Merge branch 'master' into upstream-merge-31077
This commit is contained in:
@@ -12,6 +12,7 @@
|
||||
#define HIGH_TURF_LAYER 2.03
|
||||
#define ABOVE_OPEN_TURF_LAYER 2.04
|
||||
#define CLOSED_TURF_LAYER 2.05
|
||||
#define BULLET_HOLE_LAYER 2.06
|
||||
#define ABOVE_NORMAL_TURF_LAYER 2.08
|
||||
#define LATTICE_LAYER 2.2
|
||||
#define DISPOSAL_PIPE_LAYER 2.3
|
||||
|
||||
@@ -474,7 +474,7 @@
|
||||
#error Remie said that lummox was adding a way to get a lists
|
||||
#error contents via list.values, if that is true remove this
|
||||
#error otherwise, update the version and bug lummox
|
||||
#elseif
|
||||
#endif
|
||||
//Flattens a keyed list into a list of it's contents
|
||||
/proc/flatten_list(list/key_list)
|
||||
if(!islist(key_list))
|
||||
|
||||
@@ -502,28 +502,12 @@ Turf and target are separate in case you want to teleport some distance from a t
|
||||
var/y=arcsin(x/sqrt(1+x*x))
|
||||
return y
|
||||
|
||||
/atom/proc/GetAllContents(list/ignore_typecache)
|
||||
var/list/processing_list = list(src)
|
||||
var/list/assembled = list()
|
||||
if(ignore_typecache) //If there's a typecache, use it.
|
||||
while(processing_list.len)
|
||||
var/atom/A = processing_list[1]
|
||||
processing_list -= A
|
||||
if(ignore_typecache[A.type])
|
||||
continue
|
||||
processing_list |= (A.contents - assembled)
|
||||
assembled |= A
|
||||
|
||||
else //If there's none, only make this check once for performance.
|
||||
while(processing_list.len)
|
||||
var/atom/A = processing_list[1]
|
||||
processing_list -= A
|
||||
|
||||
processing_list |= (A.contents - assembled)
|
||||
|
||||
assembled |= A
|
||||
|
||||
return assembled
|
||||
/atom/proc/GetAllContents(list/output=list())
|
||||
. = output
|
||||
output += src
|
||||
for(var/i in 1 to contents.len)
|
||||
var/atom/thing = contents[i]
|
||||
thing.GetAllContents(output)
|
||||
|
||||
//Step-towards method of determining whether one atom can see another. Similar to viewers()
|
||||
/proc/can_see(atom/source, atom/target, length=5) // I couldnt be arsed to do actual raycasting :I This is horribly inaccurate.
|
||||
|
||||
@@ -33,6 +33,8 @@ GLOBAL_LIST_EMPTY(department_security_spawns) //list of all department security
|
||||
GLOBAL_LIST_EMPTY(generic_event_spawns) //list of all spawns for events
|
||||
|
||||
GLOBAL_LIST_EMPTY(wizardstart)
|
||||
GLOBAL_LIST_EMPTY(nukeop_start)
|
||||
GLOBAL_LIST_EMPTY(nukeop_leader_start)
|
||||
GLOBAL_LIST_EMPTY(newplayer_start)
|
||||
GLOBAL_LIST_EMPTY(prisonwarp) //prisoners go to these
|
||||
GLOBAL_LIST_EMPTY(holdingfacility) //captured people go here
|
||||
|
||||
@@ -172,6 +172,27 @@
|
||||
spread = 30 //should be 40 for XCOM memes, but since its adminspawn only, might as well make it useable
|
||||
recoil = 1
|
||||
|
||||
///toy memes///
|
||||
|
||||
/obj/item/ammo_box/magazine/toy/x9
|
||||
name = "foam force X9 magazine"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "toy9magazine"
|
||||
max_ammo = 30
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/gun/ballistic/automatic/x9/toy
|
||||
name = "donksoft X9"
|
||||
desc = "An old but reliable assault rifle made for combat against unknown enemies. Appears to be hastily converted. Ages 8 and up."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "toy9"
|
||||
can_suppress = 0
|
||||
needs_permit = 0
|
||||
mag_type = /obj/item/ammo_box/magazine/toy/x9
|
||||
casing_ejector = 0
|
||||
spread = 45 //MAXIMUM XCOM MEMES (actually that'd be 90 spread)
|
||||
|
||||
|
||||
////////XCOM2 Magpistol/////////
|
||||
|
||||
//////projectiles//////
|
||||
@@ -213,7 +234,7 @@
|
||||
|
||||
//////magazines/////
|
||||
|
||||
/obj/item/ammo_box/magazine/mmags
|
||||
/obj/item/ammo_box/magazine/mmag/small
|
||||
name = "magpistol magazine (non-lethal disabler)"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "nlmagmag"
|
||||
@@ -223,7 +244,7 @@
|
||||
max_ammo = 7
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/mmags/lethal
|
||||
/obj/item/ammo_box/magazine/mmag/small/lethal
|
||||
name = "magpistol magazine (lethal)"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "smallmagmag"
|
||||
@@ -239,7 +260,7 @@
|
||||
icon_state = "magpistol"
|
||||
force = 10
|
||||
fire_sound = 'sound/weapons/magpistol.ogg'
|
||||
mag_type = /obj/item/ammo_box/magazine/mmags
|
||||
mag_type = /obj/item/ammo_box/magazine/mmag/small
|
||||
can_suppress = 0
|
||||
casing_ejector = 0
|
||||
fire_delay = 5
|
||||
@@ -276,7 +297,7 @@
|
||||
req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5, "syndicate" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 4000, MAT_SILVER = 500)
|
||||
build_path = /obj/item/ammo_box/magazine/mmags/lethal
|
||||
build_path = /obj/item/ammo_box/magazine/mmag/small/lethal
|
||||
category = list("Ammo")
|
||||
|
||||
/datum/design/mag_magpistol/nl
|
||||
@@ -285,7 +306,7 @@
|
||||
id = "mag_magpistol_nl"
|
||||
req_tech = list("combat" = 5, "magnets" = 6, "materials" = 5)
|
||||
materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250)
|
||||
build_path = /obj/item/ammo_box/magazine/mmags
|
||||
build_path = /obj/item/ammo_box/magazine/mmag/small
|
||||
|
||||
//////toy memes/////
|
||||
|
||||
@@ -339,3 +360,412 @@
|
||||
materials = list(MAT_METAL = 7500, MAT_GLASS = 1000)
|
||||
build_path = /obj/item/gun/ballistic/shotgun/toy/mag
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
//////Magrifle//////
|
||||
|
||||
///projectiles///
|
||||
|
||||
/obj/item/projectile/bullet/magrifle
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magjectile-large"
|
||||
damage = 30
|
||||
armour_penetration = 25
|
||||
light_range = 3
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/projectile/bullet/nlmagrifle //non-lethal boolets
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magjectile-large-nl"
|
||||
damage = 5
|
||||
knockdown = 30
|
||||
stamina = 75
|
||||
armour_penetration = 0
|
||||
light_range = 3
|
||||
light_color = LIGHT_COLOR_BLUE
|
||||
|
||||
///ammo casings///
|
||||
|
||||
/obj/item/ammo_casing/caseless/amagm
|
||||
desc = "A large ferromagnetic slug intended to be launched out of a compatible weapon."
|
||||
caliber = "magm"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/magrifle
|
||||
|
||||
/obj/item/ammo_casing/caseless/anlmagm
|
||||
desc = "A large, specialized ferromagnetic slug designed with a less-than-lethal payload."
|
||||
caliber = "magm"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mag-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/nlmagrifle
|
||||
|
||||
///magazines///
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag/
|
||||
name = "magrifle magazine (non-lethal disabler)"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mediummagmag"
|
||||
origin_tech = "magnets=6"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/anlmagm
|
||||
caliber = "magm"
|
||||
max_ammo = 15
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/mmag/lethal
|
||||
name = "magrifle magazine (lethal)"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "mediummagmag"
|
||||
origin_tech = "combat=6"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/amagm
|
||||
|
||||
///the gun itself///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/magrifle
|
||||
name = "\improper Magnetic Rifle"
|
||||
desc = "A simple upscalling of the technologies used in the magpistol, the magrifle is capable of firing slightly larger slugs in bursts. Compatible with the magpistol's slugs."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magrifle"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=6;engineering=6;magnets=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/mmag
|
||||
fire_sound = 'sound/weapons/magrifle.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 3
|
||||
fire_delay = 2
|
||||
spread = 15
|
||||
recoil = 1
|
||||
casing_ejector = 0
|
||||
|
||||
///research///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/magrifle/nopin
|
||||
pin = null
|
||||
|
||||
/datum/design/magrifle
|
||||
name = "Magrifle"
|
||||
desc = "An upscaled Magpistol in rifle form."
|
||||
id = "magrifle"
|
||||
req_tech = list("combat" = 7, "magnets" = 7, "powerstorage" = 7)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000)
|
||||
build_path = /obj/item/gun/ballistic/automatic/magrifle/nopin
|
||||
category = list("Weapons")
|
||||
|
||||
/datum/design/mag_magrifle
|
||||
name = "Magrifle Magazine (Lethal)"
|
||||
desc = "A 15 round magazine for the Magrifle."
|
||||
id = "mag_magrifle"
|
||||
req_tech = list("combat" = 7, "magnets" = 7, "materials" = 5, "syndicate" = 4)
|
||||
build_type = PROTOLATHE
|
||||
materials = list(MAT_METAL = 8000, MAT_SILVER = 1000)
|
||||
build_path = /obj/item/ammo_box/magazine/mmag/lethal
|
||||
category = list("Ammo")
|
||||
|
||||
/datum/design/mag_magrifle/nl
|
||||
name = "Magrifle Magazine (Non-Lethal)"
|
||||
desc = "A 15 round non-lethal magazine for the Magrifle."
|
||||
id = "mag_magrifle_nl"
|
||||
req_tech = list("combat" = 7, "magnets" = 7, "materials" = 5)
|
||||
materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500)
|
||||
build_path = /obj/item/ammo_box/magazine/mmag
|
||||
|
||||
//////Hyper-Burst Rifle//////
|
||||
|
||||
///projectiles///
|
||||
|
||||
/obj/item/projectile/bullet/mags/hyper
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "magjectile"
|
||||
damage = 10
|
||||
armour_penetration = 10
|
||||
stamina = 10
|
||||
forcedodge = TRUE
|
||||
range = 6
|
||||
light_range = 1
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/item/projectile/bullet/mags/hyper/inferno
|
||||
icon_state = "magjectile-large"
|
||||
stamina = 0
|
||||
forcedodge = FALSE
|
||||
range = 25
|
||||
light_range = 4
|
||||
|
||||
/obj/item/projectile/bullet/mags/hyper/inferno/on_hit(atom/target, blocked = FALSE)
|
||||
..()
|
||||
explosion(target, -1, 1, 2, 4, 5)
|
||||
return 1
|
||||
|
||||
///ammo casings///
|
||||
|
||||
/obj/item/ammo_casing/caseless/ahyper
|
||||
desc = "A large block of speciallized ferromagnetic material designed to be fired out of the experimental Hyper-Burst Rifle."
|
||||
caliber = "hypermag"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "hyper-casing-live"
|
||||
projectile_type = /obj/item/projectile/bullet/mags/hyper
|
||||
pellets = 12
|
||||
variance = 40
|
||||
|
||||
/obj/item/ammo_casing/caseless/ahyper/inferno
|
||||
projectile_type = /obj/item/projectile/bullet/mags/hyper/inferno
|
||||
pellets = 1
|
||||
variance = 0
|
||||
|
||||
///magazines///
|
||||
|
||||
/obj/item/ammo_box/magazine/mhyper
|
||||
name = "hyper-burst rifle magazine"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "hypermag-4"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/ahyper
|
||||
caliber = "hypermag"
|
||||
desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that fragments into 12 smaller shards which can absolutely puncture anything, but has rather short effective range."
|
||||
max_ammo = 4
|
||||
|
||||
/obj/item/ammo_box/magazine/mhyper/update_icon()
|
||||
..()
|
||||
icon_state = "hypermag-[ammo_count() ? "4" : "0"]"
|
||||
|
||||
/obj/item/ammo_box/magazine/mhyper/inferno
|
||||
name = "hyper-burst rifle magazine (inferno)"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/ahyper/inferno
|
||||
desc = "A magazine for the Hyper-Burst Rifle. Loaded with a special slug that violently reacts with whatever surface it strikes, generating a massive amount of heat and light."
|
||||
|
||||
///gun itself///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/hyperburst
|
||||
name = "\improper Hyper-Burst Rifle"
|
||||
desc = "An extremely beefed up version of a stolen Nanotrasen weapon prototype, this 'rifle' is more like a cannon, with an extremely large bore barrel capable of generating several smaller magnetic 'barrels' to simultaneously launch multiple projectiles at once."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "hyperburst"
|
||||
item_state = "arg"
|
||||
slot_flags = 0
|
||||
origin_tech = "combat=6;engineering=6;magnets=6;syndicate=6"
|
||||
mag_type = /obj/item/ammo_box/magazine/mhyper
|
||||
fire_sound = 'sound/weapons/magburst.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 1
|
||||
fire_delay = 40
|
||||
recoil = 2
|
||||
casing_ejector = 0
|
||||
weapon_weight = WEAPON_HEAVY
|
||||
|
||||
/obj/item/gun/ballistic/automatic/hyperburst/update_icon()
|
||||
..()
|
||||
icon_state = "hyperburst[magazine ? "-[get_ammo()]" : ""][chambered ? "" : "-e"]"
|
||||
|
||||
/* made redundant by reskinnable stetchkins
|
||||
//////Stealth Pistol//////
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/stealth
|
||||
name = "stealth pistol"
|
||||
desc = "A unique bullpup pistol with a compact frame. Has an integrated surpressor."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "stealthpistol"
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
origin_tech = "combat=3;materials=3;syndicate=4"
|
||||
mag_type = /obj/item/ammo_box/magazine/m10mm
|
||||
can_suppress = 0
|
||||
fire_sound = 'sound/weapons/gunshot_silenced.ogg'
|
||||
suppressed = 1
|
||||
burst_size = 1
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/stealth/update_icon()
|
||||
..()
|
||||
if(magazine)
|
||||
cut_overlays()
|
||||
add_overlay("stealthpistol-magazine")
|
||||
else
|
||||
cut_overlays()
|
||||
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
|
||||
|
||||
*/
|
||||
|
||||
//////10mm soporific bullets//////
|
||||
|
||||
obj/item/projectile/bullet/c10mm/soporific
|
||||
name ="10mm soporific bullet"
|
||||
armour_penetration = 0
|
||||
nodamage = TRUE
|
||||
dismemberment = 0
|
||||
knockdown = 0
|
||||
|
||||
/obj/item/projectile/bullet/c10mm/soporific/on_hit(atom/target, blocked = FALSE)
|
||||
if((blocked != 100) && isliving(target))
|
||||
var/mob/living/L = target
|
||||
L.blur_eyes(6)
|
||||
if(L.staminaloss >= 40)
|
||||
L.Sleeping(250)
|
||||
else
|
||||
L.adjustStaminaLoss(58)
|
||||
return 1
|
||||
|
||||
/obj/item/ammo_casing/c10mm/soporific
|
||||
name = ".10mm soporific bullet casing"
|
||||
desc = "A 10mm soporific bullet casing."
|
||||
projectile_type = /obj/item/projectile/bullet/c10mm/soporific
|
||||
|
||||
/obj/item/ammo_box/magazine/m10mm/soporific
|
||||
name = "pistol magazine (10mm soporific)"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "9x19pS"
|
||||
desc = "A gun magazine. Loaded with rounds which inject the target with a variety of illegal substances to induce sleep in the target."
