 +174,7 @@ function tag_pr($payload, $opened) { if(strpos($lowertitle, '[wip]') !== FALSE) $tags[] = 'Work In Progress'; - $url = $payload['pull_request']['base']['repo']['url'] . '/issues/' . $payload['pull_request']['number'] . '/labels'; + $url = $payload['pull_request']['issue_url'] . '/labels'; $existing_labels = file_get_contents($url, false, stream_context_create($scontext)); $existing_labels = json_decode($existing_labels, true); @@ -195,6 +201,12 @@ function handle_pr($payload) { switch ($payload["action"]) { case 'opened': tag_pr($payload, true); + if(get_pr_code_friendliness($payload) < 0){ + $balances = pr_balances(); + $author = $payload['pull_request']['user']['login']; + if(isset($balances[$author]) && $balances[$author] < 0) + create_comment($payload, 'You currently have a negative Fix/Feature pull request delta of ' . $balances[$author] . '. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score.'); + } break; case 'edited': case 'synchronize': @@ -210,6 +222,11 @@ function handle_pr($payload) { else { $action = 'merged'; checkchangelog($payload, true, true); +<<<<<<< HEAD +======= + update_pr_balance($payload); + $validated = TRUE; //pr merged events always get announced. +>>>>>>> af44a7a... Adds Features per Fix tracking (#29897) } break; default: @@ -223,7 +240,116 @@ function handle_pr($payload) { $msg = '['.$payload['pull_request']['base']['repo']['full_name'].'] Pull Request '.$action.' by '.htmlSpecialChars($payload['sender']['login']).': '.htmlSpecialChars('#'.$payload['pull_request']['number'].' '.$payload['pull_request']['user']['login'].' - '.$payload['pull_request']['title']).''; sendtoallservers('?announce='.urlencode($msg), $payload); +} +//creates a comment on the payload issue +function create_comment($payload, $comment){ + apisend($payload['pull_request']['comments_url'], 'POST', json_encode(array('body' => $comment))); +} + +//returns the payload issue's labels as a flat array +function get_pr_labels_array($payload){ + $url = $payload['pull_request']['issue_url'] . '/labels'; + $issue = json_decode(apisend($url), true); + $result = array(); + foreach($issue as $l) + $result[] = $l['name']; + return $result; +} + +//helper for getting the path the the balance json file +function pr_balance_json_path(){ + global $prBalanceJson; + return $prBalanceJson != '' ? $prBalanceJson : 'pr_balances.json'; +} + +//return the assoc array of login -> balance for prs +function pr_balances(){ + $path = pr_balance_json_path(); + if(file_exists($path)) + return json_decode(file_get_contents($path), true); + else + return array(); +} + +//returns the difference in PR balance a pull request would cause +function get_pr_code_friendliness($payload, $oldbalance = null){ + global $startingPRBalance; + if($oldbalance == null) + $oldbalance = $startingPRBalance; + $labels = get_pr_labels_array($payload); + //anything not in this list defaults to 0 + $label_values = array( + 'Fix' => 2, + 'Refactor' => 2, + 'Code Improvement' => 1, + 'Priority: High' => 4, + 'Priority: CRITICAL' => 5, + 'Atmospherics' => 4, + 'Logging' => 1, + 'Feedback' => 1, + 'Performance' => 3, + 'Feature' => -1, + 'Balance/Rebalance' => -1, + 'Tweak' => -1, + 'PRB: Reset' => $startingPRBalance - $oldbalance, + ); + + $affecting = 0; + $is_neutral = FALSE; + $found_something_positive = false; + foreach($labels as $l){ + if($l == 'PRB: No Update') { //no effect on balance + $affecting = 0; + break; + } + else if(isset($label_values[$l])) { + $friendliness = $label_values[$l]; + if($friendliness > 0) + $found_something_positive = true; + $affecting = $found_something_positive ? max($affecting, $friendliness) : $friendliness; + } + } + return $affecting; +} + +function is_maintainer($payload, $author){ + global $maintainer_team_id; + $repo_is_org = $payload['pull_request']['base']['repo']['owner']['type'] == 'Organization'; + if($maintainer_team_id == null || !$repo_is_org) { + $collaburl = $payload['pull_request']['base']['repo']['collaborators_url'] . '/' . $author . '/permissions'; + $perms = json_decode(apisend($collaburl), true); + $permlevel = $perms['permission']; + return $permlevel == 'admin' || $permlevel == 'write'; + } + else { + $check_url = 'https://api.github.com/teams/' . $maintainer_team_id . '/memberships/' . $author; + $result = json_decode(apisend($check_url), true); + return isset($result['state']); //this field won't be here if they aren't a member + } +} + +//payload is a merged pull request, updates the pr balances file with the correct positive or negative balance based on comments +function update_pr_balance($payload) { + global $startingPRBalance; + global $trackPRBalance; + if(!$trackPRBalance) + return; + $author = $payload['pull_request']['user']['login']; + if(is_maintainer($payload, $author)) //immune + return; + $balances = pr_balances(); + if(!isset($balances[$author])) + $balances[$author] = $startingPRBalance; + $friendliness = get_pr_code_friendliness($payload, $balances[$author]); + $balances[$author] += $friendliness; + if($balances[$author] < 0 && $friendliness < 0) + create_comment($payload, 'Your Fix/Feature pull request delta is currently below zero (' . $balances[$author] . '). Maintainers may close future Feature/Tweak/Balance PRs. Fixing issues or helping to improve the codebase will raise this score.'); + else if($balances[$author] >= 0 && ($balances[$author] - $friendliness) < 0) + create_comment($payload, 'Your Fix/Feature pull request delta is now above zero (' . $balances[$author] . '). Feel free to make Feature/Tweak/Balance PRs.'); + $balances_file = fopen(pr_balance_json_path(), 'w'); + fwrite($balances_file, json_encode($balances)); + fclose($balances_file); } function has_tree_been_edited($payload, $tree){ From 8010c44c726fe626ebd9bc398f6b93af06b74109 Mon Sep 17 00:00:00 2001 From: Robustin Date: Fri, 8 Sep 2017 14:45:49 -0400 Subject: [PATCH 26/83] Golem shells can no longer fit in bags (#30498) * Automatic changelog generation for PR #30056 [ci skip] * RIP pocket army * Delete AutoChangeLog-pr-30056.yml --- code/modules/ruins/lavaland_ruin_code.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm index 63861b8e35..e4927349d8 100644 --- a/code/modules/ruins/lavaland_ruin_code.dm +++ b/code/modules/ruins/lavaland_ruin_code.dm @@ -46,6 +46,7 @@ desc = "The incomplete body of a golem. Add ten sheets of any mineral to finish." var/shell_type = /obj/effect/mob_spawn/human/golem var/has_owner = FALSE //if the resulting golem obeys someone + w_class = WEIGHT_CLASS_BULKY /obj/item/golem_shell/attackby(obj/item/I, mob/user, params) ..() From d35717e1abd4f728e9c64b7494a6262a60cbfe51 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Fri, 8 Sep 2017 20:15:10 -0500 Subject: [PATCH 28/83] [MIRROR] Fixes assault pod blinking docking effects (#2667) * Fixes assault pod blinking docking effects (#30492) * Fixes assault pod blinking docking effects --- code/modules/shuttle/assault_pod.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/shuttle/assault_pod.dm b/code/modules/shuttle/assault_pod.dm index 7015192722..5b21d22d19 100644 --- a/code/modules/shuttle/assault_pod.dm +++ b/code/modules/shuttle/assault_pod.dm @@ -11,7 +11,7 @@ /obj/docking_port/mobile/assault_pod/dock(obj/docking_port/stationary/S1) - ..() + . = ..() if(!istype(S1, /obj/docking_port/stationary/transit)) playsound(get_turf(src.loc), 'sound/effects/explosion1.ogg',50,1) From 25a5325e2461e4aec66e3fa57c3f6531b35dc23f Mon Sep 17 00:00:00 2001 From: oranges Date: Sat, 9 Sep 2017 12:01:22 +1000 Subject: [PATCH 29/83] Merge pull request #30489 from Cyberboss/CompLightFix Makes computers lose their light when their screens break --- code/game/machinery/computer/_computer.dm | 1 + 1 file changed, 1 insertion(+) diff --git a/code/game/machinery/computer/_computer.dm b/code/game/machinery/computer/_computer.dm index 85d8f02970..0c4c6c4bbe 100644 --- a/code/game/machinery/computer/_computer.dm +++ b/code/game/machinery/computer/_computer.dm @@ -90,6 +90,7 @@ playsound(loc, 'sound/effects/glassbr3.ogg', 100, 1) stat |= BROKEN update_icon() + set_light(0) /obj/machinery/computer/emp_act(severity) switch(severity) From d60a6729d30191787db93d321bea038a19c3948e Mon Sep 17 00:00:00 2001 From: Jordan Brown Date: Fri, 8 Sep 2017 22:22:05 -0400 Subject: [PATCH 31/83] Merge pull request #30504 from YPOQ/windooremagfix Windoors open when emagged again --- code/game/machinery/doors/windowdoor.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/machinery/doors/windowdoor.dm b/code/game/machinery/doors/windowdoor.dm index 6a1bb1ec3a..f76412199c 100644 --- a/code/game/machinery/doors/windowdoor.dm +++ b/code/game/machinery/doors/windowdoor.dm @@ -213,7 +213,7 @@ sleep(6) operating = FALSE desc += "
    Its access panel is smoking slightly." - open() + open(2) /obj/machinery/door/window/attackby(obj/item/I, mob/living/user, params) From 5b61c84df40733a1de10c693d5467226e3aa72ed Mon Sep 17 00:00:00 2001 From: Jordan Brown Date: Fri, 8 Sep 2017 22:24:40 -0400 Subject: [PATCH 33/83] Merge pull request #30481 from YPOQ/shuntfix Placing a robotics factory actually disables shunting --- code/game/gamemodes/malfunction/Malf_Modules.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/malfunction/Malf_Modules.dm b/code/game/gamemodes/malfunction/Malf_Modules.dm index 5dfd8f7396..24d5311af3 100644 --- a/code/game/gamemodes/malfunction/Malf_Modules.dm +++ b/code/game/gamemodes/malfunction/Malf_Modules.dm @@ -672,7 +672,7 @@ GLOBAL_LIST_INIT(blacklisted_malf_machines, typecacheof(list( var/obj/machinery/transformer/conveyor = new(T) conveyor.masterAI = owner playsound(T, 'sound/effects/phasein.ogg', 100, 1) - owner_AI.can_shunt = TRUE + owner_AI.can_shunt = FALSE to_chat(owner, "You are no longer able to shunt your core to APCs.") adjust_uses(-1) From 80d0048ac08da17220805259cc60ad86faa82428 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sat, 9 Sep 2017 01:02:52 -0500 Subject: [PATCH 35/83] Automatic changelog generation for PR #2662 [ci skip] --- html/changelogs/AutoChangeLog-pr-2662.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2662.yml diff --git a/html/changelogs/AutoChangeLog-pr-2662.yml b/html/changelogs/AutoChangeLog-pr-2662.yml new file mode 100644 index 0000000000..9eb4f3020f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2662.yml @@ -0,0 +1,4 @@ +author: "basilman" +delete-after: True +changes: + - rscadd: "penguins may now have shamebreros, noot noot" From 12a30f8ec11081cb83b34bee9b695dfac243b015 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sat, 9 Sep 2017 01:03:18 -0500 Subject: [PATCH 36/83] Automatic changelog generation for PR #2663 [ci skip] --- html/changelogs/AutoChangeLog-pr-2663.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2663.yml diff --git a/html/changelogs/AutoChangeLog-pr-2663.yml b/html/changelogs/AutoChangeLog-pr-2663.yml new file mode 100644 index 0000000000..99d9414d41 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2663.yml @@ -0,0 +1,4 @@ +author: "Xhuis" +delete-after: True +changes: + - balance: "Watchers now have a half-second telegraph between charging and firing their freezing blasts." From a47776705a63f8da82ef995bf07f91c9dcced0be Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sat, 9 Sep 2017 01:04:24 -0500 Subject: [PATCH 37/83] Automatic changelog generation for PR #2666 [ci skip] --- html/changelogs/AutoChangeLog-pr-2666.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2666.yml diff --git a/html/changelogs/AutoChangeLog-pr-2666.yml b/html/changelogs/AutoChangeLog-pr-2666.yml new file mode 100644 index 0000000000..5f15eab5f6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2666.yml @@ -0,0 +1,4 @@ +author: "Robustin" +delete-after: True +changes: + - tweak: "Golem shells no longer fit in standard crew bags." From b2ffb03cef940937dc19840b028f9308e6518e17 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sat, 9 Sep 2017 01:05:31 -0500 Subject: [PATCH 38/83] Automatic changelog generation for PR #2671 [ci skip] --- html/changelogs/AutoChangeLog-pr-2671.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2671.yml diff --git a/html/changelogs/AutoChangeLog-pr-2671.yml b/html/changelogs/AutoChangeLog-pr-2671.yml new file mode 100644 index 0000000000..2415108e8b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2671.yml @@ -0,0 +1,4 @@ +author: "CitadelStationBot" +delete-after: True +changes: + - bugfix: "Windoors open when emagged again" From 1769b0272ae8477c2716dd8f83458502f239cfb6 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sat, 9 Sep 2017 01:07:06 -0500 Subject: [PATCH 39/83] Automatic changelog generation for PR #2656 [ci skip] --- html/changelogs/AutoChangeLog-pr-2656.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2656.yml diff --git a/html/changelogs/AutoChangeLog-pr-2656.yml b/html/changelogs/AutoChangeLog-pr-2656.yml new file mode 100644 index 0000000000..a1be7491b7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2656.yml @@ -0,0 +1,4 @@ +author: "JJRcop" +delete-after: True +changes: + - rscadd: "Admins can now play media content from the web to players." From 8e0ef4f38f18879ebd14c0e9853c2a80481444c5 Mon Sep 17 00:00:00 2001 From: Kyle Spier-Swenson Date: Sat, 9 Sep 2017 12:23:54 -0700 Subject: [PATCH 40/83] num2text the Instances number (#30509) --- code/modules/mob/mob.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index 76553d17fd..a759bb89ec 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -587,7 +587,7 @@ var/turf/T = get_turf(client.eye) stat("Location:", COORD(T)) stat("CPU:", "[world.cpu]") - stat("Instances:", "[world.contents.len]") + stat("Instances:", "[num2text(world.contents.len, 10)]") GLOB.stat_entry() config.stat_entry() stat(null) From 3ceb70f84dbdd5e41d68a79a20305d764cc6415a Mon Sep 17 00:00:00 2001 From: msgerbs Date: Sat, 9 Sep 2017 16:28:53 -0500 Subject: [PATCH 42/83] Fix crit-only healing to include softcrit (#30520) With softcrit implemented, people are only unconcious in hard crit. This will no longer bring you out of crit as intended. This PR fixes that. --- code/modules/reagents/chemistry/reagents/alcohol_reagents.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm index 9b22236a03..5e3bf0f749 100644 --- a/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/alcohol_reagents.dm @@ -1072,7 +1072,7 @@ All effects don't start immediately, but rather get worse over time; the rate is glass_desc = "Aromatic beverage served piping hot. According to folk tales it can almost wake the dead." /datum/reagent/consumable/ethanol/hearty_punch/on_mob_life(mob/living/M) - if(M.stat == UNCONSCIOUS && M.health <= 0) + if(M.health <= 0) M.adjustBruteLoss(-7, 0) M.adjustFireLoss(-7, 0) M.adjustToxLoss(-7, 0) From eaeaae7bef957e594e2727d02a7f3accd4392567 Mon Sep 17 00:00:00 2001 From: Jordan Brown Date: Sat, 9 Sep 2017 20:39:49 -0400 Subject: [PATCH 44/83] Added warnings for ultrasafe and safe security modes (#30515) --- code/__DEFINES/misc.dm | 5 +++++ code/game/world.dm | 19 +++++++++++++++++++ 2 files changed, 24 insertions(+) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index 209a33e0c5..1c79dde65f 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -458,3 +458,8 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE #define SHELLEO_ERRORLEVEL 1 #define SHELLEO_STDOUT 2 #define SHELLEO_STDERR 3 + +//server security mode +#define SECURITY_SAFE 1 +#define SECURITY_ULTRASAFE 2 +#define SECURITY_TRUSTED 3 diff --git a/code/game/world.dm b/code/game/world.dm index a1fcc364cd..991e6230e6 100644 --- a/code/game/world.dm +++ b/code/game/world.dm @@ -1,3 +1,6 @@ +GLOBAL_VAR(security_mode) +GLOBAL_PROTECT(security_mode) + /world/New() log_world("World loaded at [time_stamp()]") @@ -5,6 +8,8 @@ GLOB.config_error_log = GLOB.sql_error_log = GLOB.world_href_log = GLOB.world_runtime_log = GLOB.world_attack_log = GLOB.world_game_log = file("data/logs/config_error.log") //temporary file used to record errors with loading config, moved to log directory once logging is set bl + CheckSecurityMode() + make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once) config = new @@ -94,6 +99,20 @@ if(GLOB.round_id) log_game("Round ID: [GLOB.round_id]") +/world/proc/CheckSecurityMode() + //try to write to data + if(!text2file("The world is running at least safe mode", "data/server_security_check.lock")) + GLOB.security_mode = SECURITY_ULTRASAFE + warning("/tg/station 13 is not supported in ultrasafe security mode. Everything will break!") + return + + //try to shell + if(shell("echo \"The world is running in trusted mode\"") != null) + GLOB.security_mode = SECURITY_TRUSTED + else + GLOB.security_mode = SECURITY_SAFE + warning("/tg/station 13 uses many file operations, a few shell()s, and some external call()s. Trusted mode is recommended. You can download our source code for your own browsing and compilation at https://github.com/tgstation/tgstation") + /world/Topic(T, addr, master, key) var/list/input = params2list(T) From 317958fb5ccf9503d8f8fb7db71ff04652b0eabb Mon Sep 17 00:00:00 2001 From: AnturK Date: Sun, 10 Sep 2017 02:40:23 +0200 Subject: [PATCH 46/83] Fixes more CanPass misuse (#30493) * Fixes more CanPass misuse * Let's not give wrong impression * spans --- code/game/atoms_movable.dm | 2 +- code/modules/holodeck/items.dm | 16 ++++++------ code/modules/recycling/disposal-unit.dm | 30 +++++++++++----------- code/modules/shuttle/special.dm | 33 ++++++++++++++++++------- 4 files changed, 46 insertions(+), 35 deletions(-) diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index f4cbcda098..38c815ee43 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -215,7 +215,7 @@ //to differentiate it, naturally everyone forgot about this immediately and so some things //would bump twice, so now it's called Collide /atom/movable/proc/Collide(atom/A) - if((A)) + if(A) if(throwing) throwing.hit_atom(A) . = 1 diff --git a/code/modules/holodeck/items.dm b/code/modules/holodeck/items.dm index 8dfbfa7c63..86481b4c14 100644 --- a/code/modules/holodeck/items.dm +++ b/code/modules/holodeck/items.dm @@ -120,17 +120,15 @@ else ..() -/obj/structure/holohoop/CanPass(atom/movable/mover, turf/target) - if (isitem(mover) && mover.throwing) - var/obj/item/I = mover - if(istype(I, /obj/item/projectile)) - return +/obj/structure/holohoop/hitby(atom/movable/AM) + if (isitem(AM) && !istype(AM,/obj/item/projectile)) if(prob(50)) - I.forceMove(get_turf(src)) - visible_message("Swish! [I] lands in [src].") + AM.forceMove(get_turf(src)) + visible_message("Swish! [AM] lands in [src].") + return else - visible_message("[I] bounces off of [src]'s rim!") - return 0 + visible_message("[AM] bounces off of [src]'s rim!") + return ..() else return ..() diff --git a/code/modules/recycling/disposal-unit.dm b/code/modules/recycling/disposal-unit.dm index 14ebec8128..04207a8e09 100644 --- a/code/modules/recycling/disposal-unit.dm +++ b/code/modules/recycling/disposal-unit.dm @@ -335,20 +335,18 @@ eject() . = TRUE -/obj/machinery/disposal/bin/CanPass(atom/movable/mover, turf/target) - if (isitem(mover) && mover.throwing) - var/obj/item/I = mover - if(istype(I, /obj/item/projectile)) - return + +/obj/machinery/disposal/bin/hitby(atom/movable/AM) + if(isitem(AM) && AM.CanEnterDisposals()) if(prob(75)) - I.forceMove(src) - visible_message("[I] lands in [src].") + AM.forceMove(src) + visible_message("[AM] lands in [src].") update_icon() else - visible_message("[I] bounces off of [src]'s rim!") - return 0 + visible_message("[AM] bounces off of [src]'s rim!") + return ..() else - return ..(mover, target) + return ..() /obj/machinery/disposal/bin/flush() ..() @@ -457,12 +455,12 @@ trunk.linked = src // link the pipe trunk to self /obj/machinery/disposal/deliveryChute/place_item_in_disposal(obj/item/I, mob/user) - if(I.disposalEnterTry()) + if(I.CanEnterDisposals()) ..() flush() /obj/machinery/disposal/deliveryChute/CollidedWith(atom/movable/AM) //Go straight into the chute - if(!AM.disposalEnterTry()) + if(!AM.CanEnterDisposals()) return switch(dir) if(NORTH) @@ -485,16 +483,16 @@ M.forceMove(src) flush() -/atom/movable/proc/disposalEnterTry() +/atom/movable/proc/CanEnterDisposals() return 1 -/obj/item/projectile/disposalEnterTry() +/obj/item/projectile/CanEnterDisposals() return -/obj/effect/disposalEnterTry() +/obj/effect/CanEnterDisposals() return -/obj/mecha/disposalEnterTry() +/obj/mecha/CanEnterDisposals() return /obj/machinery/disposal/deliveryChute/newHolderDestination(obj/structure/disposalholder/H) diff --git a/code/modules/shuttle/special.dm b/code/modules/shuttle/special.dm index 6a972bff9b..0373ea5b53 100644 --- a/code/modules/shuttle/special.dm +++ b/code/modules/shuttle/special.dm @@ -215,23 +215,37 @@ /obj/effect/forcefield/luxury_shuttle var/threshold = 500 var/static/list/approved_passengers = list() + var/static/list/check_times = list() /obj/effect/forcefield/luxury_shuttle/CanPass(atom/movable/mover, turf/target) if(mover in approved_passengers) - return 1 + return TRUE if(!isliving(mover)) //No stowaways - return 0 + return FALSE + + return FALSE + + +#define LUXURY_MESSAGE_COOLDOWN 100 +/obj/effect/forcefield/luxury_shuttle/CollidedWith(atom/movable/AM) + if(!isliving(AM)) + return ..() + + if(check_times[AM] && check_times[AM] > world.time) //Let's not spam the message + return ..() + + check_times[AM] = world.time + LUXURY_MESSAGE_COOLDOWN var/total_cash = 0 var/list/counted_money = list() - for(var/obj/item/coin/C in mover.GetAllContents()) + for(var/obj/item/coin/C in AM.GetAllContents()) total_cash += C.value counted_money += C if(total_cash >= threshold) break - for(var/obj/item/stack/spacecash/S in mover.GetAllContents()) + for(var/obj/item/stack/spacecash/S in AM.GetAllContents()) total_cash += S.value * S.amount counted_money += S if(total_cash >= threshold) @@ -241,12 +255,13 @@ for(var/obj/I in counted_money) qdel(I) - to_chat(mover, "Thank you for your payment! Please enjoy your flight.") - approved_passengers += mover - return 1 + to_chat(AM, "Thank you for your payment! Please enjoy your flight.") + approved_passengers += AM + check_times -= AM + return else - to_chat(mover, "You don't have enough money to enter the main shuttle. You'll have to fly coach.") - return 0 + to_chat(AM, "You don't have enough money to enter the main shuttle. You'll have to fly coach.") + return ..() /mob/living/simple_animal/hostile/bear/fightpit name = "fight pit bear" From 9704893614fe38f66d391257af565a842dd857b9 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sat, 9 Sep 2017 23:50:23 -0500 Subject: [PATCH 48/83] Automatic changelog generation for PR #2674 [ci skip] --- html/changelogs/AutoChangeLog-pr-2674.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2674.yml diff --git a/html/changelogs/AutoChangeLog-pr-2674.yml b/html/changelogs/AutoChangeLog-pr-2674.yml new file mode 100644 index 0000000000..192d444569 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2674.yml @@ -0,0 +1,4 @@ +author: "VexingRaven" +delete-after: True +changes: + - bugfix: "Hearty Punch once again pulls people out of crit." From ee4052eb61124cbfb1114e0312307ca4c2abc4d5 Mon Sep 17 00:00:00 2001 From: oranges Date: Sun, 10 Sep 2017 21:00:58 +1000 Subject: [PATCH 49/83] Merge pull request #30524 from ChangelingRain/srcremoval Removes a src. --- code/game/gamemodes/blob/theblob.dm | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/code/game/gamemodes/blob/theblob.dm b/code/game/gamemodes/blob/theblob.dm index c2511f2302..8443f3d6f1 100644 --- a/code/game/gamemodes/blob/theblob.dm +++ b/code/game/gamemodes/blob/theblob.dm @@ -90,8 +90,10 @@ /obj/structure/blob/proc/Life() return -/obj/structure/blob/proc/Pulse_Area(pulsing_overmind = overmind, claim_range = 10, pulse_range = 3, expand_range = 2) - src.Be_Pulsed() +/obj/structure/blob/proc/Pulse_Area(mob/camera/blob/pulsing_overmind, claim_range = 10, pulse_range = 3, expand_range = 2) + if(QDELETED(pulsing_overmind)) + pulsing_overmind = overmind + Be_Pulsed() var/expanded = FALSE if(prob(70) && expand()) expanded = TRUE From 55f9874a080ef46ae63608e1a8916d17543445c9 Mon Sep 17 00:00:00 2001 From: KorPhaeron Date: Sun, 10 Sep 2017 06:05:57 -0500 Subject: [PATCH 51/83] Ladders cant be moved by the singularity (#30518) It'd be weird to have the top part of a ladder moved five tiles and then still lead to the ladder underneath its old location. Just destroys it instead. --- code/game/objects/structures/ladders.dm | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index c1a45ad20e..d0ad32113d 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -118,5 +118,13 @@ else return QDEL_HINT_LETMELIVE +/obj/structure/ladder/unbreakable/singularity_pull() + return + /obj/structure/ladder/auto_connect //They will connect to ladders with the same X and Y without needing to share an ID - auto_connect = TRUE \ No newline at end of file + auto_connect = TRUE + + +/obj/structure/ladder/singularity_pull() + visible_message("[src] is torn to pieces by the gravitational pull!") + qdel(src) From b363dc352fea12482775bccc8719ec7e4bc2edff Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sun, 10 Sep 2017 09:07:18 -0500 Subject: [PATCH 53/83] [MIRROR] remove GLOB. (#2683) * Merge pull request #30540 from p440/blobglob remove GLOB. * remove GLOB. --- code/game/gamemodes/blob/powers.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm index 389888ac28..6baf8b4dbe 100644 --- a/code/game/gamemodes/blob/powers.dm +++ b/code/game/gamemodes/blob/powers.dm @@ -363,7 +363,7 @@ to_chat(src, "Node Blobs are blobs which grow, like the core. Like the core it can activate resource and factory blobs.") to_chat(src, "In addition to the buttons on your HUD, there are a few click shortcuts to speed up expansion and defense.") to_chat(src, "Shortcuts: Click = Expand Blob | Middle Mouse Click = Rally Spores | Ctrl Click = Create Shield Blob | Alt Click = Remove Blob") - to_chat(src, "Attempting to talk will send a message to all other GLOB.overminds, allowing you to coordinate with them.") + to_chat(src, "Attempting to talk will send a message to all other overminds, allowing you to coordinate with them.") if(!placed && autoplace_max_time <= world.time) to_chat(src, "You will automatically place your blob core in [round((autoplace_max_time - world.time)/600, 0.5)] minutes.") to_chat(src, "You [manualplace_min_time ? "will be able to":"can"] manually place your blob core by pressing the Place Blob Core button in the bottom right corner of the screen.") From 863db1b7c39cd951f5050f54fd0a603dcc78af48 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sun, 10 Sep 2017 11:44:48 -0500 Subject: [PATCH 54/83] Automatic changelog generation for PR #2633 [ci skip] --- html/changelogs/AutoChangeLog-pr-2633.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2633.yml diff --git a/html/changelogs/AutoChangeLog-pr-2633.yml b/html/changelogs/AutoChangeLog-pr-2633.yml new file mode 100644 index 0000000000..4806cb12c5 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2633.yml @@ -0,0 +1,4 @@ +author: "Xhuis" +delete-after: True +changes: + - imageadd: "The hand drill and jaws of life now have sprites on the toolbelt." From 33f35fe4d2c895ecefa4970c2d25cf303c63951d Mon Sep 17 00:00:00 2001 From: LetterJay Date: Sun, 10 Sep 2017 11:46:34 -0500 Subject: [PATCH 55/83] Update tools.dm --- code/game/objects/items/tools.dm | 1583 +++++++++++++++--------------- 1 file changed, 790 insertions(+), 793 deletions(-) diff --git a/code/game/objects/items/tools.dm b/code/game/objects/items/tools.dm index 0e557497c0..5c901ca4bd 100644 --- a/code/game/objects/items/tools.dm +++ b/code/game/objects/items/tools.dm @@ -1,795 +1,793 @@ -<<<<<<< HEAD -#define WELDER_FUEL_BURN_INTERVAL 13 - -/* Tools! - * Note: Multitools are /obj/item/device - * - * Contains: - * Wrench - * Screwdriver - * Wirecutters - * Welding Tool - * Crowbar - */ - -/* - * Wrench - */ -/obj/item/wrench - name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." - icon = 'icons/obj/tools.dmi' - icon_state = "wrench" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/ratchet.ogg' - materials = list(MAT_METAL=150) - origin_tech = "materials=1;engineering=1" - attack_verb = list("bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/wrench/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wrench/cyborg - name = "automatic wrench" - desc = "An advanced robotic wrench. Can be found in construction cyborgs." - toolspeed = 0.5 - -/obj/item/wrench/brass - name = "brass wrench" - desc = "A brass wrench. It's faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "wrench_brass" - toolspeed = 0.5 - -/obj/item/wrench/abductor - name = "alien wrench" - desc = "A polarized wrench. It causes anything placed between the jaws to turn." - icon = 'icons/obj/abductor.dmi' - icon_state = "wrench" - usesound = 'sound/effects/empulse.ogg' - toolspeed = 0.1 - origin_tech = "materials=5;engineering=5;abductor=3" - -/obj/item/wrench/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a bolt bit." - icon_state = "drill_bolt" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/drill_use.ogg' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - attack_verb = list("drilled", "screwed", "jabbed") - toolspeed = 0.25 - -/obj/item/wrench/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power - to_chat(user, "You attach the screw driver bit to [src].") - qdel(src) - user.put_in_active_hand(s_drill) - -/obj/item/wrench/power/suicide_act(mob/user) - user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/wrench/medical - name = "medical wrench" - desc = "A medical wrench with common(medical?) uses. Can be found in your hand." - icon_state = "wrench_medical" - force = 2 //MEDICAL - throwforce = 4 - origin_tech = "materials=1;engineering=1;biotech=3" - attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") - -/obj/item/wrench/medical/suicide_act(mob/living/user) - user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") - // TODO Make them glow with the power of the M E D I C A L W R E N C H - // during their ascension - - // Stun stops them from wandering off - user.Stun(100, ignore_canstun = TRUE) - playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) - - // Let the sound effect finish playing - sleep(20) - - if(!user) - return - - for(var/obj/item/W in user) - user.dropItemToGround(W) - - var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) - W.add_fingerprint(user) - W.desc += " For some reason, it reminds you of [user.name]." - - if(!user) - return - - user.dust() - - return OXYLOSS - -/* - * Screwdriver - */ -/obj/item/screwdriver - name = "screwdriver" - desc = "You can be totally screwy with this." - icon = 'icons/obj/tools.dmi' - icon_state = "screwdriver" - item_state = "screwdriver" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - w_class = WEIGHT_CLASS_TINY - throwforce = 5 - throw_speed = 3 - throw_range = 5 - materials = list(MAT_METAL=75) - attack_verb = list("stabbed") - hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/screwdriver.ogg' - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - var/random_color = TRUE //if the screwdriver uses random coloring - var/static/list/screwdriver_colors = list(\ - "blue" = rgb(24, 97, 213), \ - "red" = rgb(149, 23, 16), \ - "pink" = rgb(213, 24, 141), \ - "brown" = rgb(160, 82, 18), \ - "green" = rgb(14, 127, 27), \ - "cyan" = rgb(24, 162, 213), \ - "yellow" = rgb(213, 140, 24), \ - ) - -/obj/item/screwdriver/suicide_act(mob/user) - user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/Initialize() - . = ..() - if(random_color) //random colors! - var/our_color = pick(screwdriver_colors) - add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) - update_icon() - if(prob(75)) - pixel_y = rand(0, 16) - -/obj/item/screwdriver/update_icon() - if(!random_color) //icon override - return - cut_overlays() - var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") - base_overlay.appearance_flags = RESET_COLOR - add_overlay(base_overlay) - -/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) - . = list() - if(isinhands && random_color) - var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") - M.appearance_flags = RESET_COLOR - . += M - -/obj/item/screwdriver/get_belt_overlay() - if(random_color) - var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") - var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") - body.color = color - head.overlays += body - return head - else - return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) - -/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) - if(!istype(M)) - return ..() - if(user.zone_selected != "eyes" && user.zone_selected != "head") - return ..() - if(user.disabilities & CLUMSY && prob(50)) - M = user - return eyestab(M,user) - -/obj/item/screwdriver/brass - name = "brass screwdriver" - desc = "A screwdriver made of brass. The handle feels freezing cold." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "screwdriver_brass" - item_state = "screwdriver_brass" - toolspeed = 0.5 - random_color = FALSE - -/obj/item/screwdriver/abductor - name = "alien screwdriver" - desc = "An ultrasonic screwdriver." - icon = 'icons/obj/abductor.dmi' - icon_state = "screwdriver_a" - item_state = "screwdriver_nuke" - usesound = 'sound/items/pshoom.ogg' - toolspeed = 0.1 - random_color = FALSE - -/obj/item/screwdriver/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a screw bit." - icon_state = "drill_screw" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - throw_speed = 2 - throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far - attack_verb = list("drilled", "screwed", "jabbed","whacked") - hitsound = 'sound/items/drill_hit.ogg' - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.25 - random_color = FALSE - -/obj/item/screwdriver/power/suicide_act(mob/user) - user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power - to_chat(user, "You attach the bolt driver bit to [src].") - qdel(src) - user.put_in_active_hand(b_drill) - -/obj/item/screwdriver/cyborg - name = "powered screwdriver" - desc = "An electrical screwdriver, designed to be both precise and quick." - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.5 - -/* - * Wirecutters - */ -/obj/item/wirecutters - name = "wirecutters" - desc = "This cuts wires." - icon = 'icons/obj/tools.dmi' - icon_state = null - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 6 - throw_speed = 3 - throw_range = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=80) - attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/wirecutter.ogg' - usesound = 'sound/items/wirecutter.ogg' - origin_tech = "materials=1;engineering=1" - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - - -/obj/item/wirecutters/New(loc, var/param_color = null) - ..() - if(!icon_state) - if(!param_color) - param_color = pick("yellow","red") - icon_state = "cutters_[param_color]" - -/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) - if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) - user.visible_message("[user] cuts [C]'s restraints with [src]!") - qdel(C.handcuffed) - C.handcuffed = null - if(C.buckled && C.buckled.buckle_requires_restraints) - C.buckled.unbuckle_mob(C) - C.update_handcuffed() - return - else - ..() - -/obj/item/wirecutters/suicide_act(mob/user) - user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, usesound, 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/brass - name = "brass wirecutters" - desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "cutters_brass" - toolspeed = 0.5 - -/obj/item/wirecutters/abductor - name = "alien wirecutters" - desc = "Extremely sharp wirecutters, made out of a silvery-green metal." - icon = 'icons/obj/abductor.dmi' - icon_state = "cutters" - toolspeed = 0.1 - origin_tech = "materials=5;engineering=4;abductor=3" - -/obj/item/wirecutters/cyborg - name = "wirecutters" - desc = "This cuts wires." - toolspeed = 0.5 - -/obj/item/wirecutters/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." - icon_state = "jaws_cutter" - item_state = "jawsoflife" - origin_tech = "materials=2;engineering=2" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - usesound = 'sound/items/jaws_cut.ogg' - toolspeed = 0.25 - -/obj/item/wirecutters/power/suicide_act(mob/user) - user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") - playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) - if(iscarbon(user)) - var/mob/living/carbon/C = user - var/obj/item/bodypart/BP = C.get_bodypart("head") - if(BP) - BP.drop_limb() - playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power - to_chat(user, "You attach the pry jaws to [src].") - qdel(src) - user.put_in_active_hand(pryjaws) -/* - * Welding Tool - */ -/obj/item/weldingtool - name = "welding tool" - desc = "A standard edition welder provided by NanoTrasen." - icon = 'icons/obj/tools.dmi' - icon_state = "welder" - item_state = "welder" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 3 - throwforce = 5 - hitsound = "swing_hit" - usesound = 'sound/items/welder.ogg' - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' - throw_speed = 3 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) - resistance_flags = FIRE_PROOF - - materials = list(MAT_METAL=70, MAT_GLASS=30) - origin_tech = "engineering=1;plasmatech=1" - var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) - var/max_fuel = 20 //The max amount of fuel the welder can hold - var/change_icons = 1 - var/can_off_process = 0 - var/light_intensity = 2 //how powerful the emitted light is when used. - var/burned_fuel_for = 0 //when fuel was last removed - heat = 3800 - toolspeed = 1 - -/obj/item/weldingtool/Initialize() - . = ..() - create_reagents(max_fuel) - reagents.add_reagent("welding_fuel", max_fuel) - update_icon() - - -/obj/item/weldingtool/proc/update_torch() - if(welding) - add_overlay("[initial(icon_state)]-on") - item_state = "[initial(item_state)]1" - else - item_state = "[initial(item_state)]" - - -/obj/item/weldingtool/update_icon() - cut_overlays() - if(change_icons) - var/ratio = get_fuel() / max_fuel - ratio = Ceiling(ratio*4) * 25 - add_overlay("[initial(icon_state)][ratio]") - update_torch() - return - - -/obj/item/weldingtool/process() - switch(welding) - if(0) - force = 3 - damtype = "brute" - update_icon() - if(!can_off_process) - STOP_PROCESSING(SSobj, src) - return - //Welders left on now use up fuel, but lets not have them run out quite that fast - if(1) - force = 15 - damtype = "fire" - ++burned_fuel_for - if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) - remove_fuel(1) - update_icon() - - //This is to start fires. process() is only called if the welder is on. - open_flame() - - -/obj/item/weldingtool/suicide_act(mob/user) - user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") - return (FIRELOSS) - - -/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/screwdriver)) - flamethrower_screwdriver(I, user) - else if(istype(I, /obj/item/stack/rods)) - flamethrower_rods(I, user) - else - return ..() - - -/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) - if(!istype(H)) - return ..() - - var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) - - if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) - if(src.remove_fuel(1)) - playsound(loc, usesound, 50, 1) - if(user == H) - user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") - if(!do_mob(user, H, 50)) - return - item_heal_robotic(H, user, 15, 0) - else - return ..() - - -/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) - if(!proximity) return - - if(welding) - remove_fuel(1) - var/turf/location = get_turf(user) - location.hotspot_expose(700, 50, 1) - if(get_fuel() <= 0) - set_light(0) - - if(isliving(O)) - var/mob/living/L = O - if(L.IgniteMob()) - message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") - log_game("[key_name(user)] set [key_name(L)] on fire") - - -/obj/item/weldingtool/attack_self(mob/user) - switched_on(user) - if(welding) - set_light(light_intensity) - - update_icon() - - -//Returns the amount of fuel in the welder -/obj/item/weldingtool/proc/get_fuel() - return reagents.get_reagent_amount("welding_fuel") - - -//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() -/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) - if(!welding || !check_fuel()) - return 0 - if(amount) - burned_fuel_for = 0 - if(get_fuel() >= amount) - reagents.remove_reagent("welding_fuel", amount) - check_fuel() - if(M) - M.flash_act(light_intensity) - return TRUE - else - if(M) - to_chat(M, "You need more welding fuel to complete this task!") - return FALSE - - -//Turns off the welder if there is no more fuel (does this really need to be its own proc?) -/obj/item/weldingtool/proc/check_fuel(mob/user) - if(get_fuel() <= 0 && welding) - switched_on(user) - update_icon() - //mob icon update - if(ismob(loc)) - var/mob/M = loc - M.update_inv_hands(0) - - return 0 - return 1 - -//Switches the welder on -/obj/item/weldingtool/proc/switched_on(mob/user) - if(!status) - to_chat(user, "[src] can't be turned on while unsecured!") - return - welding = !welding - if(welding) - if(get_fuel() >= 1) - to_chat(user, "You switch [src] on.") - playsound(loc, acti_sound, 50, 1) - force = 15 - damtype = "fire" - hitsound = 'sound/items/welder.ogg' - update_icon() - START_PROCESSING(SSobj, src) - else - to_chat(user, "You need more fuel!") - switched_off(user) - else - to_chat(user, "You switch [src] off.") - playsound(loc, deac_sound, 50, 1) - switched_off(user) - -//Switches the welder off -/obj/item/weldingtool/proc/switched_off(mob/user) - welding = 0 - set_light(0) - - force = 3 - damtype = "brute" - hitsound = "swing_hit" - update_icon() - - -/obj/item/weldingtool/examine(mob/user) - ..() - to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") - -/obj/item/weldingtool/is_hot() - return welding * heat - -//Returns whether or not the welding tool is currently on. -/obj/item/weldingtool/proc/isOn() - return welding - - -/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) - if(welding) - to_chat(user, "Turn it off first!") - return - status = !status - if(status) - to_chat(user, "You resecure [src].") - else - to_chat(user, "[src] can now be attached and modified.") - add_fingerprint(user) - -/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) - if(!status) - var/obj/item/stack/rods/R = I - if (R.use(1)) - var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) - if(!remove_item_from_storage(F)) - user.transferItemToLoc(src, F, TRUE) - F.weldtool = src - add_fingerprint(user) - to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") - user.put_in_hands(F) - else - to_chat(user, "You need one rod to start building a flamethrower!") - -/obj/item/weldingtool/ignition_effect(atom/A, mob/user) - if(welding && remove_fuel(1, user)) - . = "[user] casually lights [A] with [src], what a badass." - else - . = "" - -/obj/item/weldingtool/largetank - name = "industrial welding tool" - desc = "A slightly larger welder with a larger tank." - icon_state = "indwelder" - max_fuel = 40 - materials = list(MAT_GLASS=60) - origin_tech = "engineering=2;plasmatech=2" - -/obj/item/weldingtool/largetank/cyborg - name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." - toolspeed = 0.5 - -/obj/item/weldingtool/largetank/flamethrower_screwdriver() - return - - -/obj/item/weldingtool/mini - name = "emergency welding tool" - desc = "A miniature welder used during emergencies." - icon_state = "miniwelder" - max_fuel = 10 - w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=30, MAT_GLASS=10) - change_icons = 0 - -/obj/item/weldingtool/mini/flamethrower_screwdriver() - return - -/obj/item/weldingtool/abductor - name = "alien welding tool" - desc = "An alien welding tool. Whatever fuel it uses, it never runs out." - icon = 'icons/obj/abductor.dmi' - icon_state = "welder" - toolspeed = 0.1 - light_intensity = 0 - change_icons = 0 - origin_tech = "plasmatech=5;engineering=5;abductor=3" - -/obj/item/weldingtool/abductor/process() - if(get_fuel() <= max_fuel) - reagents.add_reagent("welding_fuel", 1) - ..