Jfc that's a lot of work!

This commit is contained in:
Ghommie
2019-12-23 04:24:13 +01:00
parent c87bdef944
commit e74339ce8b
217 changed files with 1329 additions and 1288 deletions
+1 -1
View File
@@ -155,7 +155,7 @@
if(iscarbon(AM))
var/mob/living/carbon/C = AM
if(blood_id == C.get_blood_id())//both mobs have the same blood substance
if(blood_id == "blood" || blood_id == "jellyblood") //normal blood
if(blood_id == /datum/reagent/blood || blood_id == /datum/reagent/blood/jellyblood) //normal blood
if(blood_data["viruses"])
for(var/thing in blood_data["viruses"])
var/datum/disease/D = thing
+2 -2
View File
@@ -73,7 +73,7 @@
if(victim.stat == CONSCIOUS)
src.visible_message("<span class='warning'>[victim] kicks free of the blood pool just before entering it!</span>", null, "<span class='notice'>You hear splashing and struggling.</span>")
else if(victim.reagents && victim.reagents.has_reagent("demonsblood"))
else if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/consumable/ethanol/demonsblood))
visible_message("<span class='warning'>Something prevents [victim] from entering the pool!</span>", "<span class='warning'>A strange force is blocking [victim] from entering!</span>", "<span class='notice'>You hear a splash and a thud.</span>")
else
victim.forceMove(src)
@@ -104,7 +104,7 @@
if(!victim)
return FALSE
if(victim.reagents && victim.reagents.has_reagent("devilskiss"))
if(victim.reagents && victim.reagents.has_reagent(/datum/reagent/consumable/ethanol/devilskiss))
to_chat(src, "<span class='warning'><b>AAH! THEIR FLESH! IT BURNS!</b></span>")
adjustBruteLoss(25) //I can't use adjustHealth() here because bloodcrawl affects /mob/living and adjustHealth() only affects simple mobs
var/found_bloodpool = FALSE
+8 -8
View File
@@ -102,16 +102,16 @@
if(istype(O, /obj/item/organ_storage)) //BUG_PROBABLE_CAUSE
return //Borg organ bags shouldn't be killing brains
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent("neurine")) //Neurine fixes dead brains
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent(/datum/reagent/medicine/neurine)) //Neurine fixes dead brains
. = TRUE //don't do attack animation.
var/cached_Bdamage = brainmob?.health
var/datum/reagent/medicine/neurine/N = reagents.has_reagent("neurine")
var/datum/reagent/medicine/mannitol/M1 = reagents.has_reagent("mannitol")
var/datum/reagent/medicine/neurine/N = reagents.has_reagent(/datum/reagent/medicine/neurine)
var/datum/reagent/medicine/mannitol/M1 = reagents.has_reagent(/datum/reagent/medicine/mannitol)
if(O.reagents.has_reagent("mannitol"))//Just a quick way to bolster the effects if someone mixes up a batch.
if(O.reagents.has_reagent(/datum/reagent/medicine/mannitol))//Just a quick way to bolster the effects if someone mixes up a batch.
N.volume *= (M1.volume*0.5)
if(!O.reagents.has_reagent("neurine", 10))
if(!O.reagents.has_reagent(/datum/reagent/medicine/neurine, 10))
to_chat(user, "<span class='warning'>There's not enough neurine in [O] to restore [src]!</span>")
return
@@ -134,14 +134,14 @@
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
return
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent("mannitol")) //attempt to heal the brain
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent(/datum/reagent/medicine/mannitol)) //attempt to heal the brain
. = TRUE //don't do attack animation.