|
||||
ammo_type = /obj/item/ammo_casing/c10mm/soporific
|
||||
|
||||
/obj/item/ammo_box/c10mm/soporific
|
||||
name = "ammo box (10mm soporific)"
|
||||
ammo_type = /obj/item/ammo_casing/c10mm/soporific
|
||||
max_ammo = 24
|
||||
|
||||
//////Flechette Launcher//////
|
||||
|
||||
///projectiles///
|
||||
|
||||
/obj/item/projectile/bullet/cflechetteap //shreds armor
|
||||
name = "flechette (armor piercing)"
|
||||
damage = 8
|
||||
armour_penetration = 80
|
||||
|
||||
/obj/item/projectile/bullet/cflechettes //shreds flesh and forces bleeding
|
||||
name = "flechette (serrated)"
|
||||
damage = 8
|
||||
dismemberment = 10
|
||||
armour_penetration = -80
|
||||
|
||||
/obj/item/projectile/bullet/cflechettes/on_hit(atom/target, blocked = FALSE)
|
||||
if((blocked != 100) && iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
C.bleed(10)
|
||||
return ..()
|
||||
|
||||
///ammo casings (CASELESS AMMO CASINGS WOOOOOOOO)///
|
||||
|
||||
/obj/item/ammo_casing/caseless/flechetteap
|
||||
name = "flechette (armor piercing)"
|
||||
desc = "A flechette made with a tungsten alloy."
|
||||
projectile_type = /obj/item/projectile/bullet/cflechetteap
|
||||
caliber = "flechette"
|
||||
throwforce = 1
|
||||
throw_speed = 3
|
||||
|
||||
/obj/item/ammo_casing/caseless/flechettes
|
||||
name = "flechette (serrated)"
|
||||
desc = "A serrated flechette made of a special alloy intended to deform drastically upon penetration of human flesh."
|
||||
projectile_type = /obj/item/projectile/bullet/cflechettes
|
||||
caliber = "flechette"
|
||||
throwforce = 2
|
||||
throw_speed = 3
|
||||
embed_chance = 75
|
||||
|
||||
///magazine///
|
||||
|
||||
/obj/item/ammo_box/magazine/flechette
|
||||
name = "flechette magazine (armor piercing)"
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "flechettemag"
|
||||
origin_tech = "combat=5;syndicate=1"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/flechetteap
|
||||
caliber = "flechette"
|
||||
max_ammo = 40
|
||||
multiple_sprites = 2
|
||||
|
||||
/obj/item/ammo_box/magazine/flechette/s
|
||||
name = "flechette magazine (serrated)"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/flechettes
|
||||
|
||||
///the gun itself///
|
||||
|
||||
/obj/item/gun/ballistic/automatic/flechette
|
||||
name = "\improper CX Flechette Launcher"
|
||||
desc = "A flechette launching machine pistol with an unconventional bullpup frame."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "flechettegun"
|
||||
item_state = "gun"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
slot_flags = 0
|
||||
/obj/item/device/firing_pin/implant/pindicate
|
||||
origin_tech = "combat=6;materials=2;syndicate=5"
|
||||
mag_type = /obj/item/ammo_box/magazine/flechette/
|
||||
fire_sound = 'sound/weapons/gunshot_smg.ogg'
|
||||
can_suppress = 0
|
||||
burst_size = 5
|
||||
fire_delay = 1
|
||||
casing_ejector = 0
|
||||
spread = 20
|
||||
|
||||
/obj/item/gun/ballistic/automatic/flechette/update_icon()
|
||||
..()
|
||||
if(magazine)
|
||||
cut_overlays()
|
||||
add_overlay("flechettegun-magazine")
|
||||
else
|
||||
cut_overlays()
|
||||
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
|
||||
|
||||
///unique variant///
|
||||
|
||||
/obj/item/projectile/bullet/cflechetteshredder
|
||||
name = "flechette (shredder)"
|
||||
damage = 5
|
||||
dismemberment = 40
|
||||
|
||||
/obj/item/ammo_casing/caseless/flechetteshredder
|
||||
name = "flechette (shredder)"
|
||||
desc = "A serrated flechette made of a special alloy that forms a monofilament edge."
|
||||
projectile_type = /obj/item/projectile/bullet/cflechettes
|
||||
|
||||
/obj/item/ammo_box/magazine/flechette/shredder
|
||||
name = "flechette magazine (shredder)"
|
||||
icon_state = "shreddermag"
|
||||
ammo_type = /obj/item/ammo_casing/caseless/flechetteshredder
|
||||
|
||||
/obj/item/gun/ballistic/automatic/flechette/shredder
|
||||
name = "\improper CX Shredder"
|
||||
desc = "A flechette launching machine pistol made of ultra-light CFRP optimized for firing serrated monofillament flechettes."
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
mag_type = /obj/item/ammo_box/magazine/flechette/shredder
|
||||
spread = 30
|
||||
|
||||
/obj/item/gun/ballistic/automatic/flechette/shredder/update_icon()
|
||||
..()
|
||||
if(magazine)
|
||||
cut_overlays()
|
||||
add_overlay("shreddergun-magazine")
|
||||
else
|
||||
cut_overlays()
|
||||
icon_state = "[initial(icon_state)][chambered ? "" : "-e"]"
|
||||
|
||||
//////modular pistol////// (reskinnable stetchkins)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/modular
|
||||
name = "modular pistol"
|
||||
desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
|
||||
icon = 'icons/obj/guns/cit_guns.dmi'
|
||||
icon_state = "cde"
|
||||
can_unsuppress = TRUE
|
||||
unique_rename = TRUE
|
||||
unique_reskin = list("Default" = "cde",
|
||||
"NT-99" = "n99",
|
||||
"Stealth" = "stealthpistol",
|
||||
"HKVP-78" = "vp78",
|
||||
"Luger" = "p08b",
|
||||
"Mk.58" = "secguncomp",
|
||||
"PX4 Storm" = "px4"
|
||||
)
|
||||
|
||||
/obj/item/gun/ballistic/automatic/pistol/modular/update_icon()
|
||||
..()
|
||||
if(current_skin)
|
||||
icon_state = "[unique_reskin[current_skin]][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
||||
else
|
||||
icon_state = "[initial(icon_state)][chambered ? "" : "-e"][suppressed ? "-suppressed" : ""]"
|
||||
if(magazine && suppressed)
|
||||
cut_overlays()
|
||||
add_overlay("[unique_reskin[current_skin]]-magazine-sup") //Yes, this means the default iconstate can't have a magazine overlay
|
||||
else if (magazine)
|
||||
cut_overlays()
|
||||
add_overlay("[unique_reskin[current_skin]]-magazine")
|
||||
else
|
||||
cut_overlays()
|
||||
@@ -11,6 +11,7 @@ SUBSYSTEM_DEF(squeak)
|
||||
|
||||
/datum/controller/subsystem/squeak/Initialize(timeofday)
|
||||
trigger_migration(config.mice_roundstart)
|
||||
return ..()
|
||||
|
||||
/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
|
||||
if(!num_mice)
|
||||
|
||||
@@ -57,6 +57,9 @@ SUBSYSTEM_DEF(throwing)
|
||||
var/pure_diagonal
|
||||
var/diagonal_error
|
||||
var/datum/callback/callback
|
||||
var/paused = FALSE
|
||||
var/delayed_time = 0
|
||||
var/last_move = 0
|
||||
|
||||
/datum/thrownthing/proc/tick()
|
||||
var/atom/movable/AM = thrownthing
|
||||
@@ -64,14 +67,20 @@ SUBSYSTEM_DEF(throwing)
|
||||
finalize()
|
||||
return
|
||||
|
||||
if(paused)
|
||||
delayed_time += world.time - last_move
|
||||
return
|
||||
|
||||
if (dist_travelled && hitcheck()) //to catch sneaky things moving on our tile while we slept
|
||||
finalize()
|
||||
return
|
||||
|
||||
var/atom/step
|
||||
|
||||
last_move = world.time
|
||||
|
||||
//calculate how many tiles to move, making up for any missed ticks.
|
||||
var/tilestomove = Ceiling(min(((((world.time+world.tick_lag) - start_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait))
|
||||
var/tilestomove = Ceiling(min(((((world.time+world.tick_lag) - start_time + delayed_time) * speed) - (dist_travelled ? dist_travelled : -1)), speed*MAX_TICKS_TO_MAKE_UP) * (world.tick_lag * SSthrowing.wait))
|
||||
while (tilestomove-- > 0)
|
||||
if ((dist_travelled >= maxrange || AM.loc == target_turf) && AM.has_gravity(AM.loc))
|
||||
finalize()
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
/datum/antagonist/ninja
|
||||
name = "Ninja"
|
||||
var/team
|
||||
var/helping_station = 0
|
||||
var/give_objectives = TRUE
|
||||
|
||||
@@ -19,36 +18,8 @@
|
||||
..(new_owner)
|
||||
helping_station = rand(0,1)
|
||||
|
||||
/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current, safety=0)//Safety in case you need to unequip stuff for existing characters.
|
||||
if(safety)
|
||||
qdel(H.w_uniform)
|
||||
qdel(H.wear_suit)
|
||||
qdel(H.wear_mask)
|
||||
qdel(H.head)
|
||||
qdel(H.shoes)
|
||||
qdel(H.gloves)
|
||||
|
||||
var/obj/item/clothing/suit/space/space_ninja/theSuit = new(H)
|
||||
var/obj/item/dash/energy_katana/EK = new(H)
|
||||
theSuit.energyKatana = EK
|
||||
|
||||
H.equip_to_slot_or_del(new /obj/item/device/radio/headset(H), slot_ears)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/under/color/black(H), slot_w_uniform)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/space_ninja(H), slot_shoes)
|
||||
H.equip_to_slot_or_del(theSuit, slot_wear_suit)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/gloves/space_ninja(H), slot_gloves)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/space_ninja(H), slot_head)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/space_ninja(H), slot_wear_mask)
|
||||
H.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(H), slot_glasses)
|
||||
H.equip_to_slot_or_del(EK, slot_belt)
|
||||
H.equip_to_slot_or_del(new /obj/item/grenade/plastic/x4(H), slot_l_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/tank/internals/emergency_oxygen(H), slot_s_store)
|
||||
H.equip_to_slot_or_del(new /obj/item/tank/jetpack/carbondioxide(H), slot_back)
|
||||
theSuit.randomize_param()
|
||||
|
||||
var/obj/item/implant/explosive/E = new/obj/item/implant/explosive(H)
|
||||
E.implant(H)
|
||||
return 1
|
||||
/datum/antagonist/ninja/proc/equip_space_ninja(mob/living/carbon/human/H = owner.current)
|
||||
return H.equipOutfit(/datum/outfit/ninja)
|
||||
|
||||
/datum/antagonist/ninja/proc/addMemories()
|
||||
owner.store_memory("I am an elite mercenary assassin of the mighty Spider Clan. A <font color='red'><B>SPACE NINJA</B></font>!")
|
||||
|
||||
@@ -102,10 +102,10 @@
|
||||
if(implants)
|
||||
for(var/implant_type in implants)
|
||||
var/obj/item/implant/I = new implant_type(H)
|
||||
I.implant(H, null, silent=TRUE)
|
||||
I.implant(H, null, TRUE)
|
||||
|
||||
H.update_body()
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/datum/outfit/proc/apply_fingerprints(mob/living/carbon/human/H)
|
||||
if(!istype(H))
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/datum/action/innate/vest_disguise_swap/vest_disguise_action = new
|
||||
var/datum/action/innate/set_droppoint/set_droppoint_action = new
|
||||
var/obj/machinery/abductor/console/console
|
||||
z_lock = ZLEVEL_STATION_PRIMARY
|
||||
station_lock_override = TRUE
|
||||
|
||||
icon = 'icons/obj/abductor.dmi'
|
||||
icon_state = "camera"
|
||||
|
||||
@@ -22,27 +22,17 @@
|
||||
var/nukes_left = 1 // Call 3714-PRAY right now and order more nukes! Limited offer!
|
||||
var/nuke_off_station = 0 //Used for tracking if the syndies actually haul the nuke to the station
|
||||
var/syndies_didnt_escape = 0 //Used for tracking if the syndies got the shuttle off of the z-level
|
||||
var/list/pre_nukeops = list()
|
||||
|
||||
/datum/game_mode/nuclear/pre_setup()
|
||||
var/n_players = num_players()
|
||||
var/n_agents = min(round(n_players / 10, 1), agents_possible)
|
||||
|
||||
if(antag_candidates.len < n_agents) //In the case of having less candidates than the selected number of agents
|
||||
n_agents = antag_candidates.len
|
||||
|
||||
while(n_agents > 0)
|
||||
var/datum/mind/new_syndicate = pick(antag_candidates)
|
||||
syndicates += new_syndicate
|
||||
antag_candidates -= new_syndicate //So it doesn't pick the same guy each time.
