Fix string cell types
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@@ -8,7 +8,7 @@
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clumsy_check = FALSE
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item_flags = NEEDS_PERMIT
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selfcharge = EGUN_SELFCHARGE
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cell_type = "/obj/item/stock_parts/cell/pulse"
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cell_type = /obj/item/stock_parts/cell/pulse
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icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
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/obj/item/gun/energy/megabuster/proto
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@@ -4,7 +4,7 @@
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icon_state = "xray"
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w_class = WEIGHT_CLASS_NORMAL
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ammo_type = list(/obj/item/ammo_casing/energy/plasmagun)
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cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
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cell_type = /obj/item/stock_parts/cell/pulse/carbine
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ammo_x_offset = 2
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shaded_charge = 1
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lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
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@@ -50,7 +50,7 @@
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icon_state = "xcomlasergun"
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item_state = null
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icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
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cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
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cell_type = /obj/item/stock_parts/cell/pulse/carbine
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ammo_type = list(/obj/item/ammo_casing/energy/lasergun)
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ammo_x_offset = 4
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lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
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@@ -62,7 +62,7 @@
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icon_state = "LaserAK"
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item_state = null
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icon = 'modular_citadel/icons/obj/guns/VGguns.dmi'
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cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
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cell_type = /obj/item/stock_parts/cell/pulse/carbine
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ammo_type = list(/obj/item/ammo_casing/energy/laser)
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ammo_x_offset = 4
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lefthand_file = 'modular_citadel/icons/mob/citadel/guns_lefthand.dmi'
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@@ -9,7 +9,7 @@
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BACK
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse, /obj/item/ammo_casing/energy/electrode, /obj/item/ammo_casing/energy/laser)
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cell_type = "/obj/item/stock_parts/cell/pulse"
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cell_type = /obj/item/stock_parts/cell/pulse
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/obj/item/gun/energy/pulse/emp_act(severity)
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return
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@@ -42,7 +42,7 @@
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slot_flags = ITEM_SLOT_BELT
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icon_state = "pulse_carbine"
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item_state = null
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cell_type = "/obj/item/stock_parts/cell/pulse/carbine"
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cell_type = /obj/item/stock_parts/cell/pulse/carbine
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can_flashlight = 1
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flight_x_offset = 18
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flight_y_offset = 12
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@@ -57,7 +57,7 @@
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slot_flags = ITEM_SLOT_BELT
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icon_state = "pulse_pistol"
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item_state = "gun"
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cell_type = "/obj/item/stock_parts/cell/pulse/pistol"
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cell_type = /obj/item/stock_parts/cell/pulse/pistol
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/obj/item/gun/energy/pulse/pistol/loyalpin
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pin = /obj/item/firing_pin/implant/mindshield
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@@ -65,7 +65,7 @@
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/obj/item/gun/energy/pulse/destroyer
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name = "pulse destroyer"
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desc = "A heavy-duty energy rifle built for pure destruction."
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cell_type = "/obj/item/stock_parts/cell/infinite"
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cell_type = /obj/item/stock_parts/cell/infinite
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ammo_type = list(/obj/item/ammo_casing/energy/laser/pulse)
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/obj/item/gun/energy/pulse/destroyer/attack_self(mob/living/user)
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@@ -76,4 +76,4 @@
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desc = "A compact pulse core in a classic handgun frame for Nanotrasen officers. It's not the size of the gun, it's the size of the hole it puts through people."
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icon_state = "m1911"
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item_state = "gun"
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cell_type = "/obj/item/stock_parts/cell/infinite"
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cell_type = /obj/item/stock_parts/cell/infinite
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@@ -57,7 +57,7 @@
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item_state = "c20r"
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w_class = WEIGHT_CLASS_BULKY
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ammo_type = list(/obj/item/ammo_casing/energy/meteor)
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cell_type = "/obj/item/stock_parts/cell/potato"
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cell_type = /obj/item/stock_parts/cell/potato
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clumsy_check = 0 //Admin spawn only, might as well let clowns use it.
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selfcharge = EGUN_SELFCHARGE
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@@ -302,7 +302,7 @@
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desc = "A LMG that fires 3D-printed flechettes. They are slowly resupplied using the cyborg's internal power source."
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icon_state = "l6closed0"
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icon = 'icons/obj/guns/projectile.dmi'
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cell_type = "/obj/item/stock_parts/cell/secborg"
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cell_type = /obj/item/stock_parts/cell/secborg
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ammo_type = list(/obj/item/ammo_casing/energy/c3dbullet)
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can_charge = 0
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use_cyborg_cell = 1
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