() - -/obj/item/weldingtool/hugetank - name = "upgraded industrial welding tool" - desc = "An upgraded welder based of the industrial welder." - icon_state = "upindwelder" - item_state = "upindwelder" - max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "engineering=3;plasmatech=2" - -/obj/item/weldingtool/experimental - name = "experimental welding tool" - desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." - icon_state = "exwelder" - item_state = "exwelder" - max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" - var/last_gen = 0 - change_icons = 0 - can_off_process = 1 - light_intensity = 1 - toolspeed = 0.5 - var/nextrefueltick = 0 - -/obj/item/weldingtool/experimental/brass - name = "brass welding tool" - desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "brasswelder" - item_state = "brasswelder" - - -/obj/item/weldingtool/experimental/process() - ..() - if(get_fuel() < max_fuel && nextrefueltick < world.time) - nextrefueltick = world.time + 10 - reagents.add_reagent("welding_fuel", 1) - - -/* - * Crowbar - */ - -/obj/item/crowbar - name = "pocket crowbar" - desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." - icon = 'icons/obj/tools.dmi' - icon_state = "crowbar" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/crowbar.ogg' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - origin_tech = "engineering=1;combat=1" - attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/crowbar/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/red - icon_state = "crowbar_red" - force = 8 - -/obj/item/crowbar/brass - name = "brass crowbar" - desc = "A brass crowbar. It feels faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "crowbar_brass" - toolspeed = 0.5 - -/obj/item/crowbar/abductor - name = "alien crowbar" - desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." - icon = 'icons/obj/abductor.dmi' - usesound = 'sound/weapons/sonic_jackhammer.ogg' - icon_state = "crowbar" - toolspeed = 0.1 - origin_tech = "combat=4;engineering=4;abductor=3" - -/obj/item/crowbar/large - name = "crowbar" - desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." - force = 12 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 3 - throw_range = 3 - materials = list(MAT_METAL=70) - icon_state = "crowbar_large" - item_state = "crowbar" - toolspeed = 0.5 - -/obj/item/crowbar/cyborg - name = "hydraulic crowbar" - desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." - usesound = 'sound/items/jaws_pry.ogg' - force = 10 - toolspeed = 0.5 - -/obj/item/crowbar/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." - icon_state = "jaws_pry" - item_state = "jawsoflife" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" - usesound = 'sound/items/jaws_pry.ogg' - force = 15 - toolspeed = 0.25 - -/obj/item/crowbar/power/suicide_act(mob/user) - user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power - to_chat(user, "You attach the cutting jaws to [src].") - qdel(src) - user.put_in_active_hand(cutjaws) - -#undef WELDER_FUEL_BURN_INTERVAL -======= +#define WELDER_FUEL_BURN_INTERVAL 13 + +/* Tools! + * Note: Multitools are /obj/item/device + * + * Contains: + * Wrench + * Screwdriver + * Wirecutters + * Welding Tool + * Crowbar + */ + +/* + * Wrench + */ +/obj/item/wrench + name = "wrench" + desc = "A wrench with common uses. Can be found in your hand." + icon = 'icons/obj/tools.dmi' + icon_state = "wrench" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + throwforce = 7 + w_class = WEIGHT_CLASS_SMALL + usesound = 'sound/items/ratchet.ogg' + materials = list(MAT_METAL=150) + origin_tech = "materials=1;engineering=1" + attack_verb = list("bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + +/obj/item/wrench/suicide_act(mob/user) + user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/wrench/cyborg + name = "automatic wrench" + desc = "An advanced robotic wrench. Can be found in construction cyborgs." + toolspeed = 0.5 + +/obj/item/wrench/brass + name = "brass wrench" + desc = "A brass wrench. It's faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "wrench_brass" + toolspeed = 0.5 + +/obj/item/wrench/abductor + name = "alien wrench" + desc = "A polarized wrench. It causes anything placed between the jaws to turn." + icon = 'icons/obj/abductor.dmi' + icon_state = "wrench" + usesound = 'sound/effects/empulse.ogg' + toolspeed = 0.1 + origin_tech = "materials=5;engineering=5;abductor=3" + +/obj/item/wrench/power + name = "hand drill" + desc = "A simple powered hand drill. It's fitted with a bolt bit." + icon_state = "drill_bolt" + item_state = "drill" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + usesound = 'sound/items/drill_use.ogg' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get + force = 8 //might or might not be too high, subject to change + w_class = WEIGHT_CLASS_SMALL + throwforce = 8 + attack_verb = list("drilled", "screwed", "jabbed") + toolspeed = 0.25 + +/obj/item/wrench/power/attack_self(mob/user) + playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power + to_chat(user, "You attach the screw driver bit to [src].") + qdel(src) + user.put_in_active_hand(s_drill) + +/obj/item/wrench/power/suicide_act(mob/user) + user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") + return (BRUTELOSS) + +/obj/item/wrench/medical + name = "medical wrench" + desc = "A medical wrench with common(medical?) uses. Can be found in your hand." + icon_state = "wrench_medical" + force = 2 //MEDICAL + throwforce = 4 + origin_tech = "materials=1;engineering=1;biotech=3" + attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") + +/obj/item/wrench/medical/suicide_act(mob/living/user) + user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") + // TODO Make them glow with the power of the M E D I C A L W R E N C H + // during their ascension + + // Stun stops them from wandering off + user.Stun(100, ignore_canstun = TRUE) + playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) + + // Let the sound effect finish playing + sleep(20) + + if(!user) + return + + for(var/obj/item/W in user) + user.dropItemToGround(W) + + var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) + W.add_fingerprint(user) + W.desc += " For some reason, it reminds you of [user.name]." + + if(!user) + return + + user.dust() + + return OXYLOSS + +/* + * Screwdriver + */ +/obj/item/screwdriver + name = "screwdriver" + desc = "You can be totally screwy with this." + icon = 'icons/obj/tools.dmi' + icon_state = "screwdriver" + item_state = "screwdriver" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + w_class = WEIGHT_CLASS_TINY + throwforce = 5 + throw_speed = 3 + throw_range = 5 + materials = list(MAT_METAL=75) + attack_verb = list("stabbed") + hitsound = 'sound/weapons/bladeslice.ogg' + usesound = 'sound/items/screwdriver.ogg' + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + var/random_color = TRUE //if the screwdriver uses random coloring + var/static/list/screwdriver_colors = list(\ + "blue" = rgb(24, 97, 213), \ + "red" = rgb(149, 23, 16), \ + "pink" = rgb(213, 24, 141), \ + "brown" = rgb(160, 82, 18), \ + "green" = rgb(14, 127, 27), \ + "cyan" = rgb(24, 162, 213), \ + "yellow" = rgb(213, 140, 24), \ + ) + +/obj/item/screwdriver/suicide_act(mob/user) + user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/screwdriver/Initialize() + . = ..() + if(random_color) //random colors! + var/our_color = pick(screwdriver_colors) + add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) + update_icon() + if(prob(75)) + pixel_y = rand(0, 16) + +/obj/item/screwdriver/update_icon() + if(!random_color) //icon override + return + cut_overlays() + var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") + base_overlay.appearance_flags = RESET_COLOR + add_overlay(base_overlay) + +/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) + . = list() + if(isinhands && random_color) + var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") + M.appearance_flags = RESET_COLOR + . += M + +/obj/item/screwdriver/get_belt_overlay() + if(random_color) + var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") + var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") + body.color = color + head.overlays += body + return head + else + return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) + +/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) + if(!istype(M)) + return ..() + if(user.zone_selected != "eyes" && user.zone_selected != "head") + return ..() + if(user.disabilities & CLUMSY && prob(50)) + M = user + return eyestab(M,user) + +/obj/item/screwdriver/brass + name = "brass screwdriver" + desc = "A screwdriver made of brass. The handle feels freezing cold." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "screwdriver_brass" + item_state = "screwdriver_brass" + toolspeed = 0.5 + random_color = FALSE + +/obj/item/screwdriver/abductor + name = "alien screwdriver" + desc = "An ultrasonic screwdriver." + icon = 'icons/obj/abductor.dmi' + icon_state = "screwdriver_a" + item_state = "screwdriver_nuke" + usesound = 'sound/items/pshoom.ogg' + toolspeed = 0.1 + random_color = FALSE + +/obj/item/screwdriver/power + name = "hand drill" + desc = "A simple powered hand drill. It's fitted with a screw bit." + icon_state = "drill_screw" + item_state = "drill" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get + force = 8 //might or might not be too high, subject to change + w_class = WEIGHT_CLASS_SMALL + throwforce = 8 + throw_speed = 2 + throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far + attack_verb = list("drilled", "screwed", "jabbed","whacked") + hitsound = 'sound/items/drill_hit.ogg' + usesound = 'sound/items/drill_use.ogg' + toolspeed = 0.25 + random_color = FALSE + +/obj/item/screwdriver/power/suicide_act(mob/user) + user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/screwdriver/power/attack_self(mob/user) + playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power + to_chat(user, "You attach the bolt driver bit to [src].") + qdel(src) + user.put_in_active_hand(b_drill) + +/obj/item/screwdriver/cyborg + name = "powered screwdriver" + desc = "An electrical screwdriver, designed to be both precise and quick." + usesound = 'sound/items/drill_use.ogg' + toolspeed = 0.5 + +/* + * Wirecutters + */ +/obj/item/wirecutters + name = "wirecutters" + desc = "This cuts wires." + icon = 'icons/obj/tools.dmi' + icon_state = null + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 6 + throw_speed = 3 + throw_range = 7 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=80) + attack_verb = list("pinched", "nipped") + hitsound = 'sound/items/wirecutter.ogg' + usesound = 'sound/items/wirecutter.ogg' + origin_tech = "materials=1;engineering=1" + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + + +/obj/item/wirecutters/New(loc, var/param_color = null) + ..() + if(!icon_state) + if(!param_color) + param_color = pick("yellow","red") + icon_state = "cutters_[param_color]" + +/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) + if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) + user.visible_message("[user] cuts [C]'s restraints with [src]!") + qdel(C.handcuffed) + C.handcuffed = null + if(C.buckled && C.buckled.buckle_requires_restraints) + C.buckled.unbuckle_mob(C) + C.update_handcuffed() + return + else + ..() + +/obj/item/wirecutters/suicide_act(mob/user) + user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, usesound, 50, 1, -1) + return (BRUTELOSS) + +/obj/item/wirecutters/brass + name = "brass wirecutters" + desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "cutters_brass" + toolspeed = 0.5 + +/obj/item/wirecutters/abductor + name = "alien wirecutters" + desc = "Extremely sharp wirecutters, made out of a silvery-green metal." + icon = 'icons/obj/abductor.dmi' + icon_state = "cutters" + toolspeed = 0.1 + origin_tech = "materials=5;engineering=4;abductor=3" + +/obj/item/wirecutters/cyborg + name = "wirecutters" + desc = "This cuts wires." + toolspeed = 0.5 + +/obj/item/wirecutters/power + name = "jaws of life" + desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." + icon_state = "jaws_cutter" + item_state = "jawsoflife" + origin_tech = "materials=2;engineering=2" + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + usesound = 'sound/items/jaws_cut.ogg' + toolspeed = 0.25 + +/obj/item/wirecutters/power/suicide_act(mob/user) + user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") + playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) + if(iscarbon(user)) + var/mob/living/carbon/C = user + var/obj/item/bodypart/BP = C.get_bodypart("head") + if(BP) + BP.drop_limb() + playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) + return (BRUTELOSS) + +/obj/item/wirecutters/power/attack_self(mob/user) + playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power + to_chat(user, "You attach the pry jaws to [src].") + qdel(src) + user.put_in_active_hand(pryjaws) +/* + * Welding Tool + */ +/obj/item/weldingtool + name = "welding tool" + desc = "A standard edition welder provided by NanoTrasen." + icon = 'icons/obj/tools.dmi' + icon_state = "welder" + item_state = "welder" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 3 + throwforce = 5 + hitsound = "swing_hit" + usesound = 'sound/items/welder.ogg' + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' + throw_speed = 3 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) + resistance_flags = FIRE_PROOF + + materials = list(MAT_METAL=70, MAT_GLASS=30) + origin_tech = "engineering=1;plasmatech=1" + var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) + var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) + var/max_fuel = 20 //The max amount of fuel the welder can hold + var/change_icons = 1 + var/can_off_process = 0 + var/light_intensity = 2 //how powerful the emitted light is when used. + var/burned_fuel_for = 0 //when fuel was last removed + heat = 3800 + toolspeed = 1 + +/obj/item/weldingtool/Initialize() + . = ..() + create_reagents(max_fuel) + reagents.add_reagent("welding_fuel", max_fuel) + update_icon() + + +/obj/item/weldingtool/proc/update_torch() + if(welding) + add_overlay("[initial(icon_state)]-on") + item_state = "[initial(item_state)]1" + else + item_state = "[initial(item_state)]" + + +/obj/item/weldingtool/update_icon() + cut_overlays() + if(change_icons) + var/ratio = get_fuel() / max_fuel + ratio = Ceiling(ratio*4) * 25 + add_overlay("[initial(icon_state)][ratio]") + update_torch() + return + + +/obj/item/weldingtool/process() + switch(welding) + if(0) + force = 3 + damtype = "brute" + update_icon() + if(!can_off_process) + STOP_PROCESSING(SSobj, src) + return + //Welders left on now use up fuel, but lets not have them run out quite that fast + if(1) + force = 15 + damtype = "fire" + ++burned_fuel_for + if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) + remove_fuel(1) + update_icon() + + //This is to start fires. process() is only called if the welder is on. + open_flame() + + +/obj/item/weldingtool/suicide_act(mob/user) + user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") + return (FIRELOSS) + + +/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/screwdriver)) + flamethrower_screwdriver(I, user) + else if(istype(I, /obj/item/stack/rods)) + flamethrower_rods(I, user) + else + return ..() + + +/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) + if(!istype(H)) + return ..() + + var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) + + if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) + if(src.remove_fuel(1)) + playsound(loc, usesound, 50, 1) + if(user == H) + user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") + if(!do_mob(user, H, 50)) + return + item_heal_robotic(H, user, 15, 0) + else + return ..() + + +/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) + if(!proximity) return + + if(welding) + remove_fuel(1) + var/turf/location = get_turf(user) + location.hotspot_expose(700, 50, 1) + if(get_fuel() <= 0) + set_light(0) + + if(isliving(O)) + var/mob/living/L = O + if(L.IgniteMob()) + message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") + log_game("[key_name(user)] set [key_name(L)] on fire") + + +/obj/item/weldingtool/attack_self(mob/user) + switched_on(user) + if(welding) + set_light(light_intensity) + + update_icon() + + +//Returns the amount of fuel in the welder +/obj/item/weldingtool/proc/get_fuel() + return reagents.get_reagent_amount("welding_fuel") + + +//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() +/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) + if(!welding || !check_fuel()) + return 0 + if(amount) + burned_fuel_for = 0 + if(get_fuel() >= amount) + reagents.remove_reagent("welding_fuel", amount) + check_fuel() + if(M) + M.flash_act(light_intensity) + return TRUE + else + if(M) + to_chat(M, "You need more welding fuel to complete this task!") + return FALSE + + +//Turns off the welder if there is no more fuel (does this really need to be its own proc?) +/obj/item/weldingtool/proc/check_fuel(mob/user) + if(get_fuel() <= 0 && welding) + switched_on(user) + update_icon() + //mob icon update + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands(0) + + return 0 + return 1 + +//Switches the welder on +/obj/item/weldingtool/proc/switched_on(mob/user) + if(!status) + to_chat(user, "[src] can't be turned on while unsecured!") + return + welding = !welding + if(welding) + if(get_fuel() >= 1) + to_chat(user, "You switch [src] on.") + playsound(loc, acti_sound, 50, 1) + force = 15 + damtype = "fire" + hitsound = 'sound/items/welder.ogg' + update_icon() + START_PROCESSING(SSobj, src) + else + to_chat(user, "You need more fuel!") + switched_off(user) + else + to_chat(user, "You switch [src] off.") + playsound(loc, deac_sound, 50, 1) + switched_off(user) + +//Switches the welder off +/obj/item/weldingtool/proc/switched_off(mob/user) + welding = 0 + set_light(0) + + force = 3 + damtype = "brute" + hitsound = "swing_hit" + update_icon() + + +/obj/item/weldingtool/examine(mob/user) + ..() + to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") + +/obj/item/weldingtool/is_hot() + return welding * heat + +//Returns whether or not the welding tool is currently on. +/obj/item/weldingtool/proc/isOn() + return welding + + +/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) + if(welding) + to_chat(user, "Turn it off first!") + return + status = !status + if(status) + to_chat(user, "You resecure [src].") + else + to_chat(user, "[src] can now be attached and modified.") + add_fingerprint(user) + +/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) + if(!status) + var/obj/item/stack/rods/R = I + if (R.use(1)) + var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) + if(!remove_item_from_storage(F)) + user.transferItemToLoc(src, F, TRUE) + F.weldtool = src + add_fingerprint(user) + to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") + user.put_in_hands(F) + else + to_chat(user, "You need one rod to start building a flamethrower!") + +/obj/item/weldingtool/ignition_effect(atom/A, mob/user) + if(welding && remove_fuel(1, user)) + . = "[user] casually lights [A] with [src], what a badass." + else + . = "" + +/obj/item/weldingtool/largetank + name = "industrial welding tool" + desc = "A slightly larger welder with a larger tank." + icon_state = "indwelder" + max_fuel = 40 + materials = list(MAT_GLASS=60) + origin_tech = "engineering=2;plasmatech=2" + +/obj/item/weldingtool/largetank/cyborg + name = "integrated welding tool" + desc = "An advanced welder designed to be used in robotic systems." + toolspeed = 0.5 + +/obj/item/weldingtool/largetank/flamethrower_screwdriver() + return + + +/obj/item/weldingtool/mini + name = "emergency welding tool" + desc = "A miniature welder used during emergencies." + icon_state = "miniwelder" + max_fuel = 10 + w_class = WEIGHT_CLASS_TINY + materials = list(MAT_METAL=30, MAT_GLASS=10) + change_icons = 0 + +/obj/item/weldingtool/mini/flamethrower_screwdriver() + return + +/obj/item/weldingtool/abductor + name = "alien welding tool" + desc = "An alien welding tool. Whatever fuel it uses, it never runs out." + icon = 'icons/obj/abductor.dmi' + icon_state = "welder" + toolspeed = 0.1 + light_intensity = 0 + change_icons = 0 + origin_tech = "plasmatech=5;engineering=5;abductor=3" + +/obj/item/weldingtool/abductor/process() + if(get_fuel() <= max_fuel) + reagents.add_reagent("welding_fuel", 1) + ..() + +/obj/item/weldingtool/hugetank + name = "upgraded industrial welding tool" + desc = "An upgraded welder based of the industrial welder." + icon_state = "upindwelder" + item_state = "upindwelder" + max_fuel = 80 + materials = list(MAT_METAL=70, MAT_GLASS=120) + origin_tech = "engineering=3;plasmatech=2" + +/obj/item/weldingtool/experimental + name = "experimental welding tool" + desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." + icon_state = "exwelder" + item_state = "exwelder" + max_fuel = 40 + materials = list(MAT_METAL=70, MAT_GLASS=120) + origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" + var/last_gen = 0 + change_icons = 0 + can_off_process = 1 + light_intensity = 1 + toolspeed = 0.5 + var/nextrefueltick = 0 + +/obj/item/weldingtool/experimental/brass + name = "brass welding tool" + desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "brasswelder" + item_state = "brasswelder" + + +/obj/item/weldingtool/experimental/process() + ..() + if(get_fuel() < max_fuel && nextrefueltick < world.time) + nextrefueltick = world.time + 10 + reagents.add_reagent("welding_fuel", 1) + + +/* + * Crowbar + */ + +/obj/item/crowbar + name = "pocket crowbar" + desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." + icon = 'icons/obj/tools.dmi' + icon_state = "crowbar" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + usesound = 'sound/items/crowbar.ogg' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + throwforce = 7 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=50) + origin_tech = "engineering=1;combat=1" + attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + +/obj/item/crowbar/suicide_act(mob/user) + user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/crowbar/red + icon_state = "crowbar_red" + force = 8 + +/obj/item/crowbar/brass + name = "brass crowbar" + desc = "A brass crowbar. It feels faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "crowbar_brass" + toolspeed = 0.5 + +/obj/item/crowbar/abductor + name = "alien crowbar" + desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." + icon = 'icons/obj/abductor.dmi' + usesound = 'sound/weapons/sonic_jackhammer.ogg' + icon_state = "crowbar" + toolspeed = 0.1 + origin_tech = "combat=4;engineering=4;abductor=3" + +/obj/item/crowbar/large + name = "crowbar" + desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." + force = 12 + w_class = WEIGHT_CLASS_NORMAL + throw_speed = 3 + throw_range = 3 + materials = list(MAT_METAL=70) + icon_state = "crowbar_large" + item_state = "crowbar" + toolspeed = 0.5 + +/obj/item/crowbar/cyborg + name = "hydraulic crowbar" + desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." + usesound = 'sound/items/jaws_pry.ogg' + force = 10 + toolspeed = 0.5 + +/obj/item/crowbar/power + name = "jaws of life" + desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." + icon_state = "jaws_pry" + item_state = "jawsoflife" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" + usesound = 'sound/items/jaws_pry.ogg' + force = 15 + toolspeed = 0.25 + +/obj/item/crowbar/power/suicide_act(mob/user) + user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/crowbar/power/attack_self(mob/user) + playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power + to_chat(user, "You attach the cutting jaws to [src].") + qdel(src) + user.put_in_active_hand(cutjaws) + +#undef WELDER_FUEL_BURN_INTERVAL #define WELDER_FUEL_BURN_INTERVAL 13 /* Tools! @@ -1580,4 +1578,3 @@ user.put_in_active_hand(cutjaws) #undef WELDER_FUEL_BURN_INTERVAL ->>>>>>> 2240756... Gets rid of manual overlay manipulation (#30454) From 3dbfac920ae6b0360a49d93e7ecc180c8faa277a Mon Sep 17 00:00:00 2001 From: LetterJay Date: Sun, 10 Sep 2017 11:48:28 -0500 Subject: [PATCH 56/83] Update weaponry.dm --- code/game/objects/items/weaponry.dm | 1175 +++++++++++++-------------- 1 file changed, 586 insertions(+), 589 deletions(-) diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index fe9c9485cd..443518ec0a 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -1,596 +1,594 @@ -/obj/item/banhammer - desc = "A banhammer" - name = "banhammer" - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "toyhammer" - slot_flags = SLOT_BELT - throwforce = 0 - w_class = WEIGHT_CLASS_TINY - throw_speed = 3 - throw_range = 7 - attack_verb = list("banned") - max_integrity = 200 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70) - resistance_flags = FIRE_PROOF - -/obj/item/banhammer/suicide_act(mob/user) - user.visible_message("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.") - return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS) - -/obj/item/banhammer/attack(mob/M, mob/user) +/obj/item/banhammer + desc = "A banhammer" + name = "banhammer" + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "toyhammer" + slot_flags = SLOT_BELT + throwforce = 0 + w_class = WEIGHT_CLASS_TINY + throw_speed = 3 + throw_range = 7 + attack_verb = list("banned") + max_integrity = 200 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 70) + resistance_flags = FIRE_PROOF + +/obj/item/banhammer/suicide_act(mob/user) + user.visible_message("[user] is hitting [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to ban [user.p_them()]self from life.") + return (BRUTELOSS|FIRELOSS|TOXLOSS|OXYLOSS) + +/obj/item/banhammer/attack(mob/M, mob/user) if(user.zone_selected == "head") M.visible_message("[user] are stroking the head of [M] with a bangammer", "[user] are stroking the head with a bangammer", "you hear a bangammer stroking a head"); else M.visible_message("[M] has been banned FOR NO REISIN by [user]", "You have been banned FOR NO REISIN by [user]", "you hear a banhammer banning someone") -<<<<<<< HEAD - playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much - -/obj/item/sord - name = "\improper SORD" - desc = "This thing is so unspeakably shitty you are having a hard time even holding it." - icon_state = "sord" - item_state = "sord" - lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' - slot_flags = SLOT_BELT - force = 2 - throwforce = 1 - w_class = WEIGHT_CLASS_NORMAL - hitsound = 'sound/weapons/bladeslice.ogg' - attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - -/obj/item/sord/suicide_act(mob/user) - user.visible_message("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.", \ - "You try to impale yourself with [src], but it's USELESS...") - return SHAME - -/obj/item/claymore - name = "claymore" - desc = "What are you standing around staring at this for? Get to killing!" - icon_state = "claymore" - item_state = "claymore" - lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' - hitsound = 'sound/weapons/bladeslice.ogg' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT | SLOT_BACK - force = 40 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - block_chance = 50 - sharpness = IS_SHARP - max_integrity = 200 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) - resistance_flags = FIRE_PROOF - -/obj/item/claymore/suicide_act(mob/user) - user.visible_message("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS - desc = "THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!\nActivate it in your hand to point to the nearest victim." - flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1 - slot_flags = null - block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY - luminosity = 3 - attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS - var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE - var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK - -/obj/item/claymore/highlander/Initialize() - . = ..() - START_PROCESSING(SSobj, src) - -/obj/item/claymore/highlander/Destroy() - if(nuke_disk) - nuke_disk.forceMove(get_turf(src)) - nuke_disk.visible_message("The nuke disk is vulnerable!") - nuke_disk = null - STOP_PROCESSING(SSobj, src) - return ..() - -/obj/item/claymore/highlander/process() - if(ishuman(loc)) - var/mob/living/carbon/human/H = loc - loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS) - H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS - else - if(!admin_spawned) - qdel(src) - - -/obj/item/claymore/highlander/pickup(mob/living/user) - to_chat(user, "The power of Scotland protects you! You are shielded from all stuns and knockdowns.") - user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!") - user.status_flags += IGNORESLOWDOWN - -/obj/item/claymore/highlander/dropped(mob/living/user) - user.status_flags -= IGNORESLOWDOWN - qdel(src) //If this ever happens, it's because you lost an arm - -/obj/item/claymore/highlander/examine(mob/user) - ..() - to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.") - if(nuke_disk) - to_chat(user, "It's holding the nuke disk!") - -/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user) - . = ..() - if(target && target.stat == DEAD && target.mind && target.mind.special_role == "highlander") - user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES - add_notch(user) - target.visible_message("[target] crumbles to dust beneath [user]'s blows!", "As you fall, your body crumbles to dust!") - target.dust() - -/obj/item/claymore/highlander/attack_self(mob/living/user) - var/closest_victim - var/closest_distance = 255 - for(var/mob/living/carbon/human/H in GLOB.player_list - user) - if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance)) - closest_victim = H - if(!closest_victim) - to_chat(user, "[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.") - return - to_chat(user, "[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].") - -/obj/item/claymore/highlander/IsReflect() - return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME? - -/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE - notches++ - force++ - var/new_name = name - switch(notches) - if(1) - to_chat(user, "Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.") - to_chat(user, "You feel your fallen foe's soul entering your blade, restoring your wounds!") - new_name = "notched claymore" - if(2) - to_chat(user, "Another falls before you. Another soul fuses with your own. Another notch in the blade.") - new_name = "double-notched claymore" - add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY) - if(3) - to_chat(user, "You're beginning to relish the thrill of battle.") - new_name = "triple-notched claymore" - add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY) - if(4) - to_chat(user, "You've lost count of how many you've killed.") - new_name = "many-notched claymore" - add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY) - if(5) - to_chat(user, "Five voices now echo in your mind, cheering the slaughter.") - new_name = "battle-tested claymore" - add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY) - if(6) - to_chat(user, "Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.") - new_name = "battle-scarred claymore" - add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY) - if(7) - to_chat(user, "Kill. Butcher. Conquer.") - new_name = "vicious claymore" - add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY) - if(8) - to_chat(user, "IT NEVER GETS OLD. THE SCREAMING. THE BLOOD AS IT SPRAYS ACROSS YOUR FACE.") - new_name = "bloodthirsty claymore" - add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY) - if(9) - to_chat(user, "ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.") - new_name = "gore-stained claymore" - add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY) - if(10) - user.visible_message("[user]'s eyes light up with a vengeful fire!", \ - "YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! THERE CAN BE ONLY ONE!!!") - user.update_icons() - new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]" - icon_state = "claymore_valhalla" - item_state = "cultblade" - remove_atom_colour(ADMIN_COLOUR_PRIORITY) - - name = new_name - playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) - -/obj/item/katana - name = "katana" - desc = "Woefully underpowered in D20" - icon_state = "katana" - item_state = "katana" - lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT | SLOT_BACK - force = 40 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - hitsound = 'sound/weapons/bladeslice.ogg' - attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - block_chance = 50 - sharpness = IS_SHARP - max_integrity = 200 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) - resistance_flags = FIRE_PROOF - -/obj/item/katana/cursed - slot_flags = null - -/obj/item/katana/suicide_act(mob/user) - user.visible_message("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!") - return(BRUTELOSS) - -/obj/item/wirerod - name = "wired rod" - desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." - icon_state = "wiredrod" - item_state = "rods" - flags_1 = CONDUCT_1 - force = 9 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=1150, MAT_GLASS=75) - attack_verb = list("hit", "bludgeoned", "whacked", "bonked") - -/obj/item/wirerod/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/shard)) - var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear - - remove_item_from_storage(user) - qdel(I) - qdel(src) - - user.put_in_hands(S) - to_chat(user, "You fasten the glass shard to the top of the rod with the cable.") - - else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1)) - var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod - - remove_item_from_storage(user) - - to_chat(user, "You fasten [I] to the top of the rod with the cable.") - - qdel(I) - qdel(src) - - user.put_in_hands(P) - else - return ..() - - -/obj/item/throwing_star - name = "throwing star" - desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts" - icon_state = "throwingstar" - item_state = "eshield0" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - force = 2 - throwforce = 20 //This is never used on mobs since this has a 100% embed chance. - throw_speed = 4 - embedded_pain_multiplier = 4 - w_class = WEIGHT_CLASS_SMALL - embed_chance = 100 - embedded_fall_chance = 0 //Hahaha! - sharpness = IS_SHARP - materials = list(MAT_METAL=500, MAT_GLASS=500) - resistance_flags = FIRE_PROOF - - -/obj/item/switchblade - name = "switchblade" - icon_state = "switchblade" - lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' - desc = "A sharp, concealable, spring-loaded knife." - flags_1 = CONDUCT_1 - force = 3 - w_class = WEIGHT_CLASS_SMALL - throwforce = 5 - throw_speed = 3 - throw_range = 6 - materials = list(MAT_METAL=12000) - origin_tech = "engineering=3;combat=2" - hitsound = 'sound/weapons/genhit.ogg' - attack_verb = list("stubbed", "poked") - resistance_flags = FIRE_PROOF - var/extended = 0 - -/obj/item/switchblade/attack_self(mob/user) - extended = !extended - playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) - if(extended) - force = 20 - w_class = WEIGHT_CLASS_NORMAL - throwforce = 23 - icon_state = "switchblade_ext" - attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP - else - force = 3 - w_class = WEIGHT_CLASS_SMALL - throwforce = 5 - icon_state = "switchblade" - attack_verb = list("stubbed", "poked") - hitsound = 'sound/weapons/genhit.ogg' - sharpness = IS_BLUNT - -/obj/item/switchblade/suicide_act(mob/user) - user.visible_message("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/phone - name = "red phone" - desc = "Should anything ever go wrong..." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "red_phone" - force = 3 - throwforce = 2 - throw_speed = 3 - throw_range = 4 - w_class = WEIGHT_CLASS_SMALL - attack_verb = list("called", "rang") - hitsound = 'sound/weapons/ring.ogg' - -/obj/item/phone/suicide_act(mob/user) - if(locate(/obj/structure/chair/stool) in user.loc) - user.visible_message("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!") - else - user.visible_message("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!") - return(OXYLOSS) - -/obj/item/cane - name = "cane" - desc = "A cane used by a true gentleman. Or a clown." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "cane" - item_state = "stick" - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - force = 5 - throwforce = 5 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") - -/obj/item/staff - name = "wizard staff" - desc = "Apparently a staff used by the wizard." - icon = 'icons/obj/wizard.dmi' - icon_state = "staff" - lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' - force = 3 - throwforce = 5 - throw_speed = 2 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - armour_penetration = 100 - attack_verb = list("bludgeoned", "whacked", "disciplined") - resistance_flags = FLAMMABLE - -/obj/item/staff/broom - name = "broom" - desc = "Used for sweeping, and flying into the night while cackling. Black cat not included." - icon = 'icons/obj/wizard.dmi' - icon_state = "broom" - resistance_flags = FLAMMABLE - -/obj/item/staff/stick - name = "stick" - desc = "A great tool to drag someone else's drinks across the bar." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "stick" - item_state = "stick" - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - force = 3 - throwforce = 5 - throw_speed = 2 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - -/obj/item/ectoplasm - name = "ectoplasm" - desc = "spooky" - gender = PLURAL - icon = 'icons/obj/wizard.dmi' - icon_state = "ectoplasm" - -/obj/item/ectoplasm/suicide_act(mob/user) - user.visible_message("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.") - return (OXYLOSS) - -/obj/item/mounted_chainsaw - name = "mounted chainsaw" - desc = "A chainsaw that has replaced your arm." - icon_state = "chainsaw_on" - item_state = "mounted_chainsaw" - lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' - flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1 - w_class = WEIGHT_CLASS_HUGE - force = 21 - throwforce = 0 - throw_range = 0 - throw_speed = 0 - sharpness = IS_SHARP - attack_verb = list("sawed", "torn", "cut", "chopped", "diced") - hitsound = 'sound/weapons/chainsawhit.ogg' - -/obj/item/mounted_chainsaw/Destroy() - var/obj/item/bodypart/part - new /obj/item/twohanded/required/chainsaw(get_turf(src)) - if(iscarbon(loc)) - var/mob/living/carbon/holder = loc - var/index = holder.get_held_index_of_item(src) - if(index) - part = holder.hand_bodyparts[index] - . = ..() - if(part) - part.drop_limb() - -/obj/item/statuebust - name = "bust" - desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it - icon = 'icons/obj/statue.dmi' - icon_state = "bust" - force = 15 - throwforce = 10 - throw_speed = 5 - throw_range = 2 - attack_verb = list("busted") - -/obj/item/tailclub - name = "tail club" - desc = "For the beating to death of lizards with their own tails." - icon_state = "tailclub" - force = 14 - throwforce = 1 // why are you throwing a club do you even weapon - throw_speed = 1 - throw_range = 1 - attack_verb = list("clubbed", "bludgeoned") - -/obj/item/melee/chainofcommand/tailwhip - name = "liz o' nine tails" - desc = "A whip fashioned from the severed tails of lizards." - icon_state = "tailwhip" - origin_tech = "engineering=3;combat=3;biotech=3" - needs_permit = 0 - -/obj/item/melee/chainofcommand/tailwhip/kitty - name = "cat o' nine tails" - desc = "A whip fashioned from the severed tails of cats." - icon_state = "catwhip" - -/obj/item/melee/skateboard - name = "skateboard" - desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon." - icon_state = "skateboard" - item_state = "skateboard" - force = 12 - throwforce = 4 - w_class = WEIGHT_CLASS_HUGE - attack_verb = list("smacked", "whacked", "slammed", "smashed") - -/obj/item/melee/skateboard/attack_self(mob/user) - new /obj/vehicle/scooter/skateboard(get_turf(user)) - qdel(src) - -/obj/item/melee/baseball_bat - name = "baseball bat" - desc = "There ain't a skull in the league that can withstand a swatter." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "baseball_bat" - item_state = "baseball_bat" - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - force = 10 - throwforce = 12 - attack_verb = list("beat", "smacked") - w_class = WEIGHT_CLASS_HUGE - var/homerun_ready = 0 - var/homerun_able = 0 - -/obj/item/melee/baseball_bat/homerun - name = "home run bat" - desc = "This thing looks dangerous... Dangerously good at baseball, that is." - homerun_able = 1 - -/obj/item/melee/baseball_bat/attack_self(mob/user) - if(!homerun_able) - ..() - return - if(homerun_ready) - to_chat(user, "You're already ready to do a home run!") - ..() - return - to_chat(user, "You begin gathering strength...") - playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1) - if(do_after(user, 90, target = src)) - to_chat(user, "You gather power! Time for a home run!") - homerun_ready = 1 - ..() - -/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user) - . = ..() - var/atom/throw_target = get_edge_target_turf(target, user.dir) - if(homerun_ready) - user.visible_message("It's a home run!") - target.throw_at(throw_target, rand(8,10), 14, user) - target.ex_act(EXPLODE_HEAVY) - playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) - homerun_ready = 0 - return - else if(!target.anchored) - target.throw_at(throw_target, rand(1,2), 7, user) - -/obj/item/melee/baseball_bat/ablative - name = "metal baseball bat" - desc = "This bat is made of highly reflective, highly armored material." - icon_state = "baseball_bat_metal" - item_state = "baseball_bat_metal" - force = 12 - throwforce = 15 - -/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers - var/picksound = rand(1,2) - var/turf = get_turf(src) - if(picksound == 1) - playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1) - if(picksound == 2) - playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1) - return 1 - -/obj/item/melee/flyswatter - name = "flyswatter" - desc = "Useful for killing insects of all sizes." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "flyswatter" - item_state = "flyswatter" - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - force = 1 - throwforce = 1 - attack_verb = list("swatted", "smacked") - hitsound = 'sound/effects/snap.ogg' - w_class = WEIGHT_CLASS_SMALL - //Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc. - var/list/strong_against - -/obj/item/melee/flyswatter/Initialize() - . = ..