|
||||
n_agents--
|
||||
|
||||
for(var/datum/mind/synd_mind in syndicates)
|
||||
synd_mind.assigned_role = "Syndicate"
|
||||
synd_mind.special_role = "Syndicate"//So they actually have a special role/N
|
||||
log_game("[synd_mind.key] (ckey) has been selected as a nuclear operative")
|
||||
|
||||
return 1
|
||||
|
||||
var/n_agents = min(round(num_players() / 10), antag_candidates.len, agents_possible)
|
||||
for(var/i = 0, i < n_agents, ++i)
|
||||
var/datum/mind/new_op = pick_n_take(antag_candidates)
|
||||
pre_nukeops += new_op
|
||||
new_op.assigned_role = "Nuclear Operative"
|
||||
new_op.special_role = "Nuclear Operative"
|
||||
log_game("[new_op.key] (ckey) has been selected as a nuclear operative")
|
||||
return TRUE
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
@@ -60,48 +50,36 @@
|
||||
////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/datum/game_mode/nuclear/post_setup()
|
||||
|
||||
var/list/turf/synd_spawn = list()
|
||||
|
||||
for(var/obj/effect/landmark/A in GLOB.landmarks_list)
|
||||
if(A.name == "Syndicate-Spawn")
|
||||
synd_spawn += get_turf(A)
|
||||
continue
|
||||
|
||||
var/nuke_code = random_nukecode()
|
||||
var/leader_selected = 0
|
||||
var/agent_number = 1
|
||||
var/spawnpos = 1
|
||||
var/datum/mind/leader = pick(pre_nukeops)
|
||||
syndicates += pre_nukeops
|
||||
for(var/i = 1 to pre_nukeops.len)
|
||||
var/datum/mind/op = pre_nukeops[i]
|
||||
|
||||
for(var/datum/mind/synd_mind in syndicates)
|
||||
if(spawnpos > synd_spawn.len)
|
||||
spawnpos = 2
|
||||
synd_mind.current.loc = synd_spawn[spawnpos]
|
||||
|
||||
forge_syndicate_objectives(synd_mind)
|
||||
greet_syndicate(synd_mind)
|
||||
equip_syndicate(synd_mind.current)
|
||||
forge_syndicate_objectives(op)
|
||||
greet_syndicate(op)
|
||||
equip_syndicate(op.current)
|
||||
|
||||
if(nuke_code)
|
||||
synd_mind.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
|
||||
to_chat(synd_mind.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
|
||||
op.store_memory("<B>Syndicate Nuclear Bomb Code</B>: [nuke_code]", 0, 0)
|
||||
to_chat(op.current, "The nuclear authorization code is: <B>[nuke_code]</B>")
|
||||
|
||||
if(!leader_selected)
|
||||
prepare_syndicate_leader(synd_mind, nuke_code)
|
||||
leader_selected = 1
|
||||
if(op == leader)
|
||||
op.current.forceMove(pick(GLOB.nukeop_leader_start))
|
||||
prepare_syndicate_leader(op, nuke_code)
|
||||
else
|
||||
synd_mind.current.real_name = "[syndicate_name()] Operative #[agent_number]"
|
||||
agent_number++
|
||||
spawnpos++
|
||||
update_synd_icons_added(synd_mind)
|
||||
synd_mind.current.playsound_local(get_turf(synd_mind.current), 'sound/ambience/antag/ops.ogg',100,0)
|
||||
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
||||
op.current.forceMove(GLOB.nukeop_start[((i - 1) % GLOB.nukeop_start.len) + 1])
|
||||
op.current.real_name = "[syndicate_name()] Operative #[agent_number++]"
|
||||
|
||||
update_synd_icons_added(op)
|
||||
op.current.playsound_local(get_turf(op.current), 'sound/ambience/antag/ops.ogg',100,0)
|
||||
|
||||
var/obj/machinery/nuclearbomb/nuke = locate("syndienuke") in GLOB.nuke_list
|
||||
if(nuke)
|
||||
nuke.r_code = nuke_code
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/game_mode/proc/prepare_syndicate_leader(datum/mind/synd_mind, nuke_code)
|
||||
var/leader_title = pick("Czar", "Boss", "Commander", "Chief", "Kingpin", "Director", "Overlord")
|
||||
spawn(1)
|
||||
|
||||
@@ -121,7 +121,7 @@
|
||||
return target
|
||||
|
||||
/datum/objective/assassinate/check_completion()
|
||||
return !target || !considered_alive(target)
|
||||
return !considered_alive(target) || considered_afk(target)
|
||||
|
||||
/datum/objective/assassinate/update_explanation_text()
|
||||
..()
|
||||
|
||||
@@ -154,8 +154,7 @@
|
||||
|
||||
|
||||
var/obj/item/device/assembly/flash/T = new(mob)
|
||||
var/obj/item/toy/crayon/spraycan/R = new(mob)
|
||||
var/obj/item/clothing/glasses/hud/security/chameleon/C = new(mob)
|
||||
var/obj/item/organ/cyberimp/eyes/hud/security/syndicate/S = new(mob)
|
||||
|
||||
var/list/slots = list (
|
||||
"backpack" = slot_in_backpack,
|
||||
@@ -163,13 +162,8 @@
|
||||
"right pocket" = slot_r_store
|
||||
)
|
||||
var/where = mob.equip_in_one_of_slots(T, slots)
|
||||
var/where2 = mob.equip_in_one_of_slots(C, slots)
|
||||
mob.equip_in_one_of_slots(R,slots)
|
||||
|
||||
if (!where2)
|
||||
to_chat(mob, "The Syndicate were unfortunately unable to get you a chameleon security HUD.")
|
||||
else
|
||||
to_chat(mob, "The chameleon security HUD in your [where2] will help you keep track of who is mindshield-implanted, and unable to be recruited.")
|
||||
S.Insert(mob, special = FALSE, drop_if_replaced = FALSE)
|
||||
to_chat(mob, "Your eyes have been implanted with a cybernetic security HUD which will help you keep track of who is mindshield-implanted, and therefore unable to be recruited.")
|
||||
|
||||
if (!where)
|
||||
to_chat(mob, "The Syndicate were unfortunately unable to get you a flash.")
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
desc = "Used to access the various cameras on the station."
|
||||
icon_screen = "cameras"
|
||||
icon_keyboard = "security_key"
|
||||
var/z_lock = null // Lock use to this zlevel
|
||||
var/list/z_lock = list() // Lock use to these z levels
|
||||
var/station_lock_override = FALSE
|
||||
var/mob/camera/aiEye/remote/eyeobj
|
||||
var/mob/living/current_user = null
|
||||
var/list/networks = list("SS13")
|
||||
@@ -13,6 +14,11 @@
|
||||
|
||||
light_color = LIGHT_COLOR_RED
|
||||
|
||||
/obj/machinery/computer/camera_advanced/Initialize()
|
||||
. = ..()
|
||||
if(station_lock_override)
|
||||
z_lock = GLOB.station_z_levels.Copy()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/syndie
|
||||
icon_keyboard = "syndie_key"
|
||||
|
||||
@@ -76,7 +82,7 @@
|
||||
if(!eyeobj.eye_initialized)
|
||||
var/camera_location
|
||||
for(var/obj/machinery/camera/C in GLOB.cameranet.cameras)
|
||||
if(!C.can_use() || z_lock && C.z != z_lock)
|
||||
if(!C.can_use() || z_lock.len && !(C.z in z_lock))
|
||||
continue
|
||||
if(C.network & networks)
|
||||
camera_location = get_turf(C)
|
||||
@@ -201,7 +207,7 @@
|
||||
var/list/L = list()
|
||||
|
||||
for (var/obj/machinery/camera/cam in GLOB.cameranet.cameras)
|
||||
if(origin.z_lock && cam.z != origin.z_lock)
|
||||
if(origin.z_lock.len && !(cam.z in origin.z_lock))
|
||||
continue
|
||||
L.Add(cam)
|
||||
|
||||
|
||||
@@ -213,6 +213,8 @@ GLOBAL_LIST_INIT(pipeID2State, list(
|
||||
return ..()
|
||||
if (!isturf(src.loc))
|
||||
return 1
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
fixdir()
|
||||
if(pipe_type in list(PIPE_GAS_MIXER, PIPE_GAS_FILTER))
|
||||
|
||||
@@ -157,11 +157,27 @@
|
||||
/obj/effect/landmark/start/wizard
|
||||
name = "wizard"
|
||||
|
||||
/obj/effect/landmark/start/wizard/Initialize(mapload)
|
||||
/obj/effect/landmark/start/wizard/Initialize()
|
||||
..()
|
||||
GLOB.wizardstart += loc
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/start/nukeop
|
||||
name = "nukeop"
|
||||
|
||||
/obj/effect/landmark/start/nukeop/Initialize()
|
||||
..()
|
||||
GLOB.nukeop_start += loc
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/start/nukeop_leader
|
||||
name = "nukeop leader"
|
||||
|
||||
/obj/effect/landmark/start/nukeop_leader/Initialize()
|
||||
..()
|
||||
GLOB.nukeop_leader_start += loc
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/landmark/start/new_player
|
||||
name = "New Player"
|
||||
|
||||
@@ -205,23 +221,6 @@
|
||||
/obj/effect/landmark/tripai
|
||||
name = "tripai"
|
||||
|
||||
// marauder entry (XXX WTF IS MAURADER ENTRY???)
|
||||
|
||||
/obj/effect/landmark/marauder_entry
|
||||
name = "Marauder Entry"
|
||||
|
||||
// syndicate breach area (XXX I DON'T KNOW WHAT THIS IS EITHER)
|
||||
|
||||
/obj/effect/landmark/syndicate_breach_area
|
||||
name = "Syndicate Breach Area"
|
||||
|
||||
// teleport scroll landmark, XXX DOES THIS DO ANYTHING?
|
||||
/obj/effect/landmark/teleport_scroll
|
||||
name = "Teleport-Scroll"
|
||||
|
||||
/obj/effect/landmark/syndicate_spawn
|
||||
name = "Syndicate-Spawn"
|
||||
|
||||
// xenos.
|
||||
/obj/effect/landmark/xeno_spawn
|
||||
name = "xeno_spawn"
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
if(!force_rebuild && range == current_range)
|
||||
return FALSE
|
||||
. = TRUE
|
||||
|
||||
|
||||
current_range = range
|
||||
|
||||
var/list/checkers_local = checkers
|
||||
|
||||
@@ -234,6 +234,9 @@ CIGARETTE PACKETS ARE IN FANCY.DM
|
||||
/obj/item/clothing/mask/cigarette/attack(mob/living/carbon/M, mob/living/carbon/user)
|
||||
if(!istype(M))
|
||||
return ..()
|
||||
if(M.on_fire && !lit)
|
||||
light("<span class='notice'>[user] lights [src] with [M]'s burning body. What a cold-blooded badass.</span>")
|
||||
return
|
||||
var/obj/item/clothing/mask/cigarette/cig = help_light_cig(M)
|
||||
if(lit && cig && user.a_intent == INTENT_HELP)
|
||||
if(cig.lit)
|
||||
|
||||
@@ -26,6 +26,14 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
var/obj/item/cartridge/cartridge = null //current cartridge
|
||||
var/mode = 0 //Controls what menu the PDA will display. 0 is hub; the rest are either built in or based on cartridge.
|
||||
var/icon_alert = "pda-r" //Icon to be overlayed for message alerts. Taken from the pda icon file.
|
||||
var/font_index = 0 //This int tells DM which font is currently selected and lets DM know when the last font has been selected so that it can cycle back to the first font when "toggle font" is pressed again.
|
||||
var/font_mode = "font-family:\"VT323\", monospace;letter-spacing:1px;" //The currently selected font.
|
||||
var/background_color = "#808000" //The currently selected background color.
|
||||
|
||||
#define FONT_VT 0
|
||||
#define FONT_SHARE 1
|
||||
#define FONT_ORBITRON 2
|
||||
#define FONT_MONO 3
|
||||
|
||||
//Secondary variables
|
||||
var/scanmode = 0 //1 is medical scanner, 2 is forensics, 3 is reagent scanner.
|
||||
@@ -121,7 +129,8 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
hidden_uplink.interact(user)
|
||||
return
|
||||
|
||||
var/dat = "<html><head><title>Personal Data Assistant</title></head><body bgcolor=\"#808000\"><style>a, a:link, a:visited, a:active, a:hover { color: #000000; }img {border-style:none;}</style>"
|
||||
var/dat = "<!DOCTYPE html><html><head><title>Personal Data Assistant</title><link href=\"https://fonts.googleapis.com/css?family=Orbitron|Share+Tech+Mono|VT323\" rel=\"stylesheet\"></head><body bgcolor=\"" + background_color + "\"><style>body{" + font_mode + "}ul,ol{list-style-type: none;}a, a:link, a:visited, a:active, a:hover { color: #000000;text-decoration:none; }img {border-style:none;}</style>"
|
||||
|
||||
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Refresh'><img src=pda_refresh.png> Refresh</a>"
|
||||
|
||||
@@ -130,6 +139,12 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if (mode)
|
||||
dat += " | <a href='byond://?src=\ref[src];choice=Return'><img src=pda_menu.png> Return</a>"
|
||||
|
||||
if (mode == 0)
|
||||
dat += "<div align=\"center\">"
|
||||
dat += "<br><a href='byond://?src=\ref[src];choice=Toggle_Font'>Toggle Font</a>"
|
||||
dat += " | <a href='byond://?src=\ref[src];choice=Change_Color'>Change Color</a>"
|
||||
dat += "</div>"
|
||||
|
||||
dat += "<br>"
|
||||
|
||||
if (!owner)
|
||||
@@ -307,6 +322,24 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
//BASIC FUNCTIONS===================================
|
||||
|
||||
if("Refresh")//Refresh, goes to the end of the proc.
|
||||
|
||||
if ("Toggle_Font")
|
||||
//CODE REVISION 2
|
||||
font_index = (font_index + 1) % 4
|
||||
|
||||
switch(font_index)
|
||||
if (FONT_VT)
|
||||
font_mode = "font-family:\"VT323\", monospace;letter-spacing:1px;"
|
||||
if (FONT_SHARE)
|
||||
font_mode = "font-family:\"Share Tech Mono\", monospace;letter-spacing:0px;"
|
||||
if (FONT_ORBITRON)
|
||||
font_mode = "font-family:\"Orbitron\", monospace;letter-spacing:0px; font-size:15px"
|
||||
if (FONT_MONO)
|
||||
font_mode = "font-family:monospace;"
|
||||
if ("Change_Color")
|
||||
var/new_color = input("Please enter a color name or hex value (Default is \'#808000\').")as color
|
||||
background_color = new_color
|
||||
|
||||
if("Return")//Return
|
||||
if(mode<=9)
|
||||
mode = 0
|
||||
@@ -538,7 +571,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
P.show_recieved_message(msg,src)
|
||||
if(!multiple)
|
||||
show_to_ghosts(user,msg)
|
||||
log_talk(user,"[key_name(user)] (PDA: [name]) sent \"[message]\" to [key_name(P,null,TRUE)]",LOGPDA)
|
||||
log_talk(user,"[key_name(user)] (PDA: [initial(name)]) sent \"[message]\" to [key_name(P,null,TRUE)]",LOGPDA)
|
||||
else
|
||||
if(!multiple)
|
||||
to_chat(user, "<span class='notice'>ERROR: Server isn't responding.</span>")
|
||||
@@ -548,7 +581,7 @@ GLOBAL_LIST_EMPTY(PDAs)
|
||||
if(multiple)
|
||||
show_to_sender(last_sucessful_msg,1)
|
||||
show_to_ghosts(user,last_sucessful_msg,1)
|
||||
log_talk(user,"[user] (PDA: [name]) sent \"[message]\" to Everyone",LOGPDA)
|
||||
log_talk(user,"[user] (PDA: [initial(name)]) sent \"[message]\" to Everyone",LOGPDA)
|
||||
|
||||
/obj/item/device/pda/proc/show_to_sender(datum/data_pda_msg/msg,multiple = 0)
|
||||
tnote += "<i><b>→ To [multiple ? "Everyone" : msg.recipient]:</b></i><br>[msg.message][msg.get_photo_ref()]<br>"
|
||||
|
||||
@@ -214,7 +214,7 @@ MASS SPECTROMETER
|
||||
|
||||
var/cyberimp_detect
|
||||
for(var/obj/item/organ/cyberimp/CI in C.internal_organs)
|
||||
if(CI.status == ORGAN_ROBOTIC)
|
||||
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
|
||||
cyberimp_detect += "[C.name] is modified with a [CI.name].<br>"
|
||||
if(cyberimp_detect)
|
||||
to_chat(user, "<span class='notice'>Detected cybernetic modifications:</span>")
|
||||
|
||||
@@ -38,10 +38,14 @@
|
||||
|
||||
/obj/item/toy/eightball/Initialize(mapload)
|
||||
. = ..()
|
||||
if(prob(1))
|
||||
new /obj/item/toy/eightball/haunted(get_turf(src))
|
||||
if(MakeHaunted())
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/item/toy/eightball/proc/MakeHaunted()
|
||||
. = prob(1)
|
||||
if(.)
|
||||
new /obj/item/toy/eightball/haunted(loc)
|
||||
|
||||
/obj/item/toy/eightball/attack_self(mob/user)
|
||||
if(shaking)
|
||||
return
|
||||
@@ -105,6 +109,9 @@
|
||||
GLOB.poi_list -= src
|
||||
. = ..()
|
||||
|
||||
/obj/item/toy/eightball/haunted/MakeHaunted()
|
||||
return FALSE
|
||||
|
||||
/obj/item/toy/eightball/haunted/attack_ghost(mob/user)
|
||||
if(!shaking)
|
||||
to_chat(user, "<span class='warning'>[src] is not currently being shaken.</span>")
|
||||
|
||||
@@ -390,7 +390,6 @@ GLOBAL_LIST_INIT(plastic_recipes, list(
|
||||
singular_name = "plastic sheet"
|
||||
icon_state = "sheet-plastic"
|
||||
throwforce = 7
|
||||
origin_tech = "materials=1"
|
||||
origin_tech = "materials=1;biotech=1"
|
||||
merge_type = /obj/item/stack/sheet/plastic
|
||||
|
||||
|
||||
@@ -28,31 +28,29 @@
|
||||
|
||||
/obj/item/storage/secure/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, text("The service panel is [src.open ? "open" : "closed"]."))
