changes
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@@ -67,13 +67,13 @@
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ricochets_max = 6
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ricochet_chance = 110
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/obj/projectile/bullet/pellet/stingball/breaker
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/obj/item/projectile/bullet/pellet/stingball/breaker
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name = "breakbang pellet"
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damage = 10
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wound_bonus = 40
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sharpness = FALSE
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/obj/projectile/bullet/pellet/stingball/shred
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/obj/item/projectile/bullet/pellet/stingball/shred
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name = "shredbang pellet"
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damage = 10
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wound_bonus = 30
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