diff --git a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm index 183e90595e..636c2b7890 100644 --- a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm @@ -1,28 +1,3 @@ -<<<<<<< HEAD -/datum/species/shadow - // Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light. - name = "???" - id = "shadow" - sexes = 0 - blacklisted = 1 - ignored_by = list(/mob/living/simple_animal/hostile/faithless) - meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow - species_traits = list(NOBREATH,NOBLOOD,RADIMMUNE,VIRUSIMMUNE) - dangerous_existence = 1 - mutanteyes = /obj/item/organ/eyes/night_vision - - -/datum/species/shadow/spec_life(mob/living/carbon/human/H) - var/light_amount = 0 - if(isturf(H.loc)) - var/turf/T = H.loc - light_amount = T.get_lumcount() - - if(light_amount > 0.2) //if there's enough light, start dying - H.take_overall_damage(1,1) - else if (light_amount < 0.2) //heal in the dark - H.heal_overall_damage(1,1) -======= /datum/species/shadow // Humans cursed to stay in the darkness, lest their life forces drain. They regain health in shadow and die in light. name = "???" @@ -138,4 +113,3 @@ visible_message("[O] is disintegrated by [src]!") O.burn() playsound(src, 'sound/items/welder.ogg', 50, 1) ->>>>>>> 35279a3... Nightmare (#30415)