diff --git a/code/game/turfs/simulated/floor/plating/asteroid.dm b/code/game/turfs/simulated/floor/plating/asteroid.dm index 2649a3a14d..848a7e8219 100644 --- a/code/game/turfs/simulated/floor/plating/asteroid.dm +++ b/code/game/turfs/simulated/floor/plating/asteroid.dm @@ -193,7 +193,7 @@ var/list/L = list(45) if(IsOdd(dir2angle(dir))) // We're going at an angle and we want thick angled tunnels. - L += -45 + L -= 45 // Expand the edges of our tunnel for(var/edge_angle in L) diff --git a/code/modules/mob/living/simple_animal/friendly/drone/visuals_icons.dm b/code/modules/mob/living/simple_animal/friendly/drone/visuals_icons.dm index 259ca4327d..325b971171 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/visuals_icons.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/visuals_icons.dm @@ -86,7 +86,7 @@ if(istype(head, /obj/item/clothing/mask)) used_head_icon = 'icons/mob/mask.dmi' var/mutable_appearance/head_overlay = head.build_worn_icon(state = head.icon_state, default_layer = DRONE_HEAD_LAYER, default_icon_file = used_head_icon) - head_overlay.pixel_y += -15 + head_overlay.pixel_y -= 15 drone_overlays[DRONE_HEAD_LAYER] = head_overlay diff --git a/code/modules/projectiles/projectile/bullets.dm b/code/modules/projectiles/projectile/bullets.dm index dda3023853..8395ef4d83 100644 --- a/code/modules/projectiles/projectile/bullets.dm +++ b/code/modules/projectiles/projectile/bullets.dm @@ -10,7 +10,7 @@ /obj/item/projectile/bullet/pellet/Range() ..() - damage += -0.75 + damage -= 0.75 if(damage < 0) qdel(src)