From e73e1b03eced2ea4f36b0a6b6f7a1932c66e4e84 Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Sat, 14 Mar 2020 15:14:57 -0700 Subject: [PATCH] Revert "Stunbaton disarm mode also works on disarm intent now" (#11446) --- code/game/objects/items/stunbaton.dm | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 3079c3cad9..78ba6d4f5f 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -25,7 +25,7 @@ /obj/item/melee/baton/examine(mob/user) . = ..() - . += "Right click attack while in combat mode or attack while in disarm intent to disarm instead of stun." + . += "Right click attack while in combat mode to disarm instead of stun." /obj/item/melee/baton/get_cell() . = cell @@ -149,8 +149,6 @@ //return TRUE to interrupt attack chain. /obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE) - if(user.a_intent == INTENT_DISARM) - disarming = TRUE //override if they're in disarm intent. if(iscyborg(M) || !isliving(M)) //can't baton cyborgs return FALSE if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))