diff --git a/code/datums/wounds/pierce.dm b/code/datums/wounds/pierce.dm index 56c60b31d7..b26728c377 100644 --- a/code/datums/wounds/pierce.dm +++ b/code/datums/wounds/pierce.dm @@ -128,7 +128,7 @@ initial_flow = 1.5 gauzed_clot_rate = 0.8 internal_bleeding_chance = 30 - internal_bleeding_coefficient = 1.25 + internal_bleeding_coefficient = 1 threshold_minimum = 40 threshold_penalty = 15 status_effect_type = /datum/status_effect/wound/pierce/moderate @@ -142,10 +142,10 @@ occur_text = "looses a violent spray of blood, revealing a pierced wound" sound_effect = 'sound/effects/wounds/pierce2.ogg' severity = WOUND_SEVERITY_SEVERE - initial_flow = 2.25 + initial_flow = 2 gauzed_clot_rate = 0.6 internal_bleeding_chance = 60 - internal_bleeding_coefficient = 1.5 + internal_bleeding_coefficient = 1.25 threshold_minimum = 60 threshold_penalty = 25 status_effect_type = /datum/status_effect/wound/pierce/severe @@ -159,10 +159,10 @@ occur_text = "blasts apart, sending chunks of viscera flying in all directions" sound_effect = 'sound/effects/wounds/pierce3.ogg' severity = WOUND_SEVERITY_CRITICAL - initial_flow = 3 + initial_flow = 2.7 gauzed_clot_rate = 0.4 internal_bleeding_chance = 80 - internal_bleeding_coefficient = 1.75 + internal_bleeding_coefficient = 1.5 threshold_minimum = 110 threshold_penalty = 40 status_effect_type = /datum/status_effect/wound/pierce/critical diff --git a/code/datums/wounds/slash.dm b/code/datums/wounds/slash.dm index 9044835272..6a631ab8f4 100644 --- a/code/datums/wounds/slash.dm +++ b/code/datums/wounds/slash.dm @@ -253,7 +253,7 @@ occur_text = "is cut open, slowly leaking blood" sound_effect = 'sound/effects/wounds/blood1.ogg' severity = WOUND_SEVERITY_MODERATE - initial_flow = 1.5 + initial_flow = 1.25 minimum_flow = 0.375 max_per_type = 3 clot_rate = 0.12 @@ -270,8 +270,8 @@ occur_text = "is ripped open, veins spurting blood" sound_effect = 'sound/effects/wounds/blood2.ogg' severity = WOUND_SEVERITY_SEVERE - initial_flow = 2.4375 - minimum_flow = 2.0625 + initial_flow = 2 + minimum_flow = 1.75 clot_rate = 0.07 max_per_type = 4 threshold_minimum = 60 @@ -288,8 +288,8 @@ occur_text = "is torn open, spraying blood wildly" sound_effect = 'sound/effects/wounds/blood3.ogg' severity = WOUND_SEVERITY_CRITICAL - initial_flow = 3.1875 - minimum_flow = 3 + initial_flow = 2.75 + minimum_flow = 2.5 clot_rate = -0.05 // critical cuts actively get worse instead of better max_per_type = 5 threshold_minimum = 90