var/datum/reagent/medicine/mannitol/M = reagents.has_reagent("mannitol")
var/datum/reagent/medicine/mannitol/M = reagents.has_reagent(/datum/reagent/medicine/mannitol)
if(brain_death || brainmob?.health <= HEALTH_THRESHOLD_DEAD) //if the brain is fucked anyway, do nothing
to_chat(user, "<span class='warning'>[src] is far too damaged, you'll have to use neurine on it!</span>")
return
if(!O.reagents.has_reagent("mannitol", 10))
if(!O.reagents.has_reagent(/datum/reagent/medicine/mannitol, 10))
to_chat(user, "<span class='warning'>There's not enough mannitol in [O] to restore [src]!</span>")
return
@@ -27,7 +27,7 @@
/obj/item/organ/alien/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("sacid", 10)
S.reagents.add_reagent(/datum/reagent/toxin/acid, 10)
return S
@@ -46,7 +46,7 @@
/obj/item/organ/alien/plasmavessel/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("plasma", storedPlasma/10)
S.reagents.add_reagent(/datum/reagent/toxin/plasma, storedPlasma/10)
return S
/obj/item/organ/alien/plasmavessel/large
@@ -18,7 +18,7 @@
/obj/item/organ/body_egg/alien_embryo/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("sacid", 10)
S.reagents.add_reagent(/datum/reagent/toxin/acid, 10)
return S
/obj/item/organ/body_egg/alien_embryo/on_life()
+2 -2
View File
@@ -181,7 +181,7 @@
if(HAS_TRAIT(src, TRAIT_PACIFISM))
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
return
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
var/turf/end_T = get_turf(target)
@@ -517,7 +517,7 @@
add_splatter_floor(T)
if(stun)
adjustBruteLoss(3)
else if(src.reagents.has_reagent("blazaam"))
else if(src.reagents.has_reagent(/datum/reagent/consumable/ethanol/blazaam))
if(T)
T.add_vomit_floor(src, VOMIT_PURPLE)
else
@@ -240,7 +240,7 @@
shock_damage *= dna.species.siemens_coeff
if(shock_damage<1 && !override)
return 0
if(reagents.has_reagent("teslium"))
if(reagents.has_reagent(/datum/reagent/teslium))
shock_damage *= 1.5 //If the mob has teslium in their body, shocks are 50% more damaging!
if(illusion)
adjustStaminaLoss(shock_damage)
@@ -316,18 +316,18 @@
else
return
else if(check_zone(M.zone_selected) == "r_arm" || check_zone(M.zone_selected) == "l_arm")
M.visible_message( \
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
"<span class='notice'>You shake [src]'s hand.</span>", )
else if(check_zone(M.zone_selected) == "mouth") // I ADDED BOOP-EH-DEH-NOSEH - Jon
M.visible_message( \
"<span class='notice'>[M] boops [src]'s nose.</span>", \
"<span class='notice'>You boop [src] on the nose.</span>", )
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
else
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
@@ -255,7 +255,7 @@
else
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
if(reagents.has_reagent("teslium"))
if(reagents.has_reagent(/datum/reagent/teslium))
msg += "[t_He] [t_is] emitting a gentle blue glow!\n"
if(islist(stun_absorption))
@@ -278,7 +278,7 @@
if(91.01 to INFINITY)
msg += "[t_He] [t_is] a shitfaced, slobbering wreck.\n"
if(reagents.has_reagent("astral"))
if(reagents.has_reagent(/datum/reagent/fermi/astral))
if(mind)
msg += "[t_He] has wild, spacey eyes and they have a strange, abnormal look to them.\n"
else
@@ -1267,7 +1267,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
/datum/species/proc/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == exotic_blood)
H.blood_volume = min(H.blood_volume + round(chem.volume, 0.1), BLOOD_VOLUME_MAXIMUM)
H.reagents.del_reagent(chem.id)
H.reagents.del_reagent(chem.type)
return 1
return FALSE
@@ -7,18 +7,18 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
id = "dwarf" //Also called Homo sapiens pumilionis
default_color = "FFFFFF"
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,NO_UNDERWEAR)
inherent_traits = list()
inherent_traits = list()
default_features = list("mcolor" = "FFF", "wings" = "None")
limbs_id = "human"
use_skintones = 1
say_mod = "bellows" //high energy, EXTRA BIOLOGICAL FUEL
damage_overlay_type = "human"
damage_overlay_type = "human"
skinned_type = /obj/item/stack/sheet/animalhide/human
liked_food = ALCOHOL | MEAT | DAIRY //Dwarves like alcohol, meat, and dairy products.
disliked_food = JUNKFOOD | FRIED //Dwarves hate foods that have no nutrition other than alcohol.
