Merge remote-tracking branch 'upstream/master' into TGUIs_Nexties

This commit is contained in:
Artur
2020-02-02 13:31:54 +01:00
259 changed files with 8749 additions and 1498 deletions
+1 -3
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@@ -152,6 +152,7 @@
/obj/machinery/power/apc/Initialize(mapload, ndir, building = FALSE)
. = ..()
tdir = ndir || dir
var/area/A = get_base_area(src)
if(!building)
has_electronics = APC_ELECTRONICS_SECURED
@@ -189,9 +190,6 @@
wires = new /datum/wires/apc(src)
// offset 24 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if (building)
setDir(ndir)
src.tdir = dir // to fix Vars bug
setDir(SOUTH)
switch(tdir)
+2 -2
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@@ -85,8 +85,8 @@ By design, d1 is the smallest direction and d2 is the highest
if(isnull(_d1) || isnull(_d2))
// ensure d1 & d2 reflect the icon_state for entering and exiting cable
var/dash = findtext(icon_state, "-")
d1 = text2num( copytext( icon_state, 1, dash ) )
d2 = text2num( copytext( icon_state, dash+1 ) )
d1 = text2num(copytext(icon_state, 1, dash))
d2 = text2num(copytext(icon_state, dash + length(icon_state[dash])))
else
d1 = _d1
d2 = _d2
+1 -1
View File
@@ -79,7 +79,7 @@ GLOBAL_LIST_EMPTY(gravity_generators) // We will keep track of this by adding ne
return main_part.attackby(I, user)
/obj/machinery/gravity_generator/part/get_status()
return main_part.get_status()
return main_part?.get_status()
/obj/machinery/gravity_generator/part/attack_hand(mob/user)
return main_part.attack_hand(user)
+29 -8
View File
@@ -66,6 +66,8 @@
#define SUPERMATTER_COUNTDOWN_TIME 30 SECONDS
#define SUPERMATTER_INTEGRITY_MULT 1.3 //(loss of integrity / 10) ^ 1.3
GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
/obj/machinery/power/supermatter_crystal
@@ -158,6 +160,8 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
var/datum/looping_sound/supermatter/soundloop
var/moveable = FALSE
var/min_damage = 0
var/power_calc = 0
/obj/machinery/power/supermatter_crystal/Initialize()
. = ..()
@@ -359,6 +363,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
//capping damage
damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage)
damage = max(min_damage, damage) //max integrity
if(damage > damage_archived && prob(10))
playsound(get_turf(src), 'sound/effects/empulse.ogg', 50, 1)
@@ -398,7 +403,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(matter_power)
var/removed_matter = max(matter_power/MATTER_POWER_CONVERSION, 40)
power = max(power + removed_matter, 0)
power_calc = max(power_calc + removed_matter, 0)
matter_power = max(matter_power - removed_matter, 0)
var/temp_factor = 50
@@ -411,7 +416,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
temp_factor = 30
icon_state = base_icon_state
power = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power, 0) //Total laser power plus an overload
power_calc = max( (removed.temperature * temp_factor / T0C) * gasmix_power_ratio + power_calc, 0) //Total laser power plus an overload
if(prob(50))
radiation_pulse(src, power * (1 + (tritiumcomp * TRITIUM_RADIOACTIVITY_MODIFIER) + ((pluoxiumcomp * PLUOXIUM_RADIOACTIVITY_MODIFIER) * pluoxiumbonus) * (power_transmission_bonus/(10-(bzcomp * BZ_RADIOACTIVITY_MODIFIER))))) // Rad Modifiers BZ(500%), Tritium(300%), and Pluoxium(-200%)
@@ -443,15 +448,19 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
for(var/mob/living/carbon/human/l in view(src, HALLUCINATION_RANGE(power))) // If they can see it without mesons on. Bad on them.
if(!istype(l.glasses, /obj/item/clothing/glasses/meson))
var/D = sqrt(1 / max(1, get_dist(l, src)))
l.hallucination += power * config_hallucination_power * D
l.hallucination += power_calc * config_hallucination_power * D
l.hallucination = CLAMP(0, 200, l.hallucination)
for(var/mob/living/l in range(src, round((power / 100) ** 0.25)))
var/rads = (power / 10) * sqrt( 1 / max(get_dist(l, src),1) )
l.rad_act(rads)
power -= ((power/500)**3) * powerloss_inhibitor
power_calc -= ((power_calc/500)**3) * powerloss_inhibitor
if ((100-get_integrity()) < 75)
power = (power_calc * ((100 - (0.15*(100-get_integrity()) - 5)**2) / 100)) + power_calc*0.1
else
power = power_calc * (((100-get_integrity())^((3*(100-get_integrity()))/1000) + 2*(100-get_integrity()))/100) //new and improved, more linear
//power = power_calc * ((((100-get_integrity())**1.3)-(2*(100-get_integrity())))/100)
if(power > POWER_PENALTY_THRESHOLD || damage > damage_penalty_point)
if(power > POWER_PENALTY_THRESHOLD)
@@ -474,8 +483,9 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
supermatter_anomaly_gen(src, GRAVITATIONAL_ANOMALY, rand(5, 10))
if(power > SEVERE_POWER_PENALTY_THRESHOLD && prob(2) || prob(0.3) && power > POWER_PENALTY_THRESHOLD)
supermatter_anomaly_gen(src, PYRO_ANOMALY, rand(5, 10))
if(damage > warning_point) // while the core is still damaged and it's still worth noting its status
if (damage - damage_archived > 0)
min_damage += ((damage - damage_archived) / 9) * SUPERMATTER_INTEGRITY_MULT
if(damage > (min_damage < 200 ? min_damage : 0) + warning_point) // while the core is still damaged and it's still worth noting its status
if((REALTIMEOFDAY - lastwarning) / 10 >= WARNING_DELAY)
alarm()
@@ -514,7 +524,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
if(!istype(Proj.firer, /obj/machinery/power/emitter))
investigate_log("has been hit by [Proj] fired by [key_name(Proj.firer)]", INVESTIGATE_SUPERMATTER)
if(Proj.flag != "bullet")
power += Proj.damage * config_bullet_energy
power_calc += Proj.damage * config_bullet_energy
if(!has_been_powered)
investigate_log("has been powered for the first time.", INVESTIGATE_SUPERMATTER)
message_admins("[src] has been powered for the first time [ADMIN_JMP(src)].")
@@ -615,6 +625,17 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal)
to_chat(user, "<span class='notice'>You extract a sliver from \the [src]. \The [src] begins to react violently!</span>")
new /obj/item/nuke_core/supermatter_sliver(drop_location())
matter_power += 200
if (istype(W, /obj/item/supermatterspray))
var/obj/item/supermatterspray/S = W
if (S.usesleft > 0 && do_after(user, 60, target=src))
min_damage = max(0,min_damage - 10)
to_chat(user, "<span class='notice'>You spray \the [src] with [S].</span>")
playsound(user.loc,'sound/effects/spray2.ogg',50,1,-6)
S.usesleft--
if (prob(10))
to_chat(user, "<span class='warning'>Your hands slip and you drop [S] into \the [src]!</span>")
Consume(S)
return
else if(user.dropItemToGround(W))
user.visible_message("<span class='danger'>As [user] touches \the [src] with \a [W], silence fills the room...</span>",\
"<span class='userdanger'>You touch \the [src] with \the [W], and everything suddenly goes silent.</span>\n<span class='notice'>\The [W] flashes into dust as you flinch away from \the [src].</span>",\