changes
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@@ -541,7 +541,7 @@
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change_construction_value(-2)
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return ..()
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/obj/structure/table/reinforced/brass/tablepush(mob/living/user, mob/living/pushed_mob)
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/obj/structure/table/reinforced/brass/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
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.= ..()
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playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 50, TRUE)
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@@ -565,7 +565,7 @@
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buildstack = /obj/item/stack/tile/bronze
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canSmoothWith = list(/obj/structure/table/reinforced/brass, /obj/structure/table/bronze)
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/obj/structure/table/bronze/tablepush(mob/living/user, mob/living/pushed_mob)
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/obj/structure/table/bronze/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
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..()
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playsound(src, 'sound/magic/clockwork/fellowship_armory.ogg', 50, TRUE)
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@@ -594,7 +594,7 @@
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computer.table = src
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break
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/obj/structure/table/optable/tablepush(mob/living/user, mob/living/pushed_mob)
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/obj/structure/table/optable/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
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pushed_mob.forceMove(loc)
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pushed_mob.set_resting(TRUE, TRUE)
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visible_message("<span class='notice'>[user] has laid [pushed_mob] on [src].</span>")
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