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
/mob/living/carbon/human/species/dwarf //species admin spawn path
race = /datum/species/dwarf //and the race the path is set to.
@@ -30,7 +30,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
/datum/species/dwarf/on_species_gain(mob/living/carbon/C, datum/species/old_species)
. = ..()
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
var/mob/living/carbon/human/H = C
var/mob/living/carbon/human/H = C
H.facial_hair_style = dwarf_hair
H.update_hair()
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
@@ -95,7 +95,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
/obj/item/organ/dwarfgland/prepare_eat()
var/obj/S = ..()
S.reagents.add_reagent("ethanol", stored_alcohol/10)
S.reagents.add_reagent(/datum/reagent/consumable/ethanol, stored_alcohol/10)
return S
/obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
@@ -108,8 +108,8 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
return //We make sure they are not dead, so they don't increment any tickers.
dwarf_eth_ticker++
dwarf_filth_ticker++
if(dwarf_filth_ticker >= 4) //Should be around 4-8 seconds since a tick is around 2 seconds.
if(dwarf_filth_ticker >= 4) //Should be around 4-8 seconds since a tick is around 2 seconds.
dwarf_filth_cycle() //On_life will adjust regarding other factors, so we are along for the ride.
dwarf_filth_ticker = 0 //We set the ticker back to 0 to go again.
if(dwarf_eth_ticker >= 1) //Alcohol reagent check should be around 2 seconds, since a tick is around 2 seconds.
@@ -13,9 +13,9 @@
exotic_bloodtype = "BUG"
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "pestkiller")
if(chem.type == /datum/reagent/toxin/pestkiller)
H.adjustToxLoss(3)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
return 1
@@ -305,9 +305,9 @@
H.take_overall_damage(2,0)
/datum/species/golem/wood/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "plantbgone")
if(chem.type == /datum/reagent/toxin/plantbgone)
H.adjustToxLoss(3)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
return 1
//Radioactive
@@ -619,14 +619,14 @@
C.RemoveSpell(dominate)
/datum/species/golem/runic/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "holywater")
if(chem.type == /datum/reagent/water/holywater)
H.adjustFireLoss(4)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
if(chem.id == "unholywater")
if(chem.id == /datum/reagent/fuel/unholywater)
H.adjustBruteLoss(-4)
H.adjustFireLoss(-4)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
/datum/species/golem/clockwork
@@ -47,9 +47,9 @@
QDEL_NULL(mush)
/datum/species/mush/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "weedkiller")
if(chem.type == /datum/reagent/toxin/plantbgone/weedkiller)
H.adjustToxLoss(3)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
return TRUE
/datum/species/mush/handle_mutant_bodyparts(mob/living/carbon/human/H, forced_colour)
@@ -47,9 +47,9 @@
H.take_overall_damage(2,0)
/datum/species/pod/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "plantbgone")
if(chem.type == /datum/reagent/toxin/plantbgone)
H.adjustToxLoss(3)
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
return 1
/datum/species/pod/on_hit(obj/item/projectile/P, mob/living/carbon/human/H)
@@ -36,9 +36,9 @@
UnregisterSignal(H, COMSIG_MOB_SAY)
/datum/species/synth/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
if(chem.id == "synthflesh")
if(chem.type == /datum/reagent/medicine/synthflesh)
chem.reaction_mob(H, TOUCH, 2 ,0) //heal a little
H.reagents.remove_reagent(chem.id, REAGENTS_METABOLISM)
H.reagents.remove_reagent(chem.type, REAGENTS_METABOLISM)
return 1
else
return ..()
+3 -3
View File
@@ -80,7 +80,7 @@
//Second link in a breath chain, calls check_breath()
/mob/living/carbon/proc/breathe()