() - strong_against = typecacheof(list( - /mob/living/simple_animal/hostile/poison/bees/, - /mob/living/simple_animal/butterfly, - /mob/living/simple_animal/cockroach, - /obj/item/queen_bee - )) - - -/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag) - if(proximity_flag) - if(is_type_in_typecache(target, strong_against)) - new /obj/effect/decal/cleanable/deadcockroach(get_turf(target)) - to_chat(user, "You easily splat the [target].") - if(istype(target, /mob/living/)) - var/mob/living/bug = target - bug.death(1) - else - qdel(target) - -/obj/item/circlegame - name = "circled hand" - desc = "If somebody looks at this while it's below your waist, you get to bop them." - icon_state = "madeyoulook" - force = 0 - throwforce = 0 - flags_1 = DROPDEL_1 | ABSTRACT_1 - attack_verb = list("bopped") - -/obj/item/proc/can_trigger_gun(mob/living/user) - if(!user.can_use_guns(src)) - return FALSE -======= + playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much + +/obj/item/sord + name = "\improper SORD" + desc = "This thing is so unspeakably shitty you are having a hard time even holding it." + icon_state = "sord" + item_state = "sord" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + slot_flags = SLOT_BELT + force = 2 + throwforce = 1 + w_class = WEIGHT_CLASS_NORMAL + hitsound = 'sound/weapons/bladeslice.ogg' + attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + +/obj/item/sord/suicide_act(mob/user) + user.visible_message("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.", \ + "You try to impale yourself with [src], but it's USELESS...") + return SHAME + +/obj/item/claymore + name = "claymore" + desc = "What are you standing around staring at this for? Get to killing!" + icon_state = "claymore" + item_state = "claymore" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + hitsound = 'sound/weapons/bladeslice.ogg' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT | SLOT_BACK + force = 40 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 50 + sharpness = IS_SHARP + max_integrity = 200 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) + resistance_flags = FIRE_PROOF + +/obj/item/claymore/suicide_act(mob/user) + user.visible_message("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS + desc = "THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!\nActivate it in your hand to point to the nearest victim." + flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1 + slot_flags = null + block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY + luminosity = 3 + attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS + var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE + var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK + +/obj/item/claymore/highlander/Initialize() + . = ..() + START_PROCESSING(SSobj, src) + +/obj/item/claymore/highlander/Destroy() + if(nuke_disk) + nuke_disk.forceMove(get_turf(src)) + nuke_disk.visible_message("The nuke disk is vulnerable!") + nuke_disk = null + STOP_PROCESSING(SSobj, src) + return ..() + +/obj/item/claymore/highlander/process() + if(ishuman(loc)) + var/mob/living/carbon/human/H = loc + loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS) + H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS + else + if(!admin_spawned) + qdel(src) + + +/obj/item/claymore/highlander/pickup(mob/living/user) + to_chat(user, "The power of Scotland protects you! You are shielded from all stuns and knockdowns.") + user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!") + user.status_flags += IGNORESLOWDOWN + +/obj/item/claymore/highlander/dropped(mob/living/user) + user.status_flags -= IGNORESLOWDOWN + qdel(src) //If this ever happens, it's because you lost an arm + +/obj/item/claymore/highlander/examine(mob/user) + ..() + to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.") + if(nuke_disk) + to_chat(user, "It's holding the nuke disk!") + +/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user) + . = ..() + if(target && target.stat == DEAD && target.mind && target.mind.special_role == "highlander") + user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES + add_notch(user) + target.visible_message("[target] crumbles to dust beneath [user]'s blows!", "As you fall, your body crumbles to dust!") + target.dust() + +/obj/item/claymore/highlander/attack_self(mob/living/user) + var/closest_victim + var/closest_distance = 255 + for(var/mob/living/carbon/human/H in GLOB.player_list - user) + if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance)) + closest_victim = H + if(!closest_victim) + to_chat(user, "[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.") + return + to_chat(user, "[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].") + +/obj/item/claymore/highlander/IsReflect() + return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME? + +/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE + notches++ + force++ + var/new_name = name + switch(notches) + if(1) + to_chat(user, "Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.") + to_chat(user, "You feel your fallen foe's soul entering your blade, restoring your wounds!") + new_name = "notched claymore" + if(2) + to_chat(user, "Another falls before you. Another soul fuses with your own. Another notch in the blade.") + new_name = "double-notched claymore" + add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY) + if(3) + to_chat(user, "You're beginning to relish the thrill of battle.") + new_name = "triple-notched claymore" + add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY) + if(4) + to_chat(user, "You've lost count of how many you've killed.") + new_name = "many-notched claymore" + add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY) + if(5) + to_chat(user, "Five voices now echo in your mind, cheering the slaughter.") + new_name = "battle-tested claymore" + add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY) + if(6) + to_chat(user, "Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.") + new_name = "battle-scarred claymore" + add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY) + if(7) + to_chat(user, "Kill. Butcher. Conquer.") + new_name = "vicious claymore" + add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY) + if(8) + to_chat(user, "IT NEVER GETS OLD. THE SCREAMING. THE BLOOD AS IT SPRAYS ACROSS YOUR FACE.") + new_name = "bloodthirsty claymore" + add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY) + if(9) + to_chat(user, "ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.") + new_name = "gore-stained claymore" + add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY) + if(10) + user.visible_message("[user]'s eyes light up with a vengeful fire!", \ + "YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! THERE CAN BE ONLY ONE!!!") + user.update_icons() + new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]" + icon_state = "claymore_valhalla" + item_state = "cultblade" + remove_atom_colour(ADMIN_COLOUR_PRIORITY) + + name = new_name + playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) + +/obj/item/katana + name = "katana" + desc = "Woefully underpowered in D20" + icon_state = "katana" + item_state = "katana" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT | SLOT_BACK + force = 40 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + hitsound = 'sound/weapons/bladeslice.ogg' + attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + block_chance = 50 + sharpness = IS_SHARP + max_integrity = 200 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) + resistance_flags = FIRE_PROOF + +/obj/item/katana/cursed + slot_flags = null + +/obj/item/katana/suicide_act(mob/user) + user.visible_message("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!") + return(BRUTELOSS) + +/obj/item/wirerod + name = "wired rod" + desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." + icon_state = "wiredrod" + item_state = "rods" + flags_1 = CONDUCT_1 + force = 9 + throwforce = 10 + w_class = WEIGHT_CLASS_NORMAL + materials = list(MAT_METAL=1150, MAT_GLASS=75) + attack_verb = list("hit", "bludgeoned", "whacked", "bonked") + +/obj/item/wirerod/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/shard)) + var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear + + remove_item_from_storage(user) + qdel(I) + qdel(src) + + user.put_in_hands(S) + to_chat(user, "You fasten the glass shard to the top of the rod with the cable.") + + else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1)) + var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod + + remove_item_from_storage(user) + + to_chat(user, "You fasten [I] to the top of the rod with the cable.") + + qdel(I) + qdel(src) + + user.put_in_hands(P) + else + return ..() + + +/obj/item/throwing_star + name = "throwing star" + desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts" + icon_state = "throwingstar" + item_state = "eshield0" + lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' + force = 2 + throwforce = 20 //This is never used on mobs since this has a 100% embed chance. + throw_speed = 4 + embedded_pain_multiplier = 4 + w_class = WEIGHT_CLASS_SMALL + embed_chance = 100 + embedded_fall_chance = 0 //Hahaha! + sharpness = IS_SHARP + materials = list(MAT_METAL=500, MAT_GLASS=500) + resistance_flags = FIRE_PROOF + + +/obj/item/switchblade + name = "switchblade" + icon_state = "switchblade" + lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' + desc = "A sharp, concealable, spring-loaded knife." + flags_1 = CONDUCT_1 + force = 3 + w_class = WEIGHT_CLASS_SMALL + throwforce = 5 + throw_speed = 3 + throw_range = 6 + materials = list(MAT_METAL=12000) + origin_tech = "engineering=3;combat=2" + hitsound = 'sound/weapons/genhit.ogg' + attack_verb = list("stubbed", "poked") + resistance_flags = FIRE_PROOF + var/extended = 0 + +/obj/item/switchblade/attack_self(mob/user) + extended = !extended + playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) + if(extended) + force = 20 + w_class = WEIGHT_CLASS_NORMAL + throwforce = 23 + icon_state = "switchblade_ext" + attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") + hitsound = 'sound/weapons/bladeslice.ogg' + sharpness = IS_SHARP + else + force = 3 + w_class = WEIGHT_CLASS_SMALL + throwforce = 5 + icon_state = "switchblade" + attack_verb = list("stubbed", "poked") + hitsound = 'sound/weapons/genhit.ogg' + sharpness = IS_BLUNT + +/obj/item/switchblade/suicide_act(mob/user) + user.visible_message("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + return (BRUTELOSS) + +/obj/item/phone + name = "red phone" + desc = "Should anything ever go wrong..." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "red_phone" + force = 3 + throwforce = 2 + throw_speed = 3 + throw_range = 4 + w_class = WEIGHT_CLASS_SMALL + attack_verb = list("called", "rang") + hitsound = 'sound/weapons/ring.ogg' + +/obj/item/phone/suicide_act(mob/user) + if(locate(/obj/structure/chair/stool) in user.loc) + user.visible_message("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!") + else + user.visible_message("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!") + return(OXYLOSS) + +/obj/item/cane + name = "cane" + desc = "A cane used by a true gentleman. Or a clown." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "cane" + item_state = "stick" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + force = 5 + throwforce = 5 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=50) + attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") + +/obj/item/staff + name = "wizard staff" + desc = "Apparently a staff used by the wizard." + icon = 'icons/obj/wizard.dmi' + icon_state = "staff" + lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' + force = 3 + throwforce = 5 + throw_speed = 2 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + armour_penetration = 100 + attack_verb = list("bludgeoned", "whacked", "disciplined") + resistance_flags = FLAMMABLE + +/obj/item/staff/broom + name = "broom" + desc = "Used for sweeping, and flying into the night while cackling. Black cat not included." + icon = 'icons/obj/wizard.dmi' + icon_state = "broom" + resistance_flags = FLAMMABLE + +/obj/item/staff/stick + name = "stick" + desc = "A great tool to drag someone else's drinks across the bar." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "stick" + item_state = "stick" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + force = 3 + throwforce = 5 + throw_speed = 2 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + +/obj/item/ectoplasm + name = "ectoplasm" + desc = "spooky" + gender = PLURAL + icon = 'icons/obj/wizard.dmi' + icon_state = "ectoplasm" + +/obj/item/ectoplasm/suicide_act(mob/user) + user.visible_message("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.") + return (OXYLOSS) + +/obj/item/mounted_chainsaw + name = "mounted chainsaw" + desc = "A chainsaw that has replaced your arm." + icon_state = "chainsaw_on" + item_state = "mounted_chainsaw" + lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' + flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1 + w_class = WEIGHT_CLASS_HUGE + force = 21 + throwforce = 0 + throw_range = 0 + throw_speed = 0 + sharpness = IS_SHARP + attack_verb = list("sawed", "torn", "cut", "chopped", "diced") + hitsound = 'sound/weapons/chainsawhit.ogg' + +/obj/item/mounted_chainsaw/Destroy() + var/obj/item/bodypart/part + new /obj/item/twohanded/required/chainsaw(get_turf(src)) + if(iscarbon(loc)) + var/mob/living/carbon/holder = loc + var/index = holder.get_held_index_of_item(src) + if(index) + part = holder.hand_bodyparts[index] + . = ..() + if(part) + part.drop_limb() + +/obj/item/statuebust + name = "bust" + desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it + icon = 'icons/obj/statue.dmi' + icon_state = "bust" + force = 15 + throwforce = 10 + throw_speed = 5 + throw_range = 2 + attack_verb = list("busted") + +/obj/item/tailclub + name = "tail club" + desc = "For the beating to death of lizards with their own tails." + icon_state = "tailclub" + force = 14 + throwforce = 1 // why are you throwing a club do you even weapon + throw_speed = 1 + throw_range = 1 + attack_verb = list("clubbed", "bludgeoned") + +/obj/item/melee/chainofcommand/tailwhip + name = "liz o' nine tails" + desc = "A whip fashioned from the severed tails of lizards." + icon_state = "tailwhip" + origin_tech = "engineering=3;combat=3;biotech=3" + needs_permit = 0 + +/obj/item/melee/chainofcommand/tailwhip/kitty + name = "cat o' nine tails" + desc = "A whip fashioned from the severed tails of cats." + icon_state = "catwhip" + +/obj/item/melee/skateboard + name = "skateboard" + desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon." + icon_state = "skateboard" + item_state = "skateboard" + force = 12 + throwforce = 4 + w_class = WEIGHT_CLASS_HUGE + attack_verb = list("smacked", "whacked", "slammed", "smashed") + +/obj/item/melee/skateboard/attack_self(mob/user) + new /obj/vehicle/scooter/skateboard(get_turf(user)) + qdel(src) + +/obj/item/melee/baseball_bat + name = "baseball bat" + desc = "There ain't a skull in the league that can withstand a swatter." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "baseball_bat" + item_state = "baseball_bat" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + force = 10 + throwforce = 12 + attack_verb = list("beat", "smacked") + w_class = WEIGHT_CLASS_HUGE + var/homerun_ready = 0 + var/homerun_able = 0 + +/obj/item/melee/baseball_bat/homerun + name = "home run bat" + desc = "This thing looks dangerous... Dangerously good at baseball, that is." + homerun_able = 1 + +/obj/item/melee/baseball_bat/attack_self(mob/user) + if(!homerun_able) + ..() + return + if(homerun_ready) + to_chat(user, "You're already ready to do a home run!") + ..() + return + to_chat(user, "You begin gathering strength...") + playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1) + if(do_after(user, 90, target = src)) + to_chat(user, "You gather power! Time for a home run!") + homerun_ready = 1 + ..() + +/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user) + . = ..() + var/atom/throw_target = get_edge_target_turf(target, user.dir) + if(homerun_ready) + user.visible_message("It's a home run!") + target.throw_at(throw_target, rand(8,10), 14, user) + target.ex_act(EXPLODE_HEAVY) + playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) + homerun_ready = 0 + return + else if(!target.anchored) + target.throw_at(throw_target, rand(1,2), 7, user) + +/obj/item/melee/baseball_bat/ablative + name = "metal baseball bat" + desc = "This bat is made of highly reflective, highly armored material." + icon_state = "baseball_bat_metal" + item_state = "baseball_bat_metal" + force = 12 + throwforce = 15 + +/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers + var/picksound = rand(1,2) + var/turf = get_turf(src) + if(picksound == 1) + playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1) + if(picksound == 2) + playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1) + return 1 + +/obj/item/melee/flyswatter + name = "flyswatter" + desc = "Useful for killing insects of all sizes." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "flyswatter" + item_state = "flyswatter" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + force = 1 + throwforce = 1 + attack_verb = list("swatted", "smacked") + hitsound = 'sound/effects/snap.ogg' + w_class = WEIGHT_CLASS_SMALL + //Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc. + var/list/strong_against + +/obj/item/melee/flyswatter/Initialize() + . = ..() + strong_against = typecacheof(list( + /mob/living/simple_animal/hostile/poison/bees/, + /mob/living/simple_animal/butterfly, + /mob/living/simple_animal/cockroach, + /obj/item/queen_bee + )) + + +/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag) + if(proximity_flag) + if(is_type_in_typecache(target, strong_against)) + new /obj/effect/decal/cleanable/deadcockroach(get_turf(target)) + to_chat(user, "You easily splat the [target].") + if(istype(target, /mob/living/)) + var/mob/living/bug = target + bug.death(1) + else + qdel(target) + +/obj/item/circlegame + name = "circled hand" + desc = "If somebody looks at this while it's below your waist, you get to bop them." + icon_state = "madeyoulook" + force = 0 + throwforce = 0 + flags_1 = DROPDEL_1 | ABSTRACT_1 + attack_verb = list("bopped") + +/obj/item/proc/can_trigger_gun(mob/living/user) + if(!user.can_use_guns(src)) + return FALSE playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much /obj/item/sord @@ -1157,5 +1155,4 @@ /obj/item/proc/can_trigger_gun(mob/living/user) if(!user.can_use_guns(src)) return FALSE ->>>>>>> 129a7b9... Fixes brains counting towards highlander killstreaks (#30396) return TRUE From 1e0297f9ef613f626c49ae6395959660beee5c22 Mon Sep 17 00:00:00 2001 From: Firecage Date: Sun, 10 Sep 2017 21:31:21 +0200 Subject: [PATCH 57/83] Adds cybernetic lungs(and an upgraded and actually useful variety) to the game. (#30382) * Adds cybernetic lungs * Added better cold thresholds to the upgraded cybernetic lungs. Heat threshold remains the same though for balance reasons. * Adds an EMP effect to cybernetic lungs. --- .../research/designs/medical_designs.dm | 20 ++++++++++++++++ code/modules/surgery/organs/lungs.dm | 23 +++++++++++++++++++ 2 files changed, 43 insertions(+) diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index 525cb7cd74..89767a1c55 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -430,3 +430,23 @@ materials = list(MAT_METAL = 500, MAT_GLASS = 500) build_path = /obj/item/organ/liver/cybernetic/upgraded category = list("Medical Designs") + +/datum/design/cybernetic_lungs + name = "Cybernetic Lungs" + desc = "A pair of cybernetic lungs." + id = "cybernetic_lungs" + req_tech = list("biotech" = 4, "materials" = 4) + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500) + build_path = /obj/item/organ/lungs/cybernetic + category = list("Medical Designs") + +/datum/design/cybernetic_lungs_u + name = "Upgraded Cybernetic Lungs" + desc = "A pair of upgraded cybernetic lungs." + id = "cybernetic_lungs_u" + req_tech = list("biotech" = 5, "materials" = 5, "engineering" = 5) + build_type = PROTOLATHE + materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500) + build_path = /obj/item/organ/lungs/cybernetic/upgraded + category = list("Medical Designs") \ No newline at end of file diff --git a/code/modules/surgery/organs/lungs.dm b/code/modules/surgery/organs/lungs.dm index f95e2cd996..27b0406a04 100644 --- a/code/modules/surgery/organs/lungs.dm +++ b/code/modules/surgery/organs/lungs.dm @@ -316,6 +316,29 @@ safe_toxins_min = 16 //We breath THIS! safe_toxins_max = 0 +/obj/item/organ/lungs/cybernetic + name = "cybernetic lungs" + desc = "A cybernetic version of the lungs found in traditional humanoid entities. It functions the same as an organic lung and is merely meant as a replacement." + icon_state = "lungs-c" + origin_tech = "biotech=4" + +/obj/item/organ/lungs/cybernetic/emp_act() + owner.losebreath = 20 + + +/obj/item/organ/lungs/cybernetic/upgraded + name = "upgraded cybernetic lungs" + desc = "A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon-dioxide." + icon_state = "lungs-c-u" + origin_tech = "biotech=5" + + safe_toxins_max = 20 + safe_co2_max = 20 + + cold_level_1_threshold = 200 + cold_level_2_threshold = 140 + cold_level_3_threshold = 100 + #undef HUMAN_MAX_OXYLOSS #undef HUMAN_CRIT_MAX_OXYLOSS #undef HEAT_GAS_DAMAGE_LEVEL_1 From c3fed32afbcb55111662e13473554c504cf7085f Mon Sep 17 00:00:00 2001 From: LetterJay Date: Sun, 10 Sep 2017 15:17:25 -0500 Subject: [PATCH 59/83] Update prolonging_prism.dm --- .../clock_structures/prolonging_prism.dm | 903 +++++++++++++++--- 1 file changed, 779 insertions(+), 124 deletions(-) diff --git a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm index a6bc9a7f38..c6692073b0 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm @@ -1,135 +1,790 @@ -//Prolonging Prism: A prism that consumes power to delay the shuttle -/obj/structure/destructible/clockwork/powered/prolonging_prism - name = "prolonging prism" - desc = "A dark onyx prism, held in midair by spiraling tendrils of stone." - clockwork_desc = "A powerful prism that will delay the arrival of an emergency shuttle." - icon_state = "prolonging_prism_inactive" - active_icon = "prolonging_prism" - inactive_icon = "prolonging_prism_inactive" - unanchored_icon = "prolonging_prism_unwrenched" - construction_value = 20 - max_integrity = 125 - break_message = "The prism falls to the ground with a heavy thud!" - debris = list(/obj/item/clockwork/alloy_shards/small = 3, \ - /obj/item/clockwork/alloy_shards/medium = 1, \ - /obj/item/clockwork/alloy_shards/large = 1, \ - /obj/item/clockwork/component/vanguard_cogwheel/onyx_prism = 1) - var/static/list/component_refund = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1) - var/static/delay_cost = 3000 - var/static/delay_cost_increase = 1250 - var/static/delay_remaining = 0 +#define WELDER_FUEL_BURN_INTERVAL 13 -/obj/structure/destructible/clockwork/powered/prolonging_prism/examine(mob/user) - ..() - if(is_servant_of_ratvar(user) || isobserver(user)) - if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) - to_chat(user, "An emergency shuttle has arrived and this prism is no longer useful; attempt to activate it to gain a partial refund of components used.") - else - var/efficiency = get_efficiency_mod(TRUE) - to_chat(user, "It requires at least [get_delay_cost()]W of power to attempt to delay the arrival of an emergency shuttle by [2 * efficiency] minutes.") - to_chat(user, "This cost increases by [delay_cost_increase]W for every previous activation.") +/* Tools! + * Note: Multitools are /obj/item/device + * + * Contains: + * Wrench + * Screwdriver + * Wirecutters + * Welding Tool + * Crowbar + */ -/obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects) - if(active) - if(bad_effects) - try_use_power(MIN_CLOCKCULT_POWER*4) - visible_message("[src] emits an airy chuckling sound and falls dark!") - toggle() - return TRUE +/* + * Wrench + */ +/obj/item/wrench + name = "wrench" + desc = "A wrench with common uses. Can be found in your hand." + icon = 'icons/obj/tools.dmi' + icon_state = "wrench" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + throwforce = 7 + w_class = WEIGHT_CLASS_SMALL + usesound = 'sound/items/ratchet.ogg' + materials = list(MAT_METAL=150) + origin_tech = "materials=1;engineering=1" + attack_verb = list("bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) -/obj/structure/destructible/clockwork/powered/prolonging_prism/attack_hand(mob/living/user) - if(user.canUseTopic(src, !issilicon(user), NO_DEXTERY) && is_servant_of_ratvar(user)) - if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) - to_chat(user, "You break [src] apart, refunding some of the components used.") - for(var/i in component_refund) - generate_cache_component(i, src) - take_damage(max_integrity) - return 0 - if(active) - return 0 - var/turf/T = get_turf(src) - if(!T || T.z != ZLEVEL_STATION) - to_chat(user, "[src] must be on the station to function!") - return 0 - if(SSshuttle.emergency.mode != SHUTTLE_CALL) - to_chat(user, "No emergency shuttles are attempting to arrive at the station!") - return 0 - if(!try_use_power(get_delay_cost())) - to_chat(user, "[src] needs more power to function!") - return 0 - delay_cost += delay_cost_increase - delay_remaining += PRISM_DELAY_DURATION - toggle(0, user) +/obj/item/wrench/suicide_act(mob/user) + user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) + return (BRUTELOSS) -/obj/structure/destructible/clockwork/powered/prolonging_prism/process() - var/turf/own_turf = get_turf(src) - if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || own_turf.z != ZLEVEL_STATION) - forced_disable(FALSE) +/obj/item/wrench/cyborg + name = "automatic wrench" + desc = "An advanced robotic wrench. Can be found in construction cyborgs." + toolspeed = 0.5 + +/obj/item/wrench/brass + name = "brass wrench" + desc = "A brass wrench. It's faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "wrench_brass" + toolspeed = 0.5 + +/obj/item/wrench/abductor + name = "alien wrench" + desc = "A polarized wrench. It causes anything placed between the jaws to turn." + icon = 'icons/obj/abductor.dmi' + icon_state = "wrench" + usesound = 'sound/effects/empulse.ogg' + toolspeed = 0.1 + origin_tech = "materials=5;engineering=5;abductor=3" + +/obj/item/wrench/power + name = "hand drill" + desc = "A simple powered hand drill. It's fitted with a bolt bit." + icon_state = "drill_bolt" + item_state = "drill" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + usesound = 'sound/items/drill_use.ogg' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get + force = 8 //might or might not be too high, subject to change + w_class = WEIGHT_CLASS_SMALL + throwforce = 8 + attack_verb = list("drilled", "screwed", "jabbed") + toolspeed = 0.25 + +/obj/item/wrench/power/attack_self(mob/user) + playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power + to_chat(user, "You attach the screw driver bit to [src].") + qdel(src) + user.put_in_active_hand(s_drill) + +/obj/item/wrench/power/suicide_act(mob/user) + user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") + return (BRUTELOSS) + +/obj/item/wrench/medical + name = "medical wrench" + desc = "A medical wrench with common(medical?) uses. Can be found in your hand." + icon_state = "wrench_medical" + force = 2 //MEDICAL + throwforce = 4 + origin_tech = "materials=1;engineering=1;biotech=3" + attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") + +/obj/item/wrench/medical/suicide_act(mob/living/user) + user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") + // TODO Make them glow with the power of the M E D I C A L W R E N C H + // during their ascension + + // Stun stops them from wandering off + user.Stun(100, ignore_canstun = TRUE) + playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) + + // Let the sound effect finish playing + sleep(20) + + if(!user) return + + for(var/obj/item/W in user) + user.dropItemToGround(W) + + var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) + W.add_fingerprint(user) + W.desc += " For some reason, it reminds you of [user.name]." + + if(!user) + return + + user.dust() + + return OXYLOSS + +/* + * Screwdriver + */ +/obj/item/screwdriver + name = "screwdriver" + desc = "You can be totally screwy with this." + icon = 'icons/obj/tools.dmi' + icon_state = "screwdriver" + item_state = "screwdriver" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + w_class = WEIGHT_CLASS_TINY + throwforce = 5 + throw_speed = 3 + throw_range = 5 + materials = list(MAT_METAL=75) + attack_verb = list("stabbed") + hitsound = 'sound/weapons/bladeslice.ogg' + usesound = 'sound/items/screwdriver.ogg' + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + var/random_color = TRUE //if the screwdriver uses random coloring + var/static/list/screwdriver_colors = list(\ + "blue" = rgb(24, 97, 213), \ + "red" = rgb(149, 23, 16), \ + "pink" = rgb(213, 24, 141), \ + "brown" = rgb(160, 82, 18), \ + "green" = rgb(14, 127, 27), \ + "cyan" = rgb(24, 162, 213), \ + "yellow" = rgb(213, 140, 24), \ + ) + +/obj/item/screwdriver/suicide_act(mob/user) + user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/screwdriver/Initialize() . = ..() - var/delay_amount = 40 - delay_remaining -= delay_amount - var/efficiency = get_efficiency_mod() - SSshuttle.emergency.setTimer(SSshuttle.emergency.timeLeft(1) + (delay_amount * efficiency)) - var/highest_y - var/highest_x - var/lowest_y - var/lowest_x - var/list/prism_turfs = list() - for(var/t in SSshuttle.emergency.ripple_area(SSshuttle.getDock("emergency_home"))) - prism_turfs[t] = TRUE - var/turf/T = t - if(!highest_y || T.y > highest_y) - highest_y = T.y - if(!highest_x || T.x > highest_x) - highest_x = T.x - if(!lowest_y || T.y < lowest_y) - lowest_y = T.y - if(!lowest_x || T.x < lowest_x) - lowest_x = T.x - var/mean_y = Lerp(lowest_y, highest_y) - var/mean_x = Lerp(lowest_x, highest_x) - if(prob(50)) - mean_y = Ceiling(mean_y) + if(random_color) //random colors! + var/our_color = pick(screwdriver_colors) + add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) + update_icon() + if(prob(75)) + pixel_y = rand(0, 16) + +/obj/item/screwdriver/update_icon() + if(!random_color) //icon override + return + cut_overlays() + var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") + base_overlay.appearance_flags = RESET_COLOR + add_overlay(base_overlay) + +/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) + . = list() + if(isinhands && random_color) + var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") + M.appearance_flags = RESET_COLOR + . += M + +/obj/item/screwdriver/get_belt_overlay() + if(random_color) + var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") + var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") + body.color = color + head.add_overlay(body) + return head else - mean_y = Floor(mean_y) - if(prob(50)) - mean_x = Ceiling(mean_x) + return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) + +/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) + if(!istype(M)) + return ..() + if(user.zone_selected != "eyes" && user.zone_selected != "head") + return ..() + if(user.disabilities & CLUMSY && prob(50)) + M = user + return eyestab(M,user) + +/obj/item/screwdriver/brass + name = "brass screwdriver" + desc = "A screwdriver made of brass. The handle feels freezing cold." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "screwdriver_brass" + item_state = "screwdriver_brass" + toolspeed = 0.5 + random_color = FALSE + +/obj/item/screwdriver/abductor + name = "alien screwdriver" + desc = "An ultrasonic screwdriver." + icon = 'icons/obj/abductor.dmi' + icon_state = "screwdriver_a" + item_state = "screwdriver_nuke" + usesound = 'sound/items/pshoom.ogg' + toolspeed = 0.1 + random_color = FALSE + +/obj/item/screwdriver/power + name = "hand drill" + desc = "A simple powered hand drill. It's fitted with a screw bit." + icon_state = "drill_screw" + item_state = "drill" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get + force = 8 //might or might not be too high, subject to change + w_class = WEIGHT_CLASS_SMALL + throwforce = 8 + throw_speed = 2 + throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far + attack_verb = list("drilled", "screwed", "jabbed","whacked") + hitsound = 'sound/items/drill_hit.ogg' + usesound = 'sound/items/drill_use.ogg' + toolspeed = 0.25 + random_color = FALSE + +/obj/item/screwdriver/power/suicide_act(mob/user) + user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/screwdriver/power/attack_self(mob/user) + playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power + to_chat(user, "You attach the bolt driver bit to [src].") + qdel(src) + user.put_in_active_hand(b_drill) + +/obj/item/screwdriver/cyborg + name = "powered screwdriver" + desc = "An electrical screwdriver, designed to be both precise and quick." + usesound = 'sound/items/drill_use.ogg' + toolspeed = 0.5 + +/* + * Wirecutters + */ +/obj/item/wirecutters + name = "wirecutters" + desc = "This cuts wires." + icon = 'icons/obj/tools.dmi' + icon_state = null + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 6 + throw_speed = 3 + throw_range = 7 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=80) + attack_verb = list("pinched", "nipped") + hitsound = 'sound/items/wirecutter.ogg' + usesound = 'sound/items/wirecutter.ogg' + origin_tech = "materials=1;engineering=1" + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + + +/obj/item/wirecutters/New(loc, var/param_color = null) + ..() + if(!icon_state) + if(!param_color) + param_color = pick("yellow","red") + icon_state = "cutters_[param_color]" + +/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) + if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) + user.visible_message("[user] cuts [C]'s restraints with [src]!") + qdel(C.handcuffed) + C.handcuffed = null + if(C.buckled && C.buckled.buckle_requires_restraints) + C.buckled.unbuckle_mob(C) + C.update_handcuffed() + return else - mean_x = Floor(mean_x) - var/turf/semi_random_center_turf = locate(mean_x, mean_y, ZLEVEL_STATION) - for(var/t in getline(src, semi_random_center_turf)) - prism_turfs[t] = TRUE - var/placement_style = prob(50) - for(var/t in prism_turfs) - var/turf/T = t - if(placement_style) - if(IsOdd(T.x + T.y)) - seven_random_hexes(T, efficiency) - else if(prob(50 * efficiency)) - new /obj/effect/temp_visual/ratvar/prolonging_prism(T) + ..() + +/obj/item/wirecutters/suicide_act(mob/user) + user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, usesound, 50, 1, -1) + return (BRUTELOSS) + +/obj/item/wirecutters/brass + name = "brass wirecutters" + desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "cutters_brass" + toolspeed = 0.5 + +/obj/item/wirecutters/abductor + name = "alien wirecutters" + desc = "Extremely sharp wirecutters, made out of a silvery-green metal." + icon = 'icons/obj/abductor.dmi' + icon_state = "cutters" + toolspeed = 0.1 + origin_tech = "materials=5;engineering=4;abductor=3" + +/obj/item/wirecutters/cyborg + name = "wirecutters" + desc = "This cuts wires." + toolspeed = 0.5 + +/obj/item/wirecutters/power + name = "jaws of life" + desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." + icon_state = "jaws_cutter" + item_state = "jawsoflife" + origin_tech = "materials=2;engineering=2" + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + usesound = 'sound/items/jaws_cut.ogg' + toolspeed = 0.25 + +/obj/item/wirecutters/power/suicide_act(mob/user) + user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") + playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) + if(iscarbon(user)) + var/mob/living/carbon/C = user + var/obj/item/bodypart/BP = C.get_bodypart("head") + if(BP) + BP.drop_limb() + playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) + return (BRUTELOSS) + +/obj/item/wirecutters/power/attack_self(mob/user) + playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power + to_chat(user, "You attach the pry jaws to [src].") + qdel(src) + user.put_in_active_hand(pryjaws) +/* + * Welding Tool + */ +/obj/item/weldingtool + name = "welding tool" + desc = "A standard edition welder provided by Nanotrasen." + icon = 'icons/obj/tools.dmi' + icon_state = "welder" + item_state = "welder" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 3 + throwforce = 5 + hitsound = "swing_hit" + usesound = 'sound/items/welder.ogg' + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' + throw_speed = 3 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) + resistance_flags = FIRE_PROOF + + materials = list(MAT_METAL=70, MAT_GLASS=30) + origin_tech = "engineering=1;plasmatech=1" + var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) + var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) + var/max_fuel = 20 //The max amount of fuel the welder can hold + var/change_icons = 1 + var/can_off_process = 0 + var/light_intensity = 2 //how powerful the emitted light is when used. + var/burned_fuel_for = 0 //when fuel was last removed + heat = 3800 + toolspeed = 1 + +/obj/item/weldingtool/Initialize() + . = ..() + create_reagents(max_fuel) + reagents.add_reagent("welding_fuel", max_fuel) + update_icon() + + +/obj/item/weldingtool/proc/update_torch() + if(welding) + add_overlay("[initial(icon_state)]-on") + item_state = "[initial(item_state)]1" + else + item_state = "[initial(item_state)]" + + +/obj/item/weldingtool/update_icon() + cut_overlays() + if(change_icons) + var/ratio = get_fuel() / max_fuel + ratio = Ceiling(ratio*4) * 25 + add_overlay("[initial(icon_state)][ratio]") + update_torch() + return + + +/obj/item/weldingtool/process() + switch(welding) + if(0) + force = 3 + damtype = "brute" + update_icon() + if(!can_off_process) + STOP_PROCESSING(SSobj, src) + return + //Welders left on now use up fuel, but lets not have them run out quite that fast + if(1) + force = 15 + damtype = "fire" + ++burned_fuel_for + if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) + remove_fuel(1) + update_icon() + + //This is to start fires. process() is only called if the welder is on. + open_flame() + + +/obj/item/weldingtool/suicide_act(mob/user) + user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") + return (FIRELOSS) + + +/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/screwdriver)) + flamethrower_screwdriver(I, user) + else if(istype(I, /obj/item/stack/rods)) + flamethrower_rods(I, user) + else + return ..() + + +/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) + if(!istype(H)) + return ..() + + var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) + + if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) + if(src.remove_fuel(1)) + playsound(loc, usesound, 50, 1) + if(user == H) + user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") + if(!do_mob(user, H, 50)) + return + item_heal_robotic(H, user, 15, 0) + else + return ..() + + +/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) + if(!proximity) return + + if(welding) + remove_fuel(1) + var/turf/location = get_turf(user) + location.hotspot_expose(700, 50, 1) + if(get_fuel() <= 0) + set_light(0) + + if(isliving(O)) + var/mob/living/L = O + if(L.IgniteMob()) + message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") + log_game("[key_name(user)] set [key_name(L)] on fire") + + +/obj/item/weldingtool/attack_self(mob/user) + switched_on(user) + if(welding) + set_light(light_intensity) + + update_icon() + + +//Returns the amount of fuel in the welder +/obj/item/weldingtool/proc/get_fuel() + return reagents.get_reagent_amount("welding_fuel") + + +//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() +/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) + if(!welding || !check_fuel()) + return 0 + if(amount) + burned_fuel_for = 0 + if(get_fuel() >= amount) + reagents.remove_reagent("welding_fuel", amount) + check_fuel() + if(M) + M.flash_act(light_intensity) + return TRUE + else + if(M) + to_chat(M, "You need more welding fuel to complete this task!") + return FALSE + + +//Turns off the welder if there is no more fuel (does this really need to be its own proc?) +/obj/item/weldingtool/proc/check_fuel(mob/user) + if(get_fuel() <= 0 && welding) + switched_on(user) + update_icon() + //mob icon update + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands(0) + + return 0 + return 1 + +//Switches the welder on +/obj/item/weldingtool/proc/switched_on(mob/user) + if(!status) + to_chat(user, "[src] can't be turned on while unsecured!") + return + welding = !welding + if(welding) + if(get_fuel() >= 1) + to_chat(user, "You switch [src] on.") + playsound(loc, acti_sound, 50, 1) + force = 15 + damtype = "fire" + hitsound = 'sound/items/welder.ogg' + update_icon() + START_PROCESSING(SSobj, src) else - if(IsEven(T.x + T.y)) - seven_random_hexes(T, efficiency) - else if(prob(50 * efficiency)) - new /obj/effect/temp_visual/ratvar/prolonging_prism(T) - CHECK_TICK //we may be going over a hell of a lot of turfs + to_chat(user, "You need more fuel!") + switched_off(user) + else + to_chat(user, "You switch [src] off.") + playsound(loc, deac_sound, 50, 1) + switched_off(user) -/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost() - return Floor(delay_cost, MIN_CLOCKCULT_POWER) +//Switches the welder off +/obj/item/weldingtool/proc/switched_off(mob/user) + welding = 0 + set_light(0) -/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/seven_random_hexes(turf/T, efficiency) - var/static/list/hex_states = list("prismhex1", "prismhex2", "prismhex3", "prismhex4", "prismhex5", "prismhex6", "prismhex7") - var/mutable_appearance/hex_combo - for(var/n in hex_states) //BUILD ME A HEXAGON - if(prob(50 * efficiency)) - if(!hex_combo) - hex_combo = mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER) - else - hex_combo.add_overlay(mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)) - if(hex_combo) //YOU BUILT A HEXAGON - hex_combo.pixel_x = -16 - hex_combo.pixel_y = -16 - hex_combo.mouse_opacity = MOUSE_OPACITY_TRANSPARENT - hex_combo.plane = GAME_PLANE - new /obj/effect/temp_visual/ratvar/prolonging_prism(T, hex_combo) + force = 3 + damtype = "brute" + hitsound = "swing_hit" + update_icon() + + +/obj/item/weldingtool/examine(mob/user) + ..() + to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") + +/obj/item/weldingtool/is_hot() + return welding * heat + +//Returns whether or not the welding tool is currently on. +/obj/item/weldingtool/proc/isOn() + return welding + + +/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) + if(welding) + to_chat(user, "Turn it off first!") + return + status = !status + if(status) + to_chat(user, "You resecure [src].") + else + to_chat(user, "[src] can now be attached and modified.") + add_fingerprint(user) + +/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) + if(!status) + var/obj/item/stack/rods/R = I + if (R.use(1)) + var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) + if(!remove_item_from_storage(F)) + user.transferItemToLoc(src, F, TRUE) + F.weldtool = src + add_fingerprint(user) + to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") + user.put_in_hands(F) + else + to_chat(user, "You need one rod to start building a flamethrower!") + +/obj/item/weldingtool/ignition_effect(atom/A, mob/user) + if(welding && remove_fuel(1, user)) + . = "[user] casually lights [A] with [src], what a badass." + else + . = "" + +/obj/item/weldingtool/largetank + name = "industrial welding tool" + desc = "A slightly larger welder with a larger tank." + icon_state = "indwelder" + max_fuel = 40 + materials = list(MAT_GLASS=60) + origin_tech = "engineering=2;plasmatech=2" + +/obj/item/weldingtool/largetank/cyborg + name = "integrated welding tool" + desc = "An advanced welder designed to be used in robotic systems." + toolspeed = 0.5 + +/obj/item/weldingtool/largetank/flamethrower_screwdriver() + return + + +/obj/item/weldingtool/mini + name = "emergency welding tool" + desc = "A miniature welder used during emergencies." + icon_state = "miniwelder" + max_fuel = 10 + w_class = WEIGHT_CLASS_TINY + materials = list(MAT_METAL=30, MAT_GLASS=10) + change_icons = 0 + +/obj/item/weldingtool/mini/flamethrower_screwdriver() + return + +/obj/item/weldingtool/abductor + name = "alien welding tool" + desc = "An alien welding tool. Whatever fuel it uses, it never runs out." + icon = 'icons/obj/abductor.dmi' + icon_state = "welder" + toolspeed = 0.1 + light_intensity = 0 + change_icons = 0 + origin_tech = "plasmatech=5;engineering=5;abductor=3" + +/obj/item/weldingtool/abductor/process() + if(get_fuel() <= max_fuel) + reagents.add_reagent("welding_fuel", 1) + ..