things
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@@ -68,12 +68,13 @@
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// can always implement it later, whatever.
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if((data.parry_respect_clickdelay && !CheckActionCooldown()) || ((parry_end_time_last + data.parry_cooldown) > world.time))
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to_chat(src, "<span class='warning'>You are not ready to parry (again)!</span>")
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return
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return FALSE
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// Point of no return, make sure everything is set.
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parrying = method
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if(method == ITEM_PARRY)
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active_parry_item = using_item
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adjustStaminaLossBuffered(data.parry_stamina_cost)
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if(!UseStaminaBuffer(data.parry_stamina_cost, TRUE))
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return FALSE
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parry_start_time = world.time
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successful_parries = list()
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addtimer(CALLBACK(src, .proc/end_parry_sequence), full_parry_duration)
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