var/obj/item/organ/lungs = getorganslot(ORGAN_SLOT_LUNGS)
if(reagents.has_reagent("lexorin"))
if(reagents.has_reagent(/datum/reagent/toxin/lexorin))
return
if(istype(loc, /obj/machinery/atmospherics/components/unary/cryo_cell))
return
@@ -156,7 +156,7 @@
//CRIT
if(!breath || (breath.total_moles() == 0) || !lungs)
if(reagents.has_reagent("epinephrine") && lungs)
if(reagents.has_reagent(/datum/reagent/medicine/epinephrine) && lungs)
return
adjustOxyLoss(1)
@@ -357,7 +357,7 @@
return
// No decay if formaldehyde in corpse or when the corpse is charred
if(reagents.has_reagent("formaldehyde", 15) || HAS_TRAIT(src, TRAIT_HUSK))
if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 15) || HAS_TRAIT(src, TRAIT_HUSK))
return
// Also no decay if corpse chilled or not organic/undead
@@ -66,7 +66,7 @@
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE)
var/amount
if(reagents.has_reagent("morphine"))
if(reagents.has_reagent(/datum/reagent/medicine/morphine))
amount = -1
if(amount)
add_movespeed_modifier(MOVESPEED_ID_MONKEY_REAGENT_SPEEDMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)
+3 -3
View File
@@ -1225,7 +1225,7 @@
clamp_unconscious_to = 0,
clamp_immobility_to = 0,
reset_misc = TRUE,
healing_chems = list("inaprovaline" = 3, "synaptizine" = 10, "regen_jelly" = 10, "stimulants" = 10),
healing_chems = list(/datum/reagent/medicine/inaprovaline = 3, /datum/reagent/medicine/synaptizine = 10, /datum/reagent/medicine/regen_jelly = 10, /datum/reagent/medicine/stimulants = 10),
message = "<span class='boldnotice'>You feel a surge of energy!</span>",
stamina_buffer_boost = 0, //restores stamina buffer rather than just health
scale_stamina_loss_recovery, //defaults to null. if this is set, restores loss * this stamina. make sure it's a fraction.
@@ -1252,5 +1252,5 @@
updatehealth()
update_stamina()
update_canmove()
for(var/chem in healing_chems)
reagents.add_reagent(chem, healing_chems[chem])
if(healing_chems)
reagents.add_reagent_list(healing_chems)
+1 -1
View File
@@ -369,7 +369,7 @@
to_chat(src, "<span class='userdanger'>You resist Nar'Sie's influence... but not all of it. <i>Run!</i></span>")
adjustBruteLoss(35)
if(src && reagents)
reagents.add_reagent("heparin", 5)
reagents.add_reagent(/datum/reagent/toxin/heparin, 5)
return FALSE
if(GLOB.cult_narsie && GLOB.cult_narsie.souls_needed[src])
GLOB.cult_narsie.souls_needed -= src
@@ -751,17 +751,17 @@
var/obj/item/reagent_containers/O = locate(/obj/item/reagent_containers/food/condiment/enzyme) in basic_modules
var/obj/item/lightreplacer/LR = locate(/obj/item/lightreplacer) in basic_modules
if(O)
O.reagents.add_reagent("enzyme", 2 * coeff)
O.reagents.add_reagent(/datum/reagent/consumable/enzyme, 2 * coeff)
if(LR)
for(var/i in 1 to coeff)
LR.Charge(R)
var/obj/item/reagent_containers/spray/cyborg_drying/CD = locate(/obj/item/reagent_containers/spray/cyborg_drying) in basic_modules
if(CD)
CD.reagents.add_reagent("drying_agent", 5 * coeff)
CD.reagents.add_reagent(/datum/reagent/drying_agent, 5 * coeff)
var/obj/item/reagent_containers/spray/cyborg_lube/CL = locate(/obj/item/reagent_containers/spray/cyborg_lube) in emag_modules
if(CL)
CL.reagents.add_reagent("lube", 2 * coeff)
CL.reagents.add_reagent(/datum/reagent/lube, 2 * coeff)
/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module)
var/mob/living/silicon/robot/R = loc
@@ -44,7 +44,7 @@
if(isliving(A))
if(ishuman(A))
var/mob/living/carbon/human/H = A
if(H.reagents.has_reagent("astral") && !H.mind)
if(H.reagents.has_reagent(/datum/reagent/fermi/astral) && !H.mind)
var/datum/reagent/fermi/astral/As = locate(/datum/reagent/fermi/astral) in H.reagents.reagent_list
if(As.originalmind == src.mind && As.current_cycle < 10 && H.stat != DEAD) //So you can return to your body.
