Hopefully no break
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@@ -31,6 +31,9 @@
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say("It doesn't seem like that's magical enough!")
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/obj/item/barthpot/attack_hand(mob/user)
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if(!active)
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say("Meow!")
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return
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say("Hello there, I'm Bartholomew, Jacqueline's Familiar.")
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sleep(20)
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say("I'm currently seeking items to put into my pot, if we get the right items, it should crystalise into a magic candy!")
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@@ -34,8 +34,8 @@
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real_name = "Jacqueline"
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icon = 'icons/obj/halloween_items.dmi'
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icon_state = "jacqueline"
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maxHealth = INFINITY
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health = INFINITY
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maxHealth = 25
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health = 25
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density = FALSE
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speech_span = "spooky"
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friendly = "pets"
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@@ -69,6 +69,7 @@
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/mob/living/simple_animal/jacq/attack_hand(mob/living/carbon/human/M)
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if(!active)
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say("Hello there [gender_check(M)]!")
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return ..()
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if(!ckey)
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canmove = FALSE
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@@ -78,6 +79,7 @@
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/mob/living/simple_animal/jacq/attack_paw(mob/living/carbon/monkey/M)
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if(!active)
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say("Hello there [gender_check(M)]!")
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return ..()
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if(!ckey)
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canmove = FALSE
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@@ -105,10 +107,19 @@
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return FALSE
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/mob/living/simple_animal/jacq/proc/gender_check(mob/living/carbon/C)
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var/gender = "lamb"
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if(C)
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if(C.gender == MALE)
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gender = "laddie"
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if(C.gender == FEMALE)
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gender = "lassie"
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return gender
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//Ye wee bugger, gerrout of it. Ye've nae tae enjoy reading the code fer mae secrets like.
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/mob/living/simple_animal/jacq/proc/chit_chat(mob/living/carbon/C)
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//Very important
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var/gender = "lamb"
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var/gender = gender_check(C)
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if(C)
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if(C.gender == MALE)
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gender = "laddie"
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@@ -285,7 +296,7 @@
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objective += " [L2.name]."
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brainwash(C, objective)
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if(2)
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visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Off comes your head, atleast you're not dead.\"</span>")
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visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Off comes your head, a pumpkin taking it's stead!\"</span>")
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C.reagents.add_reagent("pumpkinmutationtoxin", 5)
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if(3)
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visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"If only you had a better upbringing, your ears are now full of my singing!\"</span>")
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@@ -372,8 +383,8 @@
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/datum/reagent/mutationtoxin/pumpkinhead
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name = "Pumpkin head mutation toxin"
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id = "pumpkinmutationtoxin"
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race = /datum/species/dullahan
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mutationtext = "<span class='spooky'>The pain subsides. You feel your head roll off your shoulders."
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race = /datum/species/dullahan/pumpkin
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mutationtext = "<span class='spooky'>The pain subsides. You feel your head roll off your shoulders... and you smell pumpkin."
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//I couldn't get the replace head sprite with a pumpkin to work so, it is what it is.
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/mob/living/simple_animal/jacq/proc/check_candies(mob/living/carbon/C)
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