Update friday13th.dm
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@@ -1,22 +1,3 @@
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// Basically, cut the event frequency in half to simulate unluckiness.
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/datum/round_event_control/fridaythethirteen
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name = "Friday the 13th"
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holidayID = FRIDAY_13TH
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typepath = /datum/round_event/fridaythethirteen
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weight = -1
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max_occurrences = 1
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earliest_start = 0
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/datum/round_event/fridaythethirteen/start()
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//Very unlucky, cut the frequency of events in half.
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events.frequency_lower /= 2
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events.frequency_upper /= 2
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/datum/round_event/fridaythethirteen/announce()
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for(var/mob/living/L in player_list)
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=======
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// Basically, cut the event frequency in half to simulate unluckiness.
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// Basically, cut the event frequency in half to simulate unluckiness.
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/datum/round_event_control/fridaythethirteen
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/datum/round_event_control/fridaythethirteen
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@@ -34,5 +15,4 @@
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/datum/round_event/fridaythethirteen/announce(fake)
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/datum/round_event/fridaythethirteen/announce(fake)
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for(var/mob/living/L in player_list)
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for(var/mob/living/L in player_list)
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>>>>>>> 3093d86... Makes false alarm use more explicit in event code. (#32559)
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to_chat(L, "<span class='warning'>You are feeling unlucky today.</span>")
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to_chat(L, "<span class='warning'>You are feeling unlucky today.</span>")
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