() + +/obj/item/weldingtool/hugetank + name = "upgraded industrial welding tool" + desc = "An upgraded welder based of the industrial welder." + icon_state = "upindwelder" + item_state = "upindwelder" + max_fuel = 80 + materials = list(MAT_METAL=70, MAT_GLASS=120) + origin_tech = "engineering=3;plasmatech=2" + +/obj/item/weldingtool/experimental + name = "experimental welding tool" + desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." + icon_state = "exwelder" + item_state = "exwelder" + max_fuel = 40 + materials = list(MAT_METAL=70, MAT_GLASS=120) + origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" + var/last_gen = 0 + change_icons = 0 + can_off_process = 1 + light_intensity = 1 + toolspeed = 0.5 + var/nextrefueltick = 0 + +/obj/item/weldingtool/experimental/brass + name = "brass welding tool" + desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "brasswelder" + item_state = "brasswelder" + + +/obj/item/weldingtool/experimental/process() + ..() + if(get_fuel() < max_fuel && nextrefueltick < world.time) + nextrefueltick = world.time + 10 + reagents.add_reagent("welding_fuel", 1) + + +/* + * Crowbar + */ + +/obj/item/crowbar + name = "pocket crowbar" + desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." + icon = 'icons/obj/tools.dmi' + icon_state = "crowbar" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + usesound = 'sound/items/crowbar.ogg' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + throwforce = 7 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=50) + origin_tech = "engineering=1;combat=1" + attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + +/obj/item/crowbar/suicide_act(mob/user) + user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/crowbar/red + icon_state = "crowbar_red" + force = 8 + +/obj/item/crowbar/brass + name = "brass crowbar" + desc = "A brass crowbar. It feels faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "crowbar_brass" + toolspeed = 0.5 + +/obj/item/crowbar/abductor + name = "alien crowbar" + desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." + icon = 'icons/obj/abductor.dmi' + usesound = 'sound/weapons/sonic_jackhammer.ogg' + icon_state = "crowbar" + toolspeed = 0.1 + origin_tech = "combat=4;engineering=4;abductor=3" + +/obj/item/crowbar/large + name = "crowbar" + desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." + force = 12 + w_class = WEIGHT_CLASS_NORMAL + throw_speed = 3 + throw_range = 3 + materials = list(MAT_METAL=70) + icon_state = "crowbar_large" + item_state = "crowbar" + toolspeed = 0.5 + +/obj/item/crowbar/cyborg + name = "hydraulic crowbar" + desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." + usesound = 'sound/items/jaws_pry.ogg' + force = 10 + toolspeed = 0.5 + +/obj/item/crowbar/power + name = "jaws of life" + desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." + icon_state = "jaws_pry" + item_state = "jawsoflife" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" + usesound = 'sound/items/jaws_pry.ogg' + force = 15 + toolspeed = 0.25 + +/obj/item/crowbar/power/suicide_act(mob/user) + user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/crowbar/power/attack_self(mob/user) + playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power + to_chat(user, "You attach the cutting jaws to [src].") + qdel(src) + user.put_in_active_hand(cutjaws) + +#undef WELDER_FUEL_BURN_INTERVAL From 50587ea679a7df29066ac10d4675f9888e3491ee Mon Sep 17 00:00:00 2001 From: LetterJay Date: Sun, 10 Sep 2017 15:18:30 -0500 Subject: [PATCH 60/83] Update tools.dm --- code/game/objects/items/tools.dm | 1579 ------------------------------ 1 file changed, 1579 deletions(-) diff --git a/code/game/objects/items/tools.dm b/code/game/objects/items/tools.dm index 5c901ca4bd..d3f5a12faa 100644 --- a/code/game/objects/items/tools.dm +++ b/code/game/objects/items/tools.dm @@ -1,1580 +1 @@ -#define WELDER_FUEL_BURN_INTERVAL 13 -/* Tools! - * Note: Multitools are /obj/item/device - * - * Contains: - * Wrench - * Screwdriver - * Wirecutters - * Welding Tool - * Crowbar - */ - -/* - * Wrench - */ -/obj/item/wrench - name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." - icon = 'icons/obj/tools.dmi' - icon_state = "wrench" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/ratchet.ogg' - materials = list(MAT_METAL=150) - origin_tech = "materials=1;engineering=1" - attack_verb = list("bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/wrench/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wrench/cyborg - name = "automatic wrench" - desc = "An advanced robotic wrench. Can be found in construction cyborgs." - toolspeed = 0.5 - -/obj/item/wrench/brass - name = "brass wrench" - desc = "A brass wrench. It's faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "wrench_brass" - toolspeed = 0.5 - -/obj/item/wrench/abductor - name = "alien wrench" - desc = "A polarized wrench. It causes anything placed between the jaws to turn." - icon = 'icons/obj/abductor.dmi' - icon_state = "wrench" - usesound = 'sound/effects/empulse.ogg' - toolspeed = 0.1 - origin_tech = "materials=5;engineering=5;abductor=3" - -/obj/item/wrench/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a bolt bit." - icon_state = "drill_bolt" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/drill_use.ogg' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - attack_verb = list("drilled", "screwed", "jabbed") - toolspeed = 0.25 - -/obj/item/wrench/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power - to_chat(user, "You attach the screw driver bit to [src].") - qdel(src) - user.put_in_active_hand(s_drill) - -/obj/item/wrench/power/suicide_act(mob/user) - user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/wrench/medical - name = "medical wrench" - desc = "A medical wrench with common(medical?) uses. Can be found in your hand." - icon_state = "wrench_medical" - force = 2 //MEDICAL - throwforce = 4 - origin_tech = "materials=1;engineering=1;biotech=3" - attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") - -/obj/item/wrench/medical/suicide_act(mob/living/user) - user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") - // TODO Make them glow with the power of the M E D I C A L W R E N C H - // during their ascension - - // Stun stops them from wandering off - user.Stun(100, ignore_canstun = TRUE) - playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) - - // Let the sound effect finish playing - sleep(20) - - if(!user) - return - - for(var/obj/item/W in user) - user.dropItemToGround(W) - - var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) - W.add_fingerprint(user) - W.desc += " For some reason, it reminds you of [user.name]." - - if(!user) - return - - user.dust() - - return OXYLOSS - -/* - * Screwdriver - */ -/obj/item/screwdriver - name = "screwdriver" - desc = "You can be totally screwy with this." - icon = 'icons/obj/tools.dmi' - icon_state = "screwdriver" - item_state = "screwdriver" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - w_class = WEIGHT_CLASS_TINY - throwforce = 5 - throw_speed = 3 - throw_range = 5 - materials = list(MAT_METAL=75) - attack_verb = list("stabbed") - hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/screwdriver.ogg' - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - var/random_color = TRUE //if the screwdriver uses random coloring - var/static/list/screwdriver_colors = list(\ - "blue" = rgb(24, 97, 213), \ - "red" = rgb(149, 23, 16), \ - "pink" = rgb(213, 24, 141), \ - "brown" = rgb(160, 82, 18), \ - "green" = rgb(14, 127, 27), \ - "cyan" = rgb(24, 162, 213), \ - "yellow" = rgb(213, 140, 24), \ - ) - -/obj/item/screwdriver/suicide_act(mob/user) - user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/Initialize() - . = ..() - if(random_color) //random colors! - var/our_color = pick(screwdriver_colors) - add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) - update_icon() - if(prob(75)) - pixel_y = rand(0, 16) - -/obj/item/screwdriver/update_icon() - if(!random_color) //icon override - return - cut_overlays() - var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") - base_overlay.appearance_flags = RESET_COLOR - add_overlay(base_overlay) - -/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) - . = list() - if(isinhands && random_color) - var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") - M.appearance_flags = RESET_COLOR - . += M - -/obj/item/screwdriver/get_belt_overlay() - if(random_color) - var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") - var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") - body.color = color - head.overlays += body - return head - else - return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) - -/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) - if(!istype(M)) - return ..() - if(user.zone_selected != "eyes" && user.zone_selected != "head") - return ..() - if(user.disabilities & CLUMSY && prob(50)) - M = user - return eyestab(M,user) - -/obj/item/screwdriver/brass - name = "brass screwdriver" - desc = "A screwdriver made of brass. The handle feels freezing cold." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "screwdriver_brass" - item_state = "screwdriver_brass" - toolspeed = 0.5 - random_color = FALSE - -/obj/item/screwdriver/abductor - name = "alien screwdriver" - desc = "An ultrasonic screwdriver." - icon = 'icons/obj/abductor.dmi' - icon_state = "screwdriver_a" - item_state = "screwdriver_nuke" - usesound = 'sound/items/pshoom.ogg' - toolspeed = 0.1 - random_color = FALSE - -/obj/item/screwdriver/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a screw bit." - icon_state = "drill_screw" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - throw_speed = 2 - throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far - attack_verb = list("drilled", "screwed", "jabbed","whacked") - hitsound = 'sound/items/drill_hit.ogg' - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.25 - random_color = FALSE - -/obj/item/screwdriver/power/suicide_act(mob/user) - user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power - to_chat(user, "You attach the bolt driver bit to [src].") - qdel(src) - user.put_in_active_hand(b_drill) - -/obj/item/screwdriver/cyborg - name = "powered screwdriver" - desc = "An electrical screwdriver, designed to be both precise and quick." - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.5 - -/* - * Wirecutters - */ -/obj/item/wirecutters - name = "wirecutters" - desc = "This cuts wires." - icon = 'icons/obj/tools.dmi' - icon_state = null - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 6 - throw_speed = 3 - throw_range = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=80) - attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/wirecutter.ogg' - usesound = 'sound/items/wirecutter.ogg' - origin_tech = "materials=1;engineering=1" - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - - -/obj/item/wirecutters/New(loc, var/param_color = null) - ..() - if(!icon_state) - if(!param_color) - param_color = pick("yellow","red") - icon_state = "cutters_[param_color]" - -/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) - if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) - user.visible_message("[user] cuts [C]'s restraints with [src]!") - qdel(C.handcuffed) - C.handcuffed = null - if(C.buckled && C.buckled.buckle_requires_restraints) - C.buckled.unbuckle_mob(C) - C.update_handcuffed() - return - else - ..() - -/obj/item/wirecutters/suicide_act(mob/user) - user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, usesound, 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/brass - name = "brass wirecutters" - desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "cutters_brass" - toolspeed = 0.5 - -/obj/item/wirecutters/abductor - name = "alien wirecutters" - desc = "Extremely sharp wirecutters, made out of a silvery-green metal." - icon = 'icons/obj/abductor.dmi' - icon_state = "cutters" - toolspeed = 0.1 - origin_tech = "materials=5;engineering=4;abductor=3" - -/obj/item/wirecutters/cyborg - name = "wirecutters" - desc = "This cuts wires." - toolspeed = 0.5 - -/obj/item/wirecutters/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." - icon_state = "jaws_cutter" - item_state = "jawsoflife" - origin_tech = "materials=2;engineering=2" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - usesound = 'sound/items/jaws_cut.ogg' - toolspeed = 0.25 - -/obj/item/wirecutters/power/suicide_act(mob/user) - user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") - playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) - if(iscarbon(user)) - var/mob/living/carbon/C = user - var/obj/item/bodypart/BP = C.get_bodypart("head") - if(BP) - BP.drop_limb() - playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power - to_chat(user, "You attach the pry jaws to [src].") - qdel(src) - user.put_in_active_hand(pryjaws) -/* - * Welding Tool - */ -/obj/item/weldingtool - name = "welding tool" - desc = "A standard edition welder provided by NanoTrasen." - icon = 'icons/obj/tools.dmi' - icon_state = "welder" - item_state = "welder" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 3 - throwforce = 5 - hitsound = "swing_hit" - usesound = 'sound/items/welder.ogg' - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' - throw_speed = 3 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) - resistance_flags = FIRE_PROOF - - materials = list(MAT_METAL=70, MAT_GLASS=30) - origin_tech = "engineering=1;plasmatech=1" - var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) - var/max_fuel = 20 //The max amount of fuel the welder can hold - var/change_icons = 1 - var/can_off_process = 0 - var/light_intensity = 2 //how powerful the emitted light is when used. - var/burned_fuel_for = 0 //when fuel was last removed - heat = 3800 - toolspeed = 1 - -/obj/item/weldingtool/Initialize() - . = ..() - create_reagents(max_fuel) - reagents.add_reagent("welding_fuel", max_fuel) - update_icon() - - -/obj/item/weldingtool/proc/update_torch() - if(welding) - add_overlay("[initial(icon_state)]-on") - item_state = "[initial(item_state)]1" - else - item_state = "[initial(item_state)]" - - -/obj/item/weldingtool/update_icon() - cut_overlays() - if(change_icons) - var/ratio = get_fuel() / max_fuel - ratio = Ceiling(ratio*4) * 25 - add_overlay("[initial(icon_state)][ratio]") - update_torch() - return - - -/obj/item/weldingtool/process() - switch(welding) - if(0) - force = 3 - damtype = "brute" - update_icon() - if(!can_off_process) - STOP_PROCESSING(SSobj, src) - return - //Welders left on now use up fuel, but lets not have them run out quite that fast - if(1) - force = 15 - damtype = "fire" - ++burned_fuel_for - if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) - remove_fuel(1) - update_icon() - - //This is to start fires. process() is only called if the welder is on. - open_flame() - - -/obj/item/weldingtool/suicide_act(mob/user) - user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") - return (FIRELOSS) - - -/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/screwdriver)) - flamethrower_screwdriver(I, user) - else if(istype(I, /obj/item/stack/rods)) - flamethrower_rods(I, user) - else - return ..() - - -/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) - if(!istype(H)) - return ..() - - var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) - - if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) - if(src.remove_fuel(1)) - playsound(loc, usesound, 50, 1) - if(user == H) - user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") - if(!do_mob(user, H, 50)) - return - item_heal_robotic(H, user, 15, 0) - else - return ..() - - -/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) - if(!proximity) return - - if(welding) - remove_fuel(1) - var/turf/location = get_turf(user) - location.hotspot_expose(700, 50, 1) - if(get_fuel() <= 0) - set_light(0) - - if(isliving(O)) - var/mob/living/L = O - if(L.IgniteMob()) - message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") - log_game("[key_name(user)] set [key_name(L)] on fire") - - -/obj/item/weldingtool/attack_self(mob/user) - switched_on(user) - if(welding) - set_light(light_intensity) - - update_icon() - - -//Returns the amount of fuel in the welder -/obj/item/weldingtool/proc/get_fuel() - return reagents.get_reagent_amount("welding_fuel") - - -//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() -/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) - if(!welding || !check_fuel()) - return 0 - if(amount) - burned_fuel_for = 0 - if(get_fuel() >= amount) - reagents.remove_reagent("welding_fuel", amount) - check_fuel() - if(M) - M.flash_act(light_intensity) - return TRUE - else - if(M) - to_chat(M, "You need more welding fuel to complete this task!") - return FALSE - - -//Turns off the welder if there is no more fuel (does this really need to be its own proc?) -/obj/item/weldingtool/proc/check_fuel(mob/user) - if(get_fuel() <= 0 && welding) - switched_on(user) - update_icon() - //mob icon update - if(ismob(loc)) - var/mob/M = loc - M.update_inv_hands(0) - - return 0 - return 1 - -//Switches the welder on -/obj/item/weldingtool/proc/switched_on(mob/user) - if(!status) - to_chat(user, "[src] can't be turned on while unsecured!") - return - welding = !welding - if(welding) - if(get_fuel() >= 1) - to_chat(user, "You switch [src] on.") - playsound(loc, acti_sound, 50, 1) - force = 15 - damtype = "fire" - hitsound = 'sound/items/welder.ogg' - update_icon() - START_PROCESSING(SSobj, src) - else - to_chat(user, "You need more fuel!") - switched_off(user) - else - to_chat(user, "You switch [src] off.") - playsound(loc, deac_sound, 50, 1) - switched_off(user) - -//Switches the welder off -/obj/item/weldingtool/proc/switched_off(mob/user) - welding = 0 - set_light(0) - - force = 3 - damtype = "brute" - hitsound = "swing_hit" - update_icon() - - -/obj/item/weldingtool/examine(mob/user) - ..() - to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") - -/obj/item/weldingtool/is_hot() - return welding * heat - -//Returns whether or not the welding tool is currently on. -/obj/item/weldingtool/proc/isOn() - return welding - - -/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) - if(welding) - to_chat(user, "Turn it off first!") - return - status = !status - if(status) - to_chat(user, "You resecure [src].") - else - to_chat(user, "[src] can now be attached and modified.") - add_fingerprint(user) - -/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) - if(!status) - var/obj/item/stack/rods/R = I - if (R.use(1)) - var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) - if(!remove_item_from_storage(F)) - user.transferItemToLoc(src, F, TRUE) - F.weldtool = src - add_fingerprint(user) - to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") - user.put_in_hands(F) - else - to_chat(user, "You need one rod to start building a flamethrower!") - -/obj/item/weldingtool/ignition_effect(atom/A, mob/user) - if(welding && remove_fuel(1, user)) - . = "[user] casually lights [A] with [src], what a badass." - else - . = "" - -/obj/item/weldingtool/largetank - name = "industrial welding tool" - desc = "A slightly larger welder with a larger tank." - icon_state = "indwelder" - max_fuel = 40 - materials = list(MAT_GLASS=60) - origin_tech = "engineering=2;plasmatech=2" - -/obj/item/weldingtool/largetank/cyborg - name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." - toolspeed = 0.5 - -/obj/item/weldingtool/largetank/flamethrower_screwdriver() - return - - -/obj/item/weldingtool/mini - name = "emergency welding tool" - desc = "A miniature welder used during emergencies." - icon_state = "miniwelder" - max_fuel = 10 - w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=30, MAT_GLASS=10) - change_icons = 0 - -/obj/item/weldingtool/mini/flamethrower_screwdriver() - return - -/obj/item/weldingtool/abductor - name = "alien welding tool" - desc = "An alien welding tool. Whatever fuel it uses, it never runs out." - icon = 'icons/obj/abductor.dmi' - icon_state = "welder" - toolspeed = 0.1 - light_intensity = 0 - change_icons = 0 - origin_tech = "plasmatech=5;engineering=5;abductor=3" - -/obj/item/weldingtool/abductor/process() - if(get_fuel() <= max_fuel) - reagents.add_reagent("welding_fuel", 1) - ..() - -/obj/item/weldingtool/hugetank - name = "upgraded industrial welding tool" - desc = "An upgraded welder based of the industrial welder." - icon_state = "upindwelder" - item_state = "upindwelder" - max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "engineering=3;plasmatech=2" - -/obj/item/weldingtool/experimental - name = "experimental welding tool" - desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." - icon_state = "exwelder" - item_state = "exwelder" - max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" - var/last_gen = 0 - change_icons = 0 - can_off_process = 1 - light_intensity = 1 - toolspeed = 0.5 - var/nextrefueltick = 0 - -/obj/item/weldingtool/experimental/brass - name = "brass welding tool" - desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "brasswelder" - item_state = "brasswelder" - - -/obj/item/weldingtool/experimental/process() - ..() - if(get_fuel() < max_fuel && nextrefueltick < world.time) - nextrefueltick = world.time + 10 - reagents.add_reagent("welding_fuel", 1) - - -/* - * Crowbar - */ - -/obj/item/crowbar - name = "pocket crowbar" - desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." - icon = 'icons/obj/tools.dmi' - icon_state = "crowbar" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/crowbar.ogg' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - origin_tech = "engineering=1;combat=1" - attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/crowbar/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/red - icon_state = "crowbar_red" - force = 8 - -/obj/item/crowbar/brass - name = "brass crowbar" - desc = "A brass crowbar. It feels faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "crowbar_brass" - toolspeed = 0.5 - -/obj/item/crowbar/abductor - name = "alien crowbar" - desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." - icon = 'icons/obj/abductor.dmi' - usesound = 'sound/weapons/sonic_jackhammer.ogg' - icon_state = "crowbar" - toolspeed = 0.1 - origin_tech = "combat=4;engineering=4;abductor=3" - -/obj/item/crowbar/large - name = "crowbar" - desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." - force = 12 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 3 - throw_range = 3 - materials = list(MAT_METAL=70) - icon_state = "crowbar_large" - item_state = "crowbar" - toolspeed = 0.5 - -/obj/item/crowbar/cyborg - name = "hydraulic crowbar" - desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." - usesound = 'sound/items/jaws_pry.ogg' - force = 10 - toolspeed = 0.5 - -/obj/item/crowbar/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." - icon_state = "jaws_pry" - item_state = "jawsoflife" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" - usesound = 'sound/items/jaws_pry.ogg' - force = 15 - toolspeed = 0.25 - -/obj/item/crowbar/power/suicide_act(mob/user) - user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power - to_chat(user, "You attach the cutting jaws to [src].") - qdel(src) - user.put_in_active_hand(cutjaws) - -#undef WELDER_FUEL_BURN_INTERVAL -#define WELDER_FUEL_BURN_INTERVAL 13 - -/* Tools! - * Note: Multitools are /obj/item/device - * - * Contains: - * Wrench - * Screwdriver - * Wirecutters - * Welding Tool - * Crowbar - */ - -/* - * Wrench - */ -/obj/item/wrench - name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." - icon = 'icons/obj/tools.dmi' - icon_state = "wrench" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/ratchet.ogg' - materials = list(MAT_METAL=150) - origin_tech = "materials=1;engineering=1" - attack_verb = list("bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/wrench/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wrench/cyborg - name = "automatic wrench" - desc = "An advanced robotic wrench. Can be found in construction cyborgs." - toolspeed = 0.5 - -/obj/item/wrench/brass - name = "brass wrench" - desc = "A brass wrench. It's faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "wrench_brass" - toolspeed = 0.5 - -/obj/item/wrench/abductor - name = "alien wrench" - desc = "A polarized wrench. It causes anything placed between the jaws to turn." - icon = 'icons/obj/abductor.dmi' - icon_state = "wrench" - usesound = 'sound/effects/empulse.ogg' - toolspeed = 0.1 - origin_tech = "materials=5;engineering=5;abductor=3" - -/obj/item/wrench/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a bolt bit." - icon_state = "drill_bolt" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/drill_use.ogg' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - attack_verb = list("drilled", "screwed", "jabbed") - toolspeed = 0.25 - -/obj/item/wrench/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power - to_chat(user, "You attach the screw driver bit to [src].") - qdel(src) - user.put_in_active_hand(s_drill) - -/obj/item/wrench/power/suicide_act(mob/user) - user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/wrench/medical - name = "medical wrench" - desc = "A medical wrench with common(medical?) uses. Can be found in your hand." - icon_state = "wrench_medical" - force = 2 //MEDICAL - throwforce = 4 - origin_tech = "materials=1;engineering=1;biotech=3" - attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") - -/obj/item/wrench/medical/suicide_act(mob/living/user) - user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") - // TODO Make them glow with the power of the M E D I C A L W R E N C H - // during their ascension - - // Stun stops them from wandering off - user.Stun(100, ignore_canstun = TRUE) - playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) - - // Let the sound effect finish playing - sleep(20) - - if(!user) - return - - for(var/obj/item/W in user) - user.dropItemToGround(W) - - var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) - W.add_fingerprint(user) - W.desc += " For some reason, it reminds you of [user.name]." - - if(!user) - return - - user.dust() - - return OXYLOSS - -/* - * Screwdriver - */ -/obj/item/screwdriver - name = "screwdriver" - desc = "You can be totally screwy with this." - icon = 'icons/obj/tools.dmi' - icon_state = "screwdriver" - item_state = "screwdriver" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - w_class = WEIGHT_CLASS_TINY - throwforce = 5 - throw_speed = 3 - throw_range = 5 - materials = list(MAT_METAL=75) - attack_verb = list("stabbed") - hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/screwdriver.ogg' - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - var/random_color = TRUE //if the screwdriver uses random coloring - var/static/list/screwdriver_colors = list(\ - "blue" = rgb(24, 97, 213), \ - "red" = rgb(149, 23, 16), \ - "pink" = rgb(213, 24, 141), \ - "brown" = rgb(160, 82, 18), \ - "green" = rgb(14, 127, 27), \ - "cyan" = rgb(24, 162, 213), \ - "yellow" = rgb(213, 140, 24), \ - ) - -/obj/item/screwdriver/suicide_act(mob/user) - user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/Initialize() - . = ..() - if(random_color) //random colors! - var/our_color = pick(screwdriver_colors) - add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) - update_icon() - if(prob(75)) - pixel_y = rand(0, 16) - -/obj/item/screwdriver/update_icon() - if(!random_color) //icon override - return - cut_overlays() - var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") - base_overlay.appearance_flags = RESET_COLOR - add_overlay(base_overlay) - -/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) - . = list() - if(isinhands && random_color) - var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") - M.appearance_flags = RESET_COLOR - . += M - -/obj/item/screwdriver/get_belt_overlay() - if(random_color) - var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") - var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") - body.color = color - head.add_overlay(body) - return head - else - return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) - -/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) - if(!istype(M)) - return ..() - if(user.zone_selected != "eyes" && user.zone_selected != "head") - return ..() - if(user.disabilities & CLUMSY && prob(50)) - M = user - return eyestab(M,user) - -/obj/item/screwdriver/brass - name = "brass screwdriver" - desc = "A screwdriver made of brass. The handle feels freezing cold." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "screwdriver_brass" - item_state = "screwdriver_brass" - toolspeed = 0.5 - random_color = FALSE - -/obj/item/screwdriver/abductor - name = "alien screwdriver" - desc = "An ultrasonic screwdriver." - icon = 'icons/obj/abductor.dmi' - icon_state = "screwdriver_a" - item_state = "screwdriver_nuke" - usesound = 'sound/items/pshoom.ogg' - toolspeed = 0.1 - random_color = FALSE - -/obj/item/screwdriver/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a screw bit." - icon_state = "drill_screw" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - throw_speed = 2 - throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far - attack_verb = list("drilled", "screwed", "jabbed","whacked") - hitsound = 'sound/items/drill_hit.ogg' - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.25 - random_color = FALSE - -/obj/item/screwdriver/power/suicide_act(mob/user) - user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power - to_chat(user, "You attach the bolt driver bit to [src].") - qdel(src) - user.put_in_active_hand(b_drill) - -/obj/item/screwdriver/cyborg - name = "powered screwdriver" - desc = "An electrical screwdriver, designed to be both precise and quick." - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.5 - -/* - * Wirecutters - */ -/obj/item/wirecutters - name = "wirecutters" - desc = "This cuts wires." - icon = 'icons/obj/tools.dmi' - icon_state = null - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 6 - throw_speed = 3 - throw_range = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=80) - attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/wirecutter.ogg' - usesound = 'sound/items/wirecutter.ogg' - origin_tech = "materials=1;engineering=1" - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - - -/obj/item/wirecutters/New(loc, var/param_color = null) - ..() - if(!icon_state) - if(!param_color) - param_color = pick("yellow","red") - icon_state = "cutters_[param_color]" - -/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) - if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) - user.visible_message("[user] cuts [C]'s restraints with [src]!") - qdel(C.handcuffed) - C.handcuffed = null - if(C.buckled && C.buckled.buckle_requires_restraints) - C.buckled.unbuckle_mob(C) - C.update_handcuffed() - return - else - ..() - -/obj/item/wirecutters/suicide_act(mob/user) - user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, usesound, 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/brass - name = "brass wirecutters" - desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "cutters_brass" - toolspeed = 0.5 - -/obj/item/wirecutters/abductor - name = "alien wirecutters" - desc = "Extremely sharp wirecutters, made out of a silvery-green metal." - icon = 'icons/obj/abductor.dmi' - icon_state = "cutters" - toolspeed = 0.1 - origin_tech = "materials=5;engineering=4;abductor=3" - -/obj/item/wirecutters/cyborg - name = "wirecutters" - desc = "This cuts wires." - toolspeed = 0.5 - -/obj/item/wirecutters/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." - icon_state = "jaws_cutter" - item_state = "jawsoflife" - origin_tech = "materials=2;engineering=2" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - usesound = 'sound/items/jaws_cut.ogg' - toolspeed = 0.25 - -/obj/item/wirecutters/power/suicide_act(mob/user) - user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") - playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) - if(iscarbon(user)) - var/mob/living/carbon/C = user - var/obj/item/bodypart/BP = C.get_bodypart("head") - if(BP) - BP.drop_limb() - playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power - to_chat(user, "You attach the pry jaws to [src].") - qdel(src) - user.put_in_active_hand(pryjaws) -/* - * Welding Tool - */ -/obj/item/weldingtool - name = "welding tool" - desc = "A standard edition welder provided by Nanotrasen." - icon = 'icons/obj/tools.dmi' - icon_state = "welder" - item_state = "welder" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 3 - throwforce = 5 - hitsound = "swing_hit" - usesound = 'sound/items/welder.ogg' - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' - throw_speed = 3 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) - resistance_flags = FIRE_PROOF - - materials = list(MAT_METAL=70, MAT_GLASS=30) - origin_tech = "engineering=1;plasmatech=1" - var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) - var/max_fuel = 20 //The max amount of fuel the welder can hold - var/change_icons = 1 - var/can_off_process = 0 - var/light_intensity = 2 //how powerful the emitted light is when used. - var/burned_fuel_for = 0 //when fuel was last removed - heat = 3800 - toolspeed = 1 - -/obj/item/weldingtool/Initialize() - . = ..() - create_reagents(max_fuel) - reagents.add_reagent("welding_fuel", max_fuel) - update_icon() - - -/obj/item/weldingtool/proc/update_torch() - if(welding) - add_overlay("[initial(icon_state)]-on") - item_state = "[initial(item_state)]1" - else - item_state = "[initial(item_state)]" - - -/obj/item/weldingtool/update_icon() - cut_overlays() - if(change_icons) - var/ratio = get_fuel() / max_fuel - ratio = Ceiling(ratio*4) * 25 - add_overlay("[initial(icon_state)][ratio]") - update_torch() - return - - -/obj/item/weldingtool/process() - switch(welding) - if(0) - force = 3 - damtype = "brute" - update_icon() - if(!can_off_process) - STOP_PROCESSING(SSobj, src) - return - //Welders left on now use up fuel, but lets not have them run out quite that fast - if(1) - force = 15 - damtype = "fire" - ++burned_fuel_for - if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) - remove_fuel(1) - update_icon() - - //This is to start fires. process() is only called if the welder is on. - open_flame() - - -/obj/item/weldingtool/suicide_act(mob/user) - user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") - return (FIRELOSS) - - -/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/screwdriver)) - flamethrower_screwdriver(I, user) - else if(istype(I, /obj/item/stack/rods)) - flamethrower_rods(I, user) - else - return ..() - - -/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) - if(!istype(H)) - return ..() - - var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) - - if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) - if(src.remove_fuel(1)) - playsound(loc, usesound, 50, 1) - if(user == H) - user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") - if(!do_mob(user, H, 50)) - return - item_heal_robotic(H, user, 15, 0) - else - return ..() - - -/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) - if(!proximity) return - - if(welding) - remove_fuel(1) - var/turf/location = get_turf(user) - location.hotspot_expose(700, 50, 1) - if(get_fuel() <= 0) - set_light(0) - - if(isliving(O)) - var/mob/living/L = O - if(L.IgniteMob()) - message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") - log_game("[key_name(user)] set [key_name(L)] on fire") - - -/obj/item/weldingtool/attack_self(mob/user) - switched_on(user) - if(welding) - set_light(light_intensity) - - update_icon() - - -//Returns the amount of fuel in the welder -/obj/item/weldingtool/proc/get_fuel() - return reagents.get_reagent_amount("welding_fuel") - - -//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() -/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) - if(!welding || !check_fuel()) - return 0 - if(amount) - burned_fuel_for = 0 - if(get_fuel() >= amount) - reagents.remove_reagent("welding_fuel", amount) - check_fuel() - if(M) - M.flash_act(light_intensity) - return TRUE - else - if(M) - to_chat(M, "You need more welding fuel to complete this task!") - return FALSE - - -//Turns off the welder if there is no more fuel (does this really need to be its own proc?) -/obj/item/weldingtool/proc/check_fuel(mob/user) - if(get_fuel() <= 0 && welding) - switched_on(user) - update_icon() - //mob icon update - if(ismob(loc)) - var/mob/M = loc - M.update_inv_hands(0) - - return 0 - return 1 - -//Switches the welder on -/obj/item/weldingtool/proc/switched_on(mob/user) - if(!status) - to_chat(user, "[src] can't be turned on while unsecured!") - return - welding = !welding - if(welding) - if(get_fuel() >= 1) - to_chat(user, "You switch [src] on.") - playsound(loc, acti_sound, 50, 1) - force = 15 - damtype = "fire" - hitsound = 'sound/items/welder.ogg' - update_icon() - START_PROCESSING(SSobj, src) - else - to_chat(user, "You need more fuel!") - switched_off(user) - else - to_chat(user, "You switch [src] off.") - playsound(loc, deac_sound, 50, 1) - switched_off(user) - -//Switches the welder off -/obj/item/weldingtool/proc/switched_off(mob/user) - welding = 0 - set_light(0) - - force = 3 - damtype = "brute" - hitsound = "swing_hit" - update_icon() - - -/obj/item/weldingtool/examine(mob/user) - ..() - to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") - -/obj/item/weldingtool/is_hot() - return welding * heat - -//Returns whether or not the welding tool is currently on. -/obj/item/weldingtool/proc/isOn() - return welding - - -/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) - if(welding) - to_chat(user, "Turn it off first!") - return - status = !status - if(status) - to_chat(user, "You resecure [src].") - else - to_chat(user, "[src] can now be attached and modified.") - add_fingerprint(user) - -/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) - if(!status) - var/obj/item/stack/rods/R = I - if (R.use(1)) - var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) - if(!remove_item_from_storage(F)) - user.transferItemToLoc(src, F, TRUE) - F.weldtool = src - add_fingerprint(user) - to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") - user.put_in_hands(F) - else - to_chat(user, "You need one rod to start building a flamethrower!") - -/obj/item/weldingtool/ignition_effect(atom/A, mob/user) - if(welding && remove_fuel(1, user)) - . = "[user] casually lights [A] with [src], what a badass." - else - . = "" - -/obj/item/weldingtool/largetank - name = "industrial welding tool" - desc = "A slightly larger welder with a larger tank." - icon_state = "indwelder" - max_fuel = 40 - materials = list(MAT_GLASS=60) - origin_tech = "engineering=2;plasmatech=2" - -/obj/item/weldingtool/largetank/cyborg - name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." - toolspeed = 0.5 - -/obj/item/weldingtool/largetank/flamethrower_screwdriver() - return - - -/obj/item/weldingtool/mini - name = "emergency welding tool" - desc = "A miniature welder used during emergencies." - icon_state = "miniwelder" - max_fuel = 10 - w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=30, MAT_GLASS=10) - change_icons = 0 - -/obj/item/weldingtool/mini/flamethrower_screwdriver() - return - -/obj/item/weldingtool/abductor - name = "alien welding tool" - desc = "An alien welding tool. Whatever fuel it uses, it never runs out." - icon = 'icons/obj/abductor.dmi' - icon_state = "welder" - toolspeed = 0.1 - light_intensity = 0 - change_icons = 0 - origin_tech = "plasmatech=5;engineering=5;abductor=3" - -/obj/item/weldingtool/abductor/process() - if(get_fuel() <= max_fuel) - reagents.add_reagent("welding_fuel", 1) - ..() - -/obj/item/weldingtool/hugetank - name = "upgraded industrial welding tool" - desc = "An upgraded welder based of the industrial welder." - icon_state = "upindwelder" - item_state = "upindwelder" - max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "engineering=3;plasmatech=2" - -/obj/item/weldingtool/experimental - name = "experimental welding tool" - desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." - icon_state = "exwelder" - item_state = "exwelder" - max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" - var/last_gen = 0 - change_icons = 0 - can_off_process = 1 - light_intensity = 1 - toolspeed = 0.5 - var/nextrefueltick = 0 - -/obj/item/weldingtool/experimental/brass - name = "brass welding tool" - desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "brasswelder" - item_state = "brasswelder" - - -/obj/item/weldingtool/experimental/process() - ..