From e769858a731790db15b6515f443258952497f13c Mon Sep 17 00:00:00 2001 From: unusualcrow Date: Wed, 28 Dec 2016 11:08:28 -0500 Subject: [PATCH] aaaaaa --- code/game/objects/explosion.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/code/game/objects/explosion.dm b/code/game/objects/explosion.dm index a3b79f41a1..179d223dd7 100644 --- a/code/game/objects/explosion.dm +++ b/code/game/objects/explosion.dm @@ -64,14 +64,14 @@ else if(dist <= far_dist) var/far_volume = Clamp(far_dist, 30, 50) // Volume is based on explosion size and dist far_volume += (dist <= far_dist * 0.5 ? 50 : 0) // add 50 volume if the mob is pretty close to the explosion - if(devastation_range > 0) + if(devastation_range > 2) M.playsound_local(epicenter, 'sound/effects/explosionfar.ogg', far_volume, 1, frequency, falloff = 5) shake_camera(M, 3, 1) else M.playsound_local(epicenter, 'sound/effects/explosionsmallfar.ogg', far_volume, 1, frequency, falloff = 5) skip_shake = 1 - if(!explosion_shake_message_cooldown && devastation_range > 0 && !skip_shake) + if(!explosion_shake_message_cooldown && devastation_range > 2 && !skip_shake) M << "You feel the station's structure shaking all around you." explosion_shake_message_cooldown = 1 spawn(50)