Merge branch 'master' into upstream-merge-37597

This commit is contained in:
LetterJay
2018-05-23 05:21:19 -05:00
committed by GitHub
29 changed files with 103 additions and 44 deletions
+1 -1
View File
@@ -99,7 +99,7 @@
inhand_x_dimension = 64
inhand_y_dimension = 64
actions_types = list()
flags_2 = SLOWS_WHILE_IN_HAND_2
item_flags = SLOWS_WHILE_IN_HAND
var/datum/action/innate/dash/cult/jaunt
var/datum/action/innate/cult/spin2win/linked_action
var/spinning = FALSE
@@ -24,7 +24,7 @@
armour_penetration = 1000
resistance_flags = INDESTRUCTIBLE
anchored = TRUE
flags_2 = SLOWS_WHILE_IN_HAND_2
item_flags = SLOWS_WHILE_IN_HAND
var/team = WHITE_TEAM
var/reset_cooldown = 0
var/anyonecanpickup = TRUE
@@ -1251,7 +1251,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(H.back)
. += H.back.slowdown
for(var/obj/item/I in H.held_items)
if(I.flags_2 & SLOWS_WHILE_IN_HAND_2)
if(I.item_flags & SLOWS_WHILE_IN_HAND)
. += I.slowdown
var/stambufferinfluence = (H.bufferedstam*(100/H.stambuffer))*0.2 //CIT CHANGE - makes stamina buffer influence movedelay
var/health_deficiency = ((100 + stambufferinfluence) - H.health + (H.getStaminaLoss()*0.75))//CIT CHANGE - reduces the impact of staminaloss on movement speed and makes stamina buffer influence movedelay
@@ -13,7 +13,7 @@
w_class = WEIGHT_CLASS_NORMAL
// No running around with open laptops in hands.
flags_2 = SLOWS_WHILE_IN_HAND_2
item_flags = SLOWS_WHILE_IN_HAND
screen_on = 0 // Starts closed
var/start_open = TRUE // unless this var is set to 1
@@ -110,7 +110,7 @@
fire_sound = 'sound/weapons/laser.ogg'
mag_type = /obj/item/ammo_box/magazine/internal/minigun
casing_ejector = FALSE
flags_2 = SLOWS_WHILE_IN_HAND_2
item_flags = NEEDS_PERMIT | SLOWS_WHILE_IN_HAND
var/obj/item/minigunpack/ammo_pack
/obj/item/gun/ballistic/minigun/Initialize()
@@ -145,5 +145,3 @@
/obj/item/gun/ballistic/minigun/dropped(mob/living/user)
ammo_pack.attach_gun(user)
+1 -1
View File
@@ -2,7 +2,7 @@
slot_flags = ITEM_SLOT_BACK
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
flags_2 = NO_MAT_REDEMPTION_2
item_flags = NEEDS_PERMIT | NO_MAT_REDEMPTION
/obj/item/gun/magic/staff/change
name = "staff of change"
@@ -392,7 +392,7 @@ Burning extracts:
throw_speed = 2
force = 15 //Heavy, but hard to wield.
attack_verb = list("bashed","pounded","slammed")
flags_2 = SLOWS_WHILE_IN_HAND_2
item_flags = SLOWS_WHILE_IN_HAND
/obj/effect/proc_holder/spell/targeted/shapeshift/slimeform
@@ -417,4 +417,4 @@ Burning extracts:
/mob/living/simple_animal/slime/transformedslime/Reproduce() //Just in case.
to_chat(src, "<span class='warning'>I can't reproduce...</span>")
return
return
+3 -8
View File
@@ -27,14 +27,9 @@
// genetic deafness prevents the body from using the ears, even if healthy
if(C.has_trait(TRAIT_DEAF))
deaf = max(deaf, 1)
else
if(C.ears && (C.ears.flags_2 & HEALS_EARS_2))
deaf = max(deaf - 1, 1)
ear_damage = max(ear_damage - 0.1, 0)
// if higher than UNHEALING_EAR_DAMAGE, no natural healing occurs.
if(ear_damage < UNHEALING_EAR_DAMAGE)
ear_damage = max(ear_damage - 0.05, 0)
deaf = max(deaf - 1, 0)
else if(ear_damage < UNHEALING_EAR_DAMAGE) // if higher than UNHEALING_EAR_DAMAGE, no natural healing occurs.
ear_damage = max(ear_damage - 0.05, 0)
deaf = max(deaf - 1, 0)
/obj/item/organ/ears/proc/restoreEars()
deaf = 0