() - if(get_fuel() < max_fuel && nextrefueltick < world.time) - nextrefueltick = world.time + 10 - reagents.add_reagent("welding_fuel", 1) - - -/* - * Crowbar - */ - -/obj/item/crowbar - name = "pocket crowbar" - desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." - icon = 'icons/obj/tools.dmi' - icon_state = "crowbar" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/crowbar.ogg' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - origin_tech = "engineering=1;combat=1" - attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/crowbar/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/red - icon_state = "crowbar_red" - force = 8 - -/obj/item/crowbar/brass - name = "brass crowbar" - desc = "A brass crowbar. It feels faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "crowbar_brass" - toolspeed = 0.5 - -/obj/item/crowbar/abductor - name = "alien crowbar" - desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." - icon = 'icons/obj/abductor.dmi' - usesound = 'sound/weapons/sonic_jackhammer.ogg' - icon_state = "crowbar" - toolspeed = 0.1 - origin_tech = "combat=4;engineering=4;abductor=3" - -/obj/item/crowbar/large - name = "crowbar" - desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." - force = 12 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 3 - throw_range = 3 - materials = list(MAT_METAL=70) - icon_state = "crowbar_large" - item_state = "crowbar" - toolspeed = 0.5 - -/obj/item/crowbar/cyborg - name = "hydraulic crowbar" - desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." - usesound = 'sound/items/jaws_pry.ogg' - force = 10 - toolspeed = 0.5 - -/obj/item/crowbar/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." - icon_state = "jaws_pry" - item_state = "jawsoflife" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" - usesound = 'sound/items/jaws_pry.ogg' - force = 15 - toolspeed = 0.25 - -/obj/item/crowbar/power/suicide_act(mob/user) - user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power - to_chat(user, "You attach the cutting jaws to [src].") - qdel(src) - user.put_in_active_hand(cutjaws) - -#undef WELDER_FUEL_BURN_INTERVAL From e5aed03bcb29a0865808e1b0e8777de585e17058 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Sun, 10 Sep 2017 15:20:58 -0500 Subject: [PATCH 61/83] all of my HATE --- code/game/objects/items/tools.dm | 789 +++++++++++++++++++++++++++++++ 1 file changed, 789 insertions(+) diff --git a/code/game/objects/items/tools.dm b/code/game/objects/items/tools.dm index d3f5a12faa..8bfc90decb 100644 --- a/code/game/objects/items/tools.dm +++ b/code/game/objects/items/tools.dm @@ -1 +1,790 @@ +#define WELDER_FUEL_BURN_INTERVAL 13 +/* Tools! + * Note: Multitools are /obj/item/device + * + * Contains: + * Wrench + * Screwdriver + * Wirecutters + * Welding Tool + * Crowbar + */ + +/* + * Wrench + */ +/obj/item/wrench + name = "wrench" + desc = "A wrench with common uses. Can be found in your hand." + icon = 'icons/obj/tools.dmi' + icon_state = "wrench" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + throwforce = 7 + w_class = WEIGHT_CLASS_SMALL + usesound = 'sound/items/ratchet.ogg' + materials = list(MAT_METAL=150) + origin_tech = "materials=1;engineering=1" + attack_verb = list("bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + +/obj/item/wrench/suicide_act(mob/user) + user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/wrench/cyborg + name = "automatic wrench" + desc = "An advanced robotic wrench. Can be found in construction cyborgs." + toolspeed = 0.5 + +/obj/item/wrench/brass + name = "brass wrench" + desc = "A brass wrench. It's faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "wrench_brass" + toolspeed = 0.5 + +/obj/item/wrench/abductor + name = "alien wrench" + desc = "A polarized wrench. It causes anything placed between the jaws to turn." + icon = 'icons/obj/abductor.dmi' + icon_state = "wrench" + usesound = 'sound/effects/empulse.ogg' + toolspeed = 0.1 + origin_tech = "materials=5;engineering=5;abductor=3" + +/obj/item/wrench/power + name = "hand drill" + desc = "A simple powered hand drill. It's fitted with a bolt bit." + icon_state = "drill_bolt" + item_state = "drill" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + usesound = 'sound/items/drill_use.ogg' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get + force = 8 //might or might not be too high, subject to change + w_class = WEIGHT_CLASS_SMALL + throwforce = 8 + attack_verb = list("drilled", "screwed", "jabbed") + toolspeed = 0.25 + +/obj/item/wrench/power/attack_self(mob/user) + playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power + to_chat(user, "You attach the screw driver bit to [src].") + qdel(src) + user.put_in_active_hand(s_drill) + +/obj/item/wrench/power/suicide_act(mob/user) + user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") + return (BRUTELOSS) + +/obj/item/wrench/medical + name = "medical wrench" + desc = "A medical wrench with common(medical?) uses. Can be found in your hand." + icon_state = "wrench_medical" + force = 2 //MEDICAL + throwforce = 4 + origin_tech = "materials=1;engineering=1;biotech=3" + attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") + +/obj/item/wrench/medical/suicide_act(mob/living/user) + user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") + // TODO Make them glow with the power of the M E D I C A L W R E N C H + // during their ascension + + // Stun stops them from wandering off + user.Stun(100, ignore_canstun = TRUE) + playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) + + // Let the sound effect finish playing + sleep(20) + + if(!user) + return + + for(var/obj/item/W in user) + user.dropItemToGround(W) + + var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) + W.add_fingerprint(user) + W.desc += " For some reason, it reminds you of [user.name]." + + if(!user) + return + + user.dust() + + return OXYLOSS + +/* + * Screwdriver + */ +/obj/item/screwdriver + name = "screwdriver" + desc = "You can be totally screwy with this." + icon = 'icons/obj/tools.dmi' + icon_state = "screwdriver" + item_state = "screwdriver" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + w_class = WEIGHT_CLASS_TINY + throwforce = 5 + throw_speed = 3 + throw_range = 5 + materials = list(MAT_METAL=75) + attack_verb = list("stabbed") + hitsound = 'sound/weapons/bladeslice.ogg' + usesound = 'sound/items/screwdriver.ogg' + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + var/random_color = TRUE //if the screwdriver uses random coloring + var/static/list/screwdriver_colors = list(\ + "blue" = rgb(24, 97, 213), \ + "red" = rgb(149, 23, 16), \ + "pink" = rgb(213, 24, 141), \ + "brown" = rgb(160, 82, 18), \ + "green" = rgb(14, 127, 27), \ + "cyan" = rgb(24, 162, 213), \ + "yellow" = rgb(213, 140, 24), \ + ) + +/obj/item/screwdriver/suicide_act(mob/user) + user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/screwdriver/Initialize() + . = ..() + if(random_color) //random colors! + var/our_color = pick(screwdriver_colors) + add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) + update_icon() + if(prob(75)) + pixel_y = rand(0, 16) + +/obj/item/screwdriver/update_icon() + if(!random_color) //icon override + return + cut_overlays() + var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") + base_overlay.appearance_flags = RESET_COLOR + add_overlay(base_overlay) + +/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) + . = list() + if(isinhands && random_color) + var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") + M.appearance_flags = RESET_COLOR + . += M + +/obj/item/screwdriver/get_belt_overlay() + if(random_color) + var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") + var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") + body.color = color + head.add_overlay(body) + return head + else + return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) + +/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) + if(!istype(M)) + return ..() + if(user.zone_selected != "eyes" && user.zone_selected != "head") + return ..() + if(user.disabilities & CLUMSY && prob(50)) + M = user + return eyestab(M,user) + +/obj/item/screwdriver/brass + name = "brass screwdriver" + desc = "A screwdriver made of brass. The handle feels freezing cold." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "screwdriver_brass" + item_state = "screwdriver_brass" + toolspeed = 0.5 + random_color = FALSE + +/obj/item/screwdriver/abductor + name = "alien screwdriver" + desc = "An ultrasonic screwdriver." + icon = 'icons/obj/abductor.dmi' + icon_state = "screwdriver_a" + item_state = "screwdriver_nuke" + usesound = 'sound/items/pshoom.ogg' + toolspeed = 0.1 + random_color = FALSE + +/obj/item/screwdriver/power + name = "hand drill" + desc = "A simple powered hand drill. It's fitted with a screw bit." + icon_state = "drill_screw" + item_state = "drill" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get + force = 8 //might or might not be too high, subject to change + w_class = WEIGHT_CLASS_SMALL + throwforce = 8 + throw_speed = 2 + throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far + attack_verb = list("drilled", "screwed", "jabbed","whacked") + hitsound = 'sound/items/drill_hit.ogg' + usesound = 'sound/items/drill_use.ogg' + toolspeed = 0.25 + random_color = FALSE + +/obj/item/screwdriver/power/suicide_act(mob/user) + user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") + return(BRUTELOSS) + +/obj/item/screwdriver/power/attack_self(mob/user) + playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) + var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power + to_chat(user, "You attach the bolt driver bit to [src].") + qdel(src) + user.put_in_active_hand(b_drill) + +/obj/item/screwdriver/cyborg + name = "powered screwdriver" + desc = "An electrical screwdriver, designed to be both precise and quick." + usesound = 'sound/items/drill_use.ogg' + toolspeed = 0.5 + +/* + * Wirecutters + */ +/obj/item/wirecutters + name = "wirecutters" + desc = "This cuts wires." + icon = 'icons/obj/tools.dmi' + icon_state = null + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 6 + throw_speed = 3 + throw_range = 7 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=80) + attack_verb = list("pinched", "nipped") + hitsound = 'sound/items/wirecutter.ogg' + usesound = 'sound/items/wirecutter.ogg' + origin_tech = "materials=1;engineering=1" + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + + +/obj/item/wirecutters/New(loc, var/param_color = null) + ..() + if(!icon_state) + if(!param_color) + param_color = pick("yellow","red") + icon_state = "cutters_[param_color]" + +/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) + if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) + user.visible_message("[user] cuts [C]'s restraints with [src]!") + qdel(C.handcuffed) + C.handcuffed = null + if(C.buckled && C.buckled.buckle_requires_restraints) + C.buckled.unbuckle_mob(C) + C.update_handcuffed() + return + else + ..() + +/obj/item/wirecutters/suicide_act(mob/user) + user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, usesound, 50, 1, -1) + return (BRUTELOSS) + +/obj/item/wirecutters/brass + name = "brass wirecutters" + desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "cutters_brass" + toolspeed = 0.5 + +/obj/item/wirecutters/abductor + name = "alien wirecutters" + desc = "Extremely sharp wirecutters, made out of a silvery-green metal." + icon = 'icons/obj/abductor.dmi' + icon_state = "cutters" + toolspeed = 0.1 + origin_tech = "materials=5;engineering=4;abductor=3" + +/obj/item/wirecutters/cyborg + name = "wirecutters" + desc = "This cuts wires." + toolspeed = 0.5 + +/obj/item/wirecutters/power + name = "jaws of life" + desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." + icon_state = "jaws_cutter" + item_state = "jawsoflife" + origin_tech = "materials=2;engineering=2" + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + usesound = 'sound/items/jaws_cut.ogg' + toolspeed = 0.25 + +/obj/item/wirecutters/power/suicide_act(mob/user) + user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") + playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) + if(iscarbon(user)) + var/mob/living/carbon/C = user + var/obj/item/bodypart/BP = C.get_bodypart("head") + if(BP) + BP.drop_limb() + playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) + return (BRUTELOSS) + +/obj/item/wirecutters/power/attack_self(mob/user) + playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power + to_chat(user, "You attach the pry jaws to [src].") + qdel(src) + user.put_in_active_hand(pryjaws) +/* + * Welding Tool + */ +/obj/item/weldingtool + name = "welding tool" + desc = "A standard edition welder provided by Nanotrasen." + icon = 'icons/obj/tools.dmi' + icon_state = "welder" + item_state = "welder" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 3 + throwforce = 5 + hitsound = "swing_hit" + usesound = 'sound/items/welder.ogg' + var/acti_sound = 'sound/items/welderactivate.ogg' + var/deac_sound = 'sound/items/welderdeactivate.ogg' + throw_speed = 3 + throw_range = 5 + w_class = WEIGHT_CLASS_SMALL + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) + resistance_flags = FIRE_PROOF + + materials = list(MAT_METAL=70, MAT_GLASS=30) + origin_tech = "engineering=1;plasmatech=1" + var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) + var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) + var/max_fuel = 20 //The max amount of fuel the welder can hold + var/change_icons = 1 + var/can_off_process = 0 + var/light_intensity = 2 //how powerful the emitted light is when used. + var/burned_fuel_for = 0 //when fuel was last removed + heat = 3800 + toolspeed = 1 + +/obj/item/weldingtool/Initialize() + . = ..() + create_reagents(max_fuel) + reagents.add_reagent("welding_fuel", max_fuel) + update_icon() + + +/obj/item/weldingtool/proc/update_torch() + if(welding) + add_overlay("[initial(icon_state)]-on") + item_state = "[initial(item_state)]1" + else + item_state = "[initial(item_state)]" + + +/obj/item/weldingtool/update_icon() + cut_overlays() + if(change_icons) + var/ratio = get_fuel() / max_fuel + ratio = Ceiling(ratio*4) * 25 + add_overlay("[initial(icon_state)][ratio]") + update_torch() + return + + +/obj/item/weldingtool/process() + switch(welding) + if(0) + force = 3 + damtype = "brute" + update_icon() + if(!can_off_process) + STOP_PROCESSING(SSobj, src) + return + //Welders left on now use up fuel, but lets not have them run out quite that fast + if(1) + force = 15 + damtype = "fire" + ++burned_fuel_for + if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) + remove_fuel(1) + update_icon() + + //This is to start fires. process() is only called if the welder is on. + open_flame() + + +/obj/item/weldingtool/suicide_act(mob/user) + user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") + return (FIRELOSS) + + +/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) + if(istype(I, /obj/item/screwdriver)) + flamethrower_screwdriver(I, user) + else if(istype(I, /obj/item/stack/rods)) + flamethrower_rods(I, user) + else + return ..() + + +/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) + if(!istype(H)) + return ..() + + var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) + + if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) + if(src.remove_fuel(1)) + playsound(loc, usesound, 50, 1) + if(user == H) + user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") + if(!do_mob(user, H, 50)) + return + item_heal_robotic(H, user, 15, 0) + else + return ..() + + +/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) + if(!proximity) return + + if(welding) + remove_fuel(1) + var/turf/location = get_turf(user) + location.hotspot_expose(700, 50, 1) + if(get_fuel() <= 0) + set_light(0) + + if(isliving(O)) + var/mob/living/L = O + if(L.IgniteMob()) + message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") + log_game("[key_name(user)] set [key_name(L)] on fire") + + +/obj/item/weldingtool/attack_self(mob/user) + switched_on(user) + if(welding) + set_light(light_intensity) + + update_icon() + + +//Returns the amount of fuel in the welder +/obj/item/weldingtool/proc/get_fuel() + return reagents.get_reagent_amount("welding_fuel") + + +//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() +/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) + if(!welding || !check_fuel()) + return 0 + if(amount) + burned_fuel_for = 0 + if(get_fuel() >= amount) + reagents.remove_reagent("welding_fuel", amount) + check_fuel() + if(M) + M.flash_act(light_intensity) + return TRUE + else + if(M) + to_chat(M, "You need more welding fuel to complete this task!") + return FALSE + + +//Turns off the welder if there is no more fuel (does this really need to be its own proc?) +/obj/item/weldingtool/proc/check_fuel(mob/user) + if(get_fuel() <= 0 && welding) + switched_on(user) + update_icon() + //mob icon update + if(ismob(loc)) + var/mob/M = loc + M.update_inv_hands(0) + + return 0 + return 1 + +//Switches the welder on +/obj/item/weldingtool/proc/switched_on(mob/user) + if(!status) + to_chat(user, "[src] can't be turned on while unsecured!") + return + welding = !welding + if(welding) + if(get_fuel() >= 1) + to_chat(user, "You switch [src] on.") + playsound(loc, acti_sound, 50, 1) + force = 15 + damtype = "fire" + hitsound = 'sound/items/welder.ogg' + update_icon() + START_PROCESSING(SSobj, src) + else + to_chat(user, "You need more fuel!") + switched_off(user) + else + to_chat(user, "You switch [src] off.") + playsound(loc, deac_sound, 50, 1) + switched_off(user) + +//Switches the welder off +/obj/item/weldingtool/proc/switched_off(mob/user) + welding = 0 + set_light(0) + + force = 3 + damtype = "brute" + hitsound = "swing_hit" + update_icon() + + +/obj/item/weldingtool/examine(mob/user) + ..() + to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") + +/obj/item/weldingtool/is_hot() + return welding * heat + +//Returns whether or not the welding tool is currently on. +/obj/item/weldingtool/proc/isOn() + return welding + + +/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) + if(welding) + to_chat(user, "Turn it off first!") + return + status = !status + if(status) + to_chat(user, "You resecure [src].") + else + to_chat(user, "[src] can now be attached and modified.") + add_fingerprint(user) + +/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) + if(!status) + var/obj/item/stack/rods/R = I + if (R.use(1)) + var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) + if(!remove_item_from_storage(F)) + user.transferItemToLoc(src, F, TRUE) + F.weldtool = src + add_fingerprint(user) + to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") + user.put_in_hands(F) + else + to_chat(user, "You need one rod to start building a flamethrower!") + +/obj/item/weldingtool/ignition_effect(atom/A, mob/user) + if(welding && remove_fuel(1, user)) + . = "[user] casually lights [A] with [src], what a badass." + else + . = "" + +/obj/item/weldingtool/largetank + name = "industrial welding tool" + desc = "A slightly larger welder with a larger tank." + icon_state = "indwelder" + max_fuel = 40 + materials = list(MAT_GLASS=60) + origin_tech = "engineering=2;plasmatech=2" + +/obj/item/weldingtool/largetank/cyborg + name = "integrated welding tool" + desc = "An advanced welder designed to be used in robotic systems." + toolspeed = 0.5 + +/obj/item/weldingtool/largetank/flamethrower_screwdriver() + return + + +/obj/item/weldingtool/mini + name = "emergency welding tool" + desc = "A miniature welder used during emergencies." + icon_state = "miniwelder" + max_fuel = 10 + w_class = WEIGHT_CLASS_TINY + materials = list(MAT_METAL=30, MAT_GLASS=10) + change_icons = 0 + +/obj/item/weldingtool/mini/flamethrower_screwdriver() + return + +/obj/item/weldingtool/abductor + name = "alien welding tool" + desc = "An alien welding tool. Whatever fuel it uses, it never runs out." + icon = 'icons/obj/abductor.dmi' + icon_state = "welder" + toolspeed = 0.1 + light_intensity = 0 + change_icons = 0 + origin_tech = "plasmatech=5;engineering=5;abductor=3" + +/obj/item/weldingtool/abductor/process() + if(get_fuel() <= max_fuel) + reagents.add_reagent("welding_fuel", 1) + ..() + +/obj/item/weldingtool/hugetank + name = "upgraded industrial welding tool" + desc = "An upgraded welder based of the industrial welder." + icon_state = "upindwelder" + item_state = "upindwelder" + max_fuel = 80 + materials = list(MAT_METAL=70, MAT_GLASS=120) + origin_tech = "engineering=3;plasmatech=2" + +/obj/item/weldingtool/experimental + name = "experimental welding tool" + desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." + icon_state = "exwelder" + item_state = "exwelder" + max_fuel = 40 + materials = list(MAT_METAL=70, MAT_GLASS=120) + origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" + var/last_gen = 0 + change_icons = 0 + can_off_process = 1 + light_intensity = 1 + toolspeed = 0.5 + var/nextrefueltick = 0 + +/obj/item/weldingtool/experimental/brass + name = "brass welding tool" + desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "brasswelder" + item_state = "brasswelder" + + +/obj/item/weldingtool/experimental/process() + ..() + if(get_fuel() < max_fuel && nextrefueltick < world.time) + nextrefueltick = world.time + 10 + reagents.add_reagent("welding_fuel", 1) + + +/* + * Crowbar + */ + +/obj/item/crowbar + name = "pocket crowbar" + desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." + icon = 'icons/obj/tools.dmi' + icon_state = "crowbar" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + usesound = 'sound/items/crowbar.ogg' + flags_1 = CONDUCT_1 + slot_flags = SLOT_BELT + force = 5 + throwforce = 7 + w_class = WEIGHT_CLASS_SMALL + materials = list(MAT_METAL=50) + origin_tech = "engineering=1;combat=1" + attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") + toolspeed = 1 + armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) + +/obj/item/crowbar/suicide_act(mob/user) + user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/crowbar/red + icon_state = "crowbar_red" + force = 8 + +/obj/item/crowbar/brass + name = "brass crowbar" + desc = "A brass crowbar. It feels faintly warm to the touch." + resistance_flags = FIRE_PROOF | ACID_PROOF + icon_state = "crowbar_brass" + toolspeed = 0.5 + +/obj/item/crowbar/abductor + name = "alien crowbar" + desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." + icon = 'icons/obj/abductor.dmi' + usesound = 'sound/weapons/sonic_jackhammer.ogg' + icon_state = "crowbar" + toolspeed = 0.1 + origin_tech = "combat=4;engineering=4;abductor=3" + +/obj/item/crowbar/large + name = "crowbar" + desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." + force = 12 + w_class = WEIGHT_CLASS_NORMAL + throw_speed = 3 + throw_range = 3 + materials = list(MAT_METAL=70) + icon_state = "crowbar_large" + item_state = "crowbar" + toolspeed = 0.5 + +/obj/item/crowbar/cyborg + name = "hydraulic crowbar" + desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." + usesound = 'sound/items/jaws_pry.ogg' + force = 10 + toolspeed = 0.5 + +/obj/item/crowbar/power + name = "jaws of life" + desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." + icon_state = "jaws_pry" + item_state = "jawsoflife" + lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' + materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + origin_tech = "materials=2;engineering=2" + usesound = 'sound/items/jaws_pry.ogg' + force = 15 + toolspeed = 0.25 + +/obj/item/crowbar/power/suicide_act(mob/user) + user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") + playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) + return (BRUTELOSS) + +/obj/item/crowbar/power/attack_self(mob/user) + playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) + var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power + to_chat(user, "You attach the cutting jaws to [src].") + qdel(src) + user.put_in_active_hand(cutjaws) + +#undef WELDER_FUEL_BURN_INTERVAL From be3881bbf40f29195421494828340efa556d60d6 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sun, 10 Sep 2017 15:53:05 -0500 Subject: [PATCH 62/83] Automatic changelog generation for PR #2688 [ci skip] --- html/changelogs/AutoChangeLog-pr-2688.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2688.yml diff --git a/html/changelogs/AutoChangeLog-pr-2688.yml b/html/changelogs/AutoChangeLog-pr-2688.yml new file mode 100644 index 0000000000..5a58322884 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2688.yml @@ -0,0 +1,4 @@ +author: "Firecage" +delete-after: True +changes: + - rscadd: "The NanoTrasen Department for Cybernetics (NDC) would like to announce the creation of Cybernetic Lungs. Both a stock variety to replace traditional stock human lungs in emergencies, and a more enhanced variety allowing greater tolerance of breathing cold air, toxins, and CO2." From 8ee6fdb76a6dac9f892287db2f48b8dd4dc2308e Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Sun, 10 Sep 2017 22:29:12 -0500 Subject: [PATCH 63/83] [MIRROR] Fixes stop-sounds not force-stopping internet midis (#2692) * Fixes stop-sounds not force-stopping internet midis (#30571) * Update playsound.dm * Update preferences_toggles.dm (#17) * Fixes stop-sounds not force-stopping internet midis --- code/modules/admin/verbs/playsound.dm | 3 +++ code/modules/client/preferences_toggles.dm | 3 +++ 2 files changed, 6 insertions(+) diff --git a/code/modules/admin/verbs/playsound.dm b/code/modules/admin/verbs/playsound.dm index 20c1d91fd2..bfc4701012 100644 --- a/code/modules/admin/verbs/playsound.dm +++ b/code/modules/admin/verbs/playsound.dm @@ -135,4 +135,7 @@ for(var/mob/M in GLOB.player_list) if(M.client) SEND_SOUND(M, sound(null)) + var/client/C = M.client + if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) + C.chatOutput.sendMusic(" ") SSblackbox.add_details("admin_verb","Stop All Playing Sounds") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! diff --git a/code/modules/client/preferences_toggles.dm b/code/modules/client/preferences_toggles.dm index 8e8690bde3..adf775f0e8 100644 --- a/code/modules/client/preferences_toggles.dm +++ b/code/modules/client/preferences_toggles.dm @@ -233,6 +233,9 @@ TOGGLE_CHECKBOX(/datum/verbs/menu/Settings/Sound, toggleprayersounds)() set category = "Preferences" set desc = "Stop Current Sounds" SEND_SOUND(usr, sound(null)) + var/client/C = usr.client + if(C && C.chatOutput && !C.chatOutput.broken && C.chatOutput.loaded) + C.chatOutput.sendMusic(" ") SSblackbox.add_details("preferences_verb","Stop Self Sounds") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc! From a6e280cbad4e8109e3a9cb4cfefd5703e1cb2311 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 11 Sep 2017 13:16:16 -0500 Subject: [PATCH 64/83] Automatic changelog generation for PR #2600 [ci skip] --- html/changelogs/AutoChangeLog-pr-2600.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2600.yml diff --git a/html/changelogs/AutoChangeLog-pr-2600.yml b/html/changelogs/AutoChangeLog-pr-2600.yml new file mode 100644 index 0000000000..79380038d4 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2600.yml @@ -0,0 +1,4 @@ +author: "Jay" +delete-after: True +changes: + - tweak: "Removes the lisp lizards have when talking" From af5ffcc83ae824da42e181b671b9f846ee8f6d63 Mon Sep 17 00:00:00 2001 From: Ashe Higgs Date: Mon, 11 Sep 2017 14:37:09 -0400 Subject: [PATCH 65/83] Adds departmental banners --- code/game/objects/items/religion.dm | 200 ++++++++++++++++++++++++++-- 1 file changed, 187 insertions(+), 13 deletions(-) diff --git a/code/game/objects/items/religion.dm b/code/game/objects/items/religion.dm index 1edbba1f56..007c590cac 100644 --- a/code/game/objects/items/religion.dm +++ b/code/game/objects/items/religion.dm @@ -1,27 +1,201 @@ /obj/item/banner name = "banner" + desc = "A banner with Nanotrasen's logo on it." icon = 'icons/obj/items_and_weapons.dmi' icon_state = "banner" item_state = "banner" + force = 8 + attack_verb = list("forcefully inspired", "violently encouraged", "relentlessly galvanized") lefthand_file = 'icons/mob/inhands/equipment/banners_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/banners_righthand.dmi' - desc = "A banner with Nanotrasen's logo on it." - var/moralecooldown = 0 - var/moralewait = 600 + var/inspiration_available = TRUE //If this banner can be used to inspire crew + var/morale_time = 0 + var/morale_cooldown = 600 //How many deciseconds between uses + var/list/job_loyalties //Mobs with any of these assigned roles will be inspired + var/list/role_loyalties //Mobs with any of these special roles will be inspired + var/warcry + +/obj/item/banner/examine(mob/user) + ..() + if(inspiration_available) + to_chat(user, "Activate it in your hand to inspire nearby allies of this banner's allegiance!") /obj/item/banner/attack_self(mob/living/carbon/human/user) - if(moralecooldown + moralewait > world.time) + if(!inspiration_available) return - to_chat(user, "You increase the morale of your fellows!") - moralecooldown = world.time + if(morale_time > world.time) + to_chat(user, "You aren't feeling inspired enough to flourish [src] again yet.") + return + user.visible_message("[user] flourishes [src]!", \ + "You raise [src] skywards, inspiring your allies!") + playsound(src, "rustle", 100, FALSE) + if(warcry) + user.say("[warcry]") + var/old_transform = user.transform + user.transform *= 1.2 + animate(user, transform = old_transform, time = 10) + morale_time = world.time + morale_cooldown - for(var/mob/living/carbon/human/H in range(4,get_turf(src))) - to_chat(H, "Your morale is increased by [user]'s banner!") - H.adjustBruteLoss(-15) - H.adjustFireLoss(-15) - H.AdjustStun(-40) - H.AdjustKnockdown(-40) - H.AdjustUnconscious(-40) + var/list/inspired = list() + var/has_job_loyalties = LAZYLEN(job_loyalties) + var/has_role_loyalties = LAZYLEN(role_loyalties) + inspired += user //The user is always inspired, regardless of loyalties + for(var/mob/living/carbon/human/H in range(4, get_turf(src))) + if(H.stat == DEAD || H == user) + continue + if(H.mind && (has_job_loyalties || has_role_loyalties)) + if(has_job_loyalties && H.mind.assigned_role in job_loyalties) + inspired += H + else if(has_role_loyalties && H.mind.special_role in role_loyalties) + inspired += H + else if(check_inspiration(H)) + inspired += H + + for(var/V in inspired) + var/mob/living/carbon/human/H = V + if(H != user) + to_chat(H, "Your confidence surges as [user] flourishes [user.p_their()] [name]!") + inspiration(H) + special_inspiration(H) + +/obj/item/banner/proc/check_inspiration(mob/living/carbon/human/H) //Banner-specific conditions for being eligible + return + +/obj/item/banner/proc/inspiration(mob/living/carbon/human/H) + H.adjustBruteLoss(-15) + H.adjustFireLoss(-15) + H.AdjustStun(-40) + H.AdjustKnockdown(-40) + H.AdjustUnconscious(-40) + playsound(H, 'sound/magic/staff_healing.ogg', 25, FALSE) + +/obj/item/banner/proc/special_inspiration(mob/living/carbon/human/H) //Any banner-specific inspiration effects go here + return + +/obj/item/banner/security + name = "securistan banner" + desc = "The banner of Securistan, ruling the station with an iron fist." + icon_state = "banner_security" + job_loyalties = list("Security Officer", "Warden", "Detective", "Head of Security") + warcry = "EVERYONE DOWN ON THE GROUND!!" + +/obj/item/banner/security/mundane + inspiration_available = FALSE + +/datum/crafting_recipe/security_banner + name = "Securistan Banner" + result = /obj/item/banner/security/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/security = 1) + category = CAT_MISC + +/obj/item/banner/medical + name = "meditopia banner" + desc = "The banner of Meditopia, generous benefactors that cure wounds and shelter the weak." + icon_state = "banner_medical" + job_loyalties = list("Medical Doctor", "Chemist", "Geneticist", "Virologist", "Chief Medical Officer") + warcry = "No wounds cannot be healed!" + +/obj/item/banner/medical/mundane + inspiration_available = FALSE + +/obj/item/banner/medical/check_inspiration(mob/living/carbon/human/H) + return H.stat //Meditopia is moved to help those in need + +/datum/crafting_recipe/medical_banner + name = "Meditopia Banner" + result = /obj/item/banner/medical/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/medical = 1) + category = CAT_MISC + +/obj/item/banner/medical/special_inspiration(mob/living/carbon/human/H) + H.adjustToxLoss(-15) + H.setOxyLoss(0) + H.reagents.add_reagent("inaprovaline", 5) + +/obj/item/banner/science + name = "sciencia banner" + desc = "The banner of Sciencia, bold and daring thaumaturges and researchers that take the path less traveled." + icon_state = "banner_science" + job_loyalties = list("Scientist", "Roboticist", "Research Director") + warcry = "For Cuban Pete!" + +/obj/item/banner/science/mundane + inspiration_available = FALSE + +/obj/item/banner/science/check_inspiration(mob/living/carbon/human/H) + return H.on_fire //Sciencia is pleased by dedication to the art of Toxins + +/datum/crafting_recipe/science_banner + name = "Sciencia Banner" + result = /obj/item/banner/science/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/scientist = 1) + category = CAT_MISC + +/obj/item/banner/cargo + name = "cargonia banner" + desc = "The banner of the eternal Cargonia, with the mystical power of conjuring any object into existence." + icon_state = "banner_cargo" + job_loyalties = list("Cargo Technician", "Shaft Miner", "Quartermaster") + warcry = "Hail Cargonia!" + +/obj/item/banner/cargo/mundane + inspiration_available = FALSE + +/datum/crafting_recipe/cargo_banner + name = "Cargonia Banner" + result = /obj/item/banner/cargo/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/cargotech = 1) + category = CAT_MISC + +/obj/item/banner/engineering + name = "engitopia banner" + desc = "The banner of Engitopia, wielders of limitless power." + icon_state = "banner_engineering" + job_loyalties = list("Station Engineer", "Atmospheric Technician", "Chief Engineer") + warcry = "All hail lord Singuloth!!" + +/obj/item/banner/engineering/mundane + inspiration_available = FALSE + +/obj/item/banner/engineering/special_inspiration(mob/living/carbon/human/H) + H.radiation = 0 + +/datum/crafting_recipe/engineering_banner + name = "Engitopia Banner" + result = /obj/item/banner/engineering/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/rank/engineer = 1) + category = CAT_MISC + +/obj/item/banner/command + name = "command banner" + desc = "The banner of Command, a staunch and ancient line of bueraucratic kings and queens." + //No icon state here since the default one is the NT banner + job_loyalties = list("Captain", "Head of Personnel", "Chief Engineer", "Head of Security", "Research Director", "Chief Medical Officer") + warcry = "Hail Nanotrasen!" + +/obj/item/banner/command/mundane + inspiration_available = FALSE + +/obj/item/banner/command/check_inspiration(mob/living/carbon/human/H) + return H.isloyal() //Command is stalwart but rewards their allies. + +/datum/crafting_recipe/command_banner + name = "Command Banner" + result = /obj/item/banner/command/mundane + time = 40 + reqs = list(/obj/item/stack/rods = 2, + /obj/item/clothing/under/captainparade = 1) + category = CAT_MISC /obj/item/banner/red name = "red banner" From b008cdada03721c701a19833e6ac52f624f7caac Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 13:47:33 -0500 Subject: [PATCH 66/83] oopsie woopsie --- .../clock_structures/prolonging_prism.dm | 905 +++--------------- 1 file changed, 125 insertions(+), 780 deletions(-) diff --git a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm index c6692073b0..9ef7fa4ab7 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/prolonging_prism.dm @@ -1,790 +1,135 @@ -#define WELDER_FUEL_BURN_INTERVAL 13 +//Prolonging Prism: A prism that consumes power to delay the shuttle +/obj/structure/destructible/clockwork/powered/prolonging_prism + name = "prolonging prism" + desc = "A dark onyx prism, held in midair by spiraling tendrils of stone." + clockwork_desc = "A powerful prism that will delay the arrival of an emergency shuttle." + icon_state = "prolonging_prism_inactive" + active_icon = "prolonging_prism" + inactive_icon = "prolonging_prism_inactive" + unanchored_icon = "prolonging_prism_unwrenched" + construction_value = 20 + max_integrity = 125 + break_message = "The prism falls to the ground with a heavy thud!" + debris = list(/obj/item/clockwork/alloy_shards/small = 3, \ + /obj/item/clockwork/alloy_shards/medium = 1, \ + /obj/item/clockwork/alloy_shards/large = 1, \ + /obj/item/clockwork/component/vanguard_cogwheel/onyx_prism = 1) + var/static/list/component_refund = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1) + var/static/delay_cost = 3000 + var/static/delay_cost_increase = 1250 + var/static/delay_remaining = 0 -/* Tools! - * Note: Multitools are /obj/item/device - * - * Contains: - * Wrench - * Screwdriver - * Wirecutters - * Welding Tool - * Crowbar - */ - -/* - * Wrench - */ -/obj/item/wrench - name = "wrench" - desc = "A wrench with common uses. Can be found in your hand." - icon = 'icons/obj/tools.dmi' - icon_state = "wrench" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - usesound = 'sound/items/ratchet.ogg' - materials = list(MAT_METAL=150) - origin_tech = "materials=1;engineering=1" - attack_verb = list("bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/wrench/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wrench/cyborg - name = "automatic wrench" - desc = "An advanced robotic wrench. Can be found in construction cyborgs." - toolspeed = 0.5 - -/obj/item/wrench/brass - name = "brass wrench" - desc = "A brass wrench. It's faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "wrench_brass" - toolspeed = 0.5 - -/obj/item/wrench/abductor - name = "alien wrench" - desc = "A polarized wrench. It causes anything placed between the jaws to turn." - icon = 'icons/obj/abductor.dmi' - icon_state = "wrench" - usesound = 'sound/effects/empulse.ogg' - toolspeed = 0.1 - origin_tech = "materials=5;engineering=5;abductor=3" - -/obj/item/wrench/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a bolt bit." - icon_state = "drill_bolt" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/drill_use.ogg' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - attack_verb = list("drilled", "screwed", "jabbed") - toolspeed = 0.25 - -/obj/item/wrench/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power - to_chat(user, "You attach the screw driver bit to [src].") - qdel(src) - user.put_in_active_hand(s_drill) - -/obj/item/wrench/power/suicide_act(mob/user) - user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/wrench/medical - name = "medical wrench" - desc = "A medical wrench with common(medical?) uses. Can be found in your hand." - icon_state = "wrench_medical" - force = 2 //MEDICAL - throwforce = 4 - origin_tech = "materials=1;engineering=1;biotech=3" - attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") - -/obj/item/wrench/medical/suicide_act(mob/living/user) - user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") - // TODO Make them glow with the power of the M E D I C A L W R E N C H - // during their ascension - - // Stun stops them from wandering off - user.Stun(100, ignore_canstun = TRUE) - playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) - - // Let the sound effect finish playing - sleep(20) - - if(!user) - return - - for(var/obj/item/W in user) - user.dropItemToGround(W) - - var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) - W.add_fingerprint(user) - W.desc += " For some reason, it reminds you of [user.name]." - - if(!user) - return - - user.dust() - - return OXYLOSS - -/* - * Screwdriver - */ -/obj/item/screwdriver - name = "screwdriver" - desc = "You can be totally screwy with this." - icon = 'icons/obj/tools.dmi' - icon_state = "screwdriver" - item_state = "screwdriver" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - w_class = WEIGHT_CLASS_TINY - throwforce = 5 - throw_speed = 3 - throw_range = 5 - materials = list(MAT_METAL=75) - attack_verb = list("stabbed") - hitsound = 'sound/weapons/bladeslice.ogg' - usesound = 'sound/items/screwdriver.ogg' - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - var/random_color = TRUE //if the screwdriver uses random coloring - var/static/list/screwdriver_colors = list(\ - "blue" = rgb(24, 97, 213), \ - "red" = rgb(149, 23, 16), \ - "pink" = rgb(213, 24, 141), \ - "brown" = rgb(160, 82, 18), \ - "green" = rgb(14, 127, 27), \ - "cyan" = rgb(24, 162, 213), \ - "yellow" = rgb(213, 140, 24), \ - ) - -/obj/item/screwdriver/suicide_act(mob/user) - user.visible_message("[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/Initialize() - . = ..() - if(random_color) //random colors! - var/our_color = pick(screwdriver_colors) - add_atom_colour(screwdriver_colors[our_color], FIXED_COLOUR_PRIORITY) - update_icon() - if(prob(75)) - pixel_y = rand(0, 16) - -/obj/item/screwdriver/update_icon() - if(!random_color) //icon override - return - cut_overlays() - var/mutable_appearance/base_overlay = mutable_appearance(icon, "screwdriver_screwybits") - base_overlay.appearance_flags = RESET_COLOR - add_overlay(base_overlay) - -/obj/item/screwdriver/worn_overlays(isinhands = FALSE, icon_file) - . = list() - if(isinhands && random_color) - var/mutable_appearance/M = mutable_appearance(icon_file, "screwdriver_head") - M.appearance_flags = RESET_COLOR - . += M - -/obj/item/screwdriver/get_belt_overlay() - if(random_color) - var/mutable_appearance/body = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver") - var/mutable_appearance/head = mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "screwdriver_head") - body.color = color - head.add_overlay(body) - return head - else - return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state) - -/obj/item/screwdriver/attack(mob/living/carbon/M, mob/living/carbon/user) - if(!istype(M)) - return ..() - if(user.zone_selected != "eyes" && user.zone_selected != "head") - return ..() - if(user.disabilities & CLUMSY && prob(50)) - M = user - return eyestab(M,user) - -/obj/item/screwdriver/brass - name = "brass screwdriver" - desc = "A screwdriver made of brass. The handle feels freezing cold." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "screwdriver_brass" - item_state = "screwdriver_brass" - toolspeed = 0.5 - random_color = FALSE - -/obj/item/screwdriver/abductor - name = "alien screwdriver" - desc = "An ultrasonic screwdriver." - icon = 'icons/obj/abductor.dmi' - icon_state = "screwdriver_a" - item_state = "screwdriver_nuke" - usesound = 'sound/items/pshoom.ogg' - toolspeed = 0.1 - random_color = FALSE - -/obj/item/screwdriver/power - name = "hand drill" - desc = "A simple powered hand drill. It's fitted with a screw bit." - icon_state = "drill_screw" - item_state = "drill" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get - force = 8 //might or might not be too high, subject to change - w_class = WEIGHT_CLASS_SMALL - throwforce = 8 - throw_speed = 2 - throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far - attack_verb = list("drilled", "screwed", "jabbed","whacked") - hitsound = 'sound/items/drill_hit.ogg' - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.25 - random_color = FALSE - -/obj/item/screwdriver/power/suicide_act(mob/user) - user.visible_message("[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/screwdriver/power/attack_self(mob/user) - playsound(get_turf(user),'sound/items/change_drill.ogg',50,1) - var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power - to_chat(user, "You attach the bolt driver bit to [src].") - qdel(src) - user.put_in_active_hand(b_drill) - -/obj/item/screwdriver/cyborg - name = "powered screwdriver" - desc = "An electrical screwdriver, designed to be both precise and quick." - usesound = 'sound/items/drill_use.ogg' - toolspeed = 0.5 - -/* - * Wirecutters - */ -/obj/item/wirecutters - name = "wirecutters" - desc = "This cuts wires." - icon = 'icons/obj/tools.dmi' - icon_state = null - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 6 - throw_speed = 3 - throw_range = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=80) - attack_verb = list("pinched", "nipped") - hitsound = 'sound/items/wirecutter.ogg' - usesound = 'sound/items/wirecutter.ogg' - origin_tech = "materials=1;engineering=1" - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - - -/obj/item/wirecutters/New(loc, var/param_color = null) +/obj/structure/destructible/clockwork/powered/prolonging_prism/examine(mob/user) ..() - if(!icon_state) - if(!param_color) - param_color = pick("yellow","red") - icon_state = "cutters_[param_color]" + if(is_servant_of_ratvar(user) || isobserver(user)) + if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) + to_chat(user, "An emergency shuttle has arrived and this prism is no longer useful; attempt to activate it to gain a partial refund of components used.") + else + var/efficiency = get_efficiency_mod(TRUE) + to_chat(user, "It requires at least [DisplayPower(get_delay_cost())] of power to attempt to delay the arrival of an emergency shuttle by [2 * efficiency] minutes.") + to_chat(user, "This cost increases by [DisplayPower(delay_cost_increase)] for every previous activation.") -/obj/item/wirecutters/attack(mob/living/carbon/C, mob/user) - if(istype(C) && C.handcuffed && istype(C.handcuffed, /obj/item/restraints/handcuffs/cable)) - user.visible_message("[user] cuts [C]'s restraints with [src]!") - qdel(C.handcuffed) - C.handcuffed = null - if(C.buckled && C.buckled.buckle_requires_restraints) - C.buckled.unbuckle_mob(C) - C.update_handcuffed() - return - else - ..