fix surgery cb, linter
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@@ -70,6 +70,7 @@ micro-manipulator, console screen, beaker, Microlaser, matter bin, power cells.
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return
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. = ..()
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moveToNullspace() // thorw ourselves in nullspace
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for(var/comp_path in req_components)
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var/comp_amt = req_components[comp_path]
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@@ -27,7 +27,7 @@
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toggle_internals(user)
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/obj/item/tank/proc/toggle_internals(mob/user)
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var/mob/living/carbon/human/H = user
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var/mob/living/carbon/H = user
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if(!istype(H))
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return
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@@ -278,8 +278,8 @@
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log_game("Explosive tank rupture! Last key to touch the tank was [src.fingerprintslast].")
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//Give the gas a chance to build up more pressure through reacting
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air_contents.react(src)
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// air_contents.react(src)
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//Citadel Edit: removing extra react for "balance"
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air_contents.react(src)
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pressure = air_contents.return_pressure()
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var/range = (pressure-TANK_FRAGMENT_PRESSURE)/TANK_FRAGMENT_SCALE
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var/turf/epicenter = get_turf(loc)
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