To go even further byond... the above lighting layer! (#36106)

* This, is my normal form.

* THIS, IS A SUPER SAIYAN ASCENDED.

I CALL IT A SUPER SAIYAN 2

* Update lighting.dm

* Spelling correction (#3)

* Update layers.dm

* Update chunk.dm

* TO GO BYOND....

* Update lighting.dm
This commit is contained in:
astralloop
2018-03-08 09:54:39 -05:00
committed by CitadelStationBot
parent 7bb63b0a21
commit e8548b392b
2 changed files with 6 additions and 3 deletions
@@ -106,10 +106,10 @@
var/turf/t = turf
if(obscuredTurfs[t])
if(!t.obscured)
t.obscured = image('icons/effects/cameravis.dmi', t, null, LIGHTING_LAYER+1)
t.obscured = image('icons/effects/cameravis.dmi', t, null, BYOND_LIGHTING_LAYER+0.1)
t.obscured.pixel_x = -t.pixel_x
t.obscured.pixel_y = -t.pixel_y
t.obscured.plane = LIGHTING_PLANE+1
t.obscured.plane = BYOND_LIGHTING_PLANE+0.1
obscured += t.obscured
for(var/eye in seenby)
var/mob/camera/aiEye/m = eye
@@ -170,4 +170,4 @@
obscured += t.obscured
#undef UPDATE_BUFFER
#undef CHUNK_SIZE
#undef CHUNK_SIZE