to_chat(src, "<span class='warning'><b><i>The intensity of the astrogen in your body is too much allow you to return to yourself yet!</b></i></span>")
@@ -43,17 +43,17 @@
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
//Setting which reagents to use to treat what by default. By id.
var/treatment_brute_avoid = "tricordrazine"
var/treatment_brute = "bicaridine"
var/treatment_brute_avoid = /datum/reagent/medicine/tricordrazine
var/treatment_brute = /datum/reagent/medicine/bicaridine
var/treatment_oxy_avoid = null
var/treatment_oxy = "dexalin"
var/treatment_fire_avoid = "tricordrazine"
var/treatment_fire = "kelotane"
var/treatment_tox_avoid = "tricordrazine"
var/treatment_tox = "charcoal"
var/treatment_tox_toxlover = "toxin"
var/treatment_oxy = /datum/reagent/medicine/dexalin
var/treatment_fire_avoid = /datum/reagent/medicine/tricordrazine
var/treatment_fire = /datum/reagent/medicine/kelotane
var/treatment_tox_avoid = /datum/reagent/medicine/tricordrazine
var/treatment_tox = /datum/reagent/medicine/charcoal
var/treatment_tox_toxlover = /datum/reagent/toxin
var/treatment_virus_avoid = null
var/treatment_virus = "spaceacillin"
var/treatment_virus = /datum/reagent/medicine/spaceacillin
var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
var/shut_up = 0 //self explanatory :)
@@ -61,9 +61,9 @@
name = "\improper Mysterious Medibot"
desc = "International Medibot of mystery."
skin = "bezerk"
treatment_brute = "tricordrazine"
treatment_fire = "tricordrazine"
treatment_tox = "tricordrazine"
treatment_brute = /datum/reagent/medicine/tricordrazine
treatment_fire = /datum/reagent/medicine/tricordrazine
treatment_tox = /datum/reagent/medicine/tricordrazine
/mob/living/simple_animal/bot/medbot/derelict
name = "\improper Old Medibot"
@@ -71,13 +71,13 @@
skin = "bezerk"
heal_threshold = 0
declare_crit = 0
treatment_oxy = "pancuronium"
treatment_oxy = /datum/reagent/toxin/pancuronium
treatment_brute_avoid = null
treatment_brute = "pancuronium"
treatment_brute = /datum/reagent/toxin/pancuronium
treatment_fire_avoid = null
treatment_fire = "sodium_thiopental"
treatment_fire = /datum/reagent/toxin/sodium_thiopental
treatment_tox_avoid = null
treatment_tox = "sodium_thiopental"
treatment_tox = /datum/reagent/toxin/sodium_thiopental
/mob/living/simple_animal/bot/medbot/update_icon()
cut_overlays()
@@ -369,8 +369,9 @@
//If they're injured, we're using a beaker, and don't have one of our WONDERCHEMS.
if((reagent_glass) && (use_beaker) && ((C.getBruteLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getToxLoss() >= heal_threshold) || (C.getOxyLoss() >= (heal_threshold + 15))))
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
if(!C.reagents.has_reagent(R.id))
for(var/A in reagent_glass.reagents.reagent_list)
var/datum/reagent/R = A
if(!C.reagents.has_reagent(R.type))
return TRUE
//They're injured enough for it!