|
||||
to_chat(user, text("The service panel is currently <b>[open ? "unscrewed" : "screwed shut"]</b>."))
|
||||
|
||||
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
|
||||
if(locked)
|
||||
if (istype(W, /obj/item/screwdriver))
|
||||
if (do_after(user, 20*W.toolspeed, target = src))
|
||||
src.open =! src.open
|
||||
user.show_message("<span class='notice'>You [open ? "open" : "close"] the service panel.</span>", 1)
|
||||
if (do_after(user, 20*W.toolspeed, target = user))
|
||||
open =! open
|
||||
to_chat(user, "<span class='notice'>You [open ? "open" : "close"] the service panel.</span>")
|
||||
return
|
||||
if ((istype(W, /obj/item/device/multitool)) && (src.open == 1)&& (!src.l_hacking))
|
||||
user.show_message("<span class='danger'>Now attempting to reset internal memory, please hold.</span>", 1)
|
||||
src.l_hacking = 1
|
||||
if (do_after(usr, 100*W.toolspeed, target = src))
|
||||
if (prob(33))
|
||||
src.l_setshort = 1
|
||||
if (istype(W, /obj/item/wirecutters) || istype(W, /obj/item/card/emag))
|
||||
to_chat(user, "<span class='danger'>[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>.</span>")
|
||||
if ((istype(W, /obj/item/device/multitool)) && (!l_hacking))
|
||||
if(src.open == 1)
|
||||
to_chat(user, "<span class='danger'>Now attempting to reset internal memory, please hold.</span>")
|
||||
src.l_hacking = 1
|
||||
if (do_after(usr, 400*W.toolspeed, target = user))
|
||||
to_chat(user, "<span class='danger'>Internal memory reset - lock has been disengaged.</span>")
|
||||
src.l_set = 0
|
||||
user.show_message("<span class='danger'>Internal memory reset. Please give it a few seconds to reinitialize.</span>", 1)
|
||||
sleep(80)
|
||||
src.l_setshort = 0
|
||||
src.l_hacking = 0
|
||||
else
|
||||
user.show_message("<span class='danger'>Unable to reset internal memory.</span>", 1)
|
||||
src.l_hacking = 0
|
||||
else
|
||||
src.l_hacking = 0
|
||||
to_chat(user, "<span class='notice'>You must <b>unscrew</b> the service panel before you can pulse the wiring.</span>")
|
||||
return
|
||||
//At this point you have exhausted all the special things to do when locked
|
||||
// ... but it's still locked.
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
if("pressure")
|
||||
var/pressure = params["pressure"]
|
||||
if(pressure == "reset")
|
||||
pressure = TANK_DEFAULT_RELEASE_PRESSURE
|
||||
pressure = initial(distribute_pressure)
|
||||
. = TRUE
|
||||
else if(pressure == "min")
|
||||
pressure = TANK_MIN_RELEASE_PRESSURE
|
||||
|
||||
@@ -138,3 +138,16 @@
|
||||
desc = "A wall made out of a strange metal. The squares on it pulse in a predictable pattern."
|
||||
icon = 'icons/turf/walls/hierophant_wall.dmi'
|
||||
icon_state = "wall"
|
||||
|
||||
/turf/closed/bullet_act(obj/item/projectile/Proj)
|
||||
..()
|
||||
if(!Proj.nodamage && (Proj.damage_type == BRUTE || Proj.damage_type == BURN))
|
||||
var/mutable_appearance/bullet_hole = mutable_appearance('icons/effects/effects.dmi', "bullet_hole", BULLET_HOLE_LAYER)
|
||||
|
||||
var/random_x = rand(-13, 13)
|
||||
bullet_hole.pixel_x += random_x
|
||||
|
||||
var/random_y = rand(-13, 13)
|
||||
bullet_hole.pixel_y += random_y
|
||||
|
||||
add_overlay(bullet_hole, TRUE)
|
||||
@@ -444,7 +444,7 @@
|
||||
/turf/proc/empty(turf_type=/turf/open/space, baseturf_type, list/ignore_typecache, forceop = FALSE)
|
||||
// Remove all atoms except observers, landmarks, docking ports
|
||||
var/static/list/ignored_atoms = typecacheof(list(/mob/dead, /obj/effect/landmark, /obj/docking_port, /atom/movable/lighting_object))
|
||||
var/list/allowed_contents = typecache_filter_list_reverse(GetAllContents(ignore_typecache), ignored_atoms)
|
||||
var/list/allowed_contents = typecache_filter_list_reverse(GetAllContents(), ignored_atoms | ignore_typecache)
|
||||
allowed_contents -= src
|
||||
for(var/i in 1 to allowed_contents.len)
|
||||
var/thing = allowed_contents[i]
|
||||
|
||||
@@ -214,8 +214,6 @@ GLOBAL_PROTECT(admin_ranks)
|
||||
var/datum/admins/D = new(rank_names[rank], ckey) //create the admin datum and store it for later use
|
||||
if(!D)
|
||||
continue //will occur if an invalid rank is provided
|
||||
if(D.rank.rights & R_DEBUG) //grant profile access
|
||||
world.SetConfig("APP/admin", ckey, "role=admin")
|
||||
D.associate(GLOB.directory[ckey]) //find the client for a ckey if they are connected and associate them with the new admin datum
|
||||
else
|
||||
if(!SSdbcore.Connect())
|
||||
|
||||
@@ -34,6 +34,8 @@ GLOBAL_PROTECT(href_token)
|
||||
admin_signature = "Nanotrasen Officer #[rand(0,9)][rand(0,9)][rand(0,9)]"
|
||||
href_token = GenerateToken()
|
||||
GLOB.admin_datums[ckey] = src
|
||||
if(R.rights & R_DEBUG) //grant profile access
|
||||
world.SetConfig("APP/admin", ckey, "role=admin")
|
||||
|
||||
/proc/GenerateToken()
|
||||
. = ""
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
//Processing
|
||||
var/process_inner_turfs = FALSE //Don't do this unless it's absolutely necessary
|
||||
var/process_edge_turfs = FALSE //Don't do this either unless it's absolutely necessary, you can just track what things are inside manually or on the initial setup.
|
||||
var/requires_processing = FALSE
|
||||
var/setup_edge_turfs = FALSE //Setup edge turfs/all field turfs. Set either or both to ON when you need it, it's defaulting to off unless you do to save CPU.
|
||||
var/setup_field_turfs = FALSE
|
||||
var/use_host_turf = FALSE //For fields from items carried on mobs to check turf instead of loc...
|
||||
@@ -41,6 +42,7 @@
|
||||
|
||||
/datum/proximity_monitor/advanced/Destroy()
|
||||
full_cleanup()
|
||||
STOP_PROCESSING(SSfields, src)
|
||||
return ..()
|
||||
|
||||
/datum/proximity_monitor/advanced/proc/assume_params(list/field_params)
|
||||
@@ -76,6 +78,10 @@
|
||||
|
||||
/datum/proximity_monitor/advanced/proc/process_edge_turf(turf/T)
|
||||
|
||||
/datum/proximity_monitor/advanced/New()
|
||||
if(requires_processing)
|
||||
START_PROCESSING(SSfields, src)
|
||||
|
||||
/datum/proximity_monitor/advanced/proc/Initialize()
|
||||
setup_field()
|
||||
post_setup_field()
|
||||
@@ -250,11 +256,6 @@
|
||||
setup_field_turfs = TRUE
|
||||
setup_edge_turfs = TRUE
|
||||
|
||||
/datum/proximity_monitor/advanced/debug/recalculate_field()
|
||||
..()
|
||||
|
||||
/datum/proximity_monitor/advanced/debug/post_setup_field()
|
||||
..()
|
||||
|
||||
/datum/proximity_monitor/advanced/debug/setup_edge_turf(turf/T)
|
||||
T.color = set_edgeturf_color
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
name = "\improper Hyperkinetic Dampener Field"
|
||||
setup_edge_turfs = TRUE
|
||||
setup_field_turfs = TRUE
|
||||
requires_processing = TRUE
|
||||
field_shape = FIELD_SHAPE_RADIUS_SQUARE
|
||||
var/static/image/edgeturf_south = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_south")
|
||||
var/static/image/edgeturf_north = image('icons/effects/fields.dmi', icon_state = "projectile_dampen_north")
|
||||
@@ -21,13 +22,11 @@
|
||||
use_host_turf = TRUE
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/New()
|
||||
START_PROCESSING(SSfields, src)
|
||||
tracked = list()
|
||||
staging = list()
|
||||
..()
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/Destroy()
|
||||
STOP_PROCESSING(SSfields, src)
|
||||
return ..()
|
||||
|
||||
/datum/proximity_monitor/advanced/peaceborg_dampener/process()
|
||||
|
||||
131
code/modules/fields/timestop.dm
Normal file
131
code/modules/fields/timestop.dm
Normal file
@@ -0,0 +1,131 @@
|
||||
|
||||
/obj/effect/timestop
|
||||
anchored = TRUE
|
||||
name = "chronofield"
|
||||
desc = "ZA WARUDO"
|
||||
icon = 'icons/effects/160x160.dmi'
|
||||
icon_state = "time"
|
||||
layer = FLY_LAYER
|
||||
pixel_x = -64
|
||||
pixel_y = -64
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/list/immune = list() // the one who creates the timestop is immune
|
||||
var/turf/target
|
||||
var/freezerange = 2
|
||||
var/duration = 140
|
||||
var/datum/proximity_monitor/advanced/timestop/chronofield
|
||||
alpha = 125
|
||||
|
||||
/obj/effect/timestop/Initialize(mapload, radius, time, list/immune_atoms, start = TRUE) //Immune atoms assoc list atom = TRUE
|
||||
. = ..()
|
||||
if(immune_atoms)
|
||||
immune = immune_atoms.Copy()
|
||||
if(!isnull(time))
|
||||
duration = time
|
||||
if(!isnull(radius))
|
||||
freezerange = radius
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
if(locate(/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects
|
||||
immune[L] = TRUE
|
||||
if(start)
|
||||
timestop()
|
||||
|
||||
/obj/effect/timestop/Destroy()
|
||||
qdel(chronofield)
|
||||
playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, frequency = -1) //reverse!
|
||||
return ..()
|
||||
|
||||
/obj/effect/timestop/proc/timestop()
|
||||
target = get_turf(src)
|
||||
playsound(src, 'sound/magic/timeparadox2.ogg', 75, 1, -1)
|
||||
chronofield = make_field(/datum/proximity_monitor/advanced/timestop, list("current_range" = freezerange, "host" = src, "immune" = immune))
|
||||
QDEL_IN(src, duration)
|
||||
|
||||
/obj/effect/timestop/wizard
|
||||
duration = 100
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop
|
||||
name = "chronofield"
|
||||
setup_field_turfs = TRUE
|
||||
field_shape = FIELD_SHAPE_RADIUS_SQUARE
|
||||
requires_processing = TRUE
|
||||
var/list/immune = list()
|
||||
var/list/mob/living/frozen_mobs = list()
|
||||
var/list/obj/item/projectile/frozen_projectiles = list()
|
||||
var/list/atom/movable/frozen_throws = list()
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/Destroy()
|
||||
unfreeze_all()
|
||||
return ..()
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/field_turf_crossed(atom/movable/AM)
|
||||
freeze_atom(AM)
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/freeze_atom(atom/movable/A)
|
||||
if(immune[A] || !istype(A))
|
||||
return FALSE
|
||||
if(A.throwing)
|
||||
freeze_throwing(A)
|
||||
if(isliving(A))
|
||||
freeze_mob(A)
|
||||
else if(istype(A, /obj/item/projectile))
|
||||
freeze_projectile(A)
|
||||
else
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_all()
|
||||
for(var/i in frozen_projectiles)
|
||||
unfreeze_projectile(i)
|
||||
for(var/i in frozen_mobs)
|
||||
unfreeze_mob(i)
|
||||
for(var/i in frozen_throws)
|
||||
unfreeze_throw(i)
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/freeze_throwing(atom/movable/AM)
|
||||
var/datum/thrownthing/T = AM.throwing
|
||||
T.paused = TRUE
|
||||
frozen_throws[AM] = T
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_throw(atom/movable/AM)
|
||||
var/datum/thrownthing/T = frozen_throws[AM]
|
||||
T.paused = FALSE
|
||||
frozen_throws -= AM
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/process()
|
||||
for(var/i in frozen_mobs)
|
||||
var/mob/living/m = i
|
||||
if(get_dist(get_turf(m), get_turf(host)) > current_range)
|
||||
unfreeze_mob(m)
|
||||
else
|
||||
m.Stun(20, 1, 1)
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/setup_field_turf(turf/T)
|
||||
for(var/i in T.contents)
|
||||
freeze_atom(i)
|
||||
return ..()
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_projectile(obj/item/projectile/P)
|
||||
frozen_projectiles -= P
|
||||
P.paused = FALSE
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/freeze_projectile(obj/item/projectile/P)
|
||||
frozen_projectiles[P] = TRUE
|
||||
P.paused = TRUE
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/freeze_mob(mob/living/L)
|
||||
L.Stun(20, 1, 1)
|
||||
frozen_mobs[L] = L.anchored
|
||||
L.anchored = TRUE
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
H.AIStatus = AI_OFF
|
||||
H.LoseTarget()
|
||||
|
||||
/datum/proximity_monitor/advanced/timestop/proc/unfreeze_mob(mob/living/L)
|
||||
L.AdjustStun(-20, 1, 1)
|
||||
L.anchored = frozen_mobs[L]
|
||||
frozen_mobs -= L
|
||||
if(ishostile(L))
|
||||
var/mob/living/simple_animal/hostile/H = L
|
||||
H.AIStatus = initial(H.AIStatus)
|
||||
@@ -185,6 +185,37 @@
|
||||
icon_state = ""
|
||||
bitesize = 2
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/deepfryholder/proc/fry(obj/item/frying, datum/reagents/reagents, cook_time = 30)
|
||||
if(istype(frying, /obj/item/reagent_containers/))
|
||||
var/obj/item/reagent_containers/food = frying
|
||||
food.reagents.trans_to(src, food.reagents.total_volume)
|
||||
icon = frying.icon
|
||||
overlays = frying.overlays
|
||||
icon_state = frying.icon_state
|
||||
desc = frying.desc
|
||||
w_class = frying.w_class
|
||||
reagents.trans_to(src, 2*(cook_time/15))
|
||||
switch(cook_time)
|
||||
if(0 to 15)
|
||||
add_atom_colour(rgb(166,103,54), FIXED_COLOUR_PRIORITY)
|
||||
name = "lightly-fried [frying.name]"
|
||||
if(16 to 49)
|
||||
add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY)
|
||||
name = "fried [frying.name]"
|
||||
if(50 to 59)
|
||||
add_atom_colour(rgb(63,23,4), FIXED_COLOUR_PRIORITY)
|
||||
name = "deep-fried [frying.name]"
|
||||
if(60 to INFINITY)
|
||||
add_atom_colour(rgb(33,19,9), FIXED_COLOUR_PRIORITY)
|
||||
name = "the physical manifestation of the very concept of fried foods"
|
||||
desc = "A heavily fried...something. Who can tell anymore?"
|
||||
filling_color = color
|
||||
foodtype |= FRIED
|
||||
if(istype(frying, /obj/item/reagent_containers/food/snacks/))
|
||||
qdel(frying)
|
||||
else
|
||||
frying.forceMove(src)
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/butteredtoast
|
||||
name = "buttered toast"
|
||||
desc = "Butter lightly spread over a piece of toast."
