diff --git a/_maps/map_files/PubbyStation/PubbyStation.dmm b/_maps/map_files/PubbyStation/PubbyStation.dmm index 4a14660e57..5232c94686 100644 --- a/_maps/map_files/PubbyStation/PubbyStation.dmm +++ b/_maps/map_files/PubbyStation/PubbyStation.dmm @@ -38016,6 +38016,7 @@ icon_state = "4-8" }, /obj/effect/turf_decal/stripes/line, +/obj/machinery/pipedispenser, /turf/open/floor/engine, /area/science/storage) "bII" = ( @@ -38028,12 +38029,14 @@ /obj/effect/turf_decal/stripes/corner{ dir = 1 }, +/obj/machinery/pipedispenser/disposal, /turf/open/floor/engine, /area/science/storage) "bIJ" = ( /obj/structure/cable{ icon_state = "1-8" }, +/obj/machinery/pipedispenser/disposal/transit_tube, /turf/open/floor/engine, /area/science/storage) "bIK" = ( @@ -38987,6 +38990,8 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/structure/reagent_dispensers/watertank/high, +/obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, /area/engine/atmos) "bKT" = ( @@ -39005,6 +39010,10 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/structure/reagent_dispensers/fueltank, +/obj/effect/turf_decal/stripes/line{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bKU" = ( @@ -39052,9 +39061,6 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bKW" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 4 - }, /obj/structure/cable{ icon_state = "1-8" }, @@ -39067,11 +39073,15 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bKX" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 4 +/obj/machinery/atmospherics/components/binary/pump{ + dir = 0; + name = "Mix to Engine" }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -39090,10 +39100,10 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bKZ" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/layer_manifold{ dir = 4 }, -/obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/engine/atmos) "bLa" = ( @@ -39476,6 +39486,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/effect/turf_decal/stripes/line{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bLZ" = ( @@ -39547,6 +39560,7 @@ /obj/machinery/atmospherics/pipe/manifold/yellow/visible{ dir = 4 }, +/obj/machinery/meter, /turf/open/floor/plasteel, /area/engine/atmos) "bMf" = ( @@ -39556,6 +39570,9 @@ /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bMh" = ( @@ -39570,6 +39587,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bMi" = ( @@ -40010,53 +40030,49 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bNd" = ( -/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{ - dir = 4 - }, +/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bNe" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 6 +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 10 }, /turf/open/floor/plasteel, /area/engine/atmos) "bNf" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, +/obj/item/beacon, /turf/open/floor/plasteel, /area/engine/atmos) "bNg" = ( -/obj/machinery/atmospherics/components/binary/pump/on{ - dir = 1; - name = "Air to Distro" - }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/supply/visible{ + dir = 5 }, /turf/open/floor/plasteel, /area/engine/atmos) "bNh" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, +/obj/machinery/atmospherics/components/binary/pump{ + name = "Mix to Ports" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bNi" = ( -/obj/machinery/atmospherics/components/unary/vent_pump/on{ - dir = 8 +/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ + dir = 4 }, +/obj/machinery/meter, /turf/open/floor/plasteel, /area/engine/atmos) "bNj" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 6 - }, /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Mix to Ports" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bNk" = ( @@ -40066,13 +40082,13 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bNl" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 4 - }, /obj/effect/turf_decal/tile/yellow, /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/manifold/green/visible{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bNm" = ( @@ -40463,81 +40479,75 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/vending/wardrobe/atmos_wardrobe, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bOj" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, -/obj/machinery/door/firedoor/heavy, -/obj/machinery/door/airlock/atmos/glass{ - name = "Atmospherics Monitoring"; - req_access_txt = "24" - }, -/turf/open/floor/plasteel, +/turf/closed/wall, /area/engine/atmos) "bOk" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, +/obj/machinery/space_heater, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bOl" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 + dir = 10 + }, +/obj/machinery/space_heater, +/obj/effect/turf_decal/stripes/line{ + dir = 5 }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bOm" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 +/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{ + dir = 8 }, -/obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plasteel, /area/engine/atmos) "bOn" = ( -/obj/machinery/atmospherics/pipe/manifold/cyan/visible, +/obj/machinery/atmospherics/pipe/simple/general/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bOo" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/components/binary/pump{ - name = "Mix to Port" - }, +/obj/machinery/atmospherics/pipe/manifold/general/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bOp" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/components/binary/pump{ - dir = 1; - name = "Pure to Mix" - }, /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/simple/general/visible{ + dir = 10 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bOq" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/components/binary/pump/on{ +/obj/machinery/atmospherics/components/binary/pump{ dir = 1; - name = "Unfiltered to Mix" + name = "Pure to Mix" }, /turf/open/floor/plasteel, /area/engine/atmos) "bOr" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 10 +/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ + dir = 1 }, -/turf/open/floor/plating, +/turf/open/floor/plasteel, /area/engine/atmos) "bOs" = ( /obj/structure/sign/warning/fire, @@ -40740,133 +40750,65 @@ /area/engine/atmos) "bOQ" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 + dir = 10 }, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/turf/open/floor/plasteel, +/turf/closed/wall, /area/engine/atmos) "bOR" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 10 }, -/turf/closed/wall/r_wall, +/turf/open/floor/plating, /area/engine/atmos) "bOS" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 - }, -/obj/machinery/camera{ - c_tag = "Atmospherics Monitoring"; - dir = 1 - }, -/obj/machinery/space_heater, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/turf/open/floor/plasteel, +/obj/effect/turf_decal/vg_decals/atmos/mix, +/turf/open/floor/engine/vacuum, /area/engine/atmos) "bOT" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, -/obj/machinery/atmospherics/pipe/simple/supply/hidden{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 5 }, -/turf/open/floor/plasteel, +/turf/closed/wall, /area/engine/atmos) "bOU" = ( -/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ +/obj/machinery/atmospherics/components/binary/pump/on{ + name = "Waste to Filter" + }, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) "bOV" = ( -/obj/structure/table, -/obj/item/clothing/head/welding{ - pixel_x = -3; - pixel_y = 7 - }, -/obj/item/clothing/head/welding{ - pixel_x = -5; - pixel_y = 3 - }, -/obj/item/multitool{ - layer = 4 - }, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bOW" = ( -/obj/structure/table, -/obj/item/stack/sheet/glass/fifty, -/obj/item/storage/belt/utility, -/obj/item/t_scanner, -/obj/item/t_scanner, -/obj/item/t_scanner, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 +/obj/machinery/atmospherics/components/binary/pump/on{ + dir = 8; + name = "Air to External" }, /turf/open/floor/plasteel, /area/engine/atmos) "bOX" = ( -/obj/structure/table, -/obj/item/stack/sheet/metal/fifty, -/obj/item/stack/sheet/metal/fifty{ - pixel_x = 2; - pixel_y = 2 - }, -/obj/item/stack/sheet/glass, -/obj/item/stack/rods/fifty, -/obj/item/pipe_dispenser, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bOY" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 8 +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) "bOZ" = ( -/obj/machinery/meter, -/obj/machinery/atmospherics/pipe/simple/general/visible{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 9 }, /turf/open/floor/plasteel, /area/engine/atmos) "bPa" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ +/obj/machinery/portable_atmospherics/canister, +/obj/machinery/atmospherics/components/unary/portables_connector/visible{ dir = 1 }, /turf/open/floor/plasteel, /area/engine/atmos) -"bPb" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 8; - name = "Pure to Port" - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bPc" = ( -/obj/machinery/atmospherics/pipe/manifold4w/yellow/visible, -/obj/structure/cable{ - icon_state = "1-2" - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "bPd" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 4 +/obj/machinery/atmospherics/pipe/manifold/yellow/visible{ + dir = 8 }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -40879,14 +40821,15 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bPf" = ( /obj/machinery/atmospherics/pipe/simple/cyan/visible, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/layer_manifold{ dir = 4 }, -/obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/engine/atmos) "bPg" = ( @@ -41104,60 +41047,76 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/disposal/bin, +/obj/structure/disposalpipe/trunk{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bPO" = ( -/obj/structure/disposalpipe/segment, +/obj/structure/disposalpipe/sorting/mail{ + sortType = 6 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bPP" = ( -/obj/structure/tank_dispenser, -/obj/effect/turf_decal/tile/yellow, /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/structure/closet/secure_closet/atmospherics, +/obj/effect/turf_decal/stripes/line{ + dir = 10 + }, +/obj/machinery/atmospherics/pipe/manifold/supply/hidden{ + dir = 8 + }, +/obj/effect/turf_decal/tile/yellow{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bPQ" = ( /turf/closed/wall, /area/engine/atmos) "bPR" = ( -/obj/machinery/atmospherics/components/binary/pump/on{ - name = "Waste In" +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 }, -/turf/open/floor/plasteel, +/turf/closed/wall, /area/engine/atmos) "bPS" = ( -/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 8 + }, +/obj/machinery/camera{ + c_tag = "Atmospherics Central"; + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bPT" = ( -/obj/machinery/atmospherics/components/binary/pump{ - name = "Air to Port" - }, -/obj/machinery/light{ - dir = 8 - }, -/obj/structure/extinguisher_cabinet{ - pixel_x = -27 +/obj/machinery/atmospherics/components/binary/pump/on{ + dir = 8; + name = "Air to Distro" }, /turf/open/floor/plasteel, /area/engine/atmos) "bPU" = ( /obj/machinery/atmospherics/components/binary/pump{ - name = "Mix to Port" + name = "Air to Ports" }, /turf/open/floor/plasteel, /area/engine/atmos) "bPV" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible, /obj/structure/cable{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/simple/general/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bPW" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible, +/obj/machinery/atmospherics/pipe/simple/yellow/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bPX" = ( @@ -41172,6 +41131,7 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bPY" = ( @@ -41186,14 +41146,14 @@ /turf/open/floor/engine/n2o, /area/engine/atmos) "bQa" = ( -/obj/machinery/portable_atmospherics/canister/nitrous_oxide, -/obj/machinery/atmospherics/miner/n2o, +/obj/effect/turf_decal/vg_decals/atmos/nitrous_oxide, /turf/open/floor/engine/n2o, /area/engine/atmos) "bQb" = ( /obj/machinery/light/small{ dir = 4 }, +/obj/machinery/atmospherics/miner/n2o, /turf/open/floor/engine/n2o, /area/engine/atmos) "bQc" = ( @@ -41496,10 +41456,6 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bQF" = ( -/obj/structure/chair/office/dark{ - dir = 8 - }, -/obj/effect/landmark/start/atmospheric_technician, /obj/effect/turf_decal/tile/yellow{ dir = 1 }, @@ -41509,54 +41465,48 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bQG" = ( -/obj/machinery/computer/atmos_control{ - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plasteel, /area/engine/atmos) "bQH" = ( -/obj/machinery/pipedispenser, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 + }, +/obj/effect/turf_decal/tile/yellow, /turf/open/floor/plasteel, /area/engine/atmos) "bQI" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, -/turf/open/floor/plasteel, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/turf/closed/wall, /area/engine/atmos) "bQJ" = ( -/obj/structure/closet/secure_closet/atmospherics, -/obj/effect/turf_decal/stripes/line{ - dir = 8 +/obj/machinery/atmospherics/components/binary/pump{ + dir = 8; + name = "Ports to Filter" }, /turf/open/floor/plasteel, /area/engine/atmos) "bQK" = ( -/obj/machinery/atmospherics/components/unary/portables_connector/visible{ +/obj/machinery/atmospherics/pipe/simple/general/visible{ dir = 4 }, -/obj/machinery/portable_atmospherics/canister, -/obj/effect/turf_decal/bot, +/obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bQL" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 4 - }, +/obj/machinery/atmospherics/pipe/manifold4w/general/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bQM" = ( -/obj/machinery/atmospherics/components/unary/portables_connector/visible{ - dir = 8 +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 }, -/obj/effect/turf_decal/bot, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bQN" = ( -/obj/machinery/atmospherics/components/trinary/filter/atmos/n2o{ - dir = 1 +/obj/machinery/atmospherics/components/binary/pump/on{ + dir = 1; + name = "Unfiltered to Mix" }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -41830,105 +41780,88 @@ /turf/open/floor/plasteel, /area/hallway/primary/aft) "bRr" = ( -/obj/structure/table/reinforced, -/obj/machinery/door/firedoor/heavy, -/obj/machinery/door/window/northleft{ - dir = 4; - name = "Atmospherics Desk"; - req_access_txt = "24" - }, -/obj/machinery/door/poddoor/preopen{ - id = "atmos"; - name = "atmospherics security door" - }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/effect/turf_decal/delivery, -/turf/open/floor/plasteel, +/turf/closed/wall/r_wall, /area/engine/atmos) "bRs" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 }, -/obj/structure/chair/office/dark{ - dir = 8 - }, -/obj/effect/landmark/start/atmospheric_technician, /obj/effect/turf_decal/tile/yellow{ dir = 1 }, /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/structure/tank_dispenser, /turf/open/floor/plasteel, /area/engine/atmos) "bRt" = ( /obj/structure/disposalpipe/segment, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 10 +/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ + dir = 1 }, /turf/open/floor/plasteel, /area/engine/atmos) "bRu" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bRw" = ( +/obj/machinery/atmospherics/pipe/manifold4w/general/visible, +/obj/machinery/meter, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bRx" = ( +/obj/machinery/computer/atmos_control, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 + }, +/obj/effect/turf_decal/tile/yellow{ + dir = 1 + }, +/obj/effect/turf_decal/stripes/line, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bRy" = ( +/obj/structure/closet/secure_closet/atmospherics, /obj/machinery/requests_console{ department = "Atmospherics"; departmentType = 4; name = "Atmos RC"; pixel_x = 30 }, -/obj/machinery/light{ - dir = 4 - }, -/obj/machinery/computer/atmos_alert{ - dir = 8 - }, -/obj/effect/turf_decal/tile/yellow, /obj/effect/turf_decal/tile/yellow{ dir = 4 }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bRv" = ( -/obj/machinery/pipedispenser/disposal, -/obj/machinery/light{ - dir = 8 - }, -/obj/machinery/camera{ - c_tag = "Atmospherics Central"; - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bRw" = ( -/obj/machinery/atmospherics/components/unary/vent_pump/on{ +/obj/effect/turf_decal/tile/yellow{ dir = 1 }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bRx" = ( -/obj/machinery/suit_storage_unit/atmos, -/obj/effect/turf_decal/stripes/line{ - dir = 8 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bRy" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ +/obj/effect/turf_decal/tile/yellow, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, -/obj/machinery/meter, +/obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, /area/engine/atmos) "bRz" = ( +/obj/structure/disposalpipe/segment, /obj/machinery/holopad, /turf/open/floor/plasteel, /area/engine/atmos) "bRA" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 8 +/obj/structure/chair/office/dark{ + dir = 1 }, -/obj/machinery/meter, +/obj/effect/landmark/start/atmospheric_technician, /turf/open/floor/plasteel, /area/engine/atmos) "bRB" = ( @@ -41939,6 +41872,7 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bRC" = ( @@ -42177,6 +42111,11 @@ id = "atmos"; name = "atmospherics security door" }, +/obj/machinery/door/window/northleft{ + dir = 4; + name = "Atmospherics Desk"; + req_access_txt = "24" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bSb" = ( @@ -42189,76 +42128,70 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/conveyor_switch{ + id = "atmosdeliver" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bSc" = ( -/obj/structure/disposalpipe/sorting/mail/flip{ - dir = 2; - sortType = 6 +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 }, /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 1 }, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, +/obj/structure/disposalpipe/segment, /turf/open/floor/plasteel, /area/engine/atmos) "bSd" = ( -/obj/machinery/disposal/bin, -/obj/structure/disposalpipe/trunk{ +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/suit_storage_unit/atmos, +/obj/effect/turf_decal/stripes/line{ + dir = 9 + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bSe" = ( +/obj/machinery/suit_storage_unit/atmos, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 + }, /obj/effect/turf_decal/tile/yellow, /obj/effect/turf_decal/tile/yellow{ dir = 8 }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bSe" = ( -/obj/machinery/pipedispenser/disposal/transit_tube, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bSf" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ - dir = 4 - }, -/obj/item/wrench, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bSg" = ( -/obj/machinery/atmospherics/pipe/manifold/yellow/visible{ +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, +/obj/machinery/light{ dir = 8 }, -/obj/structure/cable{ - icon_state = "1-2" - }, /turf/open/floor/plasteel, /area/engine/atmos) "bSh" = ( -/obj/machinery/camera{ - c_tag = "Atmospherics Starboard"; - dir = 8 - }, /obj/machinery/atmospherics/components/binary/pump{ dir = 8; name = "Plasma Outlet Pump" }, /obj/effect/turf_decal/tile/yellow, +/obj/machinery/atmospherics/pipe/simple/green/visible, /obj/effect/turf_decal/tile/yellow{ dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) -"bSi" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible, -/obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 4 - }, -/turf/open/floor/plating, -/area/engine/atmos) "bSj" = ( /obj/machinery/atmospherics/components/unary/vent_pump/siphon/on{ dir = 8; @@ -42530,31 +42463,42 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bSR" = ( -/obj/machinery/light{ - dir = 8 +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 }, -/obj/machinery/atmospherics/components/binary/pump{ - name = "Port to Filter" - }, -/obj/structure/extinguisher_cabinet{ - pixel_x = -27 +/obj/machinery/atmospherics/components/trinary/filter/atmos/n2o{ + dir = 1 }, /turf/open/floor/plasteel, /area/engine/atmos) "bSS" = ( -/obj/item/beacon, +/obj/structure/chair/office/dark, +/obj/effect/landmark/start/atmospheric_technician, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 10 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bST" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible{ +/obj/machinery/computer/atmos_alert{ + dir = 1 + }, +/obj/effect/turf_decal/tile/yellow{ dir = 8 }, -/obj/structure/chair/stool, +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 5 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bSU" = ( /obj/machinery/atmospherics/components/unary/thermomachine/heater{ - dir = 8 + dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -42570,6 +42514,7 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bSW" = ( @@ -42579,14 +42524,14 @@ /turf/open/floor/engine/plasma, /area/engine/atmos) "bSX" = ( -/obj/machinery/portable_atmospherics/canister/toxins, -/obj/machinery/atmospherics/miner/toxins, +/obj/effect/turf_decal/vg_decals/atmos/plasma, /turf/open/floor/engine/plasma, /area/engine/atmos) "bSY" = ( /obj/machinery/light/small{ dir = 4 }, +/obj/machinery/atmospherics/miner/toxins, /turf/open/floor/engine/plasma, /area/engine/atmos) "bSZ" = ( @@ -42922,19 +42867,22 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 6 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bTI" = ( /obj/structure/disposalpipe/segment, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 6 - }, /obj/effect/turf_decal/tile/yellow{ dir = 1 }, /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bTJ" = ( @@ -42947,6 +42895,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/components/unary/vent_pump/on{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bTK" = ( @@ -42986,87 +42937,72 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bTM" = ( -/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bTN" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 4 - }, -/obj/item/radio/intercom{ - name = "Station Intercom (General)"; - pixel_x = 30; - pixel_y = 26 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bTO" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 4 - }, -/obj/machinery/vending/wardrobe/atmos_wardrobe, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bTP" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 4 - }, -/obj/structure/reagent_dispensers/watertank/high, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /obj/structure/fireaxecabinet{ - pixel_y = 32 + pixel_x = -32 }, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bTQ" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 4 - }, -/obj/structure/reagent_dispensers/fueltank, -/obj/machinery/camera{ - c_tag = "Atmospherics Mixing" - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 1 - }, -/obj/effect/turf_decal/tile/yellow{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bTR" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 8; - name = "Port to Filter" - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bTS" = ( -/obj/item/cigbutt, -/obj/machinery/atmospherics/pipe/manifold4w/general/visible, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bTT" = ( -/obj/machinery/atmospherics/components/unary/thermomachine/freezer{ +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 8 }, /turf/open/floor/plasteel, /area/engine/atmos) -"bTU" = ( +"bTN" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 9 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bTO" = ( +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/turf/open/floor/plating, +/area/engine/atmos) +"bTP" = ( +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ + dir = 4 + }, /obj/machinery/atmospherics/components/trinary/filter/atmos/plasma{ dir = 1 }, +/obj/machinery/camera{ + c_tag = "Atmospherics Starboard"; + dir = 8 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bTQ" = ( +/obj/machinery/door/poddoor/preopen{ + id = "atmos"; + name = "atmospherics security door" + }, +/obj/machinery/door/firedoor/heavy, +/obj/effect/turf_decal/delivery, +/obj/structure/closet/firecloset, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bTR" = ( +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/orange/visible, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bTS" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/simple/purple/visible, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bTT" = ( +/obj/machinery/atmospherics/components/unary/thermomachine/freezer{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bTV" = ( @@ -43213,9 +43149,6 @@ /obj/machinery/camera{ c_tag = "Engineering Access" }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 6 - }, /obj/item/radio/intercom{ name = "Station Intercom (General)"; pixel_y = 24 @@ -43239,89 +43172,86 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bUp" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 6 - }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bUq" = ( /obj/structure/disposalpipe/segment, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{ - dir = 4 - }, /turf/open/floor/plasteel, /area/engine/atmos) "bUr" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 6 +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 9 }, +/obj/machinery/meter, /turf/open/floor/plasteel, /area/engine/atmos) "bUs" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, +/obj/machinery/atmospherics/components/binary/pump{ + dir = 1; + name = "O2 to Pure" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bUt" = ( -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 8 - }, +/obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bUu" = ( -/obj/machinery/atmospherics/pipe/manifold/general/visible, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bUv" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4; - name = "incinerator mix pump" - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bUw" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible, /obj/structure/cable{ icon_state = "1-2" }, /obj/machinery/atmospherics/pipe/simple/purple/visible{ - dir = 4 + dir = 5 }, /turf/open/floor/plasteel, /area/engine/atmos) -"bUx" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible, -/obj/machinery/atmospherics/pipe/simple/purple/visible{ +"bUv" = ( +/obj/machinery/atmospherics/pipe/simple/general/visible{ + dir = 6 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) +"bUw" = ( +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/manifold/general/visible{ dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) "bUy" = ( -/obj/machinery/atmospherics/pipe/simple/purple/visible{ - dir = 4 - }, /obj/effect/turf_decal/tile/yellow, /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bUz" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, -/obj/machinery/atmospherics/pipe/simple/purple/visible{ +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ dir = 4 }, -/turf/open/floor/plating, +/obj/machinery/atmospherics/components/trinary/filter/atmos/co2{ + dir = 1 + }, +/turf/open/floor/plasteel, /area/engine/atmos) "bUA" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/purple/visible{ - dir = 10 +/obj/effect/turf_decal/tile/yellow, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 }, -/turf/open/space, -/area/space/nearstation) +/obj/machinery/atmospherics/components/trinary/filter/atmos/o2{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "bUC" = ( /obj/structure/flora/ausbushes/fernybush, /turf/open/floor/plating/asteroid, @@ -43613,12 +43543,12 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 9 - }, /obj/effect/turf_decal/stripes/line{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/break_room) "bVc" = ( @@ -43630,10 +43560,8 @@ /obj/structure/disposalpipe/segment{ dir = 4 }, -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ - dir = 8 - }, /obj/effect/turf_decal/delivery, +/obj/machinery/atmospherics/pipe/manifold4w/scrubbers, /turf/open/floor/plasteel, /area/engine/atmos) "bVd" = ( @@ -43663,35 +43591,42 @@ /obj/structure/disposalpipe/segment{ dir = 9 }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ + dir = 8 }, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bVg" = ( -/obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden{ - dir = 4 +/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ + dir = 8 }, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 + }, +/obj/effect/turf_decal/tile/yellow, /turf/open/floor/plasteel, /area/engine/atmos) "bVh" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 6 +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ + dir = 8 }, -/turf/open/floor/plasteel, +/turf/open/floor/plating, /area/engine/atmos) "bVi" = ( -/obj/machinery/atmospherics/pipe/manifold/yellow/visible{ - dir = 1 +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 5 }, -/turf/open/floor/plasteel, +/turf/open/floor/plating, /area/engine/atmos) "bVj" = ( /obj/structure/cable{ icon_state = "1-2" }, -/obj/machinery/atmospherics/pipe/manifold/yellow/visible, +/obj/machinery/atmospherics/components/binary/pump{ + name = "incinerator mix pump" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bVk" = ( @@ -43703,24 +43638,25 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bVl" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ +/obj/machinery/atmospherics/pipe/simple/cyan/visible, +/obj/machinery/atmospherics/pipe/layer_manifold{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/plating, /area/engine/atmos) "bVm" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ +/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/purple/visible, -/turf/open/space, -/area/space/nearstation) +/obj/machinery/atmospherics/pipe/layer_manifold, +/turf/open/floor/plating, +/area/engine/atmos) "bVn" = ( /obj/machinery/atmospherics/components/unary/vent_pump/siphon/atmos/carbon_output{ dir = 8 @@ -44008,44 +43944,21 @@ }, /turf/open/floor/plasteel, /area/engine/break_room) -"bVV" = ( -/obj/machinery/atmospherics/components/binary/pump{ - name = "Waste to Space" - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "bVW" = ( -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 1 +/obj/machinery/atmospherics/pipe/simple/orange/visible{ + dir = 9 }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bVX" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 6 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) +/turf/closed/wall/r_wall, +/area/maintenance/disposal/incinerator) "bVY" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/components/binary/pump{ - dir = 1; - name = "O2 to Pure" +/obj/machinery/atmospherics/pipe/manifold/yellow/visible{ + dir = 1 }, /turf/open/floor/plasteel, /area/engine/atmos) "bVZ" = ( -/obj/machinery/atmospherics/pipe/manifold/cyan/visible{ - dir = 1 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bWa" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 4; - name = "N2 to Pure" +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 4 }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -44057,6 +43970,7 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bWc" = ( @@ -44064,24 +43978,19 @@ /obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/plating, /area/engine/atmos) -"bWd" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/purple/visible, -/turf/open/space, -/area/space/nearstation) "bWe" = ( /obj/machinery/air_sensor/atmos/carbon_tank, /turf/open/floor/engine/co2, /area/engine/atmos) "bWf" = ( -/obj/machinery/portable_atmospherics/canister/carbon_dioxide, -/obj/machinery/atmospherics/miner/carbon_dioxide, +/obj/effect/turf_decal/vg_decals/atmos/carbon_dioxide, /turf/open/floor/engine/co2, /area/engine/atmos) "bWg" = ( /obj/machinery/light/small{ dir = 4 }, +/obj/machinery/atmospherics/miner/carbon_dioxide, /turf/open/floor/engine/co2, /area/engine/atmos) "bWh" = ( @@ -44398,43 +44307,34 @@ /area/engine/break_room) "bWI" = ( /obj/machinery/portable_atmospherics/scrubber, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, +/obj/machinery/atmospherics/pipe/manifold/scrubbers/visible{ + dir = 8 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 1 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bWJ" = ( /obj/machinery/portable_atmospherics/pump, /obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 10 + }, +/obj/effect/turf_decal/stripes/line{ dir = 5 }, /turf/open/floor/plasteel, /area/engine/atmos) -"bWK" = ( -/obj/machinery/atmospherics/components/trinary/filter/atmos/o2{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bWL" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "bWM" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bWN" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 10 +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 6 }, /turf/open/floor/plasteel, /area/engine/atmos) "bWO" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 10 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bWP" = ( @@ -44445,8 +44345,8 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bWQ" = ( -/obj/machinery/atmospherics/components/trinary/filter/atmos/co2{ - dir = 1 +/obj/machinery/atmospherics/pipe/simple/purple/visible{ + dir = 10 }, /turf/open/floor/plasteel, /area/engine/atmos) @@ -44458,14 +44358,6 @@ /obj/machinery/atmospherics/pipe/simple/cyan/visible, /turf/open/floor/plating, /area/engine/atmos) -"bWS" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 4 - }, -/obj/machinery/atmospherics/pipe/simple/purple/visible, -/turf/open/space, -/area/space/nearstation) "bWT" = ( /obj/machinery/atmospherics/components/unary/outlet_injector/atmos/carbon_input{ dir = 8 @@ -44644,11 +44536,13 @@ /area/engine/engineering) "bXr" = ( /obj/machinery/portable_atmospherics/scrubber, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible, /obj/effect/turf_decal/tile/yellow, /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/components/binary/pump{ + name = "Waste to Space" + }, /turf/open/floor/plasteel, /area/engine/atmos) "bXs" = ( @@ -44657,14 +44551,22 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ + dir = 5 + }, +/obj/effect/turf_decal/stripes/line{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bXt" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible, /obj/effect/turf_decal/tile/yellow, /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/components/trinary/filter/atmos/n2{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bXu" = ( @@ -44675,6 +44577,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bXv" = ( @@ -44683,6 +44588,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bXw" = ( @@ -44691,7 +44599,10 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, -/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 4 + }, +/obj/machinery/atmospherics/pipe/layer_manifold, /turf/open/floor/plasteel, /area/engine/atmos) "bXx" = ( @@ -44702,6 +44613,9 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/green/visible{ + dir = 10 + }, /turf/open/floor/plasteel, /area/engine/atmos) "bXy" = ( @@ -44712,17 +44626,7 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, -/turf/open/floor/plasteel, -/area/engine/atmos) -"bXz" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible, -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 - }, -/obj/effect/turf_decal/tile/yellow, -/obj/effect/turf_decal/tile/yellow{ - dir = 8 - }, +/obj/machinery/meter, /turf/open/floor/plasteel, /area/engine/atmos) "bXA" = ( @@ -44753,6 +44657,7 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bXD" = ( @@ -44769,7 +44674,6 @@ /turf/open/floor/plasteel, /area/engine/atmos) "bXE" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible, /obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, @@ -44780,6 +44684,7 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/purple/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bXF" = ( @@ -44793,15 +44698,13 @@ /obj/effect/turf_decal/tile/yellow{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/green/visible, /turf/open/floor/plasteel, /area/engine/atmos) "bXG" = ( /obj/machinery/atmospherics/pipe/simple/cyan/hidden{ dir = 9 }, -/obj/machinery/atmospherics/pipe/simple/purple/visible{ - dir = 6 - }, /turf/closed/wall/r_wall, /area/engine/atmos) "bXI" = ( @@ -44998,17 +44901,11 @@ /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/engine/atmos) -"bYq" = ( -/obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/green/visible{ - dir = 5 - }, -/turf/open/floor/plating, -/area/engine/atmos) "bYs" = ( /obj/machinery/atmospherics/pipe/simple/green/hidden{ dir = 8 }, +/obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/closed/wall/r_wall, /area/maintenance/disposal/incinerator) "bYt" = ( @@ -45019,9 +44916,6 @@ /turf/closed/wall, /area/maintenance/disposal/incinerator) "bYu" = ( -/obj/machinery/atmospherics/pipe/simple/green/hidden{ - dir = 9 - }, /obj/structure/cable{ icon_state = "1-2" }, @@ -45029,9 +44923,16 @@ name = "Incinerator"; req_access_txt = "24" }, +/obj/machinery/atmospherics/pipe/simple/green/hidden{ + dir = 8 + }, +/obj/machinery/atmospherics/pipe/simple/purple/visible, /turf/open/floor/plasteel/dark, /area/maintenance/disposal/incinerator) "bYv" = ( +/obj/machinery/atmospherics/pipe/simple/green/hidden{ + dir = 9 + }, /turf/closed/wall, /area/maintenance/disposal/incinerator) "bYw" = ( @@ -45430,16 +45331,6 @@ }, /turf/open/floor/plasteel, /area/engine/engineering) -"bZd" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/green/visible, -/turf/open/space, -/area/space/nearstation) -"bZe" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/cyan/visible, -/turf/open/space, -/area/space/nearstation) "bZf" = ( /obj/machinery/power/apc{ dir = 8; @@ -45479,6 +45370,7 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/purple/visible, /turf/open/floor/plasteel/dark, /area/maintenance/disposal/incinerator) "bZh" = ( @@ -45497,7 +45389,6 @@ /area/maintenance/disposal/incinerator) "bZi" = ( /obj/machinery/meter, -/obj/machinery/atmospherics/pipe/simple/purple/visible, /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 }, @@ -45646,10 +45537,12 @@ /turf/open/floor/plasteel, /area/engine/engineering) "bZK" = ( -/obj/machinery/atmospherics/components/unary/outlet_injector/on{ +/obj/structure/lattice, +/obj/machinery/atmospherics/components/unary/relief_valve/atmos/atmos_waste{ dir = 1 }, -/turf/open/floor/plating/airless, +/obj/structure/lattice/catwalk, +/turf/open/space, /area/engine/atmos) "bZL" = ( /obj/machinery/atmospherics/pipe/simple, @@ -45690,6 +45583,9 @@ /obj/structure/cable/yellow{ icon_state = "1-2" }, +/obj/machinery/atmospherics/pipe/simple/purple/visible{ + dir = 5 + }, /turf/open/floor/plasteel/dark, /area/maintenance/disposal/incinerator) "bZQ" = ( @@ -45709,11 +45605,14 @@ /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/purple/visible{ + dir = 4 + }, /turf/open/floor/plasteel/dark, /area/maintenance/disposal/incinerator) "bZR" = ( /obj/machinery/atmospherics/pipe/simple/purple/visible{ - dir = 5 + dir = 4 }, /turf/closed/wall/r_wall, /area/maintenance/disposal/incinerator) @@ -46166,16 +46065,14 @@ /turf/open/floor/engine/n2, /area/engine/atmos) "cbt" = ( -/obj/machinery/portable_atmospherics/canister/nitrogen, -/obj/machinery/atmospherics/miner/nitrogen, +/obj/effect/turf_decal/vg_decals/atmos/nitrogen, /turf/open/floor/engine/n2, /area/engine/atmos) "cbu" = ( /turf/open/floor/engine/o2, /area/engine/atmos) "cbv" = ( -/obj/machinery/portable_atmospherics/canister/oxygen, -/obj/machinery/atmospherics/miner/oxygen, +/obj/effect/turf_decal/vg_decals/atmos/oxygen, /turf/open/floor/engine/o2, /area/engine/atmos) "cbw" = ( @@ -46183,8 +46080,8 @@ /turf/open/floor/engine/air, /area/engine/atmos) "cbx" = ( -/obj/machinery/portable_atmospherics/canister/air, /obj/effect/landmark/event_spawn, +/obj/effect/turf_decal/vg_decals/atmos/air, /turf/open/floor/engine/air, /area/engine/atmos) "cby" = ( @@ -46385,10 +46282,12 @@ /area/engine/engineering) "ccm" = ( /obj/machinery/light/small, +/obj/machinery/atmospherics/miner/nitrogen, /turf/open/floor/engine/n2, /area/engine/atmos) "ccn" = ( /obj/machinery/light/small, +/obj/machinery/atmospherics/miner/oxygen, /turf/open/floor/engine/o2, /area/engine/atmos) "cco" = ( @@ -50093,15 +49992,15 @@ /turf/open/floor/plasteel, /area/hallway/primary/aft) "cqG" = ( -/obj/machinery/atmospherics/pipe/simple/yellow/visible{ - dir = 4 - }, /obj/effect/turf_decal/tile/yellow{ dir = 1 }, /obj/effect/turf_decal/tile/yellow{ dir = 4 }, +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 4 + }, /turf/open/floor/plasteel, /area/engine/atmos) "cqH" = ( @@ -53276,7 +53175,9 @@ /area/medical/chemistry) "dJk" = ( /obj/effect/spawner/structure/window/reinforced, -/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 9 + }, /turf/open/floor/plating, /area/engine/atmos) "dJm" = ( @@ -53979,12 +53880,6 @@ }, /turf/open/floor/wood, /area/lawoffice) -"fuR" = ( -/obj/machinery/atmospherics/components/trinary/filter/atmos/n2{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "fvb" = ( /obj/effect/spawner/structure/window/reinforced, /obj/structure/cable{ @@ -54801,10 +54696,9 @@ /turf/open/floor/plasteel, /area/hallway/primary/aft) "hjk" = ( -/obj/machinery/atmospherics/pipe/simple/cyan/visible{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/yellow/visible{ + dir = 6 }, -/obj/machinery/atmospherics/pipe/simple/orange/visible, /turf/open/floor/plasteel, /area/engine/atmos) "hjD" = ( @@ -54818,6 +54712,17 @@ /obj/effect/turf_decal/stripes/line, /turf/open/floor/plasteel, /area/engine/engineering) +"hka" = ( +/obj/effect/turf_decal/tile/yellow{ + dir = 4 + }, +/obj/effect/turf_decal/tile/yellow, +/obj/machinery/camera{ + c_tag = "Atmospherics Console"; + dir = 8 + }, +/turf/open/floor/plasteel, +/area/engine/atmos) "hkQ" = ( /obj/machinery/light{ dir = 4 @@ -55907,10 +55812,6 @@ }, /turf/open/floor/plating, /area/maintenance/department/crew_quarters/dorms) -"jLW" = ( -/obj/machinery/atmospherics/pipe/simple/purple/visible, -/turf/closed/wall/r_wall, -/area/maintenance/disposal/incinerator) "jOB" = ( /turf/open/floor/plating, /area/storage/emergency/starboard) @@ -56032,6 +55933,16 @@ /obj/effect/spawner/structure/window/reinforced, /turf/open/floor/plating, /area/medical/chemistry) +"kas" = ( +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ + dir = 4 + }, +/obj/effect/turf_decal/tile/yellow{ + dir = 8 + }, +/obj/effect/turf_decal/tile/yellow, +/turf/open/floor/plasteel, +/area/engine/atmos) "kaR" = ( /obj/machinery/atmospherics/components/trinary/filter/flipped/critical{ dir = 8 @@ -56559,12 +56470,6 @@ /obj/machinery/atmospherics/pipe/manifold/general/visible, /turf/open/floor/plasteel/dark, /area/science/xenobiology) -"lhP" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 9 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "liR" = ( /obj/machinery/atmospherics/pipe/simple/green/visible{ dir = 4 @@ -56579,12 +56484,6 @@ /obj/machinery/atmospherics/pipe/simple/general/hidden, /turf/open/floor/plating, /area/maintenance/department/cargo) -"ljG" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 6 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "lms" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 9 @@ -58403,10 +58302,13 @@ /turf/open/floor/plasteel/dark, /area/maintenance/department/crew_quarters/dorms) "pmB" = ( -/obj/machinery/atmospherics/pipe/simple/green/visible{ +/obj/machinery/atmospherics/pipe/simple/cyan/visible{ dir = 4 }, -/obj/machinery/atmospherics/pipe/simple/orange/visible, +/obj/machinery/atmospherics/components/binary/pump{ + dir = 1; + name = "N2 to Pure" + }, /turf/open/floor/plasteel, /area/engine/atmos) "pnU" = ( @@ -59925,13 +59827,6 @@ }, /turf/open/floor/plasteel, /area/science/xenobiology) -"tbw" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 9 - }, -/turf/open/space, -/area/space/nearstation) "tbF" = ( /obj/structure/window/reinforced, /obj/structure/window/reinforced{ @@ -60223,13 +60118,6 @@ /obj/item/wrench, /turf/open/floor/plating, /area/maintenance/department/cargo) -"tDE" = ( -/obj/machinery/atmospherics/components/binary/pump{ - dir = 8; - name = "Mix to Engine" - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "tHk" = ( /obj/machinery/door/firedoor, /obj/machinery/atmospherics/pipe/simple/supply/hidden, @@ -61498,13 +61386,6 @@ }, /turf/open/floor/plating, /area/maintenance/department/engine) -"wJP" = ( -/obj/structure/lattice, -/obj/machinery/atmospherics/pipe/simple/purple/visible{ - dir = 9 - }, -/turf/open/space, -/area/space/nearstation) "wKa" = ( /obj/machinery/light/small, /turf/open/floor/plating, @@ -61520,12 +61401,6 @@ }, /turf/open/floor/plating, /area/crew_quarters/heads/cmo) -"wLK" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 - }, -/turf/open/floor/plasteel, -/area/engine/atmos) "wMF" = ( /obj/effect/spawner/lootdrop/three_course_meal, /obj/effect/spawner/lootdrop/three_course_meal, @@ -96271,7 +96146,7 @@ bRq bCC bSP bTG -bUo +bTQ bVc bUo bWH @@ -96787,7 +96662,7 @@ bLW bTH bUp bVe -bVV +bUp bWI bXr bKQ @@ -97037,14 +96912,14 @@ bMZ bOh bOP bPO -bPO +bRz bRt bSc bSQ bTI bUq bVf -bQI +bMf bWJ bXs bJN @@ -97297,12 +97172,12 @@ bPP bQG bRu bSd -bLW +bTO bTJ bMf -bUs bMf -fuR +bMf +bMf bXt bYp eAZ @@ -97549,17 +97424,17 @@ bJN bJN bNb bOj -bOR -bJN -bJN -bJN -bJN +bPQ +bRx +bRA +bSS +bST bJN bTK -bUr -bVg -bVW -bWL +bMf +bMf +bMf +bMf bXu bLW cui @@ -97806,19 +97681,19 @@ bJN bLY bNc bOk -bOS bPQ +bRy +hka bQH -bRv bSe bPQ bTL -bUs bMf -bVX +bMf +bMf bWM bXv -bWc +bVh poP bZL caB @@ -98065,18 +97940,18 @@ bNd bOl bOT bPR +bPQ +bPQ bQI -bQI -bQI -bQI -bTM -bUs -ljG +bPQ +bNc +bMf +bMf hjk pmB bXw dJk -tbw +cui bJP bJP bJP @@ -98322,18 +98197,18 @@ bNe bOm bOU bPS -bPS -bRw -bMf -bMf +bSf +bUp +bTM +bUp bTN -bUt -wLK -bOk -bWK -bXt +bMf +bMf +bVZ +bOX +bUA bYp -bZd +eAZ bZL caC cbu @@ -98576,21 +98451,21 @@ bJL bKR bMb bNf -bOk +bQJ bOV -bPQ -bQJ -bRx -bQJ -bPQ -bTO -ljG -lhP -bOk -bWL +bMf +bMf +bMf +bMf +bMf +bMf +bMf +bMf +bVZ +bOX bXx -bLW -abI +bVi +cui bMi caD cbv @@ -98834,20 +98709,20 @@ bJN bMc bNg bOn -bOW -bPQ -bPQ -bPQ -bPQ -bPQ -bTP -wLK -bVh +bOX +bMf +bMf +bMf +bMf +bMf +bMf +bMf +bMf bVY -bWM -bXy -bWc -bZe +bUs +bVg +bVm +poP bZL caE cbu @@ -99089,22 +98964,22 @@ bIE bJN bJN bMd -bNf -bOk +bPT +bOn bOX -bPQ -bQK -bQK -bQK -bPQ -bTQ -wLK -bKX -bOk -bWN -bXz -bYq -abI +bMf +bMf +bMf +bMf +bMf +bMf +bMf +bMf +bVZ +bOX +kas +bNm +cui bJP bJP bJP @@ -99348,20 +99223,20 @@ bKS bMe bNh bOo -bOY -bPT -bQL -bRy -bSf -bSR -bTM -wLK -bKX +bOX +bMf +bMf +bMf +bMf +bMf +bMf +bMf +bMf bVZ bWO bXA bQO -bZe +poP bZM caF cbw @@ -99602,23 +99477,23 @@ aht aaa bJN bKT -bMf +bWM bNi -bOk +bQK bOZ bMf bMf -bRz bMf -bSS -bTR -tDE -bKX -bWa +bMf +bMf +bMf +bMf +bMf +bVZ bMf bXB bNm -abI +cui bMi caG cbx @@ -99859,23 +99734,23 @@ bCP bAA bHw bKU -bMf -bMf -bOk -bPa +bOr bPU -bOY -bRA -bOY -bST -bTS -bUu -bVi -bMe +bRw +bPa +bMf +bMf +bMf +bMf +bMf +bMf +bMf +bMf +bVY bWP bXy bQO -bZe +poP bZN caH cby @@ -100116,23 +99991,23 @@ bCR bIF bHw bKV +bOX +bUv +bQL +bPa +bMf bMf bMf -bOk -bPb bMf -bQM -bQM -bQM bSU bTT bUv bKX -bMf -bMf +bTR +bUt bXC bYs -bYw +bVW bYw bYw cBT @@ -100376,17 +100251,17 @@ bKW bMg bNj bOp -bPc bPV bPV bPV -bSg bPV bPV bUw +bUw +bUw bVj -bMg -bMg +bTS +bUu bXD bYt bZf @@ -100630,19 +100505,19 @@ bCR bIH bHw cqG -bMf +bOX bNk bOq bPd bPW -bQN +bPW bPW bPd bPW -bTU -bUx -bPd bPW +bPW +bPd +bUr bWQ bXE bYu @@ -100889,18 +100764,18 @@ bHw bKY bMh bNl -bOi +bQM bPe bPX -bNl +bSR bRB bSh bSV -bNl +bTP bUy bVk bWb -bNl +bUz bXF bYv bZh @@ -101144,22 +101019,22 @@ bHv bIJ bHw bKZ -bLW -bNm -bOr +bOR +bWR +bWc bPf bPY bQO bPY -bSi +bPf bPY bQO -bUz +bWc bVl bWc bWR bXG -jLW +bYw bZi bZR caL @@ -101411,11 +101286,11 @@ abI bLa abI bNn -bUA -bVm -bWd -bWS -wJP +abI +bLa +abI +bNn +abI aht bZj bZS @@ -102172,7 +102047,7 @@ buz abI bJP bLd -bLe +bOS bLe bJP bPh diff --git a/code/__DEFINES/MC.dm b/code/__DEFINES/MC.dm index 65be8258a1..bad64846d6 100644 --- a/code/__DEFINES/MC.dm +++ b/code/__DEFINES/MC.dm @@ -25,35 +25,38 @@ //SubSystem flags (Please design any new flags so that the default is off, to make adding flags to subsystems easier) //subsystem does not initialize. -#define SS_NO_INIT 1 +#define SS_NO_INIT (1<<0) //subsystem does not fire. // (like can_fire = 0, but keeps it from getting added to the processing subsystems list) // (Requires a MC restart to change) -#define SS_NO_FIRE 2 +#define SS_NO_FIRE (1<<1) //subsystem only runs on spare cpu (after all non-background subsystems have ran that tick) // SS_BACKGROUND has its own priority bracket -#define SS_BACKGROUND 4 +#define SS_BACKGROUND (1<<2) //subsystem does not tick check, and should not run unless there is enough time (or its running behind (unless background)) -#define SS_NO_TICK_CHECK 8 +#define SS_NO_TICK_CHECK (1<<3) //Treat wait as a tick count, not DS, run every wait ticks. // (also forces it to run first in the tick, above even SS_NO_TICK_CHECK subsystems) // (implies all runlevels because of how it works) // (overrides SS_BACKGROUND) // This is designed for basically anything that works as a mini-mc (like SStimer) -#define SS_TICKER 16 +#define SS_TICKER (1<<4) //keep the subsystem's timing on point by firing early if it fired late last fire because of lag // ie: if a 20ds subsystem fires say 5 ds late due to lag or what not, its next fire would be in 15ds, not 20ds. -#define SS_KEEP_TIMING 32 +#define SS_KEEP_TIMING (1<<5) //Calculate its next fire after its fired. // (IE: if a 5ds wait SS takes 2ds to run, its next fire should be 5ds away, not 3ds like it normally would be) // This flag overrides SS_KEEP_TIMING -#define SS_POST_FIRE_TIMING 64 +#define SS_POST_FIRE_TIMING (1<<6) + +/// Show in stat() by default even if SS_NO_FIRE +#define SS_ALWAYS_SHOW_STAT (1<<7) //SUBSYSTEM STATES #define SS_IDLE 0 //aint doing shit. diff --git a/code/__DEFINES/colors.dm b/code/__DEFINES/colors.dm index cc2cd8834a..3d15412efe 100644 --- a/code/__DEFINES/colors.dm +++ b/code/__DEFINES/colors.dm @@ -43,6 +43,7 @@ #define COLOR_RED_GRAY "#B4696A" #define COLOR_PALE_BLUE_GRAY "#98C5DF" #define COLOR_PALE_GREEN_GRAY "#B7D993" +#define COLOR_PALE_ORANGE "#FFC066" #define COLOR_PALE_RED_GRAY "#D59998" #define COLOR_PALE_PURPLE_GRAY "#CBB1CA" #define COLOR_PURPLE_GRAY "#AE8CA8" diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index 7de162207d..6ef8b07ddd 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -35,9 +35,9 @@ /// Default combat flags for those affected by ((stamina combat)) #define COMBAT_FLAGS_DEFAULT NONE /// Default combat flags for everyone else (so literally everyone but humans) -#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED) +#define COMBAT_FLAGS_STAMSYSTEM_EXEMPT (COMBAT_FLAG_SPRINT_ACTIVE | COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_SPRINT_TOGGLED | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_SPRINT_FORCED | COMBAT_FLAG_COMBAT_FORCED) /// Default combat flags for those only affected by sprint (so just silicons) -#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED) +#define COMBAT_FLAGS_STAMEXEMPT_YESSPRINT (COMBAT_FLAG_COMBAT_ACTIVE | COMBAT_FLAG_COMBAT_TOGGLED | COMBAT_FLAG_COMBAT_FORCED) /// The user wants combat mode on #define COMBAT_FLAG_COMBAT_TOGGLED (1<<0) @@ -57,6 +57,10 @@ #define COMBAT_FLAG_INTENTIONALLY_RESTING (1<<7) /// Currently stamcritted but not as violently #define COMBAT_FLAG_SOFT_STAMCRIT (1<<8) +/// Force combat mode on at all times, overrides everything including combat disable traits. +#define COMBAT_FLAG_COMBAT_FORCED (1<<9) +/// Force sprint mode on at all times, overrides everything including sprint disable traits. +#define COMBAT_FLAG_SPRINT_FORCED (1<<10) // Helpers for getting someone's stamcrit state. Cast to living. #define NOT_STAMCRIT 0 @@ -248,13 +252,32 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list( #define TOTAL_MASS_MEDIEVAL_WEAPON 3.6 //very, very generic average sword/warpick/etc. weight in pounds. #define TOTAL_MASS_TOY_SWORD 1.5 +//stamina cost defines. +#define STAM_COST_ATTACK_OBJ_MULT 1.2 +#define STAM_COST_ATTACK_MOB_MULT 0.8 +#define STAM_COST_BATON_MOB_MULT 1 +#define STAM_COST_NO_COMBAT_MULT 1.25 +#define STAM_COST_W_CLASS_MULT 1.25 +#define STAM_COST_THROW_MULT 2 + + //bullet_act() return values #define BULLET_ACT_HIT "HIT" //It's a successful hit, whatever that means in the context of the thing it's hitting. #define BULLET_ACT_BLOCK "BLOCK" //It's a blocked hit, whatever that means in the context of the thing it's hitting. #define BULLET_ACT_FORCE_PIERCE "PIERCE" //It pierces through the object regardless of the bullet being piercing by default. #define BULLET_ACT_TURF "TURF" //It hit us but it should hit something on the same turf too. Usually used for turfs. -/// Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS. +/// Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. +/// Wrapper for do_run_block(). The arguments on that means the same as for this. +#define mob_check_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\ + do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list) + +/// Runs a block "sequence", effectively checking and then doing effects if necessary. +/// Wrapper for do_run_block(). The arguments on that means the same as for this. +#define mob_run_block(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list)\ + do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list) + +/// Bitflags for check_block() and run_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS. /// Attack was not blocked #define BLOCK_NONE NONE /// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION! diff --git a/code/__DEFINES/dcs/signals.dm b/code/__DEFINES/dcs/signals.dm index ce4505265f..c74a8cdb05 100644 --- a/code/__DEFINES/dcs/signals.dm +++ b/code/__DEFINES/dcs/signals.dm @@ -183,7 +183,28 @@ // #define SPEECH_FORCED 7 #define COMSIG_MOB_ANTAG_ON_GAIN "mob_antag_on_gain" //from base of /datum/antagonist/on_gain(): (antag_datum) -#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //called from base of /obj/effect/proc_holder/spell/can_cast(): (spell) +#define COMSIG_MOB_SPELL_CAN_CAST "mob_spell_can_cast" //from base of /obj/effect/proc_holder/spell/can_cast(): (spell) + +#define COMSIG_MOB_ACTION_SKILL_MOD "mob_action_skill_mod" //from base of /datum/skill_holder/action_skills_mod() : (proc args list, list/mod_values) + #define ACTION_SKILL_MOD_SKILL 1 //redundancy. + #define ACTION_SKILL_MOD_VALUE 2 + #define ACTION_SKILL_MOD_THRESHOLD 3 + #define ACTION_SKILL_MOD_IS_MULTI 4 + //other mod values, kept separate from the args + #define MOD_VALUES_SKILL_MOD 1 + +#define COMSIG_MOB_ITEM_ACTION_SKILLS_MOD "mob_item_action_skills_mod" //from base of /datum/skill_holder/item_action_skills_mod() : (proc args list, mod_values) + #define ITEM_SKILLS_MOD_ITEM 1 //redundancy + #define ITEM_SKILLS_MOD_VALUE 2 + #define ITEM_SKILLS_MOD_FLAGS 3 + #define ITEM_SKILLS_MOD_BAD_FLAGS 4 + #define ITEM_SKILLS_MOD_IS_MULTI 5 + //other mod values, kept separate from the args + #define MOD_VALUES_ITEM_SKILLS_SUM 1 + #define MOD_VALUES_ITEM_SKILLS_DIV 2 + #define MOD_VALUES_ITEM_SKILLS_CHECKED 3 + +#define COMSIG_MOB_SKILL_GET_AFFINITY "mob_skill_get_affinity" //from base of /datum/skill_holder/get_skill_affinity(): (skill_path, list/return_value) // /mob/living signals #define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs) diff --git a/code/__DEFINES/language.dm b/code/__DEFINES/language.dm index dc2ac19e65..add4a8e277 100644 --- a/code/__DEFINES/language.dm +++ b/code/__DEFINES/language.dm @@ -3,5 +3,24 @@ #define LANGUAGE_HIDE_ICON_IF_UNDERSTOOD 4 #define LANGUAGE_HIDE_ICON_IF_NOT_UNDERSTOOD 8 -#define LANGUAGE_KNOWN "language_known" -#define LANGUAGE_SHADOWED "language_shadowed" +// LANGUAGE SOURCE DEFINES +#define LANGUAGE_ALL "all" // For use in full removal only. +#define LANGUAGE_ATOM "atom" +#define LANGUAGE_MIND "mind" + +#define LANGUAGE_ABSORB "absorb" +#define LANGUAGE_APHASIA "aphasia" +#define LANGUAGE_BLOODSUCKER "bloodsucker" +#define LANGUAGE_CLOCKIE "clockie" +#define LANGUAGE_CULTIST "cultist" +#define LANGUAGE_CURATOR "curator" +#define LANGUAGE_DEVIL "devil" +#define LANGUAGE_GLAND "gland" +#define LANGUAGE_HAT "hat" +#define LANGUAGE_HIGH "high" +#define LANGUAGE_MALF "malf" +#define LANGUAGE_MASTER "master" +#define LANGUAGE_SOFTWARE "software" +#define LANGUAGE_STONER "stoner" +#define LANGUAGE_VASSAL "vassal" +#define LANGUAGE_VOICECHANGE "voicechange" diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 17aff463dc..e0df69bfe9 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -138,6 +138,7 @@ #define MOOD_LEVEL_SAD4 -25 //Sanity levels for humans +#define SANITY_AMAZING 150 #define SANITY_GREAT 125 #define SANITY_NEUTRAL 100 #define SANITY_DISTURBED 75 diff --git a/code/__DEFINES/skills/defines.dm b/code/__DEFINES/skills/defines.dm new file mode 100644 index 0000000000..73be86e128 --- /dev/null +++ b/code/__DEFINES/skills/defines.dm @@ -0,0 +1,77 @@ + +/// true/false +#define SKILL_PROGRESSION_BINARY 1 +/// numerical +#define SKILL_PROGRESSION_NUMERICAL 2 +/// Enum +#define SKILL_PROGRESSION_ENUM 3 +/// Levels +#define SKILL_PROGRESSION_LEVEL 4 + + +/// Max value of skill for numerical skills +#define SKILL_NUMERICAL_MAX 100 +/// Min value of skill for numerical skills +#define SKILL_NUMERICAL_MIN 0 + +// Standard values for job starting skills + +#define STARTING_SKILL_SURGERY_MEDICAL 35 //out of SKILL_NUMERICAL_MAX + +// Standard values for job starting skill affinities + +#define STARTING_SKILL_AFFINITY_SURGERY_MEDICAL 1.2 + +#define STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO 1.2 + +// Standard values for skill gain (this is multiplied by affinity) + +#define DEF_SKILL_GAIN 1 +#define SKILL_GAIN_SURGERY_PER_STEP 0.25 + +#define SKILL_AFFINITY_MOOD_BONUS 1.25 + +///Items skill_flags and other defines +#define SKILL_USE_TOOL (1<<0) +#define SKILL_TRAINING_TOOL (1<<1) +#define SKILL_ATTACK_MOB (1<<2) +#define SKILL_TRAIN_ATTACK_MOB (1<<3) +#define SKILL_ATTACK_OBJ (1<<4) +#define SKILL_TRAIN_ATTACK_OBJ (1<<5) +#define SKILL_STAMINA_COST (1<<6) //Influences the stamina cost from weapon usage. +#define SKILL_THROW_STAM_COST (1<<7) +#define SKILL_COMBAT_MODE (1<<8) //The user must have combat mode on. +#define SKILL_USE_MOOD (1<<9) //Is the skill negatively affected by bad mood. +#define SKILL_TRAIN_MOOD (1<<10) //Is this skill training affected by good mood. + +///competency_threshold index defines +#define THRESHOLD_COMPETENT 1 +#define THRESHOLD_EXPERT 2 +#define THRESHOLD_MASTER 3 + +/// Level/Experience skills defines. +#define STD_XP_LVL_UP 100 +#define STD_XP_LVL_MULTI 2 +#define STD_MAX_LVL 4 + +#define RPG_MAX_LVL 100 + +#define DORF_XP_LVL_UP 400 +#define DORF_XP_LVL_MULTI 100 +#define DORF_MAX_LVL 20 // Dabbling, novice, adequate, [...], legendary +3, legendary +4, legendary +5 + +//level up methods defines +#define STANDARD_LEVEL_UP "standard_level_up" +#define DWARFY_LEVEL_UP "dwarfy_level_up" + +//job skill level defines +#define JOB_SKILL_UNTRAINED 0 +#define JOB_SKILL_BASIC 1 +#define JOB_SKILL_TRAINED 2 +#define JOB_SKILL_EXPERT 3 +#define JOB_SKILL_MASTER 4 + +//other skill level defines, not an exhaustive catalogue, only contains be most relevant ones. +#define DORF_SKILL_COMPETENT 3 +#define DORF_SKILL_EXPERT 8 +#define DORF_SKILL_MASTER 12 diff --git a/code/__DEFINES/skills/helpers.dm b/code/__DEFINES/skills/helpers.dm new file mode 100644 index 0000000000..23669b3739 --- /dev/null +++ b/code/__DEFINES/skills/helpers.dm @@ -0,0 +1,8 @@ + +//How experience levels are calculated. +#define XP_LEVEL(std, multi, lvl) (std*((multi**lvl)/(multi-1))-std/(multi-1)) //don't use 1 as multi, you'll get division by zero errors +#define DORF_XP_LEVEL(std, extra, lvl) (std*lvl+extra*(lvl*(lvl/2+0.5))) + +//More experience value getter macros +#define GET_STANDARD_LVL(lvl) XP_LEVEL(STD_XP_LVL_UP, STD_XP_LVL_MULTI, lvl) +#define GET_DORF_LVL(lvl) DORF_XP_LEVEL(DORF_XP_LVL_UP, DORF_XP_LVL_MULTI, lvl) diff --git a/code/__DEFINES/skills/skills.dm b/code/__DEFINES/skills/skills.dm deleted file mode 100644 index b97b921550..0000000000 --- a/code/__DEFINES/skills/skills.dm +++ /dev/null @@ -1,28 +0,0 @@ -/// true/false -#define SKILL_PROGRESSION_BINARY 1 -/// numerical -#define SKILL_PROGRESSION_NUMERICAL 2 -/// Enum -#define SKILL_PROGRESSION_ENUM 3 - -/// Max value of skill for numerical skills -#define SKILL_NUMERICAL_MAX 100 -/// Min value of skill for numerical skills -#define SKILL_NUMERICAL_MIN 0 - -// Standard values for job starting skills - -#define STARTING_SKILL_SURGERY_MEDICAL 35 //out of SKILL_NUMERICAL_MAX - -// Standard values for job starting skill affinities - -#define STARTING_SKILL_AFFINITY_SURGERY_MEDICAL 1.2 - -// Standard values for skill gain (this is multiplied by affinity) - -#define SKILL_GAIN_SURGERY_PER_STEP 0.25 - -// Misc - -/// 40% speedup at 100 skill -#define SURGERY_SKILL_SPEEDUP_NUMERICAL_SCALE(number) clamp(number / 250, 1, 2) diff --git a/code/_onclick/hud/radial.dm b/code/_onclick/hud/radial.dm index df91223ed1..1dce4ecc42 100644 --- a/code/_onclick/hud/radial.dm +++ b/code/_onclick/hud/radial.dm @@ -255,6 +255,7 @@ GLOBAL_LIST_EMPTY(radial_menus) current_user = M.client //Blank menu_holder = image(icon='icons/effects/effects.dmi',loc=anchor,icon_state="nothing",layer = ABOVE_HUD_LAYER) + menu_holder.plane = ABOVE_HUD_PLANE menu_holder.appearance_flags |= KEEP_APART menu_holder.vis_contents += elements + close_button current_user.images += menu_holder @@ -285,13 +286,16 @@ GLOBAL_LIST_EMPTY(radial_menus) Choices should be a list where list keys are movables or text used for element names and return value and list values are movables/icons/images used for element icons */ -/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE) +/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE, no_repeat_close = FALSE) if(!user || !anchor || !length(choices)) return if(!uniqueid) uniqueid = "defmenu_[REF(user)]_[REF(anchor)]" if(GLOB.radial_menus[uniqueid]) + if(!no_repeat_close) + var/datum/radial_menu/menu = GLOB.radial_menus[uniqueid] + menu.finished = TRUE return var/datum/radial_menu/menu = new @@ -308,4 +312,9 @@ GLOBAL_LIST_EMPTY(radial_menus) var/answer = menu.selected_choice qdel(menu) GLOB.radial_menus -= uniqueid + if(require_near && !in_range(anchor, user)) + return + if(istype(custom_check)) + if(!custom_check.Invoke()) + return return answer \ No newline at end of file diff --git a/code/_onclick/item_attack.dm b/code/_onclick/item_attack.dm index 98db89a100..33cfef03c7 100644 --- a/code/_onclick/item_attack.dm +++ b/code/_onclick/item_attack.dm @@ -91,7 +91,7 @@ log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])") add_fingerprint(user) - user.adjustStaminaLossBuffered(getweight()*0.8)//CIT CHANGE - makes attacking things cause stamina loss + user.adjustStaminaLossBuffered(getweight(user, STAM_COST_ATTACK_MOB_MULT))//CIT CHANGE - makes attacking things cause stamina loss //the equivalent of the standard version of attack() but for object targets. /obj/item/proc/attack_obj(obj/O, mob/living/user) @@ -102,7 +102,7 @@ if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit to_chat(user, "You're too exhausted.") // CIT CHANGE - ditto return // CIT CHANGE - ditto - user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss + user.adjustStaminaLossBuffered(getweight(user, STAM_COST_ATTACK_OBJ_MULT))//CIT CHANGE - makes attacking things cause stamina loss user.changeNext_move(CLICK_CD_MELEE) user.do_attack_animation(O) O.attacked_by(src, user) @@ -111,26 +111,32 @@ return /obj/attacked_by(obj/item/I, mob/living/user) - if(I.force) + var/totitemdamage = I.force + var/bad_flag = NONE + if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user)) + totitemdamage *= 0.5 + bad_flag |= SKILL_COMBAT_MODE //blacklist combat skills. + if(I.used_skills && user.mind) + if(totitemdamage) + totitemdamage = user.mind.skill_holder.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_flag) + for(var/skill in I.used_skills) + if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_OBJ)) + continue + user.mind.skill_holder.auto_gain_experience(skill, I.skill_gain) + if(totitemdamage) visible_message("[user] has hit [src] with [I]!", null, null, COMBAT_MESSAGE_RANGE) //only witnesses close by and the victim see a hit message. log_combat(user, src, "attacked", I) - take_damage(I.force, I.damtype, "melee", 1) + take_damage(totitemdamage, I.damtype, "melee", 1) /mob/living/attacked_by(obj/item/I, mob/living/user) - //CIT CHANGES START HERE - combatmode and resting checks - var/totitemdamage = I.force - if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) - totitemdamage *= 0.5 - if(!CHECK_MOBILITY(user, MOBILITY_STAND)) - totitemdamage *= 0.5 - //CIT CHANGES END HERE - if((user != src) && run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user) & BLOCK_SUCCESS) + var/totitemdamage = pre_attacked_by(I, user) + if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, null, null) & BLOCK_SUCCESS) return FALSE send_item_attack_message(I, user) - I.do_stagger_action(src, user) + I.do_stagger_action(src, user, totitemdamage) if(I.force) - apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage + apply_damage(totitemdamage, I.damtype) if(I.damtype == BRUTE) if(prob(33)) I.add_mob_blood(src) @@ -146,6 +152,28 @@ else return ..() +/mob/living/proc/pre_attacked_by(obj/item/I, mob/living/user) + . = I.force + var/bad_flag = NONE + if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user)) + . *= 0.5 + bad_flag |= SKILL_COMBAT_MODE //blacklist combat skills. + if(!CHECK_MOBILITY(user, MOBILITY_STAND)) + . *= 0.5 + if(!user.mind || !I.used_skills) + return + if(.) + . = user.mind.skill_holder.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_flag) + for(var/skill in I.used_skills) + if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB)) + continue + user.mind.skill_holder.auto_gain_experience(skill, I.skill_gain) + +/mob/living/carbon/pre_attacked_by(obj/item/I, mob/living/user) + . = ..() + if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) + . *= 1.5 + // Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person. // Click parameters is the params string from byond Click() code, see that documentation. /obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters) @@ -179,22 +207,30 @@ return 1 /// How much stamina this takes to swing this is not for realism purposes hecc off. -/obj/item/proc/getweight() - return total_mass || w_class * 1.25 +/obj/item/proc/getweight(mob/living/user, multiplier = 1, flags = SKILL_STAMINA_COST) + . = (total_mass || w_class * STAM_COST_W_CLASS_MULT) * multiplier + if(!user) + return + var/bad_flag = NONE + if(iscarbon(user) && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) + . *= STAM_COST_NO_COMBAT_MULT + bad_flag |= SKILL_COMBAT_MODE + if(used_skills && user.mind) + . = user.mind.skill_holder.item_action_skills_mod(src, ., skill_difficulty, flags, bad_flag, FALSE) /// How long this staggers for. 0 and negatives supported. -/obj/item/proc/melee_stagger_duration() +/obj/item/proc/melee_stagger_duration(force_override) if(!isnull(stagger_force)) return stagger_force /// totally not an untested, arbitrary equation. - return clamp((1.5 + (w_class/7.5)) * (force / 2), 0, 10 SECONDS) + return clamp((1.5 + (w_class/7.5)) * ((force_override || force) / 2), 0, 10 SECONDS) -/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user) +/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user, force_override) if(!CHECK_BITFIELD(target.status_flags, CANSTAGGER)) return FALSE if(target.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) target.do_staggered_animation() - var/duration = melee_stagger_duration() + var/duration = melee_stagger_duration(force_override) if(!duration) //0 return FALSE else if(duration > 0) diff --git a/code/controllers/admin.dm b/code/controllers/admin.dm index 19fef28597..28803f0979 100644 --- a/code/controllers/admin.dm +++ b/code/controllers/admin.dm @@ -3,9 +3,7 @@ name = "Initializing..." var/target -INITIALIZE_IMMEDIATE(/obj/effect/statclick) - -/obj/effect/statclick/Initialize(mapload, text, target) //Don't port this to Initialize it's too critical +/obj/effect/statclick/New(loc, text, target) //Don't port this to Initialize it's too critical . = ..() name = text src.target = target @@ -33,6 +31,14 @@ INITIALIZE_IMMEDIATE(/obj/effect/statclick) usr.client.debug_variables(target) message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].") +/obj/effect/statclick/misc_subsystems/Click() + if(!usr.client.holder) + return + var/subsystem = input(usr, "Debug which subsystem?", "Debug nonprocessing subsystem") as null|anything in (Master.subsystems - Master.statworthy_subsystems) + if(!subsystem) + return + usr.client.debug_variables(subsystem) + message_admins("Admin [key_name_admin(usr)] is debugging the [subsystem] subsystem.") // Debug verbs. /client/proc/restart_controller(controller in list("Master", "Failsafe")) diff --git a/code/controllers/configuration/entries/game_options.dm b/code/controllers/configuration/entries/game_options.dm index 2c317ade2a..2eefb82f97 100644 --- a/code/controllers/configuration/entries/game_options.dm +++ b/code/controllers/configuration/entries/game_options.dm @@ -35,6 +35,13 @@ /datum/config_entry/keyed_list/midround_antag/ValidateListEntry(key_name, key_value) return key_name in config.modes +/datum/config_entry/keyed_list/force_antag_count + key_mode = KEY_MODE_TEXT + value_mode = VALUE_MODE_FLAG + +/datum/config_entry/keyed_list/force_antag_count/ValidateListEntry(key_name, key_value) + return key_name in config.modes + /datum/config_entry/keyed_list/policy key_mode = KEY_MODE_TEXT value_mode = VALUE_MODE_TEXT diff --git a/code/controllers/master.dm b/code/controllers/master.dm index db828539af..cdbea1de85 100644 --- a/code/controllers/master.dm +++ b/code/controllers/master.dm @@ -28,6 +28,8 @@ GLOBAL_REAL(Master, /datum/controller/master) = new // List of subsystems to process(). var/list/subsystems + /// List of subsystems to include in the MC stat panel. + var/list/statworthy_subsystems // Vars for keeping track of tick drift. var/init_timeofday @@ -65,6 +67,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new //used by CHECK_TICK as well so that the procs subsystems call can obey that SS's tick limits var/static/current_ticklimit = TICK_LIMIT_RUNNING + /// Statclick for misc subsystems + var/obj/effect/statclick/misc_subsystems/misc_statclick + /datum/controller/master/New() if(!config) config = new @@ -87,6 +92,11 @@ GLOBAL_REAL(Master, /datum/controller/master) = new _subsystems += new I Master = src + // We want to see all subsystems during init. + statworthy_subsystems = subsystems.Copy() + + misc_statclick = new(null, "Debug") + if(!GLOB) new /datum/controller/global_vars @@ -257,10 +267,14 @@ GLOBAL_REAL(Master, /datum/controller/master) = new var/list/tickersubsystems = list() var/list/runlevel_sorted_subsystems = list(list()) //ensure we always have at least one runlevel var/timer = world.time + statworthy_subsystems = list() for (var/thing in subsystems) var/datum/controller/subsystem/SS = thing if (SS.flags & SS_NO_FIRE) + if(SS.flags & SS_ALWAYS_SHOW_STAT) + statworthy_subsystems += SS continue + statworthy_subsystems += SS SS.queued_time = 0 SS.queue_next = null SS.queue_prev = null @@ -603,7 +617,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new stat("Byond:", "(FPS:[world.fps]) (TickCount:[world.time/world.tick_lag]) (TickDrift:[round(Master.tickdrift,1)]([round((Master.tickdrift/(world.time/world.tick_lag))*100,0.1)]%)) (Internal Tick Usage: [round(MAPTICK_LAST_INTERNAL_TICK_USAGE,0.1)]%)") stat("Master Controller:", statclick.update("(TickRate:[Master.processing]) (Iteration:[Master.iteration]) (TickLimit: [round(Master.current_ticklimit, 0.1)])")) - + stat("Misc Subsystems", misc_statclick) /datum/controller/master/StartLoadingMap() //disallow more than one map to load at once, multithreading it will just cause race conditions diff --git a/code/datums/brain_damage/imaginary_friend.dm b/code/datums/brain_damage/imaginary_friend.dm index 3f71d192e3..e5e1434ab8 100644 --- a/code/datums/brain_damage/imaginary_friend.dm +++ b/code/datums/brain_damage/imaginary_friend.dm @@ -91,7 +91,6 @@ trauma = _trauma owner = trauma.owner - copy_known_languages_from(owner, TRUE) setup_friend() diff --git a/code/datums/brain_damage/severe.dm b/code/datums/brain_damage/severe.dm index 0e08c4cd15..e076c30ae1 100644 --- a/code/datums/brain_damage/severe.dm +++ b/code/datums/brain_damage/severe.dm @@ -26,21 +26,15 @@ scan_desc = "extensive damage to the brain's language center" gain_text = "You have trouble forming words in your head..." lose_text = "You suddenly remember how languages work." - var/datum/language_holder/prev_language - var/datum/language_holder/mob_language /datum/brain_trauma/severe/aphasia/on_gain() - mob_language = owner.get_language_holder() - prev_language = mob_language.copy() - mob_language.remove_all_languages() - mob_language.grant_language(/datum/language/aphasia) + owner.add_blocked_language(subtypesof(/datum/language/) - /datum/language/aphasia, LANGUAGE_APHASIA) + owner.grant_language(/datum/language/aphasia, TRUE, TRUE, LANGUAGE_APHASIA) ..() /datum/brain_trauma/severe/aphasia/on_lose() - mob_language.remove_language(/datum/language/aphasia) - mob_language.copy_known_languages_from(prev_language) //this will also preserve languages learned during the trauma - QDEL_NULL(prev_language) - mob_language = null + owner.remove_blocked_language(subtypesof(/datum/language/), LANGUAGE_APHASIA) + owner.remove_language(/datum/language/aphasia, TRUE, TRUE, LANGUAGE_APHASIA) ..() /datum/brain_trauma/severe/blindness diff --git a/code/datums/components/crafting/recipes/recipes_misc.dm b/code/datums/components/crafting/recipes/recipes_misc.dm index 49d7a8dfea..8ee893b2e5 100644 --- a/code/datums/components/crafting/recipes/recipes_misc.dm +++ b/code/datums/components/crafting/recipes/recipes_misc.dm @@ -117,7 +117,7 @@ /datum/crafting_recipe/upgraded_gauze name = "Improved Gauze" - result = /obj/item/stack/medical/gauze/adv + result = /obj/item/stack/medical/gauze/adv/one time = 1 reqs = list(/obj/item/stack/medical/gauze = 1, /datum/reagent/space_cleaner/sterilizine = 10) @@ -126,7 +126,7 @@ /datum/crafting_recipe/bruise_pack name = "Bruise Pack" - result = /obj/item/stack/medical/bruise_pack + result = /obj/item/stack/medical/bruise_pack/one time = 1 reqs = list(/obj/item/stack/medical/gauze = 1, /datum/reagent/medicine/styptic_powder = 10) @@ -134,8 +134,8 @@ subcategory = CAT_TOOL /datum/crafting_recipe/burn_pack - name = "Brun Ointment" - result = /obj/item/stack/medical/ointment + name = "Burn Ointment" + result = /obj/item/stack/medical/ointment/one time = 1 reqs = list(/obj/item/stack/medical/gauze = 1, /datum/reagent/medicine/silver_sulfadiazine = 10) diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm index 6938046e11..23a81716b8 100644 --- a/code/datums/components/mood.dm +++ b/code/datums/components/mood.dm @@ -1,5 +1,7 @@ +#define SLIGHT_INSANITY_PEN 1 #define MINOR_INSANITY_PEN 5 #define MAJOR_INSANITY_PEN 10 +#define MOOD_INSANITY_MALUS 0.0054 // per point of sanity below SANITY_DISTURBED, a 40% debuff to skills at rock bottom depression. /datum/component/mood var/mood //Real happiness @@ -22,7 +24,6 @@ RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event) RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity) RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/on_revive) - RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud) var/mob/living/owner = parent if(owner.hud_used) @@ -150,7 +151,7 @@ if(8) setSanity(sanity+0.25, maximum=SANITY_GREAT) if(9) - setSanity(sanity+0.4, maximum=SANITY_GREAT) + setSanity(sanity+0.4, maximum=SANITY_AMAZING) HandleNutrition(owner) @@ -166,6 +167,7 @@ else if(sanity > maximum && amount > sanity - 0.5) amount = sanity - 0.5 + var/old_sanity = sanity // Disturbed stops you from getting any more sane if(HAS_TRAIT(master, TRAIT_UNSTABLE)) sanity = min(amount,sanity) @@ -182,7 +184,7 @@ master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/crazy) sanity_level = 5 if(SANITY_UNSTABLE to SANITY_DISTURBED) - setInsanityEffect(0) + setInsanityEffect(SLIGHT_INSANITY_PEN) master.add_movespeed_modifier(/datum/movespeed_modifier/sanity/disturbed) sanity_level = 4 if(SANITY_DISTURBED to SANITY_NEUTRAL) @@ -197,6 +199,12 @@ setInsanityEffect(0) master.remove_movespeed_modifier(MOVESPEED_ID_SANITY) sanity_level = 1 + + if(old_sanity > 1 && sanity == 1) + RegisterSignal(master, COMSIG_MOB_SKILL_GET_AFFINITY, .proc/on_get_skill_affinity) + else if(old_sanity == 1 && sanity > 1) + UnregisterSignal(master, COMSIG_MOB_SKILL_GET_AFFINITY) + //update_mood_icon() /datum/component/mood/proc/setInsanityEffect(newval)//More code so that the previous proc works @@ -204,9 +212,14 @@ return //var/mob/living/master = parent //master.crit_threshold = (master.crit_threshold - insanity_effect) + newval + if(!insanity_effect && newval) + RegisterSignal(parent, COMSIG_MOB_ACTION_SKILL_MOD, .proc/on_mob_action_skill_mod) + RegisterSignal(parent, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD, .proc/on_item_action_skills_mod) + else if(insanity_effect && !newval) + UnregisterSignal(parent, list(COMSIG_MOB_ACTION_SKILL_MOD, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD)) insanity_effect = newval -/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = -INFINITY, maximum = INFINITY) +/datum/component/mood/proc/modify_sanity(datum/source, amount, minimum = SANITY_INSANE, maximum = SANITY_AMAZING) setSanity(sanity + amount, minimum, maximum) /datum/component/mood/proc/add_event(datum/source, category, type, param) //Category will override any events in the same category, should be unique unless the event is based on the same thing like hunger. @@ -288,5 +301,40 @@ remove_temp_moods() setSanity(initial(sanity)) +/datum/component/mood/proc/on_mob_action_skill_mod(mob/source, list/skill_args, list/mod_values) + var/datum/skill/S = GLOB.skill_datums[skill_args[ACTION_SKILL_MOD_SKILL]] + if(!(S.skill_flags & SKILL_USE_MOOD)) + return + var/debuff = 1 - (SANITY_DISTURBED - sanity) * MOOD_INSANITY_MALUS + mod_values[MOD_VALUES_SKILL_MOD] *= skill_args[ACTION_SKILL_MOD_IS_MULTI] ? debuff : 1/debuff + +/datum/component/mood/proc/on_item_action_skills_mod(mob/source, list/skill_args, list/mod_values) + if(skill_args[ITEM_SKILLS_MOD_BAD_FLAGS] & SKILL_USE_MOOD) + return + var/divisor = mod_values[MOD_VALUES_ITEM_SKILLS_DIV] + if(!divisor) + return + var/obj/item/I = skill_args[ITEM_SKILLS_MOD_ITEM] + var/list/L = mod_values[MOD_VALUES_ITEM_SKILLS_CHECKED] + var/skills_len = length(L) + var/affected_skills = skills_len + for(var/k in L) + var/datum/skill/S = k + var/our_flags = I.used_skills[S.type]|S.skill_flags + if(!(our_flags & SKILL_USE_MOOD)) + affected_skills-- + if(!affected_skills) + return + var/debuff = 1 - (SANITY_DISTURBED - sanity) * MOOD_INSANITY_MALUS * (affected_skills/skills_len) + mod_values[MOD_VALUES_ITEM_SKILLS_SUM] *= skill_args[ITEM_SKILLS_MOD_IS_MULTI] ? debuff : 1/debuff + +/datum/component/mood/proc/on_get_skill_affinity(mob/source, skill_path, list/return_value) + var/datum/skill/S = GLOB.skill_datums[skill_path] + if(!S || !(S.skill_flags & SKILL_TRAIN_MOOD)) + return + return_value[1] *= SKILL_AFFINITY_MOOD_BONUS + +#undef SLIGHT_INSANITY_PEN #undef MINOR_INSANITY_PEN #undef MAJOR_INSANITY_PEN +#undef MOOD_INSANITY_MALUS diff --git a/code/datums/components/riding.dm b/code/datums/components/riding.dm index 651acda6e1..747dd8ca61 100644 --- a/code/datums/components/riding.dm +++ b/code/datums/components/riding.dm @@ -208,13 +208,13 @@ RegisterSignal(parent, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, .proc/on_host_unarmed_melee) /datum/component/riding/human/vehicle_mob_unbuckle(datum/source, mob/living/M, force = FALSE) - . = ..() var/mob/living/carbon/human/H = parent if(!length(H.buckled_mobs)) H.remove_movespeed_modifier(/datum/movespeed_modifier/human_carry) if(!fireman_carrying) M.Daze(25) REMOVE_TRAIT(M, TRAIT_MOBILITY_NOUSE, src) + return ..() /datum/component/riding/human/vehicle_mob_buckle(datum/source, mob/living/M, force = FALSE) . = ..() diff --git a/code/datums/diseases/advance/symptoms/sensory.dm b/code/datums/diseases/advance/symptoms/sensory.dm index bbacdd885d..79966b8f54 100644 --- a/code/datums/diseases/advance/symptoms/sensory.dm +++ b/code/datums/diseases/advance/symptoms/sensory.dm @@ -58,7 +58,7 @@ var/mob/living/carbon/C = M if(prob(10)) if(trauma_heal_severe) - C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY) + C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_SURGERY) else C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC) diff --git a/code/datums/diseases/advance/symptoms/voice_change.dm b/code/datums/diseases/advance/symptoms/voice_change.dm index 9be484d99a..9fa6ed5cc8 100644 --- a/code/datums/diseases/advance/symptoms/voice_change.dm +++ b/code/datums/diseases/advance/symptoms/voice_change.dm @@ -30,7 +30,6 @@ Bonus symptom_delay_max = 120 var/scramble_language = FALSE var/datum/language/current_language - var/datum/language_holder/original_language threshold_desc = list( "Transmission 14" = "The host's language center of the brain is damaged, leading to complete inability to speak or understand any language.", "Stage Speed 7" = "Changes voice more often.", @@ -48,9 +47,6 @@ Bonus symptom_delay_max = 85 if(A.properties["transmittable"] >= 14) //random language scramble_language = TRUE - var/mob/living/M = A.affected_mob - var/datum/language_holder/mob_language = M.get_language_holder() - original_language = mob_language.copy() /datum/symptom/voice_change/Activate(datum/disease/advance/A) if(!..()) @@ -64,12 +60,10 @@ Bonus if(ishuman(M)) var/mob/living/carbon/human/H = M H.SetSpecialVoice(H.dna.species.random_name(H.gender)) - if(scramble_language) - H.remove_language(current_language) + if(scramble_language && !current_language) // Last part prevents rerolling language with small amounts of cure. current_language = pick(subtypesof(/datum/language) - /datum/language/common) - H.grant_language(current_language) - var/datum/language_holder/mob_language = H.get_language_holder() - mob_language.only_speaks_language = current_language + H.add_blocked_language(subtypesof(/datum/language) - current_language, LANGUAGE_VOICECHANGE) + H.grant_language(current_language, TRUE, TRUE, LANGUAGE_VOICECHANGE) /datum/symptom/voice_change/End(datum/disease/advance/A) ..() @@ -77,7 +71,5 @@ Bonus var/mob/living/carbon/human/H = A.affected_mob H.UnsetSpecialVoice() if(scramble_language) - var/mob/living/M = A.affected_mob - M.copy_known_languages_from(original_language, TRUE) - current_language = null - QDEL_NULL(original_language) + A.affected_mob.remove_blocked_language(subtypesof(/datum/language), LANGUAGE_VOICECHANGE) + A.affected_mob.remove_all_languages(LANGUAGE_VOICECHANGE) // In case someone managed to get more than one anyway. diff --git a/code/datums/dna.dm b/code/datums/dna.dm index e0df2a8f1b..8f7a8ca72f 100644 --- a/code/datums/dna.dm +++ b/code/datums/dna.dm @@ -355,6 +355,11 @@ var/datum/species/old_species = dna.species dna.species = new_race dna.species.on_species_gain(src, old_species, pref_load) + if(ishuman(src)) + qdel(language_holder) + var/species_holder = initial(mrace.species_language_holder) + language_holder = new species_holder(src) + update_atom_languages() /mob/living/carbon/human/set_species(datum/species/mrace, icon_update = TRUE, pref_load = FALSE) ..() diff --git a/code/datums/explosion.dm b/code/datums/explosion.dm index f763affcd1..dc32902e5e 100644 --- a/code/datums/explosion.dm +++ b/code/datums/explosion.dm @@ -76,7 +76,9 @@ GLOBAL_LIST_EMPTY(explosions) //I would make this not ex_act the thing that triggered the explosion, //but everything that explodes gives us their loc or a get_turf() //and somethings expect us to ex_act them so they can qdel() - stoplag() //tldr, let the calling proc call qdel(src) before we explode + //stoplag() //tldr, let the calling proc call qdel(src) before we explode + // no - use sleep. stoplag() results in quirky things like explosions taking too long to process and hanging mid-air for no reason. + sleep(0) EX_PREPROCESS_EXIT_CHECK diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 728c4fb51b..a9438fa80b 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -67,7 +67,7 @@ var/datum/skill_holder/skill_holder /datum/mind/New(var/key) - skill_holder = new + skill_holder = new(src) src.key = key soulOwner = src martial_art = default_martial_art @@ -80,12 +80,12 @@ if(antag_datum.delete_on_mind_deletion) qdel(i) antag_datums = null + QDEL_NULL(skill_holder) return ..() /datum/mind/proc/get_language_holder() if(!language_holder) - var/datum/language_holder/L = current.get_language_holder(shadow=FALSE) - language_holder = L.copy(src) + language_holder = new (src) return language_holder @@ -100,9 +100,6 @@ if(iscarbon(current)) var/mob/living/carbon/C = current C.disable_intentional_combat_mode(TRUE) - if(!language_holder) - var/datum/language_holder/mob_holder = new_character.get_language_holder(shadow = FALSE) - language_holder = mob_holder.copy(src) if(key) if(new_character.key != key) //if we're transferring into a body with a key associated which is not ours @@ -130,6 +127,7 @@ transfer_martial_arts(new_character) if(active || force_key_move) new_character.key = key //now transfer the key to link the client to our new body + current.update_atom_languages() //CIT CHANGE - makes arousal update when transfering bodies if(isliving(new_character)) //New humans and such are by default enabled arousal. Let's always use the new mind's prefs. diff --git a/code/datums/mutations/speech.dm b/code/datums/mutations/speech.dm index e474272326..d4db7e34c2 100644 --- a/code/datums/mutations/speech.dm +++ b/code/datums/mutations/speech.dm @@ -277,10 +277,10 @@ /datum/mutation/human/stoner/on_acquiring(mob/living/carbon/human/owner) ..() - owner.grant_language(/datum/language/beachbum) - owner.remove_language(/datum/language/common) + owner.grant_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_STONER) + owner.add_blocked_language(subtypesof(/datum/language) - /datum/language/beachbum, LANGUAGE_STONER) /datum/mutation/human/stoner/on_losing(mob/living/carbon/human/owner) ..() - owner.grant_language(/datum/language/common) - owner.remove_language(/datum/language/beachbum) + owner.remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_STONER) + owner.remove_blocked_language(subtypesof(/datum/language) - /datum/language/beachbum, LANGUAGE_STONER) diff --git a/code/datums/skills/_skill.dm b/code/datums/skills/_skill.dm index 2dd321c4c6..f52945536f 100644 --- a/code/datums/skills/_skill.dm +++ b/code/datums/skills/_skill.dm @@ -1,4 +1,4 @@ -GLOBAL_LIST_INIT(skill_datums, init_skill_datums()) +GLOBAL_LIST_INIT_TYPED(skill_datums, /datum/skill, init_skill_datums()) /proc/init_skill_datums() . = list() @@ -9,16 +9,13 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums()) S = new path .[S.type] = S -/proc/get_skill_datum(path) - return GLOB.skill_datums[path] - /proc/sanitize_skill_value(path, value) - var/datum/skill/S = get_skill_datum(path) + var/datum/skill/S = GLOB.skill_datums[path] // don't check, if we runtime let it happen. return S.sanitize_value(value) /proc/is_skill_value_greater(path, existing, new_value) - var/datum/skill/S = get_skill_datum(path) + var/datum/skill/S = GLOB.skill_datums[path] // don't check, if we runtime let it happen. return S.is_value_greater(existing, new_value) @@ -30,10 +27,18 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums()) var/name /// Our description var/desc + /// Color of the name as shown in the html readout + var/name_color = "#F0F0F0" // White on dark surface. /// Our progression type var/progression_type /// Abstract type var/abstract_type = /datum/skill + /// skill threshold used in generic skill modifiers calculations. + var/list/competency_thresholds = list(0, 0, 0) + /// Multiplier of the difference of the holder skill value and the selected threshold. + var/list/competency_mults = list(0, 0, 0) + /// In which way this skil can affect or be affected through actions. + var/skill_flags = SKILL_USE_MOOD|SKILL_TRAIN_MOOD /** * Ensures what someone's setting as a value for this skill is valid. @@ -41,6 +46,13 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums()) /datum/skill/proc/sanitize_value(new_value) return new_value +/** + * Sets the new value of this skill in the holder skills list. + * As well as possible feedback messages or secondary effects on value change, that's on you. + */ +/datum/skill/proc/set_skill_value(datum/skill_holder/H, value, mob/owner) + H.skills[type] = value + /** * Checks if a value is greater */ @@ -52,7 +64,7 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums()) /** * Standard value "render" */ -/datum/skill/proc/standard_render_value(value) +/datum/skill/proc/standard_render_value(value, level) return value // Just saying, the choice to use different sub-parent-types is to force coders to resolve issues as I won't be implementing custom procs to grab skill levels in a certain context. @@ -61,11 +73,13 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums()) /datum/skill/binary abstract_type = /datum/skill/binary progression_type = SKILL_PROGRESSION_BINARY + competency_thresholds = list(FALSE, TRUE, TRUE) + competency_mults = list(0.5, 0.5, 0.5) /datum/skill/binary/sanitize_value(new_value) return new_value? TRUE : FALSE -/datum/skill/binary/standard_render_value(value) +/datum/skill/binary/standard_render_value(value, level) return value? "Yes" : "No" /datum/skill/numerical @@ -81,7 +95,7 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums()) /datum/skill/numerical/sanitize_value(new_value) return clamp(new_value, min_value, max_value) -/datum/skill/numerical/standard_render_value(value) +/datum/skill/numerical/standard_render_value(value, level) return display_as_percent? "[round(value/max_value/100, 0.01)]%" : "[value] / [max_value]" /datum/skill/enum @@ -93,3 +107,102 @@ GLOBAL_LIST_INIT(skill_datums, init_skill_datums()) /datum/skill/enum/sanitize_value(new_value) if(new_value in valid_values) return new_value + +/** + * Classing r p g styled skills, tiered by lvl, and current/nextlvl experience. + */ +/datum/skill/level + abstract_type = /datum/skill/level + progression_type = SKILL_PROGRESSION_LEVEL + var/standard_xp_lvl_up = STD_XP_LVL_UP //the standard required to level up. def: 100 + var/xp_lvl_multiplier = STD_XP_LVL_MULTI //standard required level up exp multiplier. def: 2 (100, 200, 400, 800 etc.) + var/max_levels = STD_MAX_LVL + var/level_up_method = STANDARD_LEVEL_UP //how levels are calculated. + var/list/levels = list() //level thresholds, if associative, these will be preceded by tiers such as "novice" or "trained" + var/associative = FALSE //See above. + var/unskilled_tier = "Unskilled" //Only relevant for associative experience levels + +//Builds the levels list. +/datum/skill/level/New() + . = ..