Fix string cell types

This commit is contained in:
Elizabeth Lavenza
2024-04-16 00:48:04 -04:00
parent 86c1a2eeaa
commit e74d787bf1
4 changed files with 11 additions and 11 deletions

View File

@@ -8,7 +8,7 @@
clumsy_check = FALSE
item_flags = NEEDS_PERMIT
selfcharge = EGUN_SELFCHARGE
cell_type = "/obj/item/stock_parts/cell/pulse"
cell_type = /obj/item/stock_parts/cell/pulse
icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
/obj/item/gun/energy/megabuster/proto

View File

@@ -4,7 +4,7 @@
icon_state = "xray"
w_class = WEIGHT_CLASS_NORMAL
ammo_type = list(/obj/item/ammo_casing/energy/plasmagun)
cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
cell_type = /obj/item/stock_parts/cell/pulse/carbine
ammo_x_offset = 2
shaded_charge = 1
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
@@ -50,7 +50,7 @@
icon_state = "xcomlasergun"
item_state = null
icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
cell_type = /obj/item/stock_parts/cell/pulse/carbine
ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
ammo_x_offset = 4
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
@@ -62,7 +62,7 @@
icon_state = "LaserAK"
item_state = null
icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
cell_type = /obj/item/stock_parts/cell/pulse/carbine
ammo_type = list(/obj/item/ammo_casing/energy/laser)
ammo_x_offset = 4
lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'

View File

@@ -9,7 +9,7 @@
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BACK
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
cell_type = "/obj/item/stock_parts/cell/pulse"
cell_type = /obj/item/stock_parts/cell/pulse
/obj/item/gun/energy/pulse/emp_act(severity)
return
@@ -42,7 +42,7 @@
slot_flags = ITEM_SLOT_BELT
icon_state = "pulse_carbine"
item_state = null
cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
cell_type = /obj/item/stock_parts/cell/pulse/carbine
can_flashlight = 1
flight_x_offset = 18
flight_y_offset = 12
@@ -57,7 +57,7 @@
slot_flags = ITEM_SLOT_BELT
icon_state = "pulse_pistol"
item_state = "gun"
cell_type = "/obj/item/stock_parts/cell/pulse/pistol"
cell_type = /obj/item/stock_parts/cell/pulse/pistol
/obj/item/gun/energy/pulse/pistol/loyalpin
pin = /obj/item/firing_pin/implant/mindshield
@@ -65,7 +65,7 @@
/obj/item/gun/energy/pulse/destroyer
name = "pulse destroyer"
desc = "A heavy-duty energy rifle built for pure destruction."
cell_type = "/obj/item/stock_parts/cell/infinite"
cell_type = /obj/item/stock_parts/cell/infinite
ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse)
/obj/item/gun/energy/pulse/destroyer/attack_self(mob/living/user)
@@ -76,4 +76,4 @@
desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
icon_state = "m1911"
item_state = "gun"
cell_type = "/obj/item/stock_parts/cell/infinite"
cell_type = /obj/item/stock_parts/cell/infinite

View File

@@ -57,7 +57,7 @@
item_state = "c20r"
w_class = WEIGHT_CLASS_BULKY
ammo_type = list(/obj/item/ammo_casing/energy/meteor)
cell_type = "/obj/item/stock_parts/cell/potato"
cell_type = /obj/item/stock_parts/cell/potato
clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
selfcharge = EGUN_SELFCHARGE
@@ -302,7 +302,7 @@
desc = "A LMG that fires 3D-printed flechettes. They are slowly resupplied using the cyborg's internal power source."
icon_state = "l6closed0"
icon = 'icons/obj/guns/projectile.dmi'
cell_type = "/obj/item/stock_parts/cell/secborg"
cell_type = /obj/item/stock_parts/cell/secborg
ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
can_charge = 0
use_cyborg_cell = 1