|
||||
|
||||
@@ -82,36 +82,7 @@ insert ascii eagle on american flag background here
|
||||
if(frying.loc == src)
|
||||
to_chat(user, "<span class='notice'>You eject [frying] from [src].</span>")
|
||||
var/obj/item/reagent_containers/food/snacks/deepfryholder/S = new(get_turf(src))
|
||||
if(istype(frying, /obj/item/reagent_containers/))
|
||||
var/obj/item/reagent_containers/food = frying
|
||||
food.reagents.trans_to(S, food.reagents.total_volume)
|
||||
S.icon = frying.icon
|
||||
S.overlays = frying.overlays
|
||||
S.icon_state = frying.icon_state
|
||||
S.desc = frying.desc
|
||||
S.w_class = frying.w_class
|
||||
reagents.trans_to(S, 2*(cook_time/15))
|
||||
switch(cook_time)
|
||||
if(0 to 15)
|
||||
S.add_atom_colour(rgb(166,103,54), FIXED_COLOUR_PRIORITY)
|
||||
S.name = "lightly-fried [frying.name]"
|
||||
if(16 to 49)
|
||||
S.add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY)
|
||||
S.name = "fried [frying.name]"
|
||||
if(50 to 59)
|
||||
S.add_atom_colour(rgb(63,23,4), FIXED_COLOUR_PRIORITY)
|
||||
S.name = "deep-fried [frying.name]"
|
||||
if(60 to INFINITY)
|
||||
S.add_atom_colour(rgb(33,19,9), FIXED_COLOUR_PRIORITY)
|
||||
S.name = "the physical manifestation of the very concept of fried foods"
|
||||
S.desc = "A heavily fried...something. Who can tell anymore?"
|
||||
S.filling_color = S.color
|
||||
S.foodtype |= FRIED
|
||||
if(istype(frying, /obj/item/reagent_containers/food/snacks/))
|
||||
qdel(frying)
|
||||
else
|
||||
frying.forceMove(S)
|
||||
|
||||
S.fry(frying, reagents, cook_time)
|
||||
icon_state = "fryer_off"
|
||||
user.put_in_hands(S)
|
||||
frying = null
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
circuit = /obj/item/circuitboard/machine/mining_equipment_vendor
|
||||
var/icon_deny = "mining-deny"
|
||||
var/obj/item/card/id/inserted_id
|
||||
var/list/prize_list = list( //if you add something to this, please, for the love of god, use tabs and not spaces.
|
||||
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
|
||||
@@ -108,6 +109,7 @@
|
||||
if(href_list["choice"])
|
||||
if(istype(inserted_id))
|
||||
if(href_list["choice"] == "eject")
|
||||
to_chat(usr, "<span class='notice'>You eject the ID from [src]'s card slot.</span>")
|
||||
inserted_id.loc = loc
|
||||
inserted_id.verb_pickup()
|
||||
inserted_id = null
|
||||
@@ -118,20 +120,31 @@
|
||||
return
|
||||
I.loc = src
|
||||
inserted_id = I
|
||||
else to_chat(usr, "<span class='danger'>No valid ID.</span>")
|
||||
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Error: No valid ID!</span>")
|
||||
flick(icon_deny, src)
|
||||
if(href_list["purchase"])
|
||||
if(istype(inserted_id))
|
||||
var/datum/data/mining_equipment/prize = locate(href_list["purchase"])
|
||||
if (!prize || !(prize in prize_list))
|
||||
to_chat(usr, "<span class='warning'>Error: Invalid choice!</span>")
|
||||
flick(icon_deny, src)
|
||||
return
|
||||
if(prize.cost > inserted_id.mining_points)
|
||||
to_chat(usr, "<span class='warning'>Error: Insufficent points for [prize.equipment_name]!</span>")
|
||||
flick(icon_deny, src)
|
||||
else
|
||||
inserted_id.mining_points -= prize.cost
|
||||
to_chat(usr, "<span class='notice'>[src] clanks to life briefly before vending [prize.equipment_name]!</span>")
|
||||
new prize.equipment_path(src.loc)
|
||||
SSblackbox.add_details("mining_equipment_bought",
|
||||
"[src.type]|[prize.equipment_path]")
|
||||
// Add src.type to keep track of free golem purchases
|
||||
// separately.
|
||||
else
|
||||
to_chat(usr, "<span class='warning'>Error: Please insert a valid ID!</span>")
|
||||
flick(icon_deny, src)
|
||||
updateUsrDialog()
|
||||
return
|
||||
|
||||
@@ -146,6 +159,7 @@
|
||||
return
|
||||
C.loc = src
|
||||
inserted_id = C
|
||||
to_chat(usr, "<span class='notice'>You insert the ID into [src]'s card slot.</span>")
|
||||
interact(user)
|
||||
return
|
||||
if(default_deconstruction_screwdriver(user, "mining-open", "mining", I))
|
||||
|
||||
@@ -32,10 +32,10 @@
|
||||
new_player_panel()
|
||||
client.playtitlemusic()
|
||||
if(SSticker.current_state < GAME_STATE_SETTING_UP)
|
||||
var/tl = round(SSticker.GetTimeLeft(), 1)/10
|
||||
var/tl = SSticker.GetTimeLeft()
|
||||
var/postfix
|
||||
if(tl >= 0)
|
||||
postfix = "in about [tl] seconds"
|
||||
if(tl > 0)
|
||||
postfix = "in about [DisplayTimeText(tl)]"
|
||||
else
|
||||
postfix = "soon"
|
||||
to_chat(src, "Please set up your character and select \"Ready\". The game will start [postfix].")
|
||||
|
||||
@@ -67,30 +67,317 @@
|
||||
/datum/sprite_accessory/hair
|
||||
icon = 'icons/mob/human_face.dmi' // default icon for all hairs
|
||||
|
||||
/datum/sprite_accessory/hair/short
|
||||
name = "Short Hair" // try to capatilize the names please~ // try to spell
|
||||
icon_state = "hair_a" // you do not need to define _s or _l sub-states, game automatically does this for you
|
||||
//Place in order by major style E.G "Afro, Bun, Ponytail"
|
||||
//Place different versions under the same style E.G "Bun > Large Bun, Ponytail > Long Ponytail"
|
||||
//A
|
||||
|
||||
/datum/sprite_accessory/hair/shorthair2
|
||||
name = "Short Hair 2"
|
||||
icon_state = "hair_shorthair2"
|
||||
/datum/sprite_accessory/hair/afro
|
||||
name = "Afro" // try to capatilize the names please~ // try to spell
|
||||
icon_state = "hair_afro" // you do not need to define _s or _l sub-states, game automatically does this for you
|
||||
|
||||
/datum/sprite_accessory/hair/shorthair3
|
||||
name = "Short Hair 3"
|
||||
icon_state = "hair_shorthair3"
|
||||
/datum/sprite_accessory/hair/afro2
|
||||
name = "Afro 2"
|
||||
icon_state = "hair_afro2"
|
||||
|
||||
/datum/sprite_accessory/hair/afro_large
|
||||
name = "Big Afro"
|
||||
icon_state = "hair_bigafro"
|
||||
|
||||
/datum/sprite_accessory/hair/antenna
|
||||
name = "Ahoge"
|
||||
icon_state = "hair_antenna"
|
||||
//B
|
||||
|
||||
/datum/sprite_accessory/hair/bald
|
||||
name = "Bald"
|
||||
icon_state = null
|
||||
|
||||
/datum/sprite_accessory/hair/balding
|
||||
name = "Balding Hair"
|
||||
icon_state = "hair_e"
|
||||
|
||||
/datum/sprite_accessory/hair/longbangs
|
||||
name = "Long Bangs"
|
||||
icon_state = "hair_lbangs"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead
|
||||
name = "Bedhead"
|
||||
icon_state = "hair_bedhead"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead2
|
||||
name = "Bedhead 2"
|
||||
icon_state = "hair_bedheadv2"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead3
|
||||
name = "Bedhead 3"
|
||||
icon_state = "hair_bedheadv3"
|
||||
|
||||
/datum/sprite_accessory/hair/beehive
|
||||
name = "Beehive"
|
||||
icon_state = "hair_beehive"
|
||||
|
||||
/datum/sprite_accessory/hair/beehive2
|
||||
name = "Beehive 2"
|
||||
icon_state = "hair_beehivev2"
|
||||
|
||||
/datum/sprite_accessory/hair/bob
|
||||
name = "Bob"
|
||||
icon_state = "hair_bobcut"
|
||||
|
||||
/datum/sprite_accessory/hair/bobcurl
|
||||
name = "Bobcurl"
|
||||
icon_state = "hair_bobcurl"
|
||||
|
||||
/datum/sprite_accessory/hair/bob
|
||||
name = "Bob Hair"
|
||||
icon_state = "hair_bob"
|
||||
|
||||
/datum/sprite_accessory/hair/bob2
|
||||
name = "Bob Hair 2"
|
||||
icon_state = "hair_bob2"
|
||||
|
||||
/datum/sprite_accessory/hair/boddicker
|
||||
name = "Boddicker"
|
||||
icon_state = "hair_boddicker"
|
||||
|
||||
/datum/sprite_accessory/hair/bowl
|
||||
name = "Bowl"
|
||||
icon_state = "hair_bowlcut"
|
||||
|
||||
/datum/sprite_accessory/hair/braided
|
||||
name = "Braided"
|
||||
icon_state = "hair_braided"
|
||||
|
||||
/datum/sprite_accessory/hair/front_braid
|
||||
name = "Braided front"
|
||||
icon_state = "hair_braidfront"
|
||||
|
||||
/datum/sprite_accessory/hair/braidtail
|
||||
name = "Braided Tail"
|
||||
icon_state = "hair_braidtail"
|
||||
|
||||
/datum/sprite_accessory/hair/lowbraid
|
||||
name = "Low Braid"
|
||||
icon_state = "hair_hbraid"
|
||||
|
||||
/datum/sprite_accessory/hair/not_floorlength_braid
|
||||
name = "High Braid"
|
||||
icon_state = "hair_braid2"
|
||||
|
||||
/datum/sprite_accessory/hair/shortbraid
|
||||
name = "Short Braid"
|
||||
icon_state = "hair_shortbraid"
|
||||
|
||||
/datum/sprite_accessory/hair/braid
|
||||
name = "Floorlength Braid"
|
||||
icon_state = "hair_braid"
|
||||
|
||||
/datum/sprite_accessory/hair/business
|
||||
name = "Business Hair"
|
||||
icon_state = "hair_business"
|
||||
|
||||
/datum/sprite_accessory/hair/business2
|
||||
name = "Business Hair 2"
|
||||
icon_state = "hair_business2"
|
||||
|
||||
/datum/sprite_accessory/hair/business3
|
||||
name = "Business Hair 3"
|
||||
icon_state = "hair_business3"
|
||||
|
||||
/datum/sprite_accessory/hair/business4
|
||||
name = "Business Hair 4"
|
||||
icon_state = "hair_business4"
|
||||
|
||||
/datum/sprite_accessory/hair/bun
|
||||
name = "Bun Head"
|
||||
icon_state = "hair_bun"
|
||||
|
||||
/datum/sprite_accessory/hair/bun2
|
||||
name = "Bun Head 2"
|
||||
icon_state = "hair_bunhead2"
|
||||
|
||||
/datum/sprite_accessory/hair/largebun
|
||||
name = "Large Bun"
|
||||
icon_state = "hair_largebun"
|
||||
|
||||
/datum/sprite_accessory/hair/buzz
|
||||
name = "Buzzcut"
|
||||
icon_state = "hair_buzzcut"
|
||||
|
||||
//C
|
||||
|
||||
/datum/sprite_accessory/hair/crew
|
||||
name = "Crewcut"
|
||||
icon_state = "hair_crewcut"
|
||||
|
||||
/datum/sprite_accessory/hair/combover
|
||||
name = "Combover"
|
||||
icon_state = "hair_combover"
|
||||
|
||||
/datum/sprite_accessory/hair/curls
|
||||
name = "Curls"
|
||||
icon_state = "hair_curls"
|
||||
|
||||
//D
|
||||
|
||||
/datum/sprite_accessory/hair/devillock
|
||||
name = "Devil Lock"
|
||||
icon_state = "hair_devilock"
|
||||
|
||||
/datum/sprite_accessory/hair/dreadlocks
|
||||
name = "Dreadlocks"
|
||||
icon_state = "hair_dreads"
|
||||
|
||||
/datum/sprite_accessory/hair/drillhair
|
||||
name = "Drill Hair"
|
||||
icon_state = "hair_drillhair"
|
||||
|
||||
//E
|
||||
|
||||
/datum/sprite_accessory/hair/emo
|
||||
name = "Emo"
|
||||
icon_state = "hair_emo"
|
||||
|
||||
/datum/sprite_accessory/hair/longemo
|
||||
name = "Long Emo"
|
||||
icon_state = "hair_longemo"
|
||||
|
||||
//F
|
||||
|
||||
/datum/sprite_accessory/hair/feather
|
||||
name = "Feather"
|
||||
icon_state = "hair_feather"
|
||||
|
||||
/datum/sprite_accessory/hair/sargeant
|
||||
name = "Flat Top"
|
||||
icon_state = "hair_sargeant"
|
||||
|
||||
/datum/sprite_accessory/hair/bigflattop
|
||||
name = "Big Flat Top"
|
||||
icon_state = "hair_bigflattop"
|
||||
|
||||
/datum/sprite_accessory/hair/fag
|
||||
name = "Flow Hair"
|
||||
icon_state = "hair_f"
|
||||
|
||||
/datum/sprite_accessory/hair/longfringe
|
||||
name = "Long Fringe"
|
||||
icon_state = "hair_longfringe"
|
||||
|
||||
/datum/sprite_accessory/hair/longestalt
|
||||
name = "Longer Fringe"
|
||||
icon_state = "hair_vlongfringe"
|
||||
|
||||
//G
|
||||
|
||||
/datum/sprite_accessory/hair/gelled
|
||||
name = "Gelled Back"
|
||||
icon_state = "hair_gelled"
|
||||
|
||||
/datum/sprite_accessory/hair/gentle
|
||||
name = "Gentle"
|
||||
icon_state = "hair_gentle"
|
||||
|
||||
//H
|
||||
|
||||
/datum/sprite_accessory/hair/cut
|
||||
name = "Cut Hair"
|
||||
icon_state = "hair_c"
|
||||
|
||||
/datum/sprite_accessory/hair/long
|
||||
name = "Shoulder-length Hair"
|
||||
icon_state = "hair_b"
|
||||
/datum/sprite_accessory/hair/halfbang
|
||||
name = "Half-banged Hair"
|
||||
icon_state = "hair_halfbang"
|
||||
|
||||
/datum/sprite_accessory/hair/halfbang2
|
||||
name = "Half-banged Hair 2"
|
||||
icon_state = "hair_halfbang2"
|
||||
|
||||
/datum/sprite_accessory/hair/hedgehog
|
||||
name = "Hedgehog Hair"
|
||||
icon_state = "hair_hedgehog"
|
||||
|
||||
/datum/sprite_accessory/hair/hitop
|
||||
name = "Hitop"
|
||||
icon_state = "hair_hitop"
|
||||
|
||||
/datum/sprite_accessory/hair/himecut
|
||||
name = "Hime Cut"
|
||||
icon_state = "hair_himecut"
|
||||
|
||||
/datum/sprite_accessory/hair/himecut2
|
||||
name = "Hime Cut 2"
|
||||
icon_state = "hair_himecut2"
|
||||
|
||||
/datum/sprite_accessory/hair/himeup
|
||||
name = "Hime Updo"
|
||||
icon_state = "hair_himeup"
|
||||
|
||||
//I
|
||||
|
||||
//J
|
||||
|
||||
/datum/sprite_accessory/hair/jensen
|
||||
name = "Jensen Hair"
|
||||
icon_state = "hair_jensen"
|
||||
|
||||
//K
|
||||
|
||||
/datum/sprite_accessory/hair/keanu
|
||||
name = "Keanu Hair"
|
||||
icon_state = "hair_keanu"
|
||||
|
||||
/datum/sprite_accessory/hair/kusangi