@@ -477,8 +478,9 @@
//If the patient is injured but doesn't have our special reagent in them then we should give it to them first
if(reagent_id && use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
for(var/datum/reagent/R in reagent_glass.reagents.reagent_list)
if(!C.reagents.has_reagent(R.id))
for(var/A in reagent_glass.reagents.reagent_list)
var/datum/reagent/R = A
if(!C.reagents.has_reagent(R.type))
reagent_id = "internal_beaker"
break
@@ -54,7 +54,7 @@
var/atom/Tsec = drop_location()
new /obj/item/stock_parts/cell/potato(Tsec)
var/obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/S = new(Tsec)
S.reagents.add_reagent("whiskey", 15)
S.reagents.add_reagent(/datum/reagent/consumable/ethanol/whiskey, 15)
S.on_reagent_change(ADD_REAGENT)
..()
@@ -292,8 +292,8 @@
/mob/living/simple_animal/pet/cat/cak/attack_hand(mob/living/L)
..()
if(L.a_intent == INTENT_HARM && L.reagents && !stat)
L.reagents.add_reagent("nutriment", 0.4)
L.reagents.add_reagent("vitamin", 0.4)
L.reagents.add_reagent(/datum/reagent/consumable/nutriment, 0.4)
L.reagents.add_reagent(/datum/reagent/consumable/nutriment/vitamin, 0.4)
//Cat made
/mob/living/simple_animal/pet/cat/custom_cat
@@ -455,12 +455,12 @@
/obj/item/udder/Initialize()
create_reagents(50)
reagents.add_reagent("milk", 20)
reagents.add_reagent(/datum/reagent/consumable/milk, 20)
. = ..()
/obj/item/udder/proc/generateMilk()
if(prob(5))
reagents.add_reagent("milk", rand(5, 10))
reagents.add_reagent(/datum/reagent/consumable/milk, rand(5, 10))
/obj/item/udder/proc/milkAnimal(obj/O, mob/user)
var/obj/item/reagent_containers/glass/G = O
@@ -1,6 +1,6 @@
/mob/living/simple_animal/hostile/retaliate/poison
var/poison_per_bite = 0
var/poison_type = "toxin"
var/poison_type = /datum/reagent/toxin
/mob/living/simple_animal/hostile/retaliate/poison/AttackingTarget()
. = ..()
@@ -140,7 +140,7 @@
var/mob/living/L = target
if(L.reagents)
beegent.reaction_mob(L, INJECT)
L.reagents.add_reagent(beegent.id, rand(1,5))
L.reagents.add_reagent(beegent.type, rand(1,5))
/mob/living/simple_animal/hostile/poison/bees/proc/assign_reagent(datum/reagent/R)
@@ -225,7 +225,7 @@
if(. && beegent && isliving(target))
var/mob/living/L = target
beegent.reaction_mob(L, TOUCH)
L.reagents.add_reagent(beegent.id, rand(1,5))
L.reagents.add_reagent(beegent.type, rand(1,5))
//PEASENT BEES
@@ -236,7 +236,7 @@
/mob/living/simple_animal/hostile/poison/bees/proc/reagent_incompatible(mob/living/simple_animal/hostile/poison/bees/B)
if(!B)
return FALSE
if(B.beegent && beegent && B.beegent.id != beegent.id || B.beegent && !beegent || !B.beegent && beegent)
if(B.beegent && beegent && B.beegent.type != beegent.type || B.beegent && !beegent || !B.beegent && beegent)
return TRUE
return FALSE
@@ -253,9 +253,10 @@
/obj/item/queen_bee/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/reagent_containers/syringe))
var/obj/item/reagent_containers/syringe/S = I
if(S.reagents.has_reagent("royal_bee_jelly")) //checked twice, because I really don't want royal bee jelly to be duped
if(S.reagents.has_reagent("royal_bee_jelly",5))
S.reagents.remove_reagent("royal_bee_jelly", 5)
var/jelly_amount = S.reagents.get_reagent_amount(/datum/reagent/royal_bee_jelly)
if(jelly_amount)
if(jelly_amount >= 5)
S.reagents.remove_reagent(/datum/reagent/royal_bee_jelly, 5)
var/obj/item/queen_bee/qb = new(user.drop_location())
qb.queen = new(qb)
if(queen && queen.beegent)
@@ -266,8 +267,8 @@
to_chat(user, "<span class='warning'>You don't have enough royal bee jelly to split a bee in two!</span>")
else
var/datum/reagent/R = GLOB.chemical_reagents_list[S.reagents.get_master_reagent_id()]
if(R && S.reagents.has_reagent(R.id, 5))
S.reagents.remove_reagent(R.id,5)
if(R && S.reagents.has_reagent(R.type, 5))
S.reagents.remove_reagent(R.type,5)
queen.assign_reagent(R)
user.visible_message("<span class='warning'>[user] injects [src]'s genome with [R.name], mutating it's DNA!</span>","<span class='warning'>You inject [src]'s genome with [R.name], mutating it's DNA!</span>")
name = queen.name
@@ -6,7 +6,7 @@
/mob/living/simple_animal/hostile/poison
var/poison_per_bite = 5
var/poison_type = "toxin"
var/poison_type = /datum/reagent/toxin
/mob/living/simple_animal/hostile/poison/AttackingTarget()
. = ..()
@@ -158,7 +158,7 @@
melee_damage_upper = 1
poison_per_bite = 12
move_to_delay = 4
poison_type = "venom" //all in venom, glass cannon. you bite 5 times and they are DEFINITELY dead, but 40 health and you are extremely obvious. Ambush, maybe?