() - -/obj/item/wirecutters/suicide_act(mob/user) - user.visible_message("[user] is cutting at [user.p_their()] arteries with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, usesound, 50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/brass - name = "brass wirecutters" - desc = "A pair of wirecutters made of brass. The handle feels freezing cold to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "cutters_brass" - toolspeed = 0.5 - -/obj/item/wirecutters/abductor - name = "alien wirecutters" - desc = "Extremely sharp wirecutters, made out of a silvery-green metal." - icon = 'icons/obj/abductor.dmi' - icon_state = "cutters" - toolspeed = 0.1 - origin_tech = "materials=5;engineering=4;abductor=3" - -/obj/item/wirecutters/cyborg - name = "wirecutters" - desc = "This cuts wires." - toolspeed = 0.5 - -/obj/item/wirecutters/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a cutting head." - icon_state = "jaws_cutter" - item_state = "jawsoflife" - origin_tech = "materials=2;engineering=2" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - usesound = 'sound/items/jaws_cut.ogg' - toolspeed = 0.25 - -/obj/item/wirecutters/power/suicide_act(mob/user) - user.visible_message("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!") - playsound(loc, 'sound/items/jaws_cut.ogg', 50, 1, -1) - if(iscarbon(user)) - var/mob/living/carbon/C = user - var/obj/item/bodypart/BP = C.get_bodypart("head") - if(BP) - BP.drop_limb() - playsound(loc,pick('sound/misc/desceration-01.ogg','sound/misc/desceration-02.ogg','sound/misc/desceration-01.ogg') ,50, 1, -1) - return (BRUTELOSS) - -/obj/item/wirecutters/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/crowbar/power/pryjaws = new /obj/item/crowbar/power - to_chat(user, "You attach the pry jaws to [src].") - qdel(src) - user.put_in_active_hand(pryjaws) -/* - * Welding Tool - */ -/obj/item/weldingtool - name = "welding tool" - desc = "A standard edition welder provided by Nanotrasen." - icon = 'icons/obj/tools.dmi' - icon_state = "welder" - item_state = "welder" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 3 - throwforce = 5 - hitsound = "swing_hit" - usesound = 'sound/items/welder.ogg' - var/acti_sound = 'sound/items/welderactivate.ogg' - var/deac_sound = 'sound/items/welderdeactivate.ogg' - throw_speed = 3 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 30) - resistance_flags = FIRE_PROOF - - materials = list(MAT_METAL=70, MAT_GLASS=30) - origin_tech = "engineering=1;plasmatech=1" - var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) - var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) - var/max_fuel = 20 //The max amount of fuel the welder can hold - var/change_icons = 1 - var/can_off_process = 0 - var/light_intensity = 2 //how powerful the emitted light is when used. - var/burned_fuel_for = 0 //when fuel was last removed - heat = 3800 - toolspeed = 1 - -/obj/item/weldingtool/Initialize() - . = ..() - create_reagents(max_fuel) - reagents.add_reagent("welding_fuel", max_fuel) - update_icon() - - -/obj/item/weldingtool/proc/update_torch() - if(welding) - add_overlay("[initial(icon_state)]-on") - item_state = "[initial(item_state)]1" - else - item_state = "[initial(item_state)]" - - -/obj/item/weldingtool/update_icon() - cut_overlays() - if(change_icons) - var/ratio = get_fuel() / max_fuel - ratio = Ceiling(ratio*4) * 25 - add_overlay("[initial(icon_state)][ratio]") - update_torch() - return - - -/obj/item/weldingtool/process() - switch(welding) - if(0) - force = 3 - damtype = "brute" - update_icon() - if(!can_off_process) - STOP_PROCESSING(SSobj, src) - return - //Welders left on now use up fuel, but lets not have them run out quite that fast - if(1) - force = 15 - damtype = "fire" - ++burned_fuel_for - if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL) - remove_fuel(1) - update_icon() - - //This is to start fires. process() is only called if the welder is on. - open_flame() - - -/obj/item/weldingtool/suicide_act(mob/user) - user.visible_message("[user] welds [user.p_their()] every orifice closed! It looks like [user.p_theyre()] trying to commit suicide!") - return (FIRELOSS) - - -/obj/item/weldingtool/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/screwdriver)) - flamethrower_screwdriver(I, user) - else if(istype(I, /obj/item/stack/rods)) - flamethrower_rods(I, user) - else - return ..() - - -/obj/item/weldingtool/attack(mob/living/carbon/human/H, mob/user) - if(!istype(H)) - return ..() - - var/obj/item/bodypart/affecting = H.get_bodypart(check_zone(user.zone_selected)) - - if(affecting && affecting.status == BODYPART_ROBOTIC && user.a_intent != INTENT_HARM) - if(src.remove_fuel(1)) - playsound(loc, usesound, 50, 1) - if(user == H) - user.visible_message("[user] starts to fix some of the dents on [H]'s [affecting.name].", "You start fixing some of the dents on [H]'s [affecting.name].") - if(!do_mob(user, H, 50)) - return - item_heal_robotic(H, user, 15, 0) - else - return ..() - - -/obj/item/weldingtool/afterattack(atom/O, mob/user, proximity) - if(!proximity) return - - if(welding) - remove_fuel(1) - var/turf/location = get_turf(user) - location.hotspot_expose(700, 50, 1) - if(get_fuel() <= 0) - set_light(0) - - if(isliving(O)) - var/mob/living/L = O - if(L.IgniteMob()) - message_admins("[key_name_admin(user)] set [key_name_admin(L)] on fire") - log_game("[key_name(user)] set [key_name(L)] on fire") - - -/obj/item/weldingtool/attack_self(mob/user) - switched_on(user) - if(welding) - set_light(light_intensity) - - update_icon() - - -//Returns the amount of fuel in the welder -/obj/item/weldingtool/proc/get_fuel() - return reagents.get_reagent_amount("welding_fuel") - - -//Removes fuel from the welding tool. If a mob is passed, it will try to flash the mob's eyes. This should probably be renamed to use() -/obj/item/weldingtool/proc/remove_fuel(amount = 1, mob/living/M = null) - if(!welding || !check_fuel()) - return 0 - if(amount) - burned_fuel_for = 0 - if(get_fuel() >= amount) - reagents.remove_reagent("welding_fuel", amount) - check_fuel() - if(M) - M.flash_act(light_intensity) +/obj/structure/destructible/clockwork/powered/prolonging_prism/forced_disable(bad_effects) + if(active) + if(bad_effects) + try_use_power(MIN_CLOCKCULT_POWER*4) + visible_message("[src] emits an airy chuckling sound and falls dark!") + toggle() return TRUE - else - if(M) - to_chat(M, "You need more welding fuel to complete this task!") - return FALSE +/obj/structure/destructible/clockwork/powered/prolonging_prism/attack_hand(mob/living/user) + if(user.canUseTopic(src, !issilicon(user), NO_DEXTERY) && is_servant_of_ratvar(user)) + if(SSshuttle.emergency.mode == SHUTTLE_DOCKED || SSshuttle.emergency.mode == SHUTTLE_IGNITING || SSshuttle.emergency.mode == SHUTTLE_STRANDED || SSshuttle.emergency.mode == SHUTTLE_ESCAPE) + to_chat(user, "You break [src] apart, refunding some of the components used.") + for(var/i in component_refund) + generate_cache_component(i, src) + take_damage(max_integrity) + return 0 + if(active) + return 0 + var/turf/T = get_turf(src) + if(!T || T.z != ZLEVEL_STATION) + to_chat(user, "[src] must be on the station to function!") + return 0 + if(SSshuttle.emergency.mode != SHUTTLE_CALL) + to_chat(user, "No emergency shuttles are attempting to arrive at the station!") + return 0 + if(!try_use_power(get_delay_cost())) + to_chat(user, "[src] needs more power to function!") + return 0 + delay_cost += delay_cost_increase + delay_remaining += PRISM_DELAY_DURATION + toggle(0, user) -//Turns off the welder if there is no more fuel (does this really need to be its own proc?) -/obj/item/weldingtool/proc/check_fuel(mob/user) - if(get_fuel() <= 0 && welding) - switched_on(user) - update_icon() - //mob icon update - if(ismob(loc)) - var/mob/M = loc - M.update_inv_hands(0) - - return 0 - return 1 - -//Switches the welder on -/obj/item/weldingtool/proc/switched_on(mob/user) - if(!status) - to_chat(user, "[src] can't be turned on while unsecured!") +/obj/structure/destructible/clockwork/powered/prolonging_prism/process() + var/turf/own_turf = get_turf(src) + if(SSshuttle.emergency.mode != SHUTTLE_CALL || delay_remaining <= 0 || !own_turf || own_turf.z != ZLEVEL_STATION) + forced_disable(FALSE) return - welding = !welding - if(welding) - if(get_fuel() >= 1) - to_chat(user, "You switch [src] on.") - playsound(loc, acti_sound, 50, 1) - force = 15 - damtype = "fire" - hitsound = 'sound/items/welder.ogg' - update_icon() - START_PROCESSING(SSobj, src) + . = ..() + var/delay_amount = 40 + delay_remaining -= delay_amount + var/efficiency = get_efficiency_mod() + SSshuttle.emergency.setTimer(SSshuttle.emergency.timeLeft(1) + (delay_amount * efficiency)) + var/highest_y + var/highest_x + var/lowest_y + var/lowest_x + var/list/prism_turfs = list() + for(var/t in SSshuttle.emergency.ripple_area(SSshuttle.getDock("emergency_home"))) + prism_turfs[t] = TRUE + var/turf/T = t + if(!highest_y || T.y > highest_y) + highest_y = T.y + if(!highest_x || T.x > highest_x) + highest_x = T.x + if(!lowest_y || T.y < lowest_y) + lowest_y = T.y + if(!lowest_x || T.x < lowest_x) + lowest_x = T.x + var/mean_y = Lerp(lowest_y, highest_y) + var/mean_x = Lerp(lowest_x, highest_x) + if(prob(50)) + mean_y = Ceiling(mean_y) + else + mean_y = Floor(mean_y) + if(prob(50)) + mean_x = Ceiling(mean_x) + else + mean_x = Floor(mean_x) + var/turf/semi_random_center_turf = locate(mean_x, mean_y, ZLEVEL_STATION) + for(var/t in getline(src, semi_random_center_turf)) + prism_turfs[t] = TRUE + var/placement_style = prob(50) + for(var/t in prism_turfs) + var/turf/T = t + if(placement_style) + if(IsOdd(T.x + T.y)) + seven_random_hexes(T, efficiency) + else if(prob(50 * efficiency)) + new /obj/effect/temp_visual/ratvar/prolonging_prism(T) else - to_chat(user, "You need more fuel!") - switched_off(user) - else - to_chat(user, "You switch [src] off.") - playsound(loc, deac_sound, 50, 1) - switched_off(user) + if(IsEven(T.x + T.y)) + seven_random_hexes(T, efficiency) + else if(prob(50 * efficiency)) + new /obj/effect/temp_visual/ratvar/prolonging_prism(T) + CHECK_TICK //we may be going over a hell of a lot of turfs -//Switches the welder off -/obj/item/weldingtool/proc/switched_off(mob/user) - welding = 0 - set_light(0) +/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/get_delay_cost() + return Floor(delay_cost, MIN_CLOCKCULT_POWER) - force = 3 - damtype = "brute" - hitsound = "swing_hit" - update_icon() - - -/obj/item/weldingtool/examine(mob/user) - ..() - to_chat(user, "It contains [get_fuel()] unit\s of fuel out of [max_fuel].") - -/obj/item/weldingtool/is_hot() - return welding * heat - -//Returns whether or not the welding tool is currently on. -/obj/item/weldingtool/proc/isOn() - return welding - - -/obj/item/weldingtool/proc/flamethrower_screwdriver(obj/item/I, mob/user) - if(welding) - to_chat(user, "Turn it off first!") - return - status = !status - if(status) - to_chat(user, "You resecure [src].") - else - to_chat(user, "[src] can now be attached and modified.") - add_fingerprint(user) - -/obj/item/weldingtool/proc/flamethrower_rods(obj/item/I, mob/user) - if(!status) - var/obj/item/stack/rods/R = I - if (R.use(1)) - var/obj/item/flamethrower/F = new /obj/item/flamethrower(user.loc) - if(!remove_item_from_storage(F)) - user.transferItemToLoc(src, F, TRUE) - F.weldtool = src - add_fingerprint(user) - to_chat(user, "You add a rod to a welder, starting to build a flamethrower.") - user.put_in_hands(F) - else - to_chat(user, "You need one rod to start building a flamethrower!") - -/obj/item/weldingtool/ignition_effect(atom/A, mob/user) - if(welding && remove_fuel(1, user)) - . = "[user] casually lights [A] with [src], what a badass." - else - . = "" - -/obj/item/weldingtool/largetank - name = "industrial welding tool" - desc = "A slightly larger welder with a larger tank." - icon_state = "indwelder" - max_fuel = 40 - materials = list(MAT_GLASS=60) - origin_tech = "engineering=2;plasmatech=2" - -/obj/item/weldingtool/largetank/cyborg - name = "integrated welding tool" - desc = "An advanced welder designed to be used in robotic systems." - toolspeed = 0.5 - -/obj/item/weldingtool/largetank/flamethrower_screwdriver() - return - - -/obj/item/weldingtool/mini - name = "emergency welding tool" - desc = "A miniature welder used during emergencies." - icon_state = "miniwelder" - max_fuel = 10 - w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=30, MAT_GLASS=10) - change_icons = 0 - -/obj/item/weldingtool/mini/flamethrower_screwdriver() - return - -/obj/item/weldingtool/abductor - name = "alien welding tool" - desc = "An alien welding tool. Whatever fuel it uses, it never runs out." - icon = 'icons/obj/abductor.dmi' - icon_state = "welder" - toolspeed = 0.1 - light_intensity = 0 - change_icons = 0 - origin_tech = "plasmatech=5;engineering=5;abductor=3" - -/obj/item/weldingtool/abductor/process() - if(get_fuel() <= max_fuel) - reagents.add_reagent("welding_fuel", 1) - ..() - -/obj/item/weldingtool/hugetank - name = "upgraded industrial welding tool" - desc = "An upgraded welder based of the industrial welder." - icon_state = "upindwelder" - item_state = "upindwelder" - max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "engineering=3;plasmatech=2" - -/obj/item/weldingtool/experimental - name = "experimental welding tool" - desc = "An experimental welder capable of self-fuel generation and less harmful to the eyes." - icon_state = "exwelder" - item_state = "exwelder" - max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) - origin_tech = "materials=4;engineering=4;bluespace=3;plasmatech=4" - var/last_gen = 0 - change_icons = 0 - can_off_process = 1 - light_intensity = 1 - toolspeed = 0.5 - var/nextrefueltick = 0 - -/obj/item/weldingtool/experimental/brass - name = "brass welding tool" - desc = "A brass welder that seems to constantly refuel itself. It is faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "brasswelder" - item_state = "brasswelder" - - -/obj/item/weldingtool/experimental/process() - ..() - if(get_fuel() < max_fuel && nextrefueltick < world.time) - nextrefueltick = world.time + 10 - reagents.add_reagent("welding_fuel", 1) - - -/* - * Crowbar - */ - -/obj/item/crowbar - name = "pocket crowbar" - desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors." - icon = 'icons/obj/tools.dmi' - icon_state = "crowbar" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - usesound = 'sound/items/crowbar.ogg' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT - force = 5 - throwforce = 7 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - origin_tech = "engineering=1;combat=1" - attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") - toolspeed = 1 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 50, acid = 30) - -/obj/item/crowbar/suicide_act(mob/user) - user.visible_message("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/red - icon_state = "crowbar_red" - force = 8 - -/obj/item/crowbar/brass - name = "brass crowbar" - desc = "A brass crowbar. It feels faintly warm to the touch." - resistance_flags = FIRE_PROOF | ACID_PROOF - icon_state = "crowbar_brass" - toolspeed = 0.5 - -/obj/item/crowbar/abductor - name = "alien crowbar" - desc = "A hard-light crowbar. It appears to pry by itself, without any effort required." - icon = 'icons/obj/abductor.dmi' - usesound = 'sound/weapons/sonic_jackhammer.ogg' - icon_state = "crowbar" - toolspeed = 0.1 - origin_tech = "combat=4;engineering=4;abductor=3" - -/obj/item/crowbar/large - name = "crowbar" - desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big." - force = 12 - w_class = WEIGHT_CLASS_NORMAL - throw_speed = 3 - throw_range = 3 - materials = list(MAT_METAL=70) - icon_state = "crowbar_large" - item_state = "crowbar" - toolspeed = 0.5 - -/obj/item/crowbar/cyborg - name = "hydraulic crowbar" - desc = "A hydraulic prying tool, compact but powerful. Designed to replace crowbar in construction cyborgs." - usesound = 'sound/items/jaws_pry.ogg' - force = 10 - toolspeed = 0.5 - -/obj/item/crowbar/power - name = "jaws of life" - desc = "A set of jaws of life, compressed through the magic of science. It's fitted with a prying head." - icon_state = "jaws_pry" - item_state = "jawsoflife" - lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) - origin_tech = "materials=2;engineering=2" - usesound = 'sound/items/jaws_pry.ogg' - force = 15 - toolspeed = 0.25 - -/obj/item/crowbar/power/suicide_act(mob/user) - user.visible_message("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!") - playsound(loc, 'sound/items/jaws_pry.ogg', 50, 1, -1) - return (BRUTELOSS) - -/obj/item/crowbar/power/attack_self(mob/user) - playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1) - var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power - to_chat(user, "You attach the cutting jaws to [src].") - qdel(src) - user.put_in_active_hand(cutjaws) - -#undef WELDER_FUEL_BURN_INTERVAL +/obj/structure/destructible/clockwork/powered/prolonging_prism/proc/seven_random_hexes(turf/T, efficiency) + var/static/list/hex_states = list("prismhex1", "prismhex2", "prismhex3", "prismhex4", "prismhex5", "prismhex6", "prismhex7") + var/mutable_appearance/hex_combo + for(var/n in hex_states) //BUILD ME A HEXAGON + if(prob(50 * efficiency)) + if(!hex_combo) + hex_combo = mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER) + else + hex_combo.add_overlay(mutable_appearance('icons/effects/64x64.dmi', n, RIPPLE_LAYER)) + if(hex_combo) //YOU BUILT A HEXAGON + hex_combo.pixel_x = -16 + hex_combo.pixel_y = -16 + hex_combo.mouse_opacity = MOUSE_OPACITY_TRANSPARENT + hex_combo.plane = GAME_PLANE + new /obj/effect/temp_visual/ratvar/prolonging_prism(T, hex_combo) From 447937477e391c299195cf418fdc6c33f7350664 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 13:50:49 -0500 Subject: [PATCH 67/83] more oopsies --- code/game/objects/items/weaponry.dm | 566 ---------------------------- 1 file changed, 566 deletions(-) diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index 443518ec0a..17bbb0a12f 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -23,572 +23,6 @@ else M.visible_message("[M] has been banned FOR NO REISIN by [user]", "You have been banned FOR NO REISIN by [user]", "you hear a banhammer banning someone") - playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much - -/obj/item/sord - name = "\improper SORD" - desc = "This thing is so unspeakably shitty you are having a hard time even holding it." - icon_state = "sord" - item_state = "sord" - lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' - slot_flags = SLOT_BELT - force = 2 - throwforce = 1 - w_class = WEIGHT_CLASS_NORMAL - hitsound = 'sound/weapons/bladeslice.ogg' - attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - -/obj/item/sord/suicide_act(mob/user) - user.visible_message("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty.", \ - "You try to impale yourself with [src], but it's USELESS...") - return SHAME - -/obj/item/claymore - name = "claymore" - desc = "What are you standing around staring at this for? Get to killing!" - icon_state = "claymore" - item_state = "claymore" - lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' - hitsound = 'sound/weapons/bladeslice.ogg' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT | SLOT_BACK - force = 40 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - block_chance = 50 - sharpness = IS_SHARP - max_integrity = 200 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) - resistance_flags = FIRE_PROOF - -/obj/item/claymore/suicide_act(mob/user) - user.visible_message("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!") - return(BRUTELOSS) - -/obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS - desc = "THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!\nActivate it in your hand to point to the nearest victim." - flags_1 = CONDUCT_1 | NODROP_1 | DROPDEL_1 - slot_flags = null - block_chance = 0 //RNG WON'T HELP YOU NOW, PANSY - luminosity = 3 - attack_verb = list("brutalized", "eviscerated", "disemboweled", "hacked", "carved", "cleaved") //ONLY THE MOST VISCERAL ATTACK VERBS - var/notches = 0 //HOW MANY PEOPLE HAVE BEEN SLAIN WITH THIS BLADE - var/obj/item/disk/nuclear/nuke_disk //OUR STORED NUKE DISK - -/obj/item/claymore/highlander/Initialize() - . = ..() - START_PROCESSING(SSobj, src) - -/obj/item/claymore/highlander/Destroy() - if(nuke_disk) - nuke_disk.forceMove(get_turf(src)) - nuke_disk.visible_message("The nuke disk is vulnerable!") - nuke_disk = null - STOP_PROCESSING(SSobj, src) - return ..() - -/obj/item/claymore/highlander/process() - if(ishuman(loc)) - var/mob/living/carbon/human/H = loc - loc.layer = LARGE_MOB_LAYER //NO HIDING BEHIND PLANTS FOR YOU, DICKWEED (HA GET IT, BECAUSE WEEDS ARE PLANTS) - H.bleedsuppress = TRUE //AND WE WON'T BLEED OUT LIKE COWARDS - else - if(!admin_spawned) - qdel(src) - - -/obj/item/claymore/highlander/pickup(mob/living/user) - to_chat(user, "The power of Scotland protects you! You are shielded from all stuns and knockdowns.") - user.add_stun_absorption("highlander", INFINITY, 1, " is protected by the power of Scotland!", "The power of Scotland absorbs the stun!", " is protected by the power of Scotland!") - user.status_flags += IGNORESLOWDOWN - -/obj/item/claymore/highlander/dropped(mob/living/user) - user.status_flags -= IGNORESLOWDOWN - qdel(src) //If this ever happens, it's because you lost an arm - -/obj/item/claymore/highlander/examine(mob/user) - ..() - to_chat(user, "It has [!notches ? "nothing" : "[notches] notches"] scratched into the blade.") - if(nuke_disk) - to_chat(user, "It's holding the nuke disk!") - -/obj/item/claymore/highlander/attack(mob/living/target, mob/living/user) - . = ..() - if(target && target.stat == DEAD && target.mind && target.mind.special_role == "highlander") - user.fully_heal() //STEAL THE LIFE OF OUR FALLEN FOES - add_notch(user) - target.visible_message("[target] crumbles to dust beneath [user]'s blows!", "As you fall, your body crumbles to dust!") - target.dust() - -/obj/item/claymore/highlander/attack_self(mob/living/user) - var/closest_victim - var/closest_distance = 255 - for(var/mob/living/carbon/human/H in GLOB.player_list - user) - if(H.client && H.mind.special_role == "highlander" && (!closest_victim || get_dist(user, closest_victim) < closest_distance)) - closest_victim = H - if(!closest_victim) - to_chat(user, "[src] thrums for a moment and falls dark. Perhaps there's nobody nearby.") - return - to_chat(user, "[src] thrums and points to the [dir2text(get_dir(user, closest_victim))].") - -/obj/item/claymore/highlander/IsReflect() - return 1 //YOU THINK YOUR PUNY LASERS CAN STOP ME? - -/obj/item/claymore/highlander/proc/add_notch(mob/living/user) //DYNAMIC CLAYMORE PROGRESSION SYSTEM - THIS IS THE FUTURE - notches++ - force++ - var/new_name = name - switch(notches) - if(1) - to_chat(user, "Your first kill - hopefully one of many. You scratch a notch into [src]'s blade.") - to_chat(user, "You feel your fallen foe's soul entering your blade, restoring your wounds!") - new_name = "notched claymore" - if(2) - to_chat(user, "Another falls before you. Another soul fuses with your own. Another notch in the blade.") - new_name = "double-notched claymore" - add_atom_colour(rgb(255, 235, 235), ADMIN_COLOUR_PRIORITY) - if(3) - to_chat(user, "You're beginning to relish the thrill of battle.") - new_name = "triple-notched claymore" - add_atom_colour(rgb(255, 215, 215), ADMIN_COLOUR_PRIORITY) - if(4) - to_chat(user, "You've lost count of how many you've killed.") - new_name = "many-notched claymore" - add_atom_colour(rgb(255, 195, 195), ADMIN_COLOUR_PRIORITY) - if(5) - to_chat(user, "Five voices now echo in your mind, cheering the slaughter.") - new_name = "battle-tested claymore" - add_atom_colour(rgb(255, 175, 175), ADMIN_COLOUR_PRIORITY) - if(6) - to_chat(user, "Is this what the vikings felt like? Visions of glory fill your head as you slay your sixth foe.") - new_name = "battle-scarred claymore" - add_atom_colour(rgb(255, 155, 155), ADMIN_COLOUR_PRIORITY) - if(7) - to_chat(user, "Kill. Butcher. Conquer.") - new_name = "vicious claymore" - add_atom_colour(rgb(255, 135, 135), ADMIN_COLOUR_PRIORITY) - if(8) - to_chat(user, "IT NEVER GETS OLD. THE SCREAMING. THE BLOOD AS IT SPRAYS ACROSS YOUR FACE.") - new_name = "bloodthirsty claymore" - add_atom_colour(rgb(255, 115, 115), ADMIN_COLOUR_PRIORITY) - if(9) - to_chat(user, "ANOTHER ONE FALLS TO YOUR BLOWS. ANOTHER WEAKLING UNFIT TO LIVE.") - new_name = "gore-stained claymore" - add_atom_colour(rgb(255, 95, 95), ADMIN_COLOUR_PRIORITY) - if(10) - user.visible_message("[user]'s eyes light up with a vengeful fire!", \ - "YOU FEEL THE POWER OF VALHALLA FLOWING THROUGH YOU! THERE CAN BE ONLY ONE!!!") - user.update_icons() - new_name = "GORE-DRENCHED CLAYMORE OF [pick("THE WHIMSICAL SLAUGHTER", "A THOUSAND SLAUGHTERED CATTLE", "GLORY AND VALHALLA", "ANNIHILATION", "OBLITERATION")]" - icon_state = "claymore_valhalla" - item_state = "cultblade" - remove_atom_colour(ADMIN_COLOUR_PRIORITY) - - name = new_name - playsound(user, 'sound/items/screwdriver2.ogg', 50, 1) - -/obj/item/katana - name = "katana" - desc = "Woefully underpowered in D20" - icon_state = "katana" - item_state = "katana" - lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' - flags_1 = CONDUCT_1 - slot_flags = SLOT_BELT | SLOT_BACK - force = 40 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - hitsound = 'sound/weapons/bladeslice.ogg' - attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - block_chance = 50 - sharpness = IS_SHARP - max_integrity = 200 - armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 50) - resistance_flags = FIRE_PROOF - -/obj/item/katana/cursed - slot_flags = null - -/obj/item/katana/suicide_act(mob/user) - user.visible_message("[user] is slitting [user.p_their()] stomach open with [src]! It looks like [user.p_theyre()] trying to commit seppuku!") - return(BRUTELOSS) - -/obj/item/wirerod - name = "wired rod" - desc = "A rod with some wire wrapped around the top. It'd be easy to attach something to the top bit." - icon_state = "wiredrod" - item_state = "rods" - flags_1 = CONDUCT_1 - force = 9 - throwforce = 10 - w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=1150, MAT_GLASS=75) - attack_verb = list("hit", "bludgeoned", "whacked", "bonked") - -/obj/item/wirerod/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/shard)) - var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear - - remove_item_from_storage(user) - qdel(I) - qdel(src) - - user.put_in_hands(S) - to_chat(user, "You fasten the glass shard to the top of the rod with the cable.") - - else if(istype(I, /obj/item/device/assembly/igniter) && !(I.flags_1 & NODROP_1)) - var/obj/item/melee/baton/cattleprod/P = new /obj/item/melee/baton/cattleprod - - remove_item_from_storage(user) - - to_chat(user, "You fasten [I] to the top of the rod with the cable.") - - qdel(I) - qdel(src) - - user.put_in_hands(P) - else - return ..() - - -/obj/item/throwing_star - name = "throwing star" - desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts" - icon_state = "throwingstar" - item_state = "eshield0" - lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' - righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - force = 2 - throwforce = 20 //This is never used on mobs since this has a 100% embed chance. - throw_speed = 4 - embedded_pain_multiplier = 4 - w_class = WEIGHT_CLASS_SMALL - embed_chance = 100 - embedded_fall_chance = 0 //Hahaha! - sharpness = IS_SHARP - materials = list(MAT_METAL=500, MAT_GLASS=500) - resistance_flags = FIRE_PROOF - - -/obj/item/switchblade - name = "switchblade" - icon_state = "switchblade" - lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi' - desc = "A sharp, concealable, spring-loaded knife." - flags_1 = CONDUCT_1 - force = 3 - w_class = WEIGHT_CLASS_SMALL - throwforce = 5 - throw_speed = 3 - throw_range = 6 - materials = list(MAT_METAL=12000) - origin_tech = "engineering=3;combat=2" - hitsound = 'sound/weapons/genhit.ogg' - attack_verb = list("stubbed", "poked") - resistance_flags = FIRE_PROOF - var/extended = 0 - -/obj/item/switchblade/attack_self(mob/user) - extended = !extended - playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1) - if(extended) - force = 20 - w_class = WEIGHT_CLASS_NORMAL - throwforce = 23 - icon_state = "switchblade_ext" - attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") - hitsound = 'sound/weapons/bladeslice.ogg' - sharpness = IS_SHARP - else - force = 3 - w_class = WEIGHT_CLASS_SMALL - throwforce = 5 - icon_state = "switchblade" - attack_verb = list("stubbed", "poked") - hitsound = 'sound/weapons/genhit.ogg' - sharpness = IS_BLUNT - -/obj/item/switchblade/suicide_act(mob/user) - user.visible_message("[user] is slitting [user.p_their()] own throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!") - return (BRUTELOSS) - -/obj/item/phone - name = "red phone" - desc = "Should anything ever go wrong..." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "red_phone" - force = 3 - throwforce = 2 - throw_speed = 3 - throw_range = 4 - w_class = WEIGHT_CLASS_SMALL - attack_verb = list("called", "rang") - hitsound = 'sound/weapons/ring.ogg' - -/obj/item/phone/suicide_act(mob/user) - if(locate(/obj/structure/chair/stool) in user.loc) - user.visible_message("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!") - else - user.visible_message("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!") - return(OXYLOSS) - -/obj/item/cane - name = "cane" - desc = "A cane used by a true gentleman. Or a clown." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "cane" - item_state = "stick" - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - force = 5 - throwforce = 5 - w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) - attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") - -/obj/item/staff - name = "wizard staff" - desc = "Apparently a staff used by the wizard." - icon = 'icons/obj/wizard.dmi' - icon_state = "staff" - lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi' - force = 3 - throwforce = 5 - throw_speed = 2 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - armour_penetration = 100 - attack_verb = list("bludgeoned", "whacked", "disciplined") - resistance_flags = FLAMMABLE - -/obj/item/staff/broom - name = "broom" - desc = "Used for sweeping, and flying into the night while cackling. Black cat not included." - icon = 'icons/obj/wizard.dmi' - icon_state = "broom" - resistance_flags = FLAMMABLE - -/obj/item/staff/stick - name = "stick" - desc = "A great tool to drag someone else's drinks across the bar." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "stick" - item_state = "stick" - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - force = 3 - throwforce = 5 - throw_speed = 2 - throw_range = 5 - w_class = WEIGHT_CLASS_SMALL - -/obj/item/ectoplasm - name = "ectoplasm" - desc = "spooky" - gender = PLURAL - icon = 'icons/obj/wizard.dmi' - icon_state = "ectoplasm" - -/obj/item/ectoplasm/suicide_act(mob/user) - user.visible_message("[user] is inhaling [src]! It looks like [user.p_theyre()] trying to visit the astral plane.") - return (OXYLOSS) - -/obj/item/mounted_chainsaw - name = "mounted chainsaw" - desc = "A chainsaw that has replaced your arm." - icon_state = "chainsaw_on" - item_state = "mounted_chainsaw" - lefthand_file = 'icons/mob/inhands/weapons/chainsaw_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/chainsaw_righthand.dmi' - flags_1 = NODROP_1 | ABSTRACT_1 | DROPDEL_1 - w_class = WEIGHT_CLASS_HUGE - force = 21 - throwforce = 0 - throw_range = 0 - throw_speed = 0 - sharpness = IS_SHARP - attack_verb = list("sawed", "torn", "cut", "chopped", "diced") - hitsound = 'sound/weapons/chainsawhit.ogg' - -/obj/item/mounted_chainsaw/Destroy() - var/obj/item/bodypart/part - new /obj/item/twohanded/required/chainsaw(get_turf(src)) - if(iscarbon(loc)) - var/mob/living/carbon/holder = loc - var/index = holder.get_held_index_of_item(src) - if(index) - part = holder.hand_bodyparts[index] - . = ..() - if(part) - part.drop_limb() - -/obj/item/statuebust - name = "bust" - desc = "A priceless ancient marble bust, the kind that belongs in a museum." //or you can hit people with it - icon = 'icons/obj/statue.dmi' - icon_state = "bust" - force = 15 - throwforce = 10 - throw_speed = 5 - throw_range = 2 - attack_verb = list("busted") - -/obj/item/tailclub - name = "tail club" - desc = "For the beating to death of lizards with their own tails." - icon_state = "tailclub" - force = 14 - throwforce = 1 // why are you throwing a club do you even weapon - throw_speed = 1 - throw_range = 1 - attack_verb = list("clubbed", "bludgeoned") - -/obj/item/melee/chainofcommand/tailwhip - name = "liz o' nine tails" - desc = "A whip fashioned from the severed tails of lizards." - icon_state = "tailwhip" - origin_tech = "engineering=3;combat=3;biotech=3" - needs_permit = 0 - -/obj/item/melee/chainofcommand/tailwhip/kitty - name = "cat o' nine tails" - desc = "A whip fashioned from the severed tails of cats." - icon_state = "catwhip" - -/obj/item/melee/skateboard - name = "skateboard" - desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon." - icon_state = "skateboard" - item_state = "skateboard" - force = 12 - throwforce = 4 - w_class = WEIGHT_CLASS_HUGE - attack_verb = list("smacked", "whacked", "slammed", "smashed") - -/obj/item/melee/skateboard/attack_self(mob/user) - new /obj/vehicle/scooter/skateboard(get_turf(user)) - qdel(src) - -/obj/item/melee/baseball_bat - name = "baseball bat" - desc = "There ain't a skull in the league that can withstand a swatter." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "baseball_bat" - item_state = "baseball_bat" - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - force = 10 - throwforce = 12 - attack_verb = list("beat", "smacked") - w_class = WEIGHT_CLASS_HUGE - var/homerun_ready = 0 - var/homerun_able = 0 - -/obj/item/melee/baseball_bat/homerun - name = "home run bat" - desc = "This thing looks dangerous... Dangerously good at baseball, that is." - homerun_able = 1 - -/obj/item/melee/baseball_bat/attack_self(mob/user) - if(!homerun_able) - ..() - return - if(homerun_ready) - to_chat(user, "You're already ready to do a home run!") - ..() - return - to_chat(user, "You begin gathering strength...") - playsound(get_turf(src), 'sound/magic/lightning_chargeup.ogg', 65, 1) - if(do_after(user, 90, target = src)) - to_chat(user, "You gather power! Time for a home run!") - homerun_ready = 1 - ..() - -/obj/item/melee/baseball_bat/attack(mob/living/target, mob/living/user) - . = ..() - var/atom/throw_target = get_edge_target_turf(target, user.dir) - if(homerun_ready) - user.visible_message("It's a home run!") - target.throw_at(throw_target, rand(8,10), 14, user) - target.ex_act(EXPLODE_HEAVY) - playsound(get_turf(src), 'sound/weapons/homerun.ogg', 100, 1) - homerun_ready = 0 - return - else if(!target.anchored) - target.throw_at(throw_target, rand(1,2), 7, user) - -/obj/item/melee/baseball_bat/ablative - name = "metal baseball bat" - desc = "This bat is made of highly reflective, highly armored material." - icon_state = "baseball_bat_metal" - item_state = "baseball_bat_metal" - force = 12 - throwforce = 15 - -/obj/item/melee/baseball_bat/ablative/IsReflect()//some day this will reflect thrown items instead of lasers - var/picksound = rand(1,2) - var/turf = get_turf(src) - if(picksound == 1) - playsound(turf, 'sound/weapons/effects/batreflect1.ogg', 50, 1) - if(picksound == 2) - playsound(turf, 'sound/weapons/effects/batreflect2.ogg', 50, 1) - return 1 - -/obj/item/melee/flyswatter - name = "flyswatter" - desc = "Useful for killing insects of all sizes." - icon = 'icons/obj/items_and_weapons.dmi' - icon_state = "flyswatter" - item_state = "flyswatter" - lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' - righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - force = 1 - throwforce = 1 - attack_verb = list("swatted", "smacked") - hitsound = 'sound/effects/snap.ogg' - w_class = WEIGHT_CLASS_SMALL - //Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc. - var/list/strong_against - -/obj/item/melee/flyswatter/Initialize() - . = ..() - strong_against = typecacheof(list( - /mob/living/simple_animal/hostile/poison/bees/, - /mob/living/simple_animal/butterfly, - /mob/living/simple_animal/cockroach, - /obj/item/queen_bee - )) - - -/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, proximity_flag) - if(proximity_flag) - if(is_type_in_typecache(target, strong_against)) - new /obj/effect/decal/cleanable/deadcockroach(get_turf(target)) - to_chat(user, "You easily splat the [target].") - if(istype(target, /mob/living/)) - var/mob/living/bug = target - bug.death(1) - else - qdel(target) - -/obj/item/circlegame - name = "circled hand" - desc = "If somebody looks at this while it's below your waist, you get to bop them." - icon_state = "madeyoulook" - force = 0 - throwforce = 0 - flags_1 = DROPDEL_1 | ABSTRACT_1 - attack_verb = list("bopped") - -/obj/item/proc/can_trigger_gun(mob/living/user) - if(!user.can_use_guns(src)) - return FALSE playsound(loc, 'sound/effects/adminhelp.ogg', 15) //keep it at 15% volume so people don't jump out of their skin too much /obj/item/sord From 9e0cb0fa7c6a9a484f6a2eb82292bcbfc3eb5c61 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 13:53:18 -0500 Subject: [PATCH 68/83] Update datumvars.dm --- code/datums/datumvars.dm | 2282 +++++++++++++++++++------------------- 1 file changed, 1138 insertions(+), 1144 deletions(-) diff --git a/code/datums/datumvars.dm b/code/datums/datumvars.dm index cb9be25f05..6df724c737 100644 --- a/code/datums/datumvars.dm +++ b/code/datums/datumvars.dm @@ -1,492 +1,490 @@ -/datum - var/var_edited = FALSE //Warrenty void if seal is broken - var/fingerprintslast = null - -/datum/proc/can_vv_get(var_name) - return TRUE - -/datum/proc/vv_edit_var(var_name, var_value) //called whenever a var is edited - switch(var_name) - if ("vars") - return FALSE - if ("var_edited") - return FALSE - var_edited = TRUE - vars[var_name] = var_value - -/datum/proc/vv_get_var(var_name) - switch(var_name) - if ("vars") - return debug_variable(var_name, list(), 0, src) - return debug_variable(var_name, vars[var_name], 0, src) - -//please call . = ..() first and append to the result, that way parent items are always at the top and child items are further down +/datum + var/var_edited = FALSE //Warrenty void if seal is broken + var/fingerprintslast = null + +/datum/proc/can_vv_get(var_name) + return TRUE + +/datum/proc/vv_edit_var(var_name, var_value) //called whenever a var is edited + switch(var_name) + if ("vars") + return FALSE + if ("var_edited") + return FALSE + var_edited = TRUE + vars[var_name] = var_value + +/datum/proc/vv_get_var(var_name) + switch(var_name) + if ("vars") + return debug_variable(var_name, list(), 0, src) + return debug_variable(var_name, vars[var_name], 0, src) + +//please call . = ..() first and append to the result, that way parent items are always at the top and child items are further down //add separaters by doing . += "---" -<<<<<<< HEAD -/datum/proc/vv_get_dropdown() - . = list() - . += "---" - .["Call Proc"] = "?_src_=vars;proc_call=\ref[src]" - .["Mark Object"] = "?_src_=vars;mark_object=\ref[src]" - .["Delete"] = "?_src_=vars;delete=\ref[src]" - - -/datum/proc/on_reagent_change() - return - - -/client/proc/debug_variables(datum/D in world) - set category = "Debug" - set name = "View Variables" - //set src in world - var/static/cookieoffset = rand(1, 9999) //to force cookies to reset after the round. - - if(!usr.client || !usr.client.holder) - to_chat(usr, "You need to be an administrator to access this.") - return - - if(!D) - return - - var/islist = islist(D) - if (!islist && !istype(D)) - return - - var/title = "" - var/refid = "\ref[D]" - var/icon/sprite - var/hash - - var/type = /list - if (!islist) - type = D.type - - - +/datum/proc/vv_get_dropdown() + . = list() + . += "---" + .["Call Proc"] = "?_src_=vars;proc_call=\ref[src]" + .["Mark Object"] = "?_src_=vars;mark_object=\ref[src]" + .["Delete"] = "?_src_=vars;delete=\ref[src]" + + +/datum/proc/on_reagent_change() + return + + +/client/proc/debug_variables(datum/D in world) + set category = "Debug" + set name = "View Variables" + //set src in world + var/static/cookieoffset = rand(1, 9999) //to force cookies to reset after the round. + + if(!usr.client || !usr.client.holder) + to_chat(usr, "You need to be an administrator to access this.") + return + + if(!D) + return + + var/islist = islist(D) + if (!islist && !istype(D)) + return + + var/title = "" + var/refid = "\ref[D]" + var/icon/sprite + var/hash + + var/type = /list + if (!islist) + type = D.type + + + if(istype(D, /atom)) - var/atom/AT = D - if(AT.icon && AT.icon_state) - sprite = new /icon(AT.icon, AT.icon_state) - hash = md5(AT.icon) - hash = md5(hash + AT.icon_state) - usr << browse_rsc(sprite, "vv[hash].png") - - title = "[D] (\ref[D]) = [type]" - - var/sprite_text - if(sprite) - sprite_text = "" - var/list/atomsnowflake = list() - + var/atom/AT = D + if(AT.icon && AT.icon_state) + sprite = new /icon(AT.icon, AT.icon_state) + hash = md5(AT.icon) + hash = md5(hash + AT.icon_state) + usr << browse_rsc(sprite, "vv[hash].png") + + title = "[D] (\ref[D]) = [type]" + + var/sprite_text + if(sprite) + sprite_text = "" + var/list/atomsnowflake = list() + if(istype(D, /atom)) - var/atom/A = D - if(isliving(A)) - atomsnowflake += "[D]" - if(A.dir) - atomsnowflake += "
    << [dir2text(A.dir)] >>" - var/mob/living/M = A - atomsnowflake += {" -
    [M.ckey ? M.ckey : "No ckey"] / [M.real_name ? M.real_name : "No real name"] -
    - BRUTE:[M.getBruteLoss()] - FIRE:[M.getFireLoss()] - TOXIN:[M.getToxLoss()] - OXY:[M.getOxyLoss()] - CLONE:[M.getCloneLoss()] - BRAIN:[M.getBrainLoss()] - STAMINA:[M.getStaminaLoss()] - - "} - else - atomsnowflake += "[D]" - if(A.dir) - atomsnowflake += "
    << [dir2text(A.dir)] >>" - else - atomsnowflake += "[D]" - - var/formatted_type = "[type]" - if(length(formatted_type) > 25) - var/middle_point = length(formatted_type) / 2 - var/splitpoint = findtext(formatted_type,"/",middle_point) - if(splitpoint) - formatted_type = "[copytext(formatted_type,1,splitpoint)]
    [copytext(formatted_type,splitpoint)]" - else - formatted_type = "Type too long" //No suitable splitpoint (/) found. - - var/marked - if(holder.marked_datum && holder.marked_datum == D) - marked = "
    Marked Object" - var/varedited_line = "" - if(!islist && D.var_edited) - varedited_line = "
    Var Edited" - - var/list/dropdownoptions = list() - if (islist) - dropdownoptions = list( - "---", - "Add Item" = "?_src_=vars;listadd=[refid]", - "Remove Nulls" = "?_src_=vars;listnulls=[refid]", - "Remove Dupes" = "?_src_=vars;listdupes=[refid]", - "Set len" = "?_src_=vars;listlen=[refid]", - "Shuffle" = "?_src_=vars;listshuffle=[refid]" - ) - else - dropdownoptions = D.vv_get_dropdown() - var/list/dropdownoptions_html = list() - - for (var/name in dropdownoptions) - var/link = dropdownoptions[name] - if (link) - dropdownoptions_html += "" - else - dropdownoptions_html += "" - - var/list/names = list() - if (!islist) - for (var/V in D.vars) - names += V - sleep(1)//For some reason, without this sleep, VVing will cause client to disconnect on certain objects. - - var/list/variable_html = list() - if (islist) - var/list/L = D - for (var/i in 1 to L.len) - var/key = L[i] - var/value - if (IS_NORMAL_LIST(L) && !isnum(key)) - value = L[key] - variable_html += debug_variable(i, value, 0, D) - else - - names = sortList(names) - for (var/V in names) - if(D.can_vv_get(V)) - variable_html += D.vv_get_var(V) - - var/html = {" - - - [title] - - - - -
    - - - - - -
    - - - - -
    - [sprite_text] -
    - [atomsnowflake.Join()] -
    -
    -
    - [formatted_type] - [marked] - [varedited_line] -
    -
    -
    - Refresh -
    - -
    -
    -
    -
    -
    - - E - Edit, tries to determine the variable type by itself.