|
||||
name = "Kusanagi Hair"
|
||||
icon_state = "hair_kusanagi"
|
||||
|
||||
//L
|
||||
|
||||
/datum/sprite_accessory/hair/longer
|
||||
name = "Long Hair"
|
||||
icon_state = "hair_vlong"
|
||||
|
||||
/datum/sprite_accessory/hair/long
|
||||
name = "Long Hair 1"
|
||||
icon_state = "hair_long"
|
||||
|
||||
/datum/sprite_accessory/hair/long2
|
||||
name = "Long Hair 2"
|
||||
icon_state = "hair_long2"
|
||||
|
||||
/datum/sprite_accessory/hair/longest
|
||||
name = "Very Long Hair"
|
||||
icon_state = "hair_longest"
|
||||
|
||||
//M
|
||||
|
||||
/datum/sprite_accessory/hair/megaeyebrows
|
||||
name = "Mega Eyebrows"
|
||||
icon_state = "hair_megaeyebrows"
|
||||
|
||||
/datum/sprite_accessory/hair/messy
|
||||
name = "Messy"
|
||||
icon_state = "hair_messy"
|
||||
|
||||
/datum/sprite_accessory/hair/mohawk
|
||||
name = "Mohawk"
|
||||
icon_state = "hair_d"
|
||||
|
||||
/datum/sprite_accessory/hair/reversemohawk
|
||||
name = "Reverse Mohawk"
|
||||
icon_state = "hair_reversemohawk"
|
||||
|
||||
//N
|
||||
|
||||
//O
|
||||
|
||||
/datum/sprite_accessory/hair/odango
|
||||
name = "Odango"
|
||||
icon_state = "hair_odango"
|
||||
|
||||
/datum/sprite_accessory/hair/ombre
|
||||
name = "Ombre"
|
||||
icon_state = "hair_ombre"
|
||||
|
||||
/datum/sprite_accessory/hair/over_eye
|
||||
name = "Over Eye"
|
||||
icon_state = "hair_shortovereye"
|
||||
@@ -103,29 +390,39 @@
|
||||
name = "Very Long Over Eye"
|
||||
icon_state = "hair_longest2"
|
||||
|
||||
/datum/sprite_accessory/hair/longest
|
||||
name = "Very Long Hair"
|
||||
icon_state = "hair_longest"
|
||||
//P
|
||||
|
||||
/datum/sprite_accessory/hair/longfringe
|
||||
name = "Long Fringe"
|
||||
icon_state = "hair_longfringe"
|
||||
/datum/sprite_accessory/hair/parted
|
||||
name = "Parted"
|
||||
icon_state = "hair_parted"
|
||||
|
||||
/datum/sprite_accessory/hair/longestalt
|
||||
name = "Longer Fringe"
|
||||
icon_state = "hair_vlongfringe"
|
||||
/datum/sprite_accessory/hair/sidepartlongalt
|
||||
name = "Long Side Part"
|
||||
icon_state = "hair_longsidepart"
|
||||
|
||||
/datum/sprite_accessory/hair/gentle
|
||||
name = "Gentle"
|
||||
icon_state = "hair_gentle"
|
||||
/datum/sprite_accessory/hair/kagami
|
||||
name = "Pigtails"
|
||||
icon_state = "hair_kagami"
|
||||
|
||||
/datum/sprite_accessory/hair/halfbang
|
||||
name = "Half-banged Hair"
|
||||
icon_state = "hair_halfbang"
|
||||
/datum/sprite_accessory/hair/pigtail
|
||||
name = "Pigtails 2"
|
||||
icon_state = "hair_pigtails"
|
||||
|
||||
/datum/sprite_accessory/hair/halfbang2
|
||||
name = "Half-banged Hair 2"
|
||||
icon_state = "hair_halfbang2"
|
||||
/datum/sprite_accessory/hair/pigtail
|
||||
name = "Pigtails 3"
|
||||
icon_state = "hair_pigtails2"
|
||||
|
||||
/datum/sprite_accessory/hair/pixie
|
||||
name = "Pixie Cut"
|
||||
icon_state = "hair_pixie"
|
||||
|
||||
/datum/sprite_accessory/hair/pompadour
|
||||
name = "Pompadour"
|
||||
icon_state = "hair_pompadour"
|
||||
|
||||
/datum/sprite_accessory/hair/bigpompadour
|
||||
name = "Big Pompadour"
|
||||
icon_state = "hair_bigpompadour"
|
||||
|
||||
/datum/sprite_accessory/hair/ponytail1
|
||||
name = "Ponytail"
|
||||
@@ -147,6 +444,36 @@
|
||||
name = "Ponytail 5"
|
||||
icon_state = "hair_ponytail5"
|
||||
|
||||
/datum/sprite_accessory/hair/highponytail
|
||||
name = "High Ponytail"
|
||||
icon_state = "hair_highponytail"
|
||||
|
||||
/datum/sprite_accessory/hair/longponytail
|
||||
name = "Long Ponytail"
|
||||
icon_state = "hair_longstraightponytail"
|
||||
|
||||
//Q
|
||||
|
||||
/datum/sprite_accessory/hair/quiff
|
||||
name = "Quiff"
|
||||
icon_state = "hair_quiff"
|
||||
|
||||
|
||||
//R
|
||||
|
||||
//S
|
||||
|
||||
/datum/sprite_accessory/hair/oneshoulder
|
||||
name = "One Shoulder"
|
||||
icon_state = "hair_oneshoulder"
|
||||
|
||||
/datum/sprite_accessory/hair/tressshoulder
|
||||
name = "Tress Shoulder"
|
||||
icon_state = "hair_tressshoulder"
|
||||
|
||||
/datum/sprite_accessory/hair/sidecut
|
||||
name = "Sidecut"
|
||||
icon_state = "hair_sidecut"
|
||||
|
||||
/datum/sprite_accessory/hair/sidetail
|
||||
name = "Side Pony"
|
||||
@@ -164,141 +491,33 @@
|
||||
name = "Side Pony 4"
|
||||
icon_state = "hair_sidetail4"
|
||||
|
||||
/datum/sprite_accessory/hair/oneshoulder
|
||||
name = "One Shoulder"
|
||||
icon_state = "hair_oneshoulder"
|
||||
/datum/sprite_accessory/hair/short
|
||||
name = "Short Hair"
|
||||
icon_state = "hair_a"
|
||||
|
||||
/datum/sprite_accessory/hair/tressshoulder
|
||||
name = "Tress Shoulder"
|
||||
icon_state = "hair_tressshoulder"
|
||||
/datum/sprite_accessory/hair/shorthair2
|
||||
name = "Short Hair 2"
|
||||
icon_state = "hair_shorthair2"
|
||||
|
||||
/datum/sprite_accessory/hair/shorthair3
|
||||
name = "Short Hair 3"
|
||||
icon_state = "hair_shorthair3"
|
||||
|
||||
/datum/sprite_accessory/hair/long
|
||||
name = "Shoulder-length Hair"
|
||||
icon_state = "hair_b"
|
||||
|
||||
/datum/sprite_accessory/hair/parted
|
||||
name = "Parted"
|
||||
icon_state = "hair_parted"
|
||||
name = "Side Part"
|
||||
icon_state = "hair_part"
|
||||
|
||||
/datum/sprite_accessory/hair/pompadour
|
||||
name = "Pompadour"
|
||||
icon_state = "hair_pompadour"
|
||||
/datum/sprite_accessory/hair/skinhead
|
||||
name = "Skinhead"
|
||||
icon_state = "hair_skinhead"
|
||||
|
||||
/datum/sprite_accessory/hair/bigpompadour
|
||||
name = "Big Pompadour"
|
||||
icon_state = "hair_bigpompadour"
|
||||
|
||||
/datum/sprite_accessory/hair/quiff
|
||||
name = "Quiff"
|
||||
icon_state = "hair_quiff"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead
|
||||
name = "Bedhead"
|
||||
icon_state = "hair_bedhead"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead2
|
||||
name = "Bedhead 2"
|
||||
icon_state = "hair_bedheadv2"
|
||||
|
||||
/datum/sprite_accessory/hair/bedhead3
|
||||
name = "Bedhead 3"
|
||||
icon_state = "hair_bedheadv3"
|
||||
|
||||
/datum/sprite_accessory/hair/messy
|
||||
name = "Messy"
|
||||
icon_state = "hair_messy"
|
||||
|
||||
/datum/sprite_accessory/hair/beehive
|
||||
name = "Beehive"
|
||||
icon_state = "hair_beehive"
|
||||
|
||||
/datum/sprite_accessory/hair/beehive2
|
||||
name = "Beehive 2"
|
||||
icon_state = "hair_beehivev2"
|
||||
|
||||
/datum/sprite_accessory/hair/bobcurl
|
||||
name = "Bobcurl"
|
||||
icon_state = "hair_bobcurl"
|
||||
|
||||
/datum/sprite_accessory/hair/bob
|
||||
name = "Bob"
|
||||
icon_state = "hair_bobcut"
|
||||
|
||||
/datum/sprite_accessory/hair/bowl
|
||||
name = "Bowl"
|
||||
icon_state = "hair_bowlcut"
|
||||
|
||||
/datum/sprite_accessory/hair/buzz
|
||||
name = "Buzzcut"
|
||||
icon_state = "hair_buzzcut"
|
||||
|
||||
/datum/sprite_accessory/hair/crew
|
||||
name = "Crewcut"
|
||||
icon_state = "hair_crewcut"
|
||||
|
||||
/datum/sprite_accessory/hair/combover
|
||||
name = "Combover"
|
||||
icon_state = "hair_combover"
|
||||
|
||||
/datum/sprite_accessory/hair/devillock
|
||||
name = "Devil Lock"
|
||||
icon_state = "hair_devilock"
|
||||
|
||||
/datum/sprite_accessory/hair/dreadlocks
|
||||
name = "Dreadlocks"
|
||||
icon_state = "hair_dreads"
|
||||
|
||||
/datum/sprite_accessory/hair/curls
|
||||
name = "Curls"
|
||||
icon_state = "hair_curls"
|
||||
|
||||
/datum/sprite_accessory/hair/afro
|
||||
name = "Afro"
|
||||
icon_state = "hair_afro"
|
||||
|
||||
/datum/sprite_accessory/hair/afro2
|
||||
name = "Afro 2"
|
||||
icon_state = "hair_afro2"
|
||||
|
||||
/datum/sprite_accessory/hair/afro_large
|
||||
name = "Big Afro"
|
||||
icon_state = "hair_bigafro"
|
||||
|
||||
/datum/sprite_accessory/hair/sargeant
|
||||
name = "Flat Top"
|
||||
icon_state = "hair_sargeant"
|
||||
|
||||
/datum/sprite_accessory/hair/emo
|
||||
name = "Emo"
|
||||
icon_state = "hair_emo"
|
||||
|
||||
/datum/sprite_accessory/hair/longemo
|
||||
name = "Long Emo"
|
||||
icon_state = "hair_longemo"
|
||||
|
||||
/datum/sprite_accessory/hair/fag
|
||||
name = "Flow Hair"
|
||||
icon_state = "hair_f"
|
||||
|
||||
/datum/sprite_accessory/hair/feather
|
||||
name = "Feather"
|
||||
icon_state = "hair_feather"
|
||||
|
||||
/datum/sprite_accessory/hair/hitop
|
||||
name = "Hitop"
|
||||
icon_state = "hair_hitop"
|
||||
|
||||
/datum/sprite_accessory/hair/mohawk
|
||||
name = "Mohawk"
|
||||
icon_state = "hair_d"
|
||||
|
||||
/datum/sprite_accessory/hair/reversemohawk
|
||||
name = "Reverse Mohawk"
|
||||
icon_state = "hair_reversemohawk"
|
||||
|
||||
/datum/sprite_accessory/hair/jensen
|
||||
name = "Jensen Hair"
|
||||
icon_state = "hair_jensen"
|
||||
|
||||
/datum/sprite_accessory/hair/gelled
|
||||
name = "Gelled Back"
|
||||
icon_state = "hair_gelled"
|
||||
/datum/sprite_accessory/hair/protagonist
|
||||
name = "Slightly Long"
|
||||
icon_state = "hair_protagonist"
|
||||
|
||||
/datum/sprite_accessory/hair/spiky
|
||||
name = "Spiky"
|
||||
@@ -312,122 +531,6 @@
|
||||
name = "Spiky 3"
|
||||
icon_state = "hair_spiky2"
|
||||
|
||||
/datum/sprite_accessory/hair/protagonist
|
||||
name = "Slightly Long"
|
||||
icon_state = "hair_protagonist"
|
||||
|
||||
/datum/sprite_accessory/hair/kusangi
|
||||
name = "Kusanagi Hair"
|
||||
icon_state = "hair_kusanagi"
|
||||
|
||||
/datum/sprite_accessory/hair/kagami
|
||||
name = "Pigtails"
|
||||
icon_state = "hair_kagami"
|
||||
|
||||
/datum/sprite_accessory/hair/pigtail
|
||||
name = "Pigtails 2"
|
||||
icon_state = "hair_pigtails"
|
||||
|
||||
/datum/sprite_accessory/hair/pigtail
|
||||
name = "Pigtails 3"
|
||||
icon_state = "hair_pigtails2"
|
||||
|
||||
/datum/sprite_accessory/hair/himecut
|
||||
name = "Hime Cut"
|
||||
icon_state = "hair_himecut"
|
||||
|
||||
/datum/sprite_accessory/hair/himecut2
|
||||
name = "Hime Cut 2"
|
||||
icon_state = "hair_himecut2"
|
||||
|
||||
/datum/sprite_accessory/hair/himeup
|
||||
name = "Hime Updo"
|
||||
icon_state = "hair_himeup"
|
||||
|
||||
/datum/sprite_accessory/hair/antenna
|
||||
name = "Ahoge"
|
||||
icon_state = "hair_antenna"
|
||||
|
||||
/datum/sprite_accessory/hair/front_braid
|
||||
name = "Braided front"
|
||||
icon_state = "hair_braidfront"
|
||||
|
||||
/datum/sprite_accessory/hair/lowbraid
|
||||
name = "Low Braid"
|
||||
icon_state = "hair_hbraid"
|
||||
|
||||
/datum/sprite_accessory/hair/not_floorlength_braid
|
||||
name = "High Braid"
|
||||
icon_state = "hair_braid2"
|
||||
|
||||
/datum/sprite_accessory/hair/shortbraid
|
||||
name = "Short Braid"
|
||||
icon_state = "hair_shortbraid"
|
||||
|
||||
/datum/sprite_accessory/hair/braid
|
||||
name = "Floorlength Braid"
|
||||
icon_state = "hair_braid"
|
||||
|
||||
/datum/sprite_accessory/hair/odango
|
||||
name = "Odango"
|
||||
icon_state = "hair_odango"
|
||||
|
||||
/datum/sprite_accessory/hair/ombre
|
||||
name = "Ombre"
|
||||
icon_state = "hair_ombre"
|
||||
|
||||
/datum/sprite_accessory/hair/updo
|
||||
name = "Updo"
|
||||
icon_state = "hair_updo"
|
||||
|
||||
/datum/sprite_accessory/hair/skinhead
|
||||
name = "Skinhead"
|
||||
icon_state = "hair_skinhead"
|
||||
|
||||
/datum/sprite_accessory/hair/longbangs
|
||||
name = "Long Bangs"
|
||||
icon_state = "hair_lbangs"
|
||||
|
||||
/datum/sprite_accessory/hair/balding
|
||||
name = "Balding Hair"
|
||||
icon_state = "hair_e"
|
||||
|
||||
/datum/sprite_accessory/hair/bald
|
||||
name = "Bald"
|
||||
icon_state = null
|
||||
|
||||
/datum/sprite_accessory/hair/parted
|
||||
name = "Side Part"
|
||||
icon_state = "hair_part"
|
||||
|
||||
/datum/sprite_accessory/hair/braided
|
||||
name = "Braided"
|
||||
icon_state = "hair_braided"
|
||||
|
||||
/datum/sprite_accessory/hair/bun
|
||||
name = "Bun Head"
|
||||
icon_state = "hair_bun"
|
||||
|
||||
/datum/sprite_accessory/hair/bun2
|
||||
name = "Bun Head 2"
|
||||
icon_state = "hair_bunhead2"
|
||||
|
||||
/datum/sprite_accessory/hair/braidtail
|
||||
name = "Braided Tail"
|
||||
icon_state = "hair_braidtail"
|
||||
|
||||
/datum/sprite_accessory/hair/bigflattop
|
||||
name = "Big Flat Top"
|
||||
icon_state = "hair_bigflattop"
|
||||
|
||||
/datum/sprite_accessory/hair/drillhair
|
||||
name = "Drill Hair"
|
||||
icon_state = "hair_drillhair"
|
||||
|
||||
/datum/sprite_accessory/hair/keanu
|
||||
name = "Keanu Hair"
|
||||
icon_state = "hair_keanu"
|
||||
|
||||
/datum/sprite_accessory/hair/swept
|
||||
name = "Swept Back Hair"
|
||||
icon_state = "hair_swept"
|
||||
@@ -436,73 +539,24 @@
|
||||
name = "Swept Back Hair 2"
|
||||
icon_state = "hair_swept2"
