changes
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@@ -143,7 +143,6 @@
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if(prob(50))
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step(W, pick(GLOB.alldirs))
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ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
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H.bleed_rate = 5
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H.gib_animation()
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sleep(3)
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H.adjustBruteLoss(1000) //to make the body super-bloody
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