    - C - Change, asks you for the var type first.
    - M - Mass modify: changes this variable for all objects of this type.
    -
    -
    - - - - - -
    -
    - Search: -
    -
    - -
    -
    -
      - [variable_html.Join()] -
    - - - -"} - - usr << browse(html, "window=variables[refid];size=475x650") - - -#define VV_HTML_ENCODE(thing) ( sanitize ? html_encode(thing) : thing ) -/proc/debug_variable(name, value, level, datum/DA = null, sanitize = TRUE) - var/header - if(DA) - if (islist(DA)) - var/index = name - if (value) - name = DA[name] //name is really the index until this line - else - value = DA[name] - header = "
  • (E) (C) (-) " - else - header = "
  • (E) (C) (M) " - else - header = "
  • " - - var/item - if (isnull(value)) - item = "[VV_HTML_ENCODE(name)] = null" - - else if (istext(value)) - item = "[VV_HTML_ENCODE(name)] = \"[VV_HTML_ENCODE(value)]\"" - - else if (isicon(value)) - #ifdef VARSICON - var/icon/I = new/icon(value) - var/rnd = rand(1,10000) - var/rname = "tmp\ref[I][rnd].png" - usr << browse_rsc(I, rname) - item = "[VV_HTML_ENCODE(name)] = ([value]) " - #else - item = "[VV_HTML_ENCODE(name)] = /icon ([value])" - #endif - -/* else if (istype(value, /image)) - #ifdef VARSICON - var/rnd = rand(1, 10000) - var/image/I = value - - src << browse_rsc(I.icon, "tmp\ref[value][rnd].png") - html += "[name] = " - #else - html += "[name] = /image ([value])" - #endif -*/ - else if (isfile(value)) - item = "[VV_HTML_ENCODE(name)] = '[value]'" - - //else if (istype(value, /client)) - // var/client/C = value - // item = "[VV_HTML_ENCODE(name)] \ref[value] = [C] [C.type]" - - else if (istype(value, /datum)) - var/datum/D = value - if ("[D]" != "[D.type]") //if the thing as a name var, lets use it. - item = "[VV_HTML_ENCODE(name)] \ref[value] = [D] [D.type]" - else - item = "[VV_HTML_ENCODE(name)] \ref[value] = [D.type]" - - else if (islist(value)) - var/list/L = value - var/list/items = list() - - if (L.len > 0 && !(name == "underlays" || name == "overlays" || L.len > (IS_NORMAL_LIST(L) ? 50 : 150))) - for (var/i in 1 to L.len) - var/key = L[i] - var/val - if (IS_NORMAL_LIST(L) && !isnum(key)) - val = L[key] - if (!val) - val = key - key = i - - items += debug_variable(key, val, level + 1, sanitize = sanitize) - - item = "[VV_HTML_ENCODE(name)] = /list ([L.len])
      [items.Join()]
    " - else - item = "[VV_HTML_ENCODE(name)] = /list ([L.len])" - - else - item = "[VV_HTML_ENCODE(name)] = [VV_HTML_ENCODE(value)]" - - return "[header][item]
  • " - -#undef VV_HTML_ENCODE - -/client/proc/view_var_Topic(href, href_list, hsrc) - if( (usr.client != src) || !src.holder ) - return - if(href_list["Vars"]) - debug_variables(locate(href_list["Vars"])) - - else if(href_list["datumrefresh"]) - var/datum/DAT = locate(href_list["datumrefresh"]) - if(!DAT) //can't be an istype() because /client etc aren't datums - return - src.debug_variables(DAT) - - else if(href_list["mob_player_panel"]) - if(!check_rights(0)) - return - -======= + var/atom/A = D + if(isliving(A)) + atomsnowflake += "[D]" + if(A.dir) + atomsnowflake += "
    << [dir2text(A.dir)] >>" + var/mob/living/M = A + atomsnowflake += {" +
    [M.ckey ? M.ckey : "No ckey"] / [M.real_name ? M.real_name : "No real name"] +
    + BRUTE:[M.getBruteLoss()] + FIRE:[M.getFireLoss()] + TOXIN:[M.getToxLoss()] + OXY:[M.getOxyLoss()] + CLONE:[M.getCloneLoss()] + BRAIN:[M.getBrainLoss()] + STAMINA:[M.getStaminaLoss()] + + "} + else + atomsnowflake += "[D]" + if(A.dir) + atomsnowflake += "
    << [dir2text(A.dir)] >>" + else + atomsnowflake += "[D]" + + var/formatted_type = "[type]" + if(length(formatted_type) > 25) + var/middle_point = length(formatted_type) / 2 + var/splitpoint = findtext(formatted_type,"/",middle_point) + if(splitpoint) + formatted_type = "[copytext(formatted_type,1,splitpoint)]
    [copytext(formatted_type,splitpoint)]" + else + formatted_type = "Type too long" //No suitable splitpoint (/) found. + + var/marked + if(holder.marked_datum && holder.marked_datum == D) + marked = "
    Marked Object" + var/varedited_line = "" + if(!islist && D.var_edited) + varedited_line = "
    Var Edited" + + var/list/dropdownoptions = list() + if (islist) + dropdownoptions = list( + "---", + "Add Item" = "?_src_=vars;listadd=[refid]", + "Remove Nulls" = "?_src_=vars;listnulls=[refid]", + "Remove Dupes" = "?_src_=vars;listdupes=[refid]", + "Set len" = "?_src_=vars;listlen=[refid]", + "Shuffle" = "?_src_=vars;listshuffle=[refid]" + ) + else + dropdownoptions = D.vv_get_dropdown() + var/list/dropdownoptions_html = list() + + for (var/name in dropdownoptions) + var/link = dropdownoptions[name] + if (link) + dropdownoptions_html += "" + else + dropdownoptions_html += "" + + var/list/names = list() + if (!islist) + for (var/V in D.vars) + names += V + sleep(1)//For some reason, without this sleep, VVing will cause client to disconnect on certain objects. + + var/list/variable_html = list() + if (islist) + var/list/L = D + for (var/i in 1 to L.len) + var/key = L[i] + var/value + if (IS_NORMAL_LIST(L) && !isnum(key)) + value = L[key] + variable_html += debug_variable(i, value, 0, D) + else + + names = sortList(names) + for (var/V in names) + if(D.can_vv_get(V)) + variable_html += D.vv_get_var(V) + + var/html = {" + + + [title] + + + + +
    + + + + + +
    + + + + +
    + [sprite_text] +
    + [atomsnowflake.Join()] +
    +
    +
    + [formatted_type] + [marked] + [varedited_line] +
    +
    +
    + Refresh +
    + +
    +
    +
    +
    +
    + + E - Edit, tries to determine the variable type by itself.
    + C - Change, asks you for the var type first.
    + M - Mass modify: changes this variable for all objects of this type.
    +
    +
    + + + + + +
    +
    + Search: +
    +
    + +
    +
    +
      + [variable_html.Join()] +
    + + + +"} + + usr << browse(html, "window=variables[refid];size=475x650") + + +#define VV_HTML_ENCODE(thing) ( sanitize ? html_encode(thing) : thing ) +/proc/debug_variable(name, value, level, datum/DA = null, sanitize = TRUE) + var/header + if(DA) + if (islist(DA)) + var/index = name + if (value) + name = DA[name] //name is really the index until this line + else + value = DA[name] + header = "
  • (E) (C) (-) " + else + header = "
  • (E) (C) (M) " + else + header = "
  • " + + var/item + if (isnull(value)) + item = "[VV_HTML_ENCODE(name)] = null" + + else if (istext(value)) + item = "[VV_HTML_ENCODE(name)] = \"[VV_HTML_ENCODE(value)]\"" + + else if (isicon(value)) + #ifdef VARSICON + var/icon/I = new/icon(value) + var/rnd = rand(1,10000) + var/rname = "tmp\ref[I][rnd].png" + usr << browse_rsc(I, rname) + item = "[VV_HTML_ENCODE(name)] = ([value]) " + #else + item = "[VV_HTML_ENCODE(name)] = /icon ([value])" + #endif + +/* else if (istype(value, /image)) + #ifdef VARSICON + var/rnd = rand(1, 10000) + var/image/I = value + + src << browse_rsc(I.icon, "tmp\ref[value][rnd].png") + html += "[name] = " + #else + html += "[name] = /image ([value])" + #endif +*/ + else if (isfile(value)) + item = "[VV_HTML_ENCODE(name)] = '[value]'" + + //else if (istype(value, /client)) + // var/client/C = value + // item = "[VV_HTML_ENCODE(name)] \ref[value] = [C] [C.type]" + + else if (istype(value, /datum)) + var/datum/D = value + if ("[D]" != "[D.type]") //if the thing as a name var, lets use it. + item = "[VV_HTML_ENCODE(name)] \ref[value] = [D] [D.type]" + else + item = "[VV_HTML_ENCODE(name)] \ref[value] = [D.type]" + + else if (islist(value)) + var/list/L = value + var/list/items = list() + + if (L.len > 0 && !(name == "underlays" || name == "overlays" || L.len > (IS_NORMAL_LIST(L) ? 50 : 150))) + for (var/i in 1 to L.len) + var/key = L[i] + var/val + if (IS_NORMAL_LIST(L) && !isnum(key)) + val = L[key] + if (!val) + val = key + key = i + + items += debug_variable(key, val, level + 1, sanitize = sanitize) + + item = "[VV_HTML_ENCODE(name)] = /list ([L.len])
      [items.Join()]
    " + else + item = "[VV_HTML_ENCODE(name)] = /list ([L.len])" + + else + item = "[VV_HTML_ENCODE(name)] = [VV_HTML_ENCODE(value)]" + + return "[header][item]
  • " + +#undef VV_HTML_ENCODE + +/client/proc/view_var_Topic(href, href_list, hsrc) + if( (usr.client != src) || !src.holder ) + return + if(href_list["Vars"]) + debug_variables(locate(href_list["Vars"])) + + else if(href_list["datumrefresh"]) + var/datum/DAT = locate(href_list["datumrefresh"]) + if(!DAT) //can't be an istype() because /client etc aren't datums + return + src.debug_variables(DAT) + + else if(href_list["mob_player_panel"]) + if(!check_rights(0)) + return + /datum/proc/vv_get_dropdown() . = list() . += "---" @@ -951,81 +949,78 @@ if(!check_rights(0)) return ->>>>>>> 6656ce6... Gives admins the ability to show a read only vv window to a player (#30463) var/mob/M = locate(href_list["mob_player_panel"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - src.holder.show_player_panel(M) - href_list["datumrefresh"] = href_list["mob_player_panel"] - - else if(href_list["godmode"]) - if(!check_rights(R_ADMIN)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + src.holder.show_player_panel(M) + href_list["datumrefresh"] = href_list["mob_player_panel"] + + else if(href_list["godmode"]) + if(!check_rights(R_ADMIN)) + return + var/mob/M = locate(href_list["godmode"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - src.cmd_admin_godmode(M) - href_list["datumrefresh"] = href_list["godmode"] - - else if(href_list["mark_object"]) - if(!check_rights(0)) - return - - var/datum/D = locate(href_list["mark_object"]) - if(!istype(D)) - to_chat(usr, "This can only be done to instances of type /datum") - return - - src.holder.marked_datum = D - href_list["datumrefresh"] = href_list["mark_object"] - - else if(href_list["proc_call"]) - if(!check_rights(0)) - return - - var/T = locate(href_list["proc_call"]) - - if(T) - callproc_datum(T) - - else if(href_list["delete"]) - if(!check_rights(R_DEBUG, 0)) - return - - var/datum/D = locate(href_list["delete"]) - if(!D) - to_chat(usr, "Unable to locate item!") - admin_delete(D) - href_list["datumrefresh"] = href_list["delete"] - - else if(href_list["regenerateicons"]) - if(!check_rights(0)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + src.cmd_admin_godmode(M) + href_list["datumrefresh"] = href_list["godmode"] + + else if(href_list["mark_object"]) + if(!check_rights(0)) + return + + var/datum/D = locate(href_list["mark_object"]) + if(!istype(D)) + to_chat(usr, "This can only be done to instances of type /datum") + return + + src.holder.marked_datum = D + href_list["datumrefresh"] = href_list["mark_object"] + + else if(href_list["proc_call"]) + if(!check_rights(0)) + return + + var/T = locate(href_list["proc_call"]) + + if(T) + callproc_datum(T) + + else if(href_list["delete"]) + if(!check_rights(R_DEBUG, 0)) + return + + var/datum/D = locate(href_list["delete"]) + if(!D) + to_chat(usr, "Unable to locate item!") + admin_delete(D) + href_list["datumrefresh"] = href_list["delete"] + + else if(href_list["regenerateicons"]) + if(!check_rights(0)) + return + var/mob/M = locate(href_list["regenerateicons"]) in GLOB.mob_list -<<<<<<< HEAD - if(!ismob(M)) - to_chat(usr, "This can only be done to instances of type /mob") - return - M.regenerate_icons() - -//Needs +VAREDIT past this point - - else if(check_rights(R_VAREDIT)) - - - //~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records). - - if(href_list["rename"]) - if(!check_rights(0)) - return - -======= + if(!ismob(M)) + to_chat(usr, "This can only be done to instances of type /mob") + return + M.regenerate_icons() + +//Needs +VAREDIT past this point + + else if(check_rights(R_VAREDIT)) + + + //~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records). + + if(href_list["rename"]) + if(!check_rights(0)) + return + if(!ismob(M)) to_chat(usr, "This can only be done to instances of type /mob") return @@ -1062,379 +1057,378 @@ if(!check_rights(0)) return ->>>>>>> 6656ce6... Gives admins the ability to show a read only vv window to a player (#30463) var/mob/M = locate(href_list["rename"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - var/new_name = stripped_input(usr,"What would you like to name this mob?","Input a name",M.real_name,MAX_NAME_LEN) - if( !new_name || !M ) - return - - message_admins("Admin [key_name_admin(usr)] renamed [key_name_admin(M)] to [new_name].") - M.fully_replace_character_name(M.real_name,new_name) - href_list["datumrefresh"] = href_list["rename"] - - else if(href_list["varnameedit"] && href_list["datumedit"]) - if(!check_rights(0)) - return - - var/D = locate(href_list["datumedit"]) + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + var/new_name = stripped_input(usr,"What would you like to name this mob?","Input a name",M.real_name,MAX_NAME_LEN) + if( !new_name || !M ) + return + + message_admins("Admin [key_name_admin(usr)] renamed [key_name_admin(M)] to [new_name].") + M.fully_replace_character_name(M.real_name,new_name) + href_list["datumrefresh"] = href_list["rename"] + + else if(href_list["varnameedit"] && href_list["datumedit"]) + if(!check_rights(0)) + return + + var/D = locate(href_list["datumedit"]) if(!istype(D, /datum)) - to_chat(usr, "This can only be used on datums") - return - - modify_variables(D, href_list["varnameedit"], 1) - - else if(href_list["varnamechange"] && href_list["datumchange"]) - if(!check_rights(0)) - return - - var/D = locate(href_list["datumchange"]) + to_chat(usr, "This can only be used on datums") + return + + modify_variables(D, href_list["varnameedit"], 1) + + else if(href_list["varnamechange"] && href_list["datumchange"]) + if(!check_rights(0)) + return + + var/D = locate(href_list["datumchange"]) if(!istype(D, /datum)) - to_chat(usr, "This can only be used on datums") - return - - modify_variables(D, href_list["varnamechange"], 0) - - else if(href_list["varnamemass"] && href_list["datummass"]) - if(!check_rights(0)) - return - - var/datum/D = locate(href_list["datummass"]) - if(!istype(D)) - to_chat(usr, "This can only be used on instances of type /datum") - return - - cmd_mass_modify_object_variables(D, href_list["varnamemass"]) - - else if(href_list["listedit"] && href_list["index"]) - var/index = text2num(href_list["index"]) - if (!index) - return - - var/list/L = locate(href_list["listedit"]) - if (!istype(L)) - to_chat(usr, "This can only be used on instances of type /list") - return - - mod_list(L, null, "list", "contents", index, autodetect_class = TRUE) - - else if(href_list["listchange"] && href_list["index"]) - var/index = text2num(href_list["index"]) - if (!index) - return - - var/list/L = locate(href_list["listchange"]) - if (!istype(L)) - to_chat(usr, "This can only be used on instances of type /list") - return - - mod_list(L, null, "list", "contents", index, autodetect_class = FALSE) - - else if(href_list["listremove"] && href_list["index"]) - var/index = text2num(href_list["index"]) - if (!index) - return - - var/list/L = locate(href_list["listremove"]) - if (!istype(L)) - to_chat(usr, "This can only be used on instances of type /list") - return - - var/variable = L[index] - var/prompt = alert("Do you want to remove item number [index] from list?", "Confirm", "Yes", "No") - if (prompt != "Yes") - return - L.Cut(index, index+1) - log_world("### ListVarEdit by [src]: /list's contents: REMOVED=[html_encode("[variable]")]") - log_admin("[key_name(src)] modified list's contents: REMOVED=[variable]") - message_admins("[key_name_admin(src)] modified list's contents: REMOVED=[variable]") - - else if(href_list["listadd"]) - var/list/L = locate(href_list["listadd"]) - if (!istype(L)) - to_chat(usr, "This can only be used on instances of type /list") - return - - mod_list_add(L, null, "list", "contents") - - else if(href_list["listdupes"]) - var/list/L = locate(href_list["listdupes"]) - if (!istype(L)) - to_chat(usr, "This can only be used on instances of type /list") - return - - uniqueList_inplace(L) - log_world("### ListVarEdit by [src]: /list contents: CLEAR DUPES") - log_admin("[key_name(src)] modified list's contents: CLEAR DUPES") - message_admins("[key_name_admin(src)] modified list's contents: CLEAR DUPES") - - else if(href_list["listnulls"]) - var/list/L = locate(href_list["listnulls"]) - if (!istype(L)) - to_chat(usr, "This can only be used on instances of type /list") - return - - listclearnulls(L) - log_world("### ListVarEdit by [src]: /list contents: CLEAR NULLS") - log_admin("[key_name(src)] modified list's contents: CLEAR NULLS") - message_admins("[key_name_admin(src)] modified list's contents: CLEAR NULLS") - - else if(href_list["listlen"]) - var/list/L = locate(href_list["listlen"]) - if (!istype(L)) - to_chat(usr, "This can only be used on instances of type /list") - return - var/value = vv_get_value(VV_NUM) - if (value["class"] != VV_NUM) - return - - L.len = value["value"] - log_world("### ListVarEdit by [src]: /list len: [L.len]") - log_admin("[key_name(src)] modified list's len: [L.len]") - message_admins("[key_name_admin(src)] modified list's len: [L.len]") - - else if(href_list["listshuffle"]) - var/list/L = locate(href_list["listshuffle"]) - if (!istype(L)) - to_chat(usr, "This can only be used on instances of type /list") - return - - shuffle_inplace(L) - log_world("### ListVarEdit by [src]: /list contents: SHUFFLE") - log_admin("[key_name(src)] modified list's contents: SHUFFLE") - message_admins("[key_name_admin(src)] modified list's contents: SHUFFLE") - - else if(href_list["give_spell"]) - if(!check_rights(0)) - return - + to_chat(usr, "This can only be used on datums") + return + + modify_variables(D, href_list["varnamechange"], 0) + + else if(href_list["varnamemass"] && href_list["datummass"]) + if(!check_rights(0)) + return + + var/datum/D = locate(href_list["datummass"]) + if(!istype(D)) + to_chat(usr, "This can only be used on instances of type /datum") + return + + cmd_mass_modify_object_variables(D, href_list["varnamemass"]) + + else if(href_list["listedit"] && href_list["index"]) + var/index = text2num(href_list["index"]) + if (!index) + return + + var/list/L = locate(href_list["listedit"]) + if (!istype(L)) + to_chat(usr, "This can only be used on instances of type /list") + return + + mod_list(L, null, "list", "contents", index, autodetect_class = TRUE) + + else if(href_list["listchange"] && href_list["index"]) + var/index = text2num(href_list["index"]) + if (!index) + return + + var/list/L = locate(href_list["listchange"]) + if (!istype(L)) + to_chat(usr, "This can only be used on instances of type /list") + return + + mod_list(L, null, "list", "contents", index, autodetect_class = FALSE) + + else if(href_list["listremove"] && href_list["index"]) + var/index = text2num(href_list["index"]) + if (!index) + return + + var/list/L = locate(href_list["listremove"]) + if (!istype(L)) + to_chat(usr, "This can only be used on instances of type /list") + return + + var/variable = L[index] + var/prompt = alert("Do you want to remove item number [index] from list?", "Confirm", "Yes", "No") + if (prompt != "Yes") + return + L.Cut(index, index+1) + log_world("### ListVarEdit by [src]: /list's contents: REMOVED=[html_encode("[variable]")]") + log_admin("[key_name(src)] modified list's contents: REMOVED=[variable]") + message_admins("[key_name_admin(src)] modified list's contents: REMOVED=[variable]") + + else if(href_list["listadd"]) + var/list/L = locate(href_list["listadd"]) + if (!istype(L)) + to_chat(usr, "This can only be used on instances of type /list") + return + + mod_list_add(L, null, "list", "contents") + + else if(href_list["listdupes"]) + var/list/L = locate(href_list["listdupes"]) + if (!istype(L)) + to_chat(usr, "This can only be used on instances of type /list") + return + + uniqueList_inplace(L) + log_world("### ListVarEdit by [src]: /list contents: CLEAR DUPES") + log_admin("[key_name(src)] modified list's contents: CLEAR DUPES") + message_admins("[key_name_admin(src)] modified list's contents: CLEAR DUPES") + + else if(href_list["listnulls"]) + var/list/L = locate(href_list["listnulls"]) + if (!istype(L)) + to_chat(usr, "This can only be used on instances of type /list") + return + + listclearnulls(L) + log_world("### ListVarEdit by [src]: /list contents: CLEAR NULLS") + log_admin("[key_name(src)] modified list's contents: CLEAR NULLS") + message_admins("[key_name_admin(src)] modified list's contents: CLEAR NULLS") + + else if(href_list["listlen"]) + var/list/L = locate(href_list["listlen"]) + if (!istype(L)) + to_chat(usr, "This can only be used on instances of type /list") + return + var/value = vv_get_value(VV_NUM) + if (value["class"] != VV_NUM) + return + + L.len = value["value"] + log_world("### ListVarEdit by [src]: /list len: [L.len]") + log_admin("[key_name(src)] modified list's len: [L.len]") + message_admins("[key_name_admin(src)] modified list's len: [L.len]") + + else if(href_list["listshuffle"]) + var/list/L = locate(href_list["listshuffle"]) + if (!istype(L)) + to_chat(usr, "This can only be used on instances of type /list") + return + + shuffle_inplace(L) + log_world("### ListVarEdit by [src]: /list contents: SHUFFLE") + log_admin("[key_name(src)] modified list's contents: SHUFFLE") + message_admins("[key_name_admin(src)] modified list's contents: SHUFFLE") + + else if(href_list["give_spell"]) + if(!check_rights(0)) + return + var/mob/M = locate(href_list["give_spell"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - src.give_spell(M) - href_list["datumrefresh"] = href_list["give_spell"] - - else if(href_list["remove_spell"]) - if(!check_rights(0)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + src.give_spell(M) + href_list["datumrefresh"] = href_list["give_spell"] + + else if(href_list["remove_spell"]) + if(!check_rights(0)) + return + var/mob/M = locate(href_list["remove_spell"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - remove_spell(M) - href_list["datumrefresh"] = href_list["remove_spell"] - - else if(href_list["give_disease"]) - if(!check_rights(0)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + remove_spell(M) + href_list["datumrefresh"] = href_list["remove_spell"] + + else if(href_list["give_disease"]) + if(!check_rights(0)) + return + var/mob/M = locate(href_list["give_disease"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - src.give_disease(M) - href_list["datumrefresh"] = href_list["give_spell"] - - else if(href_list["gib"]) - if(!check_rights(R_FUN)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + src.give_disease(M) + href_list["datumrefresh"] = href_list["give_spell"] + + else if(href_list["gib"]) + if(!check_rights(R_FUN)) + return + var/mob/M = locate(href_list["gib"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - src.cmd_admin_gib(M) - - else if(href_list["build_mode"]) - if(!check_rights(R_BUILDMODE)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + src.cmd_admin_gib(M) + + else if(href_list["build_mode"]) + if(!check_rights(R_BUILDMODE)) + return + var/mob/M = locate(href_list["build_mode"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - togglebuildmode(M) - href_list["datumrefresh"] = href_list["build_mode"] - - else if(href_list["drop_everything"]) - if(!check_rights(0)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + togglebuildmode(M) + href_list["datumrefresh"] = href_list["build_mode"] + + else if(href_list["drop_everything"]) + if(!check_rights(0)) + return + var/mob/M = locate(href_list["drop_everything"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - if(usr.client) - usr.client.cmd_admin_drop_everything(M) - - else if(href_list["direct_control"]) - if(!check_rights(0)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + if(usr.client) + usr.client.cmd_admin_drop_everything(M) + + else if(href_list["direct_control"]) + if(!check_rights(0)) + return + var/mob/M = locate(href_list["direct_control"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - - if(usr.client) - usr.client.cmd_assume_direct_control(M) - - else if(href_list["offer_control"]) - if(!check_rights(0)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + + if(usr.client) + usr.client.cmd_assume_direct_control(M) + + else if(href_list["offer_control"]) + if(!check_rights(0)) + return + var/mob/M = locate(href_list["offer_control"]) in GLOB.mob_list - if(!istype(M)) - to_chat(usr, "This can only be used on instances of type /mob") - return - offer_control(M) - - else if(href_list["delall"]) - if(!check_rights(R_DEBUG|R_SERVER)) - return - - var/obj/O = locate(href_list["delall"]) - if(!isobj(O)) - to_chat(usr, "This can only be used on instances of type /obj") - return - - var/action_type = alert("Strict type ([O.type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel") - if(action_type == "Cancel" || !action_type) - return - - if(alert("Are you really sure you want to delete all objects of type [O.type]?",,"Yes","No") != "Yes") - return - - if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes") - return - - var/O_type = O.type - switch(action_type) - if("Strict type") - var/i = 0 - for(var/obj/Obj in world) - if(Obj.type == O_type) - i++ - qdel(Obj) - CHECK_TICK - if(!i) - to_chat(usr, "No objects of this type exist") - return - log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ") - message_admins("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ") - if("Type and subtypes") - var/i = 0 - for(var/obj/Obj in world) - if(istype(Obj,O_type)) - i++ - qdel(Obj) - CHECK_TICK - if(!i) - to_chat(usr, "No objects of this type exist") - return - log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ") - message_admins("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ") - - else if(href_list["addreagent"]) - if(!check_rights(0)) - return - - var/atom/A = locate(href_list["addreagent"]) - - if(!A.reagents) - var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num - if(amount) - A.create_reagents(amount) - - if(A.reagents) - var/chosen_id - var/list/reagent_options = sortList(GLOB.chemical_reagents_list) - switch(alert(usr, "Choose a method.", "Add Reagents", "Enter ID", "Choose ID")) - if("Enter ID") - var/valid_id - while(!valid_id) - chosen_id = stripped_input(usr, "Enter the ID of the reagent you want to add.") - if(!chosen_id) //Get me out of here! - break - for(var/ID in reagent_options) - if(ID == chosen_id) - valid_id = 1 - if(!valid_id) - to_chat(usr, "A reagent with that ID doesn't exist!") - if("Choose ID") - chosen_id = input(usr, "Choose a reagent to add.", "Choose a reagent.") as null|anything in reagent_options - if(chosen_id) - var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num - if(amount) - A.reagents.add_reagent(chosen_id, amount) - log_admin("[key_name(usr)] has added [amount] units of [chosen_id] to \the [A]") - message_admins("[key_name(usr)] has added [amount] units of [chosen_id] to \the [A]") - - href_list["datumrefresh"] = href_list["addreagent"] - - else if(href_list["explode"]) - if(!check_rights(R_FUN)) - return - - var/atom/A = locate(href_list["explode"]) - if(!isobj(A) && !ismob(A) && !isturf(A)) - to_chat(usr, "This can only be done to instances of type /obj, /mob and /turf") - return - - src.cmd_admin_explosion(A) - href_list["datumrefresh"] = href_list["explode"] - - else if(href_list["emp"]) - if(!check_rights(R_FUN)) - return - - var/atom/A = locate(href_list["emp"]) - if(!isobj(A) && !ismob(A) && !isturf(A)) - to_chat(usr, "This can only be done to instances of type /obj, /mob and /turf") - return - - src.cmd_admin_emp(A) - href_list["datumrefresh"] = href_list["emp"] - - else if(href_list["rotatedatum"]) - if(!check_rights(0)) - return - - var/atom/A = locate(href_list["rotatedatum"]) - if(!istype(A)) - to_chat(usr, "This can only be done to instances of type /atom") - return - - switch(href_list["rotatedir"]) - if("right") - A.setDir(turn(A.dir, -45)) - if("left") - A.setDir(turn(A.dir, 45)) - href_list["datumrefresh"] = href_list["rotatedatum"] - - else if(href_list["editorgans"]) - if(!check_rights(0)) - return - + if(!istype(M)) + to_chat(usr, "This can only be used on instances of type /mob") + return + offer_control(M) + + else if(href_list["delall"]) + if(!check_rights(R_DEBUG|R_SERVER)) + return + + var/obj/O = locate(href_list["delall"]) + if(!isobj(O)) + to_chat(usr, "This can only be used on instances of type /obj") + return + + var/action_type = alert("Strict type ([O.type]) or type and all subtypes?",,"Strict type","Type and subtypes","Cancel") + if(action_type == "Cancel" || !action_type) + return + + if(alert("Are you really sure you want to delete all objects of type [O.type]?",,"Yes","No") != "Yes") + return + + if(alert("Second confirmation required. Delete?",,"Yes","No") != "Yes") + return + + var/O_type = O.type + switch(action_type) + if("Strict type") + var/i = 0 + for(var/obj/Obj in world) + if(Obj.type == O_type) + i++ + qdel(Obj) + CHECK_TICK + if(!i) + to_chat(usr, "No objects of this type exist") + return + log_admin("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ") + message_admins("[key_name(usr)] deleted all objects of type [O_type] ([i] objects deleted) ") + if("Type and subtypes") + var/i = 0 + for(var/obj/Obj in world) + if(istype(Obj,O_type)) + i++ + qdel(Obj) + CHECK_TICK + if(!i) + to_chat(usr, "No objects of this type exist") + return + log_admin("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ") + message_admins("[key_name(usr)] deleted all objects of type or subtype of [O_type] ([i] objects deleted) ") + + else if(href_list["addreagent"]) + if(!check_rights(0)) + return + + var/atom/A = locate(href_list["addreagent"]) + + if(!A.reagents) + var/amount = input(usr, "Specify the reagent size of [A]", "Set Reagent Size", 50) as num + if(amount) + A.create_reagents(amount) + + if(A.reagents) + var/chosen_id + var/list/reagent_options = sortList(GLOB.chemical_reagents_list) + switch(alert(usr, "Choose a method.", "Add Reagents", "Enter ID", "Choose ID")) + if("Enter ID") + var/valid_id + while(!valid_id) + chosen_id = stripped_input(usr, "Enter the ID of the reagent you want to add.") + if(!chosen_id) //Get me out of here! + break + for(var/ID in reagent_options) + if(ID == chosen_id) + valid_id = 1 + if(!valid_id) + to_chat(usr, "A reagent with that ID doesn't exist!") + if("Choose ID") + chosen_id = input(usr, "Choose a reagent to add.", "Choose a reagent.") as null|anything in reagent_options + if(chosen_id) + var/amount = input(usr, "Choose the amount to add.", "Choose the amount.", A.reagents.maximum_volume) as num + if(amount) + A.reagents.add_reagent(chosen_id, amount) + log_admin("[key_name(usr)] has added [amount] units of [chosen_id] to \the [A]") + message_admins("[key_name(usr)] has added [amount] units of [chosen_id] to \the [A]") + + href_list["datumrefresh"] = href_list["addreagent"] + + else if(href_list["explode"]) + if(!check_rights(R_FUN)) + return + + var/atom/A = locate(href_list["explode"]) + if(!isobj(A) && !ismob(A) && !isturf(A)) + to_chat(usr, "This can only be done to instances of type /obj, /mob and /turf") + return + + src.cmd_admin_explosion(A) + href_list["datumrefresh"] = href_list["explode"] + + else if(href_list["emp"]) + if(!check_rights(R_FUN)) + return + + var/atom/A = locate(href_list["emp"]) + if(!isobj(A) && !ismob(A) && !isturf(A)) + to_chat(usr, "This can only be done to instances of type /obj, /mob and /turf") + return + + src.cmd_admin_emp(A) + href_list["datumrefresh"] = href_list["emp"] + + else if(href_list["rotatedatum"]) + if(!check_rights(0)) + return + + var/atom/A = locate(href_list["rotatedatum"]) + if(!istype(A)) + to_chat(usr, "This can only be done to instances of type /atom") + return + + switch(href_list["rotatedir"]) + if("right") + A.setDir(turn(A.dir, -45)) + if("left") + A.setDir(turn(A.dir, 45)) + href_list["datumrefresh"] = href_list["rotatedatum"] + + else if(href_list["editorgans"]) + if(!check_rights(0)) + return + var/mob/living/carbon/C = locate(href_list["editorgans"]) in GLOB.mob_list - if(!istype(C)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon") - return - - manipulate_organs(C) - href_list["datumrefresh"] = href_list["editorgans"] - + if(!istype(C)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon") + return + + manipulate_organs(C) + href_list["datumrefresh"] = href_list["editorgans"] + else if(href_list["hallucinate"]) if(!check_rights(0)) return @@ -1455,238 +1449,238 @@ if(result) new result(C, TRUE) - else if(href_list["makehuman"]) - if(!check_rights(R_SPAWN)) - return - + else if(href_list["makehuman"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/monkey/Mo = locate(href_list["makehuman"]) in GLOB.mob_list - if(!istype(Mo)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon/monkey") - return - - if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") - return - if(!Mo) - to_chat(usr, "Mob doesn't exist anymore") - return - holder.Topic(href, list("humanone"=href_list["makehuman"])) - - else if(href_list["makemonkey"]) - if(!check_rights(R_SPAWN)) - return - + if(!istype(Mo)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon/monkey") + return + + if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") + return + if(!Mo) + to_chat(usr, "Mob doesn't exist anymore") + return + holder.Topic(href, list("humanone"=href_list["makehuman"])) + + else if(href_list["makemonkey"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/human/H = locate(href_list["makemonkey"]) in GLOB.mob_list - if(!istype(H)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") - return - - if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") - return - if(!H) - to_chat(usr, "Mob doesn't exist anymore") - return - holder.Topic(href, list("monkeyone"=href_list["makemonkey"])) - - else if(href_list["makerobot"]) - if(!check_rights(R_SPAWN)) - return - + if(!istype(H)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") + return + + if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") + return + if(!H) + to_chat(usr, "Mob doesn't exist anymore") + return + holder.Topic(href, list("monkeyone"=href_list["makemonkey"])) + + else if(href_list["makerobot"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/human/H = locate(href_list["makerobot"]) in GLOB.mob_list - if(!istype(H)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") - return - - if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") - return - if(!H) - to_chat(usr, "Mob doesn't exist anymore") - return - holder.Topic(href, list("makerobot"=href_list["makerobot"])) - - else if(href_list["makealien"]) - if(!check_rights(R_SPAWN)) - return - + if(!istype(H)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") + return + + if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") + return + if(!H) + to_chat(usr, "Mob doesn't exist anymore") + return + holder.Topic(href, list("makerobot"=href_list["makerobot"])) + + else if(href_list["makealien"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/human/H = locate(href_list["makealien"]) in GLOB.mob_list - if(!istype(H)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") - return - - if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") - return - if(!H) - to_chat(usr, "Mob doesn't exist anymore") - return - holder.Topic(href, list("makealien"=href_list["makealien"])) - - else if(href_list["makeslime"]) - if(!check_rights(R_SPAWN)) - return - + if(!istype(H)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") + return + + if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") + return + if(!H) + to_chat(usr, "Mob doesn't exist anymore") + return + holder.Topic(href, list("makealien"=href_list["makealien"])) + + else if(href_list["makeslime"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/human/H = locate(href_list["makeslime"]) in GLOB.mob_list - if(!istype(H)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") - return - - if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") - return - if(!H) - to_chat(usr, "Mob doesn't exist anymore") - return - holder.Topic(href, list("makeslime"=href_list["makeslime"])) - - else if(href_list["makeai"]) - if(!check_rights(R_SPAWN)) - return - + if(!istype(H)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") + return + + if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") + return + if(!H) + to_chat(usr, "Mob doesn't exist anymore") + return + holder.Topic(href, list("makeslime"=href_list["makeslime"])) + + else if(href_list["makeai"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/H = locate(href_list["makeai"]) in GLOB.mob_list - if(!istype(H)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon") - return - - if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") - return - if(!H) - to_chat(usr, "Mob doesn't exist anymore") - return - holder.Topic(href, list("makeai"=href_list["makeai"])) - - else if(href_list["setspecies"]) - if(!check_rights(R_SPAWN)) - return - + if(!istype(H)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon") + return + + if(alert("Confirm mob type change?",,"Transform","Cancel") != "Transform") + return + if(!H) + to_chat(usr, "Mob doesn't exist anymore") + return + holder.Topic(href, list("makeai"=href_list["makeai"])) + + else if(href_list["setspecies"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/human/H = locate(href_list["setspecies"]) in GLOB.mob_list - if(!istype(H)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") - return - - var/result = input(usr, "Please choose a new species","Species") as null|anything in GLOB.species_list - - if(!H) - to_chat(usr, "Mob doesn't exist anymore") - return - - if(result) - var/newtype = GLOB.species_list[result] - admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [H] to [result]") - H.set_species(newtype) - - else if(href_list["editbodypart"]) - if(!check_rights(R_SPAWN)) - return - + if(!istype(H)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") + return + + var/result = input(usr, "Please choose a new species","Species") as null|anything in GLOB.species_list + + if(!H) + to_chat(usr, "Mob doesn't exist anymore") + return + + if(result) + var/newtype = GLOB.species_list[result] + admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [H] to [result]") + H.set_species(newtype) + + else if(href_list["editbodypart"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/C = locate(href_list["editbodypart"]) in GLOB.mob_list - if(!istype(C)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon") - return - - var/edit_action = input(usr, "What would you like to do?","Modify Body Part") as null|anything in list("add","remove", "augment") - if(!edit_action) - return - var/list/limb_list = list("head", "l_arm", "r_arm", "l_leg", "r_leg") - if(edit_action == "augment") - limb_list += "chest" - var/result = input(usr, "Please choose which body part to [edit_action]","[capitalize(edit_action)] Body Part") as null|anything in limb_list - - if(!C) - to_chat(usr, "Mob doesn't exist anymore") - return - - if(result) - var/obj/item/bodypart/BP = C.get_bodypart(result) - switch(edit_action) - if("remove") - if(BP) - BP.drop_limb() - else - to_chat(usr, "[C] doesn't have such bodypart.") - if("add") - if(BP) - to_chat(usr, "[C] already has such bodypart.") - else - if(!C.regenerate_limb(result)) - to_chat(usr, "[C] cannot have such bodypart.") - if("augment") - if(ishuman(C)) - if(BP) - BP.change_bodypart_status(BODYPART_ROBOTIC, TRUE, TRUE) - else - to_chat(usr, "[C] doesn't have such bodypart.") - else - to_chat(usr, "Only humans can be augmented.") - admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [C]") - - - else if(href_list["purrbation"]) - if(!check_rights(R_SPAWN)) - return - + if(!istype(C)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon") + return + + var/edit_action = input(usr, "What would you like to do?","Modify Body Part") as null|anything in list("add","remove", "augment") + if(!edit_action) + return + var/list/limb_list = list("head", "l_arm", "r_arm", "l_leg", "r_leg") + if(edit_action == "augment") + limb_list += "chest" + var/result = input(usr, "Please choose which body part to [edit_action]","[capitalize(edit_action)] Body Part") as null|anything in limb_list + + if(!C) + to_chat(usr, "Mob doesn't exist anymore") + return + + if(result) + var/obj/item/bodypart/BP = C.get_bodypart(result) + switch(edit_action) + if("remove") + if(BP) + BP.drop_limb() + else + to_chat(usr, "[C] doesn't have such bodypart.") + if("add") + if(BP) + to_chat(usr, "[C] already has such bodypart.") + else + if(!C.regenerate_limb(result)) + to_chat(usr, "[C] cannot have such bodypart.") + if("augment") + if(ishuman(C)) + if(BP) + BP.change_bodypart_status(BODYPART_ROBOTIC, TRUE, TRUE) + else + to_chat(usr, "[C] doesn't have such bodypart.") + else + to_chat(usr, "Only humans can be augmented.") + admin_ticket_log("[key_name_admin(usr)] has modified the bodyparts of [C]") + + + else if(href_list["purrbation"]) + if(!check_rights(R_SPAWN)) + return + var/mob/living/carbon/human/H = locate(href_list["purrbation"]) in GLOB.mob_list - if(!istype(H)) - to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") - return - if(!ishumanbasic(H)) - to_chat(usr, "This can only be done to the basic human species at the moment.") - return - - if(!H) - to_chat(usr, "Mob doesn't exist anymore") - return - - var/success = purrbation_toggle(H) - if(success) - to_chat(usr, "Put [H] on purrbation.") - log_admin("[key_name(usr)] has put [key_name(H)] on purrbation.") - var/msg = "[key_name_admin(usr)] has put [key_name(H)] on purrbation." - message_admins(msg) - admin_ticket_log(H, msg) - - else - to_chat(usr, "Removed [H] from purrbation.") - log_admin("[key_name(usr)] has removed [key_name(H)] from purrbation.") - var/msg = "[key_name_admin(usr)] has removed [key_name(H)] from purrbation." - message_admins(msg) - admin_ticket_log(H, msg) - - else if(href_list["adjustDamage"] && href_list["mobToDamage"]) - if(!check_rights(0)) - return - + if(!istype(H)) + to_chat(usr, "This can only be done to instances of type /mob/living/carbon/human") + return + if(!ishumanbasic(H)) + to_chat(usr, "This can only be done to the basic human species at the moment.") + return + + if(!H) + to_chat(usr, "Mob doesn't exist anymore") + return + + var/success = purrbation_toggle(H) + if(success) + to_chat(usr, "Put [H] on purrbation.") + log_admin("[key_name(usr)] has put [key_name(H)] on purrbation.") + var/msg = "[key_name_admin(usr)] has put [key_name(H)] on purrbation." + message_admins(msg) + admin_ticket_log(H, msg) + + else + to_chat(usr, "Removed [H] from purrbation.") + log_admin("[key_name(usr)] has removed [key_name(H)] from purrbation.") + var/msg = "[key_name_admin(usr)] has removed [key_name(H)] from purrbation." + message_admins(msg) + admin_ticket_log(H, msg) + + else if(href_list["adjustDamage"] && href_list["mobToDamage"]) + if(!check_rights(0)) + return + var/mob/living/L = locate(href_list["mobToDamage"]) in GLOB.mob_list - if(!istype(L)) - return - - var/Text = href_list["adjustDamage"] - - var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num - - if(!L) - to_chat(usr, "Mob doesn't exist anymore") - return - - switch(Text) - if("brute") - L.adjustBruteLoss(amount) - if("fire") - L.adjustFireLoss(amount) - if("toxin") - L.adjustToxLoss(amount) - if("oxygen") - L.adjustOxyLoss(amount) - if("brain") - L.adjustBrainLoss(amount) - if("clone") - L.adjustCloneLoss(amount) - if("stamina") - L.adjustStaminaLoss(amount) - else - to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]") - return - - if(amount != 0) - log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ") - var/msg = "[key_name(usr)] dealt [amount] amount of [Text] damage to [L] " - message_admins(msg) - admin_ticket_log(L, msg) - href_list["datumrefresh"] = href_list["mobToDamage"] - + if(!istype(L)) + return + + var/Text = href_list["adjustDamage"] + + var/amount = input("Deal how much damage to mob? (Negative values here heal)","Adjust [Text]loss",0) as num + + if(!L) + to_chat(usr, "Mob doesn't exist anymore") + return + + switch(Text) + if("brute") + L.adjustBruteLoss(amount) + if("fire") + L.adjustFireLoss(amount) + if("toxin") + L.adjustToxLoss(amount) + if("oxygen") + L.adjustOxyLoss(amount) + if("brain") + L.adjustBrainLoss(amount) + if("clone") + L.adjustCloneLoss(amount) + if("stamina") + L.adjustStaminaLoss(amount) + else + to_chat(usr, "You caused an error. DEBUG: Text:[Text] Mob:[L]") + return + + if(amount != 0) + log_admin("[key_name(usr)] dealt [amount] amount of [Text] damage to [L] ") + var/msg = "[key_name(usr)] dealt [amount] amount of [Text] damage to [L] " + message_admins(msg) + admin_ticket_log(L, msg) + href_list["datumrefresh"] = href_list["mobToDamage"] + From 2f10e78ba7f8be726c18ecfecdd4738906bda2c8 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 13:56:28 -0500 Subject: [PATCH 69/83] Update on_move.dm --- code/modules/shuttle/on_move.dm | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm index e80b690737..f2c84a5aae 100644 --- a/code/modules/shuttle/on_move.dm +++ b/code/modules/shuttle/on_move.dm @@ -14,12 +14,9 @@ All ShuttleMove procs go here // Called from the new turf before anything has been moved // Only gets called if fromShuttleMove returns true first // returns the new move_mode (based on the old) -<<<<<<< HEAD /turf/proc/toShuttleMove(turf/oldT, shuttle_dir, move_mode) -======= /turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle) var/shuttle_dir = shuttle.dir ->>>>>>> 9ac60a8... Typo for(var/i in contents) var/atom/movable/thing = i if(ismob(thing)) @@ -388,4 +385,4 @@ All ShuttleMove procs go here /obj/effect/abstract/proximity_checker/onShuttleMove(turf/newT, turf/oldT, rotation, list/movement_force, move_dir, old_dock) //timer so it only happens once - addtimer(CALLBACK(monitor, /datum/proximity_monitor/proc/SetRange, monitor.current_range, TRUE), 0, TIMER_UNIQUE) \ No newline at end of file + addtimer(CALLBACK(monitor, /datum/proximity_monitor/proc/SetRange, monitor.current_range, TRUE), 0, TIMER_UNIQUE) From ddd0d9a1fc71881596be7e274952a07893c2add8 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 11 Sep 2017 13:56:54 -0500 Subject: [PATCH 70/83] Automatic changelog generation for PR #2706 [ci skip] --- html/changelogs/AutoChangeLog-pr-2706.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2706.yml diff --git a/html/changelogs/AutoChangeLog-pr-2706.yml b/html/changelogs/AutoChangeLog-pr-2706.yml new file mode 100644 index 0000000000..4db678dd9b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2706.yml @@ -0,0 +1,4 @@ +author: "Xhuis" +delete-after: True +changes: + - rscadd: "You can now use metal rods and departmental jumpsuits to craft departments for each banner." From 14aefe2e64e20f57ced285e782aaf8cec2c992f8 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 14:01:42 -0500 Subject: [PATCH 71/83] commit --- .../kitchen_machinery/smartfridge.dm | 131 +++++++++--------- tgui/assets/tgui.css | 2 +- tgui/assets/tgui.js | 32 ++--- tgui/src/interfaces/smartvend.ract | 48 +++++++ 4 files changed, 131 insertions(+), 82 deletions(-) create mode 100644 tgui/src/interfaces/smartvend.ract diff --git a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm index e996429939..53b899f696 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/smartfridge.dm @@ -142,69 +142,55 @@ user.set_machine(src) interact(user) -/******************* -* SmartFridge Menu -********************/ -/obj/machinery/smartfridge/interact(mob/user) - if(stat) - return FALSE - var/dat = "Select an item:
    " +/obj/machinery/smartfridge/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) + if(!ui) + ui = new(user, src, ui_key, "smartvend", name, 440, 550, master_ui, state) + ui.open() - if (contents.len == 0) - dat += "No product loaded!" - else - var/listofitems = list() - for (var/atom/movable/O in contents) - if (listofitems[O.name]) - listofitems[O.name]++ - else - listofitems[O.name] = 1 - sortList(listofitems) +/obj/machinery/smartfridge/ui_data(mob/user) + . = list() - for (var/O in listofitems) - if(listofitems[O] <= 0) - continue - var/N = listofitems[O] - var/itemName = url_encode(O) - dat += "[capitalize(O)]:" - dat += " [N] " - dat += "Vend " - if(N > 5) - dat += "(x5)" - if(N > 10) - dat += "(x10)" - if(N > 25) - dat += "(x25)" - if(N > 1) - dat += "(All)" + var/listofitems = list() + for (var/I in src) + var/atom/movable/O = I + if (listofitems[O.name]) + listofitems[O.name]["amount"]++ + else + listofitems[O.name] = list("name" = O.name, "type" = O.type, "amount" = 1) + sortList(listofitems) - dat += "
    " + .["contents"] = listofitems + .["name"] = name + .["isdryer"] = FALSE - dat += "
    " - user << browse("[src] supplies[dat]", "window=smartfridge") - onclose(user, "smartfridge") - return dat -/obj/machinery/smartfridge/Topic(var/href, var/list/href_list) - if(..()) +/obj/machinery/smartfridge/ui_act(action, params) + . = ..() + if(.) return - usr.set_machine(src) + switch(action) + if("Release") + var/desired = 0 - var/N = href_list["vend"] - var/amount = text2num(href_list["amount"]) + if (params["amount"]) + desired = text2num(params["amount"]) + else + desired = input("How many items?", "How many items would you like to take out?", 1) as null|num - var/i = amount - for(var/obj/O in contents) - if(i <= 0) - break - if(O.name == N) - O.loc = src.loc - i-- + if(QDELETED(src) || QDELETED(usr) || !usr.Adjacent(src)) // Sanity checkin' in case stupid stuff happens while we wait for input() + return FALSE - - updateUsrDialog() + for(var/obj/item/O in src) + if(desired <= 0) + break + if(O.name == params["name"]) + O.forceMove(drop_location()) + desired-- + return TRUE + return FALSE // ---------------------------- @@ -240,20 +226,35 @@ /obj/machinery/smartfridge/drying_rack/default_deconstruction_crowbar(obj/item/crowbar/C, ignore_panel = 1) ..() -/obj/machinery/smartfridge/drying_rack/interact(mob/user) - var/dat = ..() - if(dat) - dat += "
    " - dat += "Toggle Drying " - user << browse("[src] supplies[dat]", "window=smartfridge") - onclose(user, "smartfridge") +/obj/machinery/smartfridge/drying_rack/ui_data(mob/user) + . = list() -/obj/machinery/smartfridge/drying_rack/Topic(href, list/href_list) - ..() - if(href_list["dry"]) - toggle_drying(FALSE) - updateUsrDialog() - update_icon() + var/listofitems = list() + for (var/I in src) + var/atom/movable/O = I + + if (listofitems[O.name]) + listofitems[O.name]["amount"]++ + else + listofitems[O.name] = list("name" = O.name, "type" = O.type, "amount" = 1) + sortList(listofitems) + + .["contents"] = listofitems + .["name"] = name + .["isdryer"] = TRUE + .["verb"] = "Take" + .["drying"] = drying + + +/obj/machinery/smartfridge/drying_rack/ui_act(action, params) + . = ..() + if(.) + return + switch(action) + if("Dry") + toggle_drying(FALSE) + return TRUE + return FALSE /obj/machinery/smartfridge/drying_rack/power_change() if(powered() && anchored) diff --git 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    - - - - - -
    - - - - -
    - [sprite_text] -
    - [atomsnowflake.Join()] -
    -
    -
    - [formatted_type] - [marked] - [varedited_line] -
    -
    -
    - Refresh -
    - -
    -
    -
    -
    -
    - - E - Edit, tries to determine the variable type by itself.
    - C - Change, asks you for the var type first.
    - M - Mass modify: changes this variable for all objects of this type.
    -
    -
    - - - - - -
    -
    - Search: -
    -
    - -
    -
    -
      - [variable_html.Join()] -
    - - - -"} - - usr << browse(html, "window=variables[refid];size=475x650") - - -#define VV_HTML_ENCODE(thing) ( sanitize ? html_encode(thing) : thing ) -/proc/debug_variable(name, value, level, datum/DA = null, sanitize = TRUE) - var/header - if(DA) - if (islist(DA)) - var/index = name - if (value) - name = DA[name] //name is really the index until this line - else - value = DA[name] - header = "
  • (E) (C) (-) " - else - header = "
  • (E) (C) (M) " - else - header = "
  • " - - var/item - if (isnull(value)) - item = "[VV_HTML_ENCODE(name)] = null" - - else if (istext(value)) - item = "[VV_HTML_ENCODE(name)] = \"[VV_HTML_ENCODE(value)]\"" - - else if (isicon(value)) - #ifdef VARSICON - var/icon/I = new/icon(value) - var/rnd = rand(1,10000) - var/rname = "tmp\ref[I][rnd].png" - usr << browse_rsc(I, rname) - item = "[VV_HTML_ENCODE(name)] = ([value]) " - #else - item = "[VV_HTML_ENCODE(name)] = /icon ([value])" - #endif - -/* else if (istype(value, /image)) - #ifdef VARSICON - var/rnd = rand(1, 10000) - var/image/I = value - - src << browse_rsc(I.icon, "tmp\ref[value][rnd].png") - html += "[name] = " - #else - html += "[name] = /image ([value])" - #endif -*/ - else if (isfile(value)) - item = "[VV_HTML_ENCODE(name)] = '[value]'" - - //else if (istype(value, /client)) - // var/client/C = value - // item = "[VV_HTML_ENCODE(name)] \ref[value] = [C] [C.type]" - - else if (istype(value, /datum)) - var/datum/D = value - if ("[D]" != "[D.type]") //if the thing as a name var, lets use it. - item = "[VV_HTML_ENCODE(name)] \ref[value] = [D] [D.type]" - else - item = "[VV_HTML_ENCODE(name)] \ref[value] = [D.type]" - - else if (islist(value)) - var/list/L = value - var/list/items = list() - - if (L.len > 0 && !(name == "underlays" || name == "overlays" || L.len > (IS_NORMAL_LIST(L) ? 50 : 150))) - for (var/i in 1 to L.len) - var/key = L[i] - var/val - if (IS_NORMAL_LIST(L) && !isnum(key)) - val = L[key] - if (!val) - val = key - key = i - - items += debug_variable(key, val, level + 1, sanitize = sanitize) - - item = "[VV_HTML_ENCODE(name)] = /list ([L.len])
      [items.Join()]
    " - else - item = "[VV_HTML_ENCODE(name)] = /list ([L.len])" - - else - item = "[VV_HTML_ENCODE(name)] = [VV_HTML_ENCODE(value)]" - - return "[header][item]
  • " - -#undef VV_HTML_ENCODE - -/client/proc/view_var_Topic(href, href_list, hsrc) - if( (usr.client != src) || !src.holder ) - return - if(href_list["Vars"]) - debug_variables(locate(href_list["Vars"])) - - else if(href_list["datumrefresh"]) - var/datum/DAT = locate(href_list["datumrefresh"]) - if(!DAT) //can't be an istype() because /client etc aren't datums - return - src.debug_variables(DAT) - - else if(href_list["mob_player_panel"]) - if(!check_rights(0)) - return - /datum/proc/vv_get_dropdown() . = list() . += "---" @@ -1009,22 +546,6 @@ to_chat(usr, "This can only be done to instances of type /mob") return M.regenerate_icons() - -//Needs +VAREDIT past this point - - else if(check_rights(R_VAREDIT)) - - - //~CARN: for renaming mobs (updates their name, real_name, mind.name, their ID/PDA and datacore records). - - if(href_list["rename"]) - if(!check_rights(0)) - return - - if(!ismob(M)) - to_chat(usr, "This can only be done to instances of type /mob") - return - M.regenerate_icons() else if(href_list["expose"]) if(!check_rights(R_ADMIN, FALSE)) return From 726b86f3a4d48ddb1d8ce61411fd1487a812c416 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 14:18:28 -0500 Subject: [PATCH 77/83] Update on_move.dm --- code/modules/shuttle/on_move.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/modules/shuttle/on_move.dm b/code/modules/shuttle/on_move.dm index f2c84a5aae..77eec512d8 100644 --- a/code/modules/shuttle/on_move.dm +++ b/code/modules/shuttle/on_move.dm @@ -14,7 +14,6 @@ All ShuttleMove procs go here // Called from the new turf before anything has been moved // Only gets called if fromShuttleMove returns true first // returns the new move_mode (based on the old) -/turf/proc/toShuttleMove(turf/oldT, shuttle_dir, move_mode) /turf/proc/toShuttleMove(turf/oldT, move_mode, obj/docking_port/mobile/shuttle) var/shuttle_dir = shuttle.dir for(var/i in contents) From 6d88e3642b924c4c55a004063dd476bd86a09a06 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 14:27:28 -0500 Subject: [PATCH 78/83] Update suit_storage_unit.dm --- code/game/machinery/suit_storage_unit.dm | 1 - 1 file changed, 1 deletion(-) diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index 5d5539fc19..be89a3d2e6 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -583,7 +583,6 @@ return ..() ->>>>>>> d4d898f... Regularizes resisting out of containers (#30412) /obj/machinery/suit_storage_unit/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \ datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) From a4236145f480dfb394eb9f68aebb4cd5c663b1a0 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 11 Sep 2017 15:22:28 -0500 Subject: [PATCH 79/83] Automatic changelog generation for PR #2641 [ci skip] --- html/changelogs/AutoChangeLog-pr-2641.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2641.yml diff --git a/html/changelogs/AutoChangeLog-pr-2641.yml b/html/changelogs/AutoChangeLog-pr-2641.yml new file mode 100644 index 0000000000..a888615c05 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2641.yml @@ -0,0 +1,4 @@ +author: "CitadelStationBot" +delete-after: True +changes: + - rscadd: "Admins may now show the variables interface to players to help contributors debug their new additions" From b6e2f9bfa1e2e54fc36fa2cef06160a4c735db09 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 11 Sep 2017 15:22:51 -0500 Subject: [PATCH 80/83] Automatic changelog generation for PR #2650 [ci skip] --- html/changelogs/AutoChangeLog-pr-2650.yml | 4 ++++ 1 file changed, 4 insertions(+) create mode 100644 html/changelogs/AutoChangeLog-pr-2650.yml diff --git a/html/changelogs/AutoChangeLog-pr-2650.yml b/html/changelogs/AutoChangeLog-pr-2650.yml new file mode 100644 index 0000000000..4e062b977c --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-2650.yml @@ -0,0 +1,4 @@ +author: "Naksu" +delete-after: True +changes: + - rscadd: "Added TGUI interfaces to various smartfridges of different kinds, drying racks and the disk compartmentalizer" From 9adcc174b3d5bf5da98fbc53883b7f8566a986f7 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 17:09:44 -0500 Subject: [PATCH 81/83] Update shuttle.dm --- code/modules/shuttle/shuttle.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/shuttle/shuttle.dm b/code/modules/shuttle/shuttle.dm index f035777df5..4326e6298e 100644 --- a/code/modules/shuttle/shuttle.dm +++ b/code/modules/shuttle/shuttle.dm @@ -570,7 +570,7 @@ move_mode = moving_atom.beforeShuttleMove(newT, rotation, move_mode) //atoms move_mode = oldT.fromShuttleMove(newT, underlying_turf_type, baseturf_cache, move_mode) //turfs - move_mode = newT.toShuttleMove(oldT, dir, move_mode) //turfs + move_mode = newT.toShuttleMove(oldT, move_mode , src) //turfs if(move_mode & MOVE_AREA) areas_to_move[old_area] = TRUE From ea82bf9bfaf5cce8393c0c29485d5caf7dca5044 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 17:47:48 -0500 Subject: [PATCH 82/83] Update suit_storage_unit.dm --- code/game/machinery/suit_storage_unit.dm | 244 ----------------------- 1 file changed, 244 deletions(-) diff --git a/code/game/machinery/suit_storage_unit.dm b/code/game/machinery/suit_storage_unit.dm index be89a3d2e6..a78fa50a6a 100644 --- a/code/game/machinery/suit_storage_unit.dm +++ b/code/game/machinery/suit_storage_unit.dm @@ -26,100 +26,6 @@ var/uv = FALSE var/uv_super = FALSE var/uv_cycles = 6 - -/obj/machinery/suit_storage_unit/standard_unit - suit_type = /obj/item/clothing/suit/space/eva - helmet_type = /obj/item/clothing/head/helmet/space/eva - mask_type = /obj/item/clothing/mask/breath - -/obj/machinery/suit_storage_unit/captain - suit_type = /obj/item/clothing/suit/space/hardsuit/captain - mask_type = /obj/item/clothing/mask/gas/sechailer - storage_type = /obj/item/tank/jetpack/oxygen/captain - -/obj/machinery/suit_storage_unit/engine - suit_type = /obj/item/clothing/suit/space/hardsuit/engine - mask_type = /obj/item/clothing/mask/breath - -/obj/machinery/suit_storage_unit/ce - suit_type = /obj/item/clothing/suit/space/hardsuit/engine/elite - mask_type = /obj/item/clothing/mask/breath - storage_type= /obj/item/clothing/shoes/magboots/advance - -/obj/machinery/suit_storage_unit/security - suit_type = /obj/item/clothing/suit/space/hardsuit/security - mask_type = /obj/item/clothing/mask/gas/sechailer - -/obj/machinery/suit_storage_unit/hos - suit_type = /obj/item/clothing/suit/space/hardsuit/security/hos - mask_type = /obj/item/clothing/mask/gas/sechailer - storage_type = /obj/item/tank/internals/oxygen - -/obj/machinery/suit_storage_unit/atmos - suit_type = /obj/item/clothing/suit/space/hardsuit/engine/atmos - mask_type = /obj/item/clothing/mask/gas - storage_type = /obj/item/watertank/atmos - -/obj/machinery/suit_storage_unit/mining - suit_type = /obj/item/clothing/suit/hooded/explorer - mask_type = /obj/item/clothing/mask/gas/explorer - -/obj/machinery/suit_storage_unit/mining/eva - suit_type = /obj/item/clothing/suit/space/hardsuit/mining - mask_type = /obj/item/clothing/mask/breath - -/obj/machinery/suit_storage_unit/cmo - suit_type = /obj/item/clothing/suit/space/hardsuit/medical - mask_type = /obj/item/clothing/mask/breath - -/obj/machinery/suit_storage_unit/rd - suit_type = /obj/item/clothing/suit/space/hardsuit/rd - mask_type = /obj/item/clothing/mask/breath - -/obj/machinery/suit_storage_unit/syndicate - suit_type = /obj/item/clothing/suit/space/hardsuit/syndi - mask_type = /obj/item/clothing/mask/gas/syndicate - storage_type = /obj/item/tank/jetpack/oxygen/harness - -/obj/machinery/suit_storage_unit/ert/command - suit_type = /obj/item/clothing/suit/space/hardsuit/ert - mask_type = /obj/item/clothing/mask/breath - storage_type = /obj/item/tank/internals/emergency_oxygen/double - -/obj/machinery/suit_storage_unit/ert/security - suit_type = /obj/item/clothing/suit/space/hardsuit/ert/sec - mask_type = /obj/item/clothing/mask/breath - storage_type = /obj/item/tank/internals/emergency_oxygen/double - -/obj/machinery/suit_storage_unit/ert/engineer - suit_type = /obj/item/clothing/suit/space/hardsuit/ert/engi - mask_type = /obj/item/clothing/mask/breath - storage_type = /obj/item/tank/internals/emergency_oxygen/double - -/obj/machinery/suit_storage_unit/ert/medical - suit_type = /obj/item/clothing/suit/space/hardsuit/ert/med - mask_type = /obj/item/clothing/mask/breath - storage_type = /obj/item/tank/internals/emergency_oxygen/double - max_integrity = 250 - - var/obj/item/clothing/suit/space/suit = null - var/obj/item/clothing/head/helmet/space/helmet = null - var/obj/item/clothing/mask/mask = null - var/obj/item/storage = null - - var/suit_type = null - var/helmet_type = null - var/mask_type = null - var/storage_type = null - - state_open = FALSE - var/locked = FALSE - panel_open = FALSE - var/safeties = TRUE - - var/uv = FALSE - var/uv_super = FALSE - var/uv_cycles = 6 var/message_cooldown var/breakout_time = 0.5 @@ -344,156 +250,6 @@ if(electrocute_mob(user, src, src, 1, TRUE)) return 1 -/obj/machinery/suit_storage_unit/relaymove(mob/user) - container_resist(user) - -/obj/machinery/suit_storage_unit/container_resist(mob/living/user) - add_fingerprint(user) - if(locked) - visible_message("You see [user] kicking against the doors of [src]!", "You start kicking against the doors...") - addtimer(CALLBACK(src, .proc/resist_open, user), 300) - else - open_machine() - dump_contents() - -/obj/machinery/suit_storage_unit/proc/resist_open(mob/user) - if(!state_open && occupant && (user in src) && user.stat == 0) // Check they're still here. - visible_message("You see [user] bursts out of [src]!", "You escape the cramped confines of [src]!") - open_machine() - -/obj/machinery/suit_storage_unit/attackby(obj/item/I, mob/user, params) - if(state_open && is_operational()) - if(istype(I, /obj/item/clothing/suit/space)) - if(suit) - to_chat(user, "The unit already contains a suit!.") - return - if(!user.drop_item()) - return - suit = I - else if(istype(I, /obj/item/clothing/head/helmet)) - if(helmet) - to_chat(user, "The unit already contains a helmet!") - return - if(!user.drop_item()) - return - helmet = I - else if(istype(I, /obj/item/clothing/mask)) - if(mask) - to_chat(user, "The unit already contains a mask!") - return - if(!user.drop_item()) - return - mask = I - else - if(storage) - to_chat(user, "The auxiliary storage compartment is full!") - return - if(!user.drop_item()) - return - storage = I - - I.loc = src - visible_message("[user] inserts [I] into [src]", "You load [I] into [src].") - update_icon() - return - - if(panel_open && is_wire_tool(I)) - wires.interact(user) - if(!state_open) - if(default_deconstruction_screwdriver(user, "panel", "close", I)) - return - if(default_pry_open(I)) - dump_contents() - return - - return ..() - - open_machine() - dump_contents() - new /obj/item/stack/sheet/metal (loc, 2) - qdel(src) - -/obj/machinery/suit_storage_unit/MouseDrop_T(atom/A, mob/user) - if(user.stat || user.lying || !Adjacent(user) || !Adjacent(A) || !isliving(A)) - return - var/mob/living/target = A - if(!state_open) - to_chat(user, "The unit's doors are shut!") - return - if(!is_operational()) - to_chat(user, "The unit is not operational!") - return - if(occupant || helmet || suit || storage) - to_chat(user, "It's too cluttered inside to fit in!") - return - - if(target == user) - user.visible_message("[user] starts squeezing into [src]!", "You start working your way into [src]...") - else - target.visible_message("[user] starts shoving [target] into [src]!", "[user] starts shoving you into [src]!") - - if(do_mob(user, target, 30)) - if(occupant || helmet || suit || storage) - return - if(target == user) - user.visible_message("[user] slips into [src] and closes the door behind them!", "You slip into [src]'s cramped space and shut its door.") - else - target.visible_message("[user] pushes [target] into [src] and shuts its door!", "[user] shoves you into [src] and shuts the door!") - close_machine(target) - add_fingerprint(user) - -/obj/machinery/suit_storage_unit/proc/cook() - if(uv_cycles) - uv_cycles-- - uv = TRUE - locked = TRUE - update_icon() - if(occupant) - var/mob/living/mob_occupant = occupant - if(uv_super) - mob_occupant.adjustFireLoss(rand(20, 36)) - else - mob_occupant.adjustFireLoss(rand(10, 16)) - mob_occupant.emote("scream") - addtimer(CALLBACK(src, .proc/cook), 50) - else - uv_cycles = initial(uv_cycles) - uv = FALSE - locked = FALSE - if(uv_super) - visible_message("[src]'s door creaks open with a loud whining noise. A cloud of foul black smoke escapes from its chamber.") - playsound(src, 'sound/machines/airlock_alien_prying.ogg', 50, 1) - helmet = null - qdel(helmet) - suit = null - qdel(suit) // Delete everything but the occupant. - mask = null - qdel(mask) - storage = null - qdel(storage) - // The wires get damaged too. - wires.cut_all() - else - if(!occupant) - visible_message("[src]'s door slides open. The glowing yellow lights dim to a gentle green.") - else - visible_message("[src]'s door slides open, barraging you with the nauseating smell of charred flesh.") - playsound(src, 'sound/machines/airlockclose.ogg', 25, 1) - for(var/obj/item/I in src) //Scorches away blood and forensic evidence, although the SSU itself is unaffected - I.clean_blood() - I.fingerprints = list() - open_machine(FALSE) - if(occupant) - dump_contents() - -/obj/machinery/suit_storage_unit/proc/shock(mob/user, prb) - if(!prob(prb)) - var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread - s.set_up(5, 1, src) - s.start() - if(electrocute_mob(user, src, src, 1, TRUE)) - return 1 - /obj/machinery/suit_storage_unit/relaymove(mob/user) if(locked) if(message_cooldown <= world.time) From c42304737a762acd0e9160b7c7b1b9b46a069933 Mon Sep 17 00:00:00 2001 From: LetterJay Date: Mon, 11 Sep 2017 17:47:55 -0500 Subject: [PATCH 83/83] Update implantchair.dm --- .../objects/items/implants/implantchair.dm | 188 ------------------ 1 file changed, 188 deletions(-) diff --git a/code/game/objects/items/implants/implantchair.dm b/code/game/objects/items/implants/implantchair.dm index 30a55ab54e..2f59020cbe 100644 --- a/code/game/objects/items/implants/implantchair.dm +++ b/code/game/objects/items/implants/implantchair.dm @@ -1,191 +1,3 @@ - -/obj/machinery/implantchair - name = "mindshield implanter" - desc = "Used to implant occupants with mindshield implants." - icon = 'icons/obj/machines/implantchair.dmi' - icon_state = "implantchair" - density = TRUE - opacity = 0 - anchored = TRUE - - var/ready = TRUE - var/replenishing = FALSE - - var/ready_implants = 5 - var/max_implants = 5 - var/injection_cooldown = 600 - var/replenish_cooldown = 6000 - var/implant_type = /obj/item/implant/mindshield - var/auto_inject = FALSE - var/auto_replenish = TRUE - var/special = FALSE - var/special_name = "special function" - -/obj/machinery/implantchair/Initialize() - . = ..() - open_machine() - update_icon() - - -/obj/machinery/implantchair/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.notcontained_state) - ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "implantchair", name, 375, 280, master_ui, state) - ui.open() - - -/obj/machinery/implantchair/ui_data() - var/list/data = list() - data["occupied"] = occupant ? 1 : 0 - data["open"] = state_open - - data["occupant"] = list() - if(occupant) - var/mob/living/mob_occupant = occupant - data["occupant"]["name"] = mob_occupant.name - data["occupant"]["stat"] = mob_occupant.stat - - data["special_name"] = special ? special_name : null - data["ready_implants"] = ready_implants - data["ready"] = ready - data["replenishing"] = replenishing - - return data - -/obj/machinery/implantchair/ui_act(action, params) - if(..()) - return - switch(action) - if("door") - if(state_open) - close_machine() - else - open_machine() - . = TRUE - if("implant") - implant(occupant,usr) - . = TRUE - -/obj/machinery/implantchair/proc/implant(mob/living/M,mob/user) - if (!istype(M)) - return - if(!ready_implants || !ready) - return - if(implant_action(M,user)) - ready_implants-- - if(!replenishing && auto_replenish) - replenishing = TRUE - addtimer(CALLBACK(src,"replenish"),replenish_cooldown) - if(injection_cooldown > 0) - ready = FALSE - addtimer(CALLBACK(src,"set_ready"),injection_cooldown) - else - playsound(get_turf(src), 'sound/machines/buzz-sigh.ogg', 25, 1) - update_icon() - -/obj/machinery/implantchair/proc/implant_action(mob/living/M) - var/obj/item/implant/I = new implant_type - if(I.implant(M)) - visible_message("[M] has been implanted by the [name].") - return 1 - -/obj/machinery/implantchair/update_icon() - icon_state = initial(icon_state) - if(state_open) - icon_state += "_open" - if(occupant) - icon_state += "_occupied" - if(ready) - add_overlay("ready") - else - cut_overlays() - -/obj/machinery/implantchair/proc/replenish() - if(ready_implants < max_implants) - ready_implants++ - if(ready_implants < max_implants) - addtimer(CALLBACK(src,"replenish"),replenish_cooldown) - else - replenishing = FALSE - -/obj/machinery/implantchair/proc/set_ready() - ready = TRUE - update_icon() - -/obj/machinery/implantchair/container_resist(mob/living/user) - if(state_open) - return - user.changeNext_move(CLICK_CD_BREAKOUT) - user.last_special = world.time + CLICK_CD_BREAKOUT - to_chat(user, "You lean on the back of [src] and start pushing the door open... (this will take about about a minute.)") - audible_message("You hear a metallic creaking from [src]!",hearing_distance = 2) - - if(do_after(user, 600, target = src)) - if(!user || user.stat != CONSCIOUS || user.loc != src || state_open) - return - visible_message("[user] successfully broke out of [src]!") - to_chat(user, "You successfully break out of [src]!") - open_machine() - -/obj/machinery/implantchair/relaymove(mob/user) - container_resist(user) - -/obj/machinery/implantchair/MouseDrop_T(mob/target, mob/user) - if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !isliving(target) || !user.IsAdvancedToolUser()) - return - close_machine(target) - -/obj/machinery/implantchair/close_machine(mob/living/user) - if((isnull(user) || istype(user)) && state_open) - ..(user) - if(auto_inject && ready && ready_implants > 0) - implant(user,null) - -/obj/machinery/implantchair/genepurge - name = "Genetic purifier" - desc = "Used to purge human genome of foreign influences" - special = TRUE - special_name = "Purge genome" - injection_cooldown = 0 - replenish_cooldown = 300 - -/obj/machinery/implantchair/genepurge/implant_action(mob/living/carbon/human/H,mob/user) - if(!istype(H)) - return 0 - H.set_species(/datum/species/human, 1)//lizards go home - purrbation_remove(H)//remove cats - H.dna.remove_all_mutations()//hulks out - return 1 - - -/obj/machinery/implantchair/brainwash - name = "Neural Imprinter" - desc = "Used to indoctrinate rehabilitate hardened recidivists." - special_name = "Imprint" - injection_cooldown = 3000 - auto_inject = FALSE - auto_replenish = FALSE - special = TRUE - var/objective = "Obey the law. Praise Nanotrasen." - var/custom = FALSE - -/obj/machinery/implantchair/brainwash/implant_action(mob/living/C,mob/user) - if(!istype(C) || !C.mind) // I don't know how this makes any sense for silicons but laws trump objectives anyway. - return 0 - if(custom) - if(!user || !user.Adjacent(src)) - return 0 - objective = stripped_input(usr,"What order do you want to imprint on [C]?","Enter the order","",120) - message_admins("[key_name_admin(user)] set brainwash machine objective to '[objective]'.") - log_game("[key_name_admin(user)] set brainwash machine objective to '[objective]'.") - var/datum/objective/custom_objective = new/datum/objective(objective) - custom_objective.owner = C.mind - C.mind.objectives += custom_objective - C.mind.announce_objectives() - message_admins("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.") - log_game("[key_name_admin(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.") - return 1 - /obj/machinery/implantchair name = "mindshield implanter" desc = "Used to implant occupants with mindshield implants."