Update pirate.dm
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@@ -1,73 +1,3 @@
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<<<<<<< HEAD
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/mob/living/simple_animal/hostile/pirate
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name = "Pirate"
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desc = "Does what he wants cause a pirate is free."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "piratemelee"
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icon_living = "piratemelee"
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icon_dead = "piratemelee_dead"
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speak_chance = 0
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turns_per_move = 5
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response_help = "pushes"
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response_disarm = "shoves"
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response_harm = "hits"
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speed = 0
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maxHealth = 100
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health = 100
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harm_intent_damage = 5
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obj_damage = 60
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melee_damage_lower = 30
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melee_damage_upper = 30
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attacktext = "slashes"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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atmos_requirements = list("min_oxy" = 5, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
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unsuitable_atmos_damage = 15
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speak_emote = list("yarrs")
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loot = list(/obj/effect/mob_spawn/human/corpse/pirate,
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/obj/item/melee/transforming/energy/sword/pirate)
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del_on_death = 1
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faction = list("pirate")
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/mob/living/simple_animal/hostile/pirate/ranged
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name = "Pirate Gunner"
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icon_state = "pirateranged"
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icon_living = "pirateranged"
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icon_dead = "piratemelee_dead"
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projectilesound = 'sound/weapons/laser.ogg'
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ranged = 1
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rapid = 1
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retreat_distance = 5
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minimum_distance = 5
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projectiletype = /obj/item/projectile/beam/laser
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loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
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/obj/item/gun/energy/laser)
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/mob/living/simple_animal/hostile/pirate/space
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name = "Space Pirate"
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icon_state = "piratespace"
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icon_living = "piratespace"
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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speed = 1
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/mob/living/simple_animal/hostile/pirate/space/ranged
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name = "Space Pirate Gunner"
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icon_state = "piratespaceranged"
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icon_living = "piratespaceranged"
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projectilesound = 'sound/weapons/laser.ogg'
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ranged = 1
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rapid = 1
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retreat_distance = 5
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minimum_distance = 5
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projectiletype = /obj/item/projectile/beam/laser
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loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
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/obj/item/gun/energy/laser)
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/mob/living/simple_animal/hostile/pirate/space/Process_Spacemove(movement_dir = 0)
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return 1
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=======
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/mob/living/simple_animal/hostile/pirate
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name = "Pirate"
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desc = "Does what he wants cause a pirate is free."
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@@ -134,5 +64,3 @@
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projectiletype = /obj/item/projectile/beam/laser
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loot = list(/obj/effect/mob_spawn/human/corpse/pirate/ranged,
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/obj/item/gun/energy/laser)
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>>>>>>> 3a36c13... Process_Spacemove proc improvement (#32515)
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