() + var/max_assoc = "" + var/max_assoc_start = 1 + for(var/lvl in 1 to max_levels) + var/value + switch(level_up_method) + if(STANDARD_LEVEL_UP) + value = XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, lvl) + if(DWARFY_LEVEL_UP) + value = DORF_XP_LEVEL(standard_xp_lvl_up, xp_lvl_multiplier, lvl) + value = round(value, 1) + if(!associative) + levels += value + continue + if(max_assoc) + levels["[max_assoc] +[max_assoc_start++]"] = value + continue + var/key = LAZYACCESS(levels, lvl) + if(!key) + if(lvl == 1) //You dun goof it. + stack_trace("Skill datum [src] was set to have an associative levels list despite the latter having no key value.") + associative = FALSE + levels += value + continue + max_assoc = levels[lvl-1] + levels["[max_assoc] +[max_assoc_start++]"] = value + levels[key] = value + +/datum/skill/level/sanitize_value(new_value) + return max(new_value, 0) + +/datum/skill/level/set_skill_value(datum/skill_holder/H, value, datum/mind/M, silent = FALSE) + H.skills[type] = value + var/new_level + for(var/k in levels) + if(value < (associative ? levels[k] : k)) + break + new_level++ + var/old_level = LAZYACCESS(H.skill_levels, type) + LAZYSET(H.skill_levels, type, new_level) + . = new_level - old_level + if(silent || !(M?.current)) + return + if(. > 0) + to_chat(M.current, "I feel like I've become more proficient at [name]!") + else if(. < 0) + to_chat(M.current, "I feel like I've become worse at [name]!") + +/datum/skill/level/standard_render_value(value, level) + var/current_lvl = associative ? (!level ? unskilled_tier : levels[level]) : level + var/current_lvl_xp_sum = 0 + if(level) + current_lvl_xp_sum = associative ? levels[levels[level]] : levels[level] + var/next_index = max(max_levels, level+1) + var/next_lvl_xp = associative ? levels[levels[next_index]] : levels[next_index] + if(next_lvl_xp > current_lvl_xp_sum) + next_lvl_xp -= current_lvl_xp_sum + + + return "[associative ? current_lvl : "Lvl. [current_lvl]"] ([value - current_lvl_xp_sum]/[next_lvl_xp])[level == max_levels ? " \[MAX!\]" : ""]" + +/datum/skill/level/job + levels = list("Basic", "Trained", "Experienced", "Master") + competency_thresholds = list(JOB_SKILL_TRAINED, JOB_SKILL_EXPERT, JOB_SKILL_MASTER) + competency_mults = list(0.15, 0.1, 0.1) + associative = TRUE + +//quite the reference, no? +/datum/skill/level/dwarfy + abstract_type = /datum/skill/level/dwarfy + standard_xp_lvl_up = DORF_XP_LVL_UP + xp_lvl_multiplier = DORF_XP_LVL_MULTI + max_levels = DORF_MAX_LVL + level_up_method = DWARFY_LEVEL_UP + levels = list("Novice", "Adequate", "Competent", "Skilled", + "Proficient", "Talented", "Adept", "Expert", + "Professional", "Accomplished", "Great", "Master", + "High Master", "Grand Master", "Legendary") + competency_thresholds = list(DORF_SKILL_COMPETENT, DORF_SKILL_EXPERT, DORF_SKILL_MASTER) + competency_mults = list(0.15, 0.1, 0.08) + associative = TRUE + unskilled_tier = "Dabbling" diff --git a/code/datums/skills/_skill_holder.dm b/code/datums/skills/_skill_holder.dm index e16804ab7f..e252b4c9c6 100644 --- a/code/datums/skills/_skill_holder.dm +++ b/code/datums/skills/_skill_holder.dm @@ -2,10 +2,18 @@ * Skill holder datums */ /datum/skill_holder + var/datum/mind/owner /// Our list of skills and values. Lazylist. Associative. Keys are datum typepaths to the skill. var/list/skills /// Same as [skills] but affinities, which are multiplied to increase amount when gaining skills. var/list/skill_affinities + /// Let's say we want to get a specific skill "level" without looping through a proc everytime. + /// Only supported by skills with tiers or levels. + var/list/skill_levels + +/datum/skill_holder/New(datum/mind/M) + . = ..() + owner = M /** * Grabs the value of a skill. @@ -15,54 +23,139 @@ CRASH("Invalid get_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this. if(!skills) return null - return LAZYACCESS(skills, skill) + return skills[skill] + +/** + * Grabs the level of a skill. Only supported by skills with tiers or levels. + */ +/datum/skill_holder/proc/get_skill_level(skill) + if(!ispath(skill, /datum/skill)) + CRASH("Invalid get_skill_value call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this. + if(!skill_levels) + return 0 + return skill_levels[skill] /** * Grabs our affinity for a skill. !!This is a multiplier!! */ /datum/skill_holder/proc/get_skill_affinity(skill) - if(!ispath(skill)) - CRASH("Invalid get_skill_affinity call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this. - if(!skills) - return 1 + . = 1 + if(!ispath(skill, /datum/skill)) + CRASH("Invalid get_skill_affinity call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this. var/affinity = LAZYACCESS(skill_affinities, skill) - if(isnull(affinity)) - return 1 - return affinity + if(!isnull(affinity)) + . = affinity + var/list/wrapped = list(.) + SEND_SIGNAL(owner.current, COMSIG_MOB_SKILL_GET_AFFINITY, skill, wrapped) + . = wrapped[1] + /** * Sets the value of a skill. */ -/datum/skill_holder/proc/set_skill_value(skill, value) - if(!ispath(skill)) - CRASH("Invalid set_skill_value call. Use typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this. - LAZYINITLIST(skills) - value = sanitize_skill_value(skill, value) +/datum/skill_holder/proc/set_skill_value(skill, value, silent = FALSE) + if(!ispath(skill, /datum/skill)) + CRASH("Invalid set_skill_value call. Use skill typepaths.") //until a time when we somehow need text ids for dynamic skills, I'm enforcing this. + var/datum/skill/S = GLOB.skill_datums[skill] + value = S.sanitize_value(value) if(!isnull(value)) - LAZYSET(skills, skill, value) + LAZYINITLIST(skills) + S.set_skill_value(src, value, owner, silent) return TRUE return FALSE /** * Boosts a skill to a value if not aobve */ -/datum/skill_holder/proc/boost_skill_value_to(skill, value) +/datum/skill_holder/proc/boost_skill_value_to(skill, value, silent = FALSE) var/current = get_skill_value(skill) if(!is_skill_value_greater(skill, current, value)) return FALSE - set_skill_value(skill, value) + set_skill_value(skill, value, silent) return TRUE /** * Automatic skill increase, multiplied by skill affinity if existing. * Only works if skill is numerical. */ -/datum/skill_holder/proc/auto_gain_experience(skill, value) - if(!ispath(skill, /datum/skill/numerical)) - CRASH("You cannot auto increment a non numerical skill!") +/datum/skill_holder/proc/auto_gain_experience(skill, value, maximum, silent = FALSE) + if(!ispath(skill, /datum/skill)) + CRASH("Invalid set_skill_value call. Use skill typepaths.") + var/datum/skill/S = GLOB.skill_datums[skill] + if(S.progression_type != SKILL_PROGRESSION_NUMERICAL && S.progression_type != SKILL_PROGRESSION_LEVEL) + CRASH("You cannot auto increment a non numerical(experience skill!") var/current = get_skill_value(skill) var/affinity = get_skill_affinity(skill) - boost_skill_value_to(skill, current + (value * affinity)) + var/target_value = current + (value * affinity) + if(maximum) + target_value = max(target_value, maximum) + if(target_value == maximum) //no more experience to gain, early return. + return + boost_skill_value_to(skill, target_value, silent) + +/** + * Generic value modifier proc that uses one skill. + * Args: + * * value : the value to modify, may be a delay, damage, probability. + * * threshold : The difficulty of the action, in short. Refer to __DEFINES/skills/defines.dm for the defines. + * * modifier_is_multiplier : wheter the modifier is a multiplier or a divisor. + */ +/datum/skill_holder/proc/action_skills_mod(skill, value, threshold, modifier_is_multiplier = TRUE) + var/mod + var/datum/skill/S = GLOB.skill_datums[skill] + if(!S) + return + switch(S.progression_type) + if(SKILL_PROGRESSION_LEVEL) + mod = LAZYACCESS(skill_levels, S.type) + else + mod = LAZYACCESS(skills, S.type) + mod = (1+(mod-S.competency_thresholds[threshold])*S.competency_mults[threshold]) + + var/list/comsig_values = list(mod) + SEND_SIGNAL(owner.current, COMSIG_MOB_ACTION_SKILL_MOD, args, comsig_values) + mod = comsig_values[MOD_VALUES_SKILL_MOD] + + . = modifier_is_multiplier ? value*mod : value/mod + +/** + * Generic value modifier proc that uses several skills, intended for items. + * Args: + * * item/I : the item used in this action. its used_skills list variable contains the skills exercised with it. + * * value : the value to modify, may be a delay, damage, probability. + * * flags : the required flags that each skill (either in I.used_skills or the skill datum skill_flags) must have to influence + * * the value. + * * bad_flags : the opposite of the above, skills that must not be present to impact the value. + * * modifier_is_multiplier : wheter the modifier is a multiplier or a divisor. + */ +/datum/skill_holder/proc/item_action_skills_mod(obj/item/I, value, flags = NONE, bad_flags = NONE, modifier_is_multiplier = TRUE) + . = value + var/sum = 0 + var/divisor = 0 + var/list/checked_skills + for(var/k in I.used_skills) + var/datum/skill/S = GLOB.skill_datums[k] + if(!S) + continue + var/our_flags = (I.used_skills[k]|S.skill_flags) + if((flags && !(our_flags & flags)) || (bad_flags && our_flags & bad_flags)) + continue + var/mod + switch(S.progression_type) + if(SKILL_PROGRESSION_LEVEL) + mod = LAZYACCESS(skill_levels, S.type) + else + mod = LAZYACCESS(skills, S.type) + sum += 1+(mod - S.competency_thresholds[I.skill_difficulty])*S.competency_mults[I.skill_difficulty] + LAZYADD(checked_skills, S) + + var/list/comsig_values = list(sum, divisor, checked_skills) + SEND_SIGNAL(owner.current, COMSIG_MOB_ITEM_ACTION_SKILLS_MOD, args, comsig_values) + sum = comsig_values[MOD_VALUES_ITEM_SKILLS_SUM] + divisor = comsig_values[MOD_VALUES_ITEM_SKILLS_DIV] + + if(divisor) + . = modifier_is_multiplier ? value*(sum/divisor) : value/(sum/divisor) /** * Generates a HTML readout of our skills. @@ -73,6 +166,6 @@ out += "" for(var/path in skills) var/datum/skill/S = GLOB.skill_datums[path] - out += "" + out += "" out += "
SkillValue
[S.name][S.standard_render_value(skills[path])]
[S.name][S.standard_render_value(skills[path], LAZYACCESS(skill_levels, path) || 0)]
" return out.Join("") diff --git a/code/datums/skills/engineering.dm b/code/datums/skills/engineering.dm new file mode 100644 index 0000000000..59c9436e46 --- /dev/null +++ b/code/datums/skills/engineering.dm @@ -0,0 +1,6 @@ +/datum/skill/level/job/wiring + name = "Wiring" + desc = "How proficient and knowledged you are at wiring beyond laying cables on the floor." + name_color = COLOR_PALE_ORANGE + competency_thresholds = list(JOB_SKILL_BASIC, JOB_SKILL_EXPERT, JOB_SKILL_MASTER) + skill_flags = SKILL_USE_MOOD|SKILL_TRAIN_MOOD|SKILL_USE_TOOL|SKILL_TRAINING_TOOL diff --git a/code/datums/skills/medical.dm b/code/datums/skills/medical.dm index 3b67cacb04..aaae1236a6 100644 --- a/code/datums/skills/medical.dm +++ b/code/datums/skills/medical.dm @@ -1,3 +1,5 @@ /datum/skill/numerical/surgery name = "Surgery" desc = "How proficient you are at doing surgery." + name_color = COLOR_PALE_BLUE_GRAY + competency_mults = list(0.025, 0.025, 0.025) // 60% surgery speed up at max value of 100. diff --git a/code/datums/wires/_wires.dm b/code/datums/wires/_wires.dm index ad24126e45..d2f719c50c 100644 --- a/code/datums/wires/_wires.dm +++ b/code/datums/wires/_wires.dm @@ -33,6 +33,9 @@ var/list/assemblies = list() // List of attached assemblies. var/randomize = 0 // If every instance of these wires should be random. // Prevents wires from showing up in station blueprints + var/req_knowledge = INFINITY //wiring skill level on which the functions are revealed. + var/req_skill = JOB_SKILL_BASIC //used in user's cutting/pulsing/mending speed calculations. + var/list/current_users //list of untrained people currently interacting with this set of wires. /datum/wires/New(atom/holder) ..() @@ -130,8 +133,22 @@ cut_wires += wire on_cut(wire, mend = FALSE) -/datum/wires/proc/cut_color(color) +/datum/wires/proc/cut_color(color, mob/living/user) + LAZYINITLIST(current_users) + if(current_users[user]) + return FALSE + if(req_skill && user?.mind) + var/level_diff = req_skill - user.mind.skill_holder.get_skill_level(/datum/skill/level/job/wiring) + if(level_diff > 0) + LAZYSET(current_users, user, TRUE) + to_chat(user, "You begin cutting [holder]'s [color] wire...") + if(!do_after(user, 1.5 SECONDS * level_diff, target = holder) || !interactable(user)) + LAZYREMOVE(current_users, user) + return FALSE + LAZYREMOVE(current_users, user) + to_chat(user, "You cut [holder]'s [color] wire.") cut(get_wire(color)) + return TRUE /datum/wires/proc/cut_random() cut(wires[rand(1, wires.len)]) @@ -146,7 +163,21 @@ on_pulse(wire, user) /datum/wires/proc/pulse_color(color, mob/living/user) + LAZYINITLIST(current_users) + if(current_users[user]) + return FALSE + if(req_skill && user?.mind) + var/level_diff = req_skill - user.mind.skill_holder.get_skill_level(/datum/skill/level/job/wiring) + if(level_diff > 0) + LAZYSET(current_users, user, TRUE) + to_chat(user, "You begin pulsing [holder]'s [color] wire...") + if(!do_after(user, 1.5 SECONDS * level_diff, target = holder) || !interactable(user)) + LAZYREMOVE(current_users, user) + return FALSE + LAZYREMOVE(current_users, user) + to_chat(user, "You pulse [holder]'s [color] wire.") pulse(get_wire(color), user) + return TRUE /datum/wires/proc/pulse_assembly(obj/item/assembly/S) for(var/color in assemblies) @@ -224,7 +255,7 @@ var/reveal_wires = FALSE // Admin ghost can see a purpose of each wire. - if(IsAdminGhost(user)) + if(IsAdminGhost(user) || user.mind.skill_holder.get_skill_level(/datum/skill/level/job/wiring) >= req_knowledge) reveal_wires = TRUE // Same for anyone with an abductor multitool. @@ -259,18 +290,16 @@ if("cut") I = L.is_holding_tool_quality(TOOL_WIRECUTTER) if(I || IsAdminGhost(usr)) - if(I && holder) + if(cut_color(target_wire, L) && I && holder) I.play_tool_sound(holder, 20) - cut_color(target_wire) . = TRUE else to_chat(L, "You need wirecutters!") if("pulse") I = L.is_holding_tool_quality(TOOL_MULTITOOL) if(I || IsAdminGhost(usr)) - if(I && holder) + if(pulse_color(target_wire, L) && I && holder) I.play_tool_sound(holder, 20) - pulse_color(target_wire, L) . = TRUE else to_chat(L, "You need a multitool!") diff --git a/code/datums/wires/airalarm.dm b/code/datums/wires/airalarm.dm index 0c4715e27e..dae92d3c42 100644 --- a/code/datums/wires/airalarm.dm +++ b/code/datums/wires/airalarm.dm @@ -1,6 +1,7 @@ /datum/wires/airalarm holder_type = /obj/machinery/airalarm proper_name = "Air Alarm" + req_knowledge = JOB_SKILL_MASTER /datum/wires/airalarm/New(atom/holder) wires = list( diff --git a/code/datums/wires/airlock.dm b/code/datums/wires/airlock.dm index b6699540c3..2b13344cc6 100644 --- a/code/datums/wires/airlock.dm +++ b/code/datums/wires/airlock.dm @@ -1,6 +1,7 @@ /datum/wires/airlock holder_type = /obj/machinery/door/airlock proper_name = "Generic Airlock" + req_skill = JOB_SKILL_UNTRAINED //Training wheel, as per request. var/wiretype /datum/wires/airlock/secure @@ -52,10 +53,11 @@ /datum/wires/airlock/interactable(mob/user) var/obj/machinery/door/airlock/A = holder + if(!A.panel_open) + return FALSE if(!A.hasSiliconAccessInArea(user) && A.isElectrified() && A.shock(user, 100)) return FALSE - if(A.panel_open) - return TRUE + return TRUE /datum/wires/airlock/get_status() var/obj/machinery/door/airlock/A = holder diff --git a/code/datums/wires/apc.dm b/code/datums/wires/apc.dm index dc126f612e..997c77aa51 100644 --- a/code/datums/wires/apc.dm +++ b/code/datums/wires/apc.dm @@ -1,6 +1,7 @@ /datum/wires/apc holder_type = /obj/machinery/power/apc proper_name = "APC" + req_knowledge = JOB_SKILL_MASTER /datum/wires/apc/New(atom/holder) wires = list( diff --git a/code/datums/wires/autolathe.dm b/code/datums/wires/autolathe.dm index f83bab5910..01e87228d4 100644 --- a/code/datums/wires/autolathe.dm +++ b/code/datums/wires/autolathe.dm @@ -1,6 +1,7 @@ /datum/wires/autolathe holder_type = /obj/machinery/autolathe proper_name = "Autolathe" + req_knowledge = JOB_SKILL_EXPERT /datum/wires/autolathe/New(atom/holder) wires = list( diff --git a/code/datums/wires/emitter.dm b/code/datums/wires/emitter.dm index d0e1352c0e..6d82a7db5a 100644 --- a/code/datums/wires/emitter.dm +++ b/code/datums/wires/emitter.dm @@ -1,6 +1,8 @@ /datum/wires/emitter holder_type = /obj/machinery/power/emitter + req_knowledge = JOB_SKILL_TRAINED + req_skill = JOB_SKILL_UNTRAINED /datum/wires/emitter/New(atom/holder) wires = list(WIRE_ZAP,WIRE_HACK) diff --git a/code/datums/wires/explosive.dm b/code/datums/wires/explosive.dm index 3d1ed8b746..dc4db9e85d 100644 --- a/code/datums/wires/explosive.dm +++ b/code/datums/wires/explosive.dm @@ -15,6 +15,7 @@ /datum/wires/explosive/c4 holder_type = /obj/item/grenade/plastic/c4 randomize = TRUE //Same behaviour since no wire actually disarms it + req_skill = JOB_SKILL_UNTRAINED /datum/wires/explosive/c4/interactable(mob/user) var/obj/item/grenade/plastic/c4/P = holder @@ -29,6 +30,7 @@ /datum/wires/explosive/pizza holder_type = /obj/item/pizzabox randomize = TRUE + req_skill = JOB_SKILL_MASTER /datum/wires/explosive/pizza/New(atom/holder) wires = list( diff --git a/code/datums/wires/microwave.dm b/code/datums/wires/microwave.dm index 8c74abfa46..c6e6aa13b5 100644 --- a/code/datums/wires/microwave.dm +++ b/code/datums/wires/microwave.dm @@ -1,6 +1,8 @@ /datum/wires/microwave holder_type = /obj/machinery/microwave proper_name = "Microwave" + req_knowledge = JOB_SKILL_TRAINED + req_skill = JOB_SKILL_UNTRAINED /datum/wires/microwave/New(atom/holder) wires = list( diff --git a/code/datums/wires/mulebot.dm b/code/datums/wires/mulebot.dm index a452b46830..988487727b 100644 --- a/code/datums/wires/mulebot.dm +++ b/code/datums/wires/mulebot.dm @@ -1,6 +1,7 @@ /datum/wires/mulebot holder_type = /mob/living/simple_animal/bot/mulebot randomize = TRUE + req_knowledge = JOB_SKILL_MASTER /datum/wires/mulebot/New(atom/holder) wires = list( diff --git a/code/datums/wires/particle_accelerator.dm b/code/datums/wires/particle_accelerator.dm index af89f0d6f1..b782e589dd 100644 --- a/code/datums/wires/particle_accelerator.dm +++ b/code/datums/wires/particle_accelerator.dm @@ -1,6 +1,8 @@ /datum/wires/particle_accelerator/control_box holder_type = /obj/machinery/particle_accelerator/control_box proper_name = "Particle Accelerator" + req_knowledge = JOB_SKILL_EXPERT + req_skill = JOB_SKILL_TRAINED /datum/wires/particle_accelerator/control_box/New(atom/holder) wires = list( diff --git a/code/datums/wires/r_n_d.dm b/code/datums/wires/r_n_d.dm index ea61c1779e..25d3b73fe0 100644 --- a/code/datums/wires/r_n_d.dm +++ b/code/datums/wires/r_n_d.dm @@ -1,6 +1,7 @@ /datum/wires/rnd holder_type = /obj/machinery/rnd randomize = TRUE + req_knowledge = JOB_SKILL_EXPERT /datum/wires/rnd/New(atom/holder) wires = list( diff --git a/code/datums/wires/radio.dm b/code/datums/wires/radio.dm index a1118da6d7..5db6ddd186 100644 --- a/code/datums/wires/radio.dm +++ b/code/datums/wires/radio.dm @@ -1,6 +1,8 @@ /datum/wires/radio holder_type = /obj/item/radio proper_name = "Radio" + req_knowledge = JOB_SKILL_TRAINED + req_skill = JOB_SKILL_UNTRAINED /datum/wires/radio/New(atom/holder) wires = list( diff --git a/code/datums/wires/robot.dm b/code/datums/wires/robot.dm index aa7c3cc4c3..6ede0415da 100644 --- a/code/datums/wires/robot.dm +++ b/code/datums/wires/robot.dm @@ -1,6 +1,8 @@ /datum/wires/robot holder_type = /mob/living/silicon/robot randomize = TRUE + req_knowledge = JOB_SKILL_MASTER + req_skill = JOB_SKILL_TRAINED /datum/wires/robot/New(atom/holder) wires = list( diff --git a/code/datums/wires/suit_storage_unit.dm b/code/datums/wires/suit_storage_unit.dm index eb7781203b..4387d0dc76 100644 --- a/code/datums/wires/suit_storage_unit.dm +++ b/code/datums/wires/suit_storage_unit.dm @@ -1,6 +1,8 @@ /datum/wires/suit_storage_unit holder_type = /obj/machinery/suit_storage_unit proper_name = "Suit Storage Unit" + req_knowledge = JOB_SKILL_TRAINED + req_skill = JOB_SKILL_UNTRAINED /datum/wires/suit_storage_unit/New(atom/holder) wires = list( diff --git a/code/datums/wires/syndicatebomb.dm b/code/datums/wires/syndicatebomb.dm index 53c1a1b9bc..8e1cf5002f 100644 --- a/code/datums/wires/syndicatebomb.dm +++ b/code/datums/wires/syndicatebomb.dm @@ -1,6 +1,8 @@ /datum/wires/syndicatebomb holder_type = /obj/machinery/syndicatebomb randomize = TRUE + req_skill = JOB_SKILL_EXPERT //good luck, wannabe hero. + /datum/wires/syndicatebomb/New(atom/holder) wires = list( diff --git a/code/datums/wires/tesla_coil.dm b/code/datums/wires/tesla_coil.dm index fa858a9a8f..68fe8e72fc 100644 --- a/code/datums/wires/tesla_coil.dm +++ b/code/datums/wires/tesla_coil.dm @@ -2,6 +2,7 @@ /datum/wires/tesla_coil randomize = 1 //Only one wire don't need blueprints holder_type = /obj/machinery/power/tesla_coil + req_knowledge = JOB_SKILL_TRAINED /datum/wires/tesla_coil/New(atom/holder) wires = list(WIRE_ZAP) diff --git a/code/datums/wires/vending.dm b/code/datums/wires/vending.dm index 114791e873..6c7e59c24c 100644 --- a/code/datums/wires/vending.dm +++ b/code/datums/wires/vending.dm @@ -1,6 +1,7 @@ /datum/wires/vending holder_type = /obj/machinery/vending proper_name = "Vending Unit" + req_knowledge = JOB_SKILL_EXPERT /datum/wires/vending/New(atom/holder) wires = list( diff --git a/code/game/atoms_movable.dm b/code/game/atoms_movable.dm index 32dde45195..fe617ddb0f 100644 --- a/code/game/atoms_movable.dm +++ b/code/game/atoms_movable.dm @@ -11,7 +11,7 @@ var/throw_range = 7 var/mob/pulledby = null var/initial_language_holder = /datum/language_holder - var/datum/language_holder/language_holder + var/datum/language_holder/language_holder // Mindless mobs and objects need language too, some times. Mind holder takes prescedence. var/verb_say = "says" var/verb_ask = "asks" var/verb_exclaim = "exclaims" @@ -502,88 +502,94 @@ animate(src, pixel_y = initial(pixel_y), time = 10) setMovetype(movement_type & ~FLOATING) -/* Language procs */ -/atom/movable/proc/get_language_holder(shadow=TRUE) - if(language_holder) - return language_holder - else + +/* Language procs +* Unless you are doing something very specific, these are the ones you want to use. +*/ + +/// Gets or creates the relevant language holder. For mindless atoms, gets the local one. For atom with mind, gets the mind one. +/atom/movable/proc/get_language_holder(get_minds = TRUE) + if(!language_holder) language_holder = new initial_language_holder(src) - return language_holder + return language_holder -/atom/movable/proc/grant_language(datum/language/dt, body = FALSE) - var/datum/language_holder/H = get_language_holder(!body) - H.grant_language(dt, body) +/// Grants the supplied language and sets omnitongue true. +/atom/movable/proc/grant_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ATOM) + var/datum/language_holder/LH = get_language_holder() + return LH.grant_language(language, understood, spoken, source) -/atom/movable/proc/grant_all_languages(omnitongue=FALSE) - var/datum/language_holder/H = get_language_holder() - H.grant_all_languages(omnitongue) +/// Grants every language. +/atom/movable/proc/grant_all_languages(understood = TRUE, spoken = TRUE, grant_omnitongue = TRUE, source = LANGUAGE_MIND) + var/datum/language_holder/LH = get_language_holder() + return LH.grant_all_languages(understood, spoken, grant_omnitongue, source) +/// Removes a single language. +/atom/movable/proc/remove_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ALL) + var/datum/language_holder/LH = get_language_holder() + return LH.remove_language(language, understood, spoken, source) + +/// Removes every language and sets omnitongue false. +/atom/movable/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE) + var/datum/language_holder/LH = get_language_holder() + return LH.remove_all_languages(source, remove_omnitongue) + +/// Adds a language to the blocked language list. Use this over remove_language in cases where you will give languages back later. +/atom/movable/proc/add_blocked_language(language, source = LANGUAGE_ATOM) + var/datum/language_holder/LH = get_language_holder() + return LH.add_blocked_language(language, source) + +/// Removes a language from the blocked language list. +/atom/movable/proc/remove_blocked_language(language, source = LANGUAGE_ATOM) + var/datum/language_holder/LH = get_language_holder() + return LH.remove_blocked_language(language, source) + +/// Checks if atom has the language. If spoken is true, only checks if atom can speak the language. +/atom/movable/proc/has_language(language, spoken = FALSE) + var/datum/language_holder/LH = get_language_holder() + return LH.has_language(language, spoken) + +/// Checks if atom can speak the language. +/atom/movable/proc/can_speak_language(language) + var/datum/language_holder/LH = get_language_holder() + return LH.can_speak_language(language) + +/// Returns the result of tongue specific limitations on spoken languages. +/atom/movable/proc/could_speak_language(language) + return TRUE + +/// Returns selected language, if it can be spoken, or finds, sets and returns a new selected language if possible. +/atom/movable/proc/get_selected_language() + var/datum/language_holder/LH = get_language_holder() + return LH.get_selected_language() + +/// Gets a random understood language, useful for hallucinations and such. /atom/movable/proc/get_random_understood_language() - var/datum/language_holder/H = get_language_holder() - . = H.get_random_understood_language() + var/datum/language_holder/LH = get_language_holder() + return LH.get_random_understood_language() -/atom/movable/proc/remove_language(datum/language/dt, body = FALSE) - var/datum/language_holder/H = get_language_holder(!body) - H.remove_language(dt, body) +/// Gets a random spoken language, useful for forced speech and such. +/atom/movable/proc/get_random_spoken_language() + var/datum/language_holder/LH = get_language_holder() + return LH.get_random_spoken_language() -/atom/movable/proc/remove_all_languages() - var/datum/language_holder/H = get_language_holder() - H.remove_all_languages() +/// Copies all languages into the supplied atom/language holder. Source should be overridden when you +/// do not want the language overwritten by later atom updates or want to avoid blocked languages. +/atom/movable/proc/copy_languages(from_holder, source_override) + if(isatom(from_holder)) + var/atom/movable/thing = from_holder + from_holder = thing.get_language_holder() + var/datum/language_holder/LH = get_language_holder() + return LH.copy_languages(from_holder, source_override) -/atom/movable/proc/has_language(datum/language/dt) - var/datum/language_holder/H = get_language_holder() - . = H.has_language(dt) - -/atom/movable/proc/copy_known_languages_from(thing, replace=FALSE) - var/datum/language_holder/H = get_language_holder() - . = H.copy_known_languages_from(thing, replace) - -// Whether an AM can speak in a language or not, independent of whether -// it KNOWS the language -/atom/movable/proc/could_speak_in_language(datum/language/dt) - . = TRUE - -/atom/movable/proc/can_speak_in_language(datum/language/dt) - var/datum/language_holder/H = get_language_holder() - - if(!H.has_language(dt)) - return FALSE - else if(H.omnitongue) - return TRUE - else if(could_speak_in_language(dt) && (!H.only_speaks_language || H.only_speaks_language == dt)) - return TRUE - else - return FALSE - -/atom/movable/proc/get_default_language() - // if no language is specified, and we want to say() something, which - // language do we use? - var/datum/language_holder/H = get_language_holder() - - if(H.selected_default_language) - if(can_speak_in_language(H.selected_default_language)) - return H.selected_default_language - else - H.selected_default_language = null - - - var/datum/language/chosen_langtype - var/highest_priority - - for(var/lt in H.languages) - var/datum/language/langtype = lt - if(!can_speak_in_language(langtype)) - continue - - var/pri = initial(langtype.default_priority) - if(!highest_priority || (pri > highest_priority)) - chosen_langtype = langtype - highest_priority = pri - - H.selected_default_language = . - . = chosen_langtype +/// Empties out the atom specific languages and updates them according to the current atoms language holder. +/// As a side effect, it also creates missing language holders in the process. +/atom/movable/proc/update_atom_languages() + var/datum/language_holder/LH = get_language_holder() + return LH.update_atom_languages(src) /* End language procs */ + + /atom/movable/proc/ConveyorMove(movedir) set waitfor = FALSE if(!anchored && has_gravity()) diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index e2c549d911..a7ccada9f2 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -417,7 +417,7 @@ if(player.assigned_role == job) candidates -= player - if(candidates.len < recommended_enemies) + if(candidates.len < recommended_enemies && CONFIG_GET(keyed_list/force_antag_count)[config_tag]) for(var/mob/dead/new_player/player in players) if(player.client && player.ready == PLAYER_READY_TO_PLAY) if(!(role in player.client.prefs.be_special)) // We don't have enough people who want to be antagonist, make a separate list of people who don't want to be one diff --git a/code/game/gamemodes/objective_sabotage.dm b/code/game/gamemodes/objective_sabotage.dm index d2cdd2e029..f08d84eae2 100644 --- a/code/game/gamemodes/objective_sabotage.dm +++ b/code/game/gamemodes/objective_sabotage.dm @@ -90,7 +90,10 @@ sabotage_type = "cloner" /datum/sabotage_objective/cloner/check_conditions() - return !(locate(/obj/machinery/clonepod) in GLOB.machines) + for(var/obj/machinery/clonepod/cloner in GLOB.machines) + if(is_station_level(cloner.z)) + return FALSE + return TRUE /datum/sabotage_objective/ai_law name = "Upload a hacked law to the AI." diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index de92e1c249..33560dbb8b 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -17,7 +17,6 @@ var/list/L = list() var/list/LL = list() var/hacked = FALSE - var/hackable = TRUE var/disabled = 0 var/shocked = FALSE var/hack_wire @@ -32,7 +31,7 @@ var/selected_category var/screen = 1 - var/datum/techweb/stored_research = /datum/techweb/specialized/autounlocking/autolathe + var/datum/techweb/specialized/autounlocking/stored_research = /datum/techweb/specialized/autounlocking/autolathe var/list/categories = list( "Tools", "Electronics", @@ -425,11 +424,11 @@ /obj/machinery/autolathe/proc/adjust_hacked(state) hacked = state - if(!hackable && hacked) - return for(var/id in SSresearch.techweb_designs) var/datum/design/D = SSresearch.techweb_design_by_id(id) - if((D.build_type & AUTOLATHE) && ("hacked" in D.category)) + if(D.build_type & stored_research.design_autounlock_skip_types) + continue + if((D.build_type & stored_research.design_autounlock_buildtypes) && ("hacked" in D.category)) if(hacked) stored_research.add_design(D) else @@ -441,8 +440,7 @@ /obj/machinery/autolathe/secure name = "secured autolathe" - desc = "An autolathe reprogrammed with security protocols to prevent hacking." - hackable = FALSE + desc = "It produces items using metal and glass. This model was reprogrammed without some of the more hazardous designs." circuit = /obj/item/circuitboard/machine/autolathe/secure stored_research = /datum/techweb/specialized/autounlocking/autolathe/public base_print_speed = 20 diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index 1766391709..b6af0600e4 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -48,8 +48,7 @@ if(2) // State 2 if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/C = W - if(C.use(2)) + if(W.use_tool(src, user, 0, 2)) to_chat(user, "You add wires to the assembly.") state = 3 else diff --git a/code/game/machinery/constructable_frame.dm b/code/game/machinery/constructable_frame.dm index b007bc0161..5ee8223625 100644 --- a/code/game/machinery/constructable_frame.dm +++ b/code/game/machinery/constructable_frame.dm @@ -83,7 +83,6 @@ if(istype(P, /obj/item/stack/cable_coil)) if(!P.tool_start_check(user, amount=5)) return - to_chat(user, "You start to add cables to the frame...") if(P.use_tool(src, user, 20, volume=50, amount=5)) to_chat(user, "You add cables to the frame.") diff --git a/code/game/machinery/doors/firedoor.dm b/code/game/machinery/doors/firedoor.dm index 1b83bb4b96..28b9796bb6 100644 --- a/code/game/machinery/doors/firedoor.dm +++ b/code/game/machinery/doors/firedoor.dm @@ -400,12 +400,11 @@ "You begin adding wires to [src]...") playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) if(do_after(user, 60, target = src)) - if(constructionStep != CONSTRUCTION_GUTTED || B.get_amount() < 5 || !B) + if(constructionStep != CONSTRUCTION_GUTTED || !B.use_tool(src, user, 0, 5)) return user.visible_message("[user] adds wires to [src].", \ "You wire [src].") playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1) - B.use(5) constructionStep = CONSTRUCTION_WIRES_EXPOSED update_icon() return diff --git a/code/game/machinery/firealarm.dm b/code/game/machinery/firealarm.dm index f4f308c490..4a0042e1da 100644 --- a/code/game/machinery/firealarm.dm +++ b/code/game/machinery/firealarm.dm @@ -205,11 +205,9 @@ return if(1) if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/coil = W - if(coil.get_amount() < 5) + if(!W.use_tool(src, user, 0, 5)) to_chat(user, "You need more cable for this!") else - coil.use(5) buildstage = 2 to_chat(user, "You wire \the [src].") update_icon() diff --git a/code/game/machinery/hologram.dm b/code/game/machinery/hologram.dm index 067f10fa0f..3a79ff3c82 100644 --- a/code/game/machinery/hologram.dm +++ b/code/game/machinery/hologram.dm @@ -396,7 +396,6 @@ GLOBAL_LIST_EMPTY(network_holopads) Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY) Hologram.Impersonation = user - Hologram.copy_known_languages_from(user,replace = TRUE) Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it. Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them. Hologram.setAnchored(TRUE)//So space wind cannot drag it. @@ -555,9 +554,8 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ Hologram.alpha = 170 Hologram.add_atom_colour("#77abff", FIXED_COLOUR_PRIORITY) Hologram.dir = SOUTH //for now - Hologram.grant_all_languages(omnitongue=TRUE) var/datum/language_holder/holder = Hologram.get_language_holder() - holder.selected_default_language = record.language + holder.selected_language = record.language Hologram.mouse_opacity = MOUSE_OPACITY_TRANSPARENT//So you can't click on it. Hologram.layer = FLY_LAYER//Above all the other objects/mobs. Or the vast majority of them. Hologram.setAnchored(TRUE)//So space wind cannot drag it. @@ -649,7 +647,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ return if(HOLORECORD_LANGUAGE) var/datum/language_holder/holder = replay_holo.get_language_holder() - holder.selected_default_language = entry[2] + holder.selected_language = entry[2] if(HOLORECORD_PRESET) var/preset_type = entry[2] var/datum/preset_holoimage/H = new preset_type @@ -672,6 +670,7 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/ updateDialog() /obj/effect/overlay/holo_pad_hologram + initial_language_holder = /datum/language_holder/universal var/mob/living/Impersonation var/datum/holocall/HC diff --git a/code/game/machinery/recharger.dm b/code/game/machinery/recharger.dm index c26c66a55f..8545e6f35c 100755 --- a/code/game/machinery/recharger.dm +++ b/code/game/machinery/recharger.dm @@ -114,7 +114,6 @@ add_fingerprint(user) if(charging) charging.update_icon() - charging.forceMove(drop_location()) user.put_in_hands(charging) /obj/machinery/recharger/attack_tk(mob/user) diff --git a/code/game/machinery/shieldgen.dm b/code/game/machinery/shieldgen.dm index 34db7b0e08..6793d361b5 100644 --- a/code/game/machinery/shieldgen.dm +++ b/code/game/machinery/shieldgen.dm @@ -160,10 +160,7 @@ to_chat(user, "You need one length of cable to repair [src]!") return to_chat(user, "You begin to replace the wires...") - if(do_after(user, 30, target = src)) - if(coil.get_amount() < 1) - return - coil.use(1) + if(W.use_tool(src, user, 30, 1)) obj_integrity = max_integrity stat &= ~BROKEN to_chat(user, "You repair \the [src].") diff --git a/code/game/machinery/telecomms/broadcasting.dm b/code/game/machinery/telecomms/broadcasting.dm index 4e3e11d1e2..a9b6736f05 100644 --- a/code/game/machinery/telecomms/broadcasting.dm +++ b/code/game/machinery/telecomms/broadcasting.dm @@ -100,7 +100,7 @@ obj/source, // the originating radio frequency, // the frequency the signal is taking place on atom/movable/virtualspeaker/speaker, // representation of the method's speaker - datum/language/language, // the langauge of the message + datum/language/language, // the language of the message message, // the text content of the message spans // the list of spans applied to the message ) diff --git a/code/game/mecha/mecha_construction_paths.dm b/code/game/mecha/mecha_construction_paths.dm index de1c035000..19b6d0a9bd 100644 --- a/code/game/mecha/mecha_construction_paths.dm +++ b/code/game/mecha/mecha_construction_paths.dm @@ -3,6 +3,46 @@ //////////////////////////////// /datum/component/construction/mecha var/base_icon + var/looky_helpy = TRUE + +/datum/component/construction/mecha/examine(mob/user) + . = ..() + if(looky_helpy) + switch(steps[index]["key"]) + if(TOOL_WRENCH) + . += "The mech could be wrenched into place." + if(TOOL_SCREWDRIVER) + . += "The mech could be screwed into place." + if(TOOL_WIRECUTTER) + . += "The mech wires could be trimmed into place." + if(/obj/item/stack/cable_coil) + . += "The mech could use some wiring." + if(/obj/item/circuitboard) + . += "The mech could use a type ofcircuitboard." + if(/obj/item/stock_parts/scanning_module) + . += "The mech could use a scanning stock part." + if(/obj/item/stock_parts/capacitor) + . += "The mech could use a power based stock part." + if(/obj/item/stock_parts/cell) + . += "The mech could use a power source." + if(/obj/item/stack/sheet/metal) + . += "The mech could use some sheets of metal." + if(/obj/item/stack/sheet/plasteel) + . += "The mech could use some sheets of strong steel." + if(/obj/item/bikehorn) + . += "HONK IT!." + if(/obj/item/clothing/mask/gas/clown_hat) + . += "GIVE IT CLOWN MAKEUP HONK!." + if(/obj/item/clothing/shoes/clown_shoes) + . += "GIVE IT GOOFY SHOES HONK HONK!." + if(/obj/item/mecha_parts/part) + . += "The mech could use a mech part." + if(/obj/item/stack/ore/bluespace_crystal) + . += "The mech could use a crystal of sorts." + if(/obj/item/assembly/signaler/anomaly) + . += "The mech could use a anomaly of sorts." + else + return /datum/component/construction/mecha/spawn_result() if(!result) diff --git a/code/game/mecha/mecha_defense.dm b/code/game/mecha/mecha_defense.dm index 581283d339..53768fe9a9 100644 --- a/code/game/mecha/mecha_defense.dm +++ b/code/game/mecha/mecha_defense.dm @@ -220,8 +220,7 @@ return else if(istype(W, /obj/item/stack/cable_coil)) if(state == 3 && (internal_damage & MECHA_INT_SHORT_CIRCUIT)) - var/obj/item/stack/cable_coil/CC = W - if(CC.use(2)) + if(W.use_tool(src, user, 0, 2)) clearInternalDamage(MECHA_INT_SHORT_CIRCUIT) to_chat(user, "You replace the fused wires.") else diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index 63e73625e6..949ed050f5 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -132,6 +132,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) var/list/grind_results //A reagent list containing the reagents this item produces when ground up in a grinder - this can be an empty list to allow for reagent transferring only var/list/juice_results //A reagent list containing blah blah... but when JUICED in a grinder! + ///Skills vars + //list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item. + var/list/datum/skill/used_skills + var/skill_difficulty = THRESHOLD_COMPETENT //how difficult it's to use this item in general. + var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item. + /obj/item/Initialize() if (attack_verb) @@ -783,7 +789,7 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) // Called when a mob tries to use the item as a tool. // Handles most checks. -/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks) +/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = 1, max_level = INFINITY) // No delay means there is no start message, and no reason to call tool_start_check before use_tool. // Run the start check here so we wouldn't have to call it manually. if(!delay && !tool_start_check(user, amount)) @@ -795,6 +801,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) play_tool_sound(target, volume) if(delay) + if(user.mind && used_skills) + delay = user.mind.skill_holder.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, NONE, FALSE) + // Create a callback with checks that would be called every tick by do_after. var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks) @@ -819,6 +828,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) if(delay >= MIN_TOOL_SOUND_DELAY) play_tool_sound(target, volume) + if(user.mind && used_skills && skill_gain_mult) + for(var/skill in used_skills) + if(!(used_skills[skill] & SKILL_TRAINING_TOOL)) + continue + user.mind.skill_holder.auto_gain_experience(skill, skill_gain*skill_gain_mult, GET_STANDARD_LVL(max_level)) + return TRUE // Called before use_tool if there is a delay, or by use_tool if there isn't. diff --git a/code/game/objects/items/cardboard_cutouts.dm b/code/game/objects/items/cardboard_cutouts.dm index 2daf6f0c0b..6648db46c4 100644 --- a/code/game/objects/items/cardboard_cutouts.dm +++ b/code/game/objects/items/cardboard_cutouts.dm @@ -6,17 +6,42 @@ icon_state = "cutout_basic" w_class = WEIGHT_CLASS_BULKY resistance_flags = FLAMMABLE - // Possible restyles for the cutout; - // add an entry in change_appearance() if you add to here - var/list/possible_appearances = list("Assistant", "Clown", "Mime", - "Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist", - "Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer", - "Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon", - "Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey") - var/pushed_over = FALSE //If the cutout is pushed over and has to be righted - var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version + /// Possible restyles for the cutout, add an entry in change_appearance() if you add to here + var/static/list/possible_appearances + /// If the cutout is pushed over and has to be righted + var/pushed_over = FALSE + /// If the cutout actually appears as what it portray and not a discolored version + var/deceptive = FALSE - var/lastattacker = null +/obj/item/cardboard_cutout/Initialize() + . = ..() + if(possible_appearances) + return + possible_appearances = sortList(list( + "Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"), + "Clown" = image(icon = src.icon, icon_state = "cutout_clown"), + "Mime" = image(icon = src.icon, icon_state = "cutout_mime"), + "Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"), + "Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"), + "Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"), + "Brass Cultist" = image(icon = src.icon, icon_state = "cutout_servant"), + "Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_new_servant"), + "Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"), + "Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"), + "Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"), + "Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"), + "Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"), + "Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"), + "Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"), + "Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"), + "Ian" = image(icon = src.icon, icon_state = "cutout_ian"), + "Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"), + "Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"), + "Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec"), + "Securitron" = image(icon = src.icon, icon_state = "cutout_law"), + "Gondola" = image(icon = src.icon, icon_state = "cutout_gondola"), + "Monkey" = image(icon = src.icon, icon_state = "cutout_monky"), + )) //ATTACK HAND IGNORING PARENT RETURN VALUE /obj/item/cardboard_cutout/attack_hand(mob/living/user) @@ -76,22 +101,21 @@ push_over() return BULLET_ACT_HIT +/** + * change_appearance: Changes a skin of the cardboard cutout based on a user's choice + * + * Arguments: + * * crayon The crayon used to change and recolor the cardboard cutout + * * user The mob choosing a skin of the cardboard cutout + */ /obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user) - if(!crayon || !user) - return - if(pushed_over) - to_chat(user, "Right [src] first!") - return - if(crayon.check_empty(user)) - return - if(crayon.is_capped) - to_chat(user, "Take the cap off first!") - return - var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in possible_appearances - if(!new_appearance || !crayon || !user.canUseTopic(src)) + var/new_appearance = show_radial_menu(user, src, possible_appearances, custom_check = CALLBACK(src, .proc/check_menu, user, crayon), radius = 36, require_near = TRUE) + if(!new_appearance) return if(!do_after(user, 10, FALSE, src, TRUE)) - return + return FALSE + if(!check_menu(user, crayon)) + return FALSE user.visible_message("[user] gives [src] a new look.", "Voila! You give [src] a new look.") crayon.use_charges(1) crayon.check_empty(user) @@ -196,7 +220,33 @@ name = "monkey ([rand(1, 999)])" desc = "A cardboard cutout of a monkey." icon_state = "cutout_monky" - return 1 + else + return FALSE + return TRUE + +/** + * check_menu: Checks if we are allowed to interact with a radial menu + * + * Arguments: + * * user The mob interacting with a menu + * * crayon The crayon used to interact with a menu + */ +/obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon) + if(!istype(user)) + return FALSE + if(user.incapacitated()) + return FALSE + if(pushed_over) + to_chat(user, "Right [src] first!") + return FALSE + if(!crayon || !user.is_holding(crayon)) + return FALSE + if(crayon.check_empty(user)) + return FALSE + if(crayon.is_capped) + to_chat(user, "Take the cap off first!") + return FALSE + return TRUE /obj/item/cardboard_cutout/setDir(newdir) dir = SOUTH diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index 60b93d9461..897f452091 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -199,7 +199,7 @@ if(!spans) spans = list(M.speech_span) if(!language) - language = M.get_default_language() + language = M.get_selected_language() INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language) return ITALICS | REDUCE_RANGE diff --git a/code/game/objects/items/grenades/chem_grenade.dm b/code/game/objects/items/grenades/chem_grenade.dm index acd71c57ac..91dde2899d 100644 --- a/code/game/objects/items/grenades/chem_grenade.dm +++ b/code/game/objects/items/grenades/chem_grenade.dm @@ -97,8 +97,7 @@ to_chat(user, "You add [A] to the [initial(name)] assembly.") else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/C = I - if (C.use(1)) + if (I.