This commit is contained in:
timothyteakettle
2020-07-18 02:29:12 +01:00
parent 8bb9b11922
commit e8fade4f7f
35 changed files with 861 additions and 76 deletions
@@ -62,11 +62,11 @@
/obj/item/grenade/stingbang/breaker
name = "breakbang"
shrapnel_type = /obj/projectile/bullet/pellet/stingball/breaker
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/breaker
/obj/item/grenade/stingbang/shred
name = "shredbang"
shrapnel_type = /obj/projectile/bullet/pellet/stingball/shred
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/shred
/obj/item/grenade/stingbang/prime(mob/living/lanced_by)
if(iscarbon(loc))
+2 -2
View File
@@ -67,13 +67,13 @@
ricochets_max = 6
ricochet_chance = 110
/obj/projectile/bullet/pellet/stingball/breaker
/obj/item/projectile/bullet/pellet/stingball/breaker
name = "breakbang pellet"
damage = 10
wound_bonus = 40
sharpness = FALSE
/obj/projectile/bullet/pellet/stingball/shred
/obj/item/projectile/bullet/pellet/stingball/shred
name = "shredbang pellet"
damage = 10
wound_bonus = 30
+3 -3
View File
@@ -120,7 +120,7 @@
gender = PLURAL
singular_name = "medical gauze"
icon_state = "gauze"
var/heal_brute = 5
heal_brute = 5
self_delay = 50
other_delay = 20
amount = 6
@@ -241,7 +241,7 @@
heal_burn = 5
flesh_regeneration = 2.5
sanitization = 0.3
grind_results = list(/datum/reagent/medicine/C2/lenturi = 10)
grind_results = list(/datum/reagent/medicine/kelotane = 10)
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
@@ -336,7 +336,7 @@
amount = 4
self_delay = 20
grind_results = list(/datum/reagent/medicine/C2/libital = 10)
grind_results = list(/datum/reagent/medicine/bicaridine = 10)
novariants = TRUE
/obj/item/stack/medical/bone_gel/attack(mob/living/M, mob/user)
+1 -2
View File
@@ -57,8 +57,7 @@
/obj/item/stack/medical/gauze = 1,
/obj/item/stack/medical/suture/emergency = 1,
/obj/item/stack/medical/ointment = 1,
/obj/item/reagent_containers/hypospray/medipen/ekit = 2,
/obj/item/storage/pill_bottle/iron = 1)
/obj/item/reagent_containers/hypospray/medipen/ekit = 2)
generate_items_inside(items_inside,src)
/obj/item/storage/firstaid/ancient
-1
View File
@@ -143,7 +143,6 @@
if(prob(50))
step(W, pick(GLOB.alldirs))
ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
H.bleed_rate = 5
H.gib_animation()
sleep(3)
H.adjustBruteLoss(1000) //to make the body super-bloody