poison_type = /datum/reagent/toxin/venom //all in venom, glass cannon. you bite 5 times and they are DEFINITELY dead, but 40 health and you are extremely obvious. Ambush, maybe?
speed = 1
gold_core_spawnable = NO_SPAWN
@@ -217,7 +217,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
poison_type = "frostoil"
poison_type = /datum/reagent/consumable/frostoil
color = rgb(114,228,250)
gold_core_spawnable = NO_SPAWN
@@ -226,7 +226,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
poison_type = "frostoil"
poison_type = /datum/reagent/consumable/frostoil
color = rgb(114,228,250)
gold_core_spawnable = NO_SPAWN
@@ -235,7 +235,7 @@
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
maxbodytemp = 1500
poison_type = "frostoil"
poison_type = /datum/reagent/consumable/frostoil
color = rgb(114,228,250)
gold_core_spawnable = NO_SPAWN
@@ -42,7 +42,7 @@
..()
if(iscarbon(target))
var/mob/living/carbon/C = target
C.reagents.add_reagent("leaper_venom", 5)
C.reagents.add_reagent(/datum/reagent/toxin/leaper_venom, 5)
return
if(isanimal(target))
var/mob/living/simple_animal/L = target
@@ -96,7 +96,7 @@
L.Knockdown(50)
if(iscarbon(L))
var/mob/living/carbon/C = L
C.reagents.add_reagent("leaper_venom", 5)
C.reagents.add_reagent(/datum/reagent/toxin/leaper_venom, 5)
if(isanimal(L))
var/mob/living/simple_animal/A = L
A.adjustHealth(25)
@@ -131,7 +131,7 @@
/obj/item/udder/gutlunch/generateMilk()
if(prob(60))
reagents.add_reagent("cream", rand(2, 5))
reagents.add_reagent(/datum/reagent/consumable/cream, rand(2, 5))
if(prob(45))
reagents.add_reagent("salglu_solution", rand(2,5))
reagents.add_reagent(/datum/reagent/medicine/salglu_solution, rand(2,5))
@@ -185,6 +185,6 @@
var/counter
for(counter=0, counter<=powerlevel, counter++)
var/obj/item/reagent_containers/food/snacks/hugemushroomslice/S = new /obj/item/reagent_containers/food/snacks/hugemushroomslice(src.loc)
S.reagents.add_reagent("mushroomhallucinogen", powerlevel)
S.reagents.add_reagent("omnizine", powerlevel)
S.reagents.add_reagent("synaptizine", powerlevel)
S.reagents.add_reagent(/datum/reagent/drug/mushroomhallucinogen, powerlevel)
S.reagents.add_reagent(/datum/reagent/medicine/omnizine, powerlevel)
S.reagents.add_reagent(/datum/reagent/medicine/synaptizine, powerlevel)
@@ -141,9 +141,9 @@
. = ..()
remove_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE)
var/amount = 0
if(reagents.has_reagent("morphine")) // morphine slows slimes down
if(reagents.has_reagent(/datum/reagent/medicine/morphine)) // morphine slows slimes down
amount = 2
if(reagents.has_reagent("frostoil")) // Frostoil also makes them move VEEERRYYYYY slow
if(reagents.has_reagent(/datum/reagent/consumable/frostoil)) // Frostoil also makes them move VEEERRYYYYY slow
amount = 5
if(amount)
add_movespeed_modifier(MOVESPEED_ID_SLIME_REAGENTMOD, TRUE, 100, override = TRUE, multiplicative_slowdown = amount)