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC)) det_time = 50 // In case the cable_coil was removed and readded. stage_change(WIRED) to_chat(user, "You rig the [initial(name)] assembly.") diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 1e0a6ce6dc..c7c9fa37a9 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -118,7 +118,7 @@ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' custom_materials = list(/datum/material/iron=150, /datum/material/glass=75) breakouttime = 300 //Deciseconds = 30s - cuffsound = 'sound/weapons/cablecuff.ogg' + cuffsound = 'sound/weapons/cablecuff.ogg' /obj/item/restraints/handcuffs/cable/attack_self(mob/user) to_chat(user, "You start unwinding the cable restraints back into coil") @@ -130,7 +130,7 @@ user.put_in_hands(coil) coil.color = color to_chat(user, "You unwind the cable restraints back into coil") - + /obj/item/restraints/handcuffs/cable/red color = "#ff0000" @@ -225,7 +225,6 @@ /obj/item/restraints/handcuffs/fake/kinky name = "kinky handcuffs" desc = "Fake handcuffs meant for erotic roleplay." - icon = 'modular_citadel/icons/obj/items_and_weapons.dmi' icon_state = "handcuffgag" item_state = "kinkycuff" @@ -252,7 +251,7 @@ throw_range = 1 icon_state = "beartrap" desc = "A trap used to catch bears and other legged creatures." - var/armed = 0 + var/armed = FALSE var/trap_damage = 20 /obj/item/restraints/legcuffs/beartrap/Initialize() @@ -275,14 +274,14 @@ if(armed && isturf(src.loc)) if(isliving(AM)) var/mob/living/L = AM - var/snap = 0 + var/snap = FALSE var/def_zone = BODY_ZONE_CHEST if(iscarbon(L)) var/mob/living/carbon/C = L - snap = 1 if(!C.lying) def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG) if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs. + snap = TRUE C.legcuffed = src forceMove(C) C.update_equipment_speed_mods() @@ -291,21 +290,21 @@ else if(isanimal(L)) var/mob/living/simple_animal/SA = L if(SA.mob_size > MOB_SIZE_TINY) - snap = 1 - if(L.movement_type & FLYING) - snap = 0 + snap = TRUE + if(L.movement_type & (FLYING | FLOATING)) + snap = FALSE if(snap) - armed = 0 + armed = FALSE icon_state = "[initial(icon_state)][armed]" playsound(src.loc, 'sound/effects/snap.ogg', 50, 1) L.visible_message("[L] triggers \the [src].", \ "You trigger \the [src]!") - L.apply_damage(trap_damage,BRUTE, def_zone) + L.apply_damage(trap_damage, BRUTE, def_zone) ..() /obj/item/restraints/legcuffs/beartrap/energy name = "energy snare" - armed = 1 + armed = TRUE icon_state = "e_snare" trap_damage = 0 item_flags = DROPDEL diff --git a/code/game/objects/items/holy_weapons.dm b/code/game/objects/items/holy_weapons.dm index 171b5a465a..381257721e 100644 --- a/code/game/objects/items/holy_weapons.dm +++ b/code/game/objects/items/holy_weapons.dm @@ -519,7 +519,9 @@ S.name = name S.ckey = C.ckey S.status_flags |= GODMODE - S.language_holder = user.language_holder.copy(S) + S.copy_languages(user, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the user. + S.update_atom_languages() + grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE) START_PROCESSING(SSprocessing,src) var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN) diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index c2db529675..71437d4706 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -304,7 +304,7 @@ return else if(cooldown_check < world.time) - if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) + if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) playsound(target, 'sound/weapons/genhit.ogg', 50, 1) return if(ishuman(target)) @@ -325,7 +325,7 @@ else target.LAssailant = WEAKREF(user) cooldown_check = world.time + cooldown - user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina + user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT)) else var/wait_desc = get_wait_description() if(wait_desc) diff --git a/code/game/objects/items/robot/robot_items.dm b/code/game/objects/items/robot/robot_items.dm index abb2d12a1f..a5ed113e4c 100644 --- a/code/game/objects/items/robot/robot_items.dm +++ b/code/game/objects/items/robot/robot_items.dm @@ -11,7 +11,7 @@ var/charge_cost = 30 /obj/item/borg/stun/attack(mob/living/M, mob/living/user) - if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS) + if(M.mob_run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected), null) & BLOCK_SUCCESS) playsound(M, 'sound/weapons/genhit.ogg', 50, 1) return FALSE if(iscyborg(user)) diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index adc4970175..19c15b309b 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -59,6 +59,9 @@ self_delay = 20 grind_results = list(/datum/reagent/medicine/styptic_powder = 10) +/obj/item/stack/medical/bruise_pack/one + amount = 1 + /obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user) if(M.stat == DEAD) to_chat(user, " [M] is dead. You can not help [M.p_them()]!") @@ -134,6 +137,9 @@ singular_name = "sterilized medical gauze" self_delay = 5 +/obj/item/stack/medical/gauze/adv/one + amount = 1 + /obj/item/stack/medical/gauze/cyborg custom_materials = null is_cyborg = 1 @@ -151,6 +157,9 @@ self_delay = 20 grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10) +/obj/item/stack/medical/ointment/one + amount = 1 + /obj/item/stack/medical/ointment/heal(mob/living/M, mob/user) if(M.stat == DEAD) to_chat(user, " [M] is dead. You can not help [M.p_them()]!") diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index fa218c5caa..c34ad44d5c 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \ if (get_amount() < 1 || CC.get_amount() < 5) to_chat(user, "You attach wire to the [name].") var/obj/item/stack/light_w/new_tile = new(user.loc) diff --git a/code/game/objects/items/storage/boxes.dm b/code/game/objects/items/storage/boxes.dm index ec443d4e48..9dbbb35862 100644 --- a/code/game/objects/items/storage/boxes.dm +++ b/code/game/objects/items/storage/boxes.dm @@ -850,12 +850,6 @@ -#define NODESIGN "None" -#define NANOTRASEN "NanotrasenStandard" -#define SYNDI "SyndiSnacks" -#define HEART "Heart" -#define SMILEY "SmileyFace" - /obj/item/storage/box/papersack name = "paper sack" desc = "A sack neatly crafted out of paper." @@ -863,7 +857,18 @@ item_state = "paperbag_None" resistance_flags = FLAMMABLE foldable = null - var/design = NODESIGN + /// A list of all available papersack reskins + var/list/papersack_designs = list() + +/obj/item/storage/box/papersack/Initialize(mapload) + . = ..() + papersack_designs = sortList(list( + "None" = image(icon = src.icon, icon_state = "paperbag_None"), + "NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"), + "SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"), + "Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"), + "SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace") + )) /obj/item/storage/box/papersack/update_icon_state() if(contents.len == 0) @@ -871,55 +876,64 @@ else icon_state = "[item_state]_closed" + /obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/pen)) - //if a pen is used on the sack, dialogue to change its design appears - if(contents.len) - to_chat(user, "You can't modify [src] with items still inside!") - return - var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel") - var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs - if(get_dist(usr, src) > 1) - to_chat(usr, "You have moved too far away!") - return - var/choice = designs.Find(switchDesign) - if(design == designs[choice] || designs[choice] == "Cancel") - return 0 - to_chat(usr, "You make some modifications to [src] using your pen.") - design = designs[choice] - icon_state = "paperbag_[design]" - item_state = "paperbag_[design]" - switch(designs[choice]) - if(NODESIGN) + var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE) + if(!choice) + return FALSE + if(icon_state == "paperbag_[choice]") + return FALSE + switch(choice) + if("None") desc = "A sack neatly crafted out of paper." - if(NANOTRASEN) + if("NanotrasenStandard") desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go." - if(SYNDI) + if("SyndiSnacks") desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program." - if(HEART) + if("Heart") desc = "A paper sack with a heart etched onto the side." - if(SMILEY) + if("SmileyFace") desc = "A paper sack with a crude smile etched onto the side." - return 0 + else + return FALSE + to_chat(user, "You make some modifications to [src] using your pen.") + icon_state = "paperbag_[choice]" + item_state = "paperbag_[choice]" + return FALSE else if(W.get_sharpness()) if(!contents.len) if(item_state == "paperbag_None") user.show_message("You cut eyeholes into [src].", MSG_VISUAL) new /obj/item/clothing/head/papersack(user.loc) qdel(src) - return 0 + return FALSE else if(item_state == "paperbag_SmileyFace") user.show_message("You cut eyeholes into [src] and modify the design.", MSG_VISUAL) new /obj/item/clothing/head/papersack/smiley(user.loc) qdel(src) - return 0 + return FALSE return ..() -#undef NODESIGN -#undef NANOTRASEN -#undef SYNDI -#undef HEART -#undef SMILEY +/** + * check_menu: Checks if we are allowed to interact with a radial menu + * + * Arguments: + * * user The mob interacting with a menu + * * P The pen used to interact with a menu + */ +/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P) + if(!istype(user)) + return FALSE + if(user.incapacitated()) + return FALSE + if(contents.len) + to_chat(user, "You can't modify [src] with items still inside!") + return FALSE + if(!P || !user.is_holding(P)) + to_chat(user, "You need a pen to modify [src]!") + return FALSE + return TRUE /obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist. name = "ingredients box" diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 0fc47f649a..634537e5a2 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -163,14 +163,14 @@ if(status) if(baton_stun(M, user, disarming)) user.do_attack_animation(M) - user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina + user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT)) else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc. M.visible_message("[user] has prodded [M] with [src]. Luckily it was off.", \ "[user] has prodded you with [src]. Luckily it was off") return disarming || (user.a_intent != INTENT_HARM) /obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE) - if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that + if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return FALSE var/stunpwr = stamforce @@ -232,11 +232,8 @@ /obj/item/melee/baton/stunsword name = "stunsword" desc = "not actually sharp, this sword is functionally identical to a stunbaton" - icon = 'modular_citadel/icons/obj/stunsword.dmi' icon_state = "stunsword" item_state = "sword" - lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi' - righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi' /obj/item/melee/baton/stunsword/get_belt_overlay() if(istype(loc, /obj/item/storage/belt/sabre)) diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 9291b72467..ff59b85332 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -241,11 +241,13 @@ playsound(user, activation_sound, transform_volume, 1) w_class = WEIGHT_CLASS_BULKY AddElement(/datum/element/sword_point) + total_mass = total_mass_on else to_chat(user, "[deactivation_message]") playsound(user, deactivation_sound, transform_volume, 1) w_class = WEIGHT_CLASS_SMALL RemoveElement(/datum/element/sword_point) + total_mass = initial(total_mass) update_icon() add_fingerprint(user) @@ -287,9 +289,6 @@ else return ..() -/obj/item/toy/sword/getweight() - return (active ? total_mass_on : total_mass) || w_class *1.25 - /obj/item/toy/sword/cx name = "\improper DX Non-Euplastic LightSword" desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up." @@ -903,79 +902,57 @@ name = "hand of cards" desc = "A number of cards not in a deck, customarily held in ones hand." icon = 'icons/obj/toy.dmi' - icon_state = "nanotrasen_hand2" + icon_state = "none" w_class = WEIGHT_CLASS_TINY var/list/currenthand = list() var/choice = null - /obj/item/toy/cards/cardhand/attack_self(mob/user) - user.set_machine(src) + var/list/handradial = list() interact(user) -/obj/item/toy/cards/cardhand/ui_interact(mob/user) - . = ..() - var/dat = "You have:
" for(var/t in currenthand) - dat += "A [t].
" - dat += "Which card will you remove next?" - var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240) - popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state)) - popup.set_content(dat) - popup.open() + handradial[t] = image(icon = src.icon, icon_state = "sc_[t]_[deckstyle]") - -/obj/item/toy/cards/cardhand/Topic(href, href_list) - if(..()) - return if(usr.stat || !ishuman(usr)) return var/mob/living/carbon/human/cardUser = usr - var/O = src - if(href_list["pick"]) - if (cardUser.is_holding(src)) - var/choice = href_list["pick"] - var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc) - src.currenthand -= choice - C.parentdeck = src.parentdeck - C.cardname = choice - C.apply_card_vars(C,O) - C.pickup(cardUser) - cardUser.put_in_hands(C) - cardUser.visible_message("[cardUser] draws a card from [cardUser.p_their()] hand.", "You take the [C.cardname] from your hand.") - - interact(cardUser) - if(src.currenthand.len < 3) - src.icon_state = "[deckstyle]_hand2" - else if(src.currenthand.len < 4) - src.icon_state = "[deckstyle]_hand3" - else if(src.currenthand.len < 5) - src.icon_state = "[deckstyle]_hand4" - if(src.currenthand.len == 1) - var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc) - N.parentdeck = src.parentdeck - N.cardname = src.currenthand[1] - N.apply_card_vars(N,O) - qdel(src) - N.pickup(cardUser) - cardUser.put_in_hands(N) - to_chat(cardUser, "You also take [currenthand[1]] and hold it.") - cardUser << browse(null, "window=cardhand") + if(!(cardUser.mobility_flags & MOBILITY_USE)) return + var/O = src + var/choice = show_radial_menu(usr,src, handradial, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 36, require_near = TRUE) + if(!choice) + return FALSE + var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc) + currenthand -= choice + handradial -= choice + C.parentdeck = parentdeck + C.cardname = choice + C.apply_card_vars(C,O) + C.pickup(cardUser) + cardUser.put_in_hands(C) + cardUser.visible_message("[cardUser] draws a card from [cardUser.p_their()] hand.", "You take the [C.cardname] from your hand.") + + interact(cardUser) + update_sprite() + if(length(currenthand) == 1) + var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(loc) + N.parentdeck = parentdeck + N.cardname = currenthand[1] + N.apply_card_vars(N,O) + qdel(src) + N.pickup(cardUser) + cardUser.put_in_hands(N) + to_chat(cardUser, "You also take [currenthand[1]] and hold it.") /obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params) if(istype(C)) if(C.parentdeck == src.parentdeck) src.currenthand += C.cardname - user.visible_message("[user] adds a card to [user.p_their()] hand.", "You add the [C.cardname] to your hand.") + user.visible_message("[user] adds a card to [user.p_their()] hand.", "You add the [C.cardname] to your hand.") qdel(C) interact(user) - if(currenthand.len > 4) - src.icon_state = "[deckstyle]_hand5" - else if(currenthand.len > 3) - src.icon_state = "[deckstyle]_hand4" - else if(currenthand.len > 2) - src.icon_state = "[deckstyle]_hand3" + update_sprite(src) else to_chat(user, "You can't mix cards from other decks!") else @@ -984,7 +961,7 @@ /obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj) ..() newobj.deckstyle = sourceobj.deckstyle - newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added. + update_sprite() newobj.card_hitsound = sourceobj.card_hitsound newobj.card_force = sourceobj.card_force newobj.card_throwforce = sourceobj.card_throwforce @@ -993,6 +970,31 @@ newobj.card_attack_verb = sourceobj.card_attack_verb newobj.resistance_flags = sourceobj.resistance_flags +/** + * check_menu: Checks if we are allowed to interact with a radial menu + * + * Arguments: + * * user The mob interacting with a menu + */ +/obj/item/toy/cards/cardhand/proc/check_menu(mob/living/user) + if(!istype(user)) + return FALSE + if(user.incapacitated()) + return FALSE + return TRUE + +/** + * This proc updates the sprite for when you create a hand of cards + */ +/obj/item/toy/cards/cardhand/proc/update_sprite() + cut_overlays() + var/overlay_cards = currenthand.len + + var/k = overlay_cards == 2 ? 1 : overlay_cards - 2 + for(var/i = k; i <= overlay_cards; i++) + var/card_overlay = image(icon=src.icon,icon_state="sc_[currenthand[i]]_[deckstyle]",pixel_x=(1-i+k)*3,pixel_y=(1-i+k)*3) + add_overlay(card_overlay) + /obj/item/toy/cards/singlecard name = "card" desc = "a card" diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index 2b6a91eb51..acfc9a6e85 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -1182,7 +1182,7 @@ if(iscyborg(target)) ..() return - if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that + if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that playsound(target, 'sound/weapons/genhit.ogg', 50, 1) return FALSE if(user.a_intent != INTENT_HARM) diff --git a/code/game/objects/structures/ai_core.dm b/code/game/objects/structures/ai_core.dm index 3e35c12314..1090bae9f8 100644 --- a/code/game/objects/structures/ai_core.dm +++ b/code/game/objects/structures/ai_core.dm @@ -131,7 +131,7 @@ if(C.get_amount() >= 5) playsound(loc, 'sound/items/deconstruct.ogg', 50, 1) to_chat(user, "You start to add cables to the frame...") - if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5)) + if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use_tool(src, user, 0, 5)) to_chat(user, "You add cables to the frame.") state = CABLED_CORE update_icon() diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm index d2fff9649d..821409c26b 100644 --- a/code/game/objects/structures/barsigns.dm +++ b/code/game/objects/structures/barsigns.dm @@ -84,7 +84,6 @@ panel_open = FALSE else if(istype(I, /obj/item/stack/cable_coil) && panel_open) - var/obj/item/stack/cable_coil/C = I if(obj_flags & EMAGGED) //Emagged, not broken by EMP to_chat(user, "Sign has been damaged beyond repair!") return @@ -92,7 +91,7 @@ to_chat(user, "This sign is functioning properly!") return - if(C.use(2)) + if(I.use_tool(src, user, 0, 2)) to_chat(user, "You replace the burnt wiring.") broken = FALSE else diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index e794e12ad7..082c4bd723 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -32,6 +32,7 @@ new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere? new_spawn.socks = "Nude" new_spawn.update_body(TRUE) + new_spawn.language_holder.selected_language = /datum/language/sylvan //Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers. @@ -63,10 +64,6 @@ else to_chat(new_spawn, "You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.") - new_spawn.grant_language(/datum/language/draconic) - var/datum/language_holder/holder = new_spawn.get_language_holder() - holder.selected_default_language = /datum/language/draconic - //Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow) diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index b10ca8002c..38133d9089 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -32,7 +32,6 @@ /obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user) if(!user.transferItemToLoc(I, src)) return - updateUsrDialog() to_chat(user, "You put [I] into [src].") return @@ -96,70 +95,82 @@ . = ..() if(.) return - user.set_machine(src) - var/dat + + var/list/items = list() if(mybag) - dat += "[mybag.name]
" + items += list("Trash bag" = image(icon = mybag.icon, icon_state = mybag.icon_state)) if(mymop) - dat += "[mymop.name]
" + items += list("Mop" = image(icon = mymop.icon, icon_state = mymop.icon_state)) if(mybroom) - dat += "[mybroom.name]
" + items += list("Broom" = image(icon = mybroom.icon, icon_state = mybroom.icon_state)) if(myspray) - dat += "[myspray.name]
" + items += list("Spray bottle" = image(icon = myspray.icon, icon_state = myspray.icon_state)) if(myreplacer) - dat += "[myreplacer.name]
" - if(signs) - dat += "[signs] sign\s
" - var/datum/browser/popup = new(user, "janicart", name, 240, 160) - popup.set_content(dat) - popup.open() + items += list("Light replacer" = image(icon = myreplacer.icon, icon_state = myreplacer.icon_state)) + var/obj/item/caution/sign = locate() in src + if(sign) + items += list("Sign" = image(icon = sign.icon, icon_state = sign.icon_state)) - -/obj/structure/janitorialcart/Topic(href, href_list) - if(!in_range(src, usr)) + if(!length(items)) return - if(!isliving(usr)) + items = sortList(items) + var/pick = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE) + if(!pick) return - var/mob/living/user = usr - if(href_list["garbage"]) - if(mybag) + switch(pick) + if("Trash bag") + if(!mybag) + return user.put_in_hands(mybag) to_chat(user, "You take [mybag] from [src].") mybag = null - if(href_list["mop"]) - if(mymop) + if("Mop") + if(!mymop) + return user.put_in_hands(mymop) to_chat(user, "You take [mymop] from [src].") mymop = null - if(href_list["broom"]) - if(mybroom) + if("Broom") + if(!mybroom) + return user.put_in_hands(mybroom) to_chat(user, "You take [mybroom] from [src].") mybroom = null - if(href_list["spray"]) - if(myspray) + if("Spray bottle") + if(!myspray) + return user.put_in_hands(myspray) to_chat(user, "You take [myspray] from [src].") myspray = null - if(href_list["replacer"]) - if(myreplacer) + if("Light replacer") + if(!myreplacer) + return user.put_in_hands(myreplacer) to_chat(user, "You take [myreplacer] from [src].") myreplacer = null - if(href_list["sign"]) - if(signs) - var/obj/item/caution/Sign = locate() in src - if(Sign) - user.put_in_hands(Sign) - to_chat(user, "You take \a [Sign] from [src].") - signs-- - else - WARNING("Signs ([signs]) didn't match contents") - signs = 0 + if("Sign") + if(signs <= 0) + return + user.put_in_hands(sign) + to_chat(user, "You take \a [sign] from [src].") + signs-- + else + return update_icon() - updateUsrDialog() +/** + * check_menu: Checks if we are allowed to interact with a radial menu + * + * Arguments: + * * user The mob interacting with a menu + */ +/obj/structure/janitorialcart/proc/check_menu(mob/living/user) + if(!istype(user)) + return FALSE + if(user.incapacitated()) + return FALSE + return TRUE /obj/structure/janitorialcart/update_overlays() . = ..() diff --git a/code/game/objects/structures/ladders.dm b/code/game/objects/structures/ladders.dm index 53a1f609d1..f321498bfd 100644 --- a/code/game/objects/structures/ladders.dm +++ b/code/game/objects/structures/ladders.dm @@ -91,8 +91,13 @@ if (!is_ghost && !in_range(src, user)) return + var/list/tool_list = list( + "Up" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = NORTH), + "Down" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = SOUTH) + ) + if (up && down) - var/result = alert("Go up or down [src]?", "Ladder", "Up", "Down", "Cancel") + var/result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE) if (!is_ghost && !in_range(src, user)) return // nice try switch(result) @@ -112,6 +117,11 @@ if(!is_ghost) add_fingerprint(user) +/obj/structure/ladder/proc/check_menu(mob/user) + if(user.incapacitated() || !user.Adjacent(src)) + return FALSE + return TRUE + /obj/structure/ladder/attack_hand(mob/user) . = ..() if(.) diff --git a/code/game/objects/structures/windoor_assembly.dm b/code/game/objects/structures/windoor_assembly.dm index 04c3909696..4544cab3da 100644 --- a/code/game/objects/structures/windoor_assembly.dm +++ b/code/game/objects/structures/windoor_assembly.dm @@ -169,8 +169,7 @@ if(do_after(user, 40, target = src)) if(!src || !anchored || src.state != "01") return - var/obj/item/stack/cable_coil/CC = W - if(!CC.use(1)) + if(!W.use_tool(src, user, 0, 1)) to_chat(user, "You need more cable to do this!") return to_chat(user, "You wire the windoor.") diff --git a/code/game/say.dm b/code/game/say.dm index 5fa5a2b35d..187994f432 100644 --- a/code/game/say.dm +++ b/code/game/say.dm @@ -25,7 +25,7 @@ GLOBAL_LIST_INIT(freqtospan, list( return spans |= speech_span if(!language) - language = get_default_language() + language = get_selected_language() send_speech(message, 7, src, , spans, message_language=language) /atom/movable/proc/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source) diff --git a/code/modules/antagonists/abductor/equipment/abduction_gear.dm b/code/modules/antagonists/abductor/equipment/abduction_gear.dm index 42e3f71037..b90389094f 100644 --- a/code/modules/antagonists/abductor/equipment/abduction_gear.dm +++ b/code/modules/antagonists/abductor/equipment/abduction_gear.dm @@ -492,7 +492,7 @@ user.do_attack_animation(L) - if(L.run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS) + if(L.mob_run_block(src, 0, "[user]'s [src]", ATTACK_TYPE_MELEE, 0, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS) playsound(L, 'sound/weapons/genhit.ogg', 50, TRUE) return FALSE diff --git a/code/modules/antagonists/abductor/equipment/glands/slime.dm b/code/modules/antagonists/abductor/equipment/glands/slime.dm index 53b8133528..2df4a1fab9 100644 --- a/code/modules/antagonists/abductor/equipment/glands/slime.dm +++ b/code/modules/antagonists/abductor/equipment/glands/slime.dm @@ -10,7 +10,12 @@ /obj/item/organ/heart/gland/slime/Insert(mob/living/carbon/M, special = 0, drop_if_replaced = TRUE) ..() owner.faction |= "slime" - owner.grant_language(/datum/language/slime) + owner.grant_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND) + +/obj/item/organ/heart/gland/slime/Remove(mob/living/carbon/M, special = 0) + ..() + owner.faction -= "slime" + owner.remove_language(/datum/language/slime, TRUE, TRUE, LANGUAGE_GLAND) /obj/item/organ/heart/gland/slime/activate() to_chat(owner, "You feel nauseated!") diff --git a/code/modules/antagonists/abductor/equipment/glands/trauma.dm b/code/modules/antagonists/abductor/equipment/glands/trauma.dm index b6280ec017..103d09d444 100644 --- a/code/modules/antagonists/abductor/equipment/glands/trauma.dm +++ b/code/modules/antagonists/abductor/equipment/glands/trauma.dm @@ -10,9 +10,9 @@ /obj/item/organ/heart/gland/trauma/activate() to_chat(owner, "You feel a spike of pain in your head.") if(prob(33)) - owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY)) + owner.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY)) else if(prob(20)) - owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY)) + owner.gain_trauma_type(BRAIN_TRAUMA_SEVERE, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY)) else - owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_LOBOTOMY)) \ No newline at end of file + owner.gain_trauma_type(BRAIN_TRAUMA_MILD, rand(TRAUMA_RESILIENCE_BASIC, TRAUMA_RESILIENCE_SURGERY)) diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm index 2e9d3c1788..0feb6dfa7e 100644 --- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm +++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm @@ -20,7 +20,7 @@ var/poweron_feed = FALSE // Am I feeding? var/poweron_masquerade = FALSE // STATS - var/bloodsucker_level + var/bloodsucker_level var/bloodsucker_level_unspent = 1 var/regen_rate = 0.3 // How fast do I regenerate? var/additional_regen // How much additional blood regen we gain from bonuses such as high blood. @@ -209,7 +209,7 @@ // Physiology CheckVampOrgans() // Heart, Eyes // Language - owner.current.grant_language(/datum/language/vampiric) + owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER) owner.hasSoul = FALSE // If false, renders the character unable to sell their soul. owner.isholy = FALSE // is this person a chaplain or admin role allowed to use bibles // Disabilities @@ -246,7 +246,7 @@ // Update Health owner.current.setMaxHealth(100) // Language - owner.current.remove_language(/datum/language/vampiric) + owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_BLOODSUCKER) // Soul if (owner.soulOwner == owner) // Return soul, if *I* own it. owner.hasSoul = TRUE @@ -649,10 +649,10 @@ return TRUE // Check 3) If I am a BLOODSUCKER, then are they my Vassal? if (mob_B && atom_V && (atom_V in mob_B.vassals)) - return TRUE + return TRUE // Check 4) If we are both VASSAL, then do we have the same master? if (atom_V && mob_V && atom_V.master == mob_V.master) - return TRUE + return TRUE return FALSE @@ -710,7 +710,7 @@ invisibility = INVISIBILITY_ABSTRACT /obj/screen/bloodsucker/proc/update_counter(value, valuecolor) - invisibility = 0 + invisibility = 0 /obj/screen/bloodsucker/blood_counter icon = 'icons/mob/actions/bloodsucker.dmi' @@ -758,7 +758,7 @@ /obj/screen/bloodsucker/sunlight_counter/update_counter(value, valuecolor) ..() - maptext = "
[value]
" + maptext = "
[value]
" /datum/antagonist/bloodsucker/proc/count_vassals(datum/mind/master) var/datum/antagonist/bloodsucker/B = master.has_antag_datum(ANTAG_DATUM_BLOODSUCKER) diff --git a/code/modules/antagonists/bloodsucker/datum_vassal.dm b/code/modules/antagonists/bloodsucker/datum_vassal.dm index 3d5ed1369b..c065d5fe7c 100644 --- a/code/modules/antagonists/bloodsucker/datum_vassal.dm +++ b/code/modules/antagonists/bloodsucker/datum_vassal.dm @@ -48,7 +48,7 @@ objectives += vassal_objective objectives_given += vassal_objective give_thrall_eyes() - owner.current.grant_language(/datum/language/vampiric) + owner.current.grant_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL) // Add Antag HUD update_vassal_icons_added(owner.current, "vassal") . = ..() @@ -81,7 +81,7 @@ qdel(O) objectives_given = list() remove_thrall_eyes() - owner.current.remove_language(/datum/language/vampiric) + owner.current.remove_language(/datum/language/vampiric, TRUE, TRUE, LANGUAGE_VASSAL) // Clear Antag HUD update_vassal_icons_removed(owner.current) diff --git a/code/modules/antagonists/changeling/changeling.dm b/code/modules/antagonists/changeling/changeling.dm index 9dbcaf7ec2..106ae16031 100644 --- a/code/modules/antagonists/changeling/changeling.dm +++ b/code/modules/antagonists/changeling/changeling.dm @@ -78,6 +78,7 @@ create_initial_profile() if(give_objectives) forge_objectives() + owner.current.grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue. We are able to transform our body after all. remove_clownmut() . = ..() diff --git a/code/modules/antagonists/changeling/powers/absorb.dm b/code/modules/antagonists/changeling/powers/absorb.dm index c3c4ec78a3..2d5b38a456 100644 --- a/code/modules/antagonists/changeling/powers/absorb.dm +++ b/code/modules/antagonists/changeling/powers/absorb.dm @@ -61,10 +61,10 @@ if(user.nutrition < NUTRITION_LEVEL_WELL_FED) user.nutrition = min((user.nutrition + target.nutrition), NUTRITION_LEVEL_WELL_FED) - if(target.mind)//if the victim has got a mind - // Absorb a lizard, speak Draconic. - user.copy_known_languages_from(target) + // Absorb a lizard, speak Draconic. + user.copy_languages(target, LANGUAGE_ABSORB) + if(target.mind && user.mind)//if the victim and user have minds target.mind.show_memory(user, 0) //I can read your mind, kekeke. Output all their notes. //Some of target's recent speech, so the changeling can attempt to imitate them better. diff --git a/code/modules/antagonists/changeling/powers/adrenaline.dm b/code/modules/antagonists/changeling/powers/adrenaline.dm index ba40388844..32171a036a 100644 --- a/code/modules/antagonists/changeling/powers/adrenaline.dm +++ b/code/modules/antagonists/changeling/powers/adrenaline.dm @@ -13,5 +13,5 @@ //Recover from stuns. /obj/effect/proc_holder/changeling/adrenaline/sting_action(mob/living/user) - user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/mannitol = 10, /datum/reagent/medicine/regen_jelly = 10, /datum/reagent/medicine/changelingadrenaline = 5), "Energy rushes through us.", 0, 0.75, 0) - return TRUE \ No newline at end of file + user.do_adrenaline(0, FALSE, 70, 0, TRUE, list(/datum/reagent/medicine/epinephrine = 3, /datum/reagent/drug/methamphetamine/changeling = 10, /datum/reagent/medicine/changelingadrenaline = 5), "Energy rushes through us.", 0, 0.75, 0) + return TRUE diff --git a/code/modules/antagonists/changeling/powers/augmented_eyesight.dm b/code/modules/antagonists/changeling/powers/augmented_eyesight.dm index 6eafeda63f..a6fdf7008a 100644 --- a/code/modules/antagonists/changeling/powers/augmented_eyesight.dm +++ b/code/modules/antagonists/changeling/powers/augmented_eyesight.dm @@ -27,12 +27,12 @@ var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES) if(E) if(!active) - E.sight_flags |= SEE_MOBS | SEE_OBJS | SEE_TURFS //Add sight flags to the user's eyes + ADD_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT) E.flash_protect = -1 //Adjust the user's eyes' flash protection to_chat(user, "We adjust our eyes to sense prey through walls.") active = TRUE //Defined in code/modules/spells/spell.dm else - E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS //Remove sight flags from the user's eyes + REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT) E.flash_protect = 2 //Adjust the user's eyes' flash protection to_chat(user, "We adjust our eyes to protect them from bright lights.") active = FALSE @@ -47,10 +47,8 @@ /obj/effect/proc_holder/changeling/augmented_eyesight/on_refund(mob/user) //Get rid of X-ray vision and flash protection when the user refunds this ability action.Remove(user) + REMOVE_TRAIT(user, TRAIT_THERMAL_VISION, CHANGELING_TRAIT) var/obj/item/organ/eyes/E = user.getorganslot(ORGAN_SLOT_EYES) if(E) - if (active) - E.sight_flags ^= SEE_MOBS | SEE_OBJS | SEE_TURFS - else - E.flash_protect = 0 - user.update_sight() \ No newline at end of file + E.flash_protect = initial(E.flash_protect) + user.update_sight() diff --git a/code/modules/antagonists/changeling/powers/biodegrade.dm b/code/modules/antagonists/changeling/powers/biodegrade.dm index f58b90d8e6..db4e47aa78 100644 --- a/code/modules/antagonists/changeling/powers/biodegrade.dm +++ b/code/modules/antagonists/changeling/powers/biodegrade.dm @@ -2,7 +2,7 @@ name = "Biodegrade" desc = "Dissolves restraints or other objects preventing free movement." helptext = "This is obvious to nearby people, and can destroy standard restraints and closets. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat." - chemical_cost = 30 //High cost to prevent spam + chemical_cost = 15 //High cost to prevent spam loudness = 1 dna_cost = 2 req_human = 1 diff --git a/code/modules/antagonists/changeling/powers/chameleon_skin.dm b/code/modules/antagonists/changeling/powers/chameleon_skin.dm index 03f3aab473..c01a1e40c8 100644 --- a/code/modules/antagonists/changeling/powers/chameleon_skin.dm +++ b/code/modules/antagonists/changeling/powers/chameleon_skin.dm @@ -3,7 +3,6 @@ desc = "Our skin pigmentation rapidly changes to suit our current environment." helptext = "Allows us to become invisible after a few seconds of standing still. Can be toggled on and off." dna_cost = 2 - chemical_cost = 25 req_human = 1 action_icon = 'icons/mob/actions/actions_changeling.dmi' action_icon_state = "ling_camouflage" @@ -23,4 +22,4 @@ action.Remove(user) if(user.has_dna()) var/mob/living/carbon/C = user - C.dna.remove_mutation(CHAMELEON) \ No newline at end of file + C.dna.remove_mutation(CHAMELEON) diff --git a/code/modules/antagonists/changeling/powers/fleshmend.dm b/code/modules/antagonists/changeling/powers/fleshmend.dm index 9672d79ee4..afef2a10c7 100644 --- a/code/modules/antagonists/changeling/powers/fleshmend.dm +++ b/code/modules/antagonists/changeling/powers/fleshmend.dm @@ -1,8 +1,9 @@ /obj/effect/proc_holder/changeling/fleshmend name = "Fleshmend" - desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious." + desc = "Our flesh rapidly regenerates, healing our burns, bruises, and shortness of breath. Functions while unconscious. This ability is loud, and might cause our blood to react violently to heat." helptext = "If we are on fire, the healing effect will not function. Does not regrow limbs or restore lost blood." chemical_cost = 20 + loudness = 2 dna_cost = 2 req_stat = UNCONSCIOUS action_icon = 'icons/mob/actions/actions_changeling.dmi' diff --git a/code/modules/antagonists/changeling/powers/mutations.dm b/code/modules/antagonists/changeling/powers/mutations.dm index aefeb43db9..5378ea2276 100644 --- a/code/modules/antagonists/changeling/powers/mutations.dm +++ b/code/modules/antagonists/changeling/powers/mutations.dm @@ -137,7 +137,7 @@ name = "Arm Blade" desc = "We reform one of our arms into a deadly blade." helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form. This ability is loud, and might cause our blood to react violently to heat." - chemical_cost = 20 + chemical_cost = 10 dna_cost = 2 loudness = 2 req_human = 1 @@ -410,7 +410,7 @@ desc = "We reform one of our arms into a hard shield." helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat." chemical_cost = 20 - dna_cost = 1 + dna_cost = 2 loudness = 1 req_human = 1 action_icon = 'icons/mob/actions/actions_changeling.dmi' @@ -522,12 +522,12 @@ /obj/effect/proc_holder/changeling/suit/armor name = "Chitinous Armor" desc = "We turn our skin into tough chitin to protect us from damage." - helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat." + helptext = "Upkeep of the armor requires a constant expenditure of chemicals, resulting in a reduced chemical generation. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form. This ability is loud, and might cause our blood to react violently to heat." chemical_cost = 20 dna_cost = 1 loudness = 2 req_human = 1 - recharge_slowdown = 0.25 + recharge_slowdown = 0.5 action_icon = 'icons/mob/actions/actions_changeling.dmi' action_icon_state = "ling_armor" action_background_icon_state = "bg_ling" @@ -543,7 +543,7 @@ icon_state = "lingarmor" item_flags = DROPDEL body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS - armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90) + armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90) flags_inv = HIDEJUMPSUIT cold_protection = 0 heat_protection = 0 @@ -559,7 +559,7 @@ desc = "A tough, hard covering of black chitin with transparent chitin in front." icon_state = "lingarmorhelmet" item_flags = DROPDEL - armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 20, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 90, "acid" = 90) + armor = list("melee" = 70, "bullet" = 60, "laser" = 30, "energy" = 40, "bomb" = 10, "bio" = 4, "rad" = 0, "fire" = 50, "acid" = 90) flags_inv = HIDEEARS|HIDEHAIR|HIDEEYES|HIDEFACIALHAIR|HIDEFACE /obj/item/clothing/head/helmet/changeling/Initialize() diff --git a/code/modules/antagonists/changeling/powers/shriek.dm b/code/modules/antagonists/changeling/powers/shriek.dm index 3de220dbcb..cfea9fcf1e 100644 --- a/code/modules/antagonists/changeling/powers/shriek.dm +++ b/code/modules/antagonists/changeling/powers/shriek.dm @@ -3,7 +3,7 @@ desc = "Our lungs and vocal cords shift, allowing us to briefly emit a noise that deafens and confuses the weak-minded." helptext = "Emits a high-frequency sound that confuses and deafens humans, blows out nearby lights and overloads cyborg sensors. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat." chemical_cost = 20 - dna_cost = 1 + dna_cost = 2 loudness = 1 req_human = 1 action_icon = 'icons/mob/actions/actions_changeling.dmi' @@ -37,7 +37,7 @@ desc = "We shift our vocal cords to release a high-frequency sound that overloads nearby electronics." helptext = "Emits a high-frequency sound that overloads nearby electronics. This ability is somewhat loud, and carries a small risk of our blood gaining violent sensitivity to heat." chemical_cost = 20 - dna_cost = 1 + dna_cost = 2 loudness = 1 action_icon = 'icons/mob/actions/actions_changeling.dmi' action_icon_state = "ling_dissonant" diff --git a/code/modules/antagonists/changeling/powers/strained_muscles.dm b/code/modules/antagonists/changeling/powers/strained_muscles.dm index d8572f04cc..68451012f6 100644 --- a/code/modules/antagonists/changeling/powers/strained_muscles.dm +++ b/code/modules/antagonists/changeling/powers/strained_muscles.dm @@ -5,7 +5,6 @@ name = "Strained Muscles" desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster." helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form." - chemical_cost = 15 dna_cost = 1 req_human = 1 var/stacks = 0 //Increments every 5 seconds; damage increases over time @@ -15,16 +14,13 @@ action_background_icon_state = "bg_ling" /obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user) - var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) active = !active if(active) to_chat(user, "Our muscles tense and strengthen.") - changeling.chem_recharge_slowdown += 0.5 else user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles) to_chat(user, "Our muscles relax.") - changeling.chem_recharge_slowdown -= 0.5 - if(stacks >= 20) + if(stacks >= 10) to_chat(user, "We collapse in exhaustion.") user.DefaultCombatKnockdown(60) user.emote("gasp") @@ -34,7 +30,6 @@ return TRUE /obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user) - var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling) while(active) user.add_movespeed_modifier(/datum/movespeed_modifier/strained_muscles) if(user.stat != CONSCIOUS || user.staminaloss >= 90) @@ -42,18 +37,17 @@ to_chat(user, "Our muscles relax without the energy to strengthen them.") user.DefaultCombatKnockdown(40) user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles) - changeling.chem_recharge_slowdown -= 0.5 break stacks++ //user.take_bodypart_damage(stacks * 0.03, 0) - user.adjustStaminaLoss(stacks*1.3) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack + user.adjustStaminaLoss(stacks*1.5) //At first the changeling may regenerate stamina fast enough to nullify fatigue, but it will stack - if(stacks == 10) //Warning message that the stacks are getting too high + if(stacks == 5) //Warning message that the stacks are getting too high to_chat(user, "Our legs are really starting to hurt...") sleep(40) - while(!active && stacks) //Damage stacks decrease fairly rapidly while not in sanic mode + while(!active && stacks) //Damage stacks decrease slowly while not in sanic mode stacks-- - sleep(20) + sleep(100) diff --git a/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm b/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm index f83afebe24..6bec6e3bc7 100644 --- a/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm +++ b/code/modules/antagonists/clockcult/clock_items/soul_vessel.dm @@ -31,6 +31,7 @@ laws = new /datum/ai_laws/ratvar() braintype = picked_name GLOB.all_clockwork_objects += src + brainmob.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE) /obj/item/mmi/posibrain/soul_vessel/Destroy() GLOB.all_clockwork_objects -= src diff --git a/code/modules/antagonists/clockcult/clockcult.dm b/code/modules/antagonists/clockcult/clockcult.dm index cbfd443744..a730b52cc1 100644 --- a/code/modules/antagonists/clockcult/clockcult.dm +++ b/code/modules/antagonists/clockcult/clockcult.dm @@ -91,7 +91,7 @@ current = mob_override GLOB.all_clockwork_mobs += current current.faction |= "ratvar" - current.grant_language(/datum/language/ratvar) + current.grant_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE) current.update_action_buttons_icon() //because a few clockcult things are action buttons and we may be wearing/holding them for whatever reason, we need to update buttons if(issilicon(current)) var/mob/living/silicon/S = current @@ -102,6 +102,7 @@ R.module.rebuild_modules() else if(isAI(S)) var/mob/living/silicon/ai/A = S + A.add_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE) A.can_be_carded = FALSE A.requires_power = POWER_REQ_CLOCKCULT var/list/AI_frame = list(mutable_appearance('icons/mob/clockwork_mobs.dmi', "aiframe")) //make the AI's cool frame @@ -142,7 +143,7 @@ current = mob_override GLOB.all_clockwork_mobs -= current current.faction -= "ratvar" - current.remove_language(/datum/language/ratvar) + current.remove_language(/datum/language/ratvar, TRUE, TRUE, LANGUAGE_CLOCKIE) current.clear_alert("clockinfo") for(var/datum/action/innate/clockwork_armaments/C in owner.current.actions) //Removes any bound clockwork armor qdel(C) @@ -152,6 +153,7 @@ var/mob/living/silicon/S = current if(isAI(S)) var/mob/living/silicon/ai/A = S + A.remove_blocked_language(subtypesof(/datum/language) - /datum/language/ratvar, LANGUAGE_CLOCKIE) A.can_be_carded = initial(A.can_be_carded) A.requires_power = initial(A.requires_power) A.cut_overlays() diff --git a/code/modules/antagonists/cult/cult.dm b/code/modules/antagonists/cult/cult.dm index ae61b2c814..87e116166e 100644 --- a/code/modules/antagonists/cult/cult.dm +++ b/code/modules/antagonists/cult/cult.dm @@ -116,7 +116,7 @@ if(mob_override) current = mob_override current.faction |= "cult" - current.grant_language(/datum/language/narsie) + current.grant_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST) if(!cult_team?.cult_master) vote.Grant(current) communion.Grant(current) @@ -134,7 +134,7 @@ if(mob_override) current = mob_override current.faction -= "cult" - current.remove_language(/datum/language/narsie) + current.remove_language(/datum/language/narsie, TRUE, TRUE, LANGUAGE_CULTIST) vote.Remove(current) communion.Remove(current) magic.Remove(current) diff --git a/code/modules/antagonists/devil/devil.dm b/code/modules/antagonists/devil/devil.dm index a7071276cc..e20203d9e6 100644 --- a/code/modules/antagonists/devil/devil.dm +++ b/code/modules/antagonists/devil/devil.dm @@ -527,7 +527,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", /datum/antagonist/devil/apply_innate_effects(mob/living/mob_override) give_appropriate_spells() - owner.current.grant_all_languages(TRUE) + owner.current.