|
||||
|
||||
/datum/sprite_accessory/hair/business
|
||||
name = "Business Hair"
|
||||
icon_state = "hair_business"
|
||||
//T
|
||||
|
||||
/datum/sprite_accessory/hair/business2
|
||||
name = "Business Hair 2"
|
||||
icon_state = "hair_business2"
|
||||
//U
|
||||
|
||||
/datum/sprite_accessory/hair/business3
|
||||
name = "Business Hair 3"
|
||||
icon_state = "hair_business3"
|
||||
/datum/sprite_accessory/hair/updo
|
||||
name = "Updo"
|
||||
icon_state = "hair_updo"
|
||||
|
||||
/datum/sprite_accessory/hair/business4
|
||||
name = "Business Hair 4"
|
||||
icon_state = "hair_business4"
|
||||
//V
|
||||
|
||||
/datum/sprite_accessory/hair/hedgehog
|
||||
name = "Hedgehog Hair"
|
||||
icon_state = "hair_hedgehog"
|
||||
//W
|
||||
|
||||
/datum/sprite_accessory/hair/bob
|
||||
name = "Bob Hair"
|
||||
icon_state = "hair_bob"
|
||||
//X
|
||||
|
||||
/datum/sprite_accessory/hair/bob2
|
||||
name = "Bob Hair 2"
|
||||
icon_state = "hair_bob2"
|
||||
//Y
|
||||
|
||||
/datum/sprite_accessory/hair/boddicker
|
||||
name = "Boddicker"
|
||||
icon_state = "hair_boddicker"
|
||||
//Z
|
||||
|
||||
/datum/sprite_accessory/hair/long
|
||||
name = "Long Hair 1"
|
||||
icon_state = "hair_long"
|
||||
|
||||
/datum/sprite_accessory/hair/long2
|
||||
name = "Long Hair 2"
|
||||
icon_state = "hair_long2"
|
||||
|
||||
/datum/sprite_accessory/hair/pixie
|
||||
name = "Pixie Cut"
|
||||
icon_state = "hair_pixie"
|
||||
|
||||
/datum/sprite_accessory/hair/megaeyebrows
|
||||
name = "Mega Eyebrows"
|
||||
icon_state = "hair_megaeyebrows"
|
||||
|
||||
/datum/sprite_accessory/hair/highponytail
|
||||
name = "High Ponytail"
|
||||
icon_state = "hair_highponytail"
|
||||
|
||||
/datum/sprite_accessory/hair/longponytail
|
||||
name = "Long Ponytail"
|
||||
icon_state = "hair_longstraightponytail"
|
||||
|
||||
/datum/sprite_accessory/hair/sidepartlongalt
|
||||
name = "Long Side Part"
|
||||
icon_state = "hair_longsidepart"
|
||||
|
||||
/datum/sprite_accessory/hair/sidecut
|
||||
name = "Sidecut"
|
||||
icon_state = "hair_sidecut"
|
||||
|
||||
/datum/sprite_accessory/hair/largebun
|
||||
name = "Large Bun"
|
||||
icon_state = "hair_largebun"
|
||||
|
||||
/////////////////////////////
|
||||
// Facial Hair Definitions //
|
||||
@@ -516,82 +570,81 @@
|
||||
icon_state = null
|
||||
gender = NEUTER
|
||||
|
||||
/datum/sprite_accessory/facial_hair/watson
|
||||
name = "Watson Mustache"
|
||||
icon_state = "facial_watson"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/hogan
|
||||
name = "Hulk Hogan Mustache"
|
||||
icon_state = "facial_hogan" //-Neek
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vandyke
|
||||
name = "Van Dyke Mustache"
|
||||
icon_state = "facial_vandyke"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/chaplin
|
||||
name = "Square Mustache"
|
||||
icon_state = "facial_chaplin"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/selleck
|
||||
name = "Selleck Mustache"
|
||||
icon_state = "facial_selleck"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/neckbeard
|
||||
name = "Neckbeard"
|
||||
icon_state = "facial_neckbeard"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/fullbeard
|
||||
name = "Full Beard"
|
||||
icon_state = "facial_fullbeard"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/longbeard
|
||||
name = "Long Beard"
|
||||
icon_state = "facial_longbeard"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vlongbeard
|
||||
name = "Very Long Beard"
|
||||
icon_state = "facial_wise"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/elvis
|
||||
name = "Elvis Sideburns"
|
||||
icon_state = "facial_elvis"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/abe
|
||||
name = "Abraham Lincoln Beard"
|
||||
icon_state = "facial_abe"
|
||||
|
||||
|
||||
/datum/sprite_accessory/facial_hair/brokenman
|
||||
name = "Broken Man"
|
||||
icon_state = "facial_brokenman"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/chinstrap
|
||||
name = "Chinstrap"
|
||||
icon_state = "facial_chin"
|
||||
|
||||
|
||||
/datum/sprite_accessory/facial_hair/dwarf
|
||||
name = "Dwarf Beard"
|
||||
icon_state = "facial_dwarf"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/elvis
|
||||
name = "Elvis Sideburns"
|
||||
icon_state = "facial_elvis"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/fiveoclock
|
||||
name = "Five o Clock Shadow"
|
||||
icon_state = "facial_fiveoclock"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/fullbeard
|
||||
name = "Full Beard"
|
||||
icon_state = "facial_fullbeard"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/fu
|
||||
name = "Fu Manchu"
|
||||
icon_state = "facial_fumanchu"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/gt
|
||||
name = "Goatee"
|
||||
icon_state = "facial_gt"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/hip
|
||||
name = "Hipster Beard"
|
||||
icon_state = "facial_hip"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/gt
|
||||
name = "Goatee"
|
||||
icon_state = "facial_gt"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/hogan
|
||||
name = "Hulk Hogan Mustache"
|
||||
icon_state = "facial_hogan" //-Neek
|
||||
|
||||
/datum/sprite_accessory/facial_hair/jensen
|
||||
name = "Jensen Beard"
|
||||
icon_state = "facial_jensen"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/dwarf
|
||||
name = "Dwarf Beard"
|
||||
icon_state = "facial_dwarf"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/fiveoclock
|
||||
name = "Five o Clock Shadow"
|
||||
icon_state = "facial_fiveoclock"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/fu
|
||||
name = "Fu Manchu"
|
||||
icon_state = "facial_fumanchu"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/brokenman
|
||||
name = "Broken Man"
|
||||
icon_state = "facial_brokenman"
|
||||
|
||||
|
||||
/datum/sprite_accessory/facial_hair/longbeard
|
||||
name = "Long Beard"
|
||||
icon_state = "facial_longbeard"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/neckbeard
|
||||
name = "Neckbeard"
|
||||
icon_state = "facial_neckbeard"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/selleck
|
||||
name = "Selleck Mustache"
|
||||
icon_state = "facial_selleck"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/chaplin
|
||||
name = "Square Mustache"
|
||||
icon_state = "facial_chaplin"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vandyke
|
||||
name = "Van Dyke Mustache"
|
||||
icon_state = "facial_vandyke"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/vlongbeard
|
||||
name = "Very Long Beard"
|
||||
icon_state = "facial_wise"
|
||||
|
||||
/datum/sprite_accessory/facial_hair/watson
|
||||
name = "Watson Mustache"
|
||||
icon_state = "facial_watson"
|
||||
|
||||
///////////////////////////
|
||||
// Underwear Definitions //
|
||||
|
||||
@@ -199,6 +199,8 @@
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The MMI indicates the brain is active.</span>")
|
||||
|
||||
/obj/item/device/mmi/relaymove()
|
||||
return //so that the MMI won't get a warning about not being able to move if it tries to move
|
||||
|
||||
/obj/item/device/mmi/syndie
|
||||
name = "Syndicate Man-Machine Interface"
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
|
||||
if(L.handcuffed || L.legcuffed) // Cuffing larvas ? Eh ?
|
||||
to_chat(user, "<span class='danger'>You cannot evolve when you are cuffed.</span>")
|
||||
return
|
||||
|
||||
if(L.amount_grown >= L.max_grown) //TODO ~Carn
|
||||
to_chat(L, "<span class='name'>You are growing into a beautiful alien! It is time to choose a caste.</span>")
|
||||
|
||||
@@ -311,7 +311,7 @@
|
||||
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH, /obj/item/organ/cyberimp/eyes/hud/medical))
|
||||
var/cyberimp_detect
|
||||
for(var/obj/item/organ/cyberimp/CI in internal_organs)
|
||||
if(CI.status == ORGAN_ROBOTIC)
|
||||
if(CI.status == ORGAN_ROBOTIC && !CI.syndicate_implant)
|
||||
cyberimp_detect += "[name] is modified with a [CI.name].<br>"
|
||||
if(cyberimp_detect)
|
||||
msg += "Detected cybernetic modifications:<br>"
|
||||
|
||||
@@ -117,6 +117,7 @@
|
||||
move_to_delay = 4
|
||||
poison_type = "venom" //all in venom, glass cannon. you bite 5 times and they are DEFINITELY dead, but 40 health and you are extremely obvious. Ambush, maybe?
|
||||
speed = 1
|
||||
gold_core_spawnable = 0
|
||||
|
||||
//tarantulas are really tanky, regenerating (maybe), hulky monster but are also extremely slow, so.
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/tarantula
|
||||
@@ -134,6 +135,7 @@
|
||||
speed = 7
|
||||
status_flags = NONE
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
gold_core_spawnable = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/tarantula/movement_delay()
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -153,6 +155,7 @@
|
||||
maxHealth = 40
|
||||
health = 40
|
||||
var/datum/action/innate/spider/comm/letmetalkpls
|
||||
gold_core_spawnable = 0
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/midwife/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -144,44 +144,42 @@
|
||||
return TRUE
|
||||
|
||||
/proc/UnlockMedal(medal,client/player)
|
||||
|
||||
set waitfor = FALSE
|
||||
if(!player || !medal)
|
||||
return
|
||||
if(global.medal_hub && global.medal_pass && global.medals_enabled)
|
||||
spawn()
|
||||
var/result = world.SetMedal(medal, player, global.medal_hub, global.medal_pass)
|
||||
if(isnull(result))
|
||||
global.medals_enabled = FALSE
|
||||
log_game("MEDAL ERROR: Could not contact hub to award medal:[medal] player:[player.ckey]")
|
||||
message_admins("Error! Failed to contact hub to award [medal] medal to [player.ckey]!")
|
||||
else if (result)
|
||||
to_chat(player, "<span class='greenannounce'><B>Achievement unlocked: [medal]!</B></span>")
|
||||
var/result = world.SetMedal(medal, player, global.medal_hub, global.medal_pass)
|
||||
if(isnull(result))
|
||||
global.medals_enabled = FALSE
|
||||
log_game("MEDAL ERROR: Could not contact hub to award medal:[medal] player:[player.ckey]")
|
||||
message_admins("Error! Failed to contact hub to award [medal] medal to [player.ckey]!")
|
||||
else if (result)
|
||||
to_chat(player, "<span class='greenannounce'><B>Achievement unlocked: [medal]!</B></span>")
|
||||
|
||||
|
||||
/proc/SetScore(score,client/player,increment,force)
|
||||
|
||||
set waitfor = FALSE
|
||||
if(!score || !player)
|
||||
return
|
||||
if(global.medal_hub && global.medal_pass && global.medals_enabled)
|
||||
spawn()
|
||||
var/list/oldscore = GetScore(score,player,1)
|
||||
var/list/oldscore = GetScore(score,player,1)
|
||||
|
||||
if(increment)
|
||||
if(!oldscore[score])
|
||||
oldscore[score] = 1
|
||||
else
|
||||
oldscore[score] = (text2num(oldscore[score]) + 1)
|
||||
if(increment)
|
||||
if(!oldscore[score])
|
||||
oldscore[score] = 1
|
||||
else
|
||||
oldscore[score] = force
|
||||
oldscore[score] = (text2num(oldscore[score]) + 1)
|
||||
else
|
||||
oldscore[score] = force
|
||||
|
||||
var/newscoreparam = list2params(oldscore)
|
||||
var/newscoreparam = list2params(oldscore)
|
||||
|
||||
var/result = world.SetScores(player.ckey, newscoreparam, global.medal_hub, global.medal_pass)
|
||||
var/result = world.SetScores(player.ckey, newscoreparam, global.medal_hub, global.medal_pass)
|
||||
|
||||
if(isnull(result))
|
||||
global.medals_enabled = FALSE
|
||||
log_game("SCORE ERROR: Could not contact hub to set score. Score:[score] player:[player.ckey]")
|
||||
message_admins("Error! Failed to contact hub to set [score] score for [player.ckey]!")
|
||||
if(isnull(result))
|
||||
global.medals_enabled = FALSE
|
||||
log_game("SCORE ERROR: Could not contact hub to set score. Score:[score] player:[player.ckey]")
|
||||
message_admins("Error! Failed to contact hub to set [score] score for [player.ckey]!")
|
||||
|
||||
|
||||
/proc/GetScore(score,client/player,returnlist)
|
||||
|
||||
@@ -71,13 +71,9 @@ Contents:
|
||||
var/datum/antagonist/ninja/ninjadatum = add_ninja(Ninja)
|
||||
ninjadatum.equip_space_ninja()
|
||||
|
||||
Ninja.internal = Ninja.s_store
|
||||
Ninja.update_internals_hud_icon(1)
|
||||
|
||||
if(Ninja.mind != Mind) //something has gone wrong!
|
||||
throw EXCEPTION("Ninja created with incorrect mind")
|
||||
|
||||
|
||||
SSticker.mode.update_ninja_icons_added(Ninja)
|
||||
spawned_mobs += Ninja
|
||||
message_admins("[key_name_admin(Ninja)] has been made into a ninja by an event.")
