diff --git a/code/game/gamemodes/dynamic/dynamic.dm b/code/game/gamemodes/dynamic/dynamic.dm index 0b52909a91..702da90651 100644 --- a/code/game/gamemodes/dynamic/dynamic.dm +++ b/code/game/gamemodes/dynamic/dynamic.dm @@ -730,7 +730,7 @@ GLOBAL_VAR_INIT(dynamic_storyteller_type, /datum/dynamic_storyteller/classic) if (O.started_as_observer) // Observers current_players[CURRENT_OBSERVERS].Add(M) continue - if(!voluntary_ghosted) + if(!M.voluntary_ghosted) current_players[CURRENT_DEAD_PLAYERS].Add(M) // Players who actually died (and admins who ghosted, would be nice to avoid counting them somehow) threat = storyteller.calculate_threat() + added_threat if(threat_average_weight)