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_DEVIL) update_hud() .=..() @@ -536,6 +536,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master", var/obj/effect/proc_holder/spell/S = X if(is_type_in_typecache(S, devil_spells)) owner.RemoveSpell(S) + owner.current.remove_all_languages(LANGUAGE_DEVIL) .=..() /datum/antagonist/devil/proc/printdevilinfo() diff --git a/code/modules/antagonists/devil/true_devil/_true_devil.dm b/code/modules/antagonists/devil/true_devil/_true_devil.dm index 5725ac137b..1b245b5a01 100644 --- a/code/modules/antagonists/devil/true_devil/_true_devil.dm +++ b/code/modules/antagonists/devil/true_devil/_true_devil.dm @@ -29,7 +29,7 @@ /mob/living/carbon/true_devil/Initialize() create_bodyparts() //initialize bodyparts create_internal_organs() - grant_all_languages(omnitongue=TRUE) + grant_all_languages() ..() /mob/living/carbon/true_devil/create_internal_organs() diff --git a/code/modules/antagonists/traitor/classes/ai.dm b/code/modules/antagonists/traitor/classes/ai.dm index eaa1137d51..f9682e5025 100644 --- a/code/modules/antagonists/traitor/classes/ai.dm +++ b/code/modules/antagonists/traitor/classes/ai.dm @@ -65,5 +65,5 @@ /datum/traitor_class/ai/finalize_traitor(datum/antagonist/traitor/T) T.add_law_zero() T.owner.current.playsound_local(get_turf(T.owner.current), 'sound/ambience/antag/malf.ogg', 100, FALSE, pressure_affected = FALSE) - T.owner.current.grant_language(/datum/language/codespeak) + T.owner.current.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MALF) return FALSE diff --git a/code/modules/antagonists/wizard/equipment/soulstone.dm b/code/modules/antagonists/wizard/equipment/soulstone.dm index d7f1046cd7..46961c0caf 100644 --- a/code/modules/antagonists/wizard/equipment/soulstone.dm +++ b/code/modules/antagonists/wizard/equipment/soulstone.dm @@ -233,7 +233,7 @@ newstruct.cancel_camera() -/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/U, vic = 0) +/obj/item/soulstone/proc/init_shade(mob/living/carbon/human/T, mob/user, vic = 0) new /obj/effect/decal/remains/human(T.loc) //Spawns a skeleton T.stop_sound_channel(CHANNEL_HEARTBEAT) T.invisibility = INVISIBILITY_ABSTRACT @@ -245,20 +245,23 @@ S.name = "Shade of [T.real_name]" S.real_name = "Shade of [T.real_name]" T.transfer_ckey(S) - S.language_holder = U.language_holder.copy(S) - if(U) - S.faction |= "[REF(U)]" //Add the master as a faction, allowing inter-mob cooperation - if(U && iscultist(U)) + S.copy_languages(T, LANGUAGE_MIND)//Copies the old mobs languages into the new mob holder. + S.copy_languages(user, LANGUAGE_MASTER) + S.update_atom_languages() + grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue + if(user) + S.faction |= "[REF(user)]" //Add the master as a faction, allowing inter-mob cooperation + if(user && iscultist(user)) SSticker.mode.add_cultist(S.mind, 0) S.cancel_camera() name = "soulstone: Shade of [T.real_name]" icon_state = "soulstone2" - if(U && (iswizard(U) || usability)) - to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help [U.p_them()] succeed in [U.p_their()] goals at all costs.") - else if(U && iscultist(U)) + if(user && (iswizard(user) || usability)) + to_chat(S, "Your soul has been captured! You are now bound to [user.real_name]'s will. Help [user.p_them()] succeed in [user.p_their()] goals at all costs.") + else if(user && iscultist(user)) to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.") - if(vic && U) - to_chat(U, "Capture successful!: [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.") + if(vic && user) + to_chat(user, "Capture successful!: [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.") /obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U) diff --git a/modular_citadel/code/modules/arousal/arousal.dm b/code/modules/arousal/arousal.dm similarity index 100% rename from modular_citadel/code/modules/arousal/arousal.dm rename to code/modules/arousal/arousal.dm diff --git a/modular_citadel/code/modules/arousal/genitals.dm b/code/modules/arousal/genitals.dm similarity index 100% rename from modular_citadel/code/modules/arousal/genitals.dm rename to code/modules/arousal/genitals.dm diff --git a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm b/code/modules/arousal/genitals_sprite_accessories.dm similarity index 85% rename from modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm rename to code/modules/arousal/genitals_sprite_accessories.dm index 1cea2dd916..1140a1d3ec 100644 --- a/modular_citadel/code/modules/arousal/genitals_sprite_accessories.dm +++ b/code/modules/arousal/genitals_sprite_accessories.dm @@ -9,7 +9,7 @@ //DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM /datum/sprite_accessory/penis - icon = 'modular_citadel/icons/obj/genitals/penis_onmob.dmi' + icon = 'icons/obj/genitals/penis_onmob.dmi' name = "penis" //the preview name of the accessory color_src = "cock_color" alt_aroused = TRUE @@ -22,13 +22,13 @@ /datum/sprite_accessory/penis/knotted icon_state = "knotted" name = "Knotted" - taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' + taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi' taur_dimension_x = 64 /datum/sprite_accessory/penis/flared icon_state = "flared" name = "Flared" - taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' + taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi' taur_dimension_x = 64 /datum/sprite_accessory/penis/barbknot @@ -38,7 +38,7 @@ /datum/sprite_accessory/penis/tapered icon_state = "tapered" name = "Tapered" - taur_icon = 'modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi' + taur_icon = 'icons/obj/genitals/taur_penis_onmob.dmi' taur_dimension_x = 64 /datum/sprite_accessory/penis/tentacle @@ -55,7 +55,7 @@ //Testicles /datum/sprite_accessory/testicles - icon = 'modular_citadel/icons/obj/genitals/testicles_onmob.dmi' + icon = 'icons/obj/genitals/testicles_onmob.dmi' icon_state = "testicle" name = "testicle" //the preview name of the accessory color_src = "balls_color" @@ -66,7 +66,7 @@ //Vaginas /datum/sprite_accessory/vagina - icon = 'modular_citadel/icons/obj/genitals/vagina_onmob.dmi' + icon = 'icons/obj/genitals/vagina_onmob.dmi' name = "vagina" color_src = "vag_color" alt_aroused = TRUE @@ -104,7 +104,7 @@ //BREASTS BE HERE /datum/sprite_accessory/breasts - icon = 'modular_citadel/icons/obj/genitals/breasts_onmob.dmi' + icon = 'icons/obj/genitals/breasts_onmob.dmi' name = "breasts" color_src = "breasts_color" diff --git a/modular_citadel/code/modules/arousal/organs/breasts.dm b/code/modules/arousal/organs/breasts.dm similarity index 98% rename from modular_citadel/code/modules/arousal/organs/breasts.dm rename to code/modules/arousal/organs/breasts.dm index 213ebb049a..0989966638 100644 --- a/modular_citadel/code/modules/arousal/organs/breasts.dm +++ b/code/modules/arousal/organs/breasts.dm @@ -5,7 +5,7 @@ name = "breasts" desc = "Female milk producing organs." icon_state = "breasts" - icon = 'modular_citadel/icons/obj/genitals/breasts.dmi' + icon = 'icons/obj/genitals/breasts.dmi' zone = BODY_ZONE_CHEST slot = ORGAN_SLOT_BREASTS size = BREASTS_SIZE_DEF // "c". Refer to the breast_values static list below for the cups associated number values diff --git a/modular_citadel/code/modules/arousal/organs/penis.dm b/code/modules/arousal/organs/penis.dm similarity index 97% rename from modular_citadel/code/modules/arousal/organs/penis.dm rename to code/modules/arousal/organs/penis.dm index e1b8dc0dba..7b20c0e7ce 100644 --- a/modular_citadel/code/modules/arousal/organs/penis.dm +++ b/code/modules/arousal/organs/penis.dm @@ -2,7 +2,7 @@ name = "penis" desc = "A male reproductive organ." icon_state = "penis" - icon = 'modular_citadel/icons/obj/genitals/penis.dmi' + icon = 'icons/obj/genitals/penis.dmi' zone = BODY_ZONE_PRECISE_GROIN slot = ORGAN_SLOT_PENIS masturbation_verb = "stroke" diff --git a/modular_citadel/code/modules/arousal/organs/testicles.dm b/code/modules/arousal/organs/testicles.dm similarity index 97% rename from modular_citadel/code/modules/arousal/organs/testicles.dm rename to code/modules/arousal/organs/testicles.dm index 5fb1c75ad0..bfb5c99a55 100644 --- a/modular_citadel/code/modules/arousal/organs/testicles.dm +++ b/code/modules/arousal/organs/testicles.dm @@ -2,7 +2,7 @@ name = "testicles" desc = "A male reproductive organ." icon_state = "testicles" - icon = 'modular_citadel/icons/obj/genitals/testicles.dmi' + icon = 'icons/obj/genitals/testicles.dmi' zone = BODY_ZONE_PRECISE_GROIN slot = ORGAN_SLOT_TESTICLES size = BALLS_SIZE_MIN diff --git a/modular_citadel/code/modules/arousal/organs/vagina.dm b/code/modules/arousal/organs/vagina.dm similarity index 97% rename from modular_citadel/code/modules/arousal/organs/vagina.dm rename to code/modules/arousal/organs/vagina.dm index cdc7dc4927..5c8bbeea98 100644 --- a/modular_citadel/code/modules/arousal/organs/vagina.dm +++ b/code/modules/arousal/organs/vagina.dm @@ -1,7 +1,7 @@ /obj/item/organ/genital/vagina name = "vagina" desc = "A female reproductive organ." - icon = 'modular_citadel/icons/obj/genitals/vagina.dmi' + icon = 'icons/obj/genitals/vagina.dmi' icon_state = ORGAN_SLOT_VAGINA zone = BODY_ZONE_PRECISE_GROIN slot = "vagina" diff --git a/modular_citadel/code/modules/arousal/organs/womb.dm b/code/modules/arousal/organs/womb.dm similarity index 84% rename from modular_citadel/code/modules/arousal/organs/womb.dm rename to code/modules/arousal/organs/womb.dm index 7f91310e3e..386f407a26 100644 --- a/modular_citadel/code/modules/arousal/organs/womb.dm +++ b/code/modules/arousal/organs/womb.dm @@ -1,7 +1,7 @@ /obj/item/organ/genital/womb name = "womb" desc = "A female reproductive organ." - icon = 'modular_citadel/icons/obj/genitals/vagina.dmi' + icon = 'icons/obj/genitals/vagina.dmi' icon_state = "womb" zone = BODY_ZONE_PRECISE_GROIN slot = ORGAN_SLOT_WOMB diff --git a/modular_citadel/code/modules/arousal/toys/dildos.dm b/code/modules/arousal/toys/dildos.dm similarity index 98% rename from modular_citadel/code/modules/arousal/toys/dildos.dm rename to code/modules/arousal/toys/dildos.dm index 58245c0c5f..5cb6d47118 100644 --- a/modular_citadel/code/modules/arousal/toys/dildos.dm +++ b/code/modules/arousal/toys/dildos.dm @@ -4,7 +4,7 @@ /obj/item/dildo name = "dildo" desc = "Floppy!" - icon = 'modular_citadel/icons/obj/genitals/dildo.dmi' + icon = 'icons/obj/genitals/dildo.dmi' force = 0 hitsound = 'sound/weapons/tap.ogg' throwforce = 0 diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index a4617462fe..0838c7b091 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -786,9 +786,8 @@ return user.visible_message("[user.name] wires the air alarm.", \ "You start wiring the air alarm...") - if (do_after(user, 20, target = src)) - if (cable.get_amount() >= 5 && buildstage == 1) - cable.use(5) + if (W.use_tool(src, user, 20, 5)) + if (buildstage == 1) to_chat(user, "You wire the air alarm.") wires.repair() aidisabled = 0 diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index 9c96223a6f..764b50de8c 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -42,6 +42,7 @@ desc = "You put the cake on your head. Brilliant." icon_state = "hardhat0_cakehat" item_state = "hardhat0_cakehat" + hat_type = "cakehat" hitsound = 'sound/weapons/tap.ogg' flags_inv = HIDEEARS|HIDEHAIR armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index 144b17e510..90b3d7d86b 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -73,18 +73,26 @@ resistance_flags = FLAMMABLE actions_types = list(/datum/action/item_action/adjust) dog_fashion = /datum/dog_fashion/head/clown + var/list/clownmask_designs = list() + +/obj/item/clothing/mask/gas/clown_hat/Initialize(mapload) + .=..() + clownmask_designs = list( + "True Form" = image(icon = src.icon, icon_state = "clown"), + "The Feminist" = image(icon = src.icon, icon_state = "sexyclown"), + "The Jester" = image(icon = src.icon, icon_state = "chaos"), + "The Madman" = image(icon = src.icon, icon_state = "joker"), + "The Rainbow Color" = image(icon = src.icon, icon_state = "rainbow") + ) /obj/item/clothing/mask/gas/clown_hat/ui_action_click(mob/user) if(!istype(user) || user.incapacitated()) return - var/list/options = list() - options["True Form"] = "clown" - options["The Feminist"] = "sexyclown" - options["The Madman"] = "joker" - options["The Rainbow Color"] ="rainbow" + var/static/list/options = list("True Form" = "clown", "The Feminist" = "sexyclown", "The Madman" = "joker", + "The Rainbow Color" ="rainbow", "The Jester" = "chaos") - var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options + var/choice = show_radial_menu(user,src, clownmask_designs, custom_check = FALSE, radius = 36, require_near = TRUE) if(src && choice && !user.incapacitated() && in_range(user,src)) icon_state = options[choice] @@ -93,7 +101,7 @@ var/datum/action/A = X A.UpdateButtonIcon() to_chat(user, "Your Clown Mask has now morphed into [choice], all praise the Honkmother!") - return 1 + return TRUE /obj/item/clothing/mask/gas/sexyclown name = "sexy-clown wig and mask" @@ -113,19 +121,26 @@ flags_cover = MASKCOVERSEYES resistance_flags = FLAMMABLE actions_types = list(/datum/action/item_action/adjust) + var/list/mimemask_designs = list() + + +/obj/item/clothing/mask/gas/mime/Initialize(mapload) + .=..() + mimemask_designs = list( + "Blanc" = image(icon = src.icon, icon_state = "mime"), + "Excité" = image(icon = src.icon, icon_state = "sexymime"), + "Triste" = image(icon = src.icon, icon_state = "sadmime"), + "Effrayé" = image(icon = src.icon, icon_state = "scaredmime") + ) /obj/item/clothing/mask/gas/mime/ui_action_click(mob/user) if(!istype(user) || user.incapacitated()) return - var/list/options = list() - options["Blanc"] = "mime" - options["Triste"] = "sadmime" - options["Effrayé"] = "scaredmime" - options["Excité"] ="sexymime" + var/static/list/options = list("Blanc" = "mime", "Triste" = "sadmime", "Effrayé" = "scaredmime", "Excité" ="sexymime") - var/choice = input(user,"To what form do you wish to Morph this mask?","Morph Mask") in options + var/choice = show_radial_menu(user,src, mimemask_designs, custom_check = FALSE, radius = 36, require_near = TRUE) if(src && choice && !user.incapacitated() && in_range(user,src)) icon_state = options[choice] @@ -134,7 +149,7 @@ var/datum/action/A = X A.UpdateButtonIcon() to_chat(user, "Your Mime Mask has now morphed into [choice]!") - return 1 + return TRUE /obj/item/clothing/mask/gas/monkeymask name = "monkey mask" @@ -187,18 +202,25 @@ max_integrity = 100 actions_types = list(/datum/action/item_action/adjust) dog_fashion = null + var/list/tikimask_designs = list() +/obj/item/clothing/mask/gas/tiki_mask/Initialize(mapload) + .=..() + tikimask_designs = list( + "Original Tiki" = image(icon = src.icon, icon_state = "tiki_eyebrow"), + "Happy Tiki" = image(icon = src.icon, icon_state = "tiki_happy"), + "Confused Tiki" = image(icon = src.icon, icon_state = "tiki_confused"), + "Angry Tiki" = image(icon = src.icon, icon_state = "tiki_angry") + ) + /obj/item/clothing/mask/gas/tiki_mask/ui_action_click(mob/user) var/mob/M = usr - var/list/options = list() - options["Original Tiki"] = "tiki_eyebrow" - options["Happy Tiki"] = "tiki_happy" - options["Confused Tiki"] = "tiki_confused" - options["Angry Tiki"] ="tiki_angry" + var/static/list/options = list("Original Tiki" = "tiki_eyebrow", "Happy Tiki" = "tiki_happy", "Confused Tiki" = "tiki_confused", + "Angry Tiki" = "tiki_angry") - var/choice = input(M,"To what form do you wish to change this mask?","Morph Mask") in options + var/choice = show_radial_menu(user,src, tikimask_designs, custom_check = FALSE, radius = 36, require_near = TRUE) if(src && choice && !M.stat && in_range(M,src)) icon_state = options[choice] @@ -207,4 +229,4 @@ var/datum/action/A = X A.UpdateButtonIcon() to_chat(M, "The Tiki Mask has now changed into the [choice] Mask!") - return 1 + return TRUE diff --git a/code/modules/clothing/masks/miscellaneous.dm b/code/modules/clothing/masks/miscellaneous.dm index 3813ced2c4..11df38cfdd 100644 --- a/code/modules/clothing/masks/miscellaneous.dm +++ b/code/modules/clothing/masks/miscellaneous.dm @@ -351,30 +351,40 @@ resistance_flags = FLAMMABLE max_integrity = 100 actions_types = list(/datum/action/item_action/adjust) + var/list/papermask_designs = list() +/obj/item/clothing/mask/paper/Initialize(mapload) + .=..() + papermask_designs = list( + "Blank" = image(icon = src.icon, icon_state = "plainmask"), + "Neutral" = image(icon = src.icon, icon_state = "neutralmask"), + "Eyes" = image(icon = src.icon, icon_state = "eyemask"), + "Sleeping" = image(icon = src.icon, icon_state = "sleepingmask"), + "Heart" = image(icon = src.icon, icon_state = "heartmask"), + "Core" = image(icon = src.icon, icon_state = "coremask"), + "Plus" = image(icon = src.icon, icon_state = "plusmask"), + "Square" = image(icon = src.icon, icon_state = "squaremask"), + "Bullseye" = image(icon = src.icon, icon_state = "bullseyemask"), + "Vertical" = image(icon = src.icon, icon_state = "verticalmask"), + "Horizontal" = image(icon = src.icon, icon_state = "horizontalmask"), + "X" = image(icon = src.icon, icon_state = "xmask"), + "Bugeyes" = image(icon = src.icon, icon_state = "bugmask"), + "Double" = image(icon = src.icon, icon_state = "doublemask"), + "Mark" = image(icon = src.icon, icon_state = "markmask") + ) + /obj/item/clothing/mask/paper/ui_action_click(mob/user) if(!istype(user) || user.incapacitated()) return - var/list/options = list() - options["Blank"] = "plainmask" - options["Neutral"] = "neutralmask" - options["Eyes"] = "eyemask" - options["Sleeping"] ="sleepingmask" - options["Heart"] = "heartmask" - options["Core"] = "coremask" - options["Plus"] = "plusmask" - options["Square"] ="squaremask" - options["Bullseye"] = "bullseyemask" - options["Vertical"] = "verticalmask" - options["Horizontal"] = "horizontalmask" - options["X"] ="xmask" - options["Bugeyes"] = "bugmask" - options["Double"] = "doublemask" - options["Mark"] = "markmask" + var/static/list/options = list("Blank" = "plainmask", "Neutral" = "neutralmask", "Eyes" = "eyemask", + "Sleeping" ="sleepingmask", "Heart" = "heartmask", "Core" = "coremask", + "Plus" = "plusmask", "Square" ="squaremask", "Bullseye" = "bullseyemask", + "Vertical" = "verticalmask", "Horizontal" = "horizontalmask", "X" ="xmask", + "Bugeyes" = "bugmask", "Double" = "doublemask", "Mark" = "markmask") - var/choice = input(user,"What symbol would you want on this mask?","Morph Mask") in options + var/choice = show_radial_menu(user,src, papermask_designs, custom_check = FALSE, radius = 36, require_near = TRUE) if(src && choice && !user.incapacitated() && in_range(user,src)) icon_state = options[choice] diff --git a/code/modules/clothing/under/_under.dm b/code/modules/clothing/under/_under.dm index 24235bcbdf..e0ecf24204 100644 --- a/code/modules/clothing/under/_under.dm +++ b/code/modules/clothing/under/_under.dm @@ -32,7 +32,7 @@ /obj/item/clothing/under/attackby(obj/item/I, mob/user, params) if((has_sensor == BROKEN_SENSORS) && istype(I, /obj/item/stack/cable_coil)) var/obj/item/stack/cable_coil/C = I - C.use(1) + I.use_tool(src, user, 0, 1) has_sensor = HAS_SENSORS to_chat(user,"You repair the suit sensors on [src] with [C].") return 1 diff --git a/code/modules/events/sentience.dm b/code/modules/events/sentience.dm index 5cb6c02c84..ba14a5307f 100644 --- a/code/modules/events/sentience.dm +++ b/code/modules/events/sentience.dm @@ -9,7 +9,7 @@ role_name = "random animal" var/animals = 1 var/one = "one" - /// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna? + /// Blacklisted mob_biotypes - Hey can we like, not have player controlled megafauna? var/blacklisted_biotypes = MOB_EPIC fakeable = TRUE @@ -54,7 +54,7 @@ SG.transfer_ckey(SA, FALSE) - SA.grant_all_languages(TRUE) + SA.grant_all_languages(TRUE, FALSE, FALSE) SA.sentience_act() diff --git a/code/modules/food_and_drinks/food/snacks_meat.dm b/code/modules/food_and_drinks/food/snacks_meat.dm index c7c74fb560..a612bfaa54 100644 --- a/code/modules/food_and_drinks/food/snacks_meat.dm +++ b/code/modules/food_and_drinks/food/snacks_meat.dm @@ -57,7 +57,6 @@ /obj/item/reagent_containers/food/snacks/sushi_basic name = "funa hosomaki" desc = "A small cylindrical kudzu skin, filled with rice and fish." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_basic" bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2) list_reagents = list(/datum/reagent/consumable/nutriment = 4) @@ -69,7 +68,6 @@ /obj/item/reagent_containers/food/snacks/sushi_adv name = "funa nigiri" desc = "A peace of carp lightly placed on some rice." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_adv" bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2) list_reagents = list(/datum/reagent/consumable/nutriment = 6) @@ -81,7 +79,6 @@ /obj/item/reagent_containers/food/snacks/sushi_pro name = "funa nigiri" desc = "A well prepared peace of the best of the carp fillet placed on rice. Looks fancy and fresh!" - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_pro" bonus_reagents = list(/datum/reagent/consumable/nutriment = 2, /datum/reagent/consumable/nutriment/vitamin = 2) list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2) diff --git a/code/modules/food_and_drinks/food/snacks_other.dm b/code/modules/food_and_drinks/food/snacks_other.dm index 6feb2df524..2463ed3ced 100644 --- a/code/modules/food_and_drinks/food/snacks_other.dm +++ b/code/modules/food_and_drinks/food/snacks_other.dm @@ -215,7 +215,6 @@ /obj/item/reagent_containers/food/snacks/tobiko name = "tobiko" desc = "Spider eggs wrapped in a thin salted Kudzu pod" - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_egg" list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2) filling_color = "#FF3333" // R225 G051 B051 @@ -558,7 +557,6 @@ /obj/item/reagent_containers/food/snacks/riceball name = "onigiri" desc = "A ball of rice with some light salt and a wrap of Kudzu skin." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "riceball" list_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/sodiumchloride = 2) tastes = list("rice" = 3, "salt" = 1) diff --git a/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm b/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm index 3cc4cfe63f..9096429228 100644 --- a/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm +++ b/code/modules/food_and_drinks/food/snacks_sandwichtoast.dm @@ -136,7 +136,6 @@ /obj/item/reagent_containers/food/snacks/tuna_sandwich name = "tuna sandwich" desc = "Both a salad and a sandwich in one." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "tunasandwich" trash = /obj/item/trash/plate bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 3) diff --git a/code/modules/food_and_drinks/food/snacks_sushi.dm b/code/modules/food_and_drinks/food/snacks_sushi.dm index d16ca79001..3757759daf 100644 --- a/code/modules/food_and_drinks/food/snacks_sushi.dm +++ b/code/modules/food_and_drinks/food/snacks_sushi.dm @@ -3,7 +3,6 @@ /obj/item/reagent_containers/food/snacks/sushi_rice name = "Sushi Rice" desc = "A bowl of sticky rice for making sushi." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushi_rice" list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5) tastes = list("rice" = 5, "salt" = 1) @@ -12,7 +11,6 @@ /obj/item/reagent_containers/food/snacks/sea_weed name = "Sea Weed Sheet" desc = "A thin, light salt sheet of plant mater. This is commenly used in sushi recipes," - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sea_weed" list_reagents = list(/datum/reagent/consumable/sodiumchloride = 2) tastes = list("plants" = 2, "salt" = 1) @@ -21,7 +19,6 @@ /obj/item/reagent_containers/food/snacks/tuna name = "Canned Tuna" desc = "A small can of tuna fish beloved by felines." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "tuna_can" //trash = /obj/item/trash/tuna_used //I dont know if I like this idea - A Masked Cat list_reagents = list(/datum/reagent/consumable/sodiumchloride = 5, /datum/reagent/mercury = 2) @@ -32,7 +29,6 @@ /obj/item/reagent_containers/food/snacks/sushie_basic name = "Funa Hosomaki" desc = "A small cylindrical filled with rice and fish." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_basic" bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2) list_reagents = list(/datum/reagent/consumable/nutriment = 1) @@ -44,7 +40,6 @@ /obj/item/reagent_containers/food/snacks/sushie_adv name = "Funa Nigiri" desc = "A pice of carp lightly placed on some rice." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_adv" bonus_reagents = list(/datum/reagent/consumable/nutriment/vitamin = 2) list_reagents = list(/datum/reagent/consumable/nutriment = 2) @@ -56,7 +51,6 @@ /obj/item/reagent_containers/food/snacks/sushie_pro name = "Funa Nigiri" desc = "A well prepared pice of the best of the carp fillet placed on rice. Looks fancy and fresh!" - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_pro" bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 2) list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 1) @@ -68,7 +62,6 @@ /obj/item/reagent_containers/food/snacks/tobiko name = "Tobiko" desc = "Spider eggs wrapped in a thin salted Kudzu pod" - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "sushie_egg" list_reagents = list(/datum/reagent/consumable/nutriment = 3, /datum/reagent/consumable/nutriment/vitamin = 2) filling_color = "#FF3333" // R225 G051 B051 @@ -78,7 +71,6 @@ /obj/item/reagent_containers/food/snacks/riceball name = "Onigiri" desc = "A ball of rice with some light salt and a wrap of Kudzu skin." - icon = 'modular_citadel/icons/obj/food/food.dmi' icon_state = "riceball" list_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/sodiumchloride = 2) tastes = list("rice" = 4, "salt" = 1) diff --git a/code/modules/hydroponics/plant_genes.dm b/code/modules/hydroponics/plant_genes.dm index ef2eff707f..b18f4396d6 100644 --- a/code/modules/hydroponics/plant_genes.dm +++ b/code/modules/hydroponics/plant_genes.dm @@ -392,8 +392,7 @@ /datum/plant_gene/trait/battery/on_attackby(obj/item/reagent_containers/food/snacks/grown/G, obj/item/I, mob/user) if(istype(I, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/C = I - if(C.use(5)) + if(I.use_tool(src, user, 0, 5, max_level = JOB_SKILL_EXPERT)) to_chat(user, "You add some cable to [G] and slide it inside the battery encasing.") var/obj/item/stock_parts/cell/potato/pocell = new /obj/item/stock_parts/cell/potato(user.loc) pocell.icon_state = G.icon_state diff --git a/code/modules/instruments/instruments/item.dm b/code/modules/instruments/instruments/item.dm index fa3e75e431..dde35a9f75 100644 --- a/code/modules/instruments/instruments/item.dm +++ b/code/modules/instruments/instruments/item.dm @@ -66,6 +66,11 @@ /obj/item/instrument/proc/is_tuned() return tune_time_left > 0 +/obj/item/instrument/dropped(mob/user) + . = ..() + if((loc != user) && (user.machine == src)) + user.set_machine(null) + /obj/item/instrument/interact(mob/user) ui_interact(user) diff --git a/code/modules/instruments/songs/_song.dm b/code/modules/instruments/songs/_song.dm index 30d8b7b3a7..0fb4418a30 100644 --- a/code/modules/instruments/songs/_song.dm +++ b/code/modules/instruments/songs/_song.dm @@ -222,7 +222,9 @@ tempo = sanitize_tempo(600 / bpm) /// Updates the window for our user. Override in subtypes. -/datum/song/proc/updateDialog(mob/user) +/datum/song/proc/updateDialog(mob/user = usr) + if(user.machine != src) + return ui_interact(user) /datum/song/process(wait) @@ -277,8 +279,10 @@ // subtype for handheld instruments, like violin /datum/song/handheld -/datum/song/handheld/updateDialog(mob/user) - parent.ui_interact(user || usr) +/datum/song/handheld/updateDialog(mob/user = usr) + if(user.machine != src) + return + parent.ui_interact(user) /datum/song/handheld/should_stop_playing(mob/user) . = ..() @@ -290,8 +294,10 @@ // subtype for stationary structures, like pianos /datum/song/stationary -/datum/song/stationary/updateDialog(mob/user) - parent.ui_interact(user || usr) +/datum/song/stationary/updateDialog(mob/user = usr) + if(user.machine != src) + return + parent.ui_interact(user) /datum/song/stationary/should_stop_playing(mob/user) . = ..() diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm index 49e6855b38..a0608bb5ed 100644 --- a/code/modules/integrated_electronics/subtypes/input.dm +++ b/code/modules/integrated_electronics/subtypes/input.dm @@ -865,7 +865,7 @@ var/translated = FALSE if(speaker && message) if(raw_message) - if(message_langs != get_default_language()) + if(message_langs != get_selected_language()) translated = TRUE set_pin_data(IC_OUTPUT, 1, speaker.GetVoice()) set_pin_data(IC_OUTPUT, 2, raw_message) diff --git a/code/modules/jobs/job_types/_job.dm b/code/modules/jobs/job_types/_job.dm index e40c278e92..e10f009cec 100644 --- a/code/modules/jobs/job_types/_job.dm +++ b/code/modules/jobs/job_types/_job.dm @@ -174,7 +174,7 @@ if(!starting_skills) return for(var/skill in starting_skills) - M.skill_holder.boost_skill_value_to(skill, starting_skills[skill]) + M.skill_holder.boost_skill_value_to(skill, starting_skills[skill], TRUE) //silent // do wipe affinities though M.skill_holder.skill_affinities = list() for(var/skill in skill_affinities) diff --git a/code/modules/jobs/job_types/ai.dm b/code/modules/jobs/job_types/ai.dm index efe574ab66..1395b90b39 100644 --- a/code/modules/jobs/job_types/ai.dm +++ b/code/modules/jobs/job_types/ai.dm @@ -17,6 +17,8 @@ var/do_special_check = TRUE threat = 5 + starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_BASIC)) + /datum/job/ai/equip(mob/living/carbon/human/H, visualsOnly, announce, latejoin, datum/outfit/outfit_override, client/preference_source = null) if(visualsOnly) CRASH("dynamic preview is unsupported") diff --git a/code/modules/jobs/job_types/atmospheric_technician.dm b/code/modules/jobs/job_types/atmospheric_technician.dm index 66861033fd..42c6afaed8 100644 --- a/code/modules/jobs/job_types/atmospheric_technician.dm +++ b/code/modules/jobs/job_types/atmospheric_technician.dm @@ -17,6 +17,10 @@ ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_ATMOSPHERICS, ACCESS_MINERAL_STOREROOM) minimal_access = list(ACCESS_ATMOSPHERICS, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_EMERGENCY_STORAGE, ACCESS_CONSTRUCTION, ACCESS_MINERAL_STOREROOM) + + starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_BASIC)) + skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO) + display_order = JOB_DISPLAY_ORDER_ATMOSPHERIC_TECHNICIAN threat = 0.5 diff --git a/code/modules/jobs/job_types/chief_engineer.dm b/code/modules/jobs/job_types/chief_engineer.dm index 0d70e872ac..bd4732f3c3 100644 --- a/code/modules/jobs/job_types/chief_engineer.dm +++ b/code/modules/jobs/job_types/chief_engineer.dm @@ -27,6 +27,9 @@ ACCESS_HEADS, ACCESS_CONSTRUCTION, ACCESS_SEC_DOORS, ACCESS_MINISAT, ACCESS_CE, ACCESS_RC_ANNOUNCE, ACCESS_KEYCARD_AUTH, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) + starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_TRAINED)) + skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO) + display_order = JOB_DISPLAY_ORDER_CHIEF_ENGINEER blacklisted_quirks = list(/datum/quirk/mute, /datum/quirk/brainproblems, /datum/quirk/paraplegic, /datum/quirk/insanity) threat = 2 diff --git a/code/modules/jobs/job_types/curator.dm b/code/modules/jobs/job_types/curator.dm index d73d909f4f..440675c73c 100644 --- a/code/modules/jobs/job_types/curator.dm +++ b/code/modules/jobs/job_types/curator.dm @@ -41,4 +41,4 @@ if(visualsOnly) return - H.grant_all_languages(omnitongue=TRUE) + H.grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_CURATOR) diff --git a/code/modules/jobs/job_types/cyborg.dm b/code/modules/jobs/job_types/cyborg.dm index f84bd0d8d6..d88d888aec 100644 --- a/code/modules/jobs/job_types/cyborg.dm +++ b/code/modules/jobs/job_types/cyborg.dm @@ -12,6 +12,8 @@ exp_requirements = 120 exp_type = EXP_TYPE_CREW + starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_BASIC)) + display_order = JOB_DISPLAY_ORDER_CYBORG /datum/job/cyborg/equip(mob/living/carbon/human/H, visualsOnly = FALSE, announce = TRUE, latejoin = FALSE, datum/outfit/outfit_override = null, client/preference_source = null) diff --git a/code/modules/jobs/job_types/roboticist.dm b/code/modules/jobs/job_types/roboticist.dm index f9f1d20d3b..d9e891f057 100644 --- a/code/modules/jobs/job_types/roboticist.dm +++ b/code/modules/jobs/job_types/roboticist.dm @@ -16,6 +16,10 @@ access = list(ACCESS_ROBOTICS, ACCESS_TOX, ACCESS_TOX_STORAGE, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM, ACCESS_XENOBIOLOGY, ACCESS_GENETICS) minimal_access = list(ACCESS_ROBOTICS, ACCESS_TECH_STORAGE, ACCESS_MORGUE, ACCESS_RESEARCH, ACCESS_MINERAL_STOREROOM) + starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_TRAINED)) + skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO) + + display_order = JOB_DISPLAY_ORDER_ROBOTICIST threat = 1 diff --git a/code/modules/jobs/job_types/station_engineer.dm b/code/modules/jobs/job_types/station_engineer.dm index 66ddc90e9b..c5280d72db 100644 --- a/code/modules/jobs/job_types/station_engineer.dm +++ b/code/modules/jobs/job_types/station_engineer.dm @@ -18,6 +18,9 @@ minimal_access = list(ACCESS_ENGINE, ACCESS_ENGINE_EQUIP, ACCESS_TECH_STORAGE, ACCESS_MAINT_TUNNELS, ACCESS_EXTERNAL_AIRLOCKS, ACCESS_CONSTRUCTION, ACCESS_TCOMSAT, ACCESS_MINERAL_STOREROOM) + starting_skills = list(/datum/skill/level/job/wiring = GET_STANDARD_LVL(JOB_SKILL_TRAINED)) + skill_affinities = list(/datum/skill/level/job/wiring = STARTING_SKILL_AFFINITY_WIRING_ENGI_ROBO) + display_order = JOB_DISPLAY_ORDER_STATION_ENGINEER threat = 1 diff --git a/code/modules/language/codespeak.dm b/code/modules/language/codespeak.dm index be325d14b0..5d658b1fce 100644 --- a/code/modules/language/codespeak.dm +++ b/code/modules/language/codespeak.dm @@ -46,7 +46,7 @@ return to_chat(user, "You start skimming through [src], and suddenly your mind is filled with codewords and responses.") - user.grant_language(/datum/language/codespeak) + user.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND) use_charge(user) @@ -65,7 +65,7 @@ M.visible_message("[user] beats [M] over the head with [src]!", "[user] beats you over the head with [src]!", "You hear smacking.") else M.visible_message("[user] teaches [M] by beating [M.p_them()] over the head with [src]!", "As [user] hits you with [src], codewords and responses flow through your mind.", "You hear smacking.") - M.grant_language(/datum/language/codespeak) + M.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND) use_charge(user) /obj/item/codespeak_manual/proc/use_charge(mob/user) diff --git a/code/modules/language/language_holder.dm b/code/modules/language/language_holder.dm index f31ea9022b..6e3d27f2b8 100644 --- a/code/modules/language/language_holder.dm +++ b/code/modules/language/language_holder.dm @@ -1,149 +1,332 @@ -/datum/language_holder - var/list/languages = list(/datum/language/common) - var/list/shadow_languages = list() - var/only_speaks_language = null - var/selected_default_language = null - var/datum/language_menu/language_menu +/*!Language holders will either exist in an atom/movable or a mind. Creation of language holders happens +automatically when they are needed, for example when something tries to speak. +Where a mind is available, the mind language holder will be the one "in charge". The mind holder +will update its languages based on the atom holder, and will get updated as part of +transformations and other events that cause new languages to become available. +Every language holder has three lists of languages (and sources for each of them): +- understood_languages +- spoken_languages +- blocked_languages +Understood languages let you understand them, spoken languages lets you speak them +(if your tongue is compatible), and blocked languages will let you do neither no matter +what the source of the language is. +Language holders are designed to mostly only ever require the use the helpers in atom/movable +to achieve your goals, but it is also possible to work on them directly if needed. Any adding +and removing of languages and sources should only happen through the procs, as directly changing +these will mess something up somewhere down the line. +All atom movables have the initial_language_holder var which allows you to set the default language +holder to create. For example, /datum/language_holder/alien will give you xenocommon and a block for +galactic common. Human species also have a default language holder var that will be updated on +species change, initial_species_holder. +Key procs +* [grant_language](atom/movable.html#proc/grant_language) +* [remove_language](atom/movable.html#proc/remove_language) +* [add_blocked_language](atom/movable.html#proc/add_blocked_language) +* [remove_blocked_language](atom/movable.html#proc/remove_blocked_language) +* [grant_all_languages](atom/movable.html#proc/grant_all_languages) +* [remove_all_languages](atom/movable.html#proc/remove_all_languages) +* [has_language](atom/movable.html#proc/has_language) +* [can_speak_language](atom/movable.html#proc/can_speak_language) +* [get_selected_language](atom/movable.html#proc/get_selected_language) +* [update_atom_languages](atom/movable.html#proc/update_atom_languages) +*/ +/datum/language_holder + /// Understood languages. + var/list/understood_languages = list(/datum/language/common = list(LANGUAGE_MIND)) + /// A list of languages that can be spoken. Tongue organ may also set limits beyond this list. + var/list/spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM)) + /// A list of blocked languages. Used to prevent understanding and speaking certain languages, ie for certain mobs, mutations etc. + var/list/blocked_languages = list() + /// If true, overrides tongue limitations. var/omnitongue = FALSE + /// Handles displaying the language menu UI. + var/datum/language_menu/language_menu + /// Currently spoken language + var/selected_language + /// Tracks the entity that owns the holder. var/owner -/datum/language_holder/New(owner) - src.owner = owner - - languages = typecacheof(languages) - shadow_languages = typecacheof(shadow_languages) - -/datum/language_holder/Destroy() - owner = null - QDEL_NULL(language_menu) - languages.Cut() - shadow_languages.Cut() - return ..() - -/datum/language_holder/proc/copy(newowner) - var/datum/language_holder/copy = new(newowner) - copy.languages = src.languages.Copy() - // shadow languages are not copied. - copy.only_speaks_language = src.only_speaks_language - copy.selected_default_language = src.selected_default_language - // language menu is not copied, that's tied to the holder. - copy.omnitongue = src.omnitongue - return copy - -/datum/language_holder/proc/grant_language(datum/language/dt, shadow = FALSE) - if(shadow) - shadow_languages[dt] = TRUE - else - languages[dt] = TRUE - -/datum/language_holder/proc/grant_all_languages(omnitongue=FALSE) - for(var/la in GLOB.all_languages) - grant_language(la) - - if(omnitongue) - src.omnitongue = TRUE - -/datum/language_holder/proc/get_random_understood_language() - var/list/possible = list() - for(var/dt in languages) - possible += dt - . = safepick(possible) - -/datum/language_holder/proc/remove_language(datum/language/dt, shadow = FALSE) - if(shadow) - shadow_languages -= dt - else - languages -= dt - -/datum/language_holder/proc/remove_all_languages() - languages.Cut() - -/datum/language_holder/proc/has_language(datum/language/dt) - if(is_type_in_typecache(dt, languages)) - return LANGUAGE_KNOWN - else - var/atom/movable/AM = get_atom() - var/datum/language_holder/L = AM.get_language_holder(shadow=FALSE) - if(L != src) - if(is_type_in_typecache(dt, L.shadow_languages)) - return LANGUAGE_SHADOWED - return FALSE - -/datum/language_holder/proc/copy_known_languages_from(thing, replace=FALSE) - var/datum/language_holder/other - if(istype(thing, /datum/language_holder)) - other = thing - else if(ismovable(thing)) - var/atom/movable/AM = thing - other = AM.get_language_holder() - else if(istype(thing, /datum/mind)) - var/datum/mind/M = thing - other = M.get_language_holder() - - if(replace) - src.remove_all_languages() - - for(var/l in other.languages) - src.grant_language(l) - - -/datum/language_holder/proc/open_language_menu(mob/user) - if(!language_menu) - language_menu = new(src) - language_menu.ui_interact(user) - -/datum/language_holder/proc/get_atom() - if(ismovable(owner)) - . = owner - else if(istype(owner, /datum/mind)) +/// Initializes, and copies in the languages from the current atom if available. +/datum/language_holder/New(_owner) + owner = _owner + if(istype(owner, /datum/mind)) var/datum/mind/M = owner if(M.current) - . = M.current + update_atom_languages(M.current) + get_selected_language() + +/datum/language_holder/Destroy() + QDEL_NULL(language_menu) + return ..() + +/// Grants the supplied language. +/datum/language_holder/proc/grant_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_MIND) + if(understood) + if(!understood_languages[language]) + understood_languages[language] = list() + understood_languages[language] |= source + . = TRUE + if(spoken) + if(!spoken_languages[language]) + spoken_languages[language] = list() + spoken_languages[language] |= source + . = TRUE + +/// Grants every language to understood and spoken, and gives omnitongue. +/datum/language_holder/proc/grant_all_languages(understood = TRUE, spoken = TRUE, grant_omnitongue = TRUE, source = LANGUAGE_MIND) + for(var/language in GLOB.all_languages) + grant_language(language, understood, spoken, source) + if(grant_omnitongue) // Overrides tongue limitations. + omnitongue = TRUE + return TRUE + +/// Removes a single language or source, removing all sources returns the pre-removal state of the language. +/datum/language_holder/proc/remove_language(language, understood = TRUE, spoken = TRUE, source = LANGUAGE_ALL) + if(understood && understood_languages[language]) + if(source == LANGUAGE_ALL) + understood_languages -= language + else + understood_languages[language] -= source + if(!length(understood_languages[language])) + understood_languages -= language + . = TRUE + + if(spoken && spoken_languages[language]) + if(source == LANGUAGE_ALL) + spoken_languages -= language + else + spoken_languages[language] -= source + if(!length(spoken_languages[language])) + spoken_languages -= language + . = TRUE + +/// Removes every language and optionally sets omnitongue false. If a non default source is supplied, only removes that source. +/datum/language_holder/proc/remove_all_languages(source = LANGUAGE_ALL, remove_omnitongue = FALSE) + for(var/language in GLOB.all_languages) + remove_language(language, TRUE, TRUE, source) + if(remove_omnitongue) + omnitongue = FALSE + return TRUE + +/// Adds a single language or list of languages to the blocked language list. +/datum/language_holder/proc/add_blocked_language(languages, source = LANGUAGE_MIND) + if(!islist(languages)) + languages = list(languages) + for(var/language in languages) + if(!blocked_languages[language]) + blocked_languages[language] = list() + blocked_languages[language] |= source + return TRUE + +/// Removes a single language or list of languages from the blocked language list. +/datum/language_holder/proc/remove_blocked_language(languages, source = LANGUAGE_MIND) + if(!islist(languages)) + languages = list(languages) + for(var/language in languages) + if(blocked_languages[language]) + if(source == LANGUAGE_ALL) + blocked_languages -= language + else + blocked_languages[language] -= source + if(!length(blocked_languages[language])) + blocked_languages -= language + return TRUE + +/// Checks if you have the language. If spoken is true, only checks if you can speak the language. +/datum/language_holder/proc/has_language(language, spoken = FALSE) + if(language in blocked_languages) + return FALSE + if(spoken) + return language in spoken_languages + return language in understood_languages + +/// Checks if you can speak the language. Tongue limitations should be supplied as an argument. +/datum/language_holder/proc/can_speak_language(language) + var/atom/movable/ouratom = get_atom() + var/tongue = ouratom.could_speak_language(language) + if((omnitongue || tongue) && has_language(language, TRUE)) + return TRUE + return FALSE + +/// Returns selected language if it can be spoken, or decides, sets and returns a new selected language if possible. +/datum/language_holder/proc/get_selected_language() + if(selected_language && can_speak_language(selected_language)) + return selected_language + selected_language = null + var/highest_priority + for(var/lang in spoken_languages) + var/datum/language/language = lang + var/priority = initial(language.default_priority) + if((!highest_priority || (priority > highest_priority)) && !