|
||||
|
||||
25
code/modules/ninja/outfit.dm
Normal file
25
code/modules/ninja/outfit.dm
Normal file
@@ -0,0 +1,25 @@
|
||||
/datum/outfit/ninja
|
||||
name = "Space Ninja"
|
||||
uniform = /obj/item/clothing/under/color/black
|
||||
suit = /obj/item/clothing/suit/space/space_ninja
|
||||
glasses = /obj/item/clothing/glasses/night
|
||||
mask = /obj/item/clothing/mask/gas/space_ninja
|
||||
head = /obj/item/clothing/head/helmet/space/space_ninja
|
||||
ears = /obj/item/device/radio/headset
|
||||
shoes = /obj/item/clothing/shoes/space_ninja
|
||||
gloves = /obj/item/clothing/gloves/space_ninja
|
||||
back = /obj/item/tank/jetpack/carbondioxide
|
||||
l_pocket = /obj/item/grenade/plastic/x4
|
||||
r_pocket = /obj/item/tank/internals/emergency_oxygen
|
||||
internals_slot = slot_r_store
|
||||
belt = /obj/item/dash/energy_katana
|
||||
implants = list(/obj/item/implant/explosive)
|
||||
|
||||
|
||||
/datum/outfit/ninja/post_equip(mob/living/carbon/human/H)
|
||||
if(istype(H.wear_suit, suit))
|
||||
var/obj/item/clothing/suit/space/space_ninja/S = H.wear_suit
|
||||
if(istype(H.belt, belt))
|
||||
S.energyKatana = H.belt
|
||||
S.randomize_param()
|
||||
|
||||
@@ -151,6 +151,12 @@
|
||||
for(var/i in 1 to 4 + rand(1,2))
|
||||
var/chosen = pick(borks)
|
||||
var/obj/B = new chosen(T)
|
||||
if(prob(5))//Fry it!
|
||||
var/obj/item/reagent_containers/food/snacks/deepfryholder/D = new(T)
|
||||
var/datum/reagents/reagents = new(25)
|
||||
reagents.add_reagent("nutriment", 25)
|
||||
D.fry(B, reagents)
|
||||
B = D
|
||||
if(prob(50))
|
||||
for(var/j in 1 to rand(1, 3))
|
||||
step(B, pick(NORTH,SOUTH,EAST,WEST))
|
||||
@@ -173,6 +179,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/soup,
|
||||
/obj/item/reagent_containers/food/snacks/grown,
|
||||
/obj/item/reagent_containers/food/snacks/grown/mushroom,
|
||||
/obj/item/reagent_containers/food/snacks/deepfryholder
|
||||
)
|
||||
blocked |= typesof(/obj/item/reagent_containers/food/snacks/customizable)
|
||||
|
||||
|
||||
@@ -542,84 +542,6 @@
|
||||
log_admin("[key_name(G)] was made a golem by [key_name(user)].")
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
|
||||
/obj/effect/timestop
|
||||
anchored = TRUE
|
||||
name = "chronofield"
|
||||
desc = "ZA WARUDO"
|
||||
icon = 'icons/effects/160x160.dmi'
|
||||
icon_state = "time"
|
||||
layer = FLY_LAYER
|
||||
pixel_x = -64
|
||||
pixel_y = -64
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
var/mob/living/immune = list() // the one who creates the timestop is immune
|
||||
var/list/stopped_atoms = list()
|
||||
var/freezerange = 2
|
||||
var/duration = 140
|
||||
alpha = 125
|
||||
|
||||
/obj/effect/timestop/Initialize()
|
||||
. = ..()
|
||||
for(var/mob/living/L in GLOB.player_list)
|
||||
if(locate(/obj/effect/proc_holder/spell/aoe_turf/conjure/timestop) in L.mind.spell_list) //People who can stop time are immune to its effects
|
||||
immune += L
|
||||
timestop()
|
||||
|
||||
|
||||
/obj/effect/timestop/proc/timestop()
|
||||
set waitfor = FALSE
|
||||
playsound(src, 'sound/magic/timeparadox2.ogg', 75, 1, -1)
|
||||
for(var/i in 1 to duration-1)
|
||||
for(var/atom/A in orange (freezerange, src.loc))
|
||||
if(isliving(A))
|
||||
var/mob/living/M = A
|
||||
if(M in immune)
|
||||
continue
|
||||
M.Stun(200, 1, 1)
|
||||
M.anchored = TRUE
|
||||
if(ishostile(M))
|
||||
var/mob/living/simple_animal/hostile/H = M
|
||||
H.AIStatus = AI_OFF
|
||||
H.LoseTarget()
|
||||
stopped_atoms |= M
|
||||
else if(istype(A, /obj/item/projectile))
|
||||
var/obj/item/projectile/P = A
|
||||
P.paused = TRUE
|
||||
stopped_atoms |= P
|
||||
|
||||
for(var/mob/living/M in stopped_atoms)
|
||||
if(get_dist(get_turf(M),get_turf(src)) > freezerange) //If they lagged/ran past the timestop somehow, just ignore them
|
||||
unfreeze_mob(M)
|
||||
stopped_atoms -= M
|
||||
stoplag()
|
||||
|
||||
//End
|
||||
playsound(src, 'sound/magic/timeparadox2.ogg', 75, TRUE, frequency = -1) //reverse!
|
||||
for(var/mob/living/M in stopped_atoms)
|
||||
unfreeze_mob(M)
|
||||
|
||||
for(var/obj/item/projectile/P in stopped_atoms)
|
||||
P.paused = FALSE
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/effect/timestop/proc/unfreeze_mob(mob/living/M)
|
||||
M.AdjustStun(-200, 1, 1)
|
||||
M.anchored = FALSE
|
||||
if(ishostile(M))
|
||||
var/mob/living/simple_animal/hostile/H = M
|
||||
H.AIStatus = initial(H.AIStatus)
|
||||
|
||||
|
||||
/obj/effect/timestop/wizard
|
||||
duration = 100
|
||||
|
||||
|
||||
/obj/item/stack/tile/bluespace
|
||||
name = "bluespace floor tile"
|
||||
singular_name = "floor tile"
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
/obj/machinery/computer/camera_advanced/shuttle_docker
|
||||
name = "navigation computer"
|
||||
desc = "Used to designate a precise transit location for a spacecraft."
|
||||
z_lock = ZLEVEL_STATION_PRIMARY
|
||||
jump_action = null
|
||||
var/datum/action/innate/shuttledocker_rotate/rotate_action = new
|
||||
var/datum/action/innate/shuttledocker_place/place_action = new
|
||||
@@ -133,7 +132,7 @@
|
||||
if(!V)
|
||||
continue
|
||||
var/obj/docking_port/stationary/S = V
|
||||
if(z_lock && (S.z != z_lock))
|
||||
if(z_lock.len && !(S.z in z_lock))
|
||||
continue
|
||||
if((S.id == shuttlePortId) || jumpto_ports[S.id])
|
||||
continue
|
||||
@@ -222,7 +221,7 @@
|
||||
if(!V)
|
||||
continue
|
||||
var/obj/docking_port/stationary/S = V
|
||||
if(console.z_lock && (S.z != console.z_lock))
|
||||
if(console.z_lock.len && !(S.z in console.z_lock))
|
||||
continue
|
||||
if(console.jumpto_ports[S.id])
|
||||
L[S.name] = S
|
||||
|
||||
@@ -47,8 +47,8 @@
|
||||
desc = "Used to designate a precise transit location for the syndicate shuttle."
|
||||
icon_screen = "syndishuttle"
|
||||
icon_keyboard = "syndie_key"
|
||||
z_lock = ZLEVEL_STATION_PRIMARY
|
||||
shuttleId = "syndicate"
|
||||
station_lock_override = TRUE
|
||||
shuttlePortId = "syndicate_custom"
|
||||
shuttlePortName = "custom location"
|
||||
jumpto_ports = list("syndicate_ne" = 1, "syndicate_nw" = 1, "syndicate_n" = 1, "syndicate_se" = 1, "syndicate_sw" = 1, "syndicate_s" = 1)
|
||||
|
||||
@@ -39,3 +39,8 @@
|
||||
desc = "These cybernetic eye implants will display a security HUD over everything you see."
|
||||
origin_tech = "materials=4;programming=4;biotech=3;combat=3"
|
||||
HUD_type = DATA_HUD_SECURITY_ADVANCED
|
||||
|
||||
/obj/item/organ/cyberimp/eyes/hud/security/syndicate
|
||||
name = "Contraband Security HUD Implant"
|
||||
desc = "A Cybersun Industries brand Security HUD Implant. These illicit cybernetic eye implants will display a security HUD over everything you see."
|
||||
syndicate_implant = TRUE
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
status = ORGAN_ROBOTIC
|
||||
var/implant_color = "#FFFFFF"
|
||||
var/implant_overlay
|
||||
var/syndicate_implant = FALSE //Makes the implant invisible to health analyzers and medical HUDs.
|
||||
|
||||
/obj/item/organ/cyberimp/New(var/mob/M = null)
|
||||
if(iscarbon(M))
|
||||
|
||||
@@ -31,12 +31,133 @@
|
||||
|
||||
/datum/uplink_item/dangerous/antitank
|
||||
name = "Anti Tank Pistol"
|
||||
desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all),\
|
||||
this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn!\
|
||||
Uses sniper ammo.\
|
||||
desc = "Essentially amounting to a sniper rifle with no stock and barrel (or indeed, any rifling at all), \
|
||||
this extremely dubious pistol is guaranteed to dislocate your wrists and hit the broad side of a barn! \
|
||||
Uses sniper ammo. \
|
||||
Bullets tend to veer off-course. We are not responsible for any unintentional damage or injury resulting from inaacuracy."
|
||||
item = /obj/item/gun/ballistic/automatic/pistol/antitank/syndicate
|
||||
refundable = TRUE
|
||||
cost = 14
|
||||
surplus = 25
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/* Commented out due to introduction of reskinnable stetchkins. May still have a niche if people decide it somehow has value.
|
||||
/datum/uplink_item/dangerous/stealthpistol
|
||||
name = "Stealth Pistol"
|
||||
desc = "A compact, easily concealable bullpup pistol that fires 10mm auto rounds in 8 round magazines. \
|
||||
Has an integrated suppressor."
|
||||
item = /obj/item/gun/ballistic/automatic/pistol/stealth
|
||||
cost = 10
|
||||
surplus = 30
|
||||
*/
|
||||
|
||||
///Soporific 10mm mags///
|
||||
|
||||
/datum/uplink_item/ammo/pistolzzz
|
||||
name = "10mm Soporific Magazine"
|
||||
desc = "An additional 8-round 10mm magazine; compatible with the Stechkin Pistol. Loaded with soporific rounds that put the target to sleep. \
|
||||
NOTE: Soporific is not instant acting due to the constraints of the round's scale. Will usually require two shots to take effect."
|
||||
item = /obj/item/ammo_box/magazine/m10mm/soporific
|
||||
cost = 2
|
||||
|
||||
///flechette memes///
|
||||
|
||||
/datum/uplink_item/dangerous/flechettegun
|
||||
name = "Flechette Launcher"
|
||||
desc = "A compact bullpup that fires micro-flechettes.\
|
||||
Flechettes have very poor performance idividually, but can be very deadly in numbers. \
|
||||
Pre-loaded with armor piercing flechettes that are capable of puncturing most kinds of armor."
|
||||
item = /obj/item/gun/ballistic/automatic/flechette
|
||||
cost = 12
|
||||
surplus = 30
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/flechetteap
|
||||
name = "Armor Piercing Flechette Magazine"
|
||||
desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \
|
||||
Loaded with armor piercing flechettes that very nearly ignore armor, but are not very effective agaisnt flesh."
|
||||
item = /obj/item/ammo_box/magazine/flechette
|
||||
cost = 2
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
/datum/uplink_item/ammo/flechettes
|
||||
name = "Serrated Flechette Magazine"
|
||||
desc = "An additional 40-round flechette magazine; compatible with the Flechette Launcer. \
|
||||
Loaded with serrated flechettes that shreds flesh, but is stopped dead in its tracks by armor. \
|
||||
These flechettes are highly likely to sever arteries, and even limbs."
|
||||
item = /obj/item/ammo_box/magazine/flechette/s
|
||||
cost = 2
|
||||
include_modes = list(/datum/game_mode/nuclear)
|
||||
|
||||
///shredder///
|
||||
|
||||
/datum/uplink_item/nukeoffer/shredder
|
||||
name = "Shredder bundle"
|
||||
desc = "A truly horrific weapon designed simply to maim its victim, the CX Shredder is banned by several intergalactic treaties. \
|
||||
You'll get two of them with this. And spare ammo to boot. And we'll throw in an extra elite hardsuit and chest rig to hold them all!"
|
||||
item = /obj/item/storage/backpack/duffelbag/syndie/shredderbundle
|
||||
cost = 30 // normally 41
|
||||
|
||||
///Modular Pistols///
|
||||
|
||||
/datum/uplink_item/bundle/modular
|
||||
name="Modular Pistol Kit"
|
||||
desc="A heavy briefcase containing one modular pistol (chambered in 10mm), one supressor, and spare ammunition, including a box of soporific ammo. \
|
||||
Includes a suit jacket that is padded with a robust liner."
|
||||
item = /obj/item/storage/briefcase/modularbundle
|
||||
cost = 12
|
||||
|
||||
//////Bundle stuff//////
|
||||
|
||||
///bundle category///
|
||||
|
||||
/datum/uplink_item/bundle
|
||||
category = "Bundles"
|
||||
surplus = 0
|
||||
cant_discount = TRUE
|
||||
|
||||
///place bundle storage items here I guess///
|
||||
|
||||
/obj/item/storage/briefcase/modularbundle
|
||||
name = "briefcase"
|
||||
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding."
|
||||
icon_state = "briefcase"
|
||||
flags_1 = CONDUCT_1
|
||||
force = 10
|
||||
hitsound = "swing_hit"
|
||||
throw_speed = 2
|
||||
throw_range = 4
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
max_w_class = WEIGHT_CLASS_NORMAL
|
||||
max_combined_w_class = 21
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
resistance_flags = FLAMMABLE
|
||||
max_integrity = 150
|
||||
|
||||
/obj/item/storage/briefcase/modularbundle/PopulateContents()
|
||||
new /obj/item/gun/ballistic/automatic/pistol/modular(src)
|
||||
new /obj/item/suppressor(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm(src)
|
||||
new /obj/item/ammo_box/magazine/m10mm/soporific(src)
|
||||
new /obj/item/ammo_box/c10mm/soporific(src)
|
||||
new /obj/item/clothing/under/lawyer/blacksuit(src)
|
||||
new /obj/item/clothing/accessory/waistcoat(src)
|
||||
new /obj/item/clothing/suit/toggle/lawyer/black/syndie(src)
|
||||
|
||||
/obj/item/clothing/suit/toggle/lawyer/black/syndie
|
||||
desc = "A snappy dress jacket. Suspiciously has no tags or branding."
|
||||
armor = list(melee = 10, bullet = 10, laser = 10, energy = 10, bomb = 10)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle
|
||||
desc = "A large duffel bag containing two CX Shredders, some magazines, an elite hardsuit, and a chest rig."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/shredderbundle/PopulateContents()
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/ammo_box/magazine/flechette/shredder(src)
|
||||
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
|
||||
new /obj/item/gun/ballistic/automatic/flechette/shredder(src)
|
||||
new /obj/item/storage/belt/military(src)
|
||||
new /obj/item/clothing/suit/space/hardsuit/syndi/elite(src)
|
||||
|
||||
///End of Bundle stuff///
|
||||
Reference in New Issue
Block a user