To go even further byond... the above lighting layer! (#36106)
* This, is my normal form. * THIS, IS A SUPER SAIYAN ASCENDED. I CALL IT A SUPER SAIYAN 2 * Update lighting.dm * Spelling correction (#3) * Update layers.dm * Update chunk.dm * TO GO BYOND.... * Update lighting.dm
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CitadelStationBot
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7bb63b0a21
commit
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@@ -81,6 +81,9 @@
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#define ABOVE_LIGHTING_PLANE 16
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#define ABOVE_LIGHTING_LAYER 16
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#define BYOND_LIGHTING_PLANE 17
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#define BYOND_LIGHTING_LAYER 17
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//HUD layer defines
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#define FULLSCREEN_PLANE 18
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@@ -106,10 +106,10 @@
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var/turf/t = turf
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if(obscuredTurfs[t])
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if(!t.obscured)
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t.obscured = image('icons/effects/cameravis.dmi', t, null, LIGHTING_LAYER+1)
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t.obscured = image('icons/effects/cameravis.dmi', t, null, BYOND_LIGHTING_LAYER+0.1)
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t.obscured.pixel_x = -t.pixel_x
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t.obscured.pixel_y = -t.pixel_y
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t.obscured.plane = LIGHTING_PLANE+1
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t.obscured.plane = BYOND_LIGHTING_PLANE+0.1
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obscured += t.obscured
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for(var/eye in seenby)
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var/mob/camera/aiEye/m = eye
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@@ -170,4 +170,4 @@
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obscured += t.obscured
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#undef UPDATE_BUFFER
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#undef CHUNK_SIZE
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#undef CHUNK_SIZE
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