(language in blocked_languages)) + if(can_speak_language(language)) + selected_language = language + highest_priority = priority + return selected_language + +/// Gets a random understood language, useful for hallucinations and such. +/datum/language_holder/proc/get_random_understood_language() + return pick(understood_languages) + +/// Gets a random spoken language, useful for forced speech and such. +/datum/language_holder/proc/get_random_spoken_language() + return pick(spoken_languages) + +/// Opens a language menu reading from the language holder. +/datum/language_holder/proc/open_language_menu(mob/user) + if(!language_menu) + language_menu = new (src) + language_menu.ui_interact(user) + +/// Gets the atom, since we some times need to check if the tongue has limitations. +/datum/language_holder/proc/get_atom() + if(owner) + if(istype(owner, /datum/mind)) + var/datum/mind/M = owner + return M.current + return owner + return FALSE + +/// Empties out the atom specific languages and updates them according to the supplied atoms language holder. +/datum/language_holder/proc/update_atom_languages(atom/movable/thing) + var/datum/language_holder/from_atom = thing.get_language_holder(FALSE) //Gets the atoms language holder + if(from_atom == src) //This could happen if called on an atom without a mind. + return FALSE + for(var/language in understood_languages) + remove_language(language, TRUE, FALSE, LANGUAGE_ATOM) + for(var/language in spoken_languages) + remove_language(language, FALSE, TRUE, LANGUAGE_ATOM) + for(var/language in blocked_languages) + remove_blocked_language(language, LANGUAGE_ATOM) + + copy_languages(from_atom) + get_selected_language() + return TRUE + +/// Copies all languages from the supplied atom/language holder. Source should be overridden when you +/// do not want the language overwritten by later atom updates or want to avoid blocked languages. +/datum/language_holder/proc/copy_languages(var/datum/language_holder/from_holder, source_override) + if(source_override) //No blocked languages here, for now only used by ling absorb. + for(var/language in from_holder.understood_languages) + grant_language(language, TRUE, FALSE, source_override) + for(var/language in from_holder.spoken_languages) + grant_language(language, FALSE, TRUE, source_override) + else + for(var/language in from_holder.understood_languages) + grant_language(language, TRUE, FALSE, from_holder.understood_languages[language]) + for(var/language in from_holder.spoken_languages) + grant_language(language, FALSE, TRUE, from_holder.spoken_languages[language]) + for(var/language in from_holder.blocked_languages) + add_blocked_language(language, from_holder.blocked_languages[language]) + return TRUE + + +//************************************************ +//* Specific language holders * +//* Use atom language sources only. * +//************************************************/ + /datum/language_holder/alien - languages = list(/datum/language/xenocommon) - -/datum/language_holder/monkey - languages = list(/datum/language/monkey) - -/datum/language_holder/swarmer - languages = list(/datum/language/swarmer) + understood_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/xenocommon = list(LANGUAGE_ATOM)) + blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM)) /datum/language_holder/clockmob - languages = list(/datum/language/common, /datum/language/ratvar) - only_speaks_language = /datum/language/ratvar + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/ratvar = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/ratvar = list(LANGUAGE_ATOM)) /datum/language_holder/construct - languages = list(/datum/language/common, /datum/language/narsie) + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/narsie = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/narsie = list(LANGUAGE_ATOM)) /datum/language_holder/drone - languages = list(/datum/language/common, /datum/language/drone, /datum/language/machine) - only_speaks_language = /datum/language/drone + understood_languages = list(/datum/language/drone = list(LANGUAGE_ATOM), + /datum/language/machine = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/drone = list(LANGUAGE_ATOM)) + blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM)) /datum/language_holder/drone/syndicate - only_speaks_language = null + blocked_languages = null /datum/language_holder/dwarf - languages = list(/datum/language/common, /datum/language/dwarf) - only_speaks_language = /datum/language/dwarf + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/dwarf = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/dwarf = list(LANGUAGE_ATOM)) -/datum/language_holder/slime - languages = list(/datum/language/common, /datum/language/slime) - only_speaks_language = /datum/language/slime +/datum/language_holder/jelly + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/slime = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/slime = list(LANGUAGE_ATOM)) /datum/language_holder/lightbringer - // TODO change to a lightbringer specific sign language - languages = list(/datum/language/slime) + understood_languages = list(/datum/language/slime = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM)) + blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM)) + +/datum/language_holder/lizard + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/draconic = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/draconic = list(LANGUAGE_ATOM)) + +/datum/language_holder/lizard/ash + selected_language = /datum/language/draconic + +/datum/language_holder/monkey + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/monkey = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/monkey = list(LANGUAGE_ATOM)) + +/datum/language_holder/mushroom + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/mushroom = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/mushroom = list(LANGUAGE_ATOM)) + +/datum/language_holder/slime + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/slime = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/slime = list(LANGUAGE_ATOM)) + +/datum/language_holder/swarmer + understood_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/swarmer = list(LANGUAGE_ATOM)) + blocked_languages = list(/datum/language/common = list(LANGUAGE_ATOM)) + +/datum/language_holder/sylvan + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/sylvan = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/sylvan = list(LANGUAGE_ATOM)) + /datum/language_holder/synthetic - languages = list(/datum/language/common) - shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime, /datum/language/dwarf) + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/machine = list(LANGUAGE_ATOM), + /datum/language/draconic = list(LANGUAGE_ATOM), + /datum/language/slime = list(LANGUAGE_ATOM), + /datum/language/dwarf = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/machine = list(LANGUAGE_ATOM), + /datum/language/draconic = list(LANGUAGE_ATOM), + /datum/language/slime = list(LANGUAGE_ATOM), + /datum/language/dwarf = list(LANGUAGE_ATOM)) + +/datum/language_holder/venus + understood_languages = list(/datum/language/common = list(LANGUAGE_ATOM), + /datum/language/sylvan = list(LANGUAGE_ATOM)) + spoken_languages = list(/datum/language/sylvan = list(LANGUAGE_ATOM)) /datum/language_holder/empty - languages = list() - shadow_languages = list() + understood_languages = list() + spoken_languages = list() /datum/language_holder/universal/New() ..() - grant_all_languages(omnitongue=TRUE) + grant_all_languages() diff --git a/code/modules/language/language_menu.dm b/code/modules/language/language_menu.dm index eea87f1d80..a7ce211a18 100644 --- a/code/modules/language/language_menu.dm +++ b/code/modules/language/language_menu.dm @@ -1,8 +1,8 @@ /datum/language_menu var/datum/language_holder/language_holder -/datum/language_menu/New(language_holder) - src.language_holder = language_holder +/datum/language_menu/New(_language_holder) + language_holder = _language_holder /datum/language_menu/Destroy() language_holder = null @@ -24,21 +24,20 @@ data["is_living"] = FALSE data["languages"] = list() - for(var/ld in GLOB.all_languages) - var/result = language_holder.has_language(ld) + for(var/lang in GLOB.all_languages) + var/result = language_holder.has_language(lang) || language_holder.has_language(lang, TRUE) if(!result) continue - var/shadow = result == LANGUAGE_SHADOWED - var/datum/language/LD = ld + var/datum/language/language = lang var/list/L = list() - L["name"] = initial(LD.name) - L["desc"] = initial(LD.desc) - L["key"] = initial(LD.key) - L["is_default"] = (LD == language_holder.selected_default_language) - L["shadow"] = shadow + L["name"] = initial(language.name) + L["desc"] = initial(language.desc) + L["key"] = initial(language.key) + L["is_default"] = (language == language_holder.selected_language) if(AM) - L["can_speak"] = AM.can_speak_in_language(LD) + L["can_speak"] = AM.can_speak_language(language) + L["can_understand"] = AM.has_language(language) data["languages"] += list(L) @@ -47,15 +46,15 @@ data["omnitongue"] = language_holder.omnitongue data["unknown_languages"] = list() - for(var/ld in GLOB.all_languages) - if(language_holder.has_language(ld)) + for(var/lang in GLOB.all_languages) + if(language_holder.has_language(lang) || language_holder.has_language(lang, TRUE)) continue - var/datum/language/LD = ld + var/datum/language/language = lang var/list/L = list() - L["name"] = initial(LD.name) - L["desc"] = initial(LD.desc) - L["key"] = initial(LD.key) + L["name"] = initial(language.name) + L["desc"] = initial(language.desc) + L["key"] = initial(language.key) data["unknown_languages"] += list(L) return data @@ -68,27 +67,51 @@ var/language_name = params["language_name"] var/datum/language/language_datum - for(var/ld in GLOB.all_languages) - var/datum/language/LD = ld - if(language_name == initial(LD.name)) - language_datum = LD + for(var/lang in GLOB.all_languages) + var/datum/language/language = lang + if(language_name == initial(language.name)) + language_datum = language var/is_admin = check_rights_for(user.client, R_ADMIN) switch(action) if("select_default") - if(language_datum && AM.can_speak_in_language(language_datum)) - language_holder.selected_default_language = language_datum + if(language_datum && AM.can_speak_language(language_datum)) + language_holder.selected_language = language_datum . = TRUE if("grant_language") if((is_admin || isobserver(AM)) && language_datum) - language_holder.grant_language(language_datum) + var/list/choices = list("Only Spoken", "Only Understood", "Both") + var/choice = input(user,"How do you want to add this language?","[language_datum]",null) as null|anything in choices + var/spoken = FALSE + var/understood = FALSE + switch(choice) + if("Only Spoken") + spoken = TRUE + if("Only Understood") + understood = TRUE + if("Both") + spoken = TRUE + understood = TRUE + language_holder.grant_language(language_datum, understood, spoken) if(is_admin) message_admins("[key_name_admin(user)] granted the [language_name] language to [key_name_admin(AM)].") log_admin("[key_name(user)] granted the language [language_name] to [key_name(AM)].") . = TRUE if("remove_language") if((is_admin || isobserver(AM)) && language_datum) - language_holder.remove_language(language_datum) + var/list/choices = list("Only Spoken", "Only Understood", "Both") + var/choice = input(user,"Which part do you wish to remove?","[language_datum]",null) as null|anything in choices + var/spoken = FALSE + var/understood = FALSE + switch(choice) + if("Only Spoken") + spoken = TRUE + if("Only Understood") + understood = TRUE + if("Both") + spoken = TRUE + understood = TRUE + language_holder.remove_language(language_datum, understood, spoken) if(is_admin) message_admins("[key_name_admin(user)] removed the [language_name] language to [key_name_admin(AM)].") log_admin("[key_name(user)] removed the language [language_name] to [key_name(AM)].") diff --git a/code/modules/language/sylvan.dm b/code/modules/language/sylvan.dm new file mode 100644 index 0000000000..1eb696259e --- /dev/null +++ b/code/modules/language/sylvan.dm @@ -0,0 +1,19 @@ +// The language of the vinebings. Yes, it's a shameless ripoff of elvish. +/datum/language/sylvan + name = "Sylvan" + desc = "A complicated, ancient language spoken by vine like beings." + speech_verb = "expresses" + ask_verb = "inquires" + exclaim_verb = "declares" + key = "h" + space_chance = 20 + syllables = list( + "fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres", + "fal", "tis", "bis", "qel", "aras", "losk", "rasa", "eob", "hil", "tanl", "aere", + "fer", "bal", "pii", "dala", "ban", "foe", "doa", "cii", "uis", "mel", "wex", + "incas", "int", "elc", "ent", "aws", "qip", "nas", "vil", "jens", "dila", "fa", + "la", "re", "do", "ji", "ae", "so", "qe", "ce", "na", "mo", "ha", "yu" + ) + icon = 'icons/obj/hydroponics/harvest.dmi' + icon_state = "lily" + default_priority = 90 diff --git a/code/modules/mapping/reader.dm b/code/modules/mapping/reader.dm index 2f9ab4112e..a792ee280f 100644 --- a/code/modules/mapping/reader.dm +++ b/code/modules/mapping/reader.dm @@ -1,6 +1,12 @@ /////////////////////////////////////////////////////////////// //SS13 Optimized Map loader ////////////////////////////////////////////////////////////// +/* + * Notes: + * This does NOT support map files where more than one Z is in each grid set, as defined in the file. + * MultiZ map files ARE supported (however very much discouraged), as long as each gridset only contains one z. + * This assumes that for the most part, map files are properly formed, either DMM or TGM standard formats. If you feed it bad data, expect to crash. + */ #define SPACE_KEY "space" /datum/grid_set @@ -9,6 +15,12 @@ var/zcrd var/gridLines +/datum/grid_set/proc/height(key_len) + return length(gridLines) + +/datum/grid_set/proc/width(key_len) + return gridLines[1] / key_len + /datum/parsed_map var/original_path var/key_len = 0 @@ -43,7 +55,7 @@ /// - `cropMap`: When true, the map will be cropped to fit the existing world dimensions (Optional). /// - `measureOnly`: When true, no changes will be made to the world (Optional). /// - `no_changeturf`: When true, [turf/AfterChange] won't be called on loaded turfs -/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the map) to crop to (Optional). +/// - `x_lower`, `x_upper`, `y_lower`, `y_upper`: Coordinates (relative to the game world) to crop to (Optional). /// - `placeOnTop`: Whether to use [turf/PlaceOnTop] rather than [turf/ChangeTurf] (Optional). /proc/load_map( dmm_file as file, @@ -60,25 +72,37 @@ placeOnTop = FALSE as num, orientation = SOUTH as num, annihilate_tiles = FALSE, - z_lower = -INFINITY as num, - z_upper = INFINITY as num + crop_relative_to_game_world = TRUE ) - var/datum/parsed_map/parsed = new(dmm_file, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly) + var/datum/parsed_map/parsed = new(dmm_file, measureOnly = measureOnly) if(parsed.bounds && !measureOnly) parsed.load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles) return parsed -/// Parse a map, possibly cropping it. -//WHY THE HECK DO WE EVEN SUPPORT NEGATIVE COORDINATES, ALL IT IS IS A WASTE OF TIME AND CPU!!!??? -//DO NOT USE THIS TO TRIM MAPS UNLESS STRICTLY NEEDED! IT IS EXTREMELY EXPENSIVE TO DO SO! +/** + * Parse a map, possibly cropping it. + * Do not use the crop function unless strictly necessary. + * WARNING: Crop function crops based on the tiles you'd see in the map editor. If you're planning to load it in in a different orientation later, you better have done the math. + * It's recommended that you do not crop using this at all. + */ /datum/parsed_map/New(tfile, x_lower = -INFINITY, x_upper = INFINITY, y_lower = -INFINITY, y_upper = INFINITY, z_lower = -INFINITY, z_upper = INFINITY, measureOnly = FALSE) + _parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly) + +/datum/parsed_map/proc/_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly) + var/static/parsing = FALSE + UNTIL(!parsing) + // do not multithread this or bad things happen + parsing = TRUE + _do_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly) + parsing = FALSE + +/datum/parsed_map/proc/_do_parse(tfile, x_lower, x_upper, y_lower, y_upper, z_lower, z_upper, measureOnly) if(isfile(tfile)) original_path = "[tfile]" tfile = file2text(tfile) else if(isnull(tfile)) // create a new datum without loading a map return - bounds = parsed_bounds = list(1.#INF, 1.#INF, 1.#INF, -1.#INF, -1.#INF, -1.#INF) ASSERT(x_upper >= x_lower) ASSERT(y_upper >= y_lower) @@ -107,12 +131,13 @@ if(!key_len) CRASH("Coords before model definition in DMM") + // NOTE: We are assuming each coordset only contains one z. + var/curr_z = text2num(dmmRegex.group[5]) + if(curr_z < z_lower || curr_z > z_upper) + continue + var/curr_x = text2num(dmmRegex.group[3]) var/curr_y = text2num(dmmRegex.group[4]) - var/curr_z = text2num(dmmRegex.group[5]) - - if(curr_x < x_lower || curr_y < y_lower || curr_z < z_lower || curr_z > z_upper) - continue var/datum/grid_set/gridSet = new @@ -120,12 +145,6 @@ gridSet.ycrd = curr_y gridSet.zcrd = curr_z - bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x) //since down is up for y/gridlines, we now know the lower left corner. - bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y) - bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z) - - bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z) //we know max z now - var/list/gridLines = splittext(dmmRegex.group[6], "\n") gridSet.gridLines = gridLines @@ -134,31 +153,36 @@ if(leadingBlanks > 1) gridLines.Cut(1, leadingBlanks) // Remove all leading blank lines. - gridSets += gridSet - var/lines = length(gridLines) - if(lines) - if(gridLines[gridLines.len] == "") - gridLines.Cut(gridLines.len) // Remove only one blank line at the end. - var/right_length = y_upper - curr_y + 1 - if(lines > right_length) - gridLines.len = right_length //this can't be negative due to our ASSERTions above, hopefully. - - if(!gridLines.len) // Skip it if there's no content. + if(lines && gridLines[lines] == "") + // remove one trailing blank line + gridLines.len-- + lines-- + // y crop + var/right_length = y_upper - curr_y + 1 + if(lines > right_length) + lines = gridLines.len = right_length + if(!lines) // blank continue - //do not use curr_y after this point, ycrd has changed. use it before because local var. - gridSet.ycrd += gridLines.len - 1 // Start at the top and work down - bounds[MAP_MAXY] = max(bounds[MAP_MAXY], gridSet.ycrd) //we know max y now + var/width = length(gridLines[1]) / key_len + // x crop + var/right_width = x_upper - curr_x + 1 + if(width > right_width) + for(var/i in 1 to lines) + gridLines[i] = copytext(gridLines[i], 1, key_len * right_width) + + // during the actual load we're starting at the top and working our way down + gridSet.ycrd += lines - 1 - var/linelength = length(gridLines[1]) //yes it only samples the first line, this is why you use TGM instead of DMM! - var/xlength = linelength / key_len - - var/maxx = gridSet.xcrd + xlength - 1 - if(maxx > x_upper) - for(var/i in 1 to length(gridLines)) - gridLines[i] = copytext(gridLines[i], 1, key_len * (x_upper - curr_x + 1)) - bounds[MAP_MAXX] = max(bounds[MAP_MAXX], maxx) + // Safe to proceed, commit gridset to list and record coords. + gridSets += gridSet + bounds[MAP_MINX] = min(bounds[MAP_MINX], curr_x) + bounds[MAP_MAXX] = max(bounds[MAP_MAXX], curr_x + width - 1) + bounds[MAP_MINY] = min(bounds[MAP_MINY], curr_y) + bounds[MAP_MAXY] = max(bounds[MAP_MAXY], curr_y + lines - 1) + bounds[MAP_MINZ] = min(bounds[MAP_MINZ], curr_z) + bounds[MAP_MAXZ] = max(bounds[MAP_MAXZ], curr_z) CHECK_TICK // Indicate failure to parse any coordinates by nulling bounds @@ -172,7 +196,8 @@ /datum/parsed_map/Destroy() if(template_host && template_host.cached_map == src) template_host.cached_map = null - return ..() + . = ..() + return QDEL_HINT_HARDDEL_NOW /// Load the parsed map into the world. See [/proc/load_map] for arguments. /datum/parsed_map/proc/load(x_offset, y_offset, z_offset, cropMap, no_changeturf, x_lower, x_upper, y_lower, y_upper, placeOnTop, orientation, annihilate_tiles, datum/map_orientation_pattern/forced_pattern) @@ -197,6 +222,8 @@ var/yi = mode.yi var/turn_angle = round(SIMPLIFY_DEGREES(mode.turn_angle), 90) var/delta_swap = x_offset - y_offset + // less checks later + var/do_crop = x_lower > -INFINITY || x_upper < INFINITY || y_lower > -INFINITY || y_upper < INFINITY for(var/__I in gridSets) var/datum/grid_set/gridset = __I @@ -221,6 +248,8 @@ for(var/pos = 1 to (length(line) - key_len + 1) step key_len) var/placement_x = swap_xy? (actual_y + delta_swap) : actual_x var/placement_y = swap_xy? (actual_x - delta_swap) : actual_y + if(do_crop && ((placement_x < x_lower) || (placement_x > x_upper) || (placement_y < y_lower) || (placement_y > y_upper))) + continue if(placement_x > world.maxx) if(cropMap) actual_x += xi @@ -532,6 +561,7 @@ // fallback: string return text -/datum/parsed_map/Destroy() - ..() - return QDEL_HINT_HARDDEL_NOW +/datum/parsed_map/vv_edit_var(var_name, var_value) + if(var_name == NAMEOF(src, dmmRegex) || var_name == NAMEOF(src, trimQuotesRegex) || var_name == NAMEOF(src, trimRegex)) + return FALSE + return ..() diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 012d0a12e5..9767ff3866 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -564,7 +564,7 @@ /obj/item/book_of_babel/attack_self(mob/user) to_chat(user, "You flip through the pages of the book, quickly and conveniently learning every language in existence. Somewhat less conveniently, the aging book crumbles to dust in the process. Whoops.") - user.grant_all_languages(omnitongue=TRUE) + user.grant_all_languages() new /obj/effect/decal/cleanable/ash(get_turf(user)) qdel(src) diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm index bcb196a103..e340e36acf 100644 --- a/code/modules/mining/machine_vending.dm +++ b/code/modules/mining/machine_vending.dm @@ -53,6 +53,7 @@ new /datum/data/mining_equipment("Spare Suit Voucher", /obj/item/suit_voucher, 2000), new /datum/data/mining_equipment("Super Resonator", /obj/item/resonator/upgraded, 2500), new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500), + new /datum/data/mining_equipment("Ice hiking boots", /obj/item/clothing/shoes/winterboots/ice_boots, 2500), new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000), new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000), new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800), diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index 183b4812f2..e85d4a2e75 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -363,12 +363,11 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ /obj/item/coin/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/CC = W if(string_attached) to_chat(user, "There already is a string attached to this coin!") return - if (CC.use(1)) + if (W.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC)) add_overlay("coin_string_overlay") string_attached = 1 to_chat(user, "You attach a string to the coin.") diff --git a/code/modules/mob/living/brain/say.dm b/code/modules/mob/living/brain/say.dm index b7d7e1d7fc..7f6d5215a0 100644 --- a/code/modules/mob/living/brain/say.dm +++ b/code/modules/mob/living/brain/say.dm @@ -25,10 +25,3 @@ /mob/living/brain/treat_message(message) message = capitalize(message) return message - -/mob/living/brain/could_speak_in_language(datum/language/dt) - if(istype(container, /obj/item/mmi/posibrain/soul_vessel)) - // soul vessels can only speak ratvarian. - . = ispath(dt, /datum/language/ratvar) - else - . = ..() diff --git a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm index 85204e5ab9..0ce8482ca1 100644 --- a/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm +++ b/code/modules/mob/living/carbon/alien/humanoid/caste/hunter.dm @@ -66,7 +66,7 @@ if(hit_atom) if(isliving(hit_atom)) var/mob/living/L = hit_atom - if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS) + if(L.mob_run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS) DefaultCombatKnockdown(40, 1, 1) else L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 69c81229a7..821b432ea5 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -199,7 +199,7 @@ to_chat(src, "You set [I] down gently on the ground.") return - adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so. + adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST)) if(thrown_thing) visible_message("[src] has thrown [thrown_thing].") diff --git a/code/modules/mob/living/carbon/carbon_defense.dm b/code/modules/mob/living/carbon/carbon_defense.dm index 9c4f0316b7..9a4f905dd1 100644 --- a/code/modules/mob/living/carbon/carbon_defense.dm +++ b/code/modules/mob/living/carbon/carbon_defense.dm @@ -9,7 +9,7 @@ if(istype(src.glasses, /obj/item/clothing/glasses)) //glasses var/obj/item/clothing/glasses/GFP = src.glasses number += GFP.flash_protect - + if(istype(src.wear_mask, /obj/item/clothing/mask)) //mask var/obj/item/clothing/mask/MFP = src.wear_mask number += MFP.flash_protect @@ -77,24 +77,22 @@ SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded) /mob/living/carbon/attacked_by(obj/item/I, mob/living/user) - //CIT CHANGES START HERE - combatmode and resting checks - var/totitemdamage = I.force + var/totitemdamage = pre_attacked_by(I, user) if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) totitemdamage *= 0.5 if(!CHECK_MOBILITY(user, MOBILITY_STAND)) totitemdamage *= 0.5 if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) totitemdamage *= 1.5 - //CIT CHANGES END HERE var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected) - if((user != src) && (run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone) & BLOCK_SUCCESS)) + if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, null) & BLOCK_SUCCESS)) return FALSE var/obj/item/bodypart/affecting = get_bodypart(impacting_zone) if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest) affecting = bodyparts[1] SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting) send_item_attack_message(I, user, affecting.name) - I.do_stagger_action(src, user) + I.do_stagger_action(src, user, totitemdamage) if(I.force) apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC) @@ -275,7 +273,7 @@ if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH))) var/friendly_check = FALSE - if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED)) + if(mob_run_block(M, 0, M.name, ATTACK_TYPE_UNARMED, 0, null, null, null)) return if(lying) if(buckled) diff --git a/code/modules/mob/living/carbon/human/dummy.dm b/code/modules/mob/living/carbon/human/dummy.dm index 7918e303e8..24eb5d7234 100644 --- a/code/modules/mob/living/carbon/human/dummy.dm +++ b/code/modules/mob/living/carbon/human/dummy.dm @@ -43,5 +43,6 @@ GLOBAL_LIST_EMPTY(dummy_mob_list) return var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber] if(istype(D)) + D.set_species(/datum/species/human,icon_update = TRUE, pref_load = TRUE) //for some fucking reason, if you don't change the species every time, some species will dafault certain things when it's their own species on the mannequin two times in a row, like lizards losing spines and tails setting to smooth. If you can find a fix for this that isn't this, good on you D.wipe_state() D.in_use = FALSE diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index 5d097c0f54..2623574a73 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -1059,6 +1059,9 @@ if(health_deficiency >= 40) add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75) add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25) + else + remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown) + remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying) else remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown) remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index aeab0042ac..ef18a75b33 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -49,6 +49,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/blacklisted = 0 //Flag to exclude from green slime core species. var/dangerous_existence //A flag for transformation spells that tells them "hey if you turn a person into one of these without preperation, they'll probably die!" var/say_mod = "says" // affects the speech message + var/species_language_holder = /datum/language_holder var/list/mutant_bodyparts = list() // Visible CURRENT bodyparts that are unique to a species. Changes to this list for non-species specific bodyparts (ie cat ears and tails) should be assigned at organ level if possible. Layer hiding is handled by handle_mutant_bodyparts() below. var/list/mutant_organs = list() //Internal organs that are unique to this race. var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster @@ -1536,9 +1537,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) if(IS_STAMCRIT(user)) to_chat(user, "You're too exhausted!") return FALSE - else if(target.check_block()) - target.visible_message("[target] blocks [user]'s disarm attempt!") - return FALSE else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth)) playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1) @@ -1668,9 +1666,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) disarm(M, H, attacker_style) /datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H) + var/totitemdamage = H.pre_attacked_by(I, user) // Allows you to put in item-specific reactions based on species if(user != H) - if(H.run_block(I, I.force, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone) & BLOCK_SUCCESS) + if(H.mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, null) & BLOCK_SUCCESS) return 0 if(H.check_martial_melee_block()) H.visible_message("[H] blocks [I]!") @@ -1686,24 +1685,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) var/armor_block = H.run_armor_check(affecting, "melee", "Your armor has protected your [hit_area].", "Your armor has softened a hit to your [hit_area].",I.armour_penetration) armor_block = min(90,armor_block) //cap damage reduction at 90% var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords) - //CIT CHANGES START HERE - combatmode and resting checks - var/totitemdamage = I.force - if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) - totitemdamage *= 0.5 - if(!CHECK_MOBILITY(user, MOBILITY_STAND)) - totitemdamage *= 0.5 - if(istype(H)) - if(!(H.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) - totitemdamage *= 1.5 - //CIT CHANGES END HERE var/weakness = H.check_weakness(I, user) apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H) //CIT CHANGE - replaces I.force with totitemdamage H.send_item_attack_message(I, user, hit_area) - I.do_stagger_action(H, user) + I.do_stagger_action(H, user, totitemdamage) - if(!I.force) + if(!totitemdamage) return 0 //item force is zero //dismemberment @@ -1788,7 +1777,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) return TRUE if(M.mind) attacker_style = M.mind.martial_art - if((M != H) && M.a_intent != INTENT_HELP && (H.run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected) & BLOCK_SUCCESS)) + if((M != H) && M.a_intent != INTENT_HELP && (H.mob_run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected, null) & BLOCK_SUCCESS)) log_combat(M, H, "attempted to touch") H.visible_message("[M] attempted to touch [H]!") return TRUE diff --git a/code/modules/mob/living/carbon/human/species_types/android.dm b/code/modules/mob/living/carbon/human/species_types/android.dm index 559abd8d0b..94f64ceacb 100644 --- a/code/modules/mob/living/carbon/human/species_types/android.dm +++ b/code/modules/mob/living/carbon/human/species_types/android.dm @@ -9,6 +9,7 @@ gib_types = /obj/effect/gibspawner/robot damage_overlay_type = "synth" mutanttongue = /obj/item/organ/tongue/robot + species_language_holder = /datum/language_holder/synthetic limbs_id = "synth" /datum/species/android/on_species_gain(mob/living/carbon/C) diff --git a/code/modules/mob/living/carbon/human/species_types/dwarves.dm b/code/modules/mob/living/carbon/human/species_types/dwarves.dm index 57a973bf22..5d9269b2f0 100644 --- a/code/modules/mob/living/carbon/human/species_types/dwarves.dm +++ b/code/modules/mob/living/carbon/human/species_types/dwarves.dm @@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) // disliked_food = JUNKFOOD | FRIED //Dwarves hate foods that have no nutrition other than alcohol. mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed) + species_language_holder = /datum/language_holder/dwarf /mob/living/carbon/human/species/dwarf //species admin spawn path race = /datum/species/dwarf //and the race the path is set to. @@ -30,7 +31,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) // . = ..() var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette var/mob/living/carbon/human/H = C - H.grant_language(/datum/language/dwarf) H.facial_hair_style = dwarf_hair H.update_hair() H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM. @@ -40,7 +40,6 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) // . = ..() H.transform = H.transform.Scale(1, 1.25) //And we undo it. UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used. - H.remove_language(/datum/language/dwarf) //Dwarf Name stuff /proc/dwarf_name() //hello caller: my name is urist mcuristurister diff --git a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm index 10a29c72c1..db6a1e9560 100644 --- a/code/modules/mob/living/carbon/human/species_types/jellypeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/jellypeople.dm @@ -21,20 +21,19 @@ coldmod = 6 // = 3x cold damage heatmod = 0.5 // = 1/4x heat damage burnmod = 0.5 // = 1/2x generic burn damage + species_language_holder = /datum/language_holder/jelly /datum/species/jelly/on_species_loss(mob/living/carbon/C) if(regenerate_limbs) regenerate_limbs.Remove(C) if(slime_change) //CIT CHANGE slime_change.Remove(C) //CIT CHANGE - C.remove_language(/datum/language/slime) C.faction -= "slime" ..() C.faction -= "slime" /datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species) ..() - C.grant_language(/datum/language/slime) if(ishuman(C)) regenerate_limbs = new regenerate_limbs.Grant(C) diff --git a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm index 46c37a5b03..196073773b 100644 --- a/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/lizardpeople.dm @@ -24,9 +24,7 @@ disliked_food = GRAIN | DAIRY liked_food = GROSS | MEAT inert_mutation = FIREBREATH - -/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H) - H.grant_language(/datum/language/draconic) + species_language_holder = /datum/language_holder/lizard /datum/species/lizard/random_name(gender,unique,lastname) if(unique) @@ -86,6 +84,7 @@ mutantlungs = /obj/item/organ/lungs/ashwalker burnmod = 0.9 brutemod = 0.9 + species_language_holder = /datum/language_holder/lizard/ash /datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species) if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines diff --git a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm index 5390d9e7f4..dcb6d868fc 100644 --- a/code/modules/mob/living/carbon/human/species_types/mushpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/mushpeople.dm @@ -23,9 +23,7 @@ mutanteyes = /obj/item/organ/eyes/night_vision/mushroom var/datum/martial_art/mushpunch/mush - -/datum/species/mush/after_equip_job(datum/job/J, mob/living/carbon/human/H) - H.grant_language(/datum/language/mushroom) //pomf pomf + species_language_holder = /datum/language_holder/mushroom /datum/species/mush/on_species_gain(mob/living/carbon/C, datum/species/old_species) . = ..() diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index 44a794c2ab..a8b9bbfc8f 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -12,6 +12,7 @@ meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant disliked_food = MEAT | DAIRY liked_food = VEGETABLES | FRUIT | GRAIN + species_language_holder = /datum/language_holder/sylvan var/light_nutrition_gain_factor = 10 var/light_toxheal = 1 var/light_oxyheal = 1 diff --git a/code/modules/mob/living/carbon/human/species_types/synths.dm b/code/modules/mob/living/carbon/human/species_types/synths.dm index deab31dec3..85f1fbf386 100644 --- a/code/modules/mob/living/carbon/human/species_types/synths.dm +++ b/code/modules/mob/living/carbon/human/species_types/synths.dm @@ -16,6 +16,7 @@ var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH) var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged + species_language_holder = /datum/language_holder/synthetic /datum/species/synth/military name = "Military Synth" diff --git a/code/modules/mob/living/carbon/human/status_procs.dm b/code/modules/mob/living/carbon/human/status_procs.dm index 37bafdab67..7892380d8b 100644 --- a/code/modules/mob/living/carbon/human/status_procs.dm +++ b/code/modules/mob/living/carbon/human/status_procs.dm @@ -34,12 +34,11 @@ /mob/living/carbon/human/set_drugginess(amount) ..() if(!amount) - remove_language(/datum/language/beachbum) + remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH) /mob/living/carbon/human/adjust_drugginess(amount) ..() - if(!dna.check_mutation(STONER)) - if(druggy) - grant_language(/datum/language/beachbum) - else - remove_language(/datum/language/beachbum) + if(druggy) + grant_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH) + else + remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH) diff --git a/code/modules/mob/living/carbon/say.dm b/code/modules/mob/living/carbon/say.dm index 30c962f9a5..865a1ac83f 100644 --- a/code/modules/mob/living/carbon/say.dm +++ b/code/modules/mob/living/carbon/say.dm @@ -12,9 +12,9 @@ return 0 return ..() -/mob/living/carbon/could_speak_in_language(datum/language/dt) +/mob/living/carbon/could_speak_language(datum/language/language) var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE) if(T) - . = T.could_speak_in_language(dt) + return T.could_speak_language(language) else - . = initial(dt.flags) & TONGUELESS_SPEECH \ No newline at end of file + return initial(language.flags) & TONGUELESS_SPEECH \ No newline at end of file diff --git a/code/modules/mob/living/living_block.dm b/code/modules/mob/living/living_block.dm index d39abb1250..8156f83dbd 100644 --- a/code/modules/mob/living/living_block.dm +++ b/code/modules/mob/living/living_block.dm @@ -1,7 +1,10 @@ -// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging, and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit". +// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging, +// and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit". /* -/// Bitflags for check_block() and handle_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS. +/// You can find the mob_check_block() and mob_run_block() macros in __DEFINES/combat.dm + +/// Bitflags for check_block() and run_block(). Meant to be combined. You can be hit and still reflect, for example, if you do not use BLOCK_SUCCESS. /// Attack was not blocked #define BLOCK_NONE NONE /// Attack was blocked, do not do damage. THIS FLAG MUST BE THERE FOR DAMAGE/EFFECT PREVENTION! @@ -23,14 +26,6 @@ #define BLOCK_TARGET_DODGED (1<<7) */ -///Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. Wrapper for do_run_block(). The arguments on that means the same as for this. -/mob/living/proc/check_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list) - return do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list) - -/// Runs a block "sequence", effectively checking and then doing effects if necessary. Wrapper for do_run_block(). The arguments on that means the same as for this. -/mob/living/proc/run_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list) - return do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list) - /** The actual proc for block checks. DO NOT USE THIS DIRECTLY UNLESS YOU HAVE VERY GOOD REASON TO. To reduce copypaste for differences between handling for real attacks and virtual checks. * Automatically checks all held items for /obj/item/proc/run_block() with the same parameters. * @params diff --git a/code/modules/mob/living/living_combat.dm b/code/modules/mob/living/living_combat.dm index 493f2ffdff..dbdcd1ea5b 100644 --- a/code/modules/mob/living/living_combat.dm +++ b/code/modules/mob/living/living_combat.dm @@ -17,7 +17,7 @@ update_combat_mode_icon() /mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE) - if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) + if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) || (combat_flags & COMBAT_FLAG_COMBAT_FORCED)) return DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE) SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced) @@ -60,6 +60,8 @@ /mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE) if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) return + if(combat_flags & COMBAT_FLAG_COMBAT_FORCED) + return DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED) if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) disable_combat_mode(silent, FALSE, visible, FALSE) @@ -71,6 +73,9 @@ /mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE) var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) if(old) + if(combat_flags & COMBAT_FLAG_COMBAT_FORCED) + to_chat(src, "You are unable to relax your muscles.") + return disable_intentional_combat_mode() playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above! else if(CAN_TOGGLE_COMBAT_MODE(src)) diff --git a/code/modules/mob/living/living_defense.dm b/code/modules/mob/living/living_defense.dm index f5780881af..4cf6fc3694 100644 --- a/code/modules/mob/living/living_defense.dm +++ b/code/modules/mob/living/living_defense.dm @@ -68,7 +68,7 @@ /mob/living/bullet_act(obj/item/projectile/P, def_zone) if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself var/list/returnlist = list() - var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist) + var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist) if(returned & BLOCK_SHOULD_REDIRECT) handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD]) if(returned & BLOCK_REDIRECTED) @@ -111,7 +111,7 @@ I = AM throwpower = I.throwforce var/impacting_zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest - if(run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone) & BLOCK_SUCCESS) + if(mob_run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone, null) & BLOCK_SUCCESS) hitpush = FALSE skipcatch = TRUE blocked = TRUE @@ -270,7 +270,7 @@ /mob/living/attack_hand(mob/user) ..() //Ignoring parent return value here. SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user) - if((user != src) && user.a_intent != INTENT_HELP && (run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)) + if((user != src) && user.a_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS)) log_combat(user, src, "attempted to touch") visible_message("[user] attempted to touch [src]!") return TRUE @@ -281,7 +281,7 @@ to_chat(user, "You don't want to hurt [src]!") return TRUE var/hulk_verb = pick("smash","pummel") - if(user != src && (run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS)) + if(user != src && (mob_run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS)) return TRUE ..() return FALSE @@ -303,7 +303,7 @@ var/damage = rand(5, 35) if(M.is_adult) damage = rand(20, 40) - if(run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS) + if(mob_run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS) return FALSE if (stat != DEAD) @@ -322,7 +322,7 @@ if(HAS_TRAIT(M, TRAIT_PACIFISM)) to_chat(M, "You don't want to hurt anyone!") return FALSE - if(run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS) + if(mob_run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS) return FALSE if(M.attack_sound) playsound(loc, M.attack_sound, 50, 1, 1) @@ -340,7 +340,7 @@ if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH)) to_chat(M, "You can't bite with your mouth covered!") return FALSE - if(run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS) + if(mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS) return FALSE M.do_attack_animation(src, ATTACK_EFFECT_BITE) if (prob(75)) @@ -364,7 +364,7 @@ if(HAS_TRAIT(L, TRAIT_PACIFISM)) to_chat(L, "You don't want to hurt anyone!") return FALSE - if(L != src && (run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, L, check_zone(L.zone_selected)) & BLOCK_SUCCESS)) + if(L != src && (mob_run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, L, check_zone(L.zone_selected), null) & BLOCK_SUCCESS)) return FALSE L.do_attack_animation(src) if(prob(90)) @@ -378,7 +378,7 @@ "[L.name] has attempted to bite [src]!", null, COMBAT_MESSAGE_RANGE) /mob/living/attack_alien(mob/living/carbon/alien/humanoid/M) - if((M != src) && M.a_intent != INTENT_HELP && (run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)) + if((M != src) && M.a_intent != INTENT_HELP && (mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)) visible_message("[M] attempted to touch [src]!") return FALSE switch(M.a_intent) diff --git a/code/modules/mob/living/living_defines.dm b/code/modules/mob/living/living_defines.dm index 0b4be7d463..228028eb9b 100644 --- a/code/modules/mob/living/living_defines.dm +++ b/code/modules/mob/living/living_defines.dm @@ -98,8 +98,6 @@ var/datum/riding/riding_datum - var/datum/language/selected_default_language - var/last_words //used for database logging var/list/obj/effect/proc_holder/abilities = list() diff --git a/code/modules/mob/living/living_sprint.dm b/code/modules/mob/living/living_sprint.dm index 55d5f3320c..dc0f6d2767 100644 --- a/code/modules/mob/living/living_sprint.dm +++ b/code/modules/mob/living/living_sprint.dm @@ -33,7 +33,7 @@ update_sprint_icon() /mob/living/proc/disable_sprint_mode(update_icon = TRUE) - if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)) + if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) || (combat_flags & COMBAT_FLAG_SPRINT_FORCED)) return DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE) if(update_icon) @@ -51,6 +51,8 @@ /mob/living/proc/disable_intentional_sprint_mode() if(!(combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)) return + if(combat_flags & COMBAT_FLAG_SPRINT_FORCED) + return DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED) if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) disable_sprint_mode(FALSE) @@ -59,6 +61,9 @@ /mob/living/proc/user_toggle_intentional_sprint_mode() var/old = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) if(old) + if(combat_flags & COMBAT_FLAG_SPRINT_FORCED) + to_chat(src, "You are unable to stop sprinting!") + return disable_intentional_sprint_mode() if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE)) playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE) diff --git a/code/modules/mob/living/say.dm b/code/modules/mob/living/say.dm index a772f4a278..6caf96fedc 100644 --- a/code/modules/mob/living/say.dm +++ b/code/modules/mob/living/say.dm @@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list( var/datum/language/message_language = get_message_language(message) if(message_language) // No, you cannot speak in xenocommon just because you know the key - if(can_speak_in_language(message_language)) + if(can_speak_language(message_language)) language = message_language message = copytext_char(message, 3) @@ -141,7 +141,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list( message = trim_left(message) if(!language) - language = get_default_language() + language = get_selected_language() // Detection of language needs to be before inherent channels, because // AIs use inherent channels for the holopad. Most inherent channels @@ -415,11 +415,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list( /mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null) say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced) -/mob/living/get_language_holder(shadow=TRUE) - if(mind && shadow) - // Mind language holders shadow mob holders. - . = mind.get_language_holder() - if(.) - return . - +/mob/living/get_language_holder(get_minds = TRUE) + if(get_minds && mind) + return mind.get_language_holder() . = ..() diff --git a/code/modules/mob/living/silicon/ai/say.dm b/code/modules/mob/living/silicon/ai/say.dm index 4a76eafc53..2b5d3d98f2 100644 --- a/code/modules/mob/living/silicon/ai/say.dm +++ b/code/modules/mob/living/silicon/ai/say.dm @@ -171,10 +171,3 @@ #undef VOX_DELAY #endif - -/mob/living/silicon/ai/could_speak_in_language(datum/language/dt) - if(is_servant_of_ratvar(src)) - // Ratvarian AIs can only speak Ratvarian - . = ispath(dt, /datum/language/ratvar) - else - . = ..() diff --git a/code/modules/mob/living/silicon/pai/software.dm b/code/modules/mob/living/silicon/pai/software.dm index 892cc3f13b..76ced767e8 100644 --- a/code/modules/mob/living/silicon/pai/software.dm +++ b/code/modules/mob/living/silicon/pai/software.dm @@ -267,9 +267,8 @@ if(href_list["toggle"]) encryptmod = TRUE if("translator") - if(href_list["toggle"]) - grant_all_languages(TRUE) - // this is PERMAMENT. + if(href_list["toggle"]) //This is permanent. + grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_SOFTWARE) if("doorjack") if(href_list["jack"]) if(cable && cable.machine) diff --git a/code/modules/mob/living/silicon/robot/robot.dm b/code/modules/mob/living/silicon/robot/robot.dm index b389e386d4..508dc67dd7 100644 --- a/code/modules/mob/living/silicon/robot/robot.dm +++ b/code/modules/mob/living/silicon/robot/robot.dm @@ -427,24 +427,23 @@ else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed) user.changeNext_move(CLICK_CD_MELEE) - var/obj/item/stack/cable_coil/coil = W if (getFireLoss() > 0 || getToxLoss() > 0) - if(src == user && coil.use(1)) + if(src == user) to_chat(user, "You start fixing yourself...") - if(!do_after(user, 50, target = src)) + if(!W.use_tool(src, user, 50, 1, max_level = JOB_SKILL_TRAINED)) + to_chat(user, "You need more cable to repair [src]!") return adjustFireLoss(-10) adjustToxLoss(-10) - if (coil.use(1)) + else to_chat(user, "You start fixing [src]...") - if(!do_after(user, 30, target = src)) + if(!W.use_tool(src, user, 30, 1)) + to_chat(user, "You need more cable to repair [src]!") return adjustFireLoss(-30) adjustToxLoss(-30) updatehealth() user.visible_message("[user] has fixed some of the burnt wires on [src].", "You fix some of the burnt wires on [src].") - else - to_chat(user, "You need more cable to repair [src]!") else to_chat(user, "The wires seem fine, there's no need to fix them.") diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index 4659c907a6..539c11de4b 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -276,6 +276,19 @@ R.hud_used.update_robot_modules_display() SSblackbox.record_feedback("tally", "cyborg_modules", 1, R.module) +/** + * check_menu: Checks if we are allowed to interact with a radial menu + * + * Arguments: + * * user The mob interacting with a menu + */ +/obj/item/robot_module/proc/check_menu(mob/user) + if(!istype(user)) + return FALSE + if(user.incapacitated() || !user.Adjacent(src)) + return FALSE + return TRUE + /obj/item/robot_module/standard name = "Standard" basic_modules = list( @@ -337,13 +350,28 @@ /obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module) var/mob/living/silicon/robot/R = loc - var/medmodels = list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale") - if(R.client && (R.client.ckey in list("nezuli"))) - medmodels += "Alina" - var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medmodels - if(!borg_icon) - return FALSE - switch(borg_icon) + var/static/list/med_icons + if(!med_icons) + med_icons = list( + "Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "medical"), + "Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "medical"), + "Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmed"), + "Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamed"), + "Eyebot" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "eyebotmed"), + "Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed") + ) + var/list/L = list("Medihound" = "medihound", "Medihound Dark" = "medihounddark", "Vale" = "valemed") + for(var/a in L) + var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a]) + wide.pixel_x = -16 + med_icons[a] = wide + if(R.client && R.client.ckey == "nezuli") + var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-med") + bad_snowflake.pixel_x = -16 + med_icons["Alina"] = bad_snowflake + med_icons = sortList(med_icons) + var/med_borg_icon = show_radial_menu(R, R , med_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE) + switch(med_borg_icon) if("Default") cyborg_base_icon = "medical" if("Droid") @@ -391,6 +419,8 @@ moduleselect_icon = "medihound" moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi' dogborg = TRUE + else + return FALSE return ..() /obj/item/robot_module/engineering @@ -434,13 +464,31 @@ /obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module) var/mob/living/silicon/robot/R = loc - var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale") - if(R.client && (R.client.ckey in list("nezuli"))) - engymodels += "Alina" - var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels - if(!borg_icon) - return FALSE - switch(borg_icon) + var/static/list/engi_icons + if(!engi_icons) + engi_icons = list( + "Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "engineer"), + "Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "engi-tread"), + "Loader" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "loaderborg"), + "Handy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "handyeng"), + "Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekeng"), + "Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "caneng"), + "Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinaeng"), + "Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidereng"), + "Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng") + ) + var/list/L = list("Pup Dozer" = "pupdozer", "Vale" = "valeeng") + for(var/a in L) + var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a]) + wide.pixel_x = -16 + engi_icons[a] = wide + if(R.client && R.client.ckey == "nezuli") + var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-eng") + bad_snowflake.pixel_x = -16 + engi_icons["Alina"] = bad_snowflake + engi_icons = sortList(engi_icons) + var/engi_borg_icon = show_radial_menu(R, R , engi_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE) + switch(engi_borg_icon) if("Default") cyborg_base_icon = "engineer" if("Default - Treads") @@ -485,6 +533,8 @@ cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi' sleeper_overlay = "alinasleeper" dogborg = TRUE + else + return FALSE return ..() /obj/item/robot_module/security @@ -512,13 +562,29 @@ /obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module) var/mob/living/silicon/robot/R = loc - var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale") - if(R.client && (R.client.ckey in list("nezuli"))) - secmodels += "Alina" - var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels - if(!borg_icon) - return FALSE - switch(borg_icon) + var/static/list/sec_icons + if(!sec_icons) + sec_icons = list( + "Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "sec"), + "Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sec-tread"), + "Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleeksec"), + "Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "cansec"), + "Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinasec"), + "Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidersec"), + "Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec") + ) + var/list/L = list("K9" = "k9", "Vale" = "valesec", "K9 Dark" = "k9dark") + for(var/a in L) + var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a]) + wide.pixel_x = -16 + sec_icons[a] = wide + if(R.client && R.client.ckey == "nezuli") + var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec") + bad_snowflake.pixel_x = -16 + sec_icons["Alina"] = bad_snowflake + sec_icons = sortList(sec_icons) + var/sec_borg_icon = show_radial_menu(R, R , sec_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE) + switch(sec_borg_icon) if("Default") cyborg_base_icon = "sec" if("Default - Treads") @@ -561,6 +627,8 @@ sleeper_overlay = "valesecsleeper" cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi' dogborg = TRUE + else + return FALSE return ..() /obj/item/robot_module/security/Initialize() @@ -599,10 +667,13 @@ /obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module) var/mob/living/silicon/robot/R = loc - var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Spider", "Borgi") - if(!borg_icon) - return FALSE - switch(borg_icon) + var/static/list/peace_icons = sortList(list( + "Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "peace"), + "Borgi" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "borgi"), + "Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "whitespider") + )) + var/peace_borg_icon = show_radial_menu(R, R , peace_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE) + switch(peace_borg_icon) if("Default") cyborg_base_icon = "peace" if("Spider") @@ -615,6 +686,8 @@ hat_offset = INFINITY cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi' has_snowflake_deadsprite = TRUE + else + return FALSE return ..() //Janitor module combined with Service module @@ -738,10 +811,35 @@ /obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module) var/mob/living/silicon/robot/R = loc - var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("(Service) Waitress", "(Service) Heavy", "(Service) Sleek", "(Service) Butler", "(Service) Tophat", "(Service) Can", "(Service) Bro", "(Service) DarkK9", "(Service) Vale", "(Service) ValeDark", "(Janitor) Default", "(Janitor) Sleek", "(Janitor) Marina", "(Janitor) Can", "(Janitor) Heavy", "(Janitor) Scrubpuppy") - if(!borg_icon) - return FALSE - switch(borg_icon) + var/static/list/service_icons + if(!service_icons) + service_icons = list( + "(Service) Waitress" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_f"), + "(Service) Butler" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_m"), + "(Service) Bro" = image(icon = 'icons/mob/robots.dmi', icon_state = "brobot"), + "(Service) Can" = image(icon = 'icons/mob/robots.dmi', icon_state = "kent"), + "(Service) Tophat" = image(icon = 'icons/mob/robots.dmi', icon_state = "tophat"), + "(Service) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekserv"), + "(Service) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyserv"), + "(Janitor) Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "janitor"), + "(Janitor) Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinajan"), + "(Janitor) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekjan"), + "(Janitor) Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canjan"), + "(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan"), + ) + var/list/L = list("(Service) DarkK9" = "k50", "(Service) Vale" = "valeserv", "(Service) ValeDark" = "valeservdark", + "(Janitor) Scrubpuppy" = "scrubpup") + for(var/a in L) + var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a]) + wide.pixel_x = -16 + service_icons[a] = wide + if(R.client && R.client.ckey == "nezuli") + var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec") + bad_snowflake.pixel_x = -16 + service_icons["Alina"] = bad_snowflake + service_icons = sortList(service_icons) + var/service_robot_icon = show_radial_menu(R, R , service_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE) + switch(service_robot_icon) if("(Service) Waitress") cyborg_base_icon = "service_f" special_light_key = "service" @@ -799,6 +897,8 @@ cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi' sleeper_overlay = "jsleeper" dogborg = TRUE + else + return FALSE return ..() /obj/item/robot_module/miner @@ -833,10 +933,25 @@ /obj/item/robot_module/miner/be_transformed_to(obj/item/robot_module/old_module) var/mob/living/silicon/robot/R = loc - var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Lavaland", "Heavy", "Sleek", "Marina", "Can", "Spider", "Asteroid", "Droid", "Blade", "Vale") - if(!borg_icon) - return FALSE - switch(borg_icon) + var/static/list/mining_icons + if(!mining_icons) + mining_icons = list( + "Lavaland" = image(icon = 'icons/mob/robots.dmi', icon_state = "miner"), + "Asteroid" = image(icon = 'icons/mob/robots.dmi', icon_state = "minerOLD"), + "Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "miner"), + "Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmin"), + "Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamin"), + "Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canmin"), + "Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin"), + ) + var/list/L = list("Blade" = "blade", "Vale" = "valemine") + for(var/a in L) + var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a]) + wide.pixel_x = -16 + mining_icons[a] = wide + mining_icons = sortList(mining_icons) + var/mining_borg_icon = show_radial_menu(R, R , mining_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE) + switch(mining_borg_icon) if("Lavaland") cyborg_base_icon = "miner" if("Asteroid") @@ -871,6 +986,8 @@ cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi' sleeper_overlay = "valeminesleeper" dogborg = TRUE + else + return FALSE return ..() /obj/item/robot_module/syndicate diff --git a/code/modules/mob/living/silicon/silicon_defense.dm b/code/modules/mob/living/silicon/silicon_defense.dm index dced5ae869..94ce1e42fc 100644 --- a/code/modules/mob/living/silicon/silicon_defense.dm +++ b/code/modules/mob/living/silicon/silicon_defense.dm @@ -115,7 +115,7 @@ /mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone) if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself var/list/returnlist = list() - var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist) + var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist) if(returned & BLOCK_SHOULD_REDIRECT) handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD]) if(returned & BLOCK_REDIRECTED) diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm index a8e0d2c1c8..97f3dad3f0 100644 --- a/code/modules/mob/living/simple_animal/bot/bot.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -911,7 +911,6 @@ Pass a positive integer as an argument to override a bot's default speed. bot_name = name name = paicard.pai.name faction = user.faction.Copy() - language_holder = paicard.pai.language_holder.copy(src) log_combat(user, paicard.pai, "uploaded to [bot_name],") return TRUE else diff --git a/code/modules/mob/living/simple_animal/bot/construction.dm b/code/modules/mob/living/simple_animal/bot/construction.dm index 6c4680a477..08fffc2cf8 100644 --- a/code/modules/mob/living/simple_animal/bot/construction.dm +++ b/code/modules/mob/living/simple_animal/bot/construction.dm @@ -147,9 +147,8 @@ to_chat(user, "You need one length of cable to wire the ED-209!") return to_chat(user, "You start to wire [src]...") - if(do_after(user, 40, target = src)) - if(coil.get_amount() >= 1 && build_step == 6) - coil.use(1) + if(coil.use_tool(src, user, 40, 1)) + if(build_step == 6) to_chat(user, "You wire [src].") name = "wired ED-209 assembly" build_step++ diff --git a/code/modules/mob/living/simple_animal/friendly/cat.dm b/code/modules/mob/living/simple_animal/friendly/cat.dm index 1297fddb69..7d41068020 100644 --- a/code/modules/mob/living/simple_animal/friendly/cat.dm +++ b/code/modules/mob/living/simple_animal/friendly/cat.dm @@ -87,7 +87,6 @@ pass_flags = PASSMOB mob_size = MOB_SIZE_SMALL collar_type = "kitten" - held_icon = "cat" //RUNTIME IS ALIVE! SQUEEEEEEEE~ /mob/living/simple_animal/pet/cat/Runtime @@ -99,6 +98,7 @@ gender = FEMALE gold_core_spawnable = NO_SPAWN unique_pet = TRUE + held_icon = "cat" var/list/family = list()//var restored from savefile, has count of each child type var/list/children = list()//Actual mob instances of children var/cats_deployed = 0 diff --git a/code/modules/mob/living/simple_animal/guardian/types/charger.dm b/code/modules/mob/living/simple_animal/guardian/types/charger.dm index 1ece6dde37..c60e43ff01 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/charger.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/charger.dm @@ -54,7 +54,7 @@ var/blocked = FALSE if(hasmatchingsummoner(hit_atom)) //if the summoner matches don't hurt them blocked = TRUE - if(L.run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS) + if(L.mob_run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS) blocked = TRUE if(!blocked) L.drop_all_held_items() diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm index e00ec9fe25..7b9abd2b13 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/ice_demon.dm @@ -9,7 +9,7 @@ mob_biotypes = MOB_ORGANIC|MOB_BEAST mouse_opacity = MOUSE_OPACITY_ICON speak_emote = list("telepathically cries") - speed = 2 + speed = 1 move_to_delay = 2 projectiletype = /obj/item/projectile/temp/basilisk/ice projectilesound = 'sound/weapons/pierce.ogg' @@ -25,8 +25,8 @@ melee_damage_upper = 15 attacktext = "slices" attack_sound = 'sound/weapons/bladeslice.ogg' - vision_range = 9 - aggro_vision_range = 9 + vision_range = 7 + aggro_vision_range = 7 move_force = MOVE_FORCE_VERY_STRONG move_resist = MOVE_FORCE_VERY_STRONG pull_force = MOVE_FORCE_VERY_STRONG diff --git a/code/modules/mob/mob.dm b/code/modules/mob/mob.dm index b5dc25e4dc..ce3b8bf3d2 100644 --- a/code/modules/mob/mob.dm +++ b/code/modules/mob/mob.dm @@ -593,7 +593,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0) stat("Failsafe Controller:", "ERROR") if(Master) stat(null) - for(var/datum/controller/subsystem/SS in Master.subsystems) + for(var/datum/controller/subsystem/SS in Master.statworthy_subsystems) SS.stat_entry() GLOB.cameranet.stat_entry() if(statpanel("Tickets")) diff --git a/code/modules/mob/transform_procs.dm b/code/modules/mob/transform_procs.dm index 42aaa110c8..133fcfc1bf 100644 --- a/code/modules/mob/transform_procs.dm +++ b/code/modules/mob/transform_procs.dm @@ -425,6 +425,7 @@ mind.transfer_to(new_xeno) else transfer_ckey(new_xeno) + update_atom_languages() to_chat(new_xeno, "You are now an alien.") . = new_xeno diff --git a/code/modules/modular_computers/hardware/_hardware.dm b/code/modules/modular_computers/hardware/_hardware.dm index 744db1572f..37f3fc434e 100644 --- a/code/modules/modular_computers/hardware/_hardware.dm +++ b/code/modules/modular_computers/hardware/_hardware.dm @@ -41,11 +41,10 @@ // Cable coil. Works as repair method, but will probably require multiple applications and more cable. if(istype(I, /obj/item/stack/cable_coil)) - var/obj/item/stack/S = I if(obj_integrity == max_integrity) to_chat(user, "\The [src] doesn't seem to require repairs.") return 1 - if(S.use(1)) + if(I.use_tool(src, user, 0, 1)) to_chat(user, "You patch up \the [src] with a bit of \the [I].") obj_integrity = min(obj_integrity + 10, max_integrity) return 1 diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index c2cdf1da8b..93fa7149bd 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -597,19 +597,15 @@ user.visible_message("[user.name] adds cables to the APC frame.", \ "You start adding cables to the APC frame...") playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) - if(do_after(user, 20, target = src)) - if (C.get_amount() < 10 || !C) + if(C.use_tool(src, user, 20, 10) && !terminal && opened && has_electronics) + var/turf/T = get_turf(src) + var/obj/structure/cable/N = T.get_cable_node() + if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) + do_sparks(5, TRUE, src) return - if (C.get_amount() >= 10 && !terminal && opened && has_electronics) - var/turf/T = get_turf(src) - var/obj/structure/cable/N = T.get_cable_node() - if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) - do_sparks(5, TRUE, src) - return - C.use(10) - to_chat(user, "You add cables to the APC frame.") - make_terminal() - terminal.connect_to_network() + to_chat(user, "You add cables to the APC frame.") + make_terminal() + terminal.connect_to_network() else if (istype(W, /obj/item/electronics/apc) && opened) if (has_electronics) to_chat(user, "There is already a board inside the [src]!") diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 239b38460c..3d8e35935f 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -510,6 +510,7 @@ By design, d1 is the smallest direction and d2 is the highest full_w_class = WEIGHT_CLASS_SMALL grind_results = list(/datum/reagent/copper = 2) //2 copper per cable in the coil usesound = 'sound/items/deconstruct.ogg' + used_skills = list(/datum/skill/level/job/wiring) /obj/item/stack/cable_coil/cyborg is_cyborg = 1 @@ -591,8 +592,6 @@ By design, d1 is the smallest direction and d2 is the highest amount += extra update_icon() - - /////////////////////////////////////////////// // Cable laying procedures ////////////////////////////////////////////// diff --git a/code/modules/power/floodlight.dm b/code/modules/power/floodlight.dm index 9fb1a1ce7d..e0b3f5f316 100644 --- a/code/modules/power/floodlight.dm +++ b/code/modules/power/floodlight.dm @@ -15,8 +15,7 @@ state = FLOODLIGHT_NEEDS_WIRES desc = "A bare metal frame looking vaguely like a floodlight. Requires wiring." else if(istype(O, /obj/item/stack/cable_coil) && (state == FLOODLIGHT_NEEDS_WIRES)) - var/obj/item/stack/S = O - if(S.use(5)) + if(O.use_tool(src, user, 0, 5)) to_chat(user, "You wire [src].") name = "wired [name]" desc = "A bare metal frame looking vaguely like a floodlight. Requires securing with a screwdriver." diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 7ad9f3a6ce..181df7b07c 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -118,8 +118,7 @@ return if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/coil = W - if(coil.use(1)) + if(W.use_tool(src, user, 0, 1, max_level = JOB_SKILL_TRAINED)) icon_state = "[fixture_type]-construct-stage2" stage = 2 user.visible_message("[user.name] adds wires to [src].", \ @@ -193,7 +192,7 @@ var/on = FALSE // 1 if on, 0 if off var/on_gs = FALSE var/static_power_used = 0 - var/brightness = 11 // luminosity when on, also used in power calculation + var/brightness = 9 // luminosity when on, also used in power calculation var/bulb_power = 0.75 // basically the alpha of the emitted light source var/bulb_colour = "#FFF6ED" // befault colour of the light. var/status = LIGHT_OK // LIGHT_OK, _EMPTY, _BURNED or _BROKEN @@ -232,7 +231,8 @@ icon_state = "bulb" base_state = "bulb" fitting = "bulb" - brightness = 6 + brightness = 5 + nightshift_brightness = 4 bulb_colour = "#FFDDBB" desc = "A small lighting fixture." light_type = /obj/item/light/bulb @@ -274,11 +274,11 @@ spawn(2) switch(fitting) if("tube") - brightness = 11 + brightness = 9 if(prob(2)) break_light_tube(1) if("bulb") - brightness = 6 + brightness = 5 if(prob(5)) break_light_tube(1) spawn(1) @@ -361,11 +361,11 @@ set_light(0) update_icon() - active_power_usage = (brightness * 7.2) + active_power_usage = (brightness * 10) if(on != on_gs) on_gs = on if(on) - static_power_used = brightness * 14.4 * (hijacked ? 2 : 1) //20W per unit luminosity + static_power_used = brightness * 20 * (hijacked ? 2 : 1) //20W per unit luminosity addStaticPower(static_power_used, STATIC_LIGHT) else removeStaticPower(static_power_used, STATIC_LIGHT) @@ -748,7 +748,7 @@ icon_state = "ltube" base_state = "ltube" item_state = "c_tube" - brightness = 11 + brightness = 9 /obj/item/light/tube/broken status = LIGHT_BROKEN @@ -761,7 +761,7 @@ item_state = "contvapour" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' - brightness = 6 + brightness = 5 /obj/item/light/bulb/broken status = LIGHT_BROKEN @@ -830,7 +830,8 @@ icon = 'icons/obj/lighting.dmi' base_state = "floor" // base description and icon_state icon_state = "floor" - brightness = 6 + brightness = 5 + nightshift_brightness = 4 layer = 2.5 light_type = /obj/item/light/bulb fitting = "bulb" diff --git a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm index 59792b6539..e33116b02c 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_accelerator.dm @@ -79,8 +79,7 @@ construction_state = PA_CONSTRUCTION_UNSECURED did_something = TRUE else if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/CC = W - if(CC.use(1)) + if(W.use_tool(src, user, 0, 1)) user.visible_message("[user.name] adds wires to the [name].", \ "You add some wires.") construction_state = PA_CONSTRUCTION_PANEL_OPEN diff --git a/code/modules/power/singularity/particle_accelerator/particle_control.dm b/code/modules/power/singularity/particle_accelerator/particle_control.dm index af83f7ebca..957ceb986f 100644 --- a/code/modules/power/singularity/particle_accelerator/particle_control.dm +++ b/code/modules/power/singularity/particle_accelerator/particle_control.dm @@ -288,8 +288,7 @@ construction_state = PA_CONSTRUCTION_UNSECURED did_something = TRUE else if(istype(W, /obj/item/stack/cable_coil)) - var/obj/item/stack/cable_coil/CC = W - if(CC.use(1)) + if(W.use_tool(src, user, 0, 1)) user.visible_message("[user.name] adds wires to the [name].", \ "You add some wires.") construction_state = PA_CONSTRUCTION_PANEL_OPEN diff --git a/code/modules/power/singularity/singularity.dm b/code/modules/power/singularity/singularity.dm index 76eeeae205..025784e909 100644 --- a/code/modules/power/singularity/singularity.dm +++ b/code/modules/power/singularity/singularity.dm @@ -119,14 +119,13 @@ /obj/singularity/Bump(atom/A) + set waitfor = FALSE consume(A) - return - /obj/singularity/Bumped(atom/movable/AM) + set waitfor = FALSE consume(AM) - /obj/singularity/process() if(current_size >= STAGE_TWO) move() @@ -268,6 +267,7 @@ /obj/singularity/proc/eat() + set waitfor = FALSE for(var/tile in spiral_range_turfs(grav_pull, src)) var/turf/T = tile if(!T || !isturf(loc)) @@ -284,8 +284,6 @@ else consume(X) CHECK_TICK - return - /obj/singularity/proc/consume(atom/A) var/gain = A.singularity_act(current_size, src) @@ -295,8 +293,6 @@ name = "supermatter-charged [initial(name)]" consumedSupermatter = 1 set_light(10) - return - /obj/singularity/proc/move(force_move = 0) if(!move_self) diff --git a/code/modules/power/smes.dm b/code/modules/power/smes.dm index 41ed28f0a5..85999707a2 100644 --- a/code/modules/power/smes.dm +++ b/code/modules/power/smes.dm @@ -125,15 +125,12 @@ to_chat(user, "You start building the power terminal...") playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1) - if(do_after(user, 20, target = src) && C.get_amount() >= 10) - if(C.get_amount() < 10 || !C) - return + if(C.use_tool(src, user, 20, 10)) var/obj/structure/cable/N = T.get_cable_node() //get the connecting node cable, if there's one if (prob(50) && electrocute_mob(usr, N, N, 1, TRUE)) //animate the electrocution if uncautious and unlucky do_sparks(5, TRUE, src) return - C.use(10) user.visible_message(\ "[user.name] has built a power terminal.",\ "You build the power terminal.") diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 650961e2f4..28e9194eef 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -249,7 +249,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) add_overlay(causality_field, TRUE) var/speaking = "[emergency_alert] The supermatter has reached critical integrity failure. Emergency causality destabilization field has been activated." - radio.talk_into(src, speaking, common_channel, language = get_default_language()) + radio.talk_into(src, speaking, common_channel, language = get_selected_language()) for(var/i in SUPERMATTER_COUNTDOWN_TIME to 0 step -10) if(damage < explosion_point) // Cutting it a bit close there engineers radio.talk_into(src, "[safe_alert] Failsafe has been disengaged.", common_channel) diff --git a/code/modules/procedural_mapping/mapGenerators/repair.dm b/code/modules/procedural_mapping/mapGenerators/repair.dm index 20ba10b0e1..d9380a40dd 100644 --- a/code/modules/procedural_mapping/mapGenerators/repair.dm +++ b/code/modules/procedural_mapping/mapGenerators/repair.dm @@ -26,8 +26,8 @@ var/z_offset = SSmapping.station_start var/list/bounds for (var/path in SSmapping.config.GetFullMapPaths()) - var/datum/parsed_map/parsed = load_map(file(path), 1, 1, z_offset, measureOnly = FALSE, no_changeturf = FALSE, cropMap=TRUE, x_lower = mother1.x_low, y_lower = mother1.y_low, x_upper = mother1.x_high, y_upper = mother1.y_high) - bounds = parsed?.bounds + var/datum/parsed_map/parsed = load_map(file(path), 1, 1, z_offset, orientation = SSmapping.config.orientation, cropMap = TRUE, x_lower = mother1.x_low, y_lower = mother1.y_low, x_upper = mother1.x_high, y_upper = mother1.y_high) + bounds = parsed.bounds z_offset += bounds[MAP_MAXZ] - bounds[MAP_MINZ] + 1 var/list/obj/machinery/atmospherics/atmos_machines = list() diff --git a/code/modules/projectiles/boxes_magazines/_box_magazine.dm b/code/modules/projectiles/boxes_magazines/_box_magazine.dm index 594734c86a..8ebddaa24f 100644 --- a/code/modules/projectiles/boxes_magazines/_box_magazine.dm +++ b/code/modules/projectiles/boxes_magazines/_box_magazine.dm @@ -113,7 +113,7 @@ /obj/item/ammo_box/update_icon() . = ..() - desc = "[initial(desc)] There are [stored_ammo.len] shell\s left!" + desc = "[initial(desc)] There [stored_ammo.len == 1 ? "is" : "are"] [stored_ammo.len] shell\s left!" for (var/material in bullet_cost) var/material_amount = bullet_cost[material] material_amount = (material_amount*stored_ammo.len) + base_cost[material] diff --git a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm index 81ae026138..597c7203b4 100644 --- a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm +++ b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm @@ -121,3 +121,51 @@ icon_state = "foambox_riot" ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot custom_materials = list(/datum/material/iron = 50000) + +//Shotgun clips +/obj/item/ammo_box/shotgun + name = "stripper clip (shotgun shells)" + desc = "A stripper clip, designed to help with loading a shotgun slightly faster." + icon = 'icons/obj/ammo.dmi' + icon_state = "shotgunclip" + caliber = "shotgun" // slapped in to allow shell mix n match + ammo_type = /obj/item/ammo_casing/shotgun + max_ammo = 4 + var/pixeloffsetx = 4 + start_empty = TRUE + +/obj/item/ammo_box/shotgun/update_overlays() + . = ..() + if(stored_ammo.len) + var/offset = -4 + for(var/A in stored_ammo) + var/obj/item/ammo_casing/shotgun/C = A + offset += pixeloffsetx + var/mutable_appearance/shell_overlay = mutable_appearance(icon, "[initial(C.icon_state)]-clip") + shell_overlay.pixel_x += offset + shell_overlay.appearance_flags = RESET_COLOR + . += shell_overlay + +/obj/item/ammo_box/shotgun/loaded + start_empty = FALSE + +/obj/item/ammo_box/shotgun/loaded/rubbershot + ammo_type = /obj/item/ammo_casing/shotgun/rubbershot + +/obj/item/ammo_box/shotgun/loaded/buckshot + ammo_type = /obj/item/ammo_casing/shotgun/buckshot + +/obj/item/ammo_box/shotgun/loaded/beanbag + ammo_type = /obj/item/ammo_casing/shotgun/beanbag + +/obj/item/ammo_box/shotgun/loaded/stunslug + ammo_type = /obj/item/ammo_casing/shotgun/stunslug + +/obj/item/ammo_box/shotgun/loaded/techshell + ammo_type = /obj/item/ammo_casing/shotgun/techshell + +/obj/item/ammo_box/shotgun/loaded/incendiary + ammo_type = /obj/item/ammo_casing/shotgun/incendiary + +/obj/item/ammo_box/shotgun/loaded/dart + ammo_type = /obj/item/ammo_casing/shotgun/dart diff --git a/code/modules/projectiles/guns/ballistic/revolver.dm b/code/modules/projectiles/guns/ballistic/revolver.dm index b43ac3057a..afe2b9ca3e 100644 --- a/code/modules/projectiles/guns/ballistic/revolver.dm +++ b/code/modules/projectiles/guns/ballistic/revolver.dm @@ -331,8 +331,7 @@ /obj/item/gun/ballistic/revolver/doublebarrel/improvised/attackby(obj/item/A, mob/user, params) ..() if(istype(A, /obj/item/stack/cable_coil) && !sawn_off) - var/obj/item/stack/cable_coil/C = A - if(C.use(10)) + if(A.use_tool(src, user, 0, 10, max_level = JOB_SKILL_BASIC)) slot_flags = ITEM_SLOT_BACK to_chat(user, "You tie the lengths of cable to the shotgun, making a sling.") slung = TRUE diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 432ef97dcb..71aa78da4b 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -38,6 +38,8 @@ var/trajectory_ignore_forcemove = FALSE //instructs forceMove to NOT reset our trajectory to the new location! var/speed = 0.8 //Amount of deciseconds it takes for projectile to travel + /// "leftover" ticks and stuff yeah. hey when are we rewriting projectiles for the eighth time to do something smarter like incrementing x pixels until it meets a goal instead of for(var/i in 1 to required_moves)? + var/tick_moves_leftover = 0 var/Angle = 0 var/original_angle = 0 //Angle at firing var/nondirectional_sprite = FALSE //Set TRUE to prevent projectiles from having their sprites rotated based on firing angle @@ -350,13 +352,22 @@ /obj/item/projectile/Process_Spacemove(movement_dir = 0) return TRUE //Bullets don't drift in space -/obj/item/projectile/process() +/obj/item/projectile/process(wait) if(!loc || !fired || !trajectory) fired = FALSE return PROCESS_KILL if(paused || !isturf(loc)) return - pixel_move(1, FALSE) + var/ds = (SSprojectiles.flags & SS_TICKER)? (wait * world.tick_lag) : wait + var/required_moves = ds / speed + var/leftover = MODULUS(required_moves, 1) + tick_moves_leftover += leftover + required_moves = round(required_moves) + if(tick_moves_leftover > 1) + required_moves += round(tick_moves_leftover) + tick_moves_leftover = MODULUS(tick_moves_leftover, 1) + for(var/i in 1 to required_moves) + pixel_move(1, FALSE) /obj/item/projectile/proc/fire(angle, atom/direct_target) if(fired_from) diff --git a/code/modules/projectiles/projectile/magic.dm b/code/modules/projectiles/projectile/magic.dm index cb5b280c5e..ff6340bcdb 100644 --- a/code/modules/projectiles/projectile/magic.dm +++ b/code/modules/projectiles/projectile/magic.dm @@ -228,7 +228,6 @@ if(!new_mob) return - new_mob.grant_language(/datum/language/common) // Some forms can still wear some items for(var/obj/item/W in contents) diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index 7f57dd1723..942786fd43 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -575,9 +575,7 @@ /datum/reagent/consumable/ethanol/alexander, /datum/reagent/consumable/clownstears, /datum/reagent/toxin/minttoxin, - /datum/reagent/consumable/ethanol/atomicbomb, - /datum/reagent/drug/aphrodisiac, - /datum/reagent/drug/aphrodisiacplus + /datum/reagent/consumable/ethanol/atomicbomb ) /obj/machinery/chem_dispenser/drinks/beer/fullupgrade //fully ugpraded stock parts, emagged diff --git a/code/modules/reagents/reagent_dispenser.dm b/code/modules/reagents/reagent_dispenser.dm index 1e687816ff..54ec327fdb 100644 --- a/code/modules/reagents/reagent_dispenser.dm +++ b/code/modules/reagents/reagent_dispenser.dm @@ -211,7 +211,6 @@ /obj/structure/reagent_dispensers/keg name = "keg" desc = "A keg." - icon = 'modular_citadel/icons/obj/objects.dmi' icon_state = "keg" /obj/structure/reagent_dispensers/keg/mead diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm index ee9ee14e4a..f8cf5c1d84 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm @@ -112,8 +112,8 @@ /datum/design/rcd_ammo_large name = "Large Compressed Matter Cartridge" id = "rcd_ammo_large" - build_type = AUTOLATHE | PROTOLATHE + build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000) build_path = /obj/item/rcd_ammo/large - category = list("Tool Designs") + category = list("hacked", "Construction", "Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm index b62f30e041..76ec6224b8 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm @@ -8,7 +8,7 @@ /datum/design/kitchen_knife name = "Kitchen Knife" id = "kitchen_knife" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 12000) build_path = /obj/item/kitchen/knife category = list("initial","Dinnerware") @@ -140,7 +140,7 @@ /datum/design/healthanalyzer name = "Health Analyzer" id = "healthanalyzer" - build_type = AUTOLATHE | PROTOLATHE + build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 500, /datum/material/glass = 50) build_path = /obj/item/healthanalyzer category = list("initial", "Medical") diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm index 173240e196..20a5370793 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm @@ -36,7 +36,7 @@ /datum/design/large_welding_tool name = "Industrial Welding Tool" id = "large_welding_tool" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 70, /datum/material/glass = 60) build_path = /obj/item/weldingtool/largetank category = list("hacked", "Tools") @@ -44,7 +44,7 @@ /datum/design/flamethrower name = "Flamethrower" id = "flamethrower" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 500) build_path = /obj/item/flamethrower/full category = list("hacked", "Security") @@ -52,7 +52,7 @@ /datum/design/rcd name = "Rapid Construction Device (RCD)" id = "rcd" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 30000) build_path = /obj/item/construction/rcd category = list("hacked", "Construction") @@ -60,7 +60,7 @@ /datum/design/rpd name = "Rapid Pipe Dispenser (RPD)" id = "rpd" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500) build_path = /obj/item/pipe_dispenser category = list("hacked", "Construction") @@ -68,7 +68,7 @@ /datum/design/handcuffs name = "Handcuffs" id = "handcuffs" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 500) build_path = /obj/item/restraints/handcuffs category = list("hacked", "Security") @@ -76,7 +76,7 @@ /datum/design/receiver name = "Modular Receiver" id = "receiver" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 15000) build_path = /obj/item/weaponcrafting/receiver category = list("hacked", "Security") @@ -84,7 +84,7 @@ /datum/design/shotgun_slug name = "Shotgun Slug" id = "shotgun_slug" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun category = list("hacked", "Security") @@ -92,7 +92,7 @@ /datum/design/buckshot_shell name = "Buckshot Shell" id = "buckshot_shell" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/buckshot category = list("hacked", "Security") @@ -100,7 +100,7 @@ /datum/design/shotgun_dart name = "Shotgun Dart" id = "shotgun_dart" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/dart category = list("hacked", "Security") @@ -108,7 +108,7 @@ /datum/design/incendiary_slug name = "Incendiary Slug" id = "incendiary_slug" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/incendiary category = list("hacked", "Security") @@ -116,7 +116,7 @@ /datum/design/riot_dart name = "Foam Riot Dart" id = "riot_dart" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 1125) //Discount for making individually - no box = less metal! build_path = /obj/item/ammo_casing/caseless/foam_dart/riot category = list("hacked", "Security") @@ -124,7 +124,7 @@ /datum/design/riot_darts name = "Foam Riot Dart Box" id = "riot_darts" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 50000) //Comes with 40 darts build_path = /obj/item/ammo_box/foambox/riot category = list("hacked", "Security") @@ -132,7 +132,7 @@ /datum/design/a357 name = "Revolver Bullet (.357)" id = "a357" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/a357 category = list("hacked", "Security") @@ -140,7 +140,7 @@ /datum/design/a762 name = "Rifle Bullet (7.62mm)" id = "a762" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 5000) //need seclathe for clips build_path = /obj/item/ammo_casing/a762 category = list("hacked", "Security") @@ -148,7 +148,7 @@ /datum/design/c10mm name = "Ammo Box (10mm)" id = "c10mm" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c10mm category = list("hacked", "Security") @@ -156,7 +156,7 @@ /datum/design/c45 name = "Ammo Box (.45)" id = "c45" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c45 category = list("hacked", "Security") @@ -164,7 +164,7 @@ /datum/design/c9mm name = "Ammo Box (9mm)" id = "c9mm" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c9mm category = list("hacked", "Security") @@ -172,7 +172,7 @@ /datum/design/electropack name = "Electropack" id = "electropack" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 10000, /datum/material/glass = 2500) build_path = /obj/item/electropack category = list("hacked", "Security") @@ -180,7 +180,7 @@ /datum/design/cleaver name = "Butcher's Cleaver" id = "cleaver" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 18000) build_path = /obj/item/kitchen/knife/butcher category = list("hacked", "Dinnerware") diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm index 8288ceff23..f6c31a9808 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm @@ -49,7 +49,7 @@ /datum/design/multitool name = "Multitool" id = "multitool" - build_type = AUTOLATHE | PROTOLATHE + build_type = AUTOLATHE | PROTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 50, /datum/material/glass = 20) build_path = /obj/item/multitool category = list("initial","Tools","Tool Designs") @@ -75,7 +75,7 @@ /datum/design/weldingtool name = "Welding Tool" id = "welding_tool" - build_type = AUTOLATHE + build_type = AUTOLATHE | NO_PUBLIC_LATHE materials = list(/datum/material/iron = 70, /datum/material/glass = 20) build_path = /obj/item/weldingtool category = list("initial","Tools","Tool Designs") @@ -97,6 +97,7 @@ build_path = /obj/item/screwdriver category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE + /datum/design/wirecutters name = "Wirecutters" id = "wirecutters" diff --git a/code/modules/research/designs/autoylathe_designs.dm b/code/modules/research/designs/autoylathe_designs.dm index 0e572fee7a..c2076db121 100644 --- a/code/modules/research/designs/autoylathe_designs.dm +++ b/code/modules/research/designs/autoylathe_designs.dm @@ -562,6 +562,7 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/x9/toy category = list("initial", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_dart name = "Box of Foam Darts" @@ -586,6 +587,7 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/toy/magrifle category = list("initial", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_hyperburst name = "MagTag Hyper Rifle" @@ -618,6 +620,7 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/AM4C category = list("initial", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_f3 name = "Replica F3 Justicar" @@ -650,6 +653,7 @@ materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted category = list("initial", "Pistols") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_pistol name = "Foam Force Pistol" @@ -698,6 +702,7 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted category = list("hacked", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE /datum/design/foam_l6 name = "Donksoft LMG" @@ -706,3 +711,4 @@ materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted category = list("hacked", "Rifles") + build_type = TOYLATHE | NO_PUBLIC_LATHE diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 44b71a025f..93168e17c7 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -135,6 +135,15 @@ //Ammo Shells/ ////////////// +/datum/design/shell_clip + name = "stripper clip (shotgun shells)" + id = "sec_shellclip" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 5000) + build_path = /obj/item/ammo_box/shotgun + category = list("Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + /datum/design/beanbag_slug/sec id = "sec_beanbag" build_type = PROTOLATHE @@ -166,7 +175,7 @@ departmental_flags = DEPARTMENTAL_FLAG_SECURITY /datum/design/incendiary_slug/sec - id = "sec_Islug" + id = "sec_islug" build_type = PROTOLATHE category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm index 6fca686f90..a5df3f4d12 100644 --- a/code/modules/research/machinery/_production.dm +++ b/code/modules/research/machinery/_production.dm @@ -4,7 +4,7 @@ layer = BELOW_OBJ_LAYER var/consoleless_interface = TRUE //Whether it can be used without a console. var/offstation_security_levels = TRUE - var/efficiency_coeff = 1 //Materials needed / coeff = actual. + var/print_cost_coeff = 1 //Materials needed * coeff = actual. var/list/categories = list() var/datum/component/remote_materials/materials var/allowed_department_flags = ALL @@ -76,13 +76,13 @@ for(var/obj/item/stock_parts/manipulator/M in component_parts) total_manip_rating += M.rating manips++ - efficiency_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1)) + print_cost_coeff = STANDARD_PART_LEVEL_LATHE_COEFFICIENT(total_manip_rating / (manips? manips : 1)) /obj/machinery/rnd/production/examine(mob/user) . = ..() var/datum/component/remote_materials/materials = GetComponent(/datum/component/remote_materials) if(in_range(user, src) || isobserver(user)) - . += "The status display reads: Storing up to [materials.local_size] material units locally.
Material usage efficiency at [efficiency_coeff*100]%.
" + . += "The status display reads: Storing up to [materials.local_size] material units locally.
Material usage cost at [print_cost_coeff*100]%.
" //we eject the materials upon deconstruction. /obj/machinery/rnd/production/on_deconstruction() @@ -112,7 +112,7 @@ // these types don't have their .materials set in do_print, so don't allow // them to be constructed efficiently - var/ef = efficient_with(being_built.build_path) ? efficiency_coeff : 1 + var/ef = efficient_with(being_built.build_path) ? print_cost_coeff : 1 return round(A / max(1, all_materials[mat] * ef)) /obj/machinery/rnd/production/proc/efficient_with(path) @@ -152,7 +152,7 @@ power += round(D.materials[M] * amount / 35) power = min(3000, power) use_power(power) - var/coeff = efficient_with(D.build_path) ? efficiency_coeff : 1 + var/coeff = efficient_with(D.build_path) ? print_cost_coeff : 1 var/list/efficient_mats = list() for(var/MAT in D.materials) efficient_mats[MAT] = D.materials[MAT] * coeff @@ -170,7 +170,7 @@ busy = TRUE if(production_animation) flick(production_animation, src) - var/timecoeff = D.lathe_time_factor * efficiency_coeff + var/timecoeff = D.lathe_time_factor * print_cost_coeff addtimer(CALLBACK(src, .proc/reset_busy), (20 * timecoeff * amount) ** 0.5) addtimer(CALLBACK(src, .proc/do_print, D.build_path, amount, efficient_mats, D.dangerous_construction, usr), (20 * timecoeff * amount) ** 0.5) return TRUE @@ -247,7 +247,7 @@ /obj/machinery/rnd/production/proc/ui_screen_search() var/list/l = list() - var/coeff = efficiency_coeff + var/coeff = print_cost_coeff l += "

Search Results:

" l += "
\ \ @@ -264,7 +264,7 @@ if(!istype(D)) return if(!coeff) - coeff = efficiency_coeff + coeff = print_cost_coeff if(!efficient_with(D.build_path)) coeff = 1 var/list/l = list() @@ -276,9 +276,9 @@ t = check_mat(D, M) temp_material += " | " if (t < 1) - temp_material += "[all_materials[M]/coeff] [CallMaterialName(M)]" + temp_material += "[all_materials[M] * coeff] [CallMaterialName(M)]" else - temp_material += " [all_materials[M]/coeff] [CallMaterialName(M)]" + temp_material += " [all_materials[M] * coeff] [CallMaterialName(M)]" c = min(c,t) var/clearance = !(obj_flags & EMAGGED) && (offstation_security_levels || is_station_level(z)) @@ -366,7 +366,7 @@ return ui_screen_main() var/list/l = list() l += "

Browsing [selected_category]:

" - var/coeff = efficiency_coeff + var/coeff = print_cost_coeff for(var/v in stored_research.researched_designs) var/datum/design/D = SSresearch.techweb_design_by_id(v) if(!(selected_category in D.category)|| !(D.build_type & allowed_buildtypes)) diff --git a/code/modules/research/machinery/circuit_imprinter.dm b/code/modules/research/machinery/circuit_imprinter.dm index 661ebe31c0..b80e96a1e9 100644 --- a/code/modules/research/machinery/circuit_imprinter.dm +++ b/code/modules/research/machinery/circuit_imprinter.dm @@ -25,11 +25,6 @@ /obj/machinery/rnd/production/circuit_imprinter/calculate_efficiency() . = ..() - var/total_rating = 0 - for(var/obj/item/stock_parts/manipulator/M in component_parts) - total_rating += M.rating * 2 //There is only one. - total_rating = max(1, total_rating) - efficiency_coeff = total_rating var/obj/item/circuitboard/machine/circuit_imprinter/C = circuit offstation_security_levels = C.offstation_security_levels diff --git a/code/modules/research/nanites/nanite_programs/healing.dm b/code/modules/research/nanites/nanite_programs/healing.dm index 70a1412b11..18307ce2c5 100644 --- a/code/modules/research/nanites/nanite_programs/healing.dm +++ b/code/modules/research/nanites/nanite_programs/healing.dm @@ -76,7 +76,8 @@ var/problems = FALSE if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob - if(length(C.get_traumas())) + var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN) + if(length(B?.get_traumas_type(TRAUMA_RESILIENCE_BASIC))) problems = TRUE if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN) > 0) problems = TRUE @@ -198,7 +199,8 @@ var/problems = FALSE if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob - if(length(C.get_traumas())) + var/obj/item/organ/brain/B = C.getorganslot(ORGAN_SLOT_BRAIN) + if(length(B?.get_traumas_type(TRAUMA_RESILIENCE_SURGERY))) problems = TRUE if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN) > 0) problems = TRUE @@ -208,7 +210,7 @@ host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2) if(iscarbon(host_mob) && prob(10)) var/mob/living/carbon/C = host_mob - C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY) + C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_SURGERY) /datum/nanite_program/defib name = "Defibrillation" diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 9bef00d5bf..d543468c48 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -290,7 +290,7 @@ Nothing else in the console has ID requirements. continue var/temp_material var/c = 50 - var/coeff = linked_lathe.efficiency_coeff + var/coeff = linked_lathe.print_cost_coeff if(!linked_lathe.efficient_with(D.build_path)) coeff = 1 @@ -299,9 +299,9 @@ Nothing else in the console has ID requirements. var/t = linked_lathe.check_mat(D, M) temp_material += " | " if (t < 1) - temp_material += "[all_materials[M]/coeff] [CallMaterialName(M)]" + temp_material += "[all_materials[M] * coeff] [CallMaterialName(M)]" else - temp_material += " [all_materials[M]/coeff] [CallMaterialName(M)]" + temp_material += " [all_materials[M] * coeff] [CallMaterialName(M)]" c = min(c,t) var/clearance = !(linked_lathe.obj_flags & EMAGGED) && (linked_lathe.offstation_security_levels || is_station_level(linked_lathe.z)) @@ -356,16 +356,16 @@ Nothing else in the console has ID requirements. var/temp_material var/c = 50 var/all_materials = D.materials + D.reagents_list - var/coeff = linked_lathe.efficiency_coeff + var/coeff = linked_lathe.print_cost_coeff if(!linked_lathe.efficient_with(D.build_path)) coeff = 1 for(var/M in all_materials) var/t = linked_lathe.check_mat(D, M) temp_material += " | " if (t < 1) - temp_material += "[all_materials[M]/coeff] [CallMaterialName(M)]" + temp_material += "[all_materials[M] * coeff] [CallMaterialName(M)]" else - temp_material += " [all_materials[M]/coeff] [CallMaterialName(M)]" + temp_material += " [all_materials[M] * coeff] [CallMaterialName(M)]" c = min(c,t) if (c >= 1) @@ -457,7 +457,7 @@ Nothing else in the console has ID requirements. var/check_materials = TRUE var/all_materials = D.materials + D.reagents_list - var/coeff = linked_imprinter.efficiency_coeff + var/coeff = linked_imprinter.print_cost_coeff if(!linked_imprinter.efficient_with(D.build_path)) coeff = 1 @@ -465,9 +465,9 @@ Nothing else in the console has ID requirements. temp_materials += " | " if (!linked_imprinter.check_mat(D, M)) check_materials = FALSE - temp_materials += " [all_materials[M]/coeff] [CallMaterialName(M)]" + temp_materials += " [all_materials[M] * coeff] [CallMaterialName(M)]" else - temp_materials += " [all_materials[M]/coeff] [CallMaterialName(M)]" + temp_materials += " [all_materials[M] * coeff] [CallMaterialName(M)]" if (check_materials) l += "[D.name][temp_materials]" else @@ -488,16 +488,16 @@ Nothing else in the console has ID requirements. var/temp_materials var/check_materials = TRUE var/all_materials = D.materials + D.reagents_list - var/coeff = linked_imprinter.efficiency_coeff + var/coeff = linked_imprinter.print_cost_coeff if(!linked_imprinter.efficient_with(D.build_path)) coeff = 1 for(var/M in all_materials) temp_materials += " | " if (!linked_imprinter.check_mat(D, M)) check_materials = FALSE - temp_materials += " [all_materials[M]/coeff] [CallMaterialName(M)]" + temp_materials += " [all_materials[M] * coeff] [CallMaterialName(M)]" else - temp_materials += " [all_materials[M]/coeff] [CallMaterialName(M)]" + temp_materials += " [all_materials[M] * coeff] [CallMaterialName(M)]" if (check_materials) l += "[D.name][temp_materials]" else diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index 002bb3d64b..12e4557121 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -10,7 +10,7 @@ // Default research tech, prevents bricking design_ids = list("basic_matter_bin", "basic_cell", "basic_scanning", "basic_capacitor", "basic_micro_laser", "micro_mani", "desttagger", "handlabel", "packagewrap", "destructive_analyzer", "circuit_imprinter", "experimentor", "rdconsole", "design_disk", "tech_disk", "rdserver", "rdservercontrol", "mechfab", - "space_heater", "beaker", "large_beaker", "bucket", "xlarge_beaker", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_Islug", "sec_dart", "sec_38", "sec_38lethal", + "space_heater", "beaker", "large_beaker", "bucket", "xlarge_beaker", "sec_shellclip", "sec_beanbag", "sec_rshot", "sec_bshot", "sec_slug", "sec_islug", "sec_dart", "sec_38", "sec_38lethal", "rglass","plasteel","plastitanium","plasmaglass","plasmareinforcedglass","titaniumglass","plastitaniumglass") /datum/techweb_node/mmi diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm index e153176cbe..16263928c4 100644 --- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm +++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm @@ -959,9 +959,10 @@ datum/status_effect/stabilized/blue/on_remove() familiar = new linked.mob_type(get_turf(owner.loc)) familiar.name = linked.mob_name familiar.del_on_death = TRUE - familiar.copy_known_languages_from(owner, FALSE) + familiar.copy_languages(owner, LANGUAGE_MASTER) if(linked.saved_mind) linked.saved_mind.transfer_to(familiar) + familiar.update_atom_languages() familiar.ckey = linked.saved_mind.key else if(familiar.mind) diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 573a735f98..65e1f80ed0 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -684,7 +684,7 @@ if(SM.flags_1 & HOLOGRAM_1) //Check to see if it's a holodeck creature to_chat(SM, "You also become depressingly aware that you are not a real creature, but instead a holoform. Your existence is limited to the parameters of the holodeck.") to_chat(user, "[SM] accepts [src] and suddenly becomes attentive and aware. It worked!") - SM.copy_known_languages_from(user, FALSE) + SM.copy_languages(user) after_success(user, SM) qdel(src) else diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm index 2192b2fddb..45b6939f42 100644 --- a/code/modules/ruins/lavaland_ruin_code.dm +++ b/code/modules/ruins/lavaland_ruin_code.dm @@ -133,7 +133,7 @@ assignedrole = "Lavaland Syndicate" /obj/effect/mob_spawn/human/lavaland_syndicate/special(mob/living/new_spawn) - new_spawn.grant_language(/datum/language/codespeak) + new_spawn.grant_language(/datum/language/codespeak, TRUE, TRUE, LANGUAGE_MIND) /datum/outfit/lavaland_syndicate name = "Lavaland Syndicate Agent" diff --git a/code/modules/surgery/advanced/lobotomy.dm b/code/modules/surgery/advanced/lobotomy.dm index a41e72b76d..2b2d11e54f 100644 --- a/code/modules/surgery/advanced/lobotomy.dm +++ b/code/modules/surgery/advanced/lobotomy.dm @@ -41,7 +41,7 @@ target.cure_all_traumas(TRAUMA_RESILIENCE_LOBOTOMY) if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed)) target.mind.remove_antag_datum(/datum/antagonist/brainwashed) - switch(rand(1,4))//Now let's see what hopefully-not-important part of the brain we cut off + switch(rand(1,6))//Now let's see what hopefully-not-important part of the brain we cut off if(1) target.gain_trauma_type(BRAIN_TRAUMA_MILD, TRAUMA_RESILIENCE_MAGIC) if(2) diff --git a/code/modules/surgery/bodyparts/robot_bodyparts.dm b/code/modules/surgery/bodyparts/robot_bodyparts.dm index a3f8b883b4..39e660203e 100644 --- a/code/modules/surgery/bodyparts/robot_bodyparts.dm +++ b/code/modules/surgery/bodyparts/robot_bodyparts.dm @@ -19,7 +19,7 @@ flags_1 = CONDUCT_1 icon_state = "borg_l_arm" status = BODYPART_ROBOTIC - + brute_reduction = 2 burn_reduction = 1 @@ -40,7 +40,7 @@ flags_1 = CONDUCT_1 icon_state = "borg_r_arm" status = BODYPART_ROBOTIC - + brute_reduction = 2 burn_reduction = 1 @@ -61,7 +61,7 @@ flags_1 = CONDUCT_1 icon_state = "borg_l_leg" status = BODYPART_ROBOTIC - + brute_reduction = 2 burn_reduction = 1 @@ -82,7 +82,7 @@ flags_1 = CONDUCT_1 icon_state = "borg_r_leg" status = BODYPART_ROBOTIC - + brute_reduction = 2 burn_reduction = 1 @@ -102,7 +102,7 @@ flags_1 = CONDUCT_1 icon_state = "borg_chest" status = BODYPART_ROBOTIC - + brute_reduction = 2 burn_reduction = 1 @@ -131,8 +131,7 @@ if(src.wired) to_chat(user, "You have already inserted wire!") return - var/obj/item/stack/cable_coil/coil = W - if (coil.use(1)) + if (W.use_tool(src, user, 0, 1)) src.wired = 1 to_chat(user, "You insert the wire.") else @@ -164,7 +163,7 @@ flags_1 = CONDUCT_1 icon_state = "borg_head" status = BODYPART_ROBOTIC - + brute_reduction = 5 burn_reduction = 4 diff --git a/code/modules/surgery/organs/tongue.dm b/code/modules/surgery/organs/tongue.dm index bcc764d00a..f8547dda6e 100644 --- a/code/modules/surgery/organs/tongue.dm +++ b/code/modules/surgery/organs/tongue.dm @@ -64,8 +64,8 @@ owner.RegisterSignal(owner, COMSIG_MOB_SAY, /mob/living/carbon/.proc/handle_tongueless_speech) return ..() -/obj/item/organ/tongue/could_speak_in_language(datum/language/dt) - return is_type_in_typecache(dt, languages_possible) +/obj/item/organ/tongue/could_speak_language(language) + return is_type_in_typecache(language, languages_possible) /obj/item/organ/tongue/lizard name = "forked tongue" @@ -141,7 +141,7 @@ /obj/item/organ/tongue/abductor/handle_speech(datum/source, list/speech_args) //Hacks var/message = speech_args[SPEECH_MESSAGE] - var/mob/living/carbon/human/user = usr + var/mob/living/carbon/human/user = source var/rendered = "[user.name]: [message]" user.log_talk(message, LOG_SAY, tag="abductor") for(var/mob/living/carbon/human/H in GLOB.alive_mob_list) @@ -260,7 +260,7 @@ maxHealth = 100 //RoboTongue! var/electronics_magic = TRUE -/obj/item/organ/tongue/robot/can_speak_in_language(datum/language/dt) +/obj/item/organ/tongue/robot/could_speak_language(language) return ..() || electronics_magic /obj/item/organ/tongue/robot/handle_speech(datum/source, list/speech_args) diff --git a/code/modules/surgery/surgery_step.dm b/code/modules/surgery/surgery_step.dm index 7127b41ee3..f574b0aea3 100644 --- a/code/modules/surgery/surgery_step.dm +++ b/code/modules/surgery/surgery_step.dm @@ -58,10 +58,9 @@ return FALSE if(tool) speed_mod = tool.toolspeed - var/skill_mod = 1 - if(user?.mind?.skill_holder) - skill_mod = SURGERY_SKILL_SPEEDUP_NUMERICAL_SCALE(user.mind.skill_holder.get_skill_value(/datum/skill/numerical/surgery)) - if(do_after(user, time * speed_mod * skill_mod, target = target)) + if(user.mind) + speed_mod = user.mind.skill_holder.action_skills_mod(/datum/skill/numerical/surgery, speed_mod, THRESHOLD_COMPETENT, FALSE) + if(do_after(user, time * speed_mod, target = target)) var/prob_chance = 100 if(implement_type) //this means it isn't a require hand or any item step. prob_chance = implements[implement_type] @@ -69,7 +68,7 @@ if((prob(prob_chance) || (iscyborg(user) && !silicons_obey_prob)) && chem_check(target) && !try_to_fail) if(success(user, target, target_zone, tool, surgery)) - user?.mind?.skill_holder?.auto_gain_experience(/datum/skill/numerical/surgery, SKILL_GAIN_SURGERY_PER_STEP) + user.mind?.skill_holder.auto_gain_experience(/datum/skill/numerical/surgery, SKILL_GAIN_SURGERY_PER_STEP) advance = TRUE else if(failure(user, target, target_zone, tool, surgery)) diff --git a/code/modules/uplink/uplink_items/uplink_devices.dm b/code/modules/uplink/uplink_items/uplink_devices.dm index cda83cf684..c5d95fdc4f 100644 --- a/code/modules/uplink/uplink_items/uplink_devices.dm +++ b/code/modules/uplink/uplink_items/uplink_devices.dm @@ -201,10 +201,9 @@ /datum/uplink_item/device_tools/stimpack name = "Stimpack" desc = "Stimpacks, the tool of many great heroes, make you nearly immune to stuns and knockdowns for about \ - 5 minutes after fully injecting yourself. Can inject yourself, or others, 5 times and through hardsuits. \ - Each injection will gives around a minute of stimulants." - item = /obj/item/reagent_containers/hypospray/medipen/stimulants - cost = 5 + 5 minutes after injection." + item = /obj/item/reagent_containers/syringe/stimulants + cost = 3 surplus = 90 /datum/uplink_item/device_tools/medkit diff --git a/config/game_options.txt b/config/game_options.txt index 4751e96d18..d81653b840 100644 --- a/config/game_options.txt +++ b/config/game_options.txt @@ -139,6 +139,20 @@ MIDROUND_ANTAG CHANGELING MIDROUND_ANTAG WIZARD #MIDROUND_ANTAG MONKEY +## Toggles for whether this mode should force antags even if not enough players have it enabled. +## If it's off, it just won't roll as many antags. +#FORCE_ANTAG_COUNT TRAITOR +#FORCE_ANTAG_COUNT TRAITORBRO +#FORCE_ANTAG_COUNT TRAITORCHAN +#FORCE_ANTAG_COUNT INTERNAL_AFFAIRS +FORCE_ANTAG_COUNT NUCLEAR +FORCE_ANTAG_COUNT REVOLUTION +FORCE_ANTAG_COUNT CULT +FORCE_ANTAG_COUNT CLOCKWORK_CULT +#FORCE_ANTAG_COUNT CHANGELING +#FORCE_ANTAG_COUNT WIZARD +#FORCE_ANTAG_COUNT MONKEY + ## Uncomment these for overrides of the minimum / maximum number of players in a round type. ## If you set any of these occasionally check to see if you still need them as the modes ## will still be actively rebalanced around the SUGGESTED populations, not your overrides. diff --git a/icons/mob/clothing/back.dmi b/icons/mob/clothing/back.dmi index 66a47d21f2..d307b5b6c9 100644 Binary files a/icons/mob/clothing/back.dmi and b/icons/mob/clothing/back.dmi differ diff --git a/icons/mob/clothing/feet.dmi b/icons/mob/clothing/feet.dmi index a0dfe6e482..2b28d06976 100644 Binary files a/icons/mob/clothing/feet.dmi and b/icons/mob/clothing/feet.dmi differ diff --git a/icons/mob/clothing/feet_digi.dmi b/icons/mob/clothing/feet_digi.dmi index 626c67a71c..7815f3d0a4 100644 Binary files a/icons/mob/clothing/feet_digi.dmi and b/icons/mob/clothing/feet_digi.dmi differ diff --git a/icons/mob/clothing/head.dmi b/icons/mob/clothing/head.dmi index 3c5dfe5012..85cb1e0c0a 100644 Binary files a/icons/mob/clothing/head.dmi and b/icons/mob/clothing/head.dmi differ diff --git a/icons/mob/clothing/mask.dmi b/icons/mob/clothing/mask.dmi index ee36c59209..13f288677f 100644 Binary files a/icons/mob/clothing/mask.dmi and b/icons/mob/clothing/mask.dmi differ diff --git a/icons/mob/clothing/mask_muzzled.dmi b/icons/mob/clothing/mask_muzzled.dmi index ed74796c03..0a10f1edbe 100644 Binary files a/icons/mob/clothing/mask_muzzled.dmi and b/icons/mob/clothing/mask_muzzled.dmi differ diff --git a/icons/mob/inhands/equipment/security_lefthand.dmi b/icons/mob/inhands/equipment/security_lefthand.dmi index 01f8e2ca27..d5b32d7c37 100644 Binary files a/icons/mob/inhands/equipment/security_lefthand.dmi and b/icons/mob/inhands/equipment/security_lefthand.dmi differ diff --git a/icons/mob/inhands/equipment/security_righthand.dmi b/icons/mob/inhands/equipment/security_righthand.dmi index d2126fe22f..1c8c9b0dfb 100644 Binary files a/icons/mob/inhands/equipment/security_righthand.dmi and b/icons/mob/inhands/equipment/security_righthand.dmi differ diff --git a/icons/obj/ammo.dmi b/icons/obj/ammo.dmi index a26b01883e..e0b02d2adc 100644 Binary files a/icons/obj/ammo.dmi and b/icons/obj/ammo.dmi differ diff --git a/icons/obj/chess.dmi b/icons/obj/chess.dmi index 191eed8843..09d9c766fd 100644 Binary files a/icons/obj/chess.dmi and b/icons/obj/chess.dmi differ diff --git a/icons/obj/clothing/masks.dmi b/icons/obj/clothing/masks.dmi index 0590104c30..6bae5154ac 100644 Binary files a/icons/obj/clothing/masks.dmi and b/icons/obj/clothing/masks.dmi differ diff --git a/icons/obj/food/burgerbread.dmi b/icons/obj/food/burgerbread.dmi index 5ee3db49e9..414930ac25 100644 Binary files a/icons/obj/food/burgerbread.dmi and b/icons/obj/food/burgerbread.dmi differ diff --git a/icons/obj/food/food.dmi b/icons/obj/food/food.dmi index f5e2dc5692..9affc07f88 100644 Binary files a/icons/obj/food/food.dmi and b/icons/obj/food/food.dmi differ diff --git a/modular_citadel/icons/obj/genitals/breasts.dmi b/icons/obj/genitals/breasts.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/breasts.dmi rename to icons/obj/genitals/breasts.dmi diff --git a/modular_citadel/icons/obj/genitals/breasts_onmob.dmi b/icons/obj/genitals/breasts_onmob.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/breasts_onmob.dmi rename to icons/obj/genitals/breasts_onmob.dmi diff --git a/modular_citadel/icons/obj/genitals/dildo.dmi b/icons/obj/genitals/dildo.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/dildo.dmi rename to icons/obj/genitals/dildo.dmi diff --git a/modular_citadel/icons/obj/genitals/effects.dmi b/icons/obj/genitals/effects.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/effects.dmi rename to icons/obj/genitals/effects.dmi diff --git a/modular_citadel/icons/obj/genitals/hud.dmi b/icons/obj/genitals/hud.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/hud.dmi rename to icons/obj/genitals/hud.dmi diff --git a/modular_citadel/icons/obj/genitals/onahole.dmi b/icons/obj/genitals/onahole.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/onahole.dmi rename to icons/obj/genitals/onahole.dmi diff --git a/modular_citadel/icons/obj/genitals/penis.dmi b/icons/obj/genitals/penis.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/penis.dmi rename to icons/obj/genitals/penis.dmi diff --git a/modular_citadel/icons/obj/genitals/penis_onmob.dmi b/icons/obj/genitals/penis_onmob.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/penis_onmob.dmi rename to icons/obj/genitals/penis_onmob.dmi diff --git a/modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi b/icons/obj/genitals/taur_penis_onmob.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/taur_penis_onmob.dmi rename to icons/obj/genitals/taur_penis_onmob.dmi diff --git a/modular_citadel/icons/obj/genitals/testicles.dmi b/icons/obj/genitals/testicles.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/testicles.dmi rename to icons/obj/genitals/testicles.dmi diff --git a/modular_citadel/icons/obj/genitals/testicles_onmob.dmi b/icons/obj/genitals/testicles_onmob.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/testicles_onmob.dmi rename to icons/obj/genitals/testicles_onmob.dmi diff --git a/modular_citadel/icons/obj/genitals/vagina.dmi b/icons/obj/genitals/vagina.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/vagina.dmi rename to icons/obj/genitals/vagina.dmi diff --git a/modular_citadel/icons/obj/genitals/vagina_onmob.dmi b/icons/obj/genitals/vagina_onmob.dmi similarity index 100% rename from modular_citadel/icons/obj/genitals/vagina_onmob.dmi rename to icons/obj/genitals/vagina_onmob.dmi diff --git a/icons/obj/items_and_weapons.dmi b/icons/obj/items_and_weapons.dmi index eee164cead..c843afca5f 100644 Binary files a/icons/obj/items_and_weapons.dmi and b/icons/obj/items_and_weapons.dmi differ diff --git a/icons/obj/monitors.dmi b/icons/obj/monitors.dmi index 5e91660e87..580d78900d 100644 Binary files a/icons/obj/monitors.dmi and b/icons/obj/monitors.dmi differ diff --git a/icons/obj/objects.dmi b/icons/obj/objects.dmi index c8927edde4..5ad6c1cb3b 100644 Binary files a/icons/obj/objects.dmi and b/icons/obj/objects.dmi differ diff --git a/icons/turf/floors.dmi b/icons/turf/floors.dmi index c8675209c4..d24efa0625 100644 Binary files a/icons/turf/floors.dmi and b/icons/turf/floors.dmi differ diff --git a/modular_citadel/code/modules/language/sylvan.dm b/modular_citadel/code/modules/language/sylvan.dm index c9458bb4cf..e69de29bb2 100644 --- a/modular_citadel/code/modules/language/sylvan.dm +++ b/modular_citadel/code/modules/language/sylvan.dm @@ -1,23 +0,0 @@ -// The language of the vinebings. Yes, it's a shameless ripoff of elvish. -/datum/language/sylvan - name = "Sylvan" - desc = "A complicated, ancient language spoken by vine like beings." - speech_verb = "expresses" - ask_verb = "inquires" - exclaim_verb = "declares" - key = "h" - space_chance = 20 - syllables = list( - "fii", "sii", "rii", "rel", "maa", "ala", "san", "tol", "tok", "dia", "eres", - "fal", "tis", "bis", "qel", "aras", "losk", "rasa", "eob", "hil", "tanl", "aere", - "fer", "bal", "pii", "dala", "ban", "foe", "doa", "cii", "uis", "mel", "wex", - "incas", "int", "elc", "ent", "aws", "qip", "nas", "vil", "jens", "dila", "fa", - "la", "re", "do", "ji", "ae", "so", "qe", "ce", "na", "mo", "ha", "yu" - ) - icon = 'icons/obj/hydroponics/harvest.dmi' - icon_state = "lily" - default_priority = 90 - -/datum/language_holder/venus - languages = list(/datum/language/common, /datum/language/sylvan, /datum/language/machine) - only_speaks_language = /datum/language/sylvan diff --git a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm index f59d18686a..d5d1e56485 100644 --- a/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm +++ b/modular_citadel/code/modules/mob/living/silicon/robot/dogborg_equipment.dm @@ -434,7 +434,7 @@ SLEEPER CODE IS IN game/objects/items/devices/dogborg_sleeper.dm ! if(hit_atom) if(isliving(hit_atom)) var/mob/living/L = hit_atom - if(L.run_block(0, "the [name]", src, ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS) + if(L.mob_run_block(0, "the [name]", src, ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS) DefaultCombatKnockdown(15, 1, 1) else L.visible_message("[src] pounces on [L]!", "[src] pounces on you!") diff --git a/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm b/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm index 319cad1714..277a2e0a79 100644 --- a/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm +++ b/modular_citadel/code/modules/reagents/chemistry/reagents/SDGF.dm @@ -110,7 +110,7 @@ IMPORTANT FACTORS TO CONSIDER WHILE BALANCING to_chat(M, "You feel a strange sensation building in your mind as you realise there's two of you, before you get a chance to think about it, you suddenly split from your old body, and find yourself face to face with yourself.") M.visible_message("[M] suddenly shudders, and splits into two identical twins!") - SM.copy_known_languages_from(M, FALSE) + SM.copy_languages(M, LANGUAGE_MIND) playerClone = TRUE M.next_move_modifier = 1 M.nutrition -= 500 diff --git a/modular_citadel/code/modules/reagents/reagents/cit_reagents.dm b/modular_citadel/code/modules/reagents/reagents/cit_reagents.dm index d2a063fd4e..17de8c806d 100644 --- a/modular_citadel/code/modules/reagents/reagents/cit_reagents.dm +++ b/modular_citadel/code/modules/reagents/reagents/cit_reagents.dm @@ -28,7 +28,7 @@ gender = PLURAL density = 0 layer = ABOVE_NORMAL_TURF_LAYER - icon = 'modular_citadel/icons/obj/genitals/effects.dmi' + icon = 'icons/obj/genitals/effects.dmi' icon_state = "semen1" random_icon_states = list("semen1", "semen2", "semen3", "semen4") @@ -59,7 +59,7 @@ gender = PLURAL density = 0 layer = ABOVE_NORMAL_TURF_LAYER - icon = 'modular_citadel/icons/obj/genitals/effects.dmi' + icon = 'icons/obj/genitals/effects.dmi' icon_state = "fem1" random_icon_states = list("fem1", "fem2", "fem3", "fem4") blood_state = null @@ -92,8 +92,7 @@ /datum/reagent/drug/aphrodisiac name = "Crocin" description = "Naturally found in the crocus and gardenia flowers, this drug acts as a natural and safe aphrodisiac." - taste_description = "strawberry roofies" - taste_mult = 2 //Hide the roofies in stronger flavors + taste_description = "strawberries" color = "#FFADFF"//PINK, rgb(255, 173, 255) can_synth = FALSE diff --git a/modular_citadel/icons/mob/inhands/stunsword_left.dmi b/modular_citadel/icons/mob/inhands/stunsword_left.dmi index 0ecc02d31a..02dfe2b915 100644 Binary files a/modular_citadel/icons/mob/inhands/stunsword_left.dmi and b/modular_citadel/icons/mob/inhands/stunsword_left.dmi differ diff --git a/modular_citadel/icons/mob/inhands/stunsword_right.dmi b/modular_citadel/icons/mob/inhands/stunsword_right.dmi index 76fa4d57c9..50e76d660b 100644 Binary files a/modular_citadel/icons/mob/inhands/stunsword_right.dmi and b/modular_citadel/icons/mob/inhands/stunsword_right.dmi differ diff --git a/modular_citadel/icons/obj/food/food.dmi b/modular_citadel/icons/obj/food/food.dmi deleted file mode 100644 index da9a6c365f..0000000000 Binary files a/modular_citadel/icons/obj/food/food.dmi and /dev/null differ diff --git a/modular_citadel/icons/obj/items_and_weapons.dmi b/modular_citadel/icons/obj/items_and_weapons.dmi deleted file mode 100644 index 3b1d894d96..0000000000 Binary files a/modular_citadel/icons/obj/items_and_weapons.dmi and /dev/null differ diff --git a/modular_citadel/icons/obj/objects.dmi b/modular_citadel/icons/obj/objects.dmi deleted file mode 100644 index 55a6867303..0000000000 Binary files a/modular_citadel/icons/obj/objects.dmi and /dev/null differ diff --git a/modular_citadel/icons/obj/stunsword.dmi b/modular_citadel/icons/obj/stunsword.dmi deleted file mode 100644 index bfe4b45cd9..0000000000 Binary files a/modular_citadel/icons/obj/stunsword.dmi and /dev/null differ diff --git a/tgstation.dme b/tgstation.dme index d61a1c4ef9..ae904d4d0b 100755 --- a/tgstation.dme +++ b/tgstation.dme @@ -129,7 +129,8 @@ #include "code\__DEFINES\misc\return_values.dm" #include "code\__DEFINES\mobs\slowdowns.dm" #include "code\__DEFINES\research\stock_parts.dm" -#include "code\__DEFINES\skills\skills.dm" +#include "code\__DEFINES\skills\defines.dm" +#include "code\__DEFINES\skills\helpers.dm" #include "code\__HELPERS\_cit_helpers.dm" #include "code\__HELPERS\_lists.dm" #include "code\__HELPERS\_logging.dm" @@ -582,6 +583,7 @@ #include "code\datums\skills\_check_skills.dm" #include "code\datums\skills\_skill.dm" #include "code\datums\skills\_skill_holder.dm" +#include "code\datums\skills\engineering.dm" #include "code\datums\skills\medical.dm" #include "code\datums\status_effects\buffs.dm" #include "code\datums\status_effects\debuffs.dm" @@ -1561,6 +1563,15 @@ #include "code\modules\antagonists\wizard\equipment\soulstone.dm" #include "code\modules\antagonists\wizard\equipment\spellbook.dm" #include "code\modules\antagonists\xeno\xeno.dm" +#include "code\modules\arousal\arousal.dm" +#include "code\modules\arousal\genitals.dm" +#include "code\modules\arousal\genitals_sprite_accessories.dm" +#include "code\modules\arousal\organs\breasts.dm" +#include "code\modules\arousal\organs\penis.dm" +#include "code\modules\arousal\organs\testicles.dm" +#include "code\modules\arousal\organs\vagina.dm" +#include "code\modules\arousal\organs\womb.dm" +#include "code\modules\arousal\toys\dildos.dm" #include "code\modules\assembly\assembly.dm" #include "code\modules\assembly\bomb.dm" #include "code\modules\assembly\doorcontrol.dm" @@ -2141,6 +2152,7 @@ #include "code\modules\language\ratvarian.dm" #include "code\modules\language\slime.dm" #include "code\modules\language\swarmer.dm" +#include "code\modules\language\sylvan.dm" #include "code\modules\language\vampiric.dm" #include "code\modules\language\xenocommon.dm" #include "code\modules\library\lib_codex_gigas.dm" @@ -3304,15 +3316,6 @@ #include "modular_citadel\code\modules\admin\chat_commands.dm" #include "modular_citadel\code\modules\admin\holder2.dm" #include "modular_citadel\code\modules\admin\secrets.dm" -#include "modular_citadel\code\modules\arousal\arousal.dm" -#include "modular_citadel\code\modules\arousal\genitals.dm" -#include "modular_citadel\code\modules\arousal\genitals_sprite_accessories.dm" -#include "modular_citadel\code\modules\arousal\organs\breasts.dm" -#include "modular_citadel\code\modules\arousal\organs\penis.dm" -#include "modular_citadel\code\modules\arousal\organs\testicles.dm" -#include "modular_citadel\code\modules\arousal\organs\vagina.dm" -#include "modular_citadel\code\modules\arousal\organs\womb.dm" -#include "modular_citadel\code\modules\arousal\toys\dildos.dm" #include "modular_citadel\code\modules\client\client_defines.dm" #include "modular_citadel\code\modules\client\client_procs.dm" #include "modular_citadel\code\modules\client\preferences.dm" @@ -3340,7 +3343,6 @@ #include "modular_citadel\code\modules\custom_loadout\custom_items.dm" #include "modular_citadel\code\modules\custom_loadout\load_to_mob.dm" #include "modular_citadel\code\modules\custom_loadout\read_from_file.dm" -#include "modular_citadel\code\modules\language\sylvan.dm" #include "modular_citadel\code\modules\mentor\dementor.dm" #include "modular_citadel\code\modules\mentor\follow.dm" #include "modular_citadel\code\modules\mentor\mentor.dm" diff --git a/tgui-next/packages/tgui/interfaces/LanguageMenu.js b/tgui-next/packages/tgui/interfaces/LanguageMenu.js index c3b9fb1963..29d21e73f8 100644 --- a/tgui-next/packages/tgui/interfaces/LanguageMenu.js +++ b/tgui-next/packages/tgui/interfaces/LanguageMenu.js @@ -86,7 +86,9 @@ export const LanguageMenu = props => { {' '} Key: ,{language.key} {' '} - {!!language.shadow && '(gained from mob)'} + {language.can_understand + ? 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t=e.state,n=t.config,r=t.data,u=n.ref,d=r.supplies||{};return(0,o.createFragment)([(0,o.createComponentVNode)(2,c.InterfaceLockNoticeBox,{siliconUser:r.siliconUser,locked:r.locked,onLockStatusChange:function(){return(0,a.act)(u,"lock")},accessText:"a QM-level ID card"}),!r.locked&&(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Section,{title:"Cargo Express",buttons:(0,o.createComponentVNode)(2,i.Box,{inline:!0,bold:!0,children:[(0,o.createComponentVNode)(2,i.AnimatedNumber,{value:Math.round(r.points)})," credits"]}),children:(0,o.createComponentVNode)(2,i.LabeledList,{children:[(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Landing Location",children:[(0,o.createComponentVNode)(2,i.Button,{content:"Cargo Bay",selected:!r.usingBeacon,onClick:function(){return(0,a.act)(u,"LZCargo")}}),(0,o.createComponentVNode)(2,i.Button,{selected:r.usingBeacon,disabled:!r.hasBeacon,onClick:function(){return(0,a.act)(u,"LZBeacon")},children:[r.beaconzone," 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n("readapt")}}),children:i.genetic_points_remaining})})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:c.map((function(e){return(0,o.createComponentVNode)(2,a.LabeledList.Item,{className:"candystripe",label:e.name,buttons:(0,o.createFragment)([e.dna_cost," ",(0,o.createComponentVNode)(2,a.Button,{content:e.owned?"Evolved":"Evolve",selected:e.owned,onClick:function(){return n("evolve",{name:e.name})}})],0),children:[e.desc,(0,o.createComponentVNode)(2,a.Box,{color:"good",children:e.helptext})]},e.name)}))})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CentcomPodLauncher=void 0;var o=n(1),r=(n(23),n(3)),a=n(2);t.CentcomPodLauncher=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.NoticeBox,{children:"To use this, simply spawn the atoms you want in one of the five Centcom Supplypod Bays. Items in the bay will then be launched inside your supplypod, one turf-full at a time! You can optionally use the following buttons to configure how the supplypod acts."}),(0,o.createComponentVNode)(2,a.Section,{title:"Centcom Pod Customization (To be used against Helen Weinstein)",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Supply Bay",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bay #1",selected:1===i.bayNumber,onClick:function(){return n("bay1")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #2",selected:2===i.bayNumber,onClick:function(){return n("bay2")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #3",selected:3===i.bayNumber,onClick:function(){return n("bay3")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #4",selected:4===i.bayNumber,onClick:function(){return n("bay4")}}),(0,o.createComponentVNode)(2,a.Button,{content:"ERT Bay",selected:5===i.bayNumber,tooltip:"This bay is located on the western edge of CentCom. Its the\nglass room directly west of where ERT spawn, and south of the\nCentCom ferry. Useful for launching ERT/Deathsquads/etc. onto\nthe station via drop pods.",onClick:function(){return n("bay5")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Teleport to",children:[(0,o.createComponentVNode)(2,a.Button,{content:i.bay,onClick:function(){return n("teleportCentcom")}}),(0,o.createComponentVNode)(2,a.Button,{content:i.oldArea?i.oldArea:"Where you were",disabled:!i.oldArea,onClick:function(){return n("teleportBack")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Clone Mode",children:(0,o.createComponentVNode)(2,a.Button,{content:"Launch Clones",selected:i.launchClone,tooltip:"Choosing this will create a duplicate of the item to be\nlaunched in Centcom, allowing you to send one type of item\nmultiple times. Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. Dont worry, supply-pods are explosion-proof!",onClick:function(){return n("explosionCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Adminbus",selected:2===i.explosionChoice,tooltip:"This will cause a maxcap explosion (dependent on server\nconfig) to occur as soon as the supplypod lands. Dont worry,\nsupply-pods are explosion-proof!",onClick:function(){return n("explosionBus")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Damage",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Damage",selected:1===i.damageChoice,tooltip:"Anyone caught under the pod when it lands will be dealt\nthis amount of brute damage. Sucks to be them!",onClick:function(){return n("damageCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gib",selected:2===i.damageChoice,tooltip:"This will attempt to gib any mob caught under the pod when\nit lands, as well as dealing a nice 5000 brute damage. Ya\nknow, just to be sure!",onClick:function(){return n("damageGib")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Effects",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Stun",selected:i.effectStun,tooltip:"Anyone who is on the turf when the supplypod is launched\nwill be stunned until the supplypod lands. They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. Combos well with the "Invisible"\nstyle. Sneak attack, go!',onClick:function(){return n("effectStealth")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Quiet",selected:i.effectQuiet,tooltip:"This will keep the supplypod from making any sounds, except\nfor those specifically set by admins in the Sound section.",onClick:function(){return n("effectQuiet")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Reverse Mode",selected:i.effectReverse,tooltip:"This pod will not send any items. Instead, after landing,\nthe supplypod will close (similar to a normal closet closing),\nand then launch back to the right centcom bay to drop off any\nnew contents.",onClick:function(){return n("effectReverse")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile Mode",selected:i.effectMissile,tooltip:"This pod will not send any items. Instead, it will immediately\ndelete after landing (Similar visually to setting openDelay\n& departDelay to 0, but this looks nicer). Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. Smiting does this automatically!",onClick:function(){return n("effectTarget")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Name/Desc",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Name/Desc",selected:i.effectName,tooltip:"Allows you to add a custom name and description.",onClick:function(){return n("effectName")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Alert Ghosts",selected:i.effectAnnounce,tooltip:"Alerts ghosts when a pod is launched. Useful if some dumb\nshit is aboutta come outta the pod.",onClick:function(){return n("effectAnnounce")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Sound",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Sound",selected:i.fallingSound,tooltip:"Choose a sound to play as the pod falls. Note that for this\nto work right you should know the exact length of the sound,\nin seconds.",onClick:function(){return n("fallSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Sound",selected:i.landingSound,tooltip:"Choose a sound to play when the pod lands.",onClick:function(){return n("landingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Sound",selected:i.openingSound,tooltip:"Choose a sound to play when the pod opens.",onClick:function(){return n("openingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Sound",selected:i.leavingSound,tooltip:"Choose a sound to play when the pod departs (whether that be\ndelection in the case of a bluespace pod, or leaving for\ncentcom for a reversing pod).",onClick:function(){return n("leavingSound")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Admin Sound Volume",selected:i.soundVolume,tooltip:"Choose the volume for the sound to play at. Default values\nare between 1 and 100, but hey, do whatever. Im a tooltip,\nnot a cop.",onClick:function(){return n("soundVolume")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Timers",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Duration",selected:4!==i.fallDuration,tooltip:"Set how long the animation for the pod falling lasts. Create\ndramatic, slow falling pods!",onClick:function(){return n("fallDuration")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Time",selected:20!==i.landingDelay,tooltip:"Choose the amount of time it takes for the supplypod to hit\nthe station. By default this value is 0.5 seconds.",onClick:function(){return n("landingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Time",selected:30!==i.openingDelay,tooltip:"Choose the amount of time it takes for the supplypod to open\nafter landing. Useful for giving whatevers inside the pod a\nnice dramatic entrance! By default this value is 3 seconds.",onClick:function(){return n("openingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Time",selected:30!==i.departureDelay,tooltip:"Choose the amount of time it takes for the supplypod to leave\nafter landing. By default this value is 3 seconds.",onClick:function(){return n("departureDelay")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Standard",selected:1===i.styleChoice,tooltip:"Same color scheme as the normal station-used supplypods",onClick:function(){return n("styleStandard")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Advanced",selected:2===i.styleChoice,tooltip:"The same as the stations upgraded blue-and-white\nBluespace Supplypods",onClick:function(){return n("styleBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Syndicate",selected:4===i.styleChoice,tooltip:"A menacing black and blood-red. Great for sending meme-ops\nin style!",onClick:function(){return n("styleSyndie")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Deathsquad",selected:5===i.styleChoice,tooltip:"A menacing black and dark blue. Great for sending deathsquads\nin style!",onClick:function(){return n("styleBlue")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Cult Pod",selected:6===i.styleChoice,tooltip:"A blood and rune covered cult pod!",onClick:function(){return n("styleCult")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile",selected:7===i.styleChoice,tooltip:"A large missile. Combos well with a missile mode, so the\nmissile doesnt stick around after landing.",onClick:function(){return n("styleMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Syndicate Missile",selected:8===i.styleChoice,tooltip:"A large blood-red missile. Combos well with missile mode,\nso the missile doesnt stick around after landing.",onClick:function(){return n("styleSMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Supply Crate",selected:9===i.styleChoice,tooltip:"A large, dark-green military supply crate.",onClick:function(){return n("styleBox")}}),(0,o.createComponentVNode)(2,a.Button,{content:"HONK",selected:10===i.styleChoice,tooltip:"A colorful, clown inspired look.",onClick:function(){return n("styleHONK")}}),(0,o.createComponentVNode)(2,a.Button,{content:"~Fruit",selected:11===i.styleChoice,tooltip:"For when an orange is angry",onClick:function(){return n("styleFruit")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Invisible",selected:12===i.styleChoice,tooltip:'Makes the supplypod invisible! Useful for when you want to\nuse this feature with a gateway or something. Combos well\nwith the "Stealth" and "Quiet Landing" effects.',onClick:function(){return n("styleInvisible")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gondola",selected:13===i.styleChoice,tooltip:"This gondola can control when he wants to deliver his supplies\nif he has a smart enough mind, so offer up his body to ghosts\nfor maximum enjoyment. (Make sure to turn off bluespace and\nset a arbitrarily high open-time if you do!",onClick:function(){return n("styleGondola")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Show Contents (See Through Pod)",selected:14===i.styleChoice,tooltip:"By selecting this, the pod will instead look like whatevers\ninside it (as if it were the contents falling by themselves,\nwithout a pod). Useful for launching mechs at the station\nand standing tall as they soar in from the heavens.",onClick:function(){return n("styleSeeThrough")}})]})]})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:i.numObjects+" turfs in "+i.bay,buttons:(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Button,{content:"undo Pody Bay",tooltip:"Manually undoes the possible things to launch in the\npod bay.",onClick:function(){return n("undo")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Enter Launch Mode",selected:i.giveLauncher,tooltip:"THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN",onClick:function(){return n("giveLauncher")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Clear Selected Bay",color:"bad",tooltip:"This will delete all objs and mobs from the selected bay.",tooltipPosition:"left",onClick:function(){return n("clearBay")}})],4)})})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.ChemAcclimator=void 0;var o=n(1),r=n(3),a=n(2);t.ChemAcclimator=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Section,{title:"Acclimator",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Current Temperature",children:[i.chem_temp," K"]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Target Temperature",children:(0,o.createComponentVNode)(2,a.NumberInput,{value:i.target_temperature,unit:"K",width:"59px",minValue:0,maxValue:1e3,step:5,stepPixelSize:2,onChange:function(e,t){return n("set_target_temperature",{temperature:t})}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Acceptable Temp. 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Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. 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Ya\nknow, just to be sure!",onClick:function(){return n("damageGib")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Effects",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Stun",selected:i.effectStun,tooltip:"Anyone who is on the turf when the supplypod is launched\nwill be stunned until the